Pokemon Go concept redesign solves usability issues

Unless you've been hiding under a rock recently, you will have heard of Pokemon Go. The augmented reality game, which sees players track down, capture and battle creatures from Nintendo's popular Pokemon games, has been the biggest app of the summer, even eclipsing the daily usage of the likes of Candy Crush, Facebook and Twitter. Despite its huge popularity, however, Pokemon Go isn't exactly a good example of how to make an app that works flawlessly.

Plagued with glitches that occur at inconvenient times (did you catch that Drowzee or didn't you?) as well as chewing through players' smartphone battery life, it seems that Pokemon Go still has some teething problems to sort out.

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Dom Carter

Dom Carter is a freelance writer who specialises in art and design. Formerly a staff writer for Creative Bloq, his work has also appeared on Creative Boom and in the pages of ImagineFX, Computer Arts, 3D World, and .net. He has been a D&AD New Blood judge, and has a particular interest in picture books.