Discover groundbreaking animation FX

Animators at Blizzard and DreamWorks reveal how they tackle foliage and hair in 3D World #214.

If you want to know how pro animators tackle FX then you’ll love 3D World issue 214, landing on your doorstep very soon.

This issue explores animation FX with Blizzard and DreamWorks. Discover how Houdini helped Blizzard bring a dense forest to life in The Last Bastion. Then, you can read how DreamWorks’ artists created a world of wool and hair for it’s new movie Trolls. 

The hair theme continues into this issue’s tutorials which cover hair modelling in ZBrush and 3ds Max, and rendering cartoon wool in Yeti for Maya. 

More training this issue covers the ultimate ZBrush workflow to sculpt a zombie Batman from start to finish, plus master photogrammetry to improve your game character textures and discover the Blender tricks you never knew you needed!

Get your copy of 3D World issue 214 here!

There’s a free Pluralsight video course this issue too, as the leading online training provider shares a course to master game asset creation using 3ds Max.

If you’re looking to push your simulation techniques then we have the perfect tutorials for you too, as our pro artists share their processes for rendering a landscape for VFX in Clarisse and a simple process for rendering better clouds in VUE xStream.

There’s also a treat this issue for iPad subscribers as they get a special animated DreamWorks Trolls cover. If you don’t have a digital sub, then why not take advantage of our special print & digital combo, check out page 26 for details this issue or go online to order.

Also in issue 214: 

  • The best CG art from the community
  • Render better clouds in VUE xStream
  • Reviewed: Cinema 4D R18
  • How Marvel's VFX team took over Hollywood
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Master Photogrammetry for better textures
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The VFX of Doctor Strange
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Your CG problems solved by our art team
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Generate better cloud renders

Subscribe to 3D World here, and get 20% off Adobe's Creative Cloud Photography Plan.

ABOUT THE AUTHOR

Ian Dean is editor of 3D World and has been writing about film, video games and digital art for over 15 years. I have the grey hair to prove it.

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