In the final instalment of his three-part series, Derek Lea explains how flat textures, channels and paint effects can be used effectively to complete the transformation from untextured 3D to a mixed-media masterpiece.
A few years back, after the initial novelty of working in 3D wore off, digital artists began to feel a little limited by the results and drifted away from 3D techniques in droves. In many cases this was a wise choice, because 3D software can be difficult to master, especially when trying to achieve your own unique look. Every artist wants their work to stand out from the crowd, and rightly so.
However, the adverse effect of this trend has been that now 3D is often overlooked as a starting point for illustration. As I've explained in the first two parts of this series, some textured images and Photoshop tools are all that is required to transcend average 3D art and create something beautiful from it.
In the final part of this Photoshop masterclass you'll find out how to give your illustration a tactile and original feel. You'll see how colours, textures and the other techniques you've learned all complement each other. And, hopefully, at the end of it all you'll be convinced that 3D is as valuable a raw material as a digital photo. If you didn't complete part two, or didn't save your work, a starter file has been provided.