The secrets of creating realistic VFX revealed in the new-look 3D World

Discover the latest CG research and theories behind cinema’s biggest VFX scenes in the latest issue of the new-look 3D World, on sale now!

From Superman's cape to X-Men ripping apart boats, the 3D World team speak to the leading researchers at University of California at Berkeley and the creators of DMM - the tool that brings destruction to the big screen - on creating realistic VFX.

Featuring an exclusive cover image from CG illustrator Daniele Scerra and a companion tutorial, learn to light and texture a female figure. Plus artist Dan Crossland begins the first part of his anatomy sculpting course - the next five parts will follow in new issues of 3D World.

If you want to get a job in the mocap industry, then issue 180 is for you! The Imaginarium's Rebecca-Louise Leybourne shares her workflow, offers her expert mocap tips and reveals what it takes to work in this growing industry.

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Don't forget, every issue comes with free video tutorials, resource files and step-by-step screens to help you learn.

Features this issue include:

  • Tracking the field - essential mocap advice and insights from The Imaginarium
  • Critical reality - discover the research being done into bring VFX realism to the cinema
  • Behind the virtual camera - our expert explains the theory behind using a virtual camera
  • Awards ceremonies Oscar winners and awards nominees reveal the real reasons a good awards show matters

Tutorials this issue include:

  • Texture and light a complex figure in ZBrush and Maya
  • Master hard surface sculpting in ZBrush
  • Create leak effects in Substance Designer 4
  • Reimagine a classic character using Marvelous Designer
  • Artist Q&A - our team of pro artist share their tips to modelling photo real eyes, compositing renders into photos, creating atmosphere and much more!

On test this issue:

  • Substance Designer 4
  • Mesh Fusion for Modo
  • X-Particles 2.5

How to get hold of 3D World #180