Make realistic 3D hair and fur in 3ds Max and V-Ray

Don't miss Vertex 2018, our debut event for the CG community. Packed with inspiring talks from industry pros working in games, VFX and more, plus career advice, workshops, an expo and more, if you work – or play – in CG, it’s unmissable. Book your ticket now.

Creating realistic 3D portraiture will more than likely include simulated hair, but there may also be many other situations when a hair modifier is useful in a scene. Not only for dressing a human head, but also for clothing items, fabrics, animal hair, carpets and grassy surfaces to name but a few. 

Thank you for reading 5 articles this month* Join now for unlimited access

Enjoy your first month for just £1 / $1 / €1

*Read 5 free articles per month without a subscription

Join now for unlimited access

Try first month for just £1 / $1 / €1

Simon works freelance at 3DArtvision. He has worked professionally both as an architectural visualiser and 3D artist for 20 years in Holland and the UK