How to speed up your animation workflow

Anyone can manipulate a series of controllers in a 3D application. Moving shaped curves, IK handles or selection handles is just the start of creating movement, but it takes a true animator to bring a once inanimate object to life. As you can imagine, making someone or something emote and respond with its surroundings can be a hard and time-consuming task, and one which shouldn't be rushed.

With this article, I hope to share a handful of tips which should help you to avoid the hang-ups associated with working virtually, and speed up the production of your animations. By utilising these tips and tricks, you will have more time to sit and do what you do best - animate.

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