4 ways ZBrush for iPad is perfect (and 1 way it isn't)

ZBrush for iPad, reasons why its perfect
(Image credit: Future / Glen Southern)

I’ve waited for 25 years for this app. Longer than mobile sculpting was even a thing. Longer than the iPad was a thing and longer than a lot of you might have been on the planet! ZBrush for iPad is Maxon's next big push into digital sculpting (not 3D modelling remember!) and it is the direct descendant of the granddaddy of all digital sculpting programs that we know today. (You can read my ZBrush for iPad review for my thoughts.)

The reason everyone is particularly excited is that the mobile version is like a cleaner, leaner version of the parent software and the development team has done away with a lot of the redundancies that are legacy issues from decades ago.

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Glen Southern

Glen runs SouthernGFX, a small Cheshire-based studio specialising in character and creature design, which creates assets for TV and film. Clients include SKY, Wacom and Oculus Medium and the studio has an impressive project list that features 3D models for Game of Thrones' house sigils. He's been using and training ZBrush for over 15 years and is a Wacom Ambassador for the UK and Ireland. 

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