For the last 10 years I've designed vehicles, environments and characters for all sorts of games, but what I enjoy most is designing characters. In this project, I show you how to create a character 'turnaround' for an imaginary cartoon game for children, based on one of my own creations, the 'King of Space'. I start off with very rough sketches, develop a more finished design, and then create a sheet that provides all the information a game's 3D character modeller might need.
A long time ago, a best-selling computer game would be made by one bespectacled computer 'geek', sitting in his bedroom tapping away on his Commodore 64. He would do everything: he'd design the game, write the code, and do all the artwork himself. Then he'd test it (with a mate), have a few-thousand cassettes manufactured, and even do the box art himself.