Behind the scenes on the art of Assassins Creed Origins

Watch a film and you're an observer. But play a game and you're a participant. For Raphael Lacoste, art director of Ubisoft's hugely popular Assassin's Creed franchise, this is an important distinction. Growing up in the 80s, Raphael played games like Pitfall, Another World and Rick Dangerous, a platformer inspired by Indiana Jones. But even then, Raphael looked past point-scoring, beating the boss and completing the levels. He was interested in the story. 

Thank you for reading 5 articles this month* Join now for unlimited access

Enjoy your first month for just £1 / $1 / €1

*Read 5 free articles per month without a subscription

Join now for unlimited access

Try first month for just £1 / $1 / €1

Gary Evans is a journalist with a passion for creative writing. He's recently finished his Masters in creative writing, but when he's not hitting the books, he loves to explore the world of digital art and graphic design. He was previously staff writer on ImagineFX magazine in Bath, but now resides in Sunderland, where he muses on the latest tech and writes poetry.