Here you'll find all the files, resources and video to accompany issue 217 of 3D World magazine.
(Image credit: Oculus)
To download the accompanying files for 3D World issue 217, simply click the link below each article and a zip file will automatically download the content to your Mac or PC. If you've missed this issue or other editions of 3D World, order a copy.
If you have any problems downloading this content, please email: ian.dean@futurenet.com.
Free! PluralSight Nuke VR compositing
In this course you’ll learn about 360 VR compositing in Nuke. First, you’ll explore the foundations of a VR workflow and how it’s different from a standard stereoscopic project. Next, you’ll jump into Maya and set up your VR stereo rig. Finally, you’ll take a stereo render from Maya and bring it into Nuke to master this new filmmaking medium.
When you’re finished with this VR course, you’ll not only have a solid understanding of this new frontier, but you’ll also have the skills to then apply these techniques to your own unique project. Software required: Nuke 9.0v4 and Maya 2016.
3ds Max tutorual: Sharpen your hard surface modelling
Victoria Passariello shares her techniques for modelling hard surfaces in 3ds Max. Download her 17-part video process, final model and files to follow the training.
Sarah Bromley demonstrates how to utilise Substance suite to improve your texturing workflow for characters. Download the files to follow along to her training.
Jakub Chechelski explains his process for creating a realistic likeness in anatomy sculpts using ZBrush. Download the screens to follow Jakub's training, and get his model for free.
John C Martin II explains how iClone 6.5 and Adobe Premiere can be used to render a 360-degree, VR-ready scene. Download the video walkthrough of the process and the files to follow John's advice.
This issue our panel of experienced CG artists tackle modelling 3D hair in Cinema 4D, creating a brick material in Blender, sculpting lizard scales in ZBrush and more. Download video advice for each tutorial and project files below.
Ian Dean is Editor, Digital Arts & 3D at Creativebloq, and the former editor of many leading magazines. These titles included ImagineFX, 3D World and leading video game title Official PlayStation Magazine. In his early career he wrote for music and film magazines including Uncut and SFX. Ian launched Xbox magazine X360 and edited PlayStation World. For Creative Bloq, Ian combines his experiences to bring the latest news on AI, digital art and video game art and tech, and more to Creative Bloq, and in his spare time he doodles in Procreate, ArtRage, and Rebelle while finding time to play Xbox and PS5. He's also a keen Cricut user and laser cutter fan, and is currently crafting on Glowforge and xTools M1.