Jo Gulliver reveals how to use InDesign’s built-in functionality to produce visual effects in your layout, without switching to Photoshop
It isn’t necessary to take images into Photoshop to make a dynamic layout. Providing you have the right assets to start with, there is now a lot of freedom within InDesign to experiment with a multitude of blending modes to create some dynamic effects.
To work through this you’ll need a CMYK image of a model or an object, or you can use the image in the support files. The image will need to have an alpha channel, or alternatively it can just be a cutout. You need a greyscale version of the same image as well as a greyscale textured image. Make sure these are saved as PSD files as this will give you the most flexibility when using them in InDesign.
01 Begin by opening a new InDesign document – I’m working to a page size of 232x300mm with margins at 15mm on all edges. Draw a frame that snaps to your margins and hit Cmd/Ctrl+D to place your CMYK image.
02 Position the image so that it fits nicely within the page margins. I want to hide the image’s background so that the model appears as a cutout, using the alpha channel that I created for it in Photoshop. Select the image and hit Cmd/Ctrl+D to replace it, but this time before clicking OK select the Show Import Options tick box.
03 This opens the Image Import Options dialog. Here, select the image button at the top and in the Alpha Channel drop-down menu select your alpha channel. Hit OK and your image will update as an alpha channel cutout.
04 To add a background texture to sit behind the model, draw a second frame smaller than the first and add a 3.5mm black stroke to it by selecting ‘Align to the Inside’ using the middle button in the Stroke panel. Press Cmd/Ctrl+D to place the texture image in the frame, then send it to the back using the shortcut Cmd/Ctrl+ Shift+[ so it now sits behind the model. Move the model image to its own layer and lock it. Now add a mid-grey colour to the background to soften the texture.
05 Draw another frame over the model’s left foot and change the fill colour to yellow. Chose the Direct Selection tool, then hit Cmd/Ctrl+C to copy the background texture and Cmd/Ctrl+Opt/Alt+Shift+V to paste it into place in the new frame. Select the image content of the new frame with the Direct Selection tool and choose the paper colour from your colour palette. Use the Delete Anchor Point function to delete the bottom right point of the square to create a triangle.