Support files, extra art and process images to accompany the best digital art from around the community.
Extra resource files, textures, process and step images to help you follow the artist answers to your art queries.
Community: Another World
Watch the live action short based on the classic Amiga game Another World, as well as two making off videos.
In Focus: Render a sports car
Download extra step images and files for Pawel Kasprzyk's personal project to light and render a classic Morgan sports car.
Feature: Voyage of Discovery
Get access to the process art and screenshots for indie game The Witness.
Tutorial: High-poly modelling for video games
Follow art director Tor Frick's tutorial to model a mech from video game Wolfenstein using Modo.
Tutorial: Cinema 4D to Unity workflow
Learn to harness Unity in your Cinema 4D pipeline with Rob Redman.
Tutorial: Renew your game character creation
Antony Ward shares his techniques to push your character designs and models in new directions.
Tutorial: Harness the unique power of VRayDirt
Adrien Quillet reveals how to use VRayDirt Materials to render a motorbike.
Tutorial: Design a 3D mech concept for games
Learn how to use ZBrush to concept a unique mech design for video games with Riyahd Cassiem.
Tutorial: Material Color Blend
Use the Material Color Blend filter in Substance Designer to achieve weathered textures in you video game objects.
Tutorial: Create a realistic environment
Blizzard's Anthony Efekhari reveals how to control an epic scene to create photo-real matte paintings for video games.
Develop: Reflecting on real-time rendering
Steve Theodore and Renee Dunlop examine the rise of physically based rendering in video games.
Review: Stylus group test
Adam Dewhirst tests four stylus using Autodesk's 123D Creature sculpting app.