In the first part of this series, printed last month, we mainly concentrated on sketching the main object and the process of sketching itself. This month we want to show you more areas of the design process where rough sketches can be very useful.
You can use basic sketches, composition lines and lighting to quickly show photographers or 3D designers what you want them to create; therefore avoiding any problems with the final result caused by misunderstandings within the team. Furthermore, you can easily transform your scribbles into storyboards or quick sketches that show animators or programmers exactly how you want the interaction to be handled.