As a senior concept artist for an award-winning games studio, I have created environments for games including EA's Medal of Honor Airborne and Vivendi's The Bourne Conspiracy.
In this project I explain how to create an interesting scene for a fictional videogame, while working freely and intuitively. Taking unfamiliar risks during the creative process can, at times, seem scary. But my favourite works are always the ones where I allow my mind to flow naturally and let the shapes become what they want.