Modelling complex geometry: 5 top tips

Throughout my years of experience, working in video game studio settings and teaching 3D art to hungry young artists as a lecturer at NAD Center in Montreal, I've developed some personal rules I like to abide by. The three most important ones are…

Abuse the stack

Thank you for reading 5 articles this month* Join now for unlimited access

Enjoy your first month for just £1 / $1 / €1

*Read 5 free articles per month without a subscription

Join now for unlimited access

Try first month for just £1 / $1 / €1

Laura is lead character artist at Eidos Montreal and has worked on Deus Ex: Human Revolution, Tomb Raider and Deus Ex: Mankind Divided. She also teaches character modelling at NAD, School of Digital Arts, Animation and Design.