Madeleine Scott-Spencer knows what she's talking about when it comes to sculpting creatures. Recently completing five years' work on The Hobbit Trilogy, the Weta Digital artist takes us through some top tips when creating an alien torso using ZBrush 4R7.
01. Start sketching
Sketch in the basic forms of the torso using the Clay Tubes brush. This is an ideal brush for establishing form and flow. If you disable the alpha you can create great soft subtle shapes. Start by blocking in the deltoids, pectorals, and ribcage.
02. Sculpting muscles
Muscles have multiple sections, often visible in more sinewy creatures. The deltoid has three sections or heads, so do the pectorals. I colour coded where I've sketched in the pectorals using three distinct strokes. Keep this structure in mind so it remains visible beneath the skin of the final creature if that degree of muscularity is appropriate.
03. Sketch landmarks
I use the Standard brush with Alpha 01 to sketch in the recesses between muscles and in bony landmarks. This is a process of catching light and shadow on the surface to accentuate landmarks. You can see how I accentuated the ribcage, especially the thoracic arch at the top of the abdomen.
I've also been careful to accentuate the sweeping arc of the collar bones, these are important bony landmarks and getting the right gesture to these lines is integral to maintaining the beauty of the structure of the neck. I've included sculpting footage of this process.
Words: Madeleine Scott-Spencer
Madeleine is an artist at Weta Digital in New Zealand where she recently completed five years’ work on The Hobbit trilogy. Madeleine uses ZBrush extensively in her work. These tips originally appeared in 3D World Magazine issue 202. Head here to purchase the magazine for her full tutorial.
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