In the second part of their interactive design series, Taobot's Danny Franzreb and Holger Grünwald show you how to use your sketches to brief photographers and 3D designers, and outline functionality for your project.
In the first part of this series, printed last month, we mainly concentrated on sketching the main object and the process of sketching itself. This month we want to show you more areas of the design process where rough sketches can be very useful.
You can use basic sketches, composition lines and lighting to quickly show photographers or 3D designers what you want them to create; therefore avoiding any problems with the final result caused by misunderstandings within the team. Furthermore, you can easily transform your scribbles into storyboards or quick sketches that show animators or programmers exactly how you want the interaction to be handled.
Please keep in mind that we want to give you a good overview of different steps that you can consider while planning an interactive project. We won't be able to discuss all steps in great detail here, but have included four Photoshop files in the support download. The files show exactly how we achieved the effects.
Next time we will go in-depth and show you how to create a final layout for your interactive project.