Here you'll find all the files, resources and video to accompany issue 219 of 3D World magazine.
(Image credit: Epic Games)
To download the accompanying files for 3D World issue 219, simply click the link below each article and a zip file will automatically download the content to your Mac or PC. If you've missed this issue or other editions of 3D World, order a copy.
If you have any problems downloading this content, please email: ian.dean@futurenet.com.
Pluralsight video course: The fundamentals of video game environment modelling
Environment modelling is an essential and exciting part of game level creation. In this course, Game Environment Modelling Fundamentals, you’ll start with creating a blackout of a dungeon scene.
Next, you’ll split the scene into individual assets, and will sculpt high-resolution props in ZBrush for the environment. You’ll then take it into Marmoset Toolbag and create a final render of your scene.
By the end this course, you’ll know how to lay out and model your own game environment. You’ll need 3ds Max, ZBrush, Photoshop and Marmoset Toolbag.
Art director Pawel Libiszewski shares his process for modelling a villain for video game Shadow Warrior 2. Download his step-by-step images to get closer to his workflow.
Follow Eric Cunha’s complete workflow for recreating a character from sci-fi Netflix series, Stranger Things. Download the step-by-step images to follow the workflow.
Joseph Herman explains how to create realistic and spectacular fracturing effects using Cinema 4D R18’s new feature. Download the video walkthrough and files to follow the training.
Dmitry Gaborak shares his workflow and professional advice for creating detailed, lifelike hair. Download the step-by-step images to follow the training.
This month our team of artists explain how to combine two materials in one object using Maxwell, how to use the new TextMap feature in 3ds Max and the best way to create ivy. Download the video tips and files to follow these tutorials.
Ian Dean is Editor, Digital Arts & 3D at Creativebloq, and the former editor of many leading magazines. These titles included ImagineFX, 3D World and leading video game title Official PlayStation Magazine. In his early career he wrote for music and film magazines including Uncut and SFX. Ian launched Xbox magazine X360 and edited PlayStation World. For Creative Bloq, Ian combines his experiences to bring the latest news on AI, digital art and video game art and tech, and more to Creative Bloq, and in his spare time he doodles in Procreate, ArtRage, and Rebelle while finding time to play Xbox and PS5. He's also a keen Cricut user and laser cutter fan, and is currently crafting on Glowforge and xTools M1.