Build an image gallery with Knockout

This article first appeared in issue 228 of .net magazine – the world's best-selling magazine for web designers and developers.

If you’re working with a fairly simple, content-based website then your JavaScript needn’t get too complicated; perhaps a lightbox effect for an image gallery and some form validation. But as soon as a reasonable amount of data or the need to keep track of UI state in your application is added to the mix then it can start to cause a bit of a problem.

For interfaces where the user can page through data, change the appearance or position of components on the page or make selections or filters that need to persist, trying to rely on DOM inspection to understand where things are is likely to end in frustration. Perhaps a better way to approach things is to have a clean separation of presentation and logic, and that’s where frameworks such as Knockout come in. You might already use event handler bindings in jQuery or other JavaScript libraries to connect user actions with parts of a page, but with Knockout we can go one step further and use JavaScript to automatically populate the interface – so whenever the data or state changes so does the UI.

In rich UI development this can greatly simplify the process of loading and updating data. It’s also more robust and testable, so whether you’re working on your own or in a team it’s a great way to make life easier for everyone.

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