Here you'll find all the files, resources and video to accompany issue 187 of 3D World magazine.
To download the accompanying files for 3D World issue 187, simply click the link below each article and a zip file will automatically download the content to your Mac or PC.
Showcase: various artists
Support files, extra art and process images to accompany the best digital art from around the community.
Community: Church on the Water
Get closer to Aldo Gacia's arch-viz movie project by downloading more art and video.
Shortcuts: one of a kind
Animator Rok Predin took on a number of roles to bring his latest short, a visionary tale of reverse evolution, to life.
In focus: future detective
Download step images and extra art to follow the making of Maciej Katwarnicki's take on a future noire scene.
Extra art, video process and step images and resource files to help you follow the artist answers to your art queries.
Feature: hammer of the gods
Behind the scenes on Erasmus Brosdau's fan-made Warhammer 40K movie.
Tutorial: master an advanced render setup
Oleg Memukhin shows you how to use lighting and materials in V-Ray to render a futuristic character.
Tutorial: creating geometric waves
Oceans are usually created using complex plug-ins, but you can also make them using built-in tools within 3ds Max, as Paul Hatton explains.
Tutorial: create a complex 3D scene
Use kitbashing and other techniques to simplify the process of making a complex 3D scene, worthy of the big screen, with Chris DiPaola.
Tutorial: game environment part 1
In part one of our new six-part series, Andrew Finch takes you through the steps to create a professional-looking environment for a video game.
Tutorial: how to model a lifelike creature
Lorenzo Zitta shows you how to sculpt a gecko hunting at night using LightWave, ZBrush and Photoshop.
Tutorial: create brushed metal
Reflections are the key to believable metal. Rob Redman explains how to use Cinema 4D R16's new Reflectance channel to mimic the look of brushed steel.
Tutorial: ZBrush rendering techniques
Stefano Bernardi takes you through the steps for rendering your 3D models in the popular sculpting software.
Develop: horror movie previz
Don't have a nightmare – follow René Jacob’s training to harness the power of iClone 5.5 for real-time previz work.
Develop: chasing tornadoes
Paul Hellard meets Method Studios to discover how it created the stunning VFX of disaster movie Into the Storm.
Develop: Ningyo part 3
Miguel Ortega shares his production process for creating an authentic diving suit for The Ningyo.