4 top tips to help beat creative block

Concept artist Titus Lunter reveals how he combats creative block using psychology – and how you can too.

Titus

One of Titus Lunter's concept illustrations: Minneapolis Snow Playmat

At this year's Industry Workshops event, in a lecture discussing the psychology of art, Titus Lunter revealed some expert advice on how to beat creative block.

Lunter is incredibly interested in the philosophy and psychology behind being an artist and uses his knowledge to combat that state all artists know well, and loathe: creative block. Here's what we learned from him:

01. Be comfortable and know yourself

Titus

Titus' Forest Playmat: The artist says you must find your bubble in order to stop distraction and creative block

You must find your "Bubble" as an artist, says Titus. "I sit down and often I get distracted so I put my headphones on to help focus. I put on music that I associate with, 'Ok, now I have to work!'"

What works for one might not work for another, the key is knowing yourself and figuring out what makes you tick. You must find your own version of this bubble, a place without distractions.

Focus is a mental process where you block out other senses. It's a mental muscle you train

You need to find your flow. Figure out the way you work - do you need to plot out breaks? Do you like music or complete silence?

Flow is a result of focus, focus is a mental process where you block out other senses. It's a mental muscle you train.

One major factor is your environment - create your own space, whether that means covering your desk with Star Wars legos and horror movie memorabilia or if you get more inspired by a blank, clean desk space.

02. Don't be afraid to fail

Titus Reef

Titus believes that failing is learning, and the more experimental you are the further you will grow and keep flexing that creative muscle

Failing is learning. Try different painting techniques and be okay with the fact that you could fail at it - don't let it cause you to give up!

Experimentation leads to growth, so make sure you test your skills and work your creative muscles so that they bulk up.

Start small with easy tasks, something you haven't done often, that's not too far removed from your day to day work. Perhaps experiment with a new medium or attempt a more detailed environment when you normally stick to character design.

When you have tried something new, make sure you ask for feedback

When you have tried something new, ask for feedback - if you experiment with perspective, you can give yourself feedback by checking.

You are vulnerable when you are experimenting and failing so make sure others around you understand this. Really figure out what you want feedback on, be specific, go further than just "What do you think of this?"

03. Set achievable goals

set achievable goals

You must take yourself out of your comfort zone, and in order to do this have goals. You will have a sense of accomplishment when you hit them

Set some realistic goals for yourself, but make sure you are challenging yourself. This could just be setting a challenge as part of one of your experiments.

Make sure you get into your state of concentration and feel good, keep positive and don't get knocked back if you fail - keep trying and setting new, more realistic goals.

Titus' goal was to be a concept artist - this meant he had a structured path leading to an ultimate end, pushing him to move forward. This larger goal took a long time to achieve, however, so it didn't feel as much of a win as lots of smaller goals along the way.

04. Don't waste time

Set time aside every day to be creative, this way it feels natural and is something you can easily switch back into.

If you know yourself, what keeps you focused (as in point 1) it is easier to fall into your creative bubble. By doing this, you do't waste time, you don't feel frustrated about having procrastinated and being distracted and less stress leads to more creativity.

Titus Lunter is a professional concept artist for the video game industry. He is currently working as a freeland illustrator, and has worked on games such as Tom Clancy's: The Division and Magic: The Gathering.

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ABOUT THE AUTHOR

Alice Pattillo is a staff writer at Creative Bloq, where she creates content for the likes of Imagine FX, 3D World, net and Computer Arts magazines. When she is not writing about VFX and digital art, she freelances for Metal Hammer magazine, watches too many horror films and reads comic books. Sometimes she sculpts monsters and has been writing her own comic book for over ten years (it's still unfinished…).