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                            <title><![CDATA[ Creative Bloq ]]></title>
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                                    <lastBuildDate>Wed, 19 Aug 2026 10:00:00 +0000</lastBuildDate>
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                                                            <title><![CDATA[ Match your backpack to your personality with 42% off top brands ]]></title>
                                                                                                <dc:content><![CDATA[ <p>It's officially back-to-school season, the perfect opportunity to give your study setup a well-needed glow-up. After you've decided on essentials like the <a href="https://www.creativebloq.com/news/best-laptops-for-students">best student laptops </a>and stationery staples, it's time to pick the perfect backpack to house all your new goodies. </p><p>From tote bag styles to multi-compartment marvels, there's a lot to consider when it comes to choosing your backpack. Firstly, size matters. Choose something that can fit your laptop and everyday essentials, but don't overdo it with a heavy bag that'll weigh down your morning commute. Then there's the matter of style. Are you a minimalist style icon or do you crave a bit of colour?</p><p>Whatever your style, I've collected the best backpacks for this back-to-school season. For more back to school essentails check out these artsy<a href="https://www.creativebloq.com/entertainment/gaming/these-12-arty-desk-mats-will-transform-your-work-space"> desk mats</a> or take a look at our <a href="https://www.creativebloq.com/entertainment/toys-collectibles/get-the-japanese-stationery-aesthetic-for-under-usd20-with-these-back-to-school-essentials">Japanese stationery</a> hot picks. </p>        <div class="featured_product_block featured_block_hero" data-id="dbe7a57c-9b0e-11f1-8440-83c30ecc8f3c">            <a href="https://www.amazon.com/gp/aw/d/B0CQCN6TT8/" data-model-name="Bantry Tote Backpack" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:140.95%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/aFBFd3wX66GoKHpdCt6dxU.jpg" alt="ORI London backpack"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>ORI LONDON</div>                                        <div class="featured__title">Bantry Tote Backpack</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="dbe7a5fe-9b0e-11f1-a4bb-ad87172f1ad5">            <a href="https://www.amazon.com/ORI-LONDON-Travel-Backpack-Magnetic/dp/B0D3VDVJPN/ref=sxin_22_pa_sp_search_thematic_sspa" data-model-name="Finchley Backpack Bag" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:137.04%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/axLWsXymPhihDEBJm74coU.jpg" alt="ORI London backpack"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>ORI LONDON</div>                                        <div class="featured__title">Finchley Backpack Bag</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="dbe7a662-9b0e-11f1-a87e-f18b71323c51">            <a href="https://www.amazon.com/Fj%C3%A4llr%C3%A4ven-Kanken-Backpack-Durable-Water-Resistant/dp/B0C35LP9JZ/ref=sr_1_1" data-model-name="Kanken Backpack" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:133.33%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/ziQyu544od7S26v25NeKxU.jpg" alt="Fjallraven backpack"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>Fjällräven</div>                                        <div class="featured__title">Kanken Backpack</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="dbe7a6d0-9b0e-11f1-9a1e-a725abdc19dc">            <a href="https://www.thenorthface.com/en-us/p/bags-and-gear/backpacks/womens-backpacks-268801/womens-jester-backpack-27l-NF0A3VXG" data-model-name="Jester Backpack" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:137.04%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/hpLYf9KyCB9bBuX7AuoA6V.jpg" alt="North Face backpack"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>THE NORTH FACE</div>                                        <div class="featured__title">Jester Backpack</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="dbe7a734-9b0e-11f1-b85f-1f006b6e6071">            <a href="https://www.amazon.com/adidas-Backpack-Durable-Athletic-Student/dp/B0DGYK1RJJ/ref=sr_1_21" data-model-name="Adidas Prime 7 Backpack" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:133.33%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/pWkS5NAmXKqEiiDsqPdprU.jpg" alt="Adidas backpack"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>adidas</div>                                        <div class="featured__title">Adidas Prime 7 Backpack</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="dbe7a7a2-9b0e-11f1-9613-e993339489fb">            <a href="https://www.amazon.com/Herschel-11289-06108-OS-Tech-Daypack-Kaslo/dp/B0CN33JHCC/ref=sims_dp_d_dex_ai_rank_model_1_d_v1_d_sccl_1_1/144-5700121-4253363" data-model-name="Kaslo Backpack" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:133.33%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/z7MGtyT2EsbJSBBdkVqKtU.jpg" alt="Herschel backpack"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>Herschel</div>                                        <div class="featured__title">Kaslo Backpack</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="dbe7a806-9b0e-11f1-9662-6909cbd602de">            <a href="https://www.us.rains.com/products/2-way-tote-backpack" data-model-name="2 Way Tote Backpack" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:137.04%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/9A6PSEaYaFYbNvQtpU69mU.jpg" alt="RAINS backpack"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>Rains</div>                                        <div class="featured__title">2 Way Tote Backpack</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="dbe7a874-9b0e-11f1-b5ff-754fed53d9b2">            <a href="https://www.us.rains.com/products/otg-backpack" data-model-name="OTG Backpack" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:137.04%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/fhBvGcSCXDusaNSLQr7FmU.jpg" alt="RAINS backpack"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>Rains</div>                                        <div class="featured__title">OTG Backpack</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="dbe7a8e2-9b0e-11f1-8f65-173e0406a847">            <a href="https://www.harberlondon.com/en-us/products/totepack" data-model-name="Totepack" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:140.95%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/B2guRzkFRBfuP6UyXfV6nU.jpg" alt="Harber London backpack"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>Harber London</div>                                        <div class="featured__title">Totepack</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="dbe7a946-9b0e-11f1-8143-5df1dbb6ad2d">            <a href="https://www.amazon.com/Carhartt-Durable-Water-Resistant-Classic-Backpack/dp/B0CJYXGLQP/ref=sr_1_12" data-model-name="Carhartt Classic 21l Backpack" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:133.33%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/VcJhjzNNMY94bt3WwmQZuU.jpg" alt="Carhartt backpack"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>Carhartt</div>                                        <div class="featured__title">Carhartt Classic 21l Backpack</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="dbe7a9b4-9b0e-11f1-88d8-6bf7b50454c2">            <a href="https://www.amazon.com/Herschel-Supply-Retreat-Backpack-Diamond/dp/B0C3B2J71B/ref=sr_1_58_sspa" data-model-name="Retreat Backpack" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:133.33%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/oP74d8nEAfuvnCkAAjZisU.jpg" alt="Herschel backpack"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>Herschel</div>                                        <div class="featured__title">Retreat Backpack</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="dbe7aa18-9b0e-11f1-a21e-0f30ec361939">            <a href="https://www.desigual.com/en_US/25WAKY173122U.html" data-model-name="Multi-position Backpack" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:133.33%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/8kPeJeewGCPzth84qteL4V.jpg" alt="Desigual backpack"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>DESIGUAL</div>                                        <div class="featured__title">Multi-position Backpack</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div> ]]></dc:content>
                                                                                                                                            <link>https://www.creativebloq.com/creative-inspiration/fashion/match-your-backpack-to-your-personality-with-42-percent-off-top-brands</link>
                                                                            <description>
                            <![CDATA[ Get back-to-school ready with these hand-picked bags for every style. ]]>
                                                                                                            </description>
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                                                                        <pubDate>Wed, 19 Aug 2026 10:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Fashion]]></category>
                                                    <category><![CDATA[Creative Inspiration]]></category>
                                                                                                                    <dc:creator><![CDATA[ Natalie Fear ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/ieMCBUvEp9jucaWRxi3QGg.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Backpacks ]]></media:description>                                                            <media:text><![CDATA[Backpacks ]]></media:text>
                                <media:title type="plain"><![CDATA[Backpacks ]]></media:title>
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                                                            <title><![CDATA[ The surprising reason why Resonance: A Plague Tale Legacy’s ancient Greece is historically wrong ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Asobo Studio has always treated the world of A Plague Tale as more than a backdrop for gaming shenanigans, using light, colour, architecture and atmosphere to put you inside the heads of its characters. With Resonance: A Plague Tale Legacy, that visual language moves from 14th-century France to the sun-soaked landscapes of Greece, while also reaching much further back into history, with the game’s Trials of Minos taking players between the 14th century and the Minoan Bronze Age.</p><p>It’s a fascinating challenge for the art team to create believable, playable <a href="https://www.creativebloq.com/news/game-landscape-design-book">environments</a>, particularly when so little of the Minoan world survives, and much of what we know comes from fragments, museum collections, and reconstructed sites. When discussing historical accuracy versus artistic interpretation, the <a href="https://www.creativebloq.com/3d/video-game-design/crafting-the-complex-creature-art-of-new-world-aeternum">New World team similarly talks about taking real-world inspiration</a> and transforming it to fit a game's own visual identity.</p><p>The result is a world that takes some historical liberties, the team had to actually wind in some of real history's excesses to make the game believable, “We had to tone down that historical reality”, says art director Olivier Cannone, but is packed with the kind of details that make a setting feel lived-in, from pottery and bronze artefacts to colourful architecture, weathered materials and ancient frescoes.</p><p>Here, Asobo art director Olivier Cannone explains how the team evolved A Plague Tale’s distinctive visual identity, balanced historical research with artistic licence, and drew inspiration from everything from Gladiator and Troy to <a href="https://www.creativebloq.com/features/behind-the-scenes-on-the-art-of-assassins-creed-origins">Assassin’s Creed Origins</a>. </p><p><a href="https://www.focus-entmt.com/en/games/resonance-a-plague-tale-legacy" target="_blank">Resonance: A Plague Tale Legacy</a> releases 27 August 2026 for PlayStation 5, Xbox Series X/S, and PC.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="dPDq4g55hPwDYM38mA6gMW" name="Resonance_Screenshot_4K_09" alt="Screens of a fantasy game set in ancient Greece and medieval Greece" src="https://cdn.mos.cms.futurecdn.net/dPDq4g55hPwDYM38mA6gMW.png" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Asobo Studio / Focus Entertainment)</span></figcaption></figure><section class="article__schema-question"><h3>Creative Bloq: How did you evolve A Plague Tale's visual style while keeping its identity intact?</h3><article class="article__schema-answer"><p><strong>Olivier Cannone:</strong> In the A Plague Tale games, we made extensive use of contrast between light and darkness as part of our visual language, always trying to align it with both the characters’ emotions and the gameplay. We alternated between colourful, cheerful, sunlit environments that felt safer and darker, foggy, muddy, horror-inspired settings that created a greater sense of unease.</p><p>Since a large part of the art team remained the same for Resonance, we wanted to preserve and reinforce this approach as much as possible. The colourful and sunny landscapes of Greece allowed us to push these contrasts even further. We also aimed to maintain the historical realism of our environments and architecture, at least as much as the game's setting and creative goals allowed.</p></article></section><section class="article__schema-question"><h3>CB: Which environment best defines Resonance, and why?</h3><article class="article__schema-answer"><p>OC: For me, it is definitely the environments featured in the Trials of Minos. They are quite unique, and, most importantly, players experience them across two different time periods: the 14th century and the Minoan Bronze Age.</p></article></section><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="LhHoHxcywvEZEkh9jCggPY" name="Resonance_Screenshot_4K_20" alt="Screens of a fantasy game set in ancient Greece and medieval Greece" src="https://cdn.mos.cms.futurecdn.net/LhHoHxcywvEZEkh9jCggPY.png" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Asobo Studio / Focus Entertainment)</span></figcaption></figure><section class="article__schema-question"><h3>CB: How do you balance historical accuracy with artistic expression?</h3><article class="article__schema-answer"><p>OC: It is often a difficult balance to maintain. On A Plague Tale, we already had a wealth of references and surviving examples of 14th-century French architecture. Many villages in France still have churches or buildings dating back to at least the 12th century, which made the process easier.</p><p>For Resonance, it was much more challenging. The Minoan civilisation lived during the Bronze Age in Greece, and very little of its architecture survives today, aside from a few reconstructed sites such as Knossos. As a result, we reused the well-documented elements of Minoan culture, including frescoes, columns, statues, and armour, and often combined them with elements from later periods of Ancient Greece or Ancient Rome. These are architectural features that the general public readily recognises as “ancient.”</p><p>This approach also allowed us to create believable coliseums and arenas, even though such structures did not exist during Minoan times. Furthermore, Minoan architecture can feel relatively austere by modern standards, so we introduced more elaborate architectural elements, later influences, and softer, more curved shapes to make the environments visually richer and more appealing.</p><p>The Minoan world we portray is therefore not perfectly historically accurate, but I believe it feels authentic, which was ultimately our goal for the game.</p></article></section><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="CfNHKRpfxNPUC2nbmkQGBX" name="Resonance_Screenshot_4K_11" alt="Screens of a fantasy game set in ancient Greece and medieval Greece" src="https://cdn.mos.cms.futurecdn.net/CfNHKRpfxNPUC2nbmkQGBX.png" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Asobo Studio / Focus Entertainment)</span></figcaption></figure><section class="article__schema-question"><h3>CB: How did the setting shape the game’s colour palette, materials and overall visual language?</h3><article class="article__schema-answer"><p>OC: We adapted the visual style according to each time period. For the island during the Minoan era, we opted for something vibrant, pristine, and colourful, using rich materials such as marble and gold ornamentation. By contrast, the 14th-century environments, shaped by the passage of time, feature more desaturated architecture, with a strong emphasis on dust, wear, and decay. In these sections, most of the colour comes from the fauna and flora rather than the built environment.</p><p>Another interesting aspect is that statues and buildings were actually highly colourful during the Minoan period. However, we had to tone down that historical reality somewhat to avoid surprising modern players, who often have a more restrained, albeit inaccurate, perception of Antiquity and the Bronze Age.</p></article></section><section class="article__schema-question"><h3>CB: What details did the team add to make the world feel lived-in and authentic?</h3><article class="article__schema-answer"><p>OC: Achieving authenticity required a very detailed approach to environmental design, because it is often the smallest details that make the biggest difference. Once the major architectural forms were established, it became essential to focus on everything within the player's immediate reach.</p><p>Many of these details existed in reality but have since been destroyed or lost at historical sites. To recreate them, we relied heavily on museum collections, studying pottery decorations, bronze artefacts, Minoan casts, and many other preserved objects. These sources helped us recover shapes, patterns, and practical uses that could then be reintegrated into our environments.</p><p>Museum collections were invaluable for this work. They preserve much of the richness of everyday life that has often disappeared from archaeological sites themselves, and they contribute enormously to making the world feel more authentic and alive.</p></article></section><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="vwU9GxzyMmdqmbMVS3nbGY" name="Resonance_Screenshot_4K_04" alt="Screens of a fantasy game set in ancient Greece and medieval Greece" src="https://cdn.mos.cms.futurecdn.net/vwU9GxzyMmdqmbMVS3nbGY.png" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Asobo Studio / Focus Entertainment)</span></figcaption></figure><section class="article__schema-question"><h3>CB: Were there any specific artworks, films or historical references that influenced the game’s visual direction?</h3><article class="article__schema-answer"><p>OC: We looked for works that were closest to our lore and the atmosphere we wanted to create. Films such as Troy and Gladiator were important references because they depict colourful, believable arenas and ancient settings with a strong sense of authenticity.</p><p>Among video games, Assassin’s Creed Origins was a major source of inspiration. Ubisoft did an incredible amount of historical research for that title, and it remains an outstanding reference for the way it brings an ancient civilisation to life while balancing historical fidelity and engaging visual storytelling.</p></article></section> ]]></dc:content>
                                                                                                                                            <link>https://www.creativebloq.com/3d/video-game-design/the-surprising-reason-why-resonance-a-plague-tale-legacys-ancient-greece-is-historically-wrong</link>
                                                                            <description>
                            <![CDATA[ “We had to tone down historical reality”, says art director Olivier Cannone. ]]>
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                                                                        <pubDate>Wed, 19 Aug 2026 09:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Video Game Design]]></category>
                                                    <category><![CDATA[3D]]></category>
                                                                                                                    <dc:creator><![CDATA[ Ian Dean ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/quozhVpr48BAH6CBd6saBg.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Ian Dean is Editor, Digital Arts &amp; 3D at Creative Bloq, and the former editor of many leading magazines. These titles included ImagineFX, 3D World and leading video game title Official PlayStation Magazine. In his early career he wrote for music and film magazines including Uncut and SFX. Ian launched Xbox magazine X360 and edited PlayStation World. For Creative Bloq, Ian combines his experiences to bring the latest news on AI, digital art and video game art and tech, and more to Creative Bloq, and in his spare time he doodles in Procreate, ArtRage, and Rebelle while finding time to play Xbox and PS5. He&#039;s also a keen Cricut user and laser cutter fan, and is currently crafting on Glowforge and xTools M1.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Asobo Studio / Focus Entertainment]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Screens of a fantasy game set in ancient Greece and medieval Greece]]></media:description>                                                            <media:text><![CDATA[Screens of a fantasy game set in ancient Greece and medieval Greece]]></media:text>
                                <media:title type="plain"><![CDATA[Screens of a fantasy game set in ancient Greece and medieval Greece]]></media:title>
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                                                            <title><![CDATA[ Replacing creative jobs with AI could have a hidden cost, a new report warns ]]></title>
                                                                                                <dc:content><![CDATA[ <p>As AI continues to transform creative workflows, concern remains over the impact that it will have on the sector. A new report now suggests that any savings the companies might achieve by replacing creative staff could have a significant hidden cost further down the line.</p><p>AI branding disasters from <a href="https://www.creativebloq.com/creative-inspiration/advertising/coca-colas-ai-ad-just-ruined-christmas-again">Coca-Cola's Christmas advert</a> to the <a href="https://www.creativebloq.com/ai/ai-art/mcdonalds-pulled-its-ai-christmas-ad-but-its-actor-wont-go-away">withdrawn McDonald's advert</a> and the <a href="https://www.creativebloq.com/design/branding/starbucks-catastrophic-branding-fail-cant-all-be-blamed-on-ai">Starbucks controversy in South Korea</a> remind us that when it comes to reliance on AI, human judgment is vital. But where will that ability come from if entry-level positions disappear due to AI?</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1080px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="QC4qsDQXaRUxM88H6UjbSo" name="AI REPORT STATIC TOP LINE 1X1" alt="D&AD AI & Creativity Report 2026" src="https://cdn.mos.cms.futurecdn.net/QC4qsDQXaRUxM88H6UjbSo.jpg" mos="" align="middle" fullscreen="" width="1080" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: D&AD / Shutterstock Studios)</span></figcaption></figure><p>That's one of the key questions raised in a new study by D&AD, a global creative non-profit dedicated to excellence in design and commercial creativity. The D&AD AI & Creativity Report 2026 is based on 197 in-depth conversations with global creative leaders from 30 countries, alongside an analysis of over 10,000 D&AD Award entries.</p><p>The findings are distilled into six "critical reckonings" that the authors suggest will define whether today's creative leaders choose to build a stronger industry. The headline argument is this need to preserve human judgement.</p><p>We're continually reminded that AI can't replace human creativity; it just speeds up the most repetitive tasks. But that shortcut could also have a cost, the report warns. The repetitive tasks are where tomorrow's leaders have traditionally built their skills. If those positions are taken by AI, where do people get the training and experience to be able to form the level of judgment needed to be tomorrow's creative leaders?</p><p>"While entry-level jobs are disappearing, AI is simultaneously absorbing the remaining repetitive tasks. Together, this is eliminating the training ground that builds the judgement required for future creative leaders," the report warns,</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1080px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="6wFivqQVQvP9ptVpuva3Wo" name="AI REPORT STATICS FASTER NOT FURTHER 1X1" alt="D&AD AI & Creativity Report 2026" src="https://cdn.mos.cms.futurecdn.net/6wFivqQVQvP9ptVpuva3Wo.jpg" mos="" align="middle" fullscreen="" width="1080" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: D&AD / Shutterstock Studios)</span></figcaption></figure><p>The proportion of D&AD Award entries declaring the use of AI has more than doubled year-on-year, reaching 27.6% in 2026. Generative AI was used in 56.2% of AI-declaring entries overall, compared with 44.7% of AI-declaring Pencil winners, alongside a proportional rise in assistive AI among winners. </p><p>The report highlights that AI can be most impactful when it's invisible beneath, citing how projects like ‘Caption with Intention’ and ‘PainVisible’ have used AI to drive inclusivity. But the data suggests that while AI is increasingly part of the creative process, its use alone does not translate into creative excellence. </p><p>"AI has made creative work faster and cheaper, but if you treat it as a shortcut, you just get average output. The real value – and the D&AD Awards data backs this up – comes from skilled human judgement using AI to sharpen human craft, not replace it," the report states.</p><p>"But that judgment has to come from somewhere, and right now the industry is cutting off its own supply. The entry-level jobs where people learn to build judgment are disappearing. The fix isn't to protect those jobs as they are – it's to redesign them, so they still teach the judgment the industry depends on."</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1080px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="gYLPfuJ4D7mpV5By5chfUo" name="AI REPORT STATICS VALUE OF OUR VALUE 1X1" alt="D&AD AI & Creativity Report 2026" src="https://cdn.mos.cms.futurecdn.net/gYLPfuJ4D7mpV5By5chfUo.jpg" mos="" align="middle" fullscreen="" width="1080" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: D&AD / Shutterstock Studios)</span></figcaption></figure><h2 id="six-critical-areas">Six critical areas</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1080px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="GiqSVQQcYswgWjCHfUxDXo" name="AI REPORT STATICS INDUSTRY HAS THE TOOLS 1X1" alt="D&AD AI & Creativity Report 2026" src="https://cdn.mos.cms.futurecdn.net/GiqSVQQcYswgWjCHfUxDXo.jpg" mos="" align="middle" fullscreen="" width="1080" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: D&AD / Shutterstock Studios)</span></figcaption></figure><p>Six aspects were identified as the areas that will define whether the choices made lead AI to become a shortcut to average work or a catalyst for creative excellence.: originality, speed, value, talent, governance and leadership.</p><p>On originality, the study suggests that AI on its own trends towards the average. Award-winning work emerges when specialist AI tools are paired with discerning human judgement and craft.</p><p>This is where talent comes in. The report suggests that as repetitive tasks disappear, organisations face a defining choice: use AI to replace learning opportunities or redesign junior roles around critique, taste and cultural awareness. Meanwhile, leaders are rolling out AI tools they don't fully understand themselves.</p><p>"AI has changed what bad work looks like," says D&AD CEO David Patton. "It's no longer lazy or derivative in any obvious way – it's competent, polished, and generic, and it's the default output for anyone, anywhere. The real problem sits one step earlier: how do you train someone to tell competent from excellent, when competent is now the easy default everywhere they look? This report isn't just a diagnostic of risk. It's D&AD planting a flag – not for the tools, or against them, but for the human judgment they can't replace."</p><p>The report also questions that if AI has made speed standard, what are clients paying for? It finds that 70% of agencies haven't changed what they charge, even though AI has made their work faster. The efficiency gain has transferred to clients, but the most successful agencies are reportedly using the shift to charge for the decision and IP, not the delivery.</p><p>The D&AD AI & Creativity Report  concludes that AI is not determining the future of creative excellence, but the choices that organisations make about how they use it are. It also finds that while many brands and creative agencies worry about AI ethics, most but haven't put any kind of policy down in writing. That might be one of the first things to change to support clearer decisions and stronger internal trust.</p><p>You can download the full report from the <a href="https://www.dandad.org/insights/learning/ai-report-2026" target="_blank">D&AD website</a>.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.creativebloq.com/ai/replacing-creative-jobs-with-ai-could-have-a-hidden-cost-new-report-warns</link>
                                                                            <description>
                            <![CDATA[ D&AD's 2026 AI and Creativity Report finds the industry is cutting things that AI can't replace. ]]>
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                                                                        <pubDate>Wed, 19 Aug 2026 08:00:00 +0000</pubDate>                                                                                                                                <updated>Wed, 19 Aug 2026 09:18:01 +0000</updated>
                                                                                                                                            <category><![CDATA[AI]]></category>
                                                                                                <author><![CDATA[ joe.foley@futurenet.com (Joe Foley) ]]></author>                    <dc:creator><![CDATA[ Joe Foley ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hbsproUCeW5KrAmq2srjBY.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ null ]]></dc:description>
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                                                            <media:credit><![CDATA[D&amp;AD / Shutterstock Studios]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[D&amp;AD AI &amp; Creativity Report 2026]]></media:description>                                                            <media:text><![CDATA[D&amp;AD AI &amp; Creativity Report 2026]]></media:text>
                                <media:title type="plain"><![CDATA[D&amp;AD AI &amp; Creativity Report 2026]]></media:title>
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                                                            <title><![CDATA[ The easy way to make epic fantasy art using Blender and Photoshop ]]></title>
                                                                                                <dc:content><![CDATA[ <p><em>This is a part of our series of features on the basics of 3D art and animation. Also see our pieces on </em><a href="https://www.creativebloq.com/3d/3d-software/the-smart-3d-art-workflow-means-using-multiple-apps-to-boost-creativity"><em>3D art workflows</em></a><em>, how to</em><a href="https://www.creativebloq.com/3d/how-to-smooth-or-harden-your-3d-models"><em> smooth or harden 3D models</em></a><em> and </em><a href="https://www.creativebloq.com/3d/what-is-a-3d-object-actually-made-of"><em>what a 3D object is made of</em></a><em>. If you need the tools to get started, see our guides to the </em><a href="https://www.creativebloq.com/features/best-3d-modelling-software"><em>best 3D modelling software</em></a><em> and the </em><a href="https://www.creativebloq.com/buying-guides/best-laptops-for-3d-modelling"><em>best laptops for 3D modelling</em></a><em>.</em></p><p>In this workshop, I’ll show you some Blender tricks that you can use while building your illustration scenes. No plugins, no paid 3D models; just basic free Blender and basic knowledge of modelling using extrude and bevels. Of course, feel free to use anything that you can – using models from places like Megascans greatly helps with the quality of render. But if you can create a scene using nothing but the software itself then you will be able to create them using any additional resources out there. Afterwards, I’ll jump into Photoshop and do basic photobashing with overpainting using mostly a mixer brush. This part is all about getting rid of that 3D feel we get while rendering and fixing any visible mistakes. For the purpose of this workshop, I’ll stick to the idea of creating a castle in a fantasy setting because I don’t want to overcomplicate this by focusing too much on the design aspect of image creation. If you encounter any trouble with designing, stay as close to your reference as possible. You can even recreate it one-to-one – after all the goal here is to learn the technique  </p><section class="howto-block">                    <h3>01. Preparation – creating basic form</h3>                    <figure>                            <p class="bordeaux-image-check">                                <img    src="https://cdn.mos.cms.futurecdn.net/bCTFj5LhyJDNhPeKnnFKyg.jpg"                                        alt="3D art process using Blender"                                        onerror="this.parentNode.replaceChild(window.missingImage(),this)"                                        data-pin-media="https://cdn.mos.cms.futurecdn.net/bCTFj5LhyJDNhPeKnnFKyg.jpg"                                        class="expandable van-old-layout-image">                            </p><div class="credit">(Image: © Patryk Stefaniak)</div></figure>                    <p><p>To fight the fear of blank page, I like to start with making building blocks of my scene right away. I take my reference image – in this case, it’s an image of a castle from Wikipedia – and try to recreate it with the simplest shapes; almost like wooden toy blocks so I can easily understand the shape and form language. </p></p>                </section><section class="howto-block">                    <h3>02. Creating a collection of assets</h3>                    <figure>                            <p class="bordeaux-image-check">                                <img    src="https://cdn.mos.cms.futurecdn.net/C94pVnHY7oZnbrnej2mLwg.jpg"                                        alt="3D art process using Blender"                                        onerror="this.parentNode.replaceChild(window.missingImage(),this)"                                        data-pin-media="https://cdn.mos.cms.futurecdn.net/C94pVnHY7oZnbrnej2mLwg.jpg"                                        class="expandable van-old-layout-image">                            </p><div class="credit">(Image: © Patryk Stefaniak)</div></figure>                    <p><p>I lay out all of the elements separately and group them by big, medium and small sizes. I’m also adding assets for the terrain and additional small houses – everything I can see on the reference in a simplified form. Focus on capturing the right scale by comparing elements with each other; a window on a house should be the same scale as the one on a tower. </p></p>                </section><section class="howto-block">                    <h3>03. Preparing the textures</h3>                    <figure>                            <p class="bordeaux-image-check">                                <img    src="https://cdn.mos.cms.futurecdn.net/diAVduMyySQKRM8dXEKT3h.jpg"                                        alt="3D art process using Blender"                                        onerror="this.parentNode.replaceChild(window.missingImage(),this)"                                        data-pin-media="https://cdn.mos.cms.futurecdn.net/diAVduMyySQKRM8dXEKT3h.jpg"                                        class="expandable van-old-layout-image">                            </p><div class="credit">(Image: © Patryk Stefaniak)</div></figure>                    <p><p>Next in Photoshop, I prepare a kind of collage or a trim sheet of the textures I want to use for specific group of assets, like walls and roofs for castle pieces. I’m using photobashing, stretching, blending in and overpainting. I can also use filters like Dust & Scratches to alter images so that they have a more painterly look. Additionally, on plain walls, I paint in the windows, ledges and columns </p></p>                </section><section class="howto-block">                    <h3>04. Setting up the textures</h3>                    <figure>                            <p class="bordeaux-image-check">                                <img    src="https://cdn.mos.cms.futurecdn.net/tYGuEHoP8tAmWpfbqHym6h.jpg"                                        alt="3D art process using Blender"                                        onerror="this.parentNode.replaceChild(window.missingImage(),this)"                                        data-pin-media="https://cdn.mos.cms.futurecdn.net/tYGuEHoP8tAmWpfbqHym6h.jpg"                                        class="expandable van-old-layout-image">                            </p><div class="credit">(Image: © Patryk Stefaniak)</div></figure>                    <p><p>Drag and drop the texture into Shader Editor to get the orange node and connect it to Base Color in Principled BDSF node. The only other change I’m making is to set Roughness to 1. In the UV Editor, you can see the texture where we lay out faces of the models. Remember to reset the scale of the model and project UVs if they are stretched </p></p>                </section><section class="howto-block">                    <h3>05. Advanced modelling using textures</h3>                    <figure>                            <p class="bordeaux-image-check">                                <img    src="https://cdn.mos.cms.futurecdn.net/qkftFJKcGGEhWeDSLPrg2h.jpg"                                        alt="3D art process using Blender"                                        onerror="this.parentNode.replaceChild(window.missingImage(),this)"                                        data-pin-media="https://cdn.mos.cms.futurecdn.net/qkftFJKcGGEhWeDSLPrg2h.jpg"                                        class="expandable van-old-layout-image">                            </p><div class="credit">(Image: © Patryk Stefaniak)</div></figure>                    <p><p>I can use the textures as guidelines for modelling details. The tower and house on the left are still in their most basic form. While on the right side, you can see the version where I extruded the details I could see on the texture. Feel free to add more details like chimneys, wooden planks, balconies, etc. </p></p>                </section><section class="howto-block">                    <h3>06. Assembling the collection</h3>                    <figure>                            <p class="bordeaux-image-check">                                <img    src="https://cdn.mos.cms.futurecdn.net/aQkvebJWciKZHX5Q4jK5Ch.jpg"                                        alt="3D art process using Blender"                                        onerror="this.parentNode.replaceChild(window.missingImage(),this)"                                        data-pin-media="https://cdn.mos.cms.futurecdn.net/aQkvebJWciKZHX5Q4jK5Ch.jpg"                                        class="expandable van-old-layout-image">                            </p><div class="credit">(Image: © Patryk Stefaniak)</div></figure>                    <p><p>I used the same principle for the terrain and rocks. First, I photobashed and overpainted the texture, applied it to a plane and sculpted a rough representation of trees by tapping the brush on a subdivided surface. </p><p>It’s a good idea to add a ‘Decimate’ modifier to those models to reduce the amount of polygons. I want those models to be simple in structure as well so my PC doesn’t blow up. </p></p>                </section><section class="howto-block">                    <h3>07. Setting up the final scene</h3>                    <figure>                            <p class="bordeaux-image-check">                                <img    src="https://cdn.mos.cms.futurecdn.net/T4PDkaGvEJNmhSi2VNz4tg.jpg"                                        alt="3D art process using Blender"                                        onerror="this.parentNode.replaceChild(window.missingImage(),this)"                                        data-pin-media="https://cdn.mos.cms.futurecdn.net/T4PDkaGvEJNmhSi2VNz4tg.jpg"                                        class="expandable van-old-layout-image">                            </p><div class="credit">(Image: © Patryk Stefaniak)</div></figure>                    <p><p>I now open a new Blender file that will serve as the final scene setup. I divide it like this: big window for assembling everything together; bottom left for textures; bottom right for the camera view that I keep on Viewport Shading showing me the final result. I keep it small so I can see the composition without any distractions. </p></p>                </section><section class="howto-block">                    <h3>08. Playing with the blocks</h3>                    <figure>                            <p class="bordeaux-image-check">                                <img    src="https://cdn.mos.cms.futurecdn.net/9tNpDd8hhcohK6NXf5BfJh.jpg"                                        alt="3D art process using Blender"                                        onerror="this.parentNode.replaceChild(window.missingImage(),this)"                                        data-pin-media="https://cdn.mos.cms.futurecdn.net/9tNpDd8hhcohK6NXf5BfJh.jpg"                                        class="expandable van-old-layout-image">                            </p><div class="credit">(Image: © Patryk Stefaniak)</div></figure>                    <p><p>At this point, I’m copying my assets from the established collection and just playing with them. Then I play with the direction of the sun and camera until I’m happy with the result. This way, you can easily set up multiple blockouts, lighting scenarios and cameras. If you’re struggling, try recreating a scene from your reference and then break it afterwards for unique results. </p></p>                </section><section class="howto-block">                    <h3>09. Additional atmosphere assets</h3>                    <figure>                            <p class="bordeaux-image-check">                                <img    src="https://cdn.mos.cms.futurecdn.net/3h6wvkRxMhMsEUNVT8sYvg.jpg"                                        alt="3D art process using Blender"                                        onerror="this.parentNode.replaceChild(window.missingImage(),this)"                                        data-pin-media="https://cdn.mos.cms.futurecdn.net/3h6wvkRxMhMsEUNVT8sYvg.jpg"                                        class="expandable van-old-layout-image">                            </p><div class="credit">(Image: © Patryk Stefaniak)</div></figure>                    <p><p>These are some additional pieces that you might need in almost any 3D scene. The first one is the clouds generated with basic Noise Texture – I can control its scale and Colour Ramp settings to cast shadows in my scene. Second is simple fog using a Principled Volume node. The last one is a photo I took of clouds on a plane connected to Emission in texture settings </p></p>                </section><section class="howto-block">                    <h3>10. Putting everything together</h3>                    <figure>                            <p class="bordeaux-image-check">                                <img    src="https://cdn.mos.cms.futurecdn.net/sYEiQMEMaXAQLDeDVpqq5h.jpg"                                        alt="3D art process using Blender"                                        onerror="this.parentNode.replaceChild(window.missingImage(),this)"                                        data-pin-media="https://cdn.mos.cms.futurecdn.net/sYEiQMEMaXAQLDeDVpqq5h.jpg"                                        class="expandable van-old-layout-image">                            </p><div class="credit">(Image: © Patryk Stefaniak)</div></figure>                    <p><p>I use all of those assets to enhance the composition. I’m also using Area Lights to enhance the highlights in places I believe deserve to be in the spotlight and draw the viewer’s eye. These simple planes with a subtle mix of Emission and Transparency are good to make the division between foreground, midground and background even stronger. All of these techniques mimic some stages of overpainting in Photoshop </p></p>                </section><section class="howto-block">                    <h3>11. Compositor in Blender</h3>                    <figure>                            <p class="bordeaux-image-check">                                <img    src="https://cdn.mos.cms.futurecdn.net/uE4H59Yygc4uAXFDG3FtCh.jpg"                                        alt="3D art process using Blender"                                        onerror="this.parentNode.replaceChild(window.missingImage(),this)"                                        data-pin-media="https://cdn.mos.cms.futurecdn.net/uE4H59Yygc4uAXFDG3FtCh.jpg"                                        class="expandable van-old-layout-image">                            </p><div class="credit">(Image: © Patryk Stefaniak)</div></figure>                    <p><p>I almost always use Compositor in Blender. It lets me alter the render’s final result by colour correcting, adding realistic lens effects and many others. Here, I found a node that lets me add warm colour to the highlights. I’ve also enhanced the exposure and added a subtle vignette effect. Remember to change ‘Disabled’ to ‘Always’ in the Viewport Shading options window.</p></p>                </section><section class="howto-block">                    <h3>12. Photoshop setup </h3>                    <figure>                            <p class="bordeaux-image-check">                                <img    src="https://cdn.mos.cms.futurecdn.net/thLwW3VA8u36eV6S6e58vg.jpg"                                        alt="3D art process using Photoshop"                                        onerror="this.parentNode.replaceChild(window.missingImage(),this)"                                        data-pin-media="https://cdn.mos.cms.futurecdn.net/thLwW3VA8u36eV6S6e58vg.jpg"                                        class="expandable van-old-layout-image">                            </p><div class="credit">(Image: © Patryk Stefaniak)</div></figure>                    <p><p>I always open a second window and scale it down in order to see the whole picture. Other than that, I just have my Colour and Layers tabs, and History on the side, plus an additional window where I can quickly add and control Adjustment Layers. At this point, it’s a good idea to zoom in and see if there’s a need to go back for rearranging and re-rendering. </p></p>                </section><section class="howto-block">                    <h3>13. Photobashing and overpainting</h3>                    <figure>                            <p class="bordeaux-image-check">                                <img    src="https://cdn.mos.cms.futurecdn.net/7PcCy2G64RTBp6eMYBtf2h.jpg"                                        alt="Digital fantasy art in progress in Photoshop "                                        onerror="this.parentNode.replaceChild(window.missingImage(),this)"                                        data-pin-media="https://cdn.mos.cms.futurecdn.net/7PcCy2G64RTBp6eMYBtf2h.jpg"                                        class="expandable van-old-layout-image">                            </p><div class="credit">(Image: © Patryk Stefaniak)</div></figure>                    <p><p>Photobashing and overpainting Here is my photo of rocks and countryside laid out on top of the render. I used three Adjustment Layers connected to make a seamless transition. Levels to control the value. Colour Balance and Hue/Saturation are responsible for matching the photo with the underlying image. A mixer brush and eraser is used to blend in the edges of the photograph. I repeat processes like that over the illustration </p></p>                </section><section class="howto-block">                    <h3>13. Finishing the illustration </h3>                    <figure>                            <p class="bordeaux-image-check">                                <img    src="https://cdn.mos.cms.futurecdn.net/kBprspEM8NbLyKu86CpQ5h.jpg"                                        alt="Final touches to an artwork in Photoshop"                                        onerror="this.parentNode.replaceChild(window.missingImage(),this)"                                        data-pin-media="https://cdn.mos.cms.futurecdn.net/kBprspEM8NbLyKu86CpQ5h.jpg"                                        class="expandable van-old-layout-image">                            </p><div class="credit">(Image: © Patryk Stefaniak)</div></figure>                    <p><p>I use plenty of different techniques to reach the goal of enhancing the composition and the read of the illustration. A good rule of thumb is this: when you look around your image and find brushstrokes, parts of a photo or render that you cannot understand, ask yourself a question: is this part important for the image? If the answer is yes then you should work around it until you know what you’re looking at. </p></p>                </section><section class="howto-block">                    <h3>13. Photoshop setup </h3>                                        <p><p>Photobashing and overpainting Here is my photo of rocks and countryside laid out on top of the render. I used three Adjustment Layers connected to make a seamless transition. Levels to control the value. Colour Balance and Hue/Saturation are responsible for matching the photo with the underlying image. A mixer brush and eraser is used to blend in the edges of the photograph. I repeat processes like that over the illustration </p></p>                </section>        <div class="featured_product_block featured_block_hero" data-id="716773f0-9a35-11f1-ab78-a10782cc104a">            <a href="https://www.amazon.com/HUION-13-3-inch-Full-Laminated-Anti-Sparkle-Pressure/dp/B0F13T9H31" data-model-name="Kamvas 13" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/YxWrAxU6Rb47ihUqPobpPL.jpg" alt="Huion Black Friday drawing tablet deals"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>HUION</div>                                        <div class="featured__title">Kamvas 13</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="71677454-9a35-11f1-9320-93fe6e9f7d68">            <a href="https://www.amazon.com/XP-PEN-Artist15-6-Pro-15-6-Full-Laminated/dp/B07M5X7MH1" data-model-name="Artist 15.6 Pro" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:133.33%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/KmXTX2mj3RMvCs3gUPnNTm.jpg" alt="drawing tablet product shot"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>XP-Pen</div>                                        <div class="featured__title">Artist 15.6 Pro</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="716774b8-9a35-11f1-a8f4-437c502f6fa8">            <a href="https://www.amazon.com/10x6-25-Graphics-Battery-Free-Shortcut-Pressure/dp/B077P6BQP7" data-model-name="Updated Deco 01 V3" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:133.33%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/q5fWGuEL9wLm4GdMswwxRm.jpg" alt="drawing tablet product shot"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>XP-Pen</div>                                        <div class="featured__title">Updated Deco 01 V3</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="7167751c-9a35-11f1-960d-87c5b6524fe3">            <a href="https://www.amazon.com/Inspiroy-H640P-Graphics-Battery-Free-Sensitivity/dp/B075T6MTJX" data-model-name="Inspiroy H640p" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:133.33%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/zMahf7n8WzMHPQz9hX3eQm.jpg" alt="drawing tablet product shot"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>HUION</div>                                        <div class="featured__title">Inspiroy H640p</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div><p><em>This article originally appeared in ImagineFX.</em><a href="https://www.awin1.com/awclick.php?awinmid=2961&awinaffid=103504&clickref=cbq-gb-1125834900022594786&p=https%3A%2F%2Fwww.magazinesdirect.com%2Faz-magazines%2F6936559%2Fimaginefx-magazine-subscription.thtml" target="_blank"><em> Subscribe to ImagineFX</em></a><em> to never miss an issue. Print and digital subscriptions are available.</em></p><p><em>Creative Bloq is now easier to access than ever before with our on-the-go app, which brings you all the content you know and love from our website, but in a super-streamlined design.</em><br><strong></strong><a href="https://go.redirectingat.com/?id=92X1519156&xcust=cbq_ar_1176348272995164673&xs=1&url=https%3A%2F%2Fapps.apple.com%2Fgb%2Fapp%2Fcreative-bloq-art-design%2Fid6755108630&sref=https%3A%2F%2Fwww.creativebloq.com"><strong>Download the Creative Bloq app for iOS</strong></a><strong></strong><br><strong></strong><a href="https://play.google.com/store/apps/details?id=com.futureplc.peregrine.creativebloq"><strong>Download the Creative Bloq app for Android</strong></a></p> ]]></dc:content>
                                                                                                                                            <link>https://www.creativebloq.com/3d/the-easy-way-to-make-epic-fantasy-art-using-blender-and-photoshop</link>
                                                                            <description>
                            <![CDATA[ Concept artist Patryk Stefaniak presents a simple method for setting up complex fantasy illustrations. ]]>
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                                                                        <pubDate>Wed, 19 Aug 2026 06:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[3D]]></category>
                                                                                                                    <dc:creator><![CDATA[ Patryk Stefaniak ]]></dc:creator>                                                                                                        <dc:description><![CDATA[ null ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Final touches to an artwork in Photoshop]]></media:description>                                                            <media:text><![CDATA[Final touches to an artwork in Photoshop]]></media:text>
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                                                            <title><![CDATA[ This beautiful fountain pen is 40% off right now ]]></title>
                                                                                                <dc:content><![CDATA[ <p>If our coverage of <a href="https://www.creativebloq.com/design/product-design/the-3-most-beautiful-pens-in-the-world">beautiful pens</a> has proven anything over the years, it's that pen prices can vary wildly. If you really want to, you can pay north of ten grand for a beautiful pen from the likes of Montblanc or Tibaldi, whose diamond-encrusted writing implements certainly sparkle. But you can also get a beautiful pen for under £30.</p><p>Beiluner is one of the most popular pen brands on Amazon for a reason. Its luxury fountain pens feature a classically elegant design, with a 24k gold finish and German Schneider ink absorber. The result is a writing experience that looks and feels more luxury than it costs. </p><p>And right now it costs even less. For a limited time, the Beiluner luxury fountain pen is <a href="https://www.amazon.co.uk/BEILUNER-Fountain-Stunning-Converter-Women-Smooth/dp/B0F4XBQN7H" target="_blank">39% off at Amazon, bringing the price down from £37.99 to £22.99</a>. Reviews on Amazon rave about the luxury feel and value for money – which, at just over £20, is better than ever right now. </p><div class="product"><a data-dimension112="668df08a-9b20-11f1-a334-e7987ba68a3b" data-action="Deal Block" data-label="Designed for smooth, reliable writing, this pen combines a comfortable grip with a balanced design for effortless everyday use. Its precision tip delivers consistent ink flow and clean lines, while the durable construction ensures lasting performance. Practical, stylish, and easy to carry, it’s a versatile choice for work, study, or home." data-dimension48="Designed for smooth, reliable writing, this pen combines a comfortable grip with a balanced design for effortless everyday use. Its precision tip delivers consistent ink flow and clean lines, while the durable construction ensures lasting performance. Practical, stylish, and easy to carry, it’s a versatile choice for work, study, or home." data-dimension25="£22.99" href="https://www.amazon.co.uk/BEILUNER-Fountain-Stunning-Converter-Women-Smooth/dp/B0F4XBQN7H" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1438px;"><p class="vanilla-image-block" style="padding-top:104.31%;"><img id="8zc5UbwuwzYgXzYCcThrF5" name="71ow5O2nIAL._AC_SL1500_" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/8zc5UbwuwzYgXzYCcThrF5.jpg" mos="" align="middle" fullscreen="" width="1438" height="1500" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p>Designed for smooth, reliable writing, this pen combines a comfortable grip with a balanced design for effortless everyday use. Its precision tip delivers consistent ink flow and clean lines, while the durable construction ensures lasting performance. Practical, stylish, and easy to carry, it’s a versatile choice for work, study, or home.<a class="view-deal button" href="https://www.amazon.co.uk/BEILUNER-Fountain-Stunning-Converter-Women-Smooth/dp/B0F4XBQN7H" target="_blank" rel="nofollow" data-dimension112="668df08a-9b20-11f1-a334-e7987ba68a3b" data-action="Deal Block" data-label="Designed for smooth, reliable writing, this pen combines a comfortable grip with a balanced design for effortless everyday use. Its precision tip delivers consistent ink flow and clean lines, while the durable construction ensures lasting performance. Practical, stylish, and easy to carry, it’s a versatile choice for work, study, or home." data-dimension48="Designed for smooth, reliable writing, this pen combines a comfortable grip with a balanced design for effortless everyday use. Its precision tip delivers consistent ink flow and clean lines, while the durable construction ensures lasting performance. Practical, stylish, and easy to carry, it’s a versatile choice for work, study, or home." data-dimension25="£22.99">View Deal</a></p></div> ]]></dc:content>
                                                                                                                                            <link>https://www.creativebloq.com/design/product-design/this-beautiful-fountain-pen-is-40-percent-off-right-now</link>
                                                                            <description>
                            <![CDATA[ One of the most popular pens on Amazon is available for £22.99 for a limited time. ]]>
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                                                                        <pubDate>Tue, 18 Aug 2026 16:18:08 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Product Design]]></category>
                                                    <category><![CDATA[Design]]></category>
                                                                                                                    <dc:creator><![CDATA[ Daniel John ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/YskA3seg76tnjozEnUK5yf.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Daniel John is Design Editor at Creative Bloq. He reports on the worlds of design, branding and lifestyle tech, and has covered several industry events including Milan Design Week, OFFF Barcelona and Adobe Max in Los Angeles. He has interviewed leaders and designers at brands including Apple, Microsoft and Adobe. Daniel&#039;s debut book of short stories and poems was published in 2018, and his comedy newsletter is a &lt;a href=&quot;https://danielpiper.substack.com/&quot; target=&quot;_blank&quot;&gt;Substack Bestseller&lt;/a&gt;. &lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Beiluner luxury fountain pen]]></media:description>                                                            <media:text><![CDATA[Beiluner luxury fountain pen]]></media:text>
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                                                            <title><![CDATA[ Build your own t-shirt printing empire with £1,130 off this starter kit ]]></title>
                                                                                                <dc:content><![CDATA[ <p>As far as side-hustles go, I couldn't think of a cooler one than t-shirt printing, and as I'm personally interested in it, I put some hours into researching the first steps in building my very own t-shirt printing empire. </p><p>And to get everything that I'd need – a DTF (Direct-to-Film) A3 printer, a curing, smokeless oven and a heat press – individually will typically cost well over £3,000. So <a href="https://www.procolored.com/products/procolored-k13-lite-dtf-printer-13-a3-complete-bundle-premium-pink">getting the lot for £2,339</a> – although a significant investment – is actually a bargain. And it's worth noting that this deal is only from the Procolored site – the same bundle is <a href="https://www.procolored.com/products/procolored-k13-lite-dtf-printer-13-a3-complete-bundle-premium-pink">£3,099 over at Amazon</a>. </p><p>If you're looking for more crafting equipment, including the <a href="https://www.creativebloq.com/buying-guides/best-3d-printers">best 3D printers</a>, we've got you covered. But for now, let's look at why this t-shirt printing deal may or may not be right for you. </p><div class="product star-deal"><a data-dimension112="c188bc34-9b09-11f1-b5b0-f9dabce17c08" data-action="Star Deal Block" data-label="K13 Lite" data-dimension48="K13 Lite" data-dimension25="£2339" href="https://www.procolored.com/products/procolored-k13-lite-dtf-printer-13-a3-complete-bundle-premium-pink" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1379px;"><p class="vanilla-image-block" style="padding-top:100.58%;"><img id="sZbeTJRJD3xeBDMyuGkoDe" name="6138LCAfC4L._AC_SL1500_" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/sZbeTJRJD3xeBDMyuGkoDe.jpg" mos="" align="middle" fullscreen="" width="1379" height="1387" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong><a href="https://www.procolored.com/products/procolored-k13-lite-dtf-printer-13-a3-complete-bundle-premium-pink" target="_blank" rel="nofollow" data-dimension112="c188bc34-9b09-11f1-b5b0-f9dabce17c08" data-action="Star Deal Block" data-label="K13 Lite" data-dimension48="K13 Lite" data-dimension25="£2339">K13 Lite: was £3548 now £2339</a></strong><br>This DTF printer, heat press and smokeless oven is all you need to start your t-shirt-making business. It's a massive investment, but you'll be saving over a grand with this deal. <a class="view-deal button" href="https://www.procolored.com/products/procolored-k13-lite-dtf-printer-13-a3-complete-bundle-premium-pink" target="_blank" rel="nofollow" data-dimension112="c188bc34-9b09-11f1-b5b0-f9dabce17c08" data-action="Star Deal Block" data-label="K13 Lite" data-dimension48="K13 Lite" data-dimension25="£2339">View Deal</a></p></div><h2 id="why-i-m-seriously-tempted-to-get-this-t-shirt-making-bundle-and-what-s-not-ideal">Why I'm seriously tempted to get this t-shirt making bundle (and what's not ideal)</h2><p>The K13 Lite is not an entry-level machine. The 13-inch A3 printing capacity gives you the flexibility to handle large t-shirt graphics or print gang sheets of smaller logos for tote bags and hats. I reckon that beginners will appreciate the one-click ink setup and automated white-ink circulation, which bypass the steep learning curves usually associated with commercial printers. But make no mistake – this is a serious bit of kit that can definitely be used to fuel a small business. </p><p>One of the big pulls for me to this bundle is that as it'll be a home-based set up, the smokeless oven will be worth its weight in gold. Traditional DTF powder curing can create unpleasant fumes, but this oven significantly reduces odours and smoke, making it comfortable for a spare-bedroom studio.</p><p>However, it’s important to be realistic. First, this setup requires serious physical space. While the printer is relatively compact, adding the oven, heat press, and room to work means a standard desk simply won't cut it. I've got a shed with some spare room, so hopefully that'll be good enough. </p><p>Additionally, the Procolored Studio Lite RIP software is strictly Windows-only, which could be a frustrating roadblock for my Mac setup. Finally, it's good to remember that DTF printing is a multi-step, hands-on workflow. Even with automatic cleaning cycles, the equipment still requires consistent maintenance to prevent ink clogs if left sitting idle.</p><p>If you have the space, a Windows PC, and the dedication to manage a hands-on workflow, this pink powerhouse bundle offers incredible value. It delivers professional-grade, vibrant apparel transfers that can quickly elevate your side hustle into a legitimate business.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.creativebloq.com/creative-inspiration/digital-crafting/build-your-own-t-shirt-printing-empire-with-gbp1-130-off-this-starter-kit</link>
                                                                            <description>
                            <![CDATA[ Get a t-shirt printer, a smokeless oven and a heat press for just £2,186. ]]>
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                                                                        <pubDate>Tue, 18 Aug 2026 13:58:17 +0000</pubDate>                                                                                                                                <updated>Tue, 18 Aug 2026 13:59:56 +0000</updated>
                                                                                                                                            <category><![CDATA[Digital Crafting]]></category>
                                                    <category><![CDATA[Creative Inspiration]]></category>
                                                                                                <author><![CDATA[ beren.neale@futurenet.com (Beren Neale) ]]></author>                    <dc:creator><![CDATA[ Beren Neale ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/fD3udAuFiVjXfUojSwZ5nf.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Beren has worked on creative tech magazines and websites at Future Publishing for nearly two decades. Cutting his teeth as Staff Writer on the digital art magazine ImagineFX, in 2012 he helped bridge the magazine/website gap as Commissioning Editor on the newly launched Creative Bloq. He went on to lead ImagineFX, the fine art mag Paint &amp; Draw, then worked on the Canon Pro Europe website. As editor of Computer Arts he led a successful redesign of the iconic design mag, then in 2020 he moved back to Creative Bloq, the biggest global art and design website. As Ecom Editor, when he&#039;s not reviewing the best audiophile headphones, ergonomic office chairs, phones, laptops, TVs and monitors, he helps digital creatives get the best deals on the kit that they need and love. &lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[A t-shirt printing setup. ]]></media:description>                                                            <media:text><![CDATA[A t-shirt printing setup. ]]></media:text>
                                <media:title type="plain"><![CDATA[A t-shirt printing setup. ]]></media:title>
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                                                            <title><![CDATA[ Has Apple dropped the ball with its Gen Z marketing? ]]></title>
                                                                                                <dc:content><![CDATA[ <p>In the world of tech, Apple is the cool, turtleneck-clad millennial uncle who's effortlessly chic without ever really caring for trends. Now imagine if that uncle tried to 'get down with the kids'. Yeah. Cringe. </p><p>Ever since the launch of the Gen Zified <a href="https://www.creativebloq.com/tech/laptops/macbook-neo-review-apple-thinks-different">MacBook Neo</a>, things have been a little different when it comes to Apple's social media marketing. What was once a classy, space grey affair has turned into TikTok memes and bountiful silliness, and some Apple purists aren't happy. But is Apple simply staying relevant or losing sight of its iconic brand identity? </p>                    <div class= "tiktok-wrapper" style="min-height: 750px;"><blockquote class="tiktok-embed" cite="https://www.tiktok.com/@apple/video/7675030844515437855" data-video-id="7675030844515437855" style="max-width: 605px; min-width: 325px;">                        <section>                            <a target="_blank" title="@apple" href="https://www.tiktok.com/@apple">@apple</a>                            <p>I could be your 2%</p><a target="_blank" title="♬ original sound - apple" href="https://www.tiktok.com/music/original-sound-7675030872281647902">♬ original sound - apple</a></section>                    </blockquote></div>                <p>It's all kicking off over at TikTok, where the Apple marketing team are hitting the college-age audience hard (makes sense, given TikTok's main demographic). With silly videos of yearning MagSafe chargers and steamy MacBook Neo romance, it's a playful mix of advertising and Gen Z randomness that seems to be a roaring success with the TikTok crowd. "This is why Apple is the best," one commenter wrote, while another added, "Love this team in charge of this account." </p><p>But over on X, the vibe wasn't so peachy. "There’s no way APPLE posted THIS on TikTok," one disgruntled user wrote, sparking a slew of criticism. "This Gen Z team running the TikTok account needs to be stopped, let us have classic Apple marketing material for God’s sake," another X user wrote. "Yo did Apple get hacked this year or smth?" another added, while one critic scathingly wrote, "Sometimes I wonder if Apple actually goes through their marketing material before posting."</p>                    <div class= "tiktok-wrapper" style="min-height: 750px;"><blockquote class="tiktok-embed" cite="https://www.tiktok.com/@apple/video/7672804382601137438" data-video-id="7672804382601137438" style="max-width: 605px; min-width: 325px;">                        <section>                            <a target="_blank" title="@apple" href="https://www.tiktok.com/@apple">@apple</a>                            <p>what would I do without them</p><a target="_blank" title="♬ original sound - apple" href="https://www.tiktok.com/music/original-sound-7672804356479011614">♬ original sound - apple</a></section>                    </blockquote></div>                <p>It seems Apple is stuck between a rock and a hard place, keen to please its loyal fans who have stuck by across the decades, while still appearing accessible to the next generation. This 'random' Gen Z social media engagement style isn't without its risks, and striking the wrong balance can come across as desperate and cringe (take the recent influx of <a href="https://www.creativebloq.com/design/advertising/your-viral-marketing-stunts-are-cringe">viral marketing stunts,</a> for example). </p><p>While brands like Duolingo have nailed the random lightning-fast pace of Gen Z culture, Apple's gentle soiree into this world still has a tinge of its signature slick decorum. Until it can let its metaphorical hair down, Apple will exist in a limbo where it can either sacrifice its legacy or attempt to keep up with the trends. </p>                    <div class= "tiktok-wrapper" style="min-height: 750px;"><blockquote class="tiktok-embed" cite="https://www.tiktok.com/@apple/video/7673917526358641950" data-video-id="7673917526358641950" style="max-width: 605px; min-width: 325px;">                        <section>                            <a target="_blank" title="@apple" href="https://www.tiktok.com/@apple">@apple</a>                            <p>easy there, tiger</p><a target="_blank" title="♬ original sound - apple" href="https://www.tiktok.com/music/original-sound-7673917515152132895">♬ original sound - apple</a></section>                    </blockquote></div>                <p>That's not to say I don't appreciate Apple's efforts to innovate and adapt, and as the next generation evolves, I predict we'll naturally see a shift in Apple's brand positioning and tone – but I must say, I miss the dramatics of the 2000s-era iPhone launches. As Creative Bloq's official Gen Z spokesperson, hear my parting words. Uncle Apple, you don't need to keep up with us; you've always been cool. </p> ]]></dc:content>
                                                                                                                                            <link>https://www.creativebloq.com/design/advertising/has-apple-dropped-the-ball-with-its-gen-z-marketing</link>
                                                                            <description>
                            <![CDATA[ I miss when the brand felt like a cool millennial uncle. ]]>
                                                                                                            </description>
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                                                                        <pubDate>Tue, 18 Aug 2026 13:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Advertising]]></category>
                                                    <category><![CDATA[Design]]></category>
                                                    <category><![CDATA[Graphic Design]]></category>
                                                    <category><![CDATA[Branding]]></category>
                                                                                                                    <dc:creator><![CDATA[ Natalie Fear ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/ieMCBUvEp9jucaWRxi3QGg.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ null ]]></dc:description>
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                                                            <media:credit><![CDATA[Apple]]></media:credit>
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                                                            <title><![CDATA[ My favourite iPhone accessories I've tested this year – cases, power banks, ring holders and stands ]]></title>
                                                                                                <dc:content><![CDATA[ <p>As we know, the iPhone 18 Pro is on the horizon (releasing next month) and whether you're sticking with your current model or looking to upgrade, you might be thinking about accessories. I've been testing an array of cases, power banks, ring holders and more with <a href="https://www.creativebloq.com/tech/phones-tablets/ive-had-my-first-iphone-pro-for-2-weeks-and-i-finally-get-why-youd-spend-the-extra">my iPhone 17 Pro</a> – and I've rounded up the best ones below (with a heavy emphasis on my two favourite brands for beautiful cases and matching accessories, Burga and Casetify).</p><p>While it might seem an unnecessary extra expense to spend real money on cases etc, I can vouch for the quality of the ones below. My phone takes a beating through a combination of clumsiness and my children constantly dropping it on the floor, and the cases are still pristine and my phone unscathed. And can I be honest? I did not believe in ring holders but I've been forced to climb down off that particular pedestal because they are so darn useful. </p>        <div class="featured_product_block featured_block_hero" data-id="40a31220-9afc-11f1-9409-070e599a33a7">            <a href="https://uk.burga.com/products/offline-iphone-17-pro-max-case?variant=56493654114688&case-type=Tough%20(MagSafe)&case-details-color=N%2FA" data-model-name="Offline" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/amvoYghAt5j89kUrfnTocQ.jpg" alt="Offline - Iphone 17 Pro Max Case"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>BURGA</div>                                        <div class="featured__title">Offline</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero-4" data-id="146f316a-9afd-11f1-ac3c-076c535fdffc">            <a href="https://uk.burga.com/products/cute-iphone-17-pro-case?variant=56494653014400&case-type=Tough%20(MagSafe)&case-details-color=N%2FA" data-model-name="Almond Latte " data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/cL6wAnz4aN7KZ8tNCA7pLV.jpg" alt="Almond Latte - Cute Iphone 17 Pro Case"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>BURGA</div>                                        <div class="featured__title">Almond Latte </div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="40a31298-9afc-11f1-a393-13ba8f510d19">            <a href="https://uk.burga.com/products/designer-iphone-17-pro-max-case?variant=56494656160128&case-type=Tough%20(MagSafe)&case-details-color=N%2FA" data-model-name="Morning Commute " data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/3nW87S8YN62QQLH44RqovR.jpg" alt="Morning Commute - Designer Iphone 17 Pro Max Case"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>BURGA</div>                                        <div class="featured__title">Morning Commute </div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="40a312fc-9afc-11f1-9a1d-072d6d93dd11">            <a href="https://uk.burga.com/products/flow-iphone-17-pro-max-case?variant=56493628719488&case-type=Tough%20(MagSafe)&case-details-color=N%2FA" data-model-name="Flow " data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/XrXfVFVBkhREgyS6hQw4rS.jpg" alt="Flow - Iphone 17 Pro Max Case"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>BURGA</div>                                        <div class="featured__title">Flow </div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="40a31360-9afc-11f1-9eea-a950a1c4f4d5">            <a href="https://www.casetify.com/en_GB/product/the-persistence-of-memory-2-case/iphone-17-pro-max/magsafe-compatible-impact-case#/16009391" data-model-name="The Persistence of Memory (1931) Case" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/XnBTedin7dziUTHuZxSNyS.jpg" alt="The Persistence of Memory (1931) Case"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>CASETiFY</div>                                        <div class="featured__title">The Persistence of Memory (1931) Case</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_standard" data-id="146f33ea-9afd-11f1-b176-532bd32c4ec4">            <a href="https://www.casetify.com/en_GB/product/moonlight-hydrangeas-phone-case/iphone-17-pro-max/recasetify-impact-case#/16009398" data-model-name="Moonlight Hydrangeas" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/SXa85oTDkG2n2pRChxy6fb.jpg" alt="Moonlight Hydrangeas"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>CASETiFY</div>                                        <div class="featured__title">Moonlight Hydrangeas</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="40a313c4-9afc-11f1-9c8e-67881f38a984">            <a href="https://www.casetify.com/en_GB/product/vcxIS_vivian-ho---rainbow-after-rain/iphone-17-pro-max/magsafe-compatible-impact-case?_gl=1*yf1jzy*_up*MQ..*_gs*MQ..&gclid=CjwKCAjwhZDUBhBGEiwAbi5bjlq4Z9kEqbJiuiPtr9hyOe6vErpII-7S4iBDCIStBn2x_wjE2EdVWhoCFfsQAvD_BwE&gbraid=0AAAAADmHmFPmh8HFpR3g1nda8Va9Xf6cf#/16009391" data-model-name="Vivian Ho - Rainbow After Rain" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/4AEtjxkxA96uXDjW6CLEBT.jpg" alt="Vivian Ho - Rainbow After Rain"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>CASETiFY</div>                                        <div class="featured__title">Vivian Ho - Rainbow After Rain</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="40a31428-9afc-11f1-882d-db3bfe11e963">            <a href="https://www.amazon.com/ESR-iPhone-Pro-Military-Grade-Scratch-Resistant/dp/B0FCY239B9" data-model-name="Case Flex Stand, for Magsafe, Clear" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/TXAtx9HXiYG8mMTVveJvAT.jpg" alt="Esr for Iphone 17 Pro Case Flex Stand, for Magsafe, Clear"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>ESR</div>                                        <div class="featured__title">Case Flex Stand, for Magsafe, Clear</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="40a3148c-9afc-11f1-a729-530211489fc1">            <a href="https://uk.burga.com/products/offline-magnetic-ring-holder?variant=56464722100608&color=Silver" data-model-name="Offline - Magnetic Ring Holder" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/uU282jZb43xd4v6gc2QnUT.jpg" alt="Offline - Magnetic Ring Holder"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>BURGA UK</div>                                        <div class="featured__title">Offline - Magnetic Ring Holder</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="40a314fa-9afc-11f1-a035-cf6c84ae57f3">            <a href="https://uk.burga.com/products/dark-cherry-magnetic-ring-holder?variant=58525566632320&color=Silver" data-model-name="Dark Cherry - Magnetic Ring Holder" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/QwpvucWXgu55uN6ULUUqaT.jpg" alt="Dark Cherry - Magnetic Ring Holder"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>BURGA UK</div>                                        <div class="featured__title">Dark Cherry - Magnetic Ring Holder</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="40a3155e-9afc-11f1-9ebf-b5e440d49ec8">            <a href="https://www.casetify.com/en_GB/product/the-persistence-of-memory-magnetic-wireless-charger/magnetic-wireless-charger/magnetic-wireless-charger#/16003415" data-model-name="The Persistence of Memory (1931) Magnetic Wireless Charger" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/oy23aRBokKGP3zGQ9QS73U.jpg" alt="The Persistence of Memory (1931) Magnetic Wireless Charger"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>CASETiFY</div>                                        <div class="featured__title">The Persistence of Memory (1931) Magnetic Wireless Charger</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="40a315c2-9afc-11f1-a779-efaba6cb50ca">            <a href="https://www.casetify.com/en_GB/product/nuage-snappy-ring-holder/snappy-ring-holder/snappy-ring-holder-magsafe-compatible#/16005925" data-model-name="Nuage Snappy Ring Holder" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/t3dMHTpHUmDQKvAPqpTT7U.jpg" alt="Nuage Snappy Ring Holder"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>CASETiFY</div>                                        <div class="featured__title">Nuage Snappy Ring Holder</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="40a3161c-9afc-11f1-9db1-111e30c0269a">            <a href="https://uk.burga.com/products/offline-magnetic-power-bank?pr_prod_strat=jac&pr_rec_id=b065cd1cb&pr_rec_pid=15394089828736&pr_ref_pid=15310119502208&pr_seq=uniform&variant=56756453998976&design-type=Standard&capacity=5%2C000%20mAh&color=Silver" data-model-name="Offline - Magnetic Power Bank" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/7jJicasUoPLJnorUUzXPFU.jpg" alt="Offline - Magnetic Power Bank"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>BURGA</div>                                        <div class="featured__title">Offline - Magnetic Power Bank</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="40a31680-9afc-11f1-914d-ff8db61dcb94">            <a href="https://uk.burga.com/products/green-magnetic-power-bank?variant=56756601192832&design-type=Standard&capacity=5%2C000%20mAh&color=Silver" data-model-name="Pistachio Cheesecake - Green Magnetic Power Bank" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/rVLfgsijDshAqh5gAwWDTU.jpg" alt="Pistachio Cheesecake - Green Magnetic Power Bank"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>BURGA</div>                                        <div class="featured__title">Pistachio Cheesecake - Green Magnetic Power Bank</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="40a31716-9afc-11f1-a750-5f3cb4f408b0">            <a href="https://www.amazon.co.uk/MOFT-Magnetic-Compatible-Enhanced-Strength-Cedar-Lake-Green/dp/B0B7761KVW" data-model-name="Moft Snap Magnetic Phone Stand " data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/DSwuxQiFZReZjwGebisdaU.jpg" alt="Moft Snap Magnetic Phone Stand Magsafe Compatible Wallet for Iphone 17 16 15 14 13 12 Series, With 3 Viewing Angles, Enhanced Magnetic Strength, 2 Card Holder, Cedar Lake Green"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>MOFT</div>                                        <div class="featured__title">Moft Snap Magnetic Phone Stand </div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div> ]]></dc:content>
                                                                                                                                            <link>https://www.creativebloq.com/tech/accessories/my-favourite-iphone-accessories-ive-tested-this-year-cases-power-banks-ring-holders-and-stands</link>
                                                                            <description>
                            <![CDATA[ Whether you're waiting for the iPhone 18 Pro or upgrading a newer model, these are the most stylish accessories around. ]]>
                                                                                                            </description>
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                                                                        <pubDate>Tue, 18 Aug 2026 12:05:18 +0000</pubDate>                                                                                                                                <updated>Tue, 18 Aug 2026 12:06:44 +0000</updated>
                                                                                                                                            <category><![CDATA[Accessories]]></category>
                                                    <category><![CDATA[Tech]]></category>
                                                                                                                    <dc:creator><![CDATA[ Georgia Coggan ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/HcjR8BkM5JsXASkz5GzUV8.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Future/Burga/Casetify/Moft]]></media:credit>
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                                                            <title><![CDATA[ The story of China's viral "worst animation ever" just keeps getting weirder ]]></title>
                                                                                                <dc:content><![CDATA[ <p>From Plan 9 from Outer Space to Troll 2, sometimes a movie can win acclaim purely though being terrible. That seems to be what's happening with the animation Niu Lai, which is currently taking on The Odyssey and Spider Man: Brand New Day at the Chinese box office.</p><p>Initially a flop, the movie has seen a surge in sales after early viewers uploaded videos to social media mocking its crude low-poly animation and apparently nonsensical plot. </p><p>Some are now billing the movie as an anti-AI success story after it emerged that it was created entirely by a mother and son team. Meanwhile, the story's taken a strange turn.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2088589642648244338"><p lang="en" dir="ltr">A newly released animated film called “Niu Lai” (牛来) is going viral for all the wrong reasons in China.People are calling the visuals “disaster-level” , the entire production team was basically just two people: the director and the screenwriter. After 9 days in theaters, the… pic.twitter.com/l7RM9ZER67<a href="https://twitter.com/cantworkitout/status/2088589642648244338">August 15, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2089007255501062362"><p lang="en" dir="ltr">Those bloggers who mocked #牛来（niu lai） may never have expected that their mockery would turn out to be a free advertisement for the film's success. After 2 days of fermentation, as of August 16, the box office of #牛来 had soared from less than $1000 to nearly $880,000 in ten… pic.twitter.com/Ep3b1MgZnO<a href="https://twitter.com/cantworkitout/status/2089007255501062362">August 16, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>Niu Lai translates as something along the lines of The Cow is Coming. It appears to be about a newborn calf and a skylark who develop a relationship over the course of an abstract dream told in 86-minutes of low-poly animation that looks like a late '90s video game.</p><p>The film was directed by Xin Yumeng, while his mother performed a final song. The studio behind it, Dalian Jingyuan Culture Film and Television Media, was previously an interior design firm, and the production budget is said to have been around ¥20,000–¥30,000.</p><p>Niu Lai appears to have received almost no publicity before its release. With no promo materials, some cinemas have been making their own equally hand-crafted posters to advertise the film now it's taken off (a bit like that <a href="https://www.creativebloq.com/design/poster-design/viral-hand-drawn-spider-man-ad-shows-how-people-crave-more-art-and-originality-in-advertising">hand-drawn Spider-Man poster,</a> but it's more understandable that the distributor overlooked the posters).</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2089154941533421569"><p lang="en" dir="ltr">As of early this morning (Monday), Niu Lai has already raked in nearly 10 million yuan at the box office. Professional platforms like Maoyan even revised their final total forecast upward to over 89 million yuan. And here’s the best part—since many cinemas didn’t receive official… pic.twitter.com/EjvdBJo7s3<a href="https://twitter.com/cantworkitout/status/2089154941533421569">August 17, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2089221806737838522"><p lang="en" dir="ltr">The film "Niu Lai" became a huge hit. Since the cinema had no promotional posters for "Niu Lai," they had to hand-paint promotional posters for it.#niulai #牛来 pic.twitter.com/qZ7JVIt0QE<a href="https://twitter.com/cantworkitout/status/2089221806737838522">August 17, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2088700328246223094"><p lang="en" dir="ltr">A new meme is rising...FAST(I didn't make any of those, just repost) pic.twitter.com/sLDHmTwnDN<a href="https://twitter.com/cantworkitout/status/2088700328246223094">August 15, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>After grossing just 7,705 yuan ($1,140) in its first 10 days, the movie's now made over 14 million yuan ($2 million), according to tracking site Maoyan. Alas, it seems not everyone is happy about that. </p><p>A comment piece in state-owned Beijing News cited by the BBC has warned that the movie has "lowered the bar" for audience expectations and that cinemas risk "losing the trust" of viewers if they "lower their standard" by screening Niu Lai. It called on cinemas to "act as gatekeepers" and "reject films that are obviously not up to standard".</p><p>Niu Lai’s distributor has been quoted in Chinese media as saying he received advice not to release the movie but went ahead because the director was a friend, while other reports claim that Dalian has now withdrawn the movie. There has been some speculation about whether there some sort of grift going on around subsidies and that the movie was perhaps not intended to get so much attention.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2088686066677035285"><p lang="en" dir="ltr">成本3万块钱的史诗级烂片《牛来》，现场搞笑程度已经远远超过沈腾的《龙餐馆》 pic.twitter.com/9HT7ty76tG<a href="https://twitter.com/cantworkitout/status/2088686066677035285">August 15, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>According to one comment in Chinese press, Niu Lai is “bad in every aspect imaginable, including the story, special effects and almost every element that a movie is expected to have”. </p><p>On social media, some are welcoming the movie's "hand-crafted" approach as proof that no AI was used and suggesting that people are turning out to see it to support human art. I'm dubious about any such ideological motive. Viewers might prefer human-made slop over slop of the AI kind, but far from being a vindication of human art, I'm afraid Niu Lai might represent the opposite. People will watch anything if it's bad enough.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.creativebloq.com/art/animation/the-story-of-chinas-viral-worst-animation-ever-just-keeps-getting-weirder</link>
                                                                            <description>
                            <![CDATA[ Niu Lai is taking on The Odyssey and Spider Man: Brand New Day, but it has nothing to do with AI. ]]>
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                                                                        <pubDate>Tue, 18 Aug 2026 12:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Animation]]></category>
                                                    <category><![CDATA[Art]]></category>
                                                                                                <author><![CDATA[ joe.foley@futurenet.com (Joe Foley) ]]></author>                    <dc:creator><![CDATA[ Joe Foley ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hbsproUCeW5KrAmq2srjBY.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Dalian Jingyuan Culture Film and Television Media]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Niu Lai ]]></media:description>                                                            <media:text><![CDATA[Niu Lai ]]></media:text>
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                                                            <title><![CDATA[ Our favourite 5* gaming chair just got a comfort upgrade ]]></title>
                                                                                                <dc:content><![CDATA[ <p>You’re not experiencing déjà vu — <a href="https://www.creativebloq.com/reviews/secret-lab-titan-evo-2022-chair-review">we have looked at Secretlab’s Titan Evo chair before</a>. It’s become one of our favourite chairs thanks to its versatility: it has features that make it great for gaming, but the low-key design and sheer comfort levels make it a perfect office chair too. It’s also the top gaming chair in our guide to the <a href="https://www.creativebloq.com/buying-guides/best-office-chair-for-back-pain">best office chairs for back pain</a>.</p><p>What’s new here is the NanoGen Edition. Secretlab's research and design team has worked overtime to create an artificial leather material and foam cushioning that deliver the killer combination of comfort and durability, both of which are essential during both intense gaming sessions and the rigmaroles of desk-bound work.</p><h3 class="article-body__section" id="section-comfort-ergonomics"><span>Comfort & ergonomics</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1200px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="F2RxUznabNWY6TcVDkMWNZ" name="Secretlab Titan Evo NanoGen Edition" alt="Secretlab Titan Evo NanoGen Edition" src="https://cdn.mos.cms.futurecdn.net/F2RxUznabNWY6TcVDkMWNZ.jpg" mos="" align="middle" fullscreen="" width="1200" height="675" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future / Henry Winchester)</span></figcaption></figure><p>Secretlab has made no secret about the NanoGen material here — in fact, it’s made a song and dance about its next-gen leatherette. Does it live up to the hype? If I’m completely honest, I didn’t notice it when I first removed the chair from the box, but the more I used it, the more I realised that yes, the company has achieved what it set out to do.</p><p>Like high-end leather, NanoGen has a luxurious smoothness and warmth, but it still has a certain rubberiness that could never be confused with the real deal. However, it feels comfortable against bare skin, without the sweaty stickiness that can occur with organic materials.</p><p>Beneath the NanoGen skin sits a NanoFoam cushion (Secretlab really likes using the word ‘Nano’). NanoFoam aims to find the Goldilocks zone of cushioning: not so firm that it’s uncomfortably hard, but soft enough to be supportive. To achieve this, Secretlab has made use of the cold-cure foam from its other chairs, but added a layer of soft microfoam on top.</p><p>The result of this dual-layer approach is a little more sumptuousness, maybe not noticeably so, but there’s a firm level of support. If you can imagine sitting on a juvenile manatee, you’re probably somewhere in the right ball park — malleable but solid.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1200px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="X9eBng8KmG7h2gVQt2eHPZ" name="Secretlab Titan Evo NanoGen Edition" alt="Secretlab Titan Evo NanoGen Edition" src="https://cdn.mos.cms.futurecdn.net/X9eBng8KmG7h2gVQt2eHPZ.jpg" mos="" align="middle" fullscreen="" width="1200" height="675" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future / Henry Winchester)</span></figcaption></figure><p>It’s business as usual throughout the rest of the chair, with a few minor refinements, such as a slightly taller central strut for more ground clearance. It’s also meant to come with upgraded plush arm rests, although my review sample came with standard PU foam ones. I want my fuzzy armrests, dammit!</p><p>Armrest envy aside, Secretlabs’ overall if-it-ain’t broke approach works because it’s still fundamentally one of the best chairs I’ve ever used. Everything about it feels firm and measured; there’s a little give to the whole unit to support movement. The whole backrest reclines to almost dentist-chair flatness, so you can relax and something I really like is the way that it can lean forwards a little, too, to support more intense close-up work and gaming sessions.</p><p>The backrest comfort and lumbar support can be set via two knobs on either side of the chair, the arms move up and down, side-to-side, and rotate via switches that lock them in place, and the magnetic, memory-foam headrest is such a work of simple genius that you wonder why no one’s thought of it before.</p><p>It’s so perfect that it’s almost as if Secretlab couldn’t think of anything else to upgrade, so it just came up with the NanoGen and NanoFoam materials so they could increase the price tag. More on this later.</p><h3 class="article-body__section" id="section-design-aesthetics"><span>Design & aesthetics </span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1200px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="zdM2NwUikwHT7LgXmgzURZ" name="Secretlab Titan Evo NanoGen Edition" alt="Secretlab Titan Evo NanoGen Edition" src="https://cdn.mos.cms.futurecdn.net/zdM2NwUikwHT7LgXmgzURZ.jpg" mos="" align="middle" fullscreen="" width="1200" height="675" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future / Henry Winchester)</span></figcaption></figure><p>Visually, this isn’t hugely different to the non-Nano Titan Evo: it’s a hunk of slightly menacing darkness that looks a little like a gatekeeper from a high-tech RPG. It’s in keeping with the Titan’s gaming chair nature without going for the plasticky racer bucket-chair look, and a soothing white edition is available, but you might be better off looking at a more graceful mesh chair if you find it visually unappealing.</p><p>There are some minor upgrades here to the way it looks: the Titan Evo NanoGen edition replaces the slightly cheap glossy plastics of the original with a classy matte finish, and the NanoGen material itself has an unpolished, microtextured finish that looks low-key high-end.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1200px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="NB3UyuQFn3suahhmQ3HhHZ" name="Secretlab Titan Evo NanoGen Edition" alt="Secretlab Titan Evo NanoGen Edition" src="https://cdn.mos.cms.futurecdn.net/NB3UyuQFn3suahhmQ3HhHZ.jpg" mos="" align="middle" fullscreen="" width="1200" height="675" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future / Henry Winchester)</span></figcaption></figure><p>What’s missing with the NanoGen edition is the massive range of licensed chairs so you can show your allegiance to your favourite cultural phenomenon: <em>Batman</em>, McLaren racing, <em>Game of Thrones</em>, <em>Overwatch</em>. This probably isn’t something that most Creative Bloq readers would be interested in (correct me if I’m wrong), and you can still pick up Secretlab ‘skins’ that wrap around your chair.</p><p>As it stands, it’s a decent, distinctive chair that will fit into home and business office environments, even if it does err towards the gamier side. It’s worth noting that <a href="https://www.creativebloq.com/design/secretlab-make-my-favourite-gaming-chair-and-they-just-crashed-the-office-party">Secretlab’s Atlas</a> is the company’s more mature task chair, designed for calmer office environments, with soothing colour schemes and a slightly more passive silhouette.</p><h3 class="article-body__section" id="section-specs"><span>Specs</span></h3><div ><table><caption>Secretlab Titan Evo NanoGen Edition</caption><tbody><tr><td class="firstcol " ><p>Colours</p></td><td  ><p>Pure white, pure black</p></td><td  ></td></tr><tr><td class="firstcol " ><p>Warranty</p></td><td  ><p>Three years</p></td><td  ></td></tr><tr><td class="firstcol " ><p>Max load:</p></td><td  ><p>130kg (179kg in XL)</p></td><td  ></td></tr><tr><td class="firstcol " ><p>Item weight:</p></td><td  ><p>35kg</p></td><td  ></td></tr><tr><td class="firstcol " ><p>Product dimensions</p></td><td  ><p>70D x 56W x 134H cm</p></td><td  ></td></tr></tbody></table></div><h3 class="article-body__section" id="section-assembly"><span>Assembly</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3411px;"><p class="vanilla-image-block" style="padding-top:56.26%;"><img id="TU5Q8wkFpDFazpeYwDUbSS" name="Secretlab Titan Evo NanoGen Edition" alt="Secretlab Titan Evo NanoGen Edition" src="https://cdn.mos.cms.futurecdn.net/TU5Q8wkFpDFazpeYwDUbSS.jpg" mos="" align="middle" fullscreen="" width="3411" height="1919" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future / Henry Winchester)</span></figcaption></figure><p>Secretlab has made the assembly process for the chair as straightforward as possible — open the box and you’ll find a large, foolproof instruction card. The steps required are fairly minimal, but aligning the backrest with the buttrest is probably a two-person job. One thing to bear in mind is that the width of the armrests can only be set via bolts, so it’s a good idea to try and get them in the right place first time.</p><p>It’s a good idea to build the Titan Evo NanoGen Edition on whichever floor it’s going to live on, because its 35kg weight and bulky size make lugging it up stairs a colossal workout. Secretlab also makes it tricky to get to the bolts, which is what gives the chair its seamless look, but also makes disassembly a more convoluted process.</p><h3 class="article-body__section" id="section-price-value"><span>Price & value</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1200px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="774Z2SSVZjGXj879ezz2dZ" name="Secretlab Titan Evo NanoGen Edition" alt="Secretlab Titan Evo NanoGen Edition" src="https://cdn.mos.cms.futurecdn.net/774Z2SSVZjGXj879ezz2dZ.jpg" mos="" align="middle" fullscreen="" width="1200" height="675" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future / Henry Winchester)</span></figcaption></figure><p>The NanoGen upgrade bumps this Titan Evo into a higher level of budget chairs, bringing it in line with perches such as <a href="https://www.creativebloq.com/tech/chairs-desks/this-office-chair-packs-19-points-of-adjustability-and-looks-a-bit-like-a-crab">Hinomi’s H2 Pro</a> and the <a href="https://www.creativebloq.com/reviews/monumental-ergochair-plus-chair">ErgoChair Plus</a>.</p><p>While not as gamer-focused, these chairs feature more refined designs and better adjustability in some cases. There is nothing wrong with the Titan Evo, though, and it's arguable that it's worth more than Secretlab has been charging for it because it's such a nice chair in the first place.</p><h3 class="article-body__section" id="section-should-you-buy"><span>Should you buy?</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1200px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="PNWzx8bB3eMogJu6EEZ5BZ" name="Secretlab Titan Evo NanoGen Edition" alt="Secretlab Titan Evo NanoGen Edition" src="https://cdn.mos.cms.futurecdn.net/PNWzx8bB3eMogJu6EEZ5BZ.jpg" mos="" align="middle" fullscreen="" width="1200" height="675" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future / Henry Winchester)</span></figcaption></figure><p>The big question here is not whether you should buy the Secretlab Titan Evo, but whether the NanoGen upgrades are worth the extra cash — the standard edition is $549 / £449, but the NanoGen tech bumps the price up to $799 / £639. Which seems like a lot, and, if I’m honest, I don’t think it’s worth an extra $250 / £190 because the chair gets <em>so much</em> right without it.</p><p>Of course, if you love the Titan Evo’s design and can afford the NanoGen upgrade, it’s worth it for just a little extra comfort — but those on a smaller budget can stick to the standard edition without too much NanoFoam FOMO.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.creativebloq.com/tech/chairs-desks/our-favourite-5-gaming-chair-just-got-a-comfort-upgrade</link>
                                                                            <description>
                            <![CDATA[ Secretlab's Titan Evo NanoGen includes new outer and inner materials for better support (and all new price tag). ]]>
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                                                                        <pubDate>Tue, 18 Aug 2026 11:35:13 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Chairs &amp; Desks]]></category>
                                                    <category><![CDATA[Tech]]></category>
                                                    <category><![CDATA[Peripherals]]></category>
                                                                                                                    <dc:creator><![CDATA[ Henry Winchester ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/3N8iLvfgS6wbbrtCuyNWWG.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Secretlab Titan Evo NanoGen Edition]]></media:description>                                                            <media:text><![CDATA[Secretlab Titan Evo NanoGen Edition]]></media:text>
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                                                            <title><![CDATA[ Apple's leaked new AirPods Pro look like a privacy nightmare ]]></title>
                                                                                                <dc:content><![CDATA[ <p>While Apple keeps a famously tight lid on its upcoming products, we've seen some pretty significant leaks in recent years. Nothing will likely ever beat the unreleased iPhone 4 getting left in a bar in 2010. But over the last year we've seen an unprecedented<a href="https://www.creativebloq.com/design/product-design/the-iphone-18-pro-just-leaked-and-it-might-be-the-single-biggest-apple-leak-since-the-iphone-4"> iPhone 18 leak</a>, and now what looks to be an AirPods Pro leak direct from Apple itself.</p><p>Hidden in the source files for the latest MacOS Tahoe beta, users have found what appears to be an official Apple video showing AirPods Pro with Visual Intelligence. Which means, yes, these must be the long-rumoured AirPods with cameras.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2089522745184760112"><p lang="en" dir="ltr">Here is your first look at AirPods with Cameras in action using Visual Intelligence.This video file came from macOS 26.7 RC pic.twitter.com/yo7RI4MCeu<a href="https://twitter.com/cantworkitout/status/2089522745184760112">August 18, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>The short video depicts a man holding a book up to his face, while a voiceover explains, "With Visual Intelligence, your world becomes saveable. See something you like? Just ask me to save it for later." Since the man isn't wearing any kind of smart glasses, or indeed holding a phone, the reasonable assumption here is that the AirPods he's wearing contain cameras. </p><p>Design-wise, they look pretty similar to the current AirPods Pro, although the stem is perhaps a tad longer. If the stems do contain cameras though, they might end up looking a little different from the front.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1500px;"><p class="vanilla-image-block" style="padding-top:66.67%;"><img id="kDj7fMXf28x2Uug5uexwfE" name="AirPods Pro 2.png" alt="A person standing in a subway station wearing a pair of Apple AirPods Pro and looking at their phone." src="https://cdn.mos.cms.futurecdn.net/kDj7fMXf28x2Uug5uexwfE.png" mos="" align="middle" fullscreen="" width="1500" height="1000" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">The design looks similar to the current AirPods Pro </span><span class="credit" itemprop="copyrightHolder">(Image credit: Apple)</span></figcaption></figure><p>But it's that design similarity that arguably makes these somewhat alarming. Judging by the video, these look extremely inconspicuous – like any other AirPods. And while we don't know the specifics of the cameras and what they'll be able to capture, wearables with cameras are a contentious topic right now. Just look at the <a href="https://www.creativebloq.com/design/product-design/the-backlash-to-meta-glasses-has-apple-spooked">controversy around Meta glasses</a>. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="3Fi4d2vHnoQZZq9ybsM8We" name="Jenner 3" alt="Images of Kylie Jenner wearing Meta AI glasses and an optical illusion billboard spoofed advert" src="https://cdn.mos.cms.futurecdn.net/3Fi4d2vHnoQZZq9ybsM8We.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Wearables with cameras are a contentious topic right now </span><span class="credit" itemprop="copyrightHolder">(Image credit: Everyone Hates Elon / Future )</span></figcaption></figure><p>As you might expect, the response among fans is concentrating primarily on privacy concerns rather than the tech itself. "I hate this. Gyms obviously ban phones in locker rooms but now I’ll have to take off my AirPods to make sure people feel comfortable," one Redditor <a href="https://www.reddit.com/r/apple/comments/1vrb26u/apples_cameraequipped_airpods_confirmed_see_them/" target="_blank">comments</a>. Another adds, "Oh wow. I really surprised they moved ahead with these after the backlash Meta is getting. This is a privacy nightmare."</p><p>Time will tell whether Apple has managed to get its privacy features and messaging right. But right now, the discomfort is real. </p> ]]></dc:content>
                                                                                                                                            <link>https://www.creativebloq.com/design/product-design/apples-leaked-airpods-pro-upgrade-looks-like-a-privacy-nightmare</link>
                                                                            <description>
                            <![CDATA[ Why do we keep putting cameras in everything? ]]>
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                                                                        <pubDate>Tue, 18 Aug 2026 11:12:37 +0000</pubDate>                                                                                                                                <updated>Tue, 18 Aug 2026 11:26:00 +0000</updated>
                                                                                                                                            <category><![CDATA[Product Design]]></category>
                                                    <category><![CDATA[Design]]></category>
                                                                                                                    <dc:creator><![CDATA[ Daniel John ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/YskA3seg76tnjozEnUK5yf.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Daniel John is Design Editor at Creative Bloq. He reports on the worlds of design, branding and lifestyle tech, and has covered several industry events including Milan Design Week, OFFF Barcelona and Adobe Max in Los Angeles. He has interviewed leaders and designers at brands including Apple, Microsoft and Adobe. Daniel&#039;s debut book of short stories and poems was published in 2018, and his comedy newsletter is a &lt;a href=&quot;https://danielpiper.substack.com/&quot; target=&quot;_blank&quot;&gt;Substack Bestseller&lt;/a&gt;. &lt;/p&gt; ]]></dc:description>
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                                                            <title><![CDATA[ Tell us what you think about the new Instagram wordmark ]]></title>
                                                                                                <dc:content><![CDATA[ <p>It seems fair to say that the new Instagram wordmark has been met with a mixed reception. While some have <a href="https://www.creativebloq.com/design/branding/instagram-redesigned-its-logo-for-the-worst-possible-reason">dismissed</a> it outright as illegible (Instagzam, is that you?), others have taken a more measured approach, deeming the new design an overdue refresh. </p><p>Meta has <a href="https://www.creativebloq.com/design/branding/instagrams-new-brand-identity-is-more-than-just-a-wordmark">described</a> the new look, part of a wider brand identity refresh, as "rooted in the bold, fresh spirit our community brings to Instagram." The company says it explored "hundreds of directions: from all-caps, to camera concepts, to literal handwriting. We kept coming back to what’s always been special about Instagram: the magic of crafted script."</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="5t9i9rrRnmspdnA4UFmo7o" name="Insta" alt="Instagram" src="https://cdn.mos.cms.futurecdn.net/5t9i9rrRnmspdnA4UFmo7o.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Meta)</span></figcaption></figure><p>We want to know what you, our readers, think of the new design, and the reaction to it. Is the new wordmark a success? Is the reaction overblown? Or should Meta have left the existing design alone? Let us know in the comments below. </p> ]]></dc:content>
                                                                                                                                            <link>https://www.creativebloq.com/design/logos-icons/tell-us-what-you-think-about-the-new-instagram-wordmark</link>
                                                                            <description>
                            <![CDATA[ The social media platform's new look is proving divisive. ]]>
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                                                                        <pubDate>Tue, 18 Aug 2026 09:46:55 +0000</pubDate>                                                                                                                                <updated>Tue, 18 Aug 2026 11:26:00 +0000</updated>
                                                                                                                                            <category><![CDATA[Logos &amp; Icons]]></category>
                                                    <category><![CDATA[Design]]></category>
                                                    <category><![CDATA[Graphic Design]]></category>
                                                    <category><![CDATA[Branding]]></category>
                                                                                                                    <dc:creator><![CDATA[ Daniel John ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/YskA3seg76tnjozEnUK5yf.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Daniel John is Design Editor at Creative Bloq. He reports on the worlds of design, branding and lifestyle tech, and has covered several industry events including Milan Design Week, OFFF Barcelona and Adobe Max in Los Angeles. He has interviewed leaders and designers at brands including Apple, Microsoft and Adobe. Daniel&#039;s debut book of short stories and poems was published in 2018, and his comedy newsletter is a &lt;a href=&quot;https://danielpiper.substack.com/&quot; target=&quot;_blank&quot;&gt;Substack Bestseller&lt;/a&gt;. &lt;/p&gt; ]]></dc:description>
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                                                            <title><![CDATA[ Clay looks like Disney's most unusual and creative movie in years ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Disney made a lot of revelations at its latest D23 fan event – and no, not every movie presented was a sequel. There was a teaser for <a href="https://www.creativebloq.com/entertainment/movies-tv-shows/everyones-saying-the-same-thing-about-pixars-spooky-ghost-market-trailer">Pixar's first ghost story, Ghost Market</a>, as well as the unveiling of <a href="https://www.creativebloq.com/art/animation/disneys-finally-returning-to-2d-animation-for-a-nostalgic-tribute-to-its-oldest-character">Disney's Oswald</a>, a new series combining 2D animation with live action, plus new details on <a href="https://www.creativebloq.com/entertainment/movies-tv-shows/disneys-hexed-controversy-isnt-going-anywhere-after-its-d23-character-reveal">Hexed character designs</a>.</p><p>But perhaps the most interesting and original-looking new Disney movie in the works is Clay. Disney's 67th animated feature film looks and sounds very different from anything it's done before. But can it live up to that promise?</p><h2 id="what-is-disney-s-clay">What is Disney's Clay?</h2><div class="instagram-embed"><blockquote class="instagram-media"  data-instgrm-version="6" style="width:99.375%; width:-webkit-calc(100% - 2px); width:calc(100% - 2px);"><p><a href="https://www.instagram.com/p/DcDCarGoFGT/" target="_blank">A post shared by Walt Disney Animation Studios (@disneyanimation)</a></p><p>A photo posted by  on </p></blockquote></div><p>Disney's Clay is an upcoming original animated movie slated for a 2028 release. It's being directed by Fawn Veerasunthorn, who was a storyboard artist on Frozen (2013), Moana (2016) and Zootopia and directed Wish with Chris Buck.</p><p>We're told the movie will follow a character called Flip. Played with Kieran Culkin, he gets chosen to be the mentor of a ball of clay called Mushy in an enchanted forest. But the reluctant Flip is a terrible mentor, leading to a chaotic and life-changing adventure.</p><p>Disney Animation Studios' chief creative officer Jared Bush said the idea was to reverse the long tradition of infallibly strong and wise mentor characters.</p><p>The early concept art showing the characters Flip and Clay have been well received, with some people seeing a resemblance to the Rayman video game franchise. But some are skeptical about how much of the vibe from the 2D concept art will make it into the final 3D animation.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2088515802823557360"><p lang="en" dir="ltr">I just saw this pic and holy moly you're right! pic.twitter.com/XNffnLDdSj<a href="https://twitter.com/cantworkitout/status/2088515802823557360">August 15, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2088485038182498763"><p lang="en" dir="ltr">can't wait for it to just be this again pic.twitter.com/AM9vllJZZY<a href="https://twitter.com/cantworkitout/status/2088485038182498763">August 15, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>Jared has told The Wrap (below) that Clay will use CG animation but will be designed to look as close to real claymation as possible. He thinks it "will look very different than anything we’ve ever done.” </p><p>That should sound encouraging for all those people who are getting tired of Disney's 3D CG art style, but crucially, it's still going to be CG. Some suggest that's a missed opportunity to try something completely different – a collaboration with Aardman, anyone?</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="high" data-lazy-src="https://www.youtube-nocookie.com/embed/FvQ0OjfqwNc" allowfullscreen></iframe></div></div><p>On the face of it, a baby ball of clay should  be one character design that can't possibly lead to the usual accusations of <a href="https://www.creativebloq.com/art/animation/modern-disney-characters-suffer-from-same-face-syndrome-but-there-could-be-a-bigger-problem">Disney same-face syndrome</a>. That said, some readers may remember Clay the yellow stop-motion mascot for the Playhouse Disney television block back in the early 2000s. I don't think it's supposed to be the same character, but here's is what that Clay looked like.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/kqDv0hQg3g0?start=29" allowfullscreen></iframe></div></div><p>Disney's Clay is slated for release in November 2028. In the meantime, check out our guide to the <a href="https://www.creativebloq.com/advice/understand-the-12-principles-of-animation">Disney principles of animation.</a></p> ]]></dc:content>
                                                                                                                                            <link>https://www.creativebloq.com/entertainment/movies-tv-shows/clay-looks-like-disneys-most-unusual-and-creative-movie-in-years</link>
                                                                            <description>
                            <![CDATA[ But can it deliver the promise of the concept art? ]]>
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                                                                        <pubDate>Tue, 18 Aug 2026 08:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Movies &amp; TV Shows]]></category>
                                                    <category><![CDATA[Entertainment]]></category>
                                                    <category><![CDATA[Film &amp; Video]]></category>
                                                                                                <author><![CDATA[ joe.foley@futurenet.com (Joe Foley) ]]></author>                    <dc:creator><![CDATA[ Joe Foley ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hbsproUCeW5KrAmq2srjBY.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Disney&#039;s Clay]]></media:description>                                                            <media:text><![CDATA[Disney&#039;s Clay]]></media:text>
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                                                            <title><![CDATA[ Forget dumbphones, this viral app lets you send messages by virtual pigeon ]]></title>
                                                                                                <dc:content><![CDATA[ <p>From <a href="https://www.creativebloq.com/design/product-design/from-ipods-to-dumbphones-8-analogue-essentials-for-a-lo-fi-2026">iPods to dumbphones </a>and <a href="https://www.creativebloq.com/design/product-design/the-best-games-console-youve-never-heard-of-is-under-usd50-for-prime-day">retro handheld games consoles</a>, low-fi tech is big in 2026, but a couple of recent apps are taking the world's nostalgic reevaluation of analogue times to an extreme. </p><p>Within a few months, two apps have been released that allow you to send messages at 19th century speeds – but via your smartphone. Both involve using animals.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2087687049566421074"><p lang="en" dir="ltr">Spent 3 weeks building a texting app slower than email. Messages fly at pigeon speed — LA to NYC takes 22 hrs. Sometimes the bird dies & the message isn’t delivered. pic.twitter.com/MwHcldFr0Y<a href="https://twitter.com/cantworkitout/status/2087687049566421074">August 12, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>Carrier Pidge is an iOS app designed to make messages travel as if they were being sent via homing pigeon. The further you are from the recipient the longer the message will take to arrive. </p><p>At 110 mph, a message sent from someone in New York to a recipient in London takes over a day to arrive. Speeds can vary, and there's a chance the message won't arrive at all. The pigeons have a 0.2% probability of getting lost and dying before they reach their destination.</p><p>It's not quite like the days of the Pigeon post. Delivery is calculated digitally using the GPS distance between the sender and recipient, and you can watch your message's journey on the map in real time. You can also add friends in the app to create a 'flock' while your messages are stored in your 'aviary'.</p><p>It probably doesn't need to be pointed out that Carrier Pidge is not a very efficient way to communicate in 2026, particularly when you have to pay for a replacement pigeon if yours happens to be among the 0.2 per cent that don't make it.</p><p>Developer Noah Larrobino says it took about three weeks to make the app. It's currently placed #24 in the social networking category in the <a href="https://apps.apple.com/us/app/carrier-pidge/id6762161637" target="_blank">App Store.</a></p><p>And it's not the only app of its kind. Logan Mendelsohn's <a href="https://roostsocial.app/" target="_blank">Roost Social</a> , available for both iOS and Android, launched in May and now claims over 200,000 users. </p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2073085668125794567"><p lang="en" dir="ltr">Roost Social launched <7 weeks ago and now has >200,000 users.At one point, it hit #12 in the AppStore. The idea behind Roost is simple: slow social media down.Send via digital birds to friends & pen pals and wait in real time for messages to arrive. #social #snailmail pic.twitter.com/laSjCNYSC1<a href="https://twitter.com/cantworkitout/status/2073085668125794567">July 3, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>Roost lets you choose among various animals to carry your message, from snails to bats, penguins and, yes, pigeons. In this case, none of them die, so your message will arrive, but it could take a month. </p><p>The app also has a Penpal function intended to allow people to make friends around the globe.</p><p>While the world bickers over the <a href="https://www.creativebloq.com/design/logos-icons/other-brands-are-throwing-shade-at-the-new-instagram-logo">new Instagram logo</a>, Roost and Carrier Pidge have adopted a philosophy of seeking to slow down social media and the speed of information in modern life. They might be slightly absurd, but could they also allow us to recover some of the suspense and joy involved in receiving letters by post?</p> ]]></dc:content>
                                                                                                                                            <link>https://www.creativebloq.com/tech/forget-dumbphones-this-viral-app-lets-you-send-messages-by-virtual-pigeon</link>
                                                                            <description>
                            <![CDATA[ Carrier Pidge addresses 2026's craving for analogue tech.... but it can't guarantee your messages will arrive. ]]>
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                                                                        <pubDate>Tue, 18 Aug 2026 07:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Tech]]></category>
                                                                                                <author><![CDATA[ joe.foley@futurenet.com (Joe Foley) ]]></author>                    <dc:creator><![CDATA[ Joe Foley ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hbsproUCeW5KrAmq2srjBY.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Noah Larrobino / Logan Mendelsohn]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Carrier pigeon animal messaging apps]]></media:description>                                                            <media:text><![CDATA[Carrier pigeon animal messaging apps]]></media:text>
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                                                            <title><![CDATA[ These suggestive billboard posters are making people do a double take ]]></title>
                                                                                                <dc:content><![CDATA[ <p>The <a href="https://www.creativebloq.com/design/billboard-advertising-1131681">best billboard ads</a> have to grab attention on a busy high street, and this campaign has certainly done that. Commuters at Madrid's Atocha train station found themselves presented with wash bags that look as yonic as the <a href="https://www.creativebloq.com/3d/video-game-design/everyones-talking-about-the-vulvas-in-metroid-prime-4">architecture in Metroid Prime 4</a>. </p><p>Created for Vagisil, the campaign puts an intimate spin on the social media 'what's in my bag?' trend in an attempt to present women's intimate care creams as something that should be as commonplace as lipstick and other skincare products.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2200px;"><p class="vanilla-image-block" style="padding-top:56.23%;"><img id="y2UkwB43eNRvbpjLT6LdsG" name="31xijslhkyp030lui8idvhk6t5m7" alt="Vagisil billboard adverts for What's in my Vag campaign" src="https://cdn.mos.cms.futurecdn.net/y2UkwB43eNRvbpjLT6LdsG.jpg" mos="" align="middle" fullscreen="" width="2200" height="1237" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Vagisil )</span></figcaption></figure><p>The What's in my Vag? campaign was created by <a href="https://publicis.es/" target="_blank">Publicis Spain</a>. It says it started out from what it saw as a contradiction: "skincare has become a daily ritual. Body care has evolved into an entire category. But when it comes to intimate care, the conversation is still surprisingly quiet."</p><p>The logic behind the timing is that during the summer months, vaginal discomfort can increase by up to 50% due to heat, sweat, humidity and exposure to sand and chlorine in swimming pools.</p><p>If you're not chronically on TikTok or Instagram, the what's in my bag? trend may have passed you by, but it basically involves people revealing to camera the essentials they've packed for the day – often makeup, skincare products and things like snacks and chargers. </p><p>"Everything makes the cut – except intimate care products. Is it simply habit, or does embarrassment still play a bigger role than we'd like to admit?" Publicis wondered. And it realised that bags themselves have the perfect form to get people asking the same question.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/h5QLxps3sFNtgLgqDkEmCH.jpg" alt="Vagisil billboard adverts for What's in my Vag campaign" /><figcaption><small role="credit">Vagisil </small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/bMJ8LWbjVQAPs7pnPbLP8H.jpg" alt="Vagisil billboard adverts for What's in my Vag campaign" /><figcaption><small role="credit">Vagisil </small></figcaption></figure></figure><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/SkVxSkAFSid8QpaKeeLL8H.jpg" alt="Vagisil billboard adverts for What's in my Vag campaign" /><figcaption><small role="credit">Vagisil </small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/hGifLdyHdeiFhRFUHRLgpG.jpg" alt="Vagisil billboard adverts for What's in my Vag campaign" /><figcaption><small role="credit">Vagisil </small></figcaption></figure></figure><p>The campaign appeared across social media and DOOH at Atocha Train Station, Moncloa Bus Station and shopping centres as people were leaving Madrid for the summer holiday season.</p><p>Each asset presents a wash bag carefully art-directed to evoke the shape of a vulva, with a Vagisil product inside. I have a feeling that's probably not how the products are supposed to be applied, but the ads have made an impact by using a recognisable trend to break down taboos.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.creativebloq.com/design/advertising/these-suggestive-billboard-posters-are-making-people-do-a-double-take</link>
                                                                            <description>
                            <![CDATA[ 'What's in your vag?' is an intimate twist on a viral trend. ]]>
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                                                                        <pubDate>Tue, 18 Aug 2026 06:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Advertising]]></category>
                                                    <category><![CDATA[Design]]></category>
                                                    <category><![CDATA[Graphic Design]]></category>
                                                    <category><![CDATA[Branding]]></category>
                                                                                                <author><![CDATA[ joe.foley@futurenet.com (Joe Foley) ]]></author>                    <dc:creator><![CDATA[ Joe Foley ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hbsproUCeW5KrAmq2srjBY.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Vagisil ]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Vagisil billboard adverts for What&#039;s in my Vag campaign]]></media:description>                                                            <media:text><![CDATA[Vagisil billboard adverts for What&#039;s in my Vag campaign]]></media:text>
                                <media:title type="plain"><![CDATA[Vagisil billboard adverts for What&#039;s in my Vag campaign]]></media:title>
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                                                            <title><![CDATA[ Apple's iPhone Ultra design keeps getting more and more unconventional ]]></title>
                                                                                                <dc:content><![CDATA[ <p>By now, we have a pretty good idea of what to expect from Apple's folding iPhone, rumoured to be called the iPhone Ultra. Months of rumours have painted a picture of a  pocketable foldable with a roughly 7.5-inch inner display, and a shorter overall body than current iPhone models. But when it comes to the specifics, there are still plenty of unknowns.</p><p>But leaked images purporting to show screen protectors for the upcoming device have revealed a couple of interesting tidbits regarding the placement of the camera cutouts and Dynamic Island, as well as the shape of the display.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="i7GVUHjtrhh2n8saVRt9yC" name="fold" alt="iPhone Fold render" src="https://cdn.mos.cms.futurecdn.net/i7GVUHjtrhh2n8saVRt9yC.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Will Apple's phone feature a rounded display on a rectangular body? </span><span class="credit" itemprop="copyrightHolder">(Image credit: https://www.iphone-ticker.de/)</span></figcaption></figure><p>Shared by a well regarded Apple leaker known as Ice Universe on X, the images of the screen protectors seem to suggest that, for the first time on an Apple device, the front-facing camera won't be centred. Instead, it'll sit on the top right corner of the display. This also suggests that the iPhone Ultra won't feature a Dynamic Island. Which, given that rumours have suggested the phone will featured <a href="https://www.creativebloq.com/design/product-design/apples-folding-iphone-suddenly-doesnt-sound-so-ultra" target="_blank">TouchID rather than FaceID,</a> seems to make sense.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2087111394038857844"><p lang="en" dir="ltr">This is the screen protector for the iPhone Ultra. You can see, the iPhone Ultra actually has an irregular screen with one side square and the other round. Oh my God, can you even handle that? pic.twitter.com/qpQHZHiqcD<a href="https://twitter.com/cantworkitout/status/2087111394038857844">August 11, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>The screen protectors also feature, somewhat unexpectedly, rounded corners on one side, hinting at an asymmetrical design when the device is closed. It's possible that the screen protector is covering the entire glass front, and Apple will round-off all four corners of the actual front screen. But if it doesn't, we could be looking at our first asymmetrical iPhone screen. Which, let's be honest, doesn't sound very Steve Jobs.</p><p>The question of how to design the front screen of a foldable seems to have troubled a few phone makers in the past, since it's impossible for a folding phone to feature a rounded edge on the hinged side. Samsung has lately settled for squared edges with its Galaxy phones, which at least allows for a sense of symmetry and cohesion. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1600px;"><p class="vanilla-image-block" style="padding-top:54.00%;"><img id="RSG6kMfanM72LWYE5Q3u8o" name="H8_Color_Selection_Pistachio_PC" alt="Samsung Galaxy Fold 8" src="https://cdn.mos.cms.futurecdn.net/RSG6kMfanM72LWYE5Q3u8o.jpg" mos="" align="middle" fullscreen="" width="1600" height="864" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Samsung's boxy screens result in much more symmetry </span><span class="credit" itemprop="copyrightHolder">(Image credit: Samsung)</span></figcaption></figure><p>We don't have long to wait to find out what will be entering the fold in September. That said, if it's the standard iPhone 18 you're waiting for, we have <a href="https://www.creativebloq.com/design/product-design/apples-iphone-18-line-up-is-looking-like-a-radical-departure-in-more-ways-than-one">bad news for you</a>.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.creativebloq.com/design/product-design/apples-iphone-ultra-design-keeps-getting-weirder</link>
                                                                            <description>
                            <![CDATA[ From the camera cutout to the screen shape, this could be one unusual iPhone. ]]>
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                                                                        <pubDate>Tue, 18 Aug 2026 05:00:00 +0000</pubDate>                                                                                                                                <updated>Tue, 18 Aug 2026 06:51:29 +0000</updated>
                                                                                                                                            <category><![CDATA[Product Design]]></category>
                                                    <category><![CDATA[Design]]></category>
                                                                                                                    <dc:creator><![CDATA[ Daniel John ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/YskA3seg76tnjozEnUK5yf.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Daniel John is Design Editor at Creative Bloq. He reports on the worlds of design, branding and lifestyle tech, and has covered several industry events including Milan Design Week, OFFF Barcelona and Adobe Max in Los Angeles. He has interviewed leaders and designers at brands including Apple, Microsoft and Adobe. Daniel&#039;s debut book of short stories and poems was published in 2018, and his comedy newsletter is a &lt;a href=&quot;https://danielpiper.substack.com/&quot; target=&quot;_blank&quot;&gt;Substack Bestseller&lt;/a&gt;. &lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[iPhone Ultra render]]></media:description>                                                            <media:text><![CDATA[iPhone Ultra render]]></media:text>
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                                                            <title><![CDATA[ Why are we still treating Canva like a dirty little secret? ]]></title>
                                                                                                <dc:content><![CDATA[ <p>At the start of summer, I attended a friend's party and took to schmoozing with mutuals I hadn't seen since my school days. Amidst the bubbling conversation, I caught up with an old pal who had just taken a job in marketing. "Don't hate me," he said, "... but I use Canva."</p><p>Instantly, I was taken aback by his shame for the <a href="https://www.creativebloq.com/graphic-design/free-graphic-design-software-8134039">graphic design software</a> – hey, it doesn't have the sexiest rep, but it does the job. With Canva's recent Affinity acquisition and a slew of user-friendly innovations, it's surfaced as a real contender against industry favourites like Adobe and Figma, which begs the question: why are we still embarrassed to use Canva? </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="YPHuSj97ymV8p6pjS2n4wU" name="Home.1" alt="Canva's new "Chronically Online" language mode" src="https://cdn.mos.cms.futurecdn.net/YPHuSj97ymV8p6pjS2n4wU.png" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Canva)</span></figcaption></figure><h2 id="humble-beginnings">Humble beginnings</h2><p>When Canva first emerged on the design scene, it had a reputation for being a little... juvenile, to put it lightly. The platform was mostly resigned to amateur creatives who wanted to create a quick templated invite or poster, and was certainly not favoured among industry vets who valued the craft and skill they'd honed with traditional software like Photoshop. </p><p>In the design sphere, Canva was a joke. No serious designer would be caught dead subjecting themselves to its accessible tools and friendly UX. Canva felt easy, almost sleazy compared to the refinement of Adobe and the likes. Its cut-and-paste templated models often led to design that felt generic and bland – the antithesis of professional craft. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="rGq8vH5Ubznpog5Ku8mwh3" name="Canva_BoldRebrand.jpg" alt="Canva design trends 2024" src="https://cdn.mos.cms.futurecdn.net/rGq8vH5Ubznpog5Ku8mwh3.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Canva)</span></figcaption></figure><h2 id="the-design-shift">The design shift</h2><p>As the social media age began to usurp print design and traditional editorial, jobs soon became more demanding. Employers were hungry for multiskilled creatives who could balance copy, design and strategy in one, all with speedy proficiency. And there was Canva, standing in the shadows like a sleazy temptress. </p><p>The aforementioned Affinity acquisition added more fuel to the fire, finally positioning Canva as a legitimate challenger for the big dogs that had ruled the design world, but its user-friendly past still held it back. Originally, the platform played coy, telling Creative Bloq back in 2023, "We certainly don't see Canva as a straight-up replacement for tools like Figma or Adobe, but pros' projects can be scaled through Canva. What we are great at is being the place where assets are created." </p><iframe src="https://content.jwplatform.com/players/HHgcbYjf.html" id="HHgcbYjf" title="Canva Wild Design" width="1920" height="1080" frameborder="0" scrolling="auto" allowfullscreen></iframe><h2 id="the-professional-era">The 'professional' era</h2><p>In 2026, Canva is going all in, guns blazing, with its new acquisition of motion design software Calvary. Growing its self-proclaimed "professional creative ecosystem", Canva has honed in on its toughest audience of seasoned industry vets – it finally felt like <a href="https://www.creativebloq.com/design/canva-isnt-a-joke-anymore">Canva wasn't a joke anymore.</a>. A <a href="https://onelittleweb.com/data-studies/top-ai-tools/" target="_blank">study</a> conducted between May 2025 and April 2026 found that Canva attracted 144.5 billion web visits, proving the platform is performing exponentially well, but some creatives are still unconvinced.</p><p>In part, <a href="https://www.creativebloq.com/design/design-software/canva-ai-2-0-can-create-an-entire-brand-campaign-from-a-text-prompt">Canva's embrace of AI tools </a>is likely to blame, but with Adobe also throwing its hat in the artificial intelligence ring, even industry favourites aren't without sin. For years, the term "that looks like it was made in Canva" has been an insult, and until the platform can distance itself from its amateur beginnings, I believe it will always struggle to convert the entire design industry. </p><div class="instagram-embed"><blockquote class="instagram-media"  data-instgrm-version="6" style="width:99.375%; width:-webkit-calc(100% - 2px); width:calc(100% - 2px);"><p><a href="https://www.instagram.com/p/DVOJXNGjLX6/" target="_blank">A post shared by Gemma Clair Collins © (@gemmacollins)</a></p><p>A photo posted by  on </p></blockquote></div><p>On a heated r/graphic_design <a href="https://www.reddit.com/r/graphic_design/comments/1vbcmru/canva_vs_photoshop_am_i_the_old_dog_who_doesnt/">Reddit thread</a>, one user wrote, "Canva is for enthusiastic design amateurs, perhaps working in marketing, that think they don't need a real designer. The kind of people who incorrectly believe design is 'subjective'. This is why the percentage of sh***y design out there in the world is ever increasing." </p><p>Another added, "Canva is a dumbed-down program made for people who aren't designers to limp their way through making stuff. I've been forced to use it, and even with experience, it's incredibly frustrating how limited and blunt it is. There is no way to compare a Ferrari (Photoshop) to a golf cart."</p><p>In one breath, Canva is claiming it's turning over a new 'professional' leaf, while on another it's adding a cringy <a href="https://www.creativebloq.com/design/is-canvas-cringey-gen-z-mode-secretly-genius">Gen Z mode</a> and collabbing with <a href="https://www.canva.com/newsroom/news/gemma-collins/" target="_blank">Gemma Collins</a>. Until it can pick a side and either double down or shed its bright, user-friendly image, the Canva brand will always be stuck in a limbo that makes people at house parties embarrassed to confess, "I used Canva."</p> ]]></dc:content>
                                                                                                                                            <link>https://www.creativebloq.com/design/design-software/why-are-we-still-treating-canva-like-a-dirty-little-secret</link>
                                                                            <description>
                            <![CDATA[ The brand is stuck in limbo, and something needs to change. ]]>
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                                                                        <pubDate>Mon, 17 Aug 2026 16:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Design Software]]></category>
                                                    <category><![CDATA[Design]]></category>
                                                                                                                    <dc:creator><![CDATA[ Natalie Fear ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/ieMCBUvEp9jucaWRxi3QGg.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Canva]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Canva]]></media:description>                                                            <media:text><![CDATA[Canva]]></media:text>
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                                                            <title><![CDATA[ Dear Disney, please keep Bluey's animation the way it is ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Bluey has been a central part of my family life ever since it arrived on Disney+, providing a rare moment of calm amid today's increasingly action-packed children's shows. The messaging is gentle, the relationships are meaningful, and the animation is simple yet vibrant – without a whisper of the fast cuts and high tension that send (my) kids into an agitated trance (I'm looking at you, Paw Patrol).</p><p>So when<em> </em>Bluey: The Movie<em> </em>was announced at D23 over the weekend, I wasn't the only one disappointed by the revised animation style. The gorgeous original 2D animation has been replaced by CGI, and I just don't understand why.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/I0YWGgZBiYc" allowfullscreen></iframe></div></div><p>Turning a beloved show from 2D to 3D alters not just the feel of the animation, but the look of the characters themselves; Bluey and Bingo don't quite look like themselves in the trailer. It also shifts the feel of the world they live in, so delightfully simple and in which dimensions are frequently played to highlight the perspective of the children (the endless corridors and ever-changing house size, for example).</p><p>I fail to see what's gained by a shift that has blighted so many of our favourite '90s shows, from Thomas the Tank Engine to Rugrats. From an artistic point of view, it feels as though the beauty of 2D animation has been forgotten in favour of 3D wherever possible, stripping away one of the last bastions of visual simplicity I was so eager to see on the big screen.</p><div class="instagram-embed"><blockquote class="instagram-media"  data-instgrm-version="6" style="width:99.375%; width:-webkit-calc(100% - 2px); width:calc(100% - 2px);"><p><a href="https://www.instagram.com/p/DcC5SO7uQKh/" target="_blank">A post shared by Walt Disney Studios (@disneystudios)</a></p><p>A photo posted by  on </p></blockquote></div><p>Other voices across the internet agree, mostly from disappointed parents – you can read the comments in the above Instagram post, but this one sums it up: "Reasons for Bluey's success: Soft colors / slow-paced scenes / low stimulation / not 3D. The movie trailer: Vibrant colors / fast-paced scenes / high stimulation / 3D."</p><p>More specifically is disappointment expressed by accounts focused on neurodivergence, which rightly point out that Bluey's original style is one of the few that won't overstimulate children with sensory differences. </p><p>I recently discussed how much <a href="https://www.creativebloq.com/art/animation/new-warner-bros-animation-logo-reveal-is-the-perfect-antidote-to-cgi-saturation">I loved seeing Lady and The Tramp</a> at the cinema for its anniversary release. My children were captivated by the slow pace and vibrant art, so I really hope Bluey retains some of its original feel even with the CGI alterations. </p><p>What do you think of the teased style for Bluey? Would you like to see more 2D animation on the big screen? Let us know in the comments.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.creativebloq.com/art/animation/dear-disney-please-change-bluey-back-to-normal</link>
                                                                            <description>
                            <![CDATA[ Cinema doesn't have to equal 3D. ]]>
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                                                                        <pubDate>Mon, 17 Aug 2026 13:48:23 +0000</pubDate>                                                                                                                                <updated>Mon, 17 Aug 2026 14:39:25 +0000</updated>
                                                                                                                                            <category><![CDATA[Animation]]></category>
                                                    <category><![CDATA[Art]]></category>
                                                                                                                    <dc:creator><![CDATA[ Georgia Coggan ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/HcjR8BkM5JsXASkz5GzUV8.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[BBC]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Bluey - animated character on a blue background]]></media:description>                                                            <media:text><![CDATA[Bluey - animated character on a blue background]]></media:text>
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                                                            <title><![CDATA[ Instagram's new brand identity is more than just a wordmark ]]></title>
                                                                                                <dc:content><![CDATA[ <p>When Instagram head Adam Mosseri took to the platform to reveal a new wordmark late last week, the response was somewhat predictable. Social media users quickly looked for flaws in the design, questioning its legibility. And other brands jumped on the bandwagon, <a href="https://www.creativebloq.com/design/logos-icons/other-brands-are-throwing-shade-at-the-new-instagram-logo">poking fun at the new look</a>.</p><p>It's no secret that the internet is <a href="https://www.creativebloq.com/design/branding/its-time-to-stop-judging-rebrands-so-quickly">quick to judge rebrands</a>. The amount of users who actually take the time to read a brand or design studio's case study is probably infinitesimal. But Meta's own introduction to the new look does at least go some way to rationalise it. </p><div class="instagram-embed"><blockquote class="instagram-media"  data-instgrm-version="6" style="width:99.375%; width:-webkit-calc(100% - 2px); width:calc(100% - 2px);"><p><a href="https://www.instagram.com/p/Db_o8SOSXi6/" target="_blank">A post shared by Instagram’s @design (@design)</a></p><p>A photo posted by  on </p></blockquote></div><p>"The team explored hundreds of directions: from all-caps, to camera concepts, to literal handwriting," Meta <a href="https://www.meta.com/design-at-meta/blog/the-new-instagram-brand-identity/" target="_blank">says</a>. We kept coming back to what’s always been special about Instagram: the magic of crafted script. It modernizes the brand while keeping that warmth; our hope is that it feels personal, confident and unique."</p><p>And the contentious wordmark is, of course, part of a much wider brand system. <a href="https://www.creativebloq.com/design/branding/did-coca-cola-need-to-rebrand-design-experts-weigh-in-on-the-new-look">Like Coca-Cola,</a> Instagram is leaning further on its own typography, with two new typrfaces; a new <a href="https://www.creativebloq.com/typography/best-handwriting-fonts-12121527">handwriting font</a> called Instagram Pen, and a (presumably monospaced) font called Instagram Mono.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:900px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="QYaHQhLTRob8ZB38xetGAa" name="Instagram logo change" alt="Instagram logo wordmark" src="https://cdn.mos.cms.futurecdn.net/QYaHQhLTRob8ZB38xetGAa.jpg" mos="" align="middle" fullscreen="" width="900" height="900" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">The new identity is more than just a new wordmark </span><span class="credit" itemprop="copyrightHolder">(Image credit: Instagram)</span></figcaption></figure><p>“The refreshed brand system puts our community’s creativity and self-expression front and center. It’s designed to spark courageous action and give people the confidence to create and show up as themselves, freely and fully,” said May Hartono, Director of Brand Design at Meta.</p><p>Instagram says the new brand identity will continue to roll out through 2026 and beyond, and is designed to "flex and grow" with Instagram.</p><p>It's no surprise that Instagram's new wordmark has attracted kneejerk reactions. But given the <a href="https://www.creativebloq.com/design/branding/rebrand-revisited-instagrams-controversial-2016-redesign">enduring success</a> of Instagram's (initially controversial) 2016 rebrand, the proof will be in how long the new look manages to stick around.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.creativebloq.com/design/branding/instagrams-new-brand-identity-is-more-than-just-a-wordmark</link>
                                                                            <description>
                            <![CDATA[ The platform's new look is designed to "flex and grow". ]]>
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                                                                        <pubDate>Mon, 17 Aug 2026 12:24:24 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Branding]]></category>
                                                    <category><![CDATA[Design]]></category>
                                                    <category><![CDATA[Graphic Design]]></category>
                                                                                                                    <dc:creator><![CDATA[ Daniel John ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/YskA3seg76tnjozEnUK5yf.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Daniel John is Design Editor at Creative Bloq. He reports on the worlds of design, branding and lifestyle tech, and has covered several industry events including Milan Design Week, OFFF Barcelona and Adobe Max in Los Angeles. He has interviewed leaders and designers at brands including Apple, Microsoft and Adobe. Daniel&#039;s debut book of short stories and poems was published in 2018, and his comedy newsletter is a &lt;a href=&quot;https://danielpiper.substack.com/&quot; target=&quot;_blank&quot;&gt;Substack Bestseller&lt;/a&gt;. &lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Meta]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Instagram]]></media:description>                                                            <media:text><![CDATA[Instagram]]></media:text>
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                                                            <title><![CDATA[ While you were angry at Instagram, Jif quietly debuted a perfect new logo ]]></title>
                                                                                                <dc:content><![CDATA[ <p>You'd be excused for not noticing that peanut butter brand Jif has a brand new look. With its subtle tweakments and the obvious eclipsing thanks to <a href="https://www.creativebloq.com/design/branding/instagram-redesigned-its-logo-for-the-worst-possible-reason">Instagram's controversial new logo</a>, it's safe to say Jif's new look has flown under the radar – and that might be a blessing. </p><p>Recently, <a href="https://www.creativebloq.com/features/controversial-rebrands-2020">rebrands</a> have started feeling like witch trials; too subtle and you're lambasted for playing it safe, too much and congratulations, you've become the next victim of social media critics. In a rebrand world of major changes and audacious design, perhaps Jif's concise refinements are the key to surviving the rise in branding backlash, at the expense of attention. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1024px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="RvDfJkEG2QFD4fEV3XDsRi" name="i-jif-rebrand-2026" alt="Jif peanut butter jars with new logo" src="https://cdn.mos.cms.futurecdn.net/RvDfJkEG2QFD4fEV3XDsRi.webp" mos="" align="middle" fullscreen="" width="1024" height="576" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Jif)</span></figcaption></figure><p>Jif's new logo is essentially a refined makeover, removing the old design's drop shadow border and reintroducing its iconic tri-colour banner. It's a cleaner, more contemporary look that is equal parts effective and slightly unremarkable, but if it ain't broke, don't fix it. </p><p>As the first major refresh in 30 years, naturally there was temptation to go big and debut a grand reinvention, but Jif stuck to its brand. Shaped by consumer continuity, the new look is refined, modern and fresh without losing sight of its core identity. So why does nobody want to talk about it? </p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OLq7bX"></div>                            </div>                            <script src="https://kwizly.com/embed/OLq7bX.js" async></script><p>The truth is, the internet is hungry for rebrands that push the boat out – ones where purists can say the brand has lost its soul, and design snobs can claim it's trying too hard. While grand reinvention is far more exciting, <a href="https://www.creativebloq.com/design/branding/why-the-best-rebrands-arent-the-most-radical">the best rebrands aren't the most radical</a>; they're the ones that build on a brand's existing legacy.</p><p>Compared to the scathing backlash against the I<a href="https://www.creativebloq.com/design/logos-icons/other-brands-are-throwing-shade-at-the-new-instagram-logo">nstagram rebrand</a>, Jif's humble glow-up is too functional to gain social media traction. The online discourse around branding only seems to ignite when there's something to hate, and Jif's 'safe' approach might just have saved it from public execution. Nowadays, when brands look to revamp, they first have to ask themselves – do we want function, or attention? </p> ]]></dc:content>
                                                                                                                                            <link>https://www.creativebloq.com/design/branding/while-you-were-angry-at-instagram-jif-quietly-debuted-a-perfect-new-logo</link>
                                                                            <description>
                            <![CDATA[ It’s a subtle tweak that does exactly what was needed. ]]>
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                                                                        <pubDate>Mon, 17 Aug 2026 12:00:02 +0000</pubDate>                                                                                                                                <updated>Mon, 17 Aug 2026 12:00:49 +0000</updated>
                                                                                                                                            <category><![CDATA[Branding]]></category>
                                                    <category><![CDATA[Design]]></category>
                                                    <category><![CDATA[Graphic Design]]></category>
                                                                                                                    <dc:creator><![CDATA[ Natalie Fear ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/ieMCBUvEp9jucaWRxi3QGg.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Jif]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Jif jars with new logo]]></media:description>                                                            <media:text><![CDATA[Jif jars with new logo]]></media:text>
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                                                            <title><![CDATA[ Is there a world where a £4,500 vibrating chair makes sense? ]]></title>
                                                                                                <dc:content><![CDATA[ <p>For all the talk in the creative industry of balance, wellness and mental health, most of the time we're all running on coffee-fuelled nervous energy. Deadlines all come at once. Feedback demands a complete rethink of a project, when you least expect it. Client meetings get fraught and overrun... any of this sound familiar?</p><p>For this reason, across my 30-year career, I've always jumped at the chance to try new gadgets, techniques and philosophies that might help me to relax. Many have done absolutely nothing for me. A few have taken the edge off. But even fewer have actually helped my overactive brain to actually relax. </p><p>The <a href="https://neurosonictech.com/products/serene" target="_blank">Neurosonic Serene</a> is one of the rare few to do the latter. It's a reclining chair from a Finnish wellbeing technology company that runs low-frequency vibrations of between 20 to 100 hertz. This small amount of vibration is nowhere near the dramatic effect you get from those coin-operated massage chairs you find in airports. But it's enough, the thinking goes, to gently prod your nervous system into a calm and relaxing state.</p><p>Now, this is not about ergonomics – if you want the <a href="https://www.creativebloq.com/buying-guides/best-office-chair-for-back-pain">best office chairs to ease you back pain</a>, we've got a fully-reviewed list for that. But this is still very much in the world of self care. Neurosonic were kind enough to let me use one for a couple of months, and to cut to the chase, I can report that it very much worked for me. </p><h2 id="what-s-it-like">What's it like?</h2><p>The Serene looks like a cross between the kind of reclining chair you might see in a therapist's office and a first-class seat on plane. It's essentially a moulded shell in soft fabric, with a leg rest, backrest and neck support that you can adjust using a simple control panel in the right-hand arm rest. Eight transducers inside the frame deliver the vibration.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:75.00%;"><img id="uu4kjg7V3Jsi75Ebmk2Kub" name="IMG_20260816_095521_745(1).jpg" alt="Three-quarter angled view of the upright grey fabric Neurosonic Serene recliner in a living room, flanked by two dark leather sofas." src="https://cdn.mos.cms.futurecdn.net/uu4kjg7V3Jsi75Ebmk2Kub.jpg" mos="" align="middle" fullscreen="" width="1920" height="1440" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">The Neurosonic Serene with the back rest in upright position </span><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>It's not really possible to sit up straight in it, although at minimum recline it is possible for me to do some work on my laptop. It should not, though, be seen as a replacement for your day-to-day <a href="https://www.creativebloq.com/buying-guides/best-office-chair-for-back-pain">office chair</a>: this is strictly aimed at R&R.</p><p>Using the included app, which you can either download to your phone or use on the supplied tablet, you choose from four programme types, titled Relaxation, Recovery, Activation and Power Nap, each targeting either the parasympathetic system for calm or the sympathetic system for an energy lift.</p><p>I began on Relaxation and found the vibration to be subtler than expected: it's more a low hum moving through the legs and gradually up the body than anything overtly mechanical. In fact, when I first switched it on, I wasn't certain if it was actually working. </p><p>Once you make peace with the subtlety, though, you start to appreciate its effects. And in my case, the main benefit was that it let me switch my mind off; far more than just sitting in a static chair would be. Was that effect physical, psychological or a mixture of both? Honestly, I couldn't tell you, but in a sense, who cares? The important thing is that it works; for me, at least. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:75.00%;"><img id="RWqecHeQ7ZsyVaSWmwAVuD" name="IMG_20260816_101500_375.jpg" alt="Close-up side view of the reclined chair showing the backlit touch panel built into the armrest." src="https://cdn.mos.cms.futurecdn.net/RWqecHeQ7ZsyVaSWmwAVuD.jpg" mos="" align="middle" fullscreen="" width="1920" height="1440" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">The control panel on the side allows you to adjust the back and leg rest </span><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>Recovery, meanwhile, is when you've just come off a run, a gym session, or a long day on your feet at a festival: it focus is on getting blood moving through tired muscles. Then there's Activation, which ramps the body up rather than winding it down. After ten minutes on this setting I felt properly awake, rather than jittery (which is typically what I feel after a strong coffee).</p><p>Power Nap is the setting I've ended up using most, though, mainly because it fits into my working day so well. It runs for just ten minutes and I've found it a handy way of resetting during that mid-afternoon slump. Again, whether it's physical or psychological I couldn't say, but it definitely works for me.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:75.00%;"><img id="HSUadqvYBsuKzneJ4QheJN" name="IMG_20260816_101535_708.jpg" alt="Overhead close-up of the chair's headrest and armrests, showing the texture of the bouclé-style fabric." src="https://cdn.mos.cms.futurecdn.net/HSUadqvYBsuKzneJ4QheJN.jpg" mos="" align="middle" fullscreen="" width="1920" height="1440" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>What I like most about Neurosonic, by the way, is the honesty of their pitch. They aren't promising miracles or medical breakthroughs. The people I spoke to agreed that a lot of the effect comes simply from to giving your body permission to stop; something most of us creatives are terrible at doing.</p><h2 id="an-investment-in-wellness">An investment in wellness</h2><p>Now, the drawback. The Neurosonic Serene sells at £4,490 / €4,990, which is not an amount many individual creatives can lay their hands on. That price is unlikely to come down, either, because these are a well-built, sophisticated products that are in no way cheap to make.</p><p>If you're a studio head, though, you might be making a different calculation. Creative agencies are only as good as their people, and many already spend heavily on getting talented creatives through the door and keeping them there. So in that light, the Neurosonic Serene starts to make a lot of sense.</p><p>The argument for investing in your staff's wellness, even in challenging economic times, is straightforward. A designer who's slept properly and isn't running on Red Bull and adrenaline will create better work than one who's exhausted. They'll probably take fewer sick days and be nicer to work with too.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2048px;"><p class="vanilla-image-block" style="padding-top:66.65%;"><img id="bmpHqDwee5HQwEM84CHb6n" name="Neurosonic Serene_off white_3jpg.jpeg" alt="Studio product shot of a man fully reclined in the off-white Neurosonic Serene chair with his eyes closed, one hand resting on the armrest control panel." src="https://cdn.mos.cms.futurecdn.net/bmpHqDwee5HQwEM84CHb6n.jpg" mos="" align="middle" fullscreen="" width="2048" height="1365" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">The Neurosonic Serene when fully reclined </span><span class="credit" itemprop="copyrightHolder">(Image credit: Neurosonic)</span></figcaption></figure><p>At a guess, I'd reckon one chair in a studio's breakout space, available to a team of 15-20 for a ten-minute reset between briefs, would be a relatively affordable way to turn workplace heath around and boost team bonding. In that light, it starts to feel less like a frivolous luxury and more like a sensible investment in your organisation's future. </p><p>If all this has piqued your interest, Neurosonic runs in-person demos and has been placing chairs in hospitality and corporate settings so people can try before they buy, including at the Six Senses London members' club. So it might be worth <a href="https://neurosonictech.com/pages/try-neurosonic"><u>getting in touch</u></a> and seeing what they can do for you.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.creativebloq.com/tech/chairs-desks/is-there-a-world-where-a-gbp4-500-vibrating-chair-makes-sense</link>
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                            <![CDATA[ I was vibrated into near-sleep by this Finnish wellness chair ]]>
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                                                                        <pubDate>Mon, 17 Aug 2026 10:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Chairs &amp; Desks]]></category>
                                                    <category><![CDATA[Tech]]></category>
                                                    <category><![CDATA[Peripherals]]></category>
                                                                                                <author><![CDATA[ journo.tommay@gmail.com (Tom May) ]]></author>                    <dc:creator><![CDATA[ Tom May ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/dT9Sds28YazWSnthFky3dW.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Future]]></media:credit>
                                                                                                                                                                        <media:description><![CDATA[The Neurosonic Serene with the back rest reclined]]></media:description>                                                            <media:text><![CDATA[Side view of the recliner fully reclined into its flat position, with its black swivel base visible on the wooden floor.]]></media:text>
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                                                            <title><![CDATA[ How Planet Coaster 2’s artists made Hollywood work as a theme park ]]></title>
                                                                                                <dc:content><![CDATA[ <p>The<a href="https://www.creativebloq.com/inspiration/15-influential-art-and-design-movements-you-should-know/2"> Art Deco</a> curves, giant searchlights and teasing film sets that represent the golden age of cinema feel tailor-made for Planet Coaster 2. The new Silver Screen Pack brings seven new rides, over 650 scenery items and more than 100 animatronics to Planet Coaster 2, giving players the tools to build their own version of that Hollywood heyday, from an old-school Art Deco cinema and glamorous studio backlots to cowboy and cops-and-robbers sets, a green-screen boat set and a slot car track ride.</p><p>Of course, getting that look right takes more than remodelling an in-game asset with sleek geometric shapes and calling it done. The <a href="https://www.creativebloq.com/career/what-concept-art-11121155">concept art team</a> had to figure out what makes an Art Deco building read instantly, how to take real-world references and squash them into Planet Coaster’s chunky, playful style, and how to make a collection of assets that work together without leaving players feeling like they’re just assembling someone else’s <a href="https://www.creativebloq.com/advice/theme-park-design-the-art-of-attractions">theme park design</a>.</p><p>Here, Principal Concept Artist Jack Griffin and Senior Concept Artist Bryan van der Linden reveal what it took to create Silver Screen for Planet Coaster 2, and how they found the right <a href="https://www.creativebloq.com/design/how-develop-visual-language-3143194">visual language</a> to design the expansion’s new rides and characters, and the terrifying joy of handing your work over to players and seeing what they do with it.</p><p><a href="https://www.planetcoaster.com/dlc/silver-screen-pack" target="_blank"><em>Planet Coaster 2: Silver Screen</em></a><em> launches August 19, 2026, for $14.99 / £11.99. Planet Coaster 2 is required to play and is available on PC, PlayStation 5, and Xbox Series X|S for a suggested retail price of $49.99 / £39.99.  </em></p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="DBoshtzMonaNtFFQh4qCac" name="18_Coaster2_DLC5_Announce_Screenshots_Shot04_Ground_Control_3840x2160_watermark" alt="Screens from a roller coaster building game" src="https://cdn.mos.cms.futurecdn.net/DBoshtzMonaNtFFQh4qCac.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Frontier Developments)</span></figcaption></figure><section class="article__schema-question"><h3>Creative Bloq: When you’re given a theme like vintage cinema, where do you start visually? What are the first things you’re looking for in the reference material?</h3><article class="article__schema-answer"><p><strong>Jack Griffin:</strong> We're often trying to find exactly the right few images and words that sum up what we're after. Being very clear early on about what we want from the pack and, just as importantly, what we don't want is key. Setting these boundaries gives us a good space to explore the theme well and provides the team with a clear vision of what we're aiming for. </p><p>Defining what era we wanted to represent in our pack was key; it's the golden age of cinema, large searchlights in the sky, flashbulb paparazzi, movie star glamour, red carpets and premieres were all key. Once we understood the era, this informed the architecture, and then we broke it down from there. </p><p>Art Deco is a great style that encapsulates the era's glamour, so we went ahead and created large overviews with this style in mind and broke the buildings into components once we were confident in the broad direction.</p></article></section><p><strong>Bryan van der Linden:</strong> Generally, as we do with most themes and depending on how clear the initial direction is, we start by tackling the larger visual aspects of a theme. This usually means things like the architecture or very recognisable elements of a style. Then, while exploring, we note any interesting ideas or references we find that could make for fun additions to the theme. </p><p>As for Vintage Cinema in particular, real-world references like movie studios and film sets came to mind, as well as classic buildings and golden-age cinema elements. Anything that would help set a theme apart is useful.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:5562px;"><p class="vanilla-image-block" style="padding-top:36.82%;"><img id="txjLLiuSjGSdo3XyeJoN3a" name="Silver Screen Overview Banner" alt="Concept art for an art deco game" src="https://cdn.mos.cms.futurecdn.net/txjLLiuSjGSdo3XyeJoN3a.png" mos="" align="middle" fullscreen="" width="5562" height="2048" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Frontier Developments)</span></figcaption></figure><section class="article__schema-question"><h3>CB: How do you turn something as broad as “the golden age of cinema” into a visual language that artists across the team can consistently work with?</h3><article class="article__schema-answer"><p><strong>JG:</strong> Thankfully, we have an existing real-world art style to take inspiration from. It's often about finding ideas that recur in an architectural style. For Gothic, it would be pointed arches, and for our Art Deco theme, it was tiering. </p><p>Art Deco is often stepped, so you will find the tops of walls not just ending at a 90-degree angle but stepping away. As the surfaces are often flat, areas of transition like pillars, tops of pillars, bases of walls and tops of walls will have this stepping effect, adding pops of detail and interest. </p><p>Once you see it, you start to see it everywhere in Art Deco. Finding those simple rules to grab onto and for the rest of the team to understand helps the process. We also have the challenge of merging a real-world art style like Art Deco with our Planet art style, which is often slightly simplified and chunky.</p></article></section><p><strong>BL:</strong> We often go wide while exploring our options at first, and gradually narrow down our ideas until we get to a clearer visual direction, usually through picking out bits we like, shapes that strike our fancy or when we have a particular idea.  </p><p>A good example would be that we knew we wanted to include an old-school Art Deco cinema, something we would need certain assets for if we wanted to build it. Generally speaking, we look for things we want to try to reproduce in our game, with a bit of Planet flair, and build from there.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4954px;"><p class="vanilla-image-block" style="padding-top:41.34%;"><img id="vETW6d3HV5UcaMjQeb7LkZ" name="Silver Screen Lights" alt="Concept art for an art deco game" src="https://cdn.mos.cms.futurecdn.net/vETW6d3HV5UcaMjQeb7LkZ.png" mos="" align="middle" fullscreen="" width="4954" height="2048" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Frontier Developments)</span></figcaption></figure><section class="article__schema-question"><h3>CB: Can you talk us through the journey of a typical piece of scenery or asset, from that first sketch or idea to the finished asset players see in Planet Coaster 2?</h3><article class="article__schema-answer"><p><strong>JG:</strong> The first sketch is often something that is loosely added to our overview image. A concept artist will create multiple images illustrating how the park could look with this theme. We’ll then tweak those images to get as close as possible to our vision, as this will guide us through the entire park.</p><p>Using that overview image, we then break down the buildings, decorative pieces, bins, benches, etc. into individual components. It’s good to fall back on this image to give yourself and the team confidence that these pieces, which may be basic in isolation, are actually very important when placed in the correct context.</p><p>We then work up an asset, let’s say our nice new slot car track ride, through multiple rounds of concept feedback. As it’s going to be modelled, we’ll often give orthographic views to the 3D artists to keep the process smooth. They’ll then model and texture it, with the asset also receiving a hitbox, lights and LODs. LODs reduce the level of detail displayed as you move further away, so you wouldn’t have a high-poly model showing all its detail when it’s just a spec on your screen.</p><p>From there, UI will give players control over things like lighting and flexi colour, while audio, rigging and animation, Design and Localisation will all have their own passes. There are many teams involved in the entire process and, depending on the asset, different teams will be needed. Production is the ones who make sure they all work together well.</p></article></section><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3072px;"><p class="vanilla-image-block" style="padding-top:86.49%;"><img id="XtWUUyMwgPgECwoEZQhgwZ" name="Silver Screen Ride Car" alt="Concept art for an art deco game" src="https://cdn.mos.cms.futurecdn.net/XtWUUyMwgPgECwoEZQhgwZ.png" mos="" align="middle" fullscreen="" width="3072" height="2657" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Frontier Developments)</span></figcaption></figure><section class="article__schema-question"><h3>CB: Planet Coaster has a very recognisable look. How do you make a new theme feel fresh while still making it immediately feel like it belongs in Planet Coaster 2?</h3><article class="article__schema-answer"><p><strong>JG: </strong>We’re lucky that Planet Coaster has such a strong aesthetic. It’s simplified, colourful and chunky in proportion. As it’s a rollercoaster game, we get to be a bit more out-there with our designs when needed. Theme parks are often doing really interesting and unusual things with their set dressing, which gives us a lot of space to have fun.</p><p>We keep it fresh by making each of our packs as distinct as possible. We’re very mindful of what we’ve done in the past and are always trying to avoid stepping on the toes of other packs. It’s actually great to have all these areas to avoid, as it helps you carve out a distinct look for what you do want to do. </p><p>Each pack will have its own unique pieces, but they will all fall under the banner of the Planet style. Sometimes we’ll sweat over whether a crack in a piece of wood is ‘Planet’ enough, or whether that chainlink fence post is thick enough. It may be correct to real-life scale, but we need to ‘chunkify’ it to make it Planet.</p></article></section><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3072px;"><p class="vanilla-image-block" style="padding-top:66.67%;"><img id="YAqxX2UykaMnh3H2nfKfeZ" name="Silver Screen Entertainer" alt="Concept art for an art deco game" src="https://cdn.mos.cms.futurecdn.net/YAqxX2UykaMnh3H2nfKfeZ.png" mos="" align="middle" fullscreen="" width="3072" height="2048" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Frontier Developments)</span></figcaption></figure><section class="article__schema-question"><h3>CB: How do you balance realism and exaggeration? </h3><article class="article__schema-answer"><p><strong>JG: </strong>There’s always a tricky balance between making assets realistic while still retaining the Planet style. A realistic rollercoaster may have lots of nuts and bolts, which looks very functional, but if we directly copied that into the game, it would look too busy compared to our other assets. We’ll often reduce the noise where there are lots of islands of detail by simplifying and reducing them.</p><p>When it comes to the fun and spectacle, thanks to real-world theme park designers, we can get away with a lot of ‘magic’. Turning Cornell Butterworth’s popcorn on its head into a light, or giving the illusion that a book is floating in Vesper’s hand from our Sorcery Pack by hiding a thin metal pole to suspend it. Everything we do, we want to be true to what could be done in the real world. Being true to life adds a lot of charm, and it’s also fun to think about.</p></article></section><p><strong>BL: </strong>Part of Planet Coaster already lends itself well to simplification and exaggeration, as players view it mostly from a bird’s-eye view. This means we need to make sure our props remain easy to read from a distance.</p><p>It’s also important that we approach a lot of this as a ‘theme park version’ of the real deal. We aren’t necessarily trying to make a real building, but something that would pass as a fun impression of an Art Deco building.</p><p>We also like to sneak little references into the décor and patterns. A few examples in the new Silver Screen Pack are film reel trims and stylised representations of coasters, the King and Queen.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4746px;"><p class="vanilla-image-block" style="padding-top:43.15%;"><img id="pDXr3jiRs2sDNMGYy9T9xZ" name="Silver Screen Water Tower" alt="Concept art for an art deco game" src="https://cdn.mos.cms.futurecdn.net/pDXr3jiRs2sDNMGYy9T9xZ.png" mos="" align="middle" fullscreen="" width="4746" height="2048" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Frontier Developments)</span></figcaption></figure><section class="article__schema-question"><h3>CB: The rides in this pack are built around very different cinematic fantasies, from superhero spectacle to classic studio backlots. How early does the storytelling come into the attraction design?</h3><article class="article__schema-answer"><p><strong>JG:</strong> There isn’t too much focus on defining a specific story for each ride, as we want to leave plenty of room for players to create their own. We’ve found that when a ride is too closely tied to one particular story or scenario, it can limit how players use it. We’re incredibly thankful to have such a dedicated and creative player base, and we love seeing how they add their own stories to each ride.</p><p>Just like with our parade floats, we’ve kept the rides and their themes open enough for players to take them in different directions. We’re always looking to encourage that creative freedom, and sometimes that means the art team stepping back and creating something that can become many different things depending on how a player chooses to use it.</p></article></section><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3578px;"><p class="vanilla-image-block" style="padding-top:57.24%;"><img id="WbWDYh9qcxUde8o9HFEP3a" name="Silver Screen Doors" alt="Concept art for an art deco game" src="https://cdn.mos.cms.futurecdn.net/WbWDYh9qcxUde8o9HFEP3a.png" mos="" align="middle" fullscreen="" width="3578" height="2048" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Frontier Developments)</span></figcaption></figure><section class="article__schema-question"><h3>CB: How do you design scenery and rides, so they work together as a complete cinematic experience rather than feeling like individual assets placed next to each other?</h3><article class="article__schema-answer"><p><strong>BL: </strong>Much of this comes down to designing things in context with one another. We’ll design doors and windows while sketching on top of a mock-up building, create sets of pieces together and break them down into separate parts afterwards, then try them out with existing assets and sketch over screenshots of the game to get a better idea of the final look.</p><p>We always keep in mind the broader picture of how our pieces interact with each other, so they look like a set rather than a group of individuals. We’ll often build with the pieces in-game to try them in context and make sure they all work well together as intended. This stage of constantly using the pieces as the player would is absolutely essential, and we’ve caught some pretty bad issues early because of it.</p><p>It’s always good for chefs to taste their food mid-cook!</p></article></section><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:5562px;"><p class="vanilla-image-block" style="padding-top:36.82%;"><img id="cThmLqwjfYMAgxTJeHfD7a" name="Silver Screen Food Cart" alt="Concept art for an art deco game" src="https://cdn.mos.cms.futurecdn.net/cThmLqwjfYMAgxTJeHfD7a.png" mos="" align="middle" fullscreen="" width="5562" height="2048" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Frontier Developments)</span></figcaption></figure><section class="article__schema-question"><h3>CB: There’s something really interesting about a movie backlot because it’s deliberately fake architecture pretending to be something else. Did that idea give you any particular opportunities as concept artists?</h3><article class="article__schema-answer"><p><strong>JG: </strong>We try not to do anything too bespoke, as this can force players in a particular direction. The best assets are ones which can be used in multiple scenarios while still retaining a lot of fun and charm.</p><p>We did make some fun film sets for the park, including cowboy sets and cops and robbers. We also have a boat set, with a green screen behind a wooden boat, as well as lots of other fun bits to add to the story.</p></article></section><p><strong>BL:</strong> The same holds true for much of a theme park! When you see fly-over footage of real theme parks, you’ll notice that it’s mostly facades for the guests and grey block buildings behind them for staff, so it wasn’t all that different from our usual approach. Just like how we love adding realism to our entertainers in how they operate and move, it’s great for us to add decorative facades to the guest-facing sides of buildings and keep it very simple at the back where staff go. This adds a lot of storytelling and realism, two things we’re always looking out for.</p><p>That being said, with it being a fake movie inside a game where you build a theme park, it does give us the opportunity to add some extra silly things and play up the more visually entertaining parts of movie sets.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ApdECCJUGnr6cSgPTGzCbc" name="23_Coaster2_DLC5_Announce_Screenshots_Shot05_CinemaRoom_Exterior_3840x2160_watermark" alt="Screens from a roller coaster building game" src="https://cdn.mos.cms.futurecdn.net/ApdECCJUGnr6cSgPTGzCbc.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Frontier Developments)</span></figcaption></figure><section class="article__schema-question"><h3>CB: What’s the piece of concept art or finished scenery from Silver Screen that you’re most proud of, and what makes it special to you?</h3><article class="article__schema-answer"><p><strong>JG: </strong>I absolutely love the slot car. It’s nailed the era we were going for exactly. It looks glamorous, and the Planet style is spot on. It has just the right level of squishiness we like to see in Planet Coaster 2.</p><p><strong>BL:</strong> That’s a really tricky question. I’m particularly happy with how a lot of the new architecture turned out, but those pieces are purposefully rather generic to make them easy to use.</p><p>If I had to pick one particular piece, I’d say I’m very happy with how our new entertainer, Cornell Butterworth, turned out.</p></article></section><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ptmEwRTSx9mNSuBSjNHnec" name="28_Coaster2_DLC5_Announce_Screenshots_Shot06_Big_Screen_Tour_3840x2160_watermark" alt="Screens from a roller coaster building game" src="https://cdn.mos.cms.futurecdn.net/ptmEwRTSx9mNSuBSjNHnec.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Frontier Developments)</span></figcaption></figure><section class="article__schema-question"><h3>CB: Can you talk us through the design thinking that went into Cornell Butterworth?</h3><article class="article__schema-answer"><p><strong>BL: </strong>For Cornell, we knew early on that we wanted some kind of movie director as our mascot, and we were asked to make the new mascot more abstract rather than some of our more human mascots from the last couple of packs.</p><p>This informed our initial batch of sketches, where we tried a wide range of different approaches. We explored making his body and head a camera, his face a clapperboard, giving him a little cart with an extending director’s chair, and tried a variety of different outfits before finally settling on his current look.</p><p>From there, we made a turnaround for the modellers, which also allowed us to solidify the design from multiple angles.</p></article></section><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Kw3PseEznVDmTAx7Xo6Mcc" name="3_Coaster2_DLC5_Announce_Screenshots_Shot01_Vector_NewGen_Flying_Coaster_3840x2160_watermark" alt="Screens from a roller coaster building game" src="https://cdn.mos.cms.futurecdn.net/Kw3PseEznVDmTAx7Xo6Mcc.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Frontier Developments)</span></figcaption></figure><section class="article__schema-question"><h3>CB: When you finally see players take these assets and build something completely different from what you imagined, what’s that like as an artist?</h3><article class="article__schema-answer"><p><strong>JG: </strong>It’s very rewarding to see. Honestly, one of the best parts of the job is seeing players pick up the pieces and rides we’ve been working so hard on for months and create unbelievable buildings and rides out of them.</p><p>We’re always looking at what players are making on YouTube and reading the comments there, as well as lurking on the Planet Coaster subreddit and seeing what people are up to and what they’re requesting. It’s genuinely great to see what the community makes, and there’s plenty more to come!</p></article></section><p><strong>BL: </strong>That’s actually one of the most rewarding and enjoyable parts of the whole experience for me. After all, what I want most is for players to enjoy the things we create and use them to build new things with their own creativity.</p><p>It also helps inform the next things we design, as I do look at what people are requesting and what they like to use while building. I’m regularly blown away by some of the massive projects I see on YouTube and the Planet Coaster subreddit.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.creativebloq.com/3d/video-game-design/how-planet-coaster-2s-artists-made-hollywood-work-as-a-theme-park</link>
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                            <![CDATA[ The new Silver Screen Pack celebrates Art Deco and the golden era of cinema. ]]>
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                                                                        <pubDate>Mon, 17 Aug 2026 09:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Video Game Design]]></category>
                                                    <category><![CDATA[3D]]></category>
                                                                                                                    <dc:creator><![CDATA[ Ian Dean ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/quozhVpr48BAH6CBd6saBg.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Ian Dean is Editor, Digital Arts &amp; 3D at Creative Bloq, and the former editor of many leading magazines. These titles included ImagineFX, 3D World and leading video game title Official PlayStation Magazine. In his early career he wrote for music and film magazines including Uncut and SFX. Ian launched Xbox magazine X360 and edited PlayStation World. For Creative Bloq, Ian combines his experiences to bring the latest news on AI, digital art and video game art and tech, and more to Creative Bloq, and in his spare time he doodles in Procreate, ArtRage, and Rebelle while finding time to play Xbox and PS5. He&#039;s also a keen Cricut user and laser cutter fan, and is currently crafting on Glowforge and xTools M1.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Frontier Developments]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[A red Art Deco era car]]></media:description>                                                            <media:text><![CDATA[A red Art Deco era car]]></media:text>
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                                                            <title><![CDATA[ Sony's answer to Hello Kitty is a kawaii character design for our times ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Sony has decided it has a problem. No, not the backlashes against its decision to <a href="https://www.creativebloq.com/entertainment/gaming/playstation-just-declared-the-death-of-physical-games-at-the-worst-time-for-brand-trust">scrap PlayStation discs</a> or to beam <a href="https://www.creativebloq.com/design/advertising/bmws-controversial-spider-man-advert-is-more-harmful-than-the-jaguar-rebrand">Spider-Man ads into BMWs</a>. Its problem is that it doesn't have a Hello Kitty.</p><p>The Japanese tech and entertainment conglomerate has realised that it has a "lack of characters", and it's throwing big money at solving the problem. The aim is to fill the hole with someone or something that's kawaii enough to rival the world's most famous whiskered girl (because remember, <a href="https://www.creativebloq.com/news/hello-kitty-is-not-a-cat">Hello Kitty is not a cat</a>. She's just an ordinary suburban London gal... with whiskers and cat ears). And it thinks it might have  found the answer.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="gVJMKvG3JRDysjEC7ssZnk" name="hk.jpg" alt="Hello Kitty" src="https://cdn.mos.cms.futurecdn.net/gVJMKvG3JRDysjEC7ssZnk.jpg" mos="" align="middle" fullscreen="" width="4000" height="2250" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Not a cat </span><span class="credit" itemprop="copyrightHolder">(Image credit: Sanrio)</span></figcaption></figure><p>Sony's predicament might be difficult to understand for any brand outside of Japan, where mascots are huge business. In gaming, Nintendo has Mario, Sega has Sonic,  Bandai Namco has Pac-Man and Digimon and The Pokémon Company has, well, Pokémon.</p><p>Beyond gaming, Hello Kitty's owner Sanrio has a whole roster of corporate pop culture icons including Kuromi, and Cinnamoroll. San-X is another character giant with Rilakkuma and Sumikko Gurashi, while the biggest grossing Japanese character of all is the ubiquitous Anpanman, a superhero with bean paste for a head.</p><p>Even regional authorities have mascots, called yuru-kyara. Kumamoto Prefecture's Kumamon has won over fans around the world. Sony has characters like Crash Bandicoot and Astrobot, but they haven't reached the level of recognition. They're also not very cute. Now it wants a piece of the action. </p><p>Behold. Nemu the Night Owl Bear.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1341px;"><p class="vanilla-image-block" style="padding-top:56.08%;"><img id="MLn2vGsZE9eZUcVfEJrQ55" name="bear" alt="Nemu the Night Owl Bear" src="https://cdn.mos.cms.futurecdn.net/MLn2vGsZE9eZUcVfEJrQ55.webp" mos="" align="middle" fullscreen="" width="1341" height="752" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Nemu the Night Owl Bear </span><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><p>According to the Japanese news site <a href="https://www.nikkei.com/article/DGXZQOUC217NH0R20C26A7000000/?n_cid=SNSTW001&n_tw=1786589122" target="_blank">Nikkei</a>, Sony's Creative Products (SCP) department has assigned a team to the mission of improving its ability to create unique characters and develop intellectual property for anime and movies. It's set a target of developing IPs that can generate sales of 10 billion yen by 2030. </p><p>Nemu the Night Owl Bear has been identified as one of the strongest candidates. Sony thinks he's the perfect character for our times, and it might be right. Tokyo-based creator Tsumupapa, who designed the character for Sony, describes Nemu as a sensitive but exhausted bear who's plagued by anxiety. </p><div class="instagram-embed"><blockquote class="instagram-media"  data-instgrm-version="6" style="width:99.375%; width:-webkit-calc(100% - 2px); width:calc(100% - 2px);"><p><a href="https://www.instagram.com/p/DN5hfoqj_4F/" target="_blank">A post shared by 夜ふかしくまのネムー。 (@yofukashikuma_nemu)</a></p><p>A photo posted by  on </p></blockquote></div><p>Nemu, whose best friend is a sheep, worries so much about the problems of the world that he can't sleep, which sounds just perfect. We're so used to characters with super powers, it's refreshing to have one with a weakness that makes a lot of sense right now.</p><p>The sleep-deprived bear has already racked up over 80,000 followers on Instagram. An SCP executive told Nikkei the “stress-filled society theme" was "resonating across borders,” noting a strong following in South Korea already.</p><div class="instagram-embed"><blockquote class="instagram-media"  data-instgrm-version="6" style="width:99.375%; width:-webkit-calc(100% - 2px); width:calc(100% - 2px);"><p><a href="https://www.instagram.com/p/DbVT1I9mWpD/" target="_blank">A post shared by 夜ふかしくまのネムー。 (@yofukashikuma_nemu)</a></p><p>A photo posted by  on </p></blockquote></div><p>Sony's aim to make Nemu as big as Hello Kitty might sound ambitious, but this is a company with massive reach across animation, film, music and games. It already makes movies with other people's IPs. It has a lot of avenues open even just within its own subsidiaries if it manages to develop a hit character of its own. A Nemu anime is apparently already being planned.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-WwqxaX"></div>                            </div>                            <script src="https://kwizly.com/embed/WwqxaX.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.creativebloq.com/art/character-design/sonys-answer-to-hello-kitty-is-a-kawaii-character-design-for-our-times</link>
                                                                            <description>
                            <![CDATA[ Behold, Nemu the Night Owl Bear. ]]>
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                                                                        <pubDate>Mon, 17 Aug 2026 08:00:00 +0000</pubDate>                                                                                                                                <updated>Mon, 17 Aug 2026 12:50:27 +0000</updated>
                                                                                                                                            <category><![CDATA[Character Design]]></category>
                                                    <category><![CDATA[Art]]></category>
                                                    <category><![CDATA[Digital Art]]></category>
                                                                                                <author><![CDATA[ joe.foley@futurenet.com (Joe Foley) ]]></author>                    <dc:creator><![CDATA[ Joe Foley ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hbsproUCeW5KrAmq2srjBY.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Sony / Sanrio]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Nemu the Night Owl Bear and Hello Kitty]]></media:description>                                                            <media:text><![CDATA[Nemu the Night Owl Bear and Hello Kitty]]></media:text>
                                <media:title type="plain"><![CDATA[Nemu the Night Owl Bear and Hello Kitty]]></media:title>
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                                                            <title><![CDATA[ If you're making the transition from 2D to 3D art, you need to understand pivots and centre points to prevent total chaos ]]></title>
                                                                                                <dc:content><![CDATA[ <p><em>This is a part of our series of features on the basics of 3D art and animation. Also see our pieces on </em><a href="https://www.creativebloq.com/3d/3d-software/the-smart-3d-art-workflow-means-using-multiple-apps-to-boost-creativity"><em>3D art workflows</em></a><em>, how to</em><a href="https://www.creativebloq.com/3d/how-to-smooth-or-harden-your-3d-models"><em> smooth or harden 3D models</em></a><em> and </em><a href="https://www.creativebloq.com/3d/what-is-a-3d-object-actually-made-of"><em>what a 3D object is made of</em></a><em>. If you need the tools to get started, see our guides to the </em><a href="https://www.creativebloq.com/features/best-3d-modelling-software"><em>best 3D modelling software</em></a><em> and the </em><a href="https://www.creativebloq.com/buying-guides/best-laptops-for-3d-modelling"><em>best laptops for 3D modelling</em></a><em>.</em></p><p>Nearly every 3D scene you’ll ever build sits inside a universe that expands in every direction, which is only bounded by the capabilities of your computer. If you’re an artist who uses 2D drawing applications, adding a third dimension to navigate can be difficult to get your head around. </p><p>The one constant is that every 3D scene does have a determined centre point, at which most 3D objects appear when first created. So why do some objects appear with their centre in the middle of the scene’s centre point? And yet others, such as a human figure, appear as if they are standing on the scene’s centre? </p><p>This is because every object within a 3D scene has its own ‘centre point’, and in the case of the human figure, this centre point just so happens to be at their feet. This has the potential to get confusing. When moving, rotating, or scaling an object, understanding where you want it in your 3D scene and where the centre of the scene is becomes critical – especially when animating, as the centre point of an object is used by the 3D software as its pivot point. </p><p>Thankfully, though, most 3D applications make it easy to move, scale, and rotate objects within a 3D scene and show where its pivot point is. That said, being aware they exist is a key factor in being a better 3D artist. </p><section class="howto-block">                    <h3>01. Where is the middle of my 3D scene? </h3>                    <figure>                            <p class="bordeaux-image-check">                                <img    src="https://cdn.mos.cms.futurecdn.net/HVwvSZFz2H5vG6rVJTXUGP.jpg"                                        alt="How to use centre points and pivots in 3D"                                        onerror="this.parentNode.replaceChild(window.missingImage(),this)"                                        data-pin-media="https://cdn.mos.cms.futurecdn.net/HVwvSZFz2H5vG6rVJTXUGP.jpg"                                        class="expandable van-old-layout-image">                            </p><div class="credit">(Image: © Mike Griggs)</div></figure>                    <p><p>Actually being aware that a 3D scene does have a middle is a surprising omission even professional 3D artists can make. </p><p>Most 3D applications, such as Blender, make it easy to show where the centre of the scene is with their default viewport – it’s the intersection of the red and green lines when opening a new scene.  </p></p>                </section><section class="howto-block">                    <h3>02. Moving, rotating, and scaling an object</h3>                    <figure>                            <p class="bordeaux-image-check">                                <img    src="https://cdn.mos.cms.futurecdn.net/z7SLP8Keh4Un2oRtLxkGFP.jpg"                                        alt="How to use centre points and pivots in 3D"                                        onerror="this.parentNode.replaceChild(window.missingImage(),this)"                                        data-pin-media="https://cdn.mos.cms.futurecdn.net/z7SLP8Keh4Un2oRtLxkGFP.jpg"                                        class="expandable van-old-layout-image">                            </p><div class="credit">(Image: © Mike Griggs)</div></figure>                    <p><p>Be mindful that each object has its own centre point, as can be seen in this ZBrush default figure with the gimbal tool activated. </p><p>Even though its feet are placed on the floor, its rotation point is actually around the crotch area. However, in another 3D application, this pivot point could be at the figure’s feet. </p></p>                </section><section class="howto-block">                    <h3>03. Moving an object’s pivot point</h3>                    <figure>                            <p class="bordeaux-image-check">                                <img    src="https://cdn.mos.cms.futurecdn.net/jv7jeVVkTW7N3QxsdAsyFP.jpg"                                        alt="How to use centre points and pivots in 3D"                                        onerror="this.parentNode.replaceChild(window.missingImage(),this)"                                        data-pin-media="https://cdn.mos.cms.futurecdn.net/jv7jeVVkTW7N3QxsdAsyFP.jpg"                                        class="expandable van-old-layout-image">                            </p><div class="credit">(Image: © Mike Griggs)</div></figure>                    <p><p>The good thing about pivot points is that they can be moved. In ZBrush, for example, pressing Alt (PC) or Option (Mac) on the gimbal allows the gimbal to be moved independently of the object, allowing full creative control for sculpting. </p><p>Alternatively, parenting an object to a null or group object can create an independent pivot point.</p></p>                </section>        <div class="featured_product_block featured_block_hero" data-id="f1c6ee3e-97f8-11f1-a300-f3e8f0551743">            <a href="https://www.amazon.com/HUION-13-3-inch-Full-Laminated-Anti-Sparkle-Pressure/dp/B0F13T9H31" data-model-name="Kamvas 13" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/YxWrAxU6Rb47ihUqPobpPL.jpg" alt="Huion Black Friday drawing tablet deals"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>HUION</div>                                        <div class="featured__title">Kamvas 13</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="f1c6eeac-97f8-11f1-b4df-131b350c9bed">            <a href="https://www.amazon.com/XP-PEN-Artist15-6-Pro-15-6-Full-Laminated/dp/B07M5X7MH1" data-model-name="Artist 15.6 Pro" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:133.33%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/KmXTX2mj3RMvCs3gUPnNTm.jpg" alt="drawing tablet product shot"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>XP-Pen</div>                                        <div class="featured__title">Artist 15.6 Pro</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="f1c6ef24-97f8-11f1-94f2-17c09bfe46a3">            <a href="https://www.amazon.com/10x6-25-Graphics-Battery-Free-Shortcut-Pressure/dp/B077P6BQP7" data-model-name="Updated Deco 01 V3" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:133.33%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/q5fWGuEL9wLm4GdMswwxRm.jpg" alt="drawing tablet product shot"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>XP-Pen</div>                                        <div class="featured__title">Updated Deco 01 V3</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="f1c6ef92-97f8-11f1-a138-3f6500a9762b">            <a href="https://www.amazon.com/Inspiroy-H640P-Graphics-Battery-Free-Sensitivity/dp/B075T6MTJX" data-model-name="Inspiroy H640p" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:133.33%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/zMahf7n8WzMHPQz9hX3eQm.jpg" alt="drawing tablet product shot"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>HUION</div>                                        <div class="featured__title">Inspiroy H640p</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div><p><em>This article originally appeared in ImagineFX.</em><a href="https://www.awin1.com/awclick.php?awinmid=2961&awinaffid=103504&clickref=cbq-gb-1125834900022594786&p=https%3A%2F%2Fwww.magazinesdirect.com%2Faz-magazines%2F6936559%2Fimaginefx-magazine-subscription.thtml" target="_blank"><em> Subscribe to ImagineFX</em></a><em> to never miss an issue. Print and digital subscriptions are available.</em></p><p><em>Creative Bloq is now easier to access than ever before with our on-the-go app, which brings you all the content you know and love from our website, but in a super-streamlined design.</em><br><strong></strong><a href="https://go.redirectingat.com/?id=92X1519156&xcust=cbq_ar_1176348272995164673&xs=1&url=https%3A%2F%2Fapps.apple.com%2Fgb%2Fapp%2Fcreative-bloq-art-design%2Fid6755108630&sref=https%3A%2F%2Fwww.creativebloq.com"><strong>Download the Creative Bloq app for iOS</strong></a><strong></strong><br><strong></strong><a href="https://play.google.com/store/apps/details?id=com.futureplc.peregrine.creativebloq"><strong>Download the Creative Bloq app for Android</strong></a></p> ]]></dc:content>
                                                                                                                                            <link>https://www.creativebloq.com/3d/if-youre-making-the-transition-from-2d-to-3d-art-you-need-to-fully-understand-pivots-and-centre-points-to-prevent-total-chaos</link>
                                                                            <description>
                            <![CDATA[ Here's how to get your head around adding a third dimension to your art. ]]>
                                                                                                            </description>
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                                                                        <pubDate>Mon, 17 Aug 2026 07:00:00 +0000</pubDate>                                                                                                                                <updated>Mon, 17 Aug 2026 12:00:49 +0000</updated>
                                                                                                                                            <category><![CDATA[3D]]></category>
                                                                                                                    <dc:creator><![CDATA[ Mike Griggs ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/AofoecMPvq5QijQqG87ZAe.jpg ]]></dc:source>
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                                                            <title><![CDATA[ XPPen's new Artist Ultra 14 drawing display gets the important specs right ]]></title>
                                                                                                <dc:content><![CDATA[ <p>XPPen has finally officially announced the new Artist Ultra 14, the smaller model of the excellent <a href="https://www.creativebloq.com/art/digital-art/i-tried-the-xppen-artist-ultra-16-a-4k-oled-drawing-tablet-that-feels-next-level">Artist Ultra 16</a>, and after using it for a couple of weeks, it's a surprisingly good drawing tablet with the specs of a $1,200 tablet for $699. </p><p>But it's not simply a matter of ticking off the specs and tech that sound impressive, because we've reached the point where drawing-tablet manufacturers can keep doubling the <a href="https://www.creativebloq.com/art/digital-art/7-mistakes-everyone-makes-when-buying-a-new-drawing-tablet-and-how-to-avoid-them">numbers on the box</a>, but 8,192 versus 16,384 pressure levels isn't going to suddenly make your brush strokes twice as good, and it's certainly not going to turn a mediocre pen into a <a href="https://www.creativebloq.com/art/digital-art/why-wacoms-pro-pen-3-is-the-most-significant-stylus-design-shift-in-years">Wacom Pro Pen 3</a>. </p><p>What I want from a new drawing display is pretty straightforward, really; it needs to have a bright, smooth screen, a pen that feels good for hours of use, decent colour, useful controls and, increasingly, something I can actually carry around with ease, because more and more I’m moving from home to the office, on a bike.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2055px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="tKKgM5ujzpPxY7aWoTxPxi" name="art-3" alt="Artist Ultra 14, a small drawing tablet on a wooden table" src="https://cdn.mos.cms.futurecdn.net/tKKgM5ujzpPxY7aWoTxPxi.jpg" mos="" align="middle" fullscreen="" width="2055" height="1156" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">The new tablet comes with everying you need from cables and plugs to an Express Keys remote and two stylus. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Future / XPPen)</span></figcaption></figure><h2 id="the-artist-ultra-14-specs">The Artist Ultra 14 specs</h2><p>That's why the new XPPen Artist Ultra 14 has impressed. Launching at $699 / £599, it's a 14-inch portable drawing display with a 2.8K OLED screen, 90Hz refresh rate, 10-bit colour, 99% Adobe RGB, 99% sRGB and 99% Display P3 coverage, alongside Delta E <1 colour accuracy and Calman Verified certification. It also weighs just 720g, which is considerably less than most of the 15- and 16-inch pen displays I've been looking at lately.</p><p>The OLED is probably the biggest draw here, particularly when you start comparing it with what's available at a similar price. XPPen has paired the 2.8K panel with 100,000:1 contrast, a 90Hz refresh rate, and a very fast OLED response time, so moving around a Photoshop canvas, zooming into an illustration, or scrubbing through animation should feel smoother than on the 60Hz IPS displays that still dominate this part of the market.</p><p>The colour specification is equally interesting because you're getting 99% Adobe RGB, 99% sRGB and 99% Display P3, with native 10-bit colour and a claimed Delta E below 1. That matters if you're working professionally with illustration, photography, animation or video, and it's considerably more useful to me than another manufacturer telling me its pen has doubled the number of pressure levels.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2055px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="yZJ2stEvWTgienRLWyCVi9" name="art-4" alt="A drawing tablet with a stand" src="https://cdn.mos.cms.futurecdn.net/yZJ2stEvWTgienRLWyCVi9.jpg" mos="" align="middle" fullscreen="" width="2055" height="1156" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">The new Artist Ultra 14 also comes with a slim, folding stand to rest it on. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Future / XPPen)</span></figcaption></figure><h2 id="how-does-it-rate">How does it rate?</h2><p>The obvious comparison is the <a href="https://www.creativebloq.com/reviews/xencelabs-pen-display-16">Xencelabs 16-inch OLED Pen Display</a>, which is still a seriously impressive tablet with 4K resolution, 10-bit colour and similarly broad gamut coverage, but it launched at £1,199. The XPPen is arriving at almost half that price and is substantially lighter. At 720g, the Artist Ultra 14 is light enough that I can carry it around with a laptop rather than leaving it permanently attached to a desk. The 16:10 display also makes sense for creative software because you get a little more vertical workspace for toolbars and timelines than you would with a similarly sized 16:9 panel, while the full-featured USB-C connection can carry power, video, and data through a single cable on compatible devices.</p><p>That combination is probably more appealing to me than simply making another 16-inch drawing display with a slightly better pen. A lot of artists are moving between home, studio, office and other workspaces now, and there's a big difference between something that's technically portable and something you wouldn't mind putting in your bag.</p><p>The Artist Ultra 14 comes with two X3 Pro pens that support 16K pressure and 60-degree tilt, but I'm still more interested in how those pens actually feel. Initial activation force, tracking accuracy, nib movement, and the feel of the nano-etched glass surface will matter far more than whether I can theoretically produce 16,384 different pressure values. You'll be able to read more on how the Artist Ultra 14 actually feels to use in my upcoming review.</p><p><a href="https://www.storexppen.co.uk/buy/artist-ultra-14.html" target="_blank"><em>Buy the XPPen Artist Ultra 14</em></a><em> from today.</em></p> ]]></dc:content>
                                                                                                                                            <link>https://www.creativebloq.com/art/digital-art/xppens-new-artist-ultra-14-drawing-display-gets-the-important-specs-right</link>
                                                                            <description>
                            <![CDATA[ An OLED at 90HZ and 720g – XPPen's new tablet impresses. ]]>
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                                                                        <pubDate>Mon, 17 Aug 2026 02:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Digital Art]]></category>
                                                    <category><![CDATA[Art]]></category>
                                                                                                                    <dc:creator><![CDATA[ Ian Dean ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/quozhVpr48BAH6CBd6saBg.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Ian Dean is Editor, Digital Arts &amp; 3D at Creative Bloq, and the former editor of many leading magazines. These titles included ImagineFX, 3D World and leading video game title Official PlayStation Magazine. In his early career he wrote for music and film magazines including Uncut and SFX. Ian launched Xbox magazine X360 and edited PlayStation World. For Creative Bloq, Ian combines his experiences to bring the latest news on AI, digital art and video game art and tech, and more to Creative Bloq, and in his spare time he doodles in Procreate, ArtRage, and Rebelle while finding time to play Xbox and PS5. He&#039;s also a keen Cricut user and laser cutter fan, and is currently crafting on Glowforge and xTools M1.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Future / XPPen]]></media:credit>
                                                                                                                                                                        <media:description><![CDATA[The new XPPen Artist Ultra 14 delivers $1,200 spec for almost have the price.]]></media:description>                                                            <media:text><![CDATA[Artist Ultra 14, a small drawing tablet on a wooden table]]></media:text>
                                <media:title type="plain"><![CDATA[Artist Ultra 14, a small drawing tablet on a wooden table]]></media:title>
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