How to tailor your portfolio to different jobs

The design industry is a big place. And it’s getting bigger. Your options to specialise in a specific disciplines, including illustration and 3d art, are increasing, and with this in mind we’ve met with the leading artists, art directors and animators in the industry to discover what it takes to make it in different areas, from illustration and games to arch-vis and VR. They’ll reveal what an employer looks for in a new artist, the software you should learn and the skills needed to succeed.

Working in illustration

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Ian Dean
Editor, Digital Arts & 3D

Ian Dean is Editor, Digital Arts & 3D at Creativebloq, and the former editor of many leading magazines. These titles included ImagineFX, 3D World and leading video game title Official PlayStation Magazine. In his early career he wrote for music and film magazines including Uncut and SFX. Ian launched Xbox magazine X360 and edited PlayStation World. For Creative Bloq, Ian combines his experiences to bring the latest news on AI, digital art and video game art and tech, and more to Creative Bloq, and in his spare time he doodles in Procreate, ArtRage, and Rebelle while finding time to play Xbox and PS5. He's also a keen Cricut user and laser cutter fan, and is currently crafting on Glowforge and xTools M1.