Artist in residence: Concept artists Boyuan Ryan Shi and Xiaoxue Snowy Zhang By ImagineFX staff published 23 March 24 The artists invite us into their studio to explore a trove of treasures from an antique typewriter to old school cameras.
Alone in the Dark review: beautifully creepy visual design can't hide a lack of polish By Ian Dean published 19 March 24 The 1992 cult horror game is reimagined… as a cult horror game.
Art director Rikard Ryberg explains why Alone in the Dark's horror is "grounded" in realism By Ian Dean published 18 March 24 The design inspirations and tech challenges behind Alone in the Dark.
Vertex 2024 tickets now on sale! By Ian Dean published 18 March 24 VFX, game art, animation and more – grab your tickets to 2024's ultimate new event for the CG art community.
Vertex 2024: Annie Clare on how to craft the perfect team for a video games studio By Joseph Foley published 15 March 24 Lighthouse Games' head of people will discuss practical approaches to building teams and unlocking creative potential.
A moment of silence for these scrapped Mario Movie character designs By Natalie Fear published 14 March 24 New concept art reveals what could’ve been.
Vertex 2024: gain inspiration from artist and director Andy Poyiadgi By Joseph Foley published 13 March 24 The comic book artist and creative lead shares his influences ahead of the event.
Vertex 2024: see how HaZ Dulull blurs the line between film and video games in Unreal Engine By Joseph Foley published 11 March 24 The producer, director and HaZimation co-founder will discuss his transmedia approach to producing IP in movies and games.
Vertex 2024 speaker: learn insights from Dolph Souza's 3D workflow By Joseph Foley published 10 March 24 The animator and director will share some of his process at this year's event.
Vertex 2024: learn how to build worlds in concept art with Anna Hollinrake By Joseph Foley published 8 March 24 The award-winning art director will share tips on how to confront a blank sheet of paper.
Vertex 2024: learn how to use Unreal Engine to create IPs with David Levy By Joseph Foley published 5 March 24 The international art director will guide attendees through the development of his new film, from inception to render.
Dune: Awakening's beautifully evocative concept art teases the year's hottest new Unreal Engine 5 game By Ian Dean published 5 March 24 Dust off your PS5.
Vertex 2024 speaker: gain insights from Alina Fedaseyenka's art for Synapse By Joseph Foley published 1 March 24 The associate art director will share her process at our live art event.
Vertex 2024 speaker: learn from artist Nana Dhebuadze's keyframe pipeline By Joseph Foley published 28 February 24 The freelance concept artist will share her process at our live art event.
Vertex 2024 speaker: gain tips on meeting clients' demands from Andy Hammond By Joseph Foley published 26 February 24 Maverick Media's creative director is one of the speakers at this year's event.
Vertex 2024 speaker: learn from the fresh voice of art director Ibby Karim By Joseph Foley published 25 February 24 Ibby will share experiences of working with big-name IPs at Vertex 2024.
Making The Lost Legends of Redwall: The Scout Anthology, and why size matters By Ian Dean published 24 February 24 Bringing life to Brian Jacques' classic fantasy books.
Vertex 2024 speaker: Moog Gravett on cinematics and technical art By Joseph Foley published 23 February 24 The award-winning creative director is a guest at Vertex 2024.
Framestore experts explain key VFX jobs on projects like Barbie By Ian Dean published 23 February 24 To demystify the VFX industry we spoke to some of the team (or is it their dolls?) who've worked on projects like Barbie.