Get rid of the line between design and development

Should designers code their own projects? How much code should designers know?

Countless articles have been written on that topic in the past few weeks, and they all led me to question my own motives: why did I, as a designer, originally choose to learn how to code? And how come I still do? It all boils down to a simple answer: creative independence.

For an interface designer, handing over your designs to the developer means losing control of the creative process. Of course, you will be working together on the project and communicating back-and-forth, but it will never result in a creation that is all of your own. In other words, you will never be independent in your creativity.

Bret Victor hits the nail on the head:

"An author can write a book. A musician can compose a song, a animator can compose a short, a painter can compose a painting. But most dynamic artists cannot realise their own creations, and this breaks my heart."

Starting with an idea, making concepts, working on the design, writing code and finally launching – maybe even selling – your very own project is a mind-blowing experience that will most probably change you, and your work, forever. It definitely changed me.

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The Creative Bloq team is made up of a group of design fans, and has changed and evolved since Creative Bloq began back in 2012. The current website team consists of eight full-time members of staff: Editor Georgia Coggan, Deputy Editor Rosie Hilder, Ecommerce Editor Beren Neale, Senior News Editor Daniel Piper, Editor, Digital Art and 3D Ian Dean, Tech Reviews Editor Erlingur Einarsson and Ecommerce Writer Beth Nicholls and Staff Writer Natalie Fear, as well as a roster of freelancers from around the world. The 3D World and ImagineFX magazine teams also pitch in, ensuring that content from 3D World and ImagineFX is represented on Creative Bloq.