<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
     xmlns:content="http://purl.org/rss/1.0/modules/content/"
     xmlns:dc="http://purl.org/dc/elements/1.1/"
     xmlns:dcterms="http://purl.org/dc/terms/"
     xmlns:media="http://search.yahoo.com/mrss/"
     xmlns:atom="http://www.w3.org/2005/Atom"
     xmlns:cf="https://www.futureplc.com/rss/content-flags"
>
    <channel>
                    <atom:link href="https://www.creativebloq.com/feeds/tag/autodesk-university" rel="self" type="application/rss+xml" />
                            <title><![CDATA[ Creative Bloq ]]></title>
                <link>https://www.creativebloq.com/tag/autodesk-university</link>
        <description><![CDATA[  ]]></description>
                                    <lastBuildDate>Tue, 22 Sep 2026 15:00:00 +0000</lastBuildDate>
                            <language>en</language>
                                <item>
                                                            <title><![CDATA[ First impressions of the beastly new Bambu Lab R1 laser cutter ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Bambu Lab just announced its brand-new 55 watt R1 CO2 laser cutter, which is the first product to <em>ever</em> exist outside of its 3D printing ecosystem. The company has been the top dog in the maker space for almost 5 years now, manufacturing the <a href="https://www.creativebloq.com/buying-guides/best-3d-printers">best 3D printers on the market</a>, so it's interesting to see Bambu Lab branching out into xTool territory with a standalone laser product. </p><p>I've been beta testing this beastly machine for around 2 weeks now, and I'm thoroughly impressed by its auto-alignment technology, premium design, and how it cuts acrylic like butter. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.29%;"><img id="35fuKPgH8wzkFZmupzdXo5" name="20260831_172306" alt="Bambu Lab R1 laser" src="https://cdn.mos.cms.futurecdn.net/35fuKPgH8wzkFZmupzdXo5-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1441" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>It's pretty chonky compared with some of the <a href="https://www.creativebloq.com/buying-guides/best-laser-cutters">best laser cutters and engravers</a> out there, but it packs serious power and works with a wide range of materials, including wood, clear acrylic, leather, paper, and fabric, and it can engrave glass, stone, and coated metals too. </p><p>This isn't a completely new direction from the company, considering that Bambu Lab has been blending modular laser cutting and engraving into its latest H series of 3D printers for a year now. The <a href="https://www.creativebloq.com/creative-inspiration/digital-crafting/my-first-impressions-of-bambu-labs-latest-h2s-3d-printer">Bambu Lab H2S</a> that I currently own has the option to laser cut, but also use a blade, a lot like one of the <a href="https://www.creativebloq.com/buying-guides/best-cricut-machines">best Cricut machines</a>. </p><p>Let's dive into my first impressions of the <a href="https://store.bambulab.com/products/r1" target="_blank" rel="nofollow"><strong>brand-new Bambu Lab R1</strong></a>, or you can check out the video I put together below for a more visual rundown. </p><iframe src="https://content.jwplatform.com/players/OS27vqbe.html" id="OS27vqbe" title="Bambu Lab R1 Laser first impressions" width="1080" height="1920" frameborder="0" scrolling="auto" allowfullscreen></iframe><p>To start with the highlights: In terms of price, the R1 sits at exactly what I'd expect for a laser of this size and power, priced at $2,499.00 / £2,249.00 / €2,499.00 / AU$3,849.00 for the laser alone (no add-ons included). In comparison to entry-level desktop laser units like the xTool P2S, which launched with an MSRP of around $4,299, this is actually pretty competitive. </p><p>The R1's best party trick is that it can automatically align its own optical path, thanks to the TriSense System. This means it can automatically detect where a material is placed, calculate how high the surface is, and map the tool head path in just one click. On other Co2 lasers, this is a painstaking manual process that involves taping thermal paper over a mirror mount, testing different burn marks, and turning each mirror by hand until the course is correct. </p><p>Bambu Lab also sent me a Vision Encoder (sold separately) to test with the R1, which is a handy calibration board that measures and corrects any mechanical drift that may occur after prolonged use. This ensures that the laser will last the test of time if maintained correctly. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.29%;"><img id="Qn56yWgtUiG5tPSyVNJLD3" name="20260921_191022" alt="Bambu Lab R1 laser" src="https://cdn.mos.cms.futurecdn.net/Qn56yWgtUiG5tPSyVNJLD3-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1441" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>Makers already familiar with Bambu Lab's ecosystem will get stuck in with this laser cutter quickly, as the R1 does not require you to learn a new method of working and fits into the ecosystem and interface you already know. The touch pad and UI feel almost identical to those of Bambu Lab 3D printers, and you can connect the R1 to Bambu Handy in a matter of minutes for easy app control. </p><p>The BirdsEye camera sits in the top of the laser lid and makes it easy to place your designs accurately, although there's no way to record or monitor the laser activity via the camera or app, so you'll need to be in close proximity to it at all times, as you should with any laser engraver in a home setting. </p><p>The machine utilises Bambu Suite software as opposed to Bambu Studio, which is 100% free with no hidden costs or AI credits needed. I believe it's only available as a desktop download, so keep this in mind if you only have access to a tablet or smartphone. It's easy to use, with basic tools to help you create, with background removal and tracing tools for turning images into SVGs in seconds.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/UwYN4XzJEFu3LMc93FaPx9-1920-80.jpg" alt="Bambu Lab R1 laser" /><figcaption><small role="credit">Future</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/HADcEUReSu3jTHYFVyxUh9-1920-80.jpg" alt="Bambu Lab R1 laser" /><figcaption><small role="credit">Future</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/jjMDV6TxYVbLd7bfgoFss9-1920-80.jpg" alt="Bambu Lab R1 laser" /><figcaption><small role="credit">Future</small></figcaption></figure></figure><p>There are some materials that the machine isn't compatible with at the time of testing, but this may change once Bambu rolls out a software update. I attempted to engrave on PLA anyway for the sake of testing, and it all worked fine. A word of caution: don't go against any of the product guidelines and safety measures.</p><p>The machine is Class 1 certified, which means you don't need goggles to operate it, and it's perfectly safe around children and pets. There's a big red safety button to shut down operation, an auto-stop feature when the lid is open, and it has flame detection too, which the Auto Fire Extinguishing System (sold separately) can put out on its own. </p><p>I won't lie, the Bambu Lab R1 is a super heavy and bulky machine (the unboxing and setup process is definitely a 2-person job). But according to the company, the R1 delivers the same working area as a typical CO2 laser while taking up about a third less space. Personally, I'm used to my slimmer <a href="https://www.creativebloq.com/creative-inspiration/digital-crafting/heres-how-i-created-a-dino-sphere-with-the-xtool-f2-ultra-uv">xTool F2 Ultra laser</a>, and this one certainly takes up more space in comparison. </p><p>The good thing is you can comfortably fit 2 sheets of <a href="https://uk.store.bambulab.com/products/bambu-basswood-plywood?" target="_blank" rel="nofollow">Bambu Lab's basswood plywood</a> in there side by side, with a working area of 600 × 300 mm. There's always the conveyor attachment (sold separately), which you can buy if you need to expand the working area for furniture-scale work up to 3,000 mm long.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/FMxWhMJH9KPjX3owgRwrkP-1920-80.jpg" alt="Bambu Lab R1 laser" /><figcaption><small role="credit">Future</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/KSL7G7onbjb4P6F4om9YsP-1920-80.jpg" alt="Bambu Lab R1 laser" /><figcaption><small role="credit">Future</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/wertgQzADDj5EvDFDkGYsP-1920-80.jpg" alt="Bambu Lab R1 laser" /><figcaption><small role="credit">Future</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/oPe22XUpaR33fMnbQsEQiP-1920-80.jpg" alt="Bambu Lab R1 laser" /><figcaption><small role="credit">Future</small></figcaption></figure></figure><p>I think for Bambu Lab's first-ever standalone laser, and non-3D printing product, this is a huge success. I haven't run into any hiccups or negative incidents yet but I'm still testing and looking for flaws each day. </p><p>Stay tuned for my full review of the Bambu Lab R1 coming soon. Pre-orders are live right now through the <a href="https://store.bambulab.com/products/r1" target="_blank" rel="nofollow">official Bambu Lab store</a>, with shipping expected to roll out in October.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.creativebloq.com/creative-inspiration/digital-crafting/first-impressions-of-the-beastly-new-bambu-lab-r1-laser-cutter</link>
                                                                            <description>
                            <![CDATA[ It's bloomin big. ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">gadBqZtxazt2QPxaAoUeiH</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/jjMDV6TxYVbLd7bfgoFss9-1920-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Tue, 22 Sep 2026 15:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Digital Crafting]]></category>
                                                    <category><![CDATA[Creative Inspiration]]></category>
                                                                                                <author><![CDATA[ beth.nicholls@futurenet.com (Beth Nicholls) ]]></author>                    <dc:creator><![CDATA[ Beth Nicholls ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/VTYGX5JNwZDwUceNVUmmrf-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Beth is Creative Bloq’s Ecommerce Writer and has the fun job of finding you the very best prices and deals on creative tech. Beth kicked off her journalistic career writing for Digital Camera World and has since earned bylines on TechRadar and PetsRadar too. With a Master&#039;s degree in Photography, Beth loves getting to tinker with new cameras, especially camera phones, as the resident Samsung fan on the team. Her background working as a tester for CeX let her play around with all kinds of weird and wonderful products, including robots, and she’s recently gotten into 3D printing too. Outside of CB, you’ll find her gaming on her PS5, photographing local shows under the alias Bethshootsbands, and making TikToks of her dog, Tilly. &lt;/p&gt; ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/jjMDV6TxYVbLd7bfgoFss9-1920-80.jpg">
                                                            <media:credit><![CDATA[Future]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Bambu Lab R1 laser]]></media:description>                                                            <media:text><![CDATA[Bambu Lab R1 laser]]></media:text>
                                <media:title type="plain"><![CDATA[Bambu Lab R1 laser]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/jjMDV6TxYVbLd7bfgoFss9-1920-80.jpg" />
                                                                                                                                    </item>
                                <item>
                                                            <title><![CDATA[ These earphones are the  sonic equivalent of sunburn ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Best known for making the excellent $5,000 IEM <a href="https://nobleaudio.com/products/kronos?variant=42690896888017&utm_source=AMZN_US_ShopDirect">Kronos</a>, the superb wireless earphone <a href="https://www.creativebloq.com/tech/headphones-earbuds/nobles-budget-earphones-are-better-than-their-more-expensive-models-and-its-not-even-close">Osprey</a>, and the fantastic<a href="https://www.creativebloq.com/tech/headphones-earbuds/noble-fokus-artemis-review-this-feels-and-sounds-to-me-like-the-future-of-wireless-anc-headphones"> FoKus Artemis</a> ANC headphone, Noble is a US/Taiwanese company that makes beautiful-sounding, beautiful-looking audio products, many of which I've tried and enjoyed. </p><p>Then there's the Vanguard.</p><p>It's tricky when you get an absolute stinker in to review. After all, I don't want to make enemies in the small audiophile world. But the Vanguard is straight up a bad IEM. </p><ul><li><a href="https://nobleaudio.com/products/vanguard?srsltid=AU7gw4W6O3f5JrQLX6DG91ADXD3qqwIYGLf5-M8qGjDdiL8be0W5udNZ"><strong>Buy the Noble Vanguard at Noble for $325</strong></a></li></ul><div  class="fancy-box"><div class="fancy_box-title">Specs</div><div class="fancy_box_body"><p class="fancy-box__body-text"><strong>Price</strong>: $325/£299   <br><strong>Release</strong>: July 2026   <br><strong>3 drivers</strong>: 1x 10mm PEK dynamic driver; 2x custom balanced armatures<br><strong>Materials</strong>: CNC-machined aluminium alloy faceplates, DLP 3D-printed resin shells<br><strong>Cable</strong>: 1.2 m<br><strong>Impedance</strong>: 23 Ω   <br><strong>Sensitivity</strong>: 112 dB SPL/mW   <br><strong>Weight</strong>: 7.5 g each</p></div></div><p>Of course, there will be people out there who'll like its odd tuning and unclear design. But at $325 I can't shake the feeling that it's a result of a series of mistakes rather than clear intent. </p><p>For context, every single IEM on my list of the <a href="https://www.creativebloq.com/tech/headphones-earbuds/listen-up-these-are-the-best-budget-friendly-in-ear-monitors">best budget IEMs</a> sounds and looks better than the Vanguard – some providing a modular cable too, despite costing a fraction of the Vanguard's price. </p><p>Let's dig into what went wrong. </p><h3 class="article-body__section" id="section-sound-profile"><span>Sound profile</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="TmzmVcMrYy5cFcuM5A6DwX" name="round" alt="The Noble Vanguard IEMs in various positions in my home office." src="https://cdn.mos.cms.futurecdn.net/TmzmVcMrYy5cFcuM5A6DwX-1920-80.jpg" mos="" align="middle" fullscreen="" width="2000" height="1125" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p><strong>Overall</strong>, the Vanguard's great sin is its imbalance. This is not a case of it not hitting my preferred tuning characteristics. I like all sorts of tunings, and I'll give a glowing review to an IEM that is well-balanced, even if its style of tuning isn't my bag (as with the <a href="https://www.creativebloq.com/tech/headphones-earbuds/at-usd190-the-juzear-light-shuttle-is-one-of-the-most-compelling-earphones-of-2026"><strong>Juzear Light Shuttle</strong></a>). Even a ridiculously coloured basshead set can be excellent, if balanced (<strong>Kiwi Ears x HBB Punch</strong> review in progress!).</p><p>But I believe that whoever tuned the Vanguard had an off day. The bass, midrange and treble all sing from completely different hymn sheets, and taken as a whole, it sounds boxy, bright, lean, dry, crispy, sharp and piercing. </p><p>The timbre is not what you would call realistic. </p><p><strong>Bass:</strong> The first track that I play when reviewing an IEM is always the same: Erykah Badu's Other Side of the Game. It opens with a big fat bass note, swiftly followed by the thwack of a snare drum. It's a great way to know where you are with a set.</p><p>When played through the Vanguard, the bass note sounded like a trumpet, and the snare like a plate of wet jelly being thrown at a wall. I genuinely laughed out loud.</p><p>Now, I've not seen any graphs, but I don't think the problem is a lack of bass. There is some bass to be found here, it's just that in the context of the rest of the frequency response, that bass is being strangled of all its life. It lacks weight and body. It is weak sauce.</p><div  class="fancy-box"><div class="fancy_box-title">Testing kit</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="nbsTi6bbqjzn6FYX6XGCt8" name="test-kit" caption="" alt="The Luxsin X8, Mojo 2 and Fosi DS2 DAC/Amps." src="https://cdn.mos.cms.futurecdn.net/nbsTi6bbqjzn6FYX6XGCt8-1920-80.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p class="fancy-box__body-text">For all my headphone and IEM reviews I play them with my <a data-analytics-id="inline-link" href="https://luxsinaudio.com/products/x8"><strong>Luxsin X8</strong></a>, <a data-analytics-id="inline-link" href="https://www.amazon.com/CHORD-ELECTRONICS-Chord-Electronics-Mojo/dp/B09252BRP1"><strong>Chord Mojo 2</strong></a>, and <a data-analytics-id="inline-link" href="https://www.amazon.com/Fosi-Audio-DS2-Resolution-Pro/dp/B0CTHN2QB3"><strong>Fosi DS2</strong></a> DAC/Amps, as well as straight from my MacBook Air (M4) and Denon RCD-M41DAB player. They all provide a transparent source for a clean, detailed signal. My music sources are Spotify Lossless and CDs.</p></div></div><p><strong>Midrange:</strong> This is the culprit!</p><p>Using a tonal sweep, there's a dip in 300-800Hz, followed by a peak around 2-4kHz – there's usually a mound, but this is a mountain. That translates into a thin lower midrange that makes vocals and instruments sound hollow, then a very pronounced upper midrange that brings a sharp, thin edge to everything. </p><p>If I'm being generous, I'd describe this approach as having attack and clarity.   </p><p>I've come back to the Vanguard several times, each time wanting to 'get it'. Although negative reviews are fun to write, I know this IEM is the result of a team of people working hard, and I want to be fair. But after each session, I walked away thinking the same thing: this tuning is fundamentally misjudged. </p><p>To give Noble credit, this is an IEM that tries something new, which is to be applauded. But I cannot recommend the results. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="JKGPNorxZyGs6hdCwHG9wX" name="worst" alt="The Noble Vanguard IEMs in various positions in my home office." src="https://cdn.mos.cms.futurecdn.net/JKGPNorxZyGs6hdCwHG9wX-1920-80.jpg" mos="" align="middle" fullscreen="" width="2000" height="1125" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p><strong>Treble:</strong> Taken by itself, I can't find any problematic, sharp peaks here. But due to the shy bass and insane upper midrange, a little treble goes a long way. </p><p>With a balanced set, it's fairly easy to pinpoint what's going on in each area of the frequency response, but because the upper midrange looms so large, everything is in its shadow.</p><p>My treble-forward test tracks come across as piercing. The brightly mixed Lucinda Williams Sweet Old World is close to unlistenable – the tambourine, snare and cymbal crashes are too sharp to enjoy. But is this because of an excess of treble, or the sharp context that the upper midrange frames a modest treble? I can't be sure. </p><p>I don't think there's a shortage of air, but where that would usually add a dimension to the lower frequencies, with the already over-baked upper midrange, it aims a spotlight at the sun.</p><h3 class="article-body__section" id="section-price-value"><span>Price & value</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="2vhNGriLEyvecLnaWV2EwX" name="speaker1" alt="The Noble Vanguard IEMs in various positions in my home office." src="https://cdn.mos.cms.futurecdn.net/2vhNGriLEyvecLnaWV2EwX-1920-80.jpg" mos="" align="middle" fullscreen="" width="2000" height="1125" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>The Noble Vanguard is $325, which is an incredibly competitive price point. If we put a pin in the tuning for now, and judge the Vanguard on its build, comfort, drivers and accessories, the Vanguard does OK. </p><p>This is a deep, long-style of IEM, and I personally don't find that style very comfortable, but I know that some people do, so we'll leave that in the 'too subjective to talk too much about' pile for now. </p><p>If driver configs are important to you, the Vanguard's three-driver setup is a slightly lower count than many competitors, but the individual transducer quality and component materials are good. </p><p>I personally don't worry too much about drivers, as it can quickly become a numbers game, and I'm unconvinced that more = better. </p><p>However, the aluminium and 3D resin build of the Vanguard is good, and the cable is also a nice thin, black number that doesn't tangle. It isn't modular, however, and it really should be, so that's definitely a point taken off for that. </p><h3 class="article-body__section" id="section-competition"><span>Competition</span></h3><p>When evaluating the Vanguard's value based on its tuning, it doesn't perform well. If you want a bright-leaning IEM around the same price, you can get the <a href="https://www.creativebloq.com/tech/headphones-earbuds/out-of-ziigaats-14-earphones-horizon-is-the-cats-whiskers"><strong>ZiiGaat Horizon</strong></a> ($330) or the <a href="https://www.creativebloq.com/tech/headphones-earbuds/this-usd310-earphone-uses-a-usd1-500-technology-and-it-sounds-really-really-good"><strong>Binary EP321</strong></a> ($310), which are both excellent. If you want that slightly peaked pinna ear region, the <a href="https://www.amazon.com/Moondrop-Blessing-Earphones-Triple-Range-Frequency/dp/B0C1ZBTD2V"><strong>Moondrop Blessing 3</strong></a> ($360) is a great option (because it balances that peak with more bass!).</p><p>But for my main comparison, I'm not going with any of these sets. I think I can make my point comparing it to a $35 IEM instead...</p><h2 id="noble-vanguard-vs-ooopus-op-22">Noble Vanguard vs Ooopus Op.22</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Unr79Lmrk6pZvQXsnLSvVP" name="vs" alt="The Ooopus Op.22 earphones next to one of the Noble Vanguard IEMs." src="https://cdn.mos.cms.futurecdn.net/Unr79Lmrk6pZvQXsnLSvVP-1920-80.jpg" mos="" align="middle" fullscreen="" width="2000" height="1125" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>You may think I'm being provocative by comparing the $325 Noble Vanguard with the $35 Op.22, but I'm really not. The truth is, the absurdly-named <a href="https://www.creativebloq.com/tech/headphones-earbuds/budget-banger-the-usd35-op-22-earphone-has-2-sound-profiles-both-great"><strong>Ooopus Op.22</strong></a> is a better-sounding IEM than the Vanguard, in both its sound settings (though admittedly, when it comes to build quality it's not in the same league). </p><p>That's right, the cheap IEM has two sound profiles: a neutral tuning, with a slight upper midrange elevation, and a bass-boosted setting. And I think the Op.22's upper-midrange-elevated tuning is a better version of the Vanguard. </p><p>That's because the Op.22's standard profile balances out a <em>slightly</em> elevated pinna region with a fuller, more linear bass-to-midrange. There's no dip in the lower midrange to reduce a sense of body, as with the Vanguard. The bass response is also well extended with the Op.22, and though subtle, like the Vanguard, it actually registers. </p><p>Bottom line: The Op.22 is just more balanced than the Vanguard. </p><p>And when you flick the bass boost on the Op.22, you get an unholy amount of bass that's really fun. As it's a different tuning approach, it doesn't make much sense to compare it to the Vanguard, so let's move on... </p><h3 class="article-body__section" id="section-should-you-buy-it"><span>Should you buy it?</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="bSNzVMukqFDeXj3UBd8rvX" name="up-close" alt="The Noble Vanguard IEMs in various positions in my home office." src="https://cdn.mos.cms.futurecdn.net/bSNzVMukqFDeXj3UBd8rvX-1920-80.jpg" mos="" align="middle" fullscreen="" width="2000" height="1125" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Can you see it? Me neither.  </span><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>There are a couple of positive reviews of the Noble Vanguard online, so it's definitely worth having a listen for yourself to see who you agree with. Personally, I believe the team at Noble have made an uncharacteristic blunder here.</p><p>The build is good, but the cable isn't modular. There's a good number of ear tips, but the faceplate design of a cool-ass medieval sword-wielding warrior is basically unreadable. For every positive I can think of, there's an equal or greater negative. And that's before you get to the tuning. </p><p>If you have a hankering for a skyscraper peak in the pinna gain region (no shame, feel yourself), then give it a go. But be warned: a weak-ass bass and a troublesome treble accompany that absolute wad of upper midrange.</p><p>I find the Noble Vanguard impossible to recommend. </p> ]]></dc:content>
                                                                                                                                            <link>https://www.creativebloq.com/tech/headphones-earbuds/noble-vanguard-earphones-review-the-sonic-equivalent-of-a-sunburn</link>
                                                                            <description>
                            <![CDATA[ The Noble Vanguard doesn't sound good and costs $330. ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">LeYGAoNvfm9cwsNkZ48qB8</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/46d4m7qNHiWe4peVmiDuPX-1920-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Tue, 22 Sep 2026 13:00:00 +0000</pubDate>                                                                                                                                <updated>Tue, 22 Sep 2026 16:22:48 +0000</updated>
                                                                                                                                            <category><![CDATA[Headphones & Earbuds]]></category>
                                                    <category><![CDATA[Tech]]></category>
                                                                                                <author><![CDATA[ beren.neale@futurenet.com (Beren Neale) ]]></author>                    <dc:creator><![CDATA[ Beren Neale ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/fD3udAuFiVjXfUojSwZ5nf-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Beren has worked on creative tech magazines and websites at Future Publishing for nearly two decades. Cutting his teeth as Staff Writer on the digital art magazine ImagineFX, in 2012 he helped bridge the magazine/website gap as Commissioning Editor on the newly launched Creative Bloq. He went on to lead ImagineFX, the fine art mag Paint &amp; Draw, then worked on the Canon Pro Europe website. As editor of Computer Arts he led a successful redesign of the iconic design mag, then in 2020 he moved back to Creative Bloq, the biggest global art and design website. As Ecom Editor, when he&#039;s not reviewing the best audiophile headphones, ergonomic office chairs, phones, laptops, TVs and monitors, he helps digital creatives get the best deals on the kit that they need and love. &lt;/p&gt; ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/46d4m7qNHiWe4peVmiDuPX-1920-80.jpg">
                                                            <media:credit><![CDATA[Future]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[The Noble Vanguard IEMs in various positions in my home office. ]]></media:description>                                                            <media:text><![CDATA[The Noble Vanguard IEMs in various positions in my home office. ]]></media:text>
                                <media:title type="plain"><![CDATA[The Noble Vanguard IEMs in various positions in my home office. ]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/46d4m7qNHiWe4peVmiDuPX-1920-80.jpg" />
                                                                                                                                    </item>
                                <item>
                                                            <title><![CDATA[ The bold new Apple Music logo signals the end of minimalism ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Over a decade after the service first launched in 2015, Apple has quietly revealed a brand new logo for its audio streaming service, Apple Music. And if this bold new look is anything to go by, reports of the death of minimalism have not been exaggerated.</p><p>This week, the company launched <a href="https://www.applemusichall.com/" target="_blank">Apple Music Hall</a>, a brand new music venue in London. The intimate 600 capacity venue sits in Battersea Power Station, and promises to "close the gap between intimacy and production value".</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1994px;"><p class="vanilla-image-block" style="padding-top:68.41%;"><img id="7BJzmV3qFV7Z6MptpcvFdi" name="Screenshot 2026-09-22 at 13.18.45" alt="Apple Music Hall website" src="https://cdn.mos.cms.futurecdn.net/7BJzmV3qFV7Z6MptpcvFdi-1920-80.png" mos="" align="middle" fullscreen="" width="1994" height="1364" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Apple)</span></figcaption></figure><p>The venue's website features a new take on the Apple Music wordmark, doing away with the clean and minimal San Francisco font in favour of a bold, lowercase design.</p><p>There's a decidedly retro look to the new design, with many claiming to be getting strong Y2K vibes. "Feels like the font from a music magazine cover or something you’d see on a cassette insert," one Redditor <a href="https://www.reddit.com/r/logodesign/comments/1wn3te4/old_vs_new_apple_music_logo/" target="_blank">comments</a>.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:535px;"><p class="vanilla-image-block" style="padding-top:53.83%;"><img id="UyXsKEX6yeh6ysEhRoam4D" name="Apple-Music-03.jpg" alt="Apple Music" src="https://cdn.mos.cms.futurecdn.net/c49d7d0bac21a87e1a54752193ad95ef-1920-80.jpg" mos="" align="middle" fullscreen="" width="535" height="288" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Apple Music launched in 2015 </span></figcaption></figure><p>When Apple shifts away from a design trend, the world takes notice. Back in 2013, the brand arguably single-handedly killed skeuomorphism when iOS 7 introduced a sea of flat design. Then came <a href="https://www.creativebloq.com/web-design/ux-ui/even-microsoft-is-roasting-apples-liquid-glass-ui-design">Liquid Glass</a>, which spawned countless imitations last year.</p><p>And so, this maximalist bold text could tell us a lot about the next few years of Apple design – and design in general. Maximalism has been in for a while, but with its<a href="https://www.creativebloq.com/design/product-design/i-cant-believe-how-good-the-macbook-neo-looks-and-feels"> colourful new laptops</a> and <a href="https://www.creativebloq.com/design/advertising/cool-or-cringe-apples-unhinged-tiktok-videos-are-dividing-fans">Gen Z-baiting TikTok ads,</a> Apple has been tentatively rediscovering its sense of fun. We're now seeing how that might translate into actual design systems for Apple. The future's bold.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.creativebloq.com/design/logos-icons/the-bold-new-apple-music-logo-signals-the-end-of-minimalism</link>
                                                                            <description>
                            <![CDATA[ When Apple shifts away from a design trend, the world takes notice. ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">WXueBTA2h6UiEe9berZZTS</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/N3C4pV8VF56evAATLjdAFW-1920-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Tue, 22 Sep 2026 12:21:41 +0000</pubDate>                                                                                                                                <updated>Tue, 22 Sep 2026 12:23:16 +0000</updated>
                                                                                                                                            <category><![CDATA[Logos & Icons]]></category>
                                                    <category><![CDATA[Design]]></category>
                                                    <category><![CDATA[Graphic Design]]></category>
                                                    <category><![CDATA[Branding]]></category>
                                                                                                                    <dc:creator><![CDATA[ Daniel John ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/YskA3seg76tnjozEnUK5yf-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Daniel John is Design Editor at Creative Bloq. He reports on the worlds of design, branding and lifestyle tech, and has covered several industry events including Milan Design Week, OFFF Barcelona and Adobe Max in Los Angeles. He has interviewed leaders and designers at brands including Apple, Microsoft and Adobe. Daniel&#039;s debut book of short stories and poems was published in 2018, and his comedy newsletter is a &lt;a href=&quot;https://danielpiper.substack.com/&quot; target=&quot;_blank&quot;&gt;Substack Bestseller&lt;/a&gt;. &lt;/p&gt; ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/N3C4pV8VF56evAATLjdAFW-1920-80.jpg">
                                                            <media:credit><![CDATA[Apple]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Apple Music]]></media:description>                                                            <media:text><![CDATA[Apple Music]]></media:text>
                                <media:title type="plain"><![CDATA[Apple Music]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/N3C4pV8VF56evAATLjdAFW-1920-80.jpg" />
                                                                                                                                    </item>
                                <item>
                                                            <title><![CDATA[ McLaren’s new logo looks like a luxury fashion brand ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Luxury car brand McLaren has unveiled a slick new brand identity, evolving its iconic heritage look for the next generation. At the centre of the new look is a fresh wordmark, inspired by the brand's humble origins, marrying classic design with a future-forward spirit. </p><p>With rival brands like <a href="https://www.creativebloq.com/design/branding/one-year-on-was-jaguars-controversial-rebrand-a-triumph-or-disaster">Jaguar</a> proving that a miscalculated logo can cost you public favour, it's never been a more nerve-wracking time for brands to evolve. But with a careful blend of heritage and modern refinement, it seems McLaren has nailed the contemporary car logo. </p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2102296157959467321"><p lang="en" dir="ltr">This is McLaren.Created for what comes next.We are proud to reveal our evolved brand identity, one that expresses the ambition, creativity and confidence that is shaping McLaren’s future. 🧡Our roots remain firmly planted in our legendary history. We’re moving forward with… pic.twitter.com/rlR4mK9ayk<a href="https://twitter.com/cantworkitout/status/2102296157959467321">September 22, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>McLaren's new logo features a clean wordmark in a modern sans-serif. Inspired by the sign above the McLaren family service station in Remuera, Auckland, dating back to the 1920s, the design ties in the brand's rich history while giving the brand a slicker, modern appeal thanks to its lighter weight. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1187px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="Y2ar2cSUGrAYKHXVjTcSGM" name="HSzxD35aYAAayp3" alt="McLaren old service station" src="https://cdn.mos.cms.futurecdn.net/Y2ar2cSUGrAYKHXVjTcSGM-1920-80.png" mos="" align="middle" fullscreen="" width="1187" height="1187" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: McLaren)</span></figcaption></figure><p>A subtle underscore beneath the lowercase 'c' brings a further polish to the design, giving it a luxury feel in line with some of the <a href="https://www.creativebloq.com/features/best-fashion-logos">best fashion logos</a>. The old logo's iconic speedmark is reintroduced for the brand's golf and racing subbrands, reflecting "the value of continuity and its enduring significance to fans around the world." </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2440px;"><p class="vanilla-image-block" style="padding-top:66.64%;"><img id="TZHGsXTVqVYJx5fn5VGYwF" name="HSz8VCxW8AA3mdg" alt="McLaren car with new logo" src="https://cdn.mos.cms.futurecdn.net/TZHGsXTVqVYJx5fn5VGYwF-1920-80.jpg" mos="" align="middle" fullscreen="" width="2440" height="1626" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: McLaren)</span></figcaption></figure><p>"It's a reflection of the journey we are on as a company," explains David Woodhouse, chief creative officer at McLaren Automotive. "It marks the beginning of a new chapter for McLaren, giving a physical expression to the ambition, creativity and forward momentum that is shaping our future."</p><p>"It celebrates the symbols and stories our fans, partners and team mates already know and love, while giving us a more connected expression of where we’re heading next. It feels unmistakeably McLaren," adds Lou McEwen, chief marketing officer at McLaren Racing.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="J8cZmaGdvVAMSzoLtjZs47" name="logocomp" alt="McLaren logos" src="https://cdn.mos.cms.futurecdn.net/J8cZmaGdvVAMSzoLtjZs47-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: McLaren)</span></figcaption></figure><p>As with all new brand identities, I suspect that McLaren's new look will certainly ruffle some feathers. The chunky, retrofuturistic look of the old design was iconic but slightly dated, and while it served a purpose, the new look feels far more in tune with McLaren's past and future. </p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eJ9jZX"></div>                            </div>                            <script src="https://kwizly.com/embed/eJ9jZX.js" async></script><p>For more car design, take a look at <a href="https://www.creativebloq.com/design/branding/why-the-ferrari-luce-is-so-controversial-and-how-the-car-brand-should-respond">why the Ferrari Luce is so controversial</a> or check out <a href="https://www.creativebloq.com/design/logos-icons/teslas-new-logo-sparks-wild-speculation">Tesla's mysterious new logo design</a> that sparked some surprising theories. </p> ]]></dc:content>
                                                                                                                                            <link>https://www.creativebloq.com/design/logos-icons/mclarens-new-logo-looks-like-a-luxury-fashion-brand</link>
                                                                            <description>
                            <![CDATA[ It’s a celebration of heritage design. ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">F6Pj8TnKYTkWcpXc3XuY9E</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/UsXDmLjFBLy3ASdpiKrMLJ-1920-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Tue, 22 Sep 2026 12:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Logos & Icons]]></category>
                                                    <category><![CDATA[Design]]></category>
                                                    <category><![CDATA[Graphic Design]]></category>
                                                    <category><![CDATA[Branding]]></category>
                                                                                                                    <dc:creator><![CDATA[ Natalie Fear ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/ieMCBUvEp9jucaWRxi3QGg-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ null ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/UsXDmLjFBLy3ASdpiKrMLJ-1920-80.jpg">
                                                            <media:credit><![CDATA[McLaren]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[McLaren car in red]]></media:description>                                                            <media:text><![CDATA[McLaren car in red]]></media:text>
                                <media:title type="plain"><![CDATA[McLaren car in red]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/UsXDmLjFBLy3ASdpiKrMLJ-1920-80.jpg" />
                                                                                                                                    </item>
                                <item>
                                                            <title><![CDATA[ This out-there branding is the bravest design I've seen all year ]]></title>
                                                                                                <dc:content><![CDATA[ <p>I've been writing about design for almost two decades now, and I've been to a serious number of creative conferences. And it's always interesting to check out their visual identities.</p><p>Firstly because they tend to be refreshed year-on-year, and secondly because we're generally talking about people at the top of their industry, who both know what they're doing and are keen to impress their peers. </p><p>For that reason, I'm pretty sure I've never seen a <em>bad</em> conference identity. But inevitably, some are going to be better than others. And here's one that really hit all the right notes for me (for others, see our list of the <a href="https://www.creativebloq.com/tag/rebrands-of-the-decade">best rebrands</a>). </p><p>But first, some context. World Design Congress (WDC) is a global event run by the World Design Organization (WDO), an international non-governmental body that promotes the profession of industrial design. </p><p>Launched in 1959, it takes place in a different host city every two years, and the last one took place at the Barbican in London in 2025. The next, the 35th edition, will take place in Seoul, South Korea, from 22–25 September 2027. Its visual identity has just been released, and is in full effect on the <a href="https://worlddesigncongress2027seoul.com/" target="_blank">World Design Congress website</a>. And, well, it's quite a sight.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:48.24%;"><img id="TAhnchyGwby2bSqsNTFN3Q" name="Screenshot 2026-09-18 at 10.02.40" alt="A mustard-yellow congress homepage in grey and orange tones, with lilac circles, magenta triangles and yellow hexagons clustered across the right-hand side." src="https://cdn.mos.cms.futurecdn.net/TAhnchyGwby2bSqsNTFN3Q-1920-80.png" mos="" align="middle" fullscreen="" width="2560" height="1235" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: World Design Organisation/Everyday Practice)</span></figcaption></figure><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:48.24%;"><img id="39wqsGon4qhxP3esuuTD3Q" name="Screenshot 2026-09-18 at 10.02.33" alt="A homepage in orange and lilac tones, with green dots and small yellow, blue and orange shapes scattered across the right-hand side" src="https://cdn.mos.cms.futurecdn.net/39wqsGon4qhxP3esuuTD3Q-1920-80.png" mos="" align="middle" fullscreen="" width="2560" height="1235" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: World Design Organisation/Everyday Practice)</span></figcaption></figure><p>Clashing colours, scattered shapes, a logo that looks like a seesaw mid-wobble, all brought to life by motion graphics. It's the kind of thing you'd expect from a fun 'n' funky startup, not a prestigious body like the WDC.</p><p>But that doesn't mean I don't like it. In fact, I think they've actually nailed it. And that's especially pleasing in an era in which design festival mainly plays it safe. One typeface. One colour. A logo that could belong to a bank just as much as festival. I don't wish to name names, but we've all seen branding like this, right?</p><p>In contrast, for WDC 2027, Seoul studio <a href="https://everyday-practice.com/">Everyday Practice</a> has gone in a very different direction. It's loud, chaotic and, frankly, a bit weird. </p><p>Which is very pleasing, because an organisation like WDO, marking its 70th anniversary, could have rested on its laurels and gone for something familiar and safe. And at a time when so much design feels focus-grouped into sameness, that feels like a risk, albeit it one that's paid for.</p><h2 id="underlying-concept">Underlying concept</h2><p>It's not just different for different's sake, though: this is an identity built on something deep and real. Everyday Practice has taken the idea of Seoul as a city of contrasts – ancient palaces next to glass towers, humble villages a few streets from neon-soaked nightlife – and built that tension into the DNA of the identity.</p><p>The seven-colour palette does a real job, too. Green is for the city's parks, blue for the Han River, orange for its sunsets, magenta for its nights out. It all works together visually, subtly reflecting the idea of a city where different ideas can sit side by side without being in conflict. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1698px;"><p class="vanilla-image-block" style="padding-top:56.24%;"><img id="cERUTn57hLdFe3LdxV3atP" name="color" alt="A "Color" slide showing seven vertical photo strips of Seoul each labelled with its inspired colour name: Green, River Blue, Sunset Orange, Dawn Violet, Autumn Yellow, Midnight Magenta and Stone Gray." src="https://cdn.mos.cms.futurecdn.net/cERUTn57hLdFe3LdxV3atP-1920-80.jpg" mos="" align="middle" fullscreen="" width="1698" height="955" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: World Design Organisation/Everyday Practice)</span></figcaption></figure><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:952px;"><p class="vanilla-image-block" style="padding-top:49.37%;"><img id="LEpqExoCDEs7sxy3ipMTfP" name="1" alt="The World Design Congress logo on a cream background, showing a lilac ring, orange square and green triangle on a blue seesaw beside the text "World Design Congress Think · Make · Change Seoul 2027"." src="https://cdn.mos.cms.futurecdn.net/LEpqExoCDEs7sxy3ipMTfP-1920-80.jpg" mos="" align="middle" fullscreen="" width="952" height="470" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: World Design Organisation/Everyday Practice)</span></figcaption></figure><p>I think the key takeaway here is that "bold and different" doesn't have to mean reckless or chaotic. Everyday Practice hasn't just thrown together clashing shapes and hoped for the best. Every colour ties back to something specific about Seoul, and the generative, scattering system behind the mark gives it a logic that holds up across the applications shown, the pastel-poster homepage, the greyscale variant, the bright orange one. </p><p>That's the discipline underneath what looks like chaos, and it's what stops this being a gimmick. And overall, this branding stands as proof that a reasoned, well-constructed piece of maximalism can still get approved by a serious institutional client; not <em>despite</em> being loud, but because the loudness is actually doing the work.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.creativebloq.com/design/branding/this-out-there-branding-is-the-bravest-design-ive-seen-all-year</link>
                                                                            <description>
                            <![CDATA[ The visual identity for 2027 World Design Congress is anything but safe and predictable. ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">SnJUuNkqRPBP2i6X4jMHYn</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/TU9k3DTLKtcdLXt43SYQ3Q-1920-80.png" type="image/png" length="0"></enclosure>
                                                                        <pubDate>Tue, 22 Sep 2026 11:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Branding]]></category>
                                                    <category><![CDATA[Design]]></category>
                                                    <category><![CDATA[Graphic Design]]></category>
                                                                                                <author><![CDATA[ journo.tommay@gmail.com (Tom May) ]]></author>                    <dc:creator><![CDATA[ Tom May ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/dT9Sds28YazWSnthFky3dW-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ null ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                <media:content type="image/png" url="https://cdn.mos.cms.futurecdn.net/TU9k3DTLKtcdLXt43SYQ3Q-1920-80.png">
                                                            <media:credit><![CDATA[World Design Organisation/Everyday Practice]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[A mustard-yellow congress homepage in grey and orange tones, with lilac circles, magenta triangles and yellow hexagons clustered across the right-hand side.]]></media:description>                                                            <media:text><![CDATA[A mustard-yellow congress homepage in grey and orange tones, with lilac circles, magenta triangles and yellow hexagons clustered across the right-hand side.]]></media:text>
                                <media:title type="plain"><![CDATA[A mustard-yellow congress homepage in grey and orange tones, with lilac circles, magenta triangles and yellow hexagons clustered across the right-hand side.]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/TU9k3DTLKtcdLXt43SYQ3Q-1920-80.png" />
                                                                                                                                    </item>
                                <item>
                                                            <title><![CDATA[ This weird Walmart banana hack could save you $20 on Nintendo Switch games like Fire Emblem: Fortune’s Weave, apparently ]]></title>
                                                                                                <dc:content><![CDATA[ <p>The <a href="https://www.creativebloq.com/entertainment/gaming/the-huge-nintendo-switch-tariff-refund-sale-has-begun-and-theres-30-percent-off-iconic-games">Nintendo tariff refund sale</a> is in full swing in the US, but some gamers have found a more unusual way to save cash on Switch games. People have apparently been adding a banana to their basket at <a href="https://www.walmart.com/" target="_blank">Walmart</a>to unlock discounts of up to $20. And there are suggests that some locations now have banana shortages as a result.</p><p>The Walmart Switch game hack appears to be an unintended workaround that allows the discount codes FAST30 or SAVE3X to be applied to game orders. While a Switch game meets the monetary threshold for the discount, it seems the codes may only be valid only for groceries. Some report that adding a single banana to a purchase appears to get around that restriction.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2100684567254274202"><p lang="en" dir="ltr">Thanks bro pic.twitter.com/7vngyKjplC<a href="https://twitter.com/cantworkitout/status/2100684567254274202">September 17, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>The loophole seems to have been first spotted by people shopping for <a href="https://www.walmart.com/ip/Fire-Emblem-Fortune-s-Weave-Nintendo-Switch-2-Edition/20399918800" target="_blank"><strong>Fire Emblem: Fortune’s Weave</strong></a>, which was released last week. The physical edition launched at a standard price of $79.99, but Walmart has been selling it for less. Applying promo codes can slash the price further to around $60, according to some of the people posting on social media.</p><p>Bananas seem to be overwhelmingly the favourite choice for this checkout trickery – perhaps due to people's love of Donkey Kong, or perhaps because they only cost around 20 cents. If you're not a fan of bananas, any small grocery item should do, but it appears that you might not actually have to buy the fruit anyway: some report that the hack still works if you remove the banana after adding a Switch game or other non-qualifying product to your cart. </p><p>The SAVE3X code is intended for a customer's first three pickup or delivery orders from a local store, so you'll need to make sure that both the game and fruit you want are in stock. There does seem to be some inconsistency in how the codes work, though. Some people report being able to skip the banana workaround completely simply by  switching from delivery to store pickup.</p><p> “If code doesn’t work, try switching to pickup. If that doesn’t work, add a banana,” one person writes on X.</p><p>Walmart has yet to issue any public alert about banana shortages, but some people claimed their local store now shows the fruit as "out of stock." If that's your case, you can always make do with the Nintendo sale deals below.</p><ul><li><strong></strong><a href="https://www.nintendo.com/us/store/sales-and-deals/customer-appreciation-sale" target="_blank"><strong>Browse Nintendo Customer Appreciation Sale</strong></a><strong></strong></li><li><strong></strong><a href="https://www.amazon.com/s?k=nintendo+switch+games&i=prime-day&crid=2FDAJQYUS4W8Q&sprefix=nintendo+switch+games%2Cprime-day%2C188&ref=nb_sb_ss_p13n-expert-pd-ops-ranker_ci_hl-bn-left_1_21"><strong>Shop Nintendo Switch games at Amazon</strong></a></li></ul>        <div class="featured_product_block featured_block_hero" data-id="7a318002-b5c9-11f1-af82-7793611382c2">            <a href="https://www.nintendo.com/us/store/products/nintendo-switch-2-camera-123682/" data-model-name="Camera" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:104.22%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/JgbJVZ5SfhmuGSHunLKNzV.png" alt="Nintendo Switch 2 camera"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>Switch 2</div>                                        <div class="featured__title">Camera</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="7a318070-b5c9-11f1-a936-9507ebd95cca">            <a href="https://www.nintendo.com/us/store/products/the-legend-of-zelda-tears-of-the-kingdom-switch/" data-model-name="Tears of the Kingdom" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/ByWGbwuvGFyEnGuQj7QftA.jpg" alt="The Legend of Zelda: Tears of the Kingdom"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>The Legend of Zelda: </div>                                        <div class="featured__title">Tears of the Kingdom</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="7a3180d4-b5c9-11f1-8168-6b83162d3a5a">            <a href="https://www.nintendo.com/us/store/products/super-mario-odyssey-switch/" data-model-name="Odyssey" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/Y8Ep3dU9RmHsKDpr9wqNra.jpg" alt="Super Mario Odyssey"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>Super Mario</div>                                        <div class="featured__title">Odyssey</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="7a318156-b5c9-11f1-8f8e-0f65b09aad43">            <a href="https://www.amazon.com/Luigis-Mansion-Nintendo-Switch-Digital/dp/B07SMBG5TR" data-model-name="3" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/hweRrj32sc4VxHUspcnhS.webp" alt="Luigi's Mansion 3 - Nintendo Switch"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>Luigi's Mansion </div>                                        <div class="featured__title">3</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="7a3181ce-b5c9-11f1-8de5-b30ab70a473c">            <a href="https://www.amazon.com/Sonic-X-Shadow-Generations-Nintendo-Switch/dp/B0D6JKTRHP" data-model-name="Sonic X Shadow Generations " data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:133.33%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/y5JooDRcGHBnJo4ehW3TgD.jpg" alt="Sonic x Shadow"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>SEGA</div>                                        <div class="featured__title">Sonic X Shadow Generations </div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="7a318232-b5c9-11f1-af0c-811baaef9ef7">            <a href="https://www.nintendo.com/us/store/products/metroid-prime-4-beyond-switch/" data-model-name="Metroid Prime 4: Beyond - Nintendo Switch 2" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:150%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/nLeRBT9G5mYrzZQ27a4vL8.jpg" alt="Nintendo Switch games sale"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>Nintendo</div>                                        <div class="featured__title">Metroid Prime 4: Beyond - Nintendo Switch 2</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="7a3182b4-b5c9-11f1-ae60-7dd304cb1b57">            <a href="https://www.amazon.com/Mario-Vs-Donkey-Kong-Standard/dp/B0CQQRNQSC" data-model-name="Mario Vs. Donkey Kong - Standard - Nintendo Switch [digital Code]" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/iDXzHrH5dBeH5TFLjUnHUN.jpg" alt="Mario Vs. Donkey Kong"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>Nintendo</div>                                        <div class="featured__title">Mario Vs. Donkey Kong - Standard - Nintendo Switch [digital Code]</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="7a318322-b5c9-11f1-af70-3df6d5913c26">            <a href="https://www.nintendo.com/us/store/products/suikoden-i-and-ii-hd-remaster-for-nintendo-switch-2-gate-rune-and-dunan-unification-wars-switch-2/" data-model-name="HD Remastered Gate Rune and Dunan Unification Wars – Nintendo Switch 2" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:133.33%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/EsEYERaRKMnYocmnGHhEdT.jpg" alt="Nintendo games"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>Suikoden I & II </div>                                        <div class="featured__title">HD Remastered Gate Rune and Dunan Unification Wars – Nintendo Switch 2</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="7a31839a-b5c9-11f1-9241-7d2cdca52e88">            <a href="https://www.nintendo.com/us/store/products/suikoden-i-and-ii-hd-remaster-for-nintendo-switch-2-gate-rune-and-dunan-unification-wars-switch-2/" data-model-name="Breath of the Wild" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:150%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/guyAsZHEvZNxbnX7YJUPpb.jpg" alt="The Legend of Zelda: Breath of the Wild - Us Version"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>The Legend of Zelda</div>                                        <div class="featured__title">Breath of the Wild</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="7a3183fe-b5c9-11f1-9934-e7e1b758b393">            <a href="https://www.nintendo.com/us/store/products/animal-crossing-new-horizons-switch/" data-model-name="New Horizons" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/RgHjFUPiyVTQGggdhncprb.jpg" alt="The Animal Crossing New Horizons game"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>Animal Crossing</div>                                        <div class="featured__title">New Horizons</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="7a318462-b5c9-11f1-8a19-c5a5aa28409c">            <a href="https://www.nintendo.com/us/store/products/super-mario-party-jamboree-switch/" data-model-name="Jamboree" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:133.93%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/JGLDtS3ffogKtGfA7ZNwVD.jpg" alt="Mario Party jamboree"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>Super Mario Party</div>                                        <div class="featured__title">Jamboree</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="7a3184d0-b5c9-11f1-9233-31b2eeb806be">            <a href="https://www.nintendo.com/us/store/products/pikmin-4-switch/" data-model-name="4" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:150%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/GWvqP3XZDhxvadpQjxFNBN.jpg" alt="Pikmin 4"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>Pikmin</div>                                        <div class="featured__title">4</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="7a318534-b5c9-11f1-be2f-0f5ca5cd02ef">            <a href="https://www.nintendo.com/us/store/products/kirby-and-the-forgotten-land-switch/" data-model-name="and the Forgotten Land" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/7LC7orJXcvNdiQkavdfWRF.jpg" alt="Amazon Prime deals; kirby"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>Kirby</div>                                        <div class="featured__title">and the Forgotten Land</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="7a318598-b5c9-11f1-b36f-4f466a25be40">            <a href="https://www.nintendo.com/us/store/products/metroid-dread-switch/" data-model-name="Dread" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:56.26%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/uPDj9ko96ypBdQbxcfwxvg.jpg" alt="Metroid Dream cover featuring sci-fi warrior"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>Metroid</div>                                        <div class="featured__title">Dread</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="7a3185fc-b5c9-11f1-8588-ad5cde5fc880">            <a href="https://www.nintendo.com/us/store/products/donkey-kong-country-tropical-freeze-switch/" data-model-name="Country Tropical Freeze" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:150%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/jRHisjAKDVPg5dA9mDV6qk.jpg" alt="Donkey Kong"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>Donkey Kong</div>                                        <div class="featured__title">Country Tropical Freeze</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="7a318660-b5c9-11f1-bb01-0b97870cb0d6">            <a href="https://www.nintendo.com/us/store/products/super-mario-bros-wonder-switch/" data-model-name="Wonder" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/y8wonWmhMMfsP7h6uUn9Am.jpg" alt="Nintendo Switch games:Super Mario Bros Wonder"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>Super Mario Bros</div>                                        <div class="featured__title">Wonder</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="7a3186c4-b5c9-11f1-996b-c76d4eab8314">            <a href="https://www.nintendo.com/us/store/products/super-mario-galaxy-switch/" data-model-name="Galaxy" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:56.27%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/akNv8R8KBDGrDAPenBiDPB.jpg" alt="Super Mario Galaxy + Super Mario Galaxy 2"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>Super Mario </div>                                        <div class="featured__title">Galaxy</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="7a318728-b5c9-11f1-bfcf-2996a6557b81">            <a href="https://www.nintendo.com/us/store/products/mario-kart-8-deluxe-bundle-game-plus-booster-course-pass-switch/" data-model-name="Kart 8 Deluxe + Booster Course Pass" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/vLDBhauhJSGKhPTXh7SQ8a.jpg" alt="Nintendo Switch deals: Mario Kart 8 Deluxe"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>Super Mario </div>                                        <div class="featured__title">Kart 8 Deluxe + Booster Course Pass</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div><p>If you don't have a console yet and you're not sure which is right for you, read <a href="https://www.creativebloq.com/entertainment/gaming/one-year-on-why-nintendo-switch-2-has-become-my-console-of-choice">why the Switch 2 has become our digital art/3D editor's console of choice</a>.</p><div data-widget-type="multimodelreview" data-widget-title="More deals" data-model-name="Nintendo Switch,Nintendo Switch 2,Nintendo Switch Lite,Nintendo Switch OLED,Nintendo Switch case,Nintendo Switch Dock,Nintendo Switch Pro Controller,Nintendo Pro Controller"></div> ]]></dc:content>
                                                                                                                                            <link>https://www.creativebloq.com/entertainment/gaming/the-weird-walmart-banana-hack-could-save-you-usd20-off-nintendo-switch-games-apparently</link>
                                                                            <description>
                            <![CDATA[ It's perfect for Donkey Kong fans. ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">u4yBrRjbvUzbhGABWCgUkP</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/C4MaSEb7PAGNK4hevXmauh-1920-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Tue, 22 Sep 2026 10:00:00 +0000</pubDate>                                                                                                                                <updated>Tue, 22 Sep 2026 15:33:09 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Entertainment]]></category>
                                                                                                <author><![CDATA[ joe.foley@futurenet.com (Joe Foley) ]]></author>                    <dc:creator><![CDATA[ Joe Foley ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hbsproUCeW5KrAmq2srjBY-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ null ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/C4MaSEb7PAGNK4hevXmauh-1920-80.jpg">
                                                            <media:credit><![CDATA[Nintendo / Future]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Nintendo Switch logo and a banana from Donkey Kong]]></media:description>                                                            <media:text><![CDATA[Nintendo Switch logo and a banana from Donkey Kong]]></media:text>
                                <media:title type="plain"><![CDATA[Nintendo Switch logo and a banana from Donkey Kong]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/C4MaSEb7PAGNK4hevXmauh-1920-80.jpg" />
                                                                                                                                    </item>
                                <item>
                                                            <title><![CDATA[ I finally learned to enjoy 3D art with this workflow using 3DCoat, Quixel Mixer, Blender and Photoshop ]]></title>
                                                                                                <dc:content><![CDATA[ <p>How to make 3D process fun? That is a question I have been asking myself for quite some time now. Recent years of working in the gaming concept art field have shown me how valuable 3D usage could be for many clients and projects, but also for personal works. It provides the possibility of showing designs from different views, quickly iterate on lighting or materials and more. </p><p>For a long time, however, I did not enjoy working in 3D, as I was mostly used to – and preferred – 2D workflows, which felt more natural to me since I already had some basic drawing and painting skills learned at architecture college. But after noticing the strengths that 3D could offer, I started trying to find an approach – one that suited me better, and one that felt less rigid, which was something I had previously associated with 3D. </p><p>Only after discovering 3DCoat, and finding it surprisingly fun to use, it quickly became my software of choice. Its voxel-based workflow allowed me to create more freely and intuitively in 3D. Since then I’ve become more open to other 3D softwares, using 3DCoat as my base (see our guide to the <a href="https://www.creativebloq.com/features/best-3d-modelling-software">best 3D modelling software</a>, and you might want one of the <a href="https://www.creativebloq.com/buying-guides/best-laptops-for-3d-modelling">best laptops for 3D modelling</a>).</p><p>In this tutorial, I will show you how I create a 3D scene of an overgrown robot, mixing those tools. Hopefully you will find it inspiring enough to try yourself. You can also check out our other <a href="https://www.creativebloq.com/3d-tips/blender-tutorials-1232739">Blender tutorials</a>.</p><h2 id="a-complete-3d-art-process-using-3dcoat-quixel-mixer-blender-and-photoshop">A complete 3D art process using 3DCoat, Quixel Mixer, Blender and Photoshop</h2><section class="howto-block">                    <h3>01. Initial idea and sketching </h3>                    <figure>                            <p class="bordeaux-image-check">                                <img    src="https://cdn.mos.cms.futurecdn.net/njjHNxMAWkMJXquEMgLeyH.jpg"                                        alt="3D art tutorial"                                        onerror="this.parentNode.replaceChild(window.missingImage(),this)"                                        data-pin-media="https://cdn.mos.cms.futurecdn.net/njjHNxMAWkMJXquEMgLeyH.jpg"                                        class="expandable van-old-layout-image">                            </p><div class="credit">(Image: © Marcin Basta)</div></figure>                    <p><p>After having the idea of an overgrown site in my mind, I gathered a few references and quickly tried to put my thoughts onto “paper”. This is usually the most important step for me when creating any work, as it will provide a foundation for the rest of the image. For this practice project, I chose something simple that would not overwhelm me along the way. </p><p>I start with a composition sketch, trying to establish the idea through bold shapes, together with a simple sketch for the robot. I incorporate tribal features to make it more intriguing, like an old artefact from an another world. At this point, I also already had a colour scheme in my mind – green for the overgrown part, and orange tones for the rusty robot. </p></p>                </section><section class="howto-block">                    <h3>02. 3D coat: sculpting main shapes </h3>                    <figure>                            <p class="bordeaux-image-check">                                <img    src="https://cdn.mos.cms.futurecdn.net/vse3A7ZXcCksH4TTSDEX79.jpg"                                        alt="3D art tutorial"                                        onerror="this.parentNode.replaceChild(window.missingImage(),this)"                                        data-pin-media="https://cdn.mos.cms.futurecdn.net/vse3A7ZXcCksH4TTSDEX79.jpg"                                        class="expandable van-old-layout-image">                            </p><div class="credit">(Image: © Marcin Basta)</div></figure>                    <p><p>After figuring out what I want to create, I jump into 3DCoat (these steps can also be done using other software such as ZBrush or Blender). I start by importing a free skeleton model that I found on Sketchfab that serves as a base for the robot. </p><p>Then I begin establishing basic proportions through large, simple shapes, using tools like sphere, clay, move, cut and pose. Try to keep parts of robot as separate layers – this will come handy later as they will be treated as separate objects.</p></p>                </section><section class="howto-block">                    <h3>03. Detail: phase one</h3>                    <figure>                            <p class="bordeaux-image-check">                                <img    src="https://cdn.mos.cms.futurecdn.net/QHUtyS6xd9LTYHZkGiaWg8.jpg"                                        alt="3D art tutorial"                                        onerror="this.parentNode.replaceChild(window.missingImage(),this)"                                        data-pin-media="https://cdn.mos.cms.futurecdn.net/QHUtyS6xd9LTYHZkGiaWg8.jpg"                                        class="expandable van-old-layout-image">                            </p><div class="credit">(Image: © Marcin Basta)</div></figure>                    <p><p>In this phase, I add details that belong to the robot’s design. As mentioned, I chose to add tribal features on the robot. Most of the details, mainly the repeated convex stripes and cutlines, were made using the surface pinch tool and the extrude tool with a simple circle alpha brush.</p></p>                </section><section class="howto-block">                    <h3>04. Detail: phase two </h3>                    <figure>                            <p class="bordeaux-image-check">                                <img    src="https://cdn.mos.cms.futurecdn.net/mQ9K5ZQAYnVJPLjfnKuAo8.jpg"                                        alt="3D art tutorial"                                        onerror="this.parentNode.replaceChild(window.missingImage(),this)"                                        data-pin-media="https://cdn.mos.cms.futurecdn.net/mQ9K5ZQAYnVJPLjfnKuAo8.jpg"                                        class="expandable van-old-layout-image">                            </p><div class="credit">(Image: © Marcin Basta)</div></figure>                    <p><p>Here, I add a second lot of details that will make the robot look worn out, rusty and damaged. To achieve this, I use the extrude tool with a noisy alpha brush. </p><p>I find this step fun, as I like to try different brushes and how they affect the surface, and it allows me to add detail quickly, though I try to not overdo it, leaving some areas intact so that the original armour design remains recognisable.</p></p>                </section><section class="howto-block">                    <h3>05. Add stencil masks </h3>                    <figure>                            <p class="bordeaux-image-check">                                <img    src="https://cdn.mos.cms.futurecdn.net/ccqHqLcGqYhJ8qNHmu4a89.jpg"                                        alt="3D art tutorial"                                        onerror="this.parentNode.replaceChild(window.missingImage(),this)"                                        data-pin-media="https://cdn.mos.cms.futurecdn.net/ccqHqLcGqYhJ8qNHmu4a89.jpg"                                        class="expandable van-old-layout-image">                            </p><div class="credit">(Image: © Marcin Basta)</div></figure>                    <p><p>Another strong technique is working with stencil alpha masks. Some ways it can be used include to add another layer of surface details, or as a pattern to cut parts of the volume, as the tools will only affect the model over its white parts. </p><p>This becomes even more powerful when working with voxels, as they allow you to create holes and complex cuts in the model easily. </p></p>                </section><section class="howto-block">                    <h3>06. Rock and export </h3>                    <figure>                            <p class="bordeaux-image-check">                                <img    src="https://cdn.mos.cms.futurecdn.net/HJoqvkNpSDNGGcUyLSfs99.jpg"                                        alt="3D art tutorial"                                        onerror="this.parentNode.replaceChild(window.missingImage(),this)"                                        data-pin-media="https://cdn.mos.cms.futurecdn.net/HJoqvkNpSDNGGcUyLSfs99.jpg"                                        class="expandable van-old-layout-image">                            </p><div class="credit">(Image: © Marcin Basta)</div></figure>                    <p><p>Once I am relatively happy with the main asset, I quickly create a few rock shapes that I will later use to build the surroundings. The next step is to retopologise our voxel model (that you can access by right-clicking on it and selecting ‘autopo’), and create UV maps (available under the “bake” window in retopo workspace), which are necessary for the next step: texturing in Quixel Mixer.</p></p>                </section><section class="howto-block">                    <h3>07. Bring model to Quixel Mixer </h3>                    <figure>                            <p class="bordeaux-image-check">                                <img    src="https://cdn.mos.cms.futurecdn.net/NjKSqoZzdjTksERRfCg479.jpg"                                        alt="3D art tutorial"                                        onerror="this.parentNode.replaceChild(window.missingImage(),this)"                                        data-pin-media="https://cdn.mos.cms.futurecdn.net/NjKSqoZzdjTksERRfCg479.jpg"                                        class="expandable van-old-layout-image">                            </p><div class="credit">(Image: © Marcin Basta)</div></figure>                    <p><p>Using this software was one of the reasons for creating this piece, as I had just tried it for the first time and liked how simple and playful it is. Although it is not being updated anymore, I still think it’s quite a powerful tool, allowing you to create textures based on scanned materials. </p><p>It's free to use, with a default library of various materials that can be extended with Fab, but it’s best if you claimed Quixel assets with your Epic account in the past. To import a custom model, go to the Setup tab on the top right, and select “custom model” under Type. </p></p>                </section><section class="howto-block">                    <h3>08. Adding material layers </h3>                    <figure>                            <p class="bordeaux-image-check">                                <img    src="https://cdn.mos.cms.futurecdn.net/DPMBtEa4tJXWZhBF2Y2dRH.jpg"                                        alt="3D art tutorial"                                        onerror="this.parentNode.replaceChild(window.missingImage(),this)"                                        data-pin-media="https://cdn.mos.cms.futurecdn.net/DPMBtEa4tJXWZhBF2Y2dRH.jpg"                                        class="expandable van-old-layout-image">                            </p><div class="credit">(Image: © Marcin Basta)</div></figure>                    <p><p>Now I add rust material layers that you can find in the Mixer library. With each material, you can set up its height, blend radius and opacity. By doing it over my main rust layer, I am able to create some interesting patterns of different materials mixed together, making the model feel more believable. </p><p>In the same way, I am adding moss texture on top of my rust. By playing with the height and blending, I was able to find a level of coverage that I liked. I repeat the same process for the rest of the model, as well as for the rocks. </p></p>                </section><section class="howto-block">                    <h3>09. Bring everything to Blender </h3>                    <figure>                            <p class="bordeaux-image-check">                                <img    src="https://cdn.mos.cms.futurecdn.net/PcjSbGuRddSVFGfebjFMk8.jpg"                                        alt="3D art tutorial"                                        onerror="this.parentNode.replaceChild(window.missingImage(),this)"                                        data-pin-media="https://cdn.mos.cms.futurecdn.net/PcjSbGuRddSVFGfebjFMk8.jpg"                                        class="expandable van-old-layout-image">                            </p><div class="credit">(Image: © Marcin Basta)</div></figure>                    <p><p>Now I move to Blender, where I build the scene, to set up the lighting and render. It will be composed mostly with those few assets that I created previously, with the addition of scattered foliage I then add later. As you can see, I create two differently textured rock sets in Quixel Mixer to add some variety.</p></p>                </section><section class="howto-block">                    <h3>10. Compose the scene </h3>                    <figure>                            <p class="bordeaux-image-check">                                <img    src="https://cdn.mos.cms.futurecdn.net/dk8zM6uc8FwmKEBuoxdHpG.jpg"                                        alt="3D art tutorial"                                        onerror="this.parentNode.replaceChild(window.missingImage(),this)"                                        data-pin-media="https://cdn.mos.cms.futurecdn.net/dk8zM6uc8FwmKEBuoxdHpG.jpg"                                        class="expandable van-old-layout-image">                            </p><div class="credit">(Image: © Marcin Basta)</div></figure>                    <p><p>With assets brought into Blender, I put them together to create a feeling of a place that has been formed long time ago, burying the robot between mossy stones. Using only a few rocks, and by scaling and rotating them, I am able to achieve quite a natural looking structure. </p><p>Having the robot’s parts as separate elements also makes it easy place them in a way that feels broken, perhaps even defeated, in the past. During this step, I also check how everything looks in a camera frame that I set up, and roughly match it to the sketch. </p></p>                </section><section class="howto-block">                    <h3>11. Adding particles in Blender</h3>                    <figure>                            <p class="bordeaux-image-check">                                <img    src="https://cdn.mos.cms.futurecdn.net/3ufpCat65Ra8JtHjPz2piH.jpg"                                        alt="3D art tutorial"                                        onerror="this.parentNode.replaceChild(window.missingImage(),this)"                                        data-pin-media="https://cdn.mos.cms.futurecdn.net/3ufpCat65Ra8JtHjPz2piH.jpg"                                        class="expandable van-old-layout-image">                            </p><div class="credit">(Image: © Marcin Basta)</div></figure>                    <p><p>Next, I add an extra layer of vegetation on top, to increase variety. To do this, I scatter moss/grass assets, using weight paint for better control. The assets that I use can be downloaded for free from <a href="https://store.gscatter.com/assets" target="_blank">https://store.gscatter.com/assets</a>. </p></p>                </section><section class="howto-block">                    <h3>12. Lightening and render </h3>                    <figure>                            <p class="bordeaux-image-check">                                <img    src="https://cdn.mos.cms.futurecdn.net/Zfvu84QMfhbPE8wyB4t5cH.jpg"                                        alt="3D art tutorial"                                        onerror="this.parentNode.replaceChild(window.missingImage(),this)"                                        data-pin-media="https://cdn.mos.cms.futurecdn.net/Zfvu84QMfhbPE8wyB4t5cH.jpg"                                        class="expandable van-old-layout-image">                            </p><div class="credit">(Image: © Marcin Basta)</div></figure>                    <p><p>Once I am satisfied with placement of the elements, and how they look in the camera frame, I lock in the lighting. From the beginning, I knew I wanted a bright and idyllic tone – something often seen in Studio Ghibli movies – and attempt to achieve this with a simple sun (with blackbody node at 5500 temp) and an HDRI of clear sky. </p><p>While doing this, I also look for interesting shadow shapes, and a sun angle that helps the image and subject read clearly. I usually render additional passes, such as mist and light passes, that help me make changes later in PhotoShop. This is how a raw render from Blender using cycles looks </p></p>                </section><section class="howto-block">                    <h3>13. Finish in PhotoShop </h3>                    <figure>                            <p class="bordeaux-image-check">                                <img    src="https://cdn.mos.cms.futurecdn.net/rEkj8sFb9LBwZXyk9s2pFH.jpg"                                        alt="3D art tutorial"                                        onerror="this.parentNode.replaceChild(window.missingImage(),this)"                                        data-pin-media="https://cdn.mos.cms.futurecdn.net/rEkj8sFb9LBwZXyk9s2pFH.jpg"                                        class="expandable van-old-layout-image">                            </p><div class="credit">(Image: © Marcin Basta)</div></figure>                    <p><p>The biggest change achieved in PhotoShop is swapping out the sky with my own photo of clouds. The rest mostly involves cleaning up some areas and filling the vegetation gaps with the mixer brush (using a “dry” setup and scattering brush). </p><p>Lastly, I apply the camera filter Raw (that you can find under the Filter window at the top), change contrast, values, and play with hue, saturation and luminosity of separate colours to balance the overall image. </p></p>                </section><section class="howto-block">                    <h3>14. Extra shots</h3>                    <figure>                            <p class="bordeaux-image-check">                                <img    src="https://cdn.mos.cms.futurecdn.net/X9c5A9JzzuCRY84NuaSFn8.jpg"                                        alt="3D art tutorial"                                        onerror="this.parentNode.replaceChild(window.missingImage(),this)"                                        data-pin-media="https://cdn.mos.cms.futurecdn.net/X9c5A9JzzuCRY84NuaSFn8.jpg"                                        class="expandable van-old-layout-image">                            </p><div class="credit">(Image: © Marcin Basta)</div></figure>                    <p><p>As mentioned at the beginning, working in 3D has a lot of advantages – one of which is the ability to quickly create new shots using the same setup, showing different views. Here, I tried to compose an aerial shot that would tell us more about the layout, scale and the setting.</p></p>                </section><p><em>This article originally appeared in ImagineFX. </em><a href="https://www.awin1.com/awclick.php?awinmid=2961&awinaffid=103504&clickref=cbq-gb-1125834900022594786&p=https%3A%2F%2Fwww.magazinesdirect.com%2Faz-magazines%2F6936559%2Fimaginefx-magazine-subscription.thtml" target="_blank"><em>Subscribe to ImagineFX</em></a><em> to never miss an issue. Print and digital subscriptions are available.</em></p> ]]></dc:content>
                                                                                                                                            <link>https://www.creativebloq.com/design/poster-design/i-finally-learned-to-enjoy-3d-art-with-this-workflow-using-3dcoat-quixel-mixer-blender-and-photoshop</link>
                                                                            <description>
                            <![CDATA[ Concept artist Marcin Basta shows his full process, from sketching to modelling, texturing and render, to create a strange overgrown vista. ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">AegArf9phNZUkVX6sZJJuF</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/Zfvu84QMfhbPE8wyB4t5cH-1920-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Tue, 22 Sep 2026 08:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Poster Design]]></category>
                                                    <category><![CDATA[Design]]></category>
                                                    <category><![CDATA[Graphic Design]]></category>
                                                                                                                    <dc:creator><![CDATA[ Marcin Basta ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/tDaLZEhkc72jQ6o97Ea7t7-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ null ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/Zfvu84QMfhbPE8wyB4t5cH-1920-80.jpg">
                                                            <media:credit><![CDATA[Marcin Basta]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[3D art tutorial]]></media:description>                                                            <media:text><![CDATA[3D art tutorial]]></media:text>
                                <media:title type="plain"><![CDATA[3D art tutorial]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/Zfvu84QMfhbPE8wyB4t5cH-1920-80.jpg" />
                                                                                                                                    </item>
                                <item>
                                                            <title><![CDATA[ One of Disney's biggest flops has been reimagined as a beautiful hand-drawn 2D animation, and some fans think it's a big improvement ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Disney's Wish was not a great success, to say the least. Released in the animation giant's centenary year in 2023, it grossed only $254.2 million on a budget reported to have run up to $200 million. Critics didn't like it either, with many feeling it was generic and too reliant on corporate nostalgia. Time hasn't softened those opinions. Today, the movie's score on Rotten Tomatoes languishes at 48%.</p><p>Ever since the movie's release, there have been those who think Wish would have been better if Disney had stuck to its original, more romantic concept for the film. Now a group of independent artists is bringing that idea to life. They've just released the trailer for Asha & Starboy, their own hand-animated musical vision of what Wish could have been.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="high" data-lazy-src="https://www.youtube-nocookie.com/embed/U-XzzD_ZJQA" allowfullscreen></iframe></div></div><p>Early concept art for Wish depicted the character of Star as a shape-shifting young man with golden hair and a flowing cloak. As shown in the Reddit post below, he was conceived as a potential love interest for the film's main character, Asha. The movie's main song, At All Costs, was going to be a duet between them. </p><p>But in the end, Disney made Star a literal star: a cute but silent ball of wish-granting energy. There was no duet, and no romance. Instead, the movie became the story of Asha's personal journey. Many Disney fans felt that the original, more fairy tale-like idea had more personality and potential.</p><figure><blockquote class="reddit-card"  ><a href="https://www.reddit.com/r/disneyprincess/comments/1fllyn9/what_do_you_think_asha_and_starboys_love_story">What do you think Asha and Starboy’s love story would have looked like?</a><figcaption><cite> from <a href="https://www.reddit.com/r/disneyprincess">r/disneyprincess</a></cite></figcaption></blockquote></figure><script async src="//embed.redditmedia.com/widgets/platform.js" charset="UTF-8"></script><p>Directed by voice actor Griffin Puatu and animator Gabriele Camicioli, Asha & Starboy reimagines Wish as a musical romance with an original score, complete with that duet. It also makes Queen Amaya a villain alongside King Magnifico, again as she was originally imagined before she was turned into a supportive character in Disney's final film.</p><p>Instead of Disney's modern 3D CG style, the short film uses hand-drawn 2D animation. The excitement around the reveal of <a href="https://www.creativebloq.com/art/animation/disneys-finally-returning-to-2d-animation-for-a-nostalgic-tribute-to-its-oldest-character">Disney's Oswald </a>at D23 this year shows how much Disney fans have been clamouring for that. Sure enough, there are comments on the trailer from people who are already saying that it looks better than Disney's film.</p><p>"The irony is that fan fiction is actually better than the Disney version," one person writes. "Who knew a 57 second trailer could already be better than a 1 1/2 hour movie made by one of the largest, most successful filmmakers ever?" someone else writes.</p><p>After the success of <a href="https://www.creativebloq.com/entertainment/movies-tv-shows/coyote-vs-acmes-rave-reviews-are-about-more-than-looney-tunes-nostalgia">Coyote Vs ACME</a>, Asha & Starboy might be another chance for animation lovers to rejoice at the resolution of what they see as historic wrong committed by a behemoth of the industry, albeit on a very different scale. Will someone now do something similar for <a href="https://www.creativebloq.com/entertainment/movies-tv-shows/disneys-hexed-controversy-isnt-going-anywhere-after-its-d23-character-reveal">Hexed</a>, which has faced its own controversy over changes made to the original story concept? If you're inspired, see our guide to the <a href="https://www.creativebloq.com/buying-guides/best-laptop-for-animation">best laptops for animation.</a></p> ]]></dc:content>
                                                                                                                                            <link>https://www.creativebloq.com/entertainment/movies-tv-shows/one-of-disneys-biggest-flops-has-been-reimagined-as-a-beautiful-hand-drawn-2d-animation-and-some-fans-think-its-a-big-improvement</link>
                                                                            <description>
                            <![CDATA[ Asha & The Starboy revives the original concept for Wish. ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">Uk6Gb7AqB7eq4ZfNuWas4b</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/X3ZVpCoSGubkAsAUBzP8sc-1920-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Tue, 22 Sep 2026 07:00:00 +0000</pubDate>                                                                                                                                <updated>Tue, 22 Sep 2026 10:35:52 +0000</updated>
                                                                                                                                            <category><![CDATA[Movies & TV Shows]]></category>
                                                    <category><![CDATA[Entertainment]]></category>
                                                    <category><![CDATA[Film & Video]]></category>
                                                                                                <author><![CDATA[ joe.foley@futurenet.com (Joe Foley) ]]></author>                    <dc:creator><![CDATA[ Joe Foley ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hbsproUCeW5KrAmq2srjBY-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ null ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/X3ZVpCoSGubkAsAUBzP8sc-1920-80.jpg">
                                                            <media:credit><![CDATA[Disney / Griffin Puatu and Settecamicie]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Disney wish poster and image from the trailer of Asha and The Star Boy]]></media:description>                                                            <media:text><![CDATA[Disney wish poster and image from the trailer of Asha and The Star Boy]]></media:text>
                                <media:title type="plain"><![CDATA[Disney wish poster and image from the trailer of Asha and The Star Boy]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/X3ZVpCoSGubkAsAUBzP8sc-1920-80.jpg" />
                                                                                                                                    </item>
                                <item>
                                                            <title><![CDATA[ The Tesla Cybercab has a pretty silly design fail ]]></title>
                                                                                                <dc:content><![CDATA[ <p>After all the Tesla <a href="https://www.creativebloq.com/design/product-design/can-we-finally-admit-the-tesla-cybertruck-was-a-total-design-fail">Cybertruck fails</a>, it maybe shouldn't be surprising to discover that the Cybercab is also causing a spot of controversy in terms of its design. </p><p>There's been a lot of debate about the potential safety implications of a fully autonomous vehicle with no manual controls, but it seems there's also a more minor but fairly annoying oversight. You need to be careful about where you and any companions are standing when those automatic butterfly doors open.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2101708482210623919"><p lang="en" dir="ltr">Cybercab door will bump you if you stand in the blind spot. But it is just a love tap. I don’t want to make this video to dunk on the Cybercab. In fact I want everyone to know that these are just taps and you don’t really feel anything. So the Cybercab doors are definitely safe… pic.twitter.com/DdXZWlVAis<a href="https://twitter.com/cantworkitout/status/2101708482210623919">September 20, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>The Cybercab's dramatic butterfly-style doors make it look more like a concept sports car than a taxi intended for mass production. Now it turns out that the striking design could also end up striking passengers physically.</p><p>Some had already questioned the practicality of the Cybercab's doors for tight urban environments and crowded pickup zones. In the video above, one person finds that there is indeed a potential issue with the automatic opening mechanism: the doors won't stop if you're standing in the way.</p><p>While the OP suspects that it's due to a blind spot in the car's camera and sensor system, it seems that the doors simply aren't designed to stop if someone's there. The OP stresses that it's "just a love tap". They see the doors as safe, but others suggest that they could be problematic for some people.</p><p>"The taps may be soft to you, but they may not be safe for the elderly, children, or people with several conditions.  Imagine those doors knocking off a pricey phone off their hands!" one person writes.</p><p>"Sure it is safe but I feel like it would still be problematic for some people. Who wants a door to 'tap' them when they try to get in?," someone else comments. </p><p>Given that other Tesla vehicles have been involved in fatal accidents in self-driving mode, I'd be more worried about the Cybercab's fully autonomous driving than the doors giving "love taps", but it's another thing to be wary of.</p><p>The launch of the Cybertruck was mired with issues, including reports that the electric pickup <a href="https://www.creativebloq.com/design/product-design/drivers-are-just-discovering-yet-another-tesla-cybertruck-design-fail-as-winter-hits">struggled with snow</a>, could <a href="https://www.creativebloq.com/design/product-design/the-tesla-cybertruck-design-disaster-just-keeps-getting-worse">fall apart at high speeds </a>and, contrary to what Tesla CEO Elon Musk once promised, is definitely <a href="https://www.creativebloq.com/design/product-design/a-driver-believed-elon-musks-wildest-cybertruck-design-claim-and-it-didnt-end-well">not a boat</a>.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.creativebloq.com/design/product-design/the-tesla-cybercab-has-a-pretty-silly-design-fail</link>
                                                                            <description>
                            <![CDATA[ Why am I not surprised? ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">gDKgx4QH7k4B5YoCC9x4gU</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/ybZg9ttgzPBWB8YS8f2p7D-1920-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Tue, 22 Sep 2026 06:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Product Design]]></category>
                                                    <category><![CDATA[Design]]></category>
                                                                                                <author><![CDATA[ joe.foley@futurenet.com (Joe Foley) ]]></author>                    <dc:creator><![CDATA[ Joe Foley ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hbsproUCeW5KrAmq2srjBY-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ null ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/ybZg9ttgzPBWB8YS8f2p7D-1920-80.jpg">
                                                            <media:credit><![CDATA[Abhimanyu Yadav]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Tesla Cyberlab]]></media:description>                                                            <media:text><![CDATA[Tesla Cyberlab]]></media:text>
                                <media:title type="plain"><![CDATA[Tesla Cyberlab]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/ybZg9ttgzPBWB8YS8f2p7D-1920-80.jpg" />
                                                                                                                                    </item>
                                <item>
                                                            <title><![CDATA[ Art students: save up to 53% on supplies before term starts ]]></title>
                                                                                                <dc:content><![CDATA[ <p>With the school season starting up again, it's the perfect opportunity to pick up those last-minute creative supplies. Whether you're an art student or just a keen hobbyist looking for an escape from lectures, there are plenty of deals to be had on top brands, from Posca to Prismacolor. </p><p>In this roundup, I've included some of the best art supplies, from delicate watercolours to rich oil paints and detailing pens for that final flourish. If you're starting your creative kit from scratch, check out our guide to the <a href="https://www.creativebloq.com/buying-guides/art-supplies">best art supplies </a>to discover all you'll need for the perfect creative setup. </p>        <div class="featured_product_block featured_block_hero" data-id="67268ae4-b5d2-11f1-9b59-1be9eb4fa3b6">            <a href="https://www.amazon.com/Markers-Acrylic-Reversible-Recommended-Assorted/dp/B07Z86PHP8/ref=sxin_16_pa_sp_search_thematic_sspa" data-model-name="Water-Based Acrylic Paint Markers" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:133.37%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/TvinGVUdqL36P58xEr6ZFm.jpg" alt="Art Supplies"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>POSCA</div>                                        <div class="featured__title">Water-Based Acrylic Paint Markers</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="67268b5c-b5d2-11f1-aa38-05746add8b4c">            <a href="https://www.amazon.com/Prismacolor-24261-Graphite-Sharpeners-18-Piece/dp/B00251EHJW/ref=sr_1_4" data-model-name="Graphite Drawing Pencils" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:133.37%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/4nbPWkPrBaUzC3fbWrAgKm.jpg" alt="Art Supplies"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>Prismacolor</div>                                        <div class="featured__title">Graphite Drawing Pencils</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="67268bca-b5d2-11f1-addd-a1ec243ba575">            <a href="https://www.amazon.com/Winsor-Newton-Winton-Colour-Paint/dp/B004OKRI9S/ref=sr_1_6" data-model-name="Oil Paints" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:137.05%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/CogFEXgcGc3BRmKebkQfsm.jpg" alt="Art Supplies"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>Winsor & Newton</div>                                        <div class="featured__title">Oil Paints</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="67268c38-b5d2-11f1-8ac1-63443d7aa09c">            <a href="https://www.amazon.com/Prismacolor-Premier-Colored-Pencils-Assorted/dp/B00006IEEU/ref=sr_1_9" data-model-name="Coloured Pencils" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:137.05%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/7kRu2zdV7Uszgpwxb35JYm.jpg" alt="Art Supplies"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>Prismacolor</div>                                        <div class="featured__title">Coloured Pencils</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="67268c9c-b5d2-11f1-b95d-3f3feae176af">            <a href="https://www.amazon.com/Brusarth-Dual-Tip-Sketching-Illustration-Journaling/dp/B0F324QWY9/ref=sr_1_3_sspa" data-model-name="White Detailing Gel Pens" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:133.37%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/jtUHpYGqmGCGBEbMEJTy7m.jpg" alt="Art Supplies"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>Brusarth</div>                                        <div class="featured__title">White Detailing Gel Pens</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="67268d00-b5d2-11f1-a08a-4f95d48d750e">            <a href="https://www.amazon.com/Faber-Castell-9000-Graphite-Sketch-Pencil/dp/B000I5MNC0/ref=sr_1_7" data-model-name="Graphite Sketch Pencils" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:137.05%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/kKkVwCvhyQtV93TprbefSm.jpg" alt="Art Supplies"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>Faber-Castell</div>                                        <div class="featured__title">Graphite Sketch Pencils</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="67268dbe-b5d2-11f1-bdd4-0d19b353fe86">            <a href="https://www.amazon.com/Winsor-Newton-Cotman-Sketchers-14-Pieces/dp/B00004THXI/ref=sr_1_5_sspa" data-model-name="Watercolor Paint Set" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:133.37%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/7x3TgxMptXPiEg4JPAKzYm.jpg" alt="Art Supplies"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>Winsor & Newton</div>                                        <div class="featured__title">Watercolor Paint Set</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="67268e2c-b5d2-11f1-a4f7-1bd971acba60">            <a href="https://www.amazon.com/Nicpro-Professional-Paintbrushes-Paintings-Watercolor/dp/B0FGPS38TW/ref=sr_1_1_sspa" data-model-name="Paint Brush Set" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:137.05%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/TY9ZNTUQGzBaiYN8eSNnrm.jpg" alt="Art Supplies"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>Nicpro</div>                                        <div class="featured__title">Paint Brush Set</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="67268e9a-b5d2-11f1-bcd4-8572f9f9789d">            <a href="https://www.amazon.com/Grabie-Multicolor-Waterproof-Illustration-Journaling/dp/B0G5XLCQZL/ref=sr_1_8" data-model-name="Micro Fineliner Pens" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:137.05%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/qzBhtHs74qTx54ZXRTawBm.jpg" alt="Art Supplies"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>Grabie</div>                                        <div class="featured__title">Micro Fineliner Pens</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="67268efe-b5d2-11f1-8dfd-9d8f906b2dd1">            <a href="https://www.amazon.com/GETHPEN-Professional-White-Charcoal-Pencils/dp/B09XGZ5FGY/ref=sr_1_3_sspa" data-model-name="White Charcoal Pencils" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:137.05%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/sxNti6rAGfRYtXxeNEJWPm.jpg" alt="Art Supplies"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>GETHPEN</div>                                        <div class="featured__title">White Charcoal Pencils</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="67268f62-b5d2-11f1-8344-9947e4aa8736">            <a href="https://www.amazon.com/Magic-Rub-Eraser-1954-12Box/dp/B00006IFAY/ref=sr_1_23" data-model-name="Magic Rub Vinyl Erasers" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:133.37%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/UgRBgnXqsq4hK3eaxozWqm.jpg" alt="Art Supplies"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>Prismacolor</div>                                        <div class="featured__title">Magic Rub Vinyl Erasers</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="67268fd0-b5d2-11f1-8a57-ffb64fc2d392">            <a href="https://www.amazon.com/Faber-Castell-GRIP-Trio-Pencil-Sharpener/dp/B003UVL3RK/ref=sr_1_35" data-model-name="Trio Manual Pencil Sharpener" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:137.05%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/BJVeW3CxT5tH8W66qWQvrm.jpg" alt="Art Supplies"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>Faber-Castell</div>                                        <div class="featured__title">Trio Manual Pencil Sharpener</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div> ]]></dc:content>
                                                                                                                                            <link>https://www.creativebloq.com/art/art-supplies/art-students-grab-your-last-minute-supplies-with-up-to-53-percent-off</link>
                                                                            <description>
                            <![CDATA[ Save on top brands like Prismacolor and Posca. ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">WPNEe94wYgAqm4PeReVjTH</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/nYvSMzCLd6jGad9LtthHZm-1920-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Mon, 21 Sep 2026 16:19:37 +0000</pubDate>                                                                                                                                <updated>Mon, 21 Sep 2026 23:11:40 +0000</updated>
                                                                                                                                            <category><![CDATA[Art Supplies]]></category>
                                                    <category><![CDATA[Art]]></category>
                                                    <category><![CDATA[Traditional Art]]></category>
                                                                                                                    <dc:creator><![CDATA[ Natalie Fear ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/ieMCBUvEp9jucaWRxi3QGg-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ null ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/nYvSMzCLd6jGad9LtthHZm-1920-80.jpg">
                                                            <media:credit><![CDATA[Amazon]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Art Supplies]]></media:description>                                                            <media:text><![CDATA[Art Supplies]]></media:text>
                                <media:title type="plain"><![CDATA[Art Supplies]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/nYvSMzCLd6jGad9LtthHZm-1920-80.jpg" />
                                                                                                                                    </item>
                                <item>
                                                            <title><![CDATA[ The HP Omen Max 16 is everything a student laptop shouldn’t be – so why do I recommend it? ]]></title>
                                                                                                <dc:content><![CDATA[ <p>I open the lid, and the keyboard LEDs purr to life and pulse blue and purple, lighting up my room and turning what should feel like another day at the office into more of a trip to a Vegas nightclub. That's the HP Omen Max 16's first impression, and while it’s more subtle than some gaming laptops, the gamer DNA is here. If you're demoing a portfolio to a lecture hall or a potential employer, turn the RGB off first. Everything else about this laptop is more persuasive than its lighting.</p><p>I braced for a brick when I tried out the <a href="https://www.creativebloq.com/tech/laptops/weve-tested-the-new-hp-omen-max-16-and-its-gaming-power-can-be-put-to-good-3d-and-video-use">Omen Max 16</a>. Laptops with an <a href="https://www.creativebloq.com/tech/laptops/pny-geforce-rtx-5080-oc-slim-review-hold-all-the-cards">RTX 5080 </a>and a Core Ultra 9 275HX usually arrive with the heft of a paving slab. But the Omen Max 16 is lighter than it has any right to be, a machine you'll carry to a lecture, on a train or into a client meeting without resenting it. Okay, it’s not as light as less powerful laptops, but it’s not far off my usual MacBook Pro. That matters because a laptop this powerful is only useful if it goes places.</p><p>What surprised me more is how quickly it stops feeling like two machines in one chassis. Nvidia has spent years pitching RTX at two audiences at once. Gamers get DLSS 4 and the potential of <a href="https://www.creativebloq.com/3d/is-nvidias-dlss-5-an-ai-slop-machine-or-a-game-changing-technology-that-will-take-us-closer-to-artists-original-vision">DLSS 5</a> – frame generation and path-traced lighting. Creators get CUDA and OptiX, with the RTX cores doing the heavy lifting in Cycles. It's a neat pitch on a slide, something I’ve tried in demos, and I didn't expect it to work as a daily routine. Swapping between the two setups – Gamer Ready and Studio drivers – takes a few clicks, so you're deciding what the GPU is <em>for</em> that afternoon rather than struggling with what it can be.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1760px;"><p class="vanilla-image-block" style="padding-top:75.45%;"><img id="TkNapvGQzkKKnrMbwT7kWj" name="omen-7-new" alt="Photos of a laptop on a wooden desk" src="https://cdn.mos.cms.futurecdn.net/TkNapvGQzkKKnrMbwT7kWj-1920-80.jpg" mos="" align="middle" fullscreen="" width="1760" height="1328" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">The Omen Max 16 is a 3D powerhouse, cable of running Blender and other apps easily. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h2 id="two-worlds-one-laptop">Two worlds, one laptop</h2><p>So I spent the morning in <a href="https://www.creativebloq.com/3d-tips/blender-tutorials-1232739">Blender</a>, and it whizzes. The viewport stays fluid, Cycles chews through scenes that would have me making yet another cup of coffee on lesser hardware, and with 16GB of GDDR7 on the GPU, I wasn't worrying over textures and stalls. In the evening I played <a href="https://www.creativebloq.com/entertainment/gaming/control-resonant-review-step-outside-to-an-apocalyptic-manhattan-as-youve-never-seen">Control Resonant</a> – an early review build – fully specced, ray tracing on, framerates zippy. Same lid, same desk, same bag, and all working incredibly smoothly and hassle-free – and coming from someone with a love/hate relationship with Windows, this is good, really good, in fact.</p><p>It's that blend of high-end work and play I keep thinking about, especially as back-to-school deals are all the rage and our default is to look down at cheaper offers instead of up at laptops like the Omen Max 16. Game artists are gamers; 3D artists and animators like to game on the side, and seeing how a shipped, ray-traced game runs on serious hardware is part of the education. Having the option to do both in one laptop, albeit with some caveats – it eats battery life, and lecturers may not love the LEDs as much as you – and never have to worry about performance seems a no-brainer. So why aren’t we all doing it? Ah, yes, <em>the price</em>.</p><p>Now the uncomfortable bit: HP's RRP for this top-end model – GeForce RTX 5080, Intel Core Ultra 9 275HX, 32 GB RAM, 1 TB SSD – is £2,999, and at the time of writing <a href="https://www.very.co.uk/hp-omen-max-16-ah0007na-geforce-rtx-5080-intel-core-ultra-9-series-2-32gb-ram-1tb-ssd-16in-laptop-black/1601132958.prd" target="_blank">Very has it at £2,619, so </a><a href="https://www.very.co.uk/hp-omen-max-16-ah0007na-geforce-rtx-5080-intel-core-ultra-9-series-2-32gb-ram-1tb-ssd-16in-laptop-black/1601132958.prd" target="_blank">that’s a £380 discount</a>. That's a decent saving on a still frightening number. It's also the number that makes me hesitate, because at 18, as a student, borrowing is astonishingly easy. Loans arrive in your account, and overdrafts are offered like chocolate mints with a restaurant bill. Retailers will happily let you buy now and pay later, and the small print on that same Very page shows a representative APR of 44.9% if you miss the window, which is astonishing. The cost of this laptop feels oddly painless at exactly the moment you're least able to absorb it.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1760px;"><p class="vanilla-image-block" style="padding-top:75.45%;"><img id="KPpf69Hz6ExXhuAyaNTKWj" name="omen-4-new" alt="Photos of a laptop on a wooden desk" src="https://cdn.mos.cms.futurecdn.net/KPpf69Hz6ExXhuAyaNTKWj-1920-80.jpg" mos="" align="middle" fullscreen="" width="1760" height="1328" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Switch to Gamer Ready mode and play top end PC games at max settings. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>I used to make the easy argument here: a Chromebook or a <a href="https://www.creativebloq.com/tech/laptops/macbook-neo-review-apple-thinks-different">MacBook Neo</a>, which is essentially a large iPhone, won't open a Nanite-heavy <a href="https://www.creativebloq.com/tag/unreal-engine">Unreal Engine 5</a> scene without a wince. That's true, and it's also a straw man, because nobody serious is choosing between this and a Chromebook. The honest rival is the cheaper Omen. <a href="https://www.hp.com/gb-en/shop/products/laptops/omen-gaming-laptop-16-ap0002na-bn8d2ea-abu" target="_blank">HP's OMEN 16 with an RTX 5060 is £1,299 right now, down from £1,600</a>. It's a properly capable gaming laptop, and for plenty of first-years it would be plenty.</p><p>But look at what the extra £1,320 buys. That cheaper machine has 8GB of VRAM to the Max's 16GB, 16GB of RAM to 32GB, a 512GB drive to 1TB, and an eight-core Ryzen where this has 24 cores. You can upgrade storage and RAM later, but you can't improve VRAM. It's the ceiling on how dense a scene you can sculpt, how big a texture set you can bake and how much of a UE5 level you can light before things start to stutter, and you'll hit that ceiling in your final year, right when your showreel matters most.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1760px;"><p class="vanilla-image-block" style="padding-top:75.45%;"><img id="iyKre7rYBv2U7kZqFa3Fqi" name="omen-3-new" alt="Photos of a laptop on a wooden desk" src="https://cdn.mos.cms.futurecdn.net/iyKre7rYBv2U7kZqFa3Fqi-1920-80.jpg" mos="" align="middle" fullscreen="" width="1760" height="1328" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">It features the kind of LED details gamers love, but in a subtle way to be used all day. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h2 id="consider-the-lower-specced-omen">Consider the lower specced Omen</h2><p>So this is the real argument I think I’m coming around to: you're paying an extra £1,320 not to be stopped in your third year by the tech you avoided paying for years before. It won't make you talented, it won’t do all the hard graft for you, and it could tempt you to play another hour of Call of Duty when you really should be working on your Call of Duty killer. </p><p>But plenty of brilliant artists started on hardware that would make the 5060 look decadent, and if you're dabbling, you don't need the power of Omen Max 16 (RTX 5080), and the lower-end-spec Nvidia laptops (see below) can still handle both creative and gamer needs. Also, let's be real, if the only way to afford the premium Omen Max 16 is a 44.9% credit card, don't. Even then, the 1TB drive will fill faster than you think once UE5, a few projects and a Megascans library move in.</p><p>But if you already know the next four years are Blender, Unreal and games that make your GPU sweat and games you want to be inspired by to create your own worlds, this is the rare case where the indulgent option and the sensible one might be the same laptop. Now, I'm not entirely comfortable with how well that argument works on me, given the cost of things, and you’re taking advice from someone who spent their student loan on a <a href="https://www.creativebloq.com/entertainment/gaming/why-the-new-neogeo-aes-console-changes-everything-about-retro-gaming">Neo Geo AES</a>, but there is a line of common sense in here – an Omen, or similar Nvidia RTX laptop (see below) will last you through your course and beyond if you’re serious about playing and making games.</p><div data-widget-type="productname" data-model-name="Acer Predator Helios Neo 16 AI,Acer Predator Helios Neo 16s AI,ASUS V16,HP OMEN MAX 16 (2025),HP Omen Max 16,HyperX Omen Max 16,Acer Nitro 18 AI" data-widget-title="More Nvidia RTX laptops"></div> ]]></dc:content>
                                                                                                                                            <link>https://www.creativebloq.com/tech/laptops/the-hp-omen-max-16-is-everything-a-student-laptop-shouldnt-be-so-why-do-i-recommend-it</link>
                                                                            <description>
                            <![CDATA[ This Nvidia RTX 5080 gaming laptop works as well for Blender and UE5 as it does Control Resonant. ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">SsThX4wee8KQMycJMjrfpb</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/2iaciaK8vxrssa2rQQrq2m-1920-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Mon, 21 Sep 2026 15:44:35 +0000</pubDate>                                                                                                                                <updated>Mon, 21 Sep 2026 15:46:09 +0000</updated>
                                                                                                                                            <category><![CDATA[Laptops]]></category>
                                                    <category><![CDATA[Tech]]></category>
                                                    <category><![CDATA[Computers]]></category>
                                                                                                                    <dc:creator><![CDATA[ Ian Dean ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/quozhVpr48BAH6CBd6saBg-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Ian Dean is Editor, Digital Arts &amp; 3D at Creative Bloq, and the former editor of many leading magazines. These titles included ImagineFX, 3D World and leading video game title Official PlayStation Magazine. In his early career he wrote for music and film magazines including Uncut and SFX. Ian launched Xbox magazine X360 and edited PlayStation World. For Creative Bloq, Ian combines his experiences to bring the latest news on AI, digital art and video game art and tech, and more to Creative Bloq, and in his spare time he doodles in Procreate, ArtRage, and Rebelle while finding time to play Xbox and PS5. He&#039;s also a keen Cricut user and laser cutter fan, and is currently crafting on Glowforge and xTools M1.&lt;/p&gt; ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/2iaciaK8vxrssa2rQQrq2m-1920-80.jpg">
                                                            <media:credit><![CDATA[Future]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Photos of a laptop on a wooden desk, one plays Blender the other Control Resonant]]></media:description>                                                            <media:text><![CDATA[Photos of a laptop on a wooden desk, one plays Blender the other Control Resonant]]></media:text>
                                <media:title type="plain"><![CDATA[Photos of a laptop on a wooden desk, one plays Blender the other Control Resonant]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/2iaciaK8vxrssa2rQQrq2m-1920-80.jpg" />
                                                                                                                                    </item>
                                <item>
                                                            <title><![CDATA[ Converse forced to remove ad over racist allegations ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Converse has been forced to remove an ad after receiving heated criticism online, with claims that the design evoked extreme racist imagery. While harmless in theory, the misplaced lighting and composition were enough to spark outrage among critics who called the advert "disgusting" and "abhorrent".</p><p>In keeping with the <a href="https://www.creativebloq.com/features/best-adverts-of-all-time">best adverts</a>, Converse clearly aimed for a stylised, editorial look for the new campaign. Unfortunately, the resulting design was painfully miscalculated, sparking cries for boycotts and all-out cancellation. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1170px;"><p class="vanilla-image-block" style="padding-top:142.14%;"><img id="wiHPE3argEA5hLffaBoYzC" name="HSdqzu0boAAdiLJ" alt="Converse advert" src="https://cdn.mos.cms.futurecdn.net/wiHPE3argEA5hLffaBoYzC-1920-80.jpg" mos="" align="middle" fullscreen="" width="1170" height="1663" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Converse)</span></figcaption></figure><p>The advert in question stars K-Pop artist Karina holding a pair of Converse Chuck 70 X trainers. Lighting on her white skirt makes a sharp triangular shape thanks to a projection of the Chuck Taylor star logo, which critics claimed resembled hoods worn by the KKK. </p><p>To make matters worse, Karina's cut-off upper torso leaves the image slightly indistinct at a glance. The loose positioning of the shoes in her hand appeared to some like the dangling feet of a lynching victim, sparking internet-wide outrage. </p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2101292604889456979"><p lang="en" dir="ltr">for those who don‘t see it https://t.co/DhyEoLqdaL pic.twitter.com/dhKpARPVBp<a href="https://twitter.com/cantworkitout/status/2101292604889456979">September 19, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>"I cannot fathom why Converse would greenlight something so abhorrent. Lynchings of Black people in the US is NOT ancient history," one X user wrote. "'It’s just a shoe ad' is not a defence,' another added, while one critic wrote, "Even if the intent was unintentional, the tone deafness of the entire campaign is shocking." </p><p>Converse soon removed the ad, issuing the following statement to <a href="https://people.com/converse-apologizes-for-deeply-upsetting-sneakers-ad-12128977" target="_blank">PEOPLE</a>: “We’re sorry. We understand why this image is deeply upsetting and recognise that we got this wrong. We removed it from our channels and are working to remove it everywhere it appeared. This should not have happened, and we will do better.”</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-X11BwX"></div>                            </div>                            <script src="https://kwizly.com/embed/X11BwX.js" async></script><p>The imagery of Converse's new campaign is jarring, to say the least, and it bewilders me that this imagery wasn't spotted before the campaign launch. With controversies like <a href="https://www.creativebloq.com/design/branding/the-sydney-sweeney-ad-for-american-eagle-revisited-what-can-it-teach-us-about-branding-in-the-2020s">Sydney Sweeney's jeans ad</a> bringing this issue to the forefront of the advertising world, it seems brands should be hyper-vigilant to ensure campaigns avoid controversy. </p> ]]></dc:content>
                                                                                                                                            <link>https://www.creativebloq.com/design/advertising/converse-forced-to-remove-ad-over-racist-allegations</link>
                                                                            <description>
                            <![CDATA[ The internet questions how it got approved. ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">RmyD6PamJNeHWezDAfgLoV</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/p5mXYAW4PrQykYXeQvvwQm-1920-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Mon, 21 Sep 2026 14:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Advertising]]></category>
                                                    <category><![CDATA[Design]]></category>
                                                    <category><![CDATA[Graphic Design]]></category>
                                                    <category><![CDATA[Branding]]></category>
                                                                                                                    <dc:creator><![CDATA[ Natalie Fear ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/ieMCBUvEp9jucaWRxi3QGg-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ null ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/p5mXYAW4PrQykYXeQvvwQm-1920-80.jpg">
                                                            <media:credit><![CDATA[Converse]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Converse ad]]></media:description>                                                            <media:text><![CDATA[Converse ad]]></media:text>
                                <media:title type="plain"><![CDATA[Converse ad]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/p5mXYAW4PrQykYXeQvvwQm-1920-80.jpg" />
                                                                                                                                    </item>
                                <item>
                                                            <title><![CDATA[ Forget iPhone 18's Dark Cherry, these gorgeous cases let you play with seasonal colours in a less permanent way ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Autumn is officially upon us, and with it a gorgeous palette of seasonal colours to channel. After Apple leapt on the trend with its dark cherry-hued <a href="https://www.creativebloq.com/tech/phones-tablets/pre-order-iphone-18-pro-and-pro-max-but-theres-an-elephant-in-the-room">Burgundy handset</a>, it got me thinking about how to enjoy the new season's colours in a less permanent way. After all, you cover your phone in a case so it matters less what the phone itself looks like and more the case you put on it. </p><p>With burgundy, royal blue and butter yellow leading the colour trends for the season, I went hunting for the phone cases that will showcase these sumptuous shades. I've tried several of these cases myself so can vouch for the quality. After all, the performance of a case is as important as the looks. See some gorgeous options below, which will fit any iPhone, not just the new model.</p>        <div class="featured_product_block featured_block_hero" data-id="3fd6c5b4-b5b2-11f1-926e-1384a2460ef7">            <a href="https://www.casetify.com/en_GB/product/floral-spell--royal-blue-phone-case/iphone-17-pro/compact-case-magsafe-compatible#/16009424" data-model-name="Floral Spell - Royal Blue" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:133.33%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/LDEBikcz6TeE66UCLeskFk.jpg" alt="iPhone cases"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>CASETiFY</div>                                        <div class="featured__title">Floral Spell - Royal Blue</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="3fd6c62c-b5b2-11f1-b6fa-8f9cd973b05e">            <a href="https://www.casetify.com/en_GB/product/moonlight-hydrangeas-phone-case/iphone-17-pro-max/magsafe-compatible-impact-case#/16009395" data-model-name="Moonlight Hydrangeas" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:133.33%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/mqX9BkzCug8ofT5SXMf2Jk.jpg" alt="iPhone cases"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>CASETiFY</div>                                        <div class="featured__title">Moonlight Hydrangeas</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="3fd6c69a-b5b2-11f1-9312-a7c57f3eb539">            <a href="https://www.casetify.com/product/ripple-case#16011698" data-model-name="Ripple Case - Fig purple" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:133.33%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/R5GbshABnxRaFCUzJbsoAk.jpg" alt="iPhone cases"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>CASETiFY</div>                                        <div class="featured__title">Ripple Case - Fig purple</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="3fd6c708-b5b2-11f1-b2c0-19c08ea0d03c">            <a href="https://www.casetify.com/en_GB/product/zigzag-stripes-phone-case/iphone-17-pro/magsafe-compatible-impact-case#/16009386" data-model-name="Zigzag Stripes" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:133.33%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/NpMdrSyGU52r8LqZsKQGJk.jpg" alt="iPhone cases"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>CASETiFY</div>                                        <div class="featured__title">Zigzag Stripes</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="3fd6c776-b5b2-11f1-b36b-3994bdef1ad0">            <a href="https://uk.burga.com/products/dark-cherry-iphone-18-pro-max-case?variant=58720633520512&case-type=Tough%20(MagSafe)&case-details-color=N%2FA" data-model-name="Dark Cherry - Iphone 18 Pro Max Case - Tough (magsafe)" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:133.33%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/TfnikNhYpWGjWHoW2gGrAk.jpg" alt="iPhone cases"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>BURGA</div>                                        <div class="featured__title">Dark Cherry - Iphone 18 Pro Max Case - Tough (magsafe)</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="3fd6c7e4-b5b2-11f1-879b-a5ca38c5a9ac">            <a href="https://uk.burga.com/products/neptune-iphone-18-pro-max-case?variant=58720499335552&case-type=Tough%20(MagSafe)&case-details-color=N%2FA" data-model-name="Neptune - Iphone 18 Pro Max Case - Tough (magsafe)" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:133.33%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/Knzsz2aTfpfVJF3SJXanCk.jpg" alt="iPhone cases"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>BURGA</div>                                        <div class="featured__title">Neptune - Iphone 18 Pro Max Case - Tough (magsafe)</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="3fd6c852-b5b2-11f1-b637-2b245f7e65bd">            <a href="https://uk.burga.com/products/mirage-iphone-18-pro-max-case?variant=58720851722624&case-type=Tough%20(MagSafe)&case-details-color=N%2FA" data-model-name="Mirage - Iphone 18 Pro Max Case - Tough (magsafe)" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:133.33%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/n5nrctZWGy4dxYppJJjFFk.jpg" alt="iPhone cases"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>BURGA</div>                                        <div class="featured__title">Mirage - Iphone 18 Pro Max Case - Tough (magsafe)</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="3fd6c8c0-b5b2-11f1-a0dd-1b2da7e4ecd4">            <a href="https://uk.burga.com/products/core-memory-iphone-18-pro-max-case?variant=58720790053248&case-type=Tough%20(MagSafe)&case-details-color=N%2FA" data-model-name="Core Memory - Iphone 18 Pro Max Case - Tough (magsafe)" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:133.33%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/oM7VBdih6PjAMDsbM8XYEk.jpg" alt="iPhone cases"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>BURGA</div>                                        <div class="featured__title">Core Memory - Iphone 18 Pro Max Case - Tough (magsafe)</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="3fd6c924-b5b2-11f1-8e61-c7db36282ba8">            <a href="https://uk.burga.com/products/red-velvet-iphone-18-pro-max-case?variant=58889129230720&case-type=Tough%20(MagSafe)&case-details-color=N%2FA" data-model-name="Red Velvet - Iphone 18 Pro Max Case - Tough (magsafe)" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:133.33%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/GpXt9cZue4fSQmZ7wBvmDk.jpg" alt="iPhone cases"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>BURGA</div>                                        <div class="featured__title">Red Velvet - Iphone 18 Pro Max Case - Tough (magsafe)</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="3fd6c992-b5b2-11f1-ac8a-b381402e31ec">            <a href="https://www.amazon.co.uk/MOFT-iPhone-MagSafe-MOVAS-Caseless-Peony-Cheery-Laquer/dp/B0H6BFTMK6" data-model-name="Moft for Iphone 18 Pro Max Case, Magsafe Movas Frame Case, Caseless Feel" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:133.33%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/vahMbaFYLsAwXWN5iGgYBk.jpg" alt="iPhone cases"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>MOFT</div>                                        <div class="featured__title">Moft for Iphone 18 Pro Max Case, Magsafe Movas Frame Case, Caseless Feel</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="3fd6ca00-b5b2-11f1-8789-0d9b6147fe25">            <a href="https://www.amazon.co.uk/MOFT-iPhone-Case-MagSafe-MOVAS-Blackberry/dp/B0H5Q2TNZS" data-model-name="Moft for Iphone 18 Pro Case, Magsafe Movas Snap Case, Slim & Soft" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:133.33%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/NrnpJajw7ccfmiZXHbbYBk.jpg" alt="iPhone cases"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>MOFT</div>                                        <div class="featured__title">Moft for Iphone 18 Pro Case, Magsafe Movas Snap Case, Slim & Soft</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="3fd6ca6e-b5b2-11f1-9270-af3a3f12ee65">            <a href="https://www.amazon.co.uk/MOFT-iPhone-Case-MagSafe-MOVAS-Panna-Cotta/dp/B0H5QDT48T" data-model-name="Moft for Iphone 18 Pro Max Case, Magsafe Movas Snap Case, Slim & Soft" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:133.33%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/5ASZ9NXP9Q8iVCjENxb2Ck.jpg" alt="iPhone cases"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>MOFT</div>                                        <div class="featured__title">Moft for Iphone 18 Pro Max Case, Magsafe Movas Snap Case, Slim & Soft</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div> ]]></dc:content>
                                                                                                                                            <link>https://www.creativebloq.com/tech/accessories/forget-iphone-18s-dark-cherry-these-gorgeous-cases-let-you-play-with-seasonal-colours-in-a-less-permanent-way</link>
                                                                            <description>
                            <![CDATA[ Your phone will just be covered up anyway, right? ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">BWLv5E39RUbHDpUQT84U4e</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/pfezRXkvQtdXfFmXAmJp38-1920-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Mon, 21 Sep 2026 12:30:00 +0000</pubDate>                                                                                                                                <updated>Mon, 21 Sep 2026 12:42:25 +0000</updated>
                                                                                                                                            <category><![CDATA[Accessories]]></category>
                                                    <category><![CDATA[Tech]]></category>
                                                                                                                    <dc:creator><![CDATA[ Georgia Coggan ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/HcjR8BkM5JsXASkz5GzUV8-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ null ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/pfezRXkvQtdXfFmXAmJp38-1920-80.jpg">
                                                            <media:credit><![CDATA[Casetify, Burga]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[iPhone cases]]></media:description>                                                            <media:text><![CDATA[iPhone cases]]></media:text>
                                <media:title type="plain"><![CDATA[iPhone cases]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/pfezRXkvQtdXfFmXAmJp38-1920-80.jpg" />
                                                                                                                                    </item>
                                <item>
                                                            <title><![CDATA[ Autodesk's own AI film has a continuity error nobody could prompt away ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Autodesk's own AI demo film Robots of the Wild West, shown at Autodesk University 2026, has a continuity error, and the company knows exactly where it is. A character sits down next to another at a table; a shot or two later, he's across the corner from her. Maurice Patel, Autodesk's VP of M&E Industry Strategy, brought it up himself when we spoke at AU26 in Las Vegas, in the calm after the keynotes. His team tried to prompt the problem away and couldn't. Starting again would have cost more than a demo warranted, so they left it in.</p><p>AU26 has been dominated by Autodesk's argument that AI should help artists, not replace them, with <a href="https://www.creativebloq.com/ai/flow-studio-is-the-ai-filmmaking-tool-built-by-filmmakers-for-filmmakers">Flow Studio</a> as the flagship and tools like <a href="https://www.creativebloq.com/3d/autodesks-siggraph-announcements-look-unrelated-but-they-all-solve-the-same-huge-problem">MotionMaker</a> arriving inside Maya. The table is where I started.</p><h2 id="ai-39-s-happy-accident-bonus">AI's happy accident bonus</h2><p>"AI is great at serendipitous content and is terrible at directed content," Patel says. He sorts it into tasks, shots and worlds. <a href="https://www.creativebloq.com/3d/autodesks-siggraph-announcements-look-unrelated-but-they-all-solve-the-same-huge-problem">MotionMaker</a> is a task: a small model trained to do one thing well, now covering locomotion for humans, dogs and horses, with cats on the way. The demo film is shots, which is where generative video sits today. Worlds that persist and understand physics are "the holy grail" and still far off, and he says the idea of prompting a whole movie is a myth.</p><p>The table problem is what shots look like at scale. Run the same prompt twice and "I'm probably going to get something slightly different." Change one thing, and the model can change others you liked; Patel says the models can also get stuck, reproducing the same result no matter how you rephrase, and when that happens, the only way out is back to the beginning.</p><p>So the aim is never to go back to the beginning. Use AI to make a 2D image, use that to make a 3D scene, use that to feed a clip, and you can return to any stage. Flow Studio's <a href="https://www.creativebloq.com/3d/autodesk-tackles-ai-filmmakings-biggest-problem-with-3d-control">3D Editor + Canvas</a> works on a related principle, letting you block cameras, characters and performance in 3D before the AI generates the final look. </p><p>"We fundamentally believe that the future of AI is orchestration," Patel says. "We don't believe there's going to be one model to rule them all, even though that's what they might be trying to do", a slight dig at how some AI platforms view their place and goals. He expects real footage, CG and AI to be mixed, sometimes for efficiency alone. "Sometimes it's just quicker to shoot a fire and use that," he laughs, gesturing.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:66.72%;"><img id="xosPqgMCHNNK97pCsJ4KWX" name="BES12409_AULV26" alt="A stage showing how to make an AI animation" src="https://cdn.mos.cms.futurecdn.net/xosPqgMCHNNK97pCsJ4KWX-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1708" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Live on stage at AU26, Flow Studio was demoed to create an animated short using AI and traditional Maya animation. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Autodesk)</span></figcaption></figure><h2 id="when-the-flaws-are-the-point">When the flaws are the point</h2><p>Short clips are getting hard to tell from the real thing in AI film, showing where the tech sits right now in terms of quality and use. "We sometimes forget people used to do bad visual effects," Patel reflects, and AI tends to break down over longer stretches, suggesting that everything often starts from flawed beginnings.</p><p>But quality isn't always what an AI project is for, as in Patel's view, the <a href="https://www.creativebloq.com/creative-inspiration/advertising/coca-colas-ai-ad-just-ruined-christmas-again">Coca-Cola Christmas AI ad</a> was "full of flaws" creatively, and its notoriety as AI helped sell it. He describes a credit card ad where the AI got the logo wrong, and the text was unreadable, something a VFX vendor would have rejected outright back in his day when he worked in visual effects. As he tells it, the fact that these ads were made with AI mattered more than the quality.</p><p>But sometimes AI in film can do things never before possible. Patel cites <a href="https://www.youtube.com/watch?v=27_IyD3pfA8&t=4s" target="_blank">Dreams of Violets</a> as a case where AI let a filmmaker tell a story he couldn't shoot, in this case in Iran, where director Ash Koosha would be arrested on arrival. He's sceptical of the roughly $2,000 price tag said to have been needed to make the film. He hasn't spoken to the director, but Koosha's an AI engineer, and Patel suspects the only way that budget works is free compute from his own company. Prompts on a feature-length project, he says, can run into the hundreds of thousands. </p><p>It's "a very real cost to this", admits Patel. If you don't care about the content, he says, you can do something quickly and cheaply and "you get AI slop, essentially."</p><p>The cost problem he cares about more is the industry's. Games that cost $15–20m to make now run to $200m, which he thinks pushes studios towards sequels and reboots – safe options that iron out any invention or gamble. He points to low-budget horror films from A24 and Blumhouse – Backrooms and Obsession – as proof audiences want something different, and hopes that lower costs mean more variety. It's close to what <a href="https://www.creativebloq.com/3d/autodesk-says-ai-should-give-artists-time-to-experiment-not-make-them-work-twice-as-fast">Diana Colella told me about AI</a> bringing in more creators.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:66.72%;"><img id="4cxAeZSWhfCzJW6YfWsWVf" name="BES12462_AULV26" alt="A conference stage and demo" src="https://cdn.mos.cms.futurecdn.net/4cxAeZSWhfCzJW6YfWsWVf-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1708" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Robots of the Wild West, an AI-made animation demo created live at AU26 had 'continuity errors', proving why humans are still needed. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Autodesk)</span></figcaption></figure><h2 id="a-million-rabbits">A million rabbits</h2><p>For context, Patel's first job in the industry was training people in digital compositing using Avid, when computers were new. Roto artists and optical compositors had to learn their trade in a completely new way. Asked whether AI is replacing jobs or changing them, he doesn't pick one: "It's replacing jobs. It's changing jobs. It's allowing people to enter who would never have been able to enter before." Digital effects, he notes, turned a niche cottage industry into one employing hundreds of thousands of people.</p><p>What he says next comes from experience, not principle. "Everything I've experienced with AI, including doing the AI work for this [Robots of the Wild West]," he says, is that "you still need artists who have a vision, who drive this AI, because the AI itself is actually terrible." He means it as a description of steering a model toward something specific, not as a verdict on the technology. It's the same critique as the table in the demo film, from a man whose company makes the tools, because, as he says, we're so early in the AI journey, nothing is yet perfect.</p><p>He reflects on the animator's role specifically when it comes to AI use. "The art of an animator isn't knowing how to use animation curves," he says. "The art of an animator is understanding how to make the performance shine." </p><p>Cel tracing, curves and prompts are just ways of getting there. A model could train on a million rabbits, he says, and never produce Bugs Bunny, because nothing in the real world tells you Bugs should move like that, act like that; it's human imagination. It's "a pure artist thing," he says, reflecting that he doesn't expect this process to be autonomous anytime soon.</p><p>Is he enjoying any of it? "It's a love-hate thing," Patel admits. He was the CG expert once. Now, he says, he's "a newbie", and it's "scary, but it's also kind of fun."</p> ]]></dc:content>
                                                                                                                                            <link>https://www.creativebloq.com/3d/autodesks-own-ai-film-has-a-continuity-error-nobody-could-prompt-away</link>
                                                                            <description>
                            <![CDATA[ VP of M&E Strategy, Maurice Patel, reveals why AI will never replace human animators. ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">xjYBRCtwygTad5t72HGa25</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/9kGMDnugdbeytmqCubhjSm-1920-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Mon, 21 Sep 2026 12:00:00 +0000</pubDate>                                                                                                                                <updated>Mon, 21 Sep 2026 13:45:00 +0000</updated>
                                                                                                                                            <category><![CDATA[3D]]></category>
                                                                                                                    <dc:creator><![CDATA[ Ian Dean ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/quozhVpr48BAH6CBd6saBg-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Ian Dean is Editor, Digital Arts &amp; 3D at Creative Bloq, and the former editor of many leading magazines. These titles included ImagineFX, 3D World and leading video game title Official PlayStation Magazine. In his early career he wrote for music and film magazines including Uncut and SFX. Ian launched Xbox magazine X360 and edited PlayStation World. For Creative Bloq, Ian combines his experiences to bring the latest news on AI, digital art and video game art and tech, and more to Creative Bloq, and in his spare time he doodles in Procreate, ArtRage, and Rebelle while finding time to play Xbox and PS5. He&#039;s also a keen Cricut user and laser cutter fan, and is currently crafting on Glowforge and xTools M1.&lt;/p&gt; ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/9kGMDnugdbeytmqCubhjSm-1920-80.jpg">
                                                            <media:credit><![CDATA[Future / Autodesk]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[A wireframe cowboy render and a man]]></media:description>                                                            <media:text><![CDATA[A wireframe cowboy render and a man]]></media:text>
                                <media:title type="plain"><![CDATA[A wireframe cowboy render and a man]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/9kGMDnugdbeytmqCubhjSm-1920-80.jpg" />
                                                                                                                                    </item>
                                <item>
                                                            <title><![CDATA[ Forget Pixar: Laika is the animation house of the future ]]></title>
                                                                                                <dc:content><![CDATA[ <p>When I was a kid in the 1970s, I loved cartoons. Possibly more than anything else in the world. And that wasn't particularly unusual. We all loved cartoons. My only issue was that I couldn't get enough of them. When I heard that American kids with cable had the option of watching cartoons <em>all day</em> I almost fell off my chair in jealousy. </p><p>I still love cartoons, although now as a fully grown man I call them "animations" or "anime" and tend towards stuff that's a little more cerebral than Wile. E. Coyote having an anvil fall on his head. But realistically, I am still a big kid at heart. And so you'd think the fact my dreams have come true – that I could theoretically now stream cartoons 24/7 – would make me very happy. </p><p>But like most things in life, the more you get of something, the more it all starts to feel the same. Even my beloved Pixar, these days, no longer excites me visually. Yes, it's all so astonishingly detailed these days, as I celebrated in my article <a href="https://www.creativebloq.com/news/mind-boggling.toy-story-4-facts">Mind-boggling facts about the making of Toy Story 4</a>. But it also feels like something is being lost. Everything looks slick. Everything looks incredible. And yet, increasingly, everything looks the same.</p><h2 id="how-laika-39-s-different">How Laika's different</h2><p>Laika, the stop-motion studio behind Coraline, ParaNorman and Kubo and the Two Strings, though, is the shining exception. And its new film Wildwood, about a teenager called Prue who enters a magical, hidden forest to rescue her baby brother, is making me far more excited that anything coming out of Disney, Pixar or Dreamworks.</p><p>Based on Colin Meloy and Carson Ellis's 2011 novel, Wildwood has been in development for 15 years. And from a production standpoint, it's a huge step up from anything the studio has attempted before. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:66.68%;"><img id="d2kpmpvTKHwD54xcqMcukR" name="Image Courtesy of LAIKA 5" alt="A close-up of a craftsperson's hands using tweezers to thread wire through an intricately braided blonde puppet hairpiece." src="https://cdn.mos.cms.futurecdn.net/d2kpmpvTKHwD54xcqMcukR-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1707" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Laika)</span></figcaption></figure><p>The movie has been crafted across 136 unique locations (more than twice Kubo's 60), with everything built as physical, tangible sets. That's more than even most live action films can boast these days, right?</p><p>And "craft" is exactly the word to use in this context. Because let's face it, stop-motion is not exactly the easiest way to make a film in 2026. Every gesture, every blink, every gust of wind through a puppet's hair has to be built and moved by hand, one frame at a time. It's slow, it's expensive, it's wildly inefficient.</p><p>Then again, what would be the exact opposite of that? AI animation, of course. Which absolutely makes me want to run into the street and shout: "Give me slower and inefficient, or give me death!"</p><p>Watch the Wildwood trailer and you can see this philosophy in action. There's a shot of Prue cycling, hair swaying in the breeze, and you can practically feel the individual strands being placed, frame by frame, by a real hand. </p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/dtr5JL1zkiM" allowfullscreen></iframe></div></div><p>It's the same quality that made Coraline's Other Mother so unsettling: not the design of her buttoned eyes, but the tiny, imperfect flicker in how she moved, a flicker no algorithm would ever generate. </p><h2 id="why-it-works">Why it works</h2><p>Kubo's giant skeleton fight had the same effect: a colossal puppet lumbering across a beach, its joints catching the light in ways that felt weighty rather than simulated. Wildwood's crows, swarming down to snatch Prue's baby brother, evoke that same unnerving physicality. You believe they could actually grab him, because in a physical sense, something in that studio actually did.</p><p>It's not like Laika doesn't use digital technology to help make its films; it definitely does. But it's the manipulation of physical objects that lies at the heart of its process. So you're not just watching a story, you're watching thousands of individual creative decisions, made by actual people. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:66.68%;"><img id="asVypcd7ttAgzMpcDZKArR" name="Image Courtesy of LAIKA 3" alt="A craftsperson leans over a workbench, using a coloured pencil to add detail to a miniature horse puppet dressed in dark armour and a red velvet saddle." src="https://cdn.mos.cms.futurecdn.net/asVypcd7ttAgzMpcDZKArR-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1707" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Laika)</span></figcaption></figure><p>Screenwriter Chris Butler has said he hopes Wildwood becomes something of a rallying cry for the industry against AI. And I reckon it well might. </p><p>Because whether or not you're a creative yourself, we all have a deep-down craving for work that visibly bears the fingerprints of the people who made it. And Wildwood looks like being the perfect vehicle to remind us all of that. </p><p>Making your own? See our <a href="https://www.creativebloq.com/buying-guides/best-laptop-for-animation">best laptops for animation</a> guide.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.creativebloq.com/art/animation/forget-pixar-laika-is-the-animation-house-of-the-future</link>
                                                                            <description>
                            <![CDATA[ Its focus on stop-motion is what we all need in the AI era. ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">jwNGG3eoR3FVKpG249Y9hf</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/JFL7Lbn3BqEAnUrRqjMCiR-1920-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Mon, 21 Sep 2026 09:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Animation]]></category>
                                                    <category><![CDATA[Art]]></category>
                                                                                                <author><![CDATA[ journo.tommay@gmail.com (Tom May) ]]></author>                    <dc:creator><![CDATA[ Tom May ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/dT9Sds28YazWSnthFky3dW-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ null ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/JFL7Lbn3BqEAnUrRqjMCiR-1920-80.jpg">
                                                            <media:credit><![CDATA[Laika]]></media:credit>
                                                                                                                                                                        <media:description><![CDATA[A still from Wildwood, showing Prue and her father sharing a warm family moment at home before her adventure begins.]]></media:description>                                                            <media:text><![CDATA[A stop-motion still showing a teenage girl holding a cracker box, a toddler and a bearded man in a red beanie gathered around a kitchen table lit by warm lamplight.]]></media:text>
                                <media:title type="plain"><![CDATA[A stop-motion still showing a teenage girl holding a cracker box, a toddler and a bearded man in a red beanie gathered around a kitchen table lit by warm lamplight.]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/JFL7Lbn3BqEAnUrRqjMCiR-1920-80.jpg" />
                                                                                                                                    </item>
                                <item>
                                                            <title><![CDATA[ Affinity 3.3 shows that Canva is serious about taking on Adobe ]]></title>
                                                                                                <dc:content><![CDATA[ <p>It's funny how things turn out. When Serif, a software firm based in Nottingham, England, first released Affinity Designer as a free download back in 2014, almost no one paid attention. But they'd had the sense to travel down to meet me and a bunch of other tech journalists at Future Publishing's Bath offices, showed us a demo, and we were all hugely impressed. </p><p>This wasn't just as good as Adobe Illustrator, in some ways (such as their million-times zoom) it was better. And for a limited period, it was free! I wrote this <a href="https://www.creativebloq.com/illustration/serif-free-alternative-71412389?utm_source=gemini"><u>news story</u></a> for Creative Bloq, downloads erupted, and the rest is history.  </p><p>The software went on to win awards and adherents up and down the industry. And although Serif did start charging for Affinity Designer – along with Affinity Photo and Publisher as they followed in its wake – it remained much cheaper than Adobe's ever-increasing Creative Cloud subscription. </p><p>Then in 2024, everything changed again, as <a href="https://www.creativebloq.com/news/canva-acquires-affinity" target="_blank">Affinity was sold to Canva</a>. And for a while, I was nervous. A social-media-friendly design app buying up a professional Adobe alternative felt like it could go horribly wrong. </p><p>But so far, things have actually gone pretty well. In October 2025, the <a href="https://www.creativebloq.com/photography/photo-editing-software/affinity-just-combined-three-apps-into-one-free-program-for-all-creatives" target="_blank">Affinity suite became free</a> once more. And if I had fears that these tools would be dumbed down and absorbed into Canva's main platform, the recent launch of Affinity 3.3 has put all those fears to bed. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="U8LowTkutmYVLhrh6H4uwH" name="scripting_example" alt="A screenshot of Affinity's Scripting interface with JavaScript code for adding crop marks, a scripts library panel on the right, and a "Malicious script advisor" pop-up confirming the script is safe." src="https://cdn.mos.cms.futurecdn.net/U8LowTkutmYVLhrh6H4uwH-1920-80.png" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Affinity's new Scripting Studio, showing a crop-marks script being edited alongside a built-in malicious script check. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Canva)</span></figcaption></figure><h2 id="what-39-s-new-in-3-3">What's new in 3.3</h2><p>Version 3.3 is a huge step forward, featuring more than <a href="https://www.affinity.studio/help/release-notes/" target="_blank">60 new features</a> spanning image editing, vector work, page layout and now scripting. And it all dovetails nicely with a newly branded Canva ProSuite, which also includes Cavalry, Leonardo.Ai and Flourish. </p><p>In truth, there's no one big standout feature here, but that's actually a good thing. Canva aren't just leaning on one or two headline-grabbing additions. Instead, they've gone long and deep into the unglamorous but actually-professionally-useful stuff instead.</p><p>Take the new Blend Tool, which creates live, editable transitions between vector shapes, complete with independent controls for position, rotation, shape and colour. Or the ability to visualise G2 curve energy on the Pen tool, a niche feature aimed squarely at font and logo designers who care about the precise mathematics of a curve.</p><p>Elsewhere, the RAW photography engine has been reworked, with hue-preserving curves, new saturation and hue adjustments, and global presets that finally behave the way photographers expect. </p><p>Best of all, everything remains free. No subscription, no watermark, no free vs paid for tier. Yes, you have to pay if you want Canva's AI models. But everything else – the Blend Tool, the new Astrophotography Studio, the ability to import InDesign and Publisher files directly – is available for absolutely no pennies at all.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1080px;"><p class="vanilla-image-block" style="padding-top:73.98%;"><img id="WowPiaCNuiggaNbPG3fLU9" name="tools_genUpscatle_after" alt="This close-up macro shot of a fungus on tree bark was sharpened and enlarged using Affinity's Generative Upscale AI tool." src="https://cdn.mos.cms.futurecdn.net/WowPiaCNuiggaNbPG3fLU9-1920-80.jpg" mos="" align="middle" fullscreen="" width="1080" height="799" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Canva)</span></figcaption></figure><p>None of this means Adobe's going anywhere. Creative Cloud still has deeper integration, a bigger plugin ecosystem and a decades-old professional reputation. To put it bluntly, if you want a job in a creative field, you need to know Adobe, and that won't change any time soon.</p><p>But increasingly, I don't think of these kinds of tools as in direct competition. For many designers, it's not a choice between them, but a choice to have both, and use each where appropriate. And if Canva can keep full-blooded Affinity free over the long time, I can't see that changing any time soon either.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.creativebloq.com/design/design-software/affinity-3-3-shows-that-canva-is-serious-about-taking-on-adobe</link>
                                                                            <description>
                            <![CDATA[ The latest update to the free Creative Cloud alternative packs in a blend tool, RAW overhaul and scripting studio. ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">k5pczD8vJVgrfj949gN5YJ</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/gYstVjtvdqs2zKpkzxJevm-1920-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Mon, 21 Sep 2026 08:06:25 +0000</pubDate>                                                                                                                                <updated>Mon, 21 Sep 2026 08:10:39 +0000</updated>
                                                                                                                                            <category><![CDATA[Design Software]]></category>
                                                    <category><![CDATA[Design]]></category>
                                                                                                <author><![CDATA[ journo.tommay@gmail.com (Tom May) ]]></author>                    <dc:creator><![CDATA[ Tom May ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/dT9Sds28YazWSnthFky3dW-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ null ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/gYstVjtvdqs2zKpkzxJevm-1920-80.jpg">
                                                            <media:credit><![CDATA[Canva]]></media:credit>
                                                                                                                                                                        <media:description><![CDATA[The Decompose Layers feature splits a flat photo of an Italian coastal town into separate, individually editable elements]]></media:description>                                                            <media:text><![CDATA[A photo-editing interface showing a coastal Italian town with a layers panel listing separated elements including moored fishing boats, a beachgoers crowd, a domed church and a hillside building.]]></media:text>
                                <media:title type="plain"><![CDATA[A photo-editing interface showing a coastal Italian town with a layers panel listing separated elements including moored fishing boats, a beachgoers crowd, a domed church and a hillside building.]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/gYstVjtvdqs2zKpkzxJevm-1920-80.jpg" />
                                                                                                                                    </item>
                                <item>
                                                            <title><![CDATA[ See how this point-and-click game environment was made for The Mermaid Mask ]]></title>
                                                                                                <dc:content><![CDATA[ <p><em>We recently spoke with SFB Games' creative director Adam Vian on about the evolution of the </em><a href="https://www.creativebloq.com/entertainment/gaming/everyone-has-a-hundred-bad-games-in-them-and-we-did-them-really-quickly-adam-vian-on-the-creation-and-evolution-of-detective-grimoire"><em>Detective Grimoire games </em></a><em>up to the new release The Mermaid Mask. Here, artist Catherine Unger shares some insights into the making of a point-and-click environment for the new game. If you're inspired, see our guides to the </em><a href="https://www.creativebloq.com/features/laptops-for-game-development"><em>best laptops for game development</em></a><em> and the </em><a href="https://www.creativebloq.com/features/best-drawing-tablet"><em>best drawing tablets.</em></a><em></em></p><p>This room belongs to a doctor who experiments on dreams. The goal was to create a space that felt like a blend of 18th century doctor’s infirmary, a cabinet of curiosities, and a Frankenstein-inspired laboratory. The pink dream-like palette evolved because I introduced a surreal stained glass dome above the whole room that symbolised a giant dreamcatcher. </p><p>Before an environment painting for a point-and-click game can be finalised, a significant amount of design work needs to align. The challenge is balancing the artwork with the practical needs of gameplay, ensuring everything interactive is readable and positioned to support environmental storytelling without making them too obvious. Achieving that balance requires a great deal of planning and iterating. </p><section class="howto-block">                    <h3>Sketching ideas </h3>                    <figure>                            <p class="bordeaux-image-check">                                <img    src="https://cdn.mos.cms.futurecdn.net/KqD6trrxrsWmTRvPsA6tWb.jpg"                                        alt="Game art from SFB Games"                                        onerror="this.parentNode.replaceChild(window.missingImage(),this)"                                        data-pin-media="https://cdn.mos.cms.futurecdn.net/KqD6trrxrsWmTRvPsA6tWb.jpg"                                        class="expandable van-old-layout-image">                            </p><div class="credit">(Image: © SFB Games)</div></figure>                    <p><p>Using researched mood boards and images, I sketch out a lot of very rough compositions. I prefer working on paper first, because it keeps me loose and takes away an element of pressure for it to look perfect at the start. Sometimes my most messiest thumbnails are where the final ideas come from. </p></p>                </section><section class="howto-block">                    <h3>Block out the scene </h3>                    <figure>                            <p class="bordeaux-image-check">                                <img    src="https://cdn.mos.cms.futurecdn.net/ZMT9H4AnpjQX6bJ9yjLjPb.jpg"                                        alt="Game art from SFB Games"                                        onerror="this.parentNode.replaceChild(window.missingImage(),this)"                                        data-pin-media="https://cdn.mos.cms.futurecdn.net/ZMT9H4AnpjQX6bJ9yjLjPb.jpg"                                        class="expandable van-old-layout-image">                            </p><div class="credit">(Image: © SFB Games)</div></figure>                    <p><p>I begin the final background by blocking out the room with the Pen tool to build strong angular shapes. This base layer also gives me a solid starting point for balancing colours across the entire image. </p><p>I often zoom out or squint to check how the artwork reads overall, ensuring that the composition feels balanced and the key elements stand out clearly. </p></p>                </section><section class="howto-block">                    <h3>Adding a final polish </h3>                    <figure>                            <p class="bordeaux-image-check">                                <img    src="https://cdn.mos.cms.futurecdn.net/mFtVgjpstfqgmKhN7A26Tb.jpg"                                        alt="Game art from SFB Games"                                        onerror="this.parentNode.replaceChild(window.missingImage(),this)"                                        data-pin-media="https://cdn.mos.cms.futurecdn.net/mFtVgjpstfqgmKhN7A26Tb.jpg"                                        class="expandable van-old-layout-image">                            </p><div class="credit">(Image: © SFB Games)</div></figure>                    <p><p>Once happy with the foundation, I begin the long process of finalising the artwork, often using clipping masks on the original shapes. As this is for a point-and click game, not a standard illustration where complexity is focused, the scene needs to feel rich, detailed and filled with elements players will want to examine. </p></p>                </section><h2 id="pro-game-art-tips">Pro game art tips</h2><section class="howto-block">                    <h3>Add definition</h3>                                        <p><p>I create offset outlines by duplicating shape layers, adding a stroke, setting the Fill to 0, and slightly shifting them. It’s an easy cheat that helps add definition throughout the piece while also helping it feel closer to a more traditional hand drawn piece of art. </p></p>                </section><section class="howto-block">                    <h3>Textured layers </h3>                                        <p><p>Nearly every surface of this image has a rich brushy texture that I incorporate using subtle low-opacity layers. Even smooth gradients are broken up with a textured brush. Flat colour is used sparingly to introduce contrasting visual breaks which guide the viewer’s eye to key areas of the composition. </p></p>                </section><section class="howto-block">                    <h3>Leading lines </h3>                    <figure>                            <p class="bordeaux-image-check">                                <img    src="https://cdn.mos.cms.futurecdn.net/9oqNSDDTW68XaPvLi6AGeb.jpg"                                        alt="Game art from SFB Games"                                        onerror="this.parentNode.replaceChild(window.missingImage(),this)"                                        data-pin-media="https://cdn.mos.cms.futurecdn.net/9oqNSDDTW68XaPvLi6AGeb.jpg"                                        class="expandable van-old-layout-image">                            </p><div class="credit">(Image: © SFB Games)</div></figure>                    <p><p>I used several methods to pull the eye towards the image’s focal point. The shelving creates leading lines, while elsewhere light and shadow help to establish visual priority. Finally, the rug and sprawling wire help to bridge the gap between the foreground and background, but also guides the viewer to the point of interest.</p></p>                </section><section class="howto-block">                    <h3>Unsettling ambience </h3>                    <figure>                            <p class="bordeaux-image-check">                                <img    src="https://cdn.mos.cms.futurecdn.net/U7wYyhkKnJ5PRHaNUfmVmb.jpg"                                        alt="Game art from SFB Games"                                        onerror="this.parentNode.replaceChild(window.missingImage(),this)"                                        data-pin-media="https://cdn.mos.cms.futurecdn.net/U7wYyhkKnJ5PRHaNUfmVmb.jpg"                                        class="expandable van-old-layout-image">                            </p><div class="credit">(Image: © SFB Games)</div></figure>                    <p><p>I wanted this room to feel unsettling, so juxtaposed the fruity colour palette with classic sinister imagery (skulls, chains and so on). I framed the scene with dark foreground shelves. This is a visual trick to make the viewer feel as though they’re intruding and have stumbled across something they shouldn’t have. </p></p>                </section><section class="howto-block">                    <h3>Make it easy to process</h3>                    <figure>                            <p class="bordeaux-image-check">                                <img    src="https://cdn.mos.cms.futurecdn.net/jBuJVFx7dAKVrpWZxr2bWb.jpg"                                        alt="Game art from SFB Games"                                        onerror="this.parentNode.replaceChild(window.missingImage(),this)"                                        data-pin-media="https://cdn.mos.cms.futurecdn.net/jBuJVFx7dAKVrpWZxr2bWb.jpg"                                        class="expandable van-old-layout-image">                            </p><div class="credit">(Image: © SFB Games)</div></figure>                    <p><p>Balancing richness and readability in a detail-heavy environment was challenging. A homogeneous palette helped flatten everything, but I added subtle colour accents to prevent it from feeling too monochromatic. </p><p>Object repetition helped reinforce scale at different depths, while also reducing visual clutter and making the scene easier to process. </p></p>                </section><p>Detective Grimoire's latest murder mystery, The Mermaid Mask, is out now on PC, PlayStation 5, Switch 2 and 1. </p><p><em>This article originally appeared in ImagineFX.</em><a href="https://www.awin1.com/awclick.php?awinmid=2961&awinaffid=103504&clickref=cbq-gb-1125834900022594786&p=https%3A%2F%2Fwww.magazinesdirect.com%2Faz-magazines%2F6936559%2Fimaginefx-magazine-subscription.thtml" target="_blank"><em> Subscribe to ImagineFX</em></a><em> to never miss an issue. Print and digital subscriptions are available.</em></p><p><em>Creative Bloq is now easier to access than ever before with our on-the-go app, which brings you all the content you know and love from our website, but in a super-streamlined design.</em><br><strong></strong><a href="https://go.redirectingat.com/?id=92X1519156&xcust=cbq_ar_1176348272995164673&xs=1&url=https%3A%2F%2Fapps.apple.com%2Fgb%2Fapp%2Fcreative-bloq-art-design%2Fid6755108630&sref=https%3A%2F%2Fwww.creativebloq.com"><strong>Download the Creative Bloq app for iOS</strong><br><strong></strong></a><strong></strong><a href="https://play.google.com/store/apps/details?id=com.futureplc.peregrine.creativebloq"><strong>Download the Creative Bloq app for Android</strong></a></p> ]]></dc:content>
                                                                                                                                            <link>https://www.creativebloq.com/entertainment/gaming/see-how-this-point-and-click-game-environment-was-made-for-the-mermaid-mask</link>
                                                                            <description>
                            <![CDATA[ Catherine Unger shares some pro tips from her environment work on the new Detective Grimoire game. ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">5m5hMuZ9qRvFAyXsRj7qZR</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/2yf3ivHgZsWXyPpGRMuMGa-1920-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Mon, 21 Sep 2026 08:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Entertainment]]></category>
                                                                                                                    <dc:creator><![CDATA[ Catherine Unger ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/BPQLookmQ3wNsubCNsekDb-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ null ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/2yf3ivHgZsWXyPpGRMuMGa-1920-80.jpg">
                                                            <media:credit><![CDATA[SFB Games]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Game art from SFB Games]]></media:description>                                                            <media:text><![CDATA[Game art from SFB Games]]></media:text>
                                <media:title type="plain"><![CDATA[Game art from SFB Games]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/2yf3ivHgZsWXyPpGRMuMGa-1920-80.jpg" />
                                                                                                                                    </item>
                                <item>
                                                            <title><![CDATA[ Silent Hill Townfall (PS5) review: satisfying horror and combat, but frustrating puzzles ]]></title>
                                                                                                <dc:content><![CDATA[ <div  class="fancy-box"><div class="fancy_box-title">Details</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="5t7fRsWbMZLo2eThHiCh4j" name="Silent Hill Townfall hero image" caption="" alt="Screens from a horror game" src="https://cdn.mos.cms.futurecdn.net/5t7fRsWbMZLo2eThHiCh4j-1920-80.png" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Konami)</span></figcaption></figure><p class="fancy-box__body-text"><strong>Publisher</strong><em> </em>Konami</p><p class="fancy-box__body-text"><strong>Developer</strong> Screen Burn Interactive</p><p class="fancy-box__body-text"><strong>Release date</strong> 24 September</p><p class="fancy-box__body-text"><strong>Format</strong> PS5 (reviewed), Xbox Series X|S, PC</p><p class="fancy-box__body-text"><strong>Platform</strong> Unreal Engine 5</p></div></div><p>It’s impressive how Silent Hill has made a comeback after years of obscurity following its long-standing dominance in the horror genre; Konami reached out to other developers for their own take. <a href="https://www.creativebloq.com/news/unreal-engine-5-layers-of-fear">Bloober Team</a> came back in full swing with the excellent <a href="https://www.creativebloq.com/3d/video-game-design/silent-hill-2-remake-uses-a-90s-filter-for-ultimate-retro-authenticity">Silent Hill 2 Remake</a>, while Neobards took us to Japan with the fantastic Silent Hill f. Can the Scotland-bound Silent Hill: Townfall, developed by <a href="https://screenburn.com/" target="_blank">Screen Burn</a>, continue the franchise’s annual win streak? It does, but not without some caveats.</p><p>The horror and tense atmosphere you’d expect from a Silent Hill game are here. It’s a horrifying experience trying to avoid or confront nightmarish monsters, and the puzzles can be challenging to figure out. However, annoying environmental design choices and a lack of enemy variety hamper the experience. Surprisingly, though, its combat feels the best that the series has had in recent memory.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ZotNuCyKvUfyxpfGydLQji" name="CRTV Radio" alt="Screens from a horror game" src="https://cdn.mos.cms.futurecdn.net/ZotNuCyKvUfyxpfGydLQji-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Konami)</span></figcaption></figure><h2 id="silent-hill-39-s-foggy-mystery">Silent Hill's foggy mystery</h2><p>Silent Hill: Townfall follows Simon Ordell, a middle-aged man who wanders around the fictional Scottish island of St. Amelia, following a woman’s voice. It’s currently unknown why he’s there, as even he doesn’t remember. As you navigate the island’s mysterious fog, you start to pick up on small hints about what happened to its inhabitants and the surrounding turmoil. The picket signs have phrases about workers' rights, and collectables about healthcare keep popping up. I found that Townfall’s story was much easier to follow than <a href="https://www.creativebloq.com/3d/video-game-design/i-love-silent-hill-fs-pivot-to-japanese-horror-less-so-its-clunky-soulsy-combat">Silent Hill f</a>’s, even if it lacks the mysticism and folklore wonder that the fantastical Japanese setting provided.</p><p>Townfall’s aesthetics are much more grounded than f’s, or at least as relatively grounded as a Silent Hill game could be. There’s no pretty boy with a fox mask or over-designed Soulslike bosses here. Just a normal dude with a beard and glasses. Made in <a href="https://www.creativebloq.com/tag/unreal-engine">Unreal Engine 5</a>, there’s almost something remarkably plain about Townfall’s art direction that ironically works in its favour, giving it a sense of realism that some of the other dreamlike entries like Silent Hill f or Silent Hill: Shattered Memories didn’t.</p><p>One thing Townfall does well is mix up the different environments you’ll travel through. You won’t be walking through the outdoors of St. Amelia the entire time. Some levels have you sneak through a hospital, or even a multi-story office building. In other chapters, you’ll be transported to hellish otherworldly areas! This is the most bizarre you’ll see Townfall take its environments, and it's also where Townfall’s art direction shines the brightest. The bold use of red alarms to signal these diabolical levels really sells the sense of danger Simon is in. The rustic hues around the corners and pipes make the surroundings feel dilapidated, giving the area a more claustrophobic feeling.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="viouU5C7ETdpAWpzBxVRti" name="Demonstrations" alt="Screens from a horror game" src="https://cdn.mos.cms.futurecdn.net/viouU5C7ETdpAWpzBxVRti-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Konami)</span></figcaption></figure><h2 id="townfall-39-s-puzzling-core">Townfall's puzzling core</h2><p>Townfall’s puzzles vary widely in difficulty. Most can be figured out without much trouble if you think hard enough, but some are pretty easy, and a few had me downright stumped. They often appear at the same level too. In one puzzle, I had to match different blood bags to IVs based on a patient’s injuries document. Ok, easy enough. The puzzle right after that had me figuring out blood types and initials, which took me way longer than I expected. The whiplash between the varying difficulty levels can feel odd, but they still offer plenty of satisfaction when you <em>finally</em> figure out the solution, no matter how long it takes.</p><p>Some visual inconsistencies in the environmental design kept me longer in certain areas than I wanted. A perfect example is that after I found a code that let me open a new room, I couldn’t figure out how to enter it. After a while, I realised that I not only had to scan the key card I found earlier, but also move my cursor to the number pad next to it and enter the door code. I was utterly confused as to why the scanner confirmed my key card but wouldn’t open the door, as every other door had before.</p><p>Turns out, this is the only instance in the game with this scanner-and-door-code combo, and the number pad looked completely different from every other one, which added to my initial confusion. Small visual discrepancies like these had me running around in circles, sometimes for up to an hour. Your mileage may vary with this kind of thing, but it’s easy to miss small details in Townfall.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="LWeUnymdbQ9K8cSUcAj3ri" name="Monster closing in" alt="Screens from a horror game" src="https://cdn.mos.cms.futurecdn.net/LWeUnymdbQ9K8cSUcAj3ri-1920-80.png" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Konami)</span></figcaption></figure><h2 id="a-new-ish-perspective">A new-ish perspective</h2><p>Townfall isn’t the first Silent Hill game to use a first-person perspective, as The Short Message and the cancelled P.T. (RIP) did. However, Townfall is the first big-budget experience to do so, and it works wonders. Like most other horror games, you’ll mostly want to sneak around monsters without getting caught. Townfall's biggest differentiator is Simon’s CRTV radio. Whereas other stealth and action games have a sort of “sonar” that lets players see enemy positions, you have to dial in the CRTV radio’s screen to “see” through walls. It’s a clever implementation of a common yet tired gameplay trope that gives Townfall more of a retro vibe. </p><p>After all, it takes place in 1996 on the verge of the technological explosion that was the internet. Additionally, Simon has to call a landline from a desktop phone or a phone booth to manually save progress. This aspect of Townfall’s art direction helps it stand out among other entries, especially those in similar time periods like Silent Hill 2 Remake, which is set in 1993. You don’t get a vintage feeling from Silent Hill 2 Remake, as it plays like a modern third-person shooter.</p><p>Simon starts with a wooden plank but can pick up stronger weapons along the way, including a metal pipe, pistol, shotgun, and flare gun. If you’re minimising your murder spree, there are bottles and rocks you can pick up to distract enemies while you run past them.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="rLhN6qfWc54L2Qbincjbzi" name="Pistol" alt="Screens from a horror game" src="https://cdn.mos.cms.futurecdn.net/rLhN6qfWc54L2Qbincjbzi-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Konami)</span></figcaption></figure><p>Townfall’s combat feels unexpectedly smooth, and the weapons have the right amount of kick and recoil. It’s leagues ahead of Silent Hill f’s combat, which was one of its worst aspects. Townfall balances survival horror and stealth horror well, so both feel like viable ways to get through the game.</p><p>That said, Townfall’s enemy variety is sorely lacking. Off the top of my head, there’s maybe like four different kinds of monsters. Seeing them over and over again gets repetitive after a while. There’s a skin monster, a skin monster with an axe head, and a bisected skin monster that rushes you really fast. Lastly, there’s also an aggravatingly designed large skin enemy with a bulbous back that appears during the hellish otherworldly levels. It can’t be killed, only distracted,, but will almost always OHKO you if it manages to catch you. I swear, this abomination knows your general vicinity no matter where you hide. It feels great to outmanoeuvre Mr X in Resident Evil 2 Remake, but this specific monstrosity in Townfall definitely feels like cheating.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="erQJ9LxXDbtqGXXnk2ezvi" name="Simon on the phone" alt="Screens from a horror game" src="https://cdn.mos.cms.futurecdn.net/erQJ9LxXDbtqGXXnk2ezvi-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Konami)</span></figcaption></figure><h2 id="is-silent-hill-townfall-worth-playing">Is Silent Hill: Townfall worth playing?</h2><p>Developer Screen Burn has delivered a strong entry in the fabled horror series, with distinctive twists that set it apart. Simon’s introspective adventure stays engaging despite its more grounded backdrop. The gameplay strikes a compelling balance in both stealth and action, while its first-person perspective offers something fresh to veterans.</p><p>Although its puzzles can be maddening at times and the enemy variety could be better, Silent Hill: Townfall is tightly designed and worth at least one full playthrough. You can unlock five different endings based on your playstyle, so there’s plenty of replayability.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.creativebloq.com/entertainment/gaming/silent-hill-townfall-ps5-review-satisfying-horror-and-combat-but-frustrating-puzzles</link>
                                                                            <description>
                            <![CDATA[ This grounded Scottish adventure has a unique identity, but it can't outrun its shortcomings. ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">SU6Ssr9XciQBefHtYggQSU</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/bGfsPAePTzv5EFbhDcQXKM-1920-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Mon, 21 Sep 2026 07:01:00 +0000</pubDate>                                                                                                                                <updated>Mon, 21 Sep 2026 11:49:07 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Entertainment]]></category>
                                                                                                                    <dc:creator><![CDATA[ George Yang ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/cXbXyUDsPMt9WMLKzU6ETk-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;George Yang has been a freelancer since 2019. He&amp;#39;s passionate about RPGs, action, and adventure games. Outside of games, he likes the gym and listening to rap and Kpop.&lt;/p&gt; ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/bGfsPAePTzv5EFbhDcQXKM-1920-80.jpg">
                                                            <media:credit><![CDATA[Konami]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Screens from a horror game]]></media:description>                                                            <media:text><![CDATA[Screens from a horror game]]></media:text>
                                <media:title type="plain"><![CDATA[Screens from a horror game]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/bGfsPAePTzv5EFbhDcQXKM-1920-80.jpg" />
                                                                                                                                    </item>
                                <item>
                                                            <title><![CDATA[ This iPhone 18 Pro deal aims to solve one of the biggest complaints about smartphones in 2026 ]]></title>
                                                                                                <dc:content><![CDATA[ <p>There are still a lot of complaints about phone makers not including chargers anymore. While it does avoid unnecessary waste, it can be pretty annoying to have to pay extra if you don't already have one. One retailer aims to reverse the policy: Joybuy is offering an official <a href="https://www.joybuy.co.uk/dp/100022550128230" target="_blank">Apple charger for just £1 with every iPhone 18 Pro order</a>. </p><p>Even better, this offer comes on top of Joybuy's trade in scheme, which can get you a discount of up to £800 if you hand over an eligible old device. Those trading in an eligible iPhone 17 Pro/Pro Max get an additional £20 voucher. Joybuy's also offering super-fast delivery of under four hours in some parts of the UK.</p><p>While some people might want to wait to check out the iPhone Duo when it launches next month, the Phone 18 Pro is the one to go for if you want the <a href="https://www.creativebloq.com/buying-guides/best-iphone-for-photography">best iPhone for photography</a>.</p><p>For readers in the US, you can <a href="https://www.apple.com/shop/buy-iphone/iphone-18-pro" target="_blank">save up to $885 through trade in at Apple</a> or up to $1,200 (the entire value of the base model!) with Verizon or AT&T via <a href="https://www.bestbuy.com/site/promo/iphone-18-pro-18-pro-max" target="_blank">Best Buy</a>.</p><h2 id="iphone-18-pro-deals-in-the-uk">iPhone 18 Pro deals in the UK</h2><ul><li><strong>Joybuy</strong>: <a href="https://www.joybuy.co.uk/dp/100022550128230" target="_blank"><strong>up to £800 off with trade in + charger for £1</strong></a></li><li><strong>Apple: </strong><a href="https://www.apple.com/uk/shop/buy-iphone/iphone-18-pro" target="_blank"><strong>up to £855 off with trade in</strong></a></li><li><strong>EE</strong>: <a href="https://ee.co.uk/mobile/pay-monthly-phones-gallery/iphone-18-pro-details" target="_blank"><strong>up to £624 off with trade in </strong></a></li><li><strong>Vodafone</strong>:<strong> </strong><a href="https://www.vodafone.co.uk/mobile/pay-monthly-contracts/apple/iphone-18-pro" target="_blank"><strong>browse plans</strong></a></li><li><strong>Amazon: </strong><a href="https://www.amazon.co.uk/Apple-iPhone-18-Pro-256GB/dp/B0HJB5671S" target="_blank"><strong>preorder from £1,199</strong></a></li></ul><h2 id="iphone-18-pro-deals-in-the-us">iPhone 18 Pro deals in the US</h2><ul><li><strong>Best Buy: </strong><a href="https://www.bestbuy.com/site/promo/iphone-18-pro-18-pro-max" target="_blank"><strong>Browse iPhone 18 Pro deals</strong></a><strong></strong></li><li><strong>Apple: </strong><a href="https://www.apple.com/shop/buy-iphone/iphone-18-pro" target="_blank"><strong>up to $885 off with trade in, or lease from $34.99/mo</strong></a><strong></strong></li><li><strong>AT&T: </strong><a href="https://www.anrdoezrs.net/click-101719271-15735111?sid=trd-ar-2606662968876414432&url=https://www.att.com/" target="_blank"><strong>up to $1,200 off with a trade-in</strong></a><strong></strong></li><li><strong>Verizon: </strong><a href="https://www.att.com/buy/phones/apple-iphone-18-pro.html" target="_blank"><strong>up to $1,200 off with a trade-in</strong></a><strong></strong></li><li><strong>T-Mobile: </strong><a href="https://www.t-mobile.com/cell-phone/apple-iphone-18-pro" target="_blank"><strong>iPhone 18 Pro free with switch or trade in</strong></a><strong></strong></li><li><strong>Xfinity Mobile: </strong><a href="https://www.xfinity.com/digital/mobile/cell-phones/apple-iphone-18-pro-max" target="_blank"><strong>18 Pro Max free with trade in and line</strong></a></li></ul><div class="product"><a data-dimension112="b50e25e0-b524-11f1-8dab-afbfadd28fe0" data-action="Deal Block" data-label="Apple iPhone 18 Pro Max" data-dimension48="iPhone 18 Pro" data-dimension25="$1199" href="https://www.apple.com/shop/buy-iphone/iphone-18-pro" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:486px;"><p class="vanilla-image-block" style="padding-top:120.58%;"><img id="efavTFukBPJSc28RYJ6g6c" name="burgundy-hero-zoom" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/efavTFukBPJSc28RYJ6g6c-1920-80.webp" mos="" align="middle" fullscreen="" width="486" height="586" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p>12GB RAM | 256GB, 516GB, 1TB or 2TB SSD | Super Retina XDR OLED display | Burgundy, Glacier, Silver or Black<br><br>The iPhone 18 Pro introduces a new 48MP Fusion main camera with a physical aperture for improved low-light performance, sharper landscapes and more creative versatility. The 2-nanometer A20 Pro chip and redesigned internal cooling system improve performance, and battery life is the best yet from an iPhone.<a class="view-deal button" href="https://www.apple.com/shop/buy-iphone/iphone-18-pro" target="_blank" rel="nofollow" data-dimension112="b50e25e0-b524-11f1-8dab-afbfadd28fe0" data-action="Deal Block" data-label="Apple iPhone 18 Pro Max" data-dimension48="iPhone 18 Pro" data-dimension25="$1199">View Deal</a></p></div><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/hv4psVmC9CjmLbtbJ7kJYf-1920-80.jpg" alt="iPhone 18 Pro" /><figcaption><small role="credit">Apple</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/DKu4aJs2kamDEWRWJoNMSf-1920-80.jpg" alt="iPhone 18 Pro" /><figcaption><small role="credit">Apple</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/RCmGnTfb4h637MsF4uxQRf-1920-80.jpg" alt="iPhone 18 Pro" /><figcaption><small role="credit">Apple</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/vkTyLmfFscjnA9b8cFqmPf-1920-80.jpg" alt="iPhone 18 Pro" /><figcaption><small role="credit">Apple</small></figcaption></figure></figure><p>The iPhone 18 Pro introduces a big upgrade for iphone photography with Apple's first camera with a mechanical aperture. The 48MP Fusion main camera h first-of-its-kind six-blade variable aperture system with steps ranging from ƒ/1.48 to ƒ/4.0. </p><p>This means you get a control over depth of field and light more like that on a traditional camera. You can widen the aperture to ƒ/1.48 for clean low-light shots and natural-looking bokeh, or narrow it to ƒ/4.0 to ensure more depth of field for group shots or landscapes. </p><p>Built on a 2nm architecture with a relocated DRAM layout and a triple-sized vapor chamber, the new iPhone Pro and Pro Max deliver sustained peak performance and double the neural engine cores for local AI processing and faster on-device Siri. Apple's also talking up the new iPhone's gaming prowess (interestingly, there are rumours that the first <a href="https://www.creativebloq.com/tech/the-branding-of-apples-rumoured-iphone-gaming-controllers-is-kind-of-weird">Apple gaming controllers</a> are coming soon).</p><p>The  enhanced processor efficiency also delivers the longest battery life ever in an iPhone: up to 36 hours of video playback on the 18 Pro and up to 45 hours on the 18 Pro Max. There's also a smaller, redesigned Dynamic Island and faster 5G capabilities via Apple's C2 modem.</p><p>Not for you? See the best current <a href="https://www.creativebloq.com/tech/phones-tablets/iphone-duo-is-coming-but-rival-tried-and-tested-foldable-phones-have-up-to-usd500-off">foldable phone deals</a> and <a href="https://www.creativebloq.com/tech/phones-tablets/forget-the-iphone-duo-these-super-cheap-dumb-phones-offer-the-digital-detox-youre-probably-craving">dumb phone deals</a>.</p><div data-widget-type="multimodelreview" data-model-name="Pitaka Edge iPhone 18 / 17 Pro,Mous Clarity iPhone 18 / 17 Pro,Pitaka Summa iPhone 18 / 17 Pro,Burga Tough for iPhone 18 Pro Max,Mous Limitless iPhone 18 / 17 Pro,Mous IntraLock iPhone 18 / 17 Pro,Pitaka Edge iPhone 18 / 17 Pro Max,Mous Clarity iPhone 18 / 17 Pro Max,Pitaka Cairn iPhone 18 / 17 Pro Max,Mous Limitless iPhone 18 / 17 Pro Max,Smartish Gripmunk iPhone 18 / 17 Pro Max,Casebellé iPhone 18 Pro Max Leather Case,Apple iPhone 18 Pro Max,Apple iPhone 18 Pro" data-widget-title="iPhone 18 Pro deals and cases"></div> ]]></dc:content>
                                                                                                                                            <link>https://www.creativebloq.com/tech/phones-tablets/this-iphone-18-pro-deal-aims-to-solve-one-of-the-biggest-complaints-about-smartphones-in-2026</link>
                                                                            <description>
                            <![CDATA[ You get an Apple charger practically for free – and up to £800 off the phone. ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">wvL3T4YEiaxyqCUeKMnKEa</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/24m3ywxTdTCHrGckfUJHTQ-1920-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Mon, 21 Sep 2026 06:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Phones & Tablets]]></category>
                                                    <category><![CDATA[Tech]]></category>
                                                                                                <author><![CDATA[ joe.foley@futurenet.com (Joe Foley) ]]></author>                    <dc:creator><![CDATA[ Joe Foley ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hbsproUCeW5KrAmq2srjBY-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ null ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/24m3ywxTdTCHrGckfUJHTQ-1920-80.jpg">
                                                            <media:credit><![CDATA[Apple / Future]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[iPhone 18 Pro deal]]></media:description>                                                            <media:text><![CDATA[iPhone 18 Pro deal]]></media:text>
                                <media:title type="plain"><![CDATA[iPhone 18 Pro deal]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/24m3ywxTdTCHrGckfUJHTQ-1920-80.jpg" />
                                                                                                                                    </item>
                                <item>
                                                            <title><![CDATA[ At $190 the Juzear Light Shuttle is one of the most compelling earphones of 2026 ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Audio reviewers are the worst! We complain that brands release the same old tuned IEMs, just with different skins, only to balk when a genuinely new tuning comes along, dismissing it as 'specialised'. </p><p>So what happens when an IEM gives us bold and exciting <em>and</em> familiarly balanced? That's what Juzear and Super Review's Mark Ryan have done with the Light Shuttle, and I think all we can do is rejoice (and nit-pick).</p><ul><li><a href="https://www.amazon.com/JUZEAR-Shuttle-7-Driver-Hybrid-Monitor/dp/B0HC6TX9HG"><strong>Buy the Juzear Little Shuttle at Amazon for $190</strong></a></li></ul><div  class="fancy-box"><div class="fancy_box-title">Specs</div><div class="fancy_box_body"><p class="fancy-box__body-text"><strong>Price</strong>: $189.99/£175   <br><strong>Release</strong>: August 2026   <br><strong>7 drivers</strong>: 1 x 10 mm dynamic driver; 4 x custom balanced armatures; 2 x custom micro planar drivers<br><strong>Materials</strong>: CNC-machined solid aluminium alloy faceplates, DLP 3D-printed resin shells   <br><strong>Cable</strong>: 1.2 m<br><strong>Impedance</strong>: 32 Ω   <br><strong>Sensitivity</strong>: 113 dB (±1 dB)   <br><strong>Weight</strong>: 6.4 g each</p></div></div><p>Let me be clear – the JM-1, New Meta, neutral with a bass boost is not my favourite tuning. I certainly prefer the aesthetics of most other Juzear IEMs over this weird organic metal and dull bling thing. But you might love it, and what's really important is how well the IEM implements the chosen sound profile. The Light Shuttle absolutely nails the JM-1-style, neutral-with-bass-boost brief, offering a balanced and exciting sound profile, that the majority of listeners should like, and all for under $200. That is really impressive, really rare, and should be celebrated.</p><p>At several times the price of the <a href="https://www.creativebloq.com/tech/headphones-earbuds/listen-up-these-are-the-best-budget-friendly-in-ear-monitors">best budget IEMs</a> out there, the Light Shuttle is also several times better, and it will definitely feature in my upcoming list of the best IEMs under $500. </p><h3 class="article-body__section" id="section-sound-profile"><span>Sound profile</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="CS3yfsiYGsMMurBufit694" name="big" alt="The Juzear Light Shuttle IEMs." src="https://cdn.mos.cms.futurecdn.net/CS3yfsiYGsMMurBufit694-1920-80.jpg" mos="" align="middle" fullscreen="" width="2000" height="1125" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p><strong>Bass:</strong> The Light Shuttle is a bassy IEM, but it's well-controlled. It's warm with a sub-bass focus, and though I enjoy the punch that I get with it, compared to the bass profiles that I love, such as the <a href="https://www.creativebloq.com/tech/headphones-earbuds/pop-the-kettle-on-its-time-for-the-soothing-tones-of-the-mangird-tea-pro">$350 Xenns Tea Pro</a>, it lacks a little attack and sense of grip.  </p><p>There's always going to be pros and cons with the slight dip between 150-300Hz that the Light Shuttle offers. This recess creates a clean separation between bass and midrange, so the former doesn't bleed into the latter, and the mid-bass delivers more pronounced punch. But it also runs the risk of taking a touch of body out of the sound – in the worst cases, IEMs with this dip can sound lean.</p><div  class="fancy-box"><div class="fancy_box-title">Testing kit</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="nbsTi6bbqjzn6FYX6XGCt8" name="test-kit" caption="" alt="The Luxsin X8, Mojo 2 and Fosi DS2 DAC/Amps." src="https://cdn.mos.cms.futurecdn.net/nbsTi6bbqjzn6FYX6XGCt8-1920-80.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p class="fancy-box__body-text">For all my headphone and IEM reviews I play them with my <a data-analytics-id="inline-link" href="https://luxsinaudio.com/products/x8"><strong>Luxsin X8</strong></a>, <a data-analytics-id="inline-link" href="https://www.amazon.com/CHORD-ELECTRONICS-Chord-Electronics-Mojo/dp/B09252BRP1"><strong>Chord Mojo 2</strong></a>, and <a data-analytics-id="inline-link" href="https://www.amazon.com/Fosi-Audio-DS2-Resolution-Pro/dp/B0CTHN2QB3"><strong>Fosi DS2</strong></a> DAC/Amps, as well as straight from my MacBook Air (M4) and Denon RCD-M41DAB player. They all provide a transparent source for a clean, detailed signal. My music sources are Spotify Lossless and CDs.</p></div></div><p>However, it's done really well here, and that added sub and fuller midrange means things don't sound lean. Ultimately, for $200 I'm impressed with the level of punch and bass detail I get, though if you pay more, you will find punchier, grippier bass.  </p><p><strong>Midrange</strong>: The lower midrange is fairly dead-on neutral, offering more body to instruments than an IEM tuned to the Harman target. </p><p>The upper midrange is also fairly neutral, though it's a beat behind the JM-1 target, with that JM-1 target already being a little dipped when it comes to upper mids compared to Harman. Detractors of the JM-1 tuning might want a bit more presence or bite in vocals in the upper midrange, which would add more attack to guitars, snare drums, brass and woodwinds and of course vocals.  </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="uek9pWMWiniXEF2dwhqMfR" name="everything" alt="The Juzear Light Shuttle IEM on a pink desk mat." src="https://cdn.mos.cms.futurecdn.net/uek9pWMWiniXEF2dwhqMfR-1920-80.jpg" mos="" align="middle" fullscreen="" width="2000" height="1125" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>I think the Light Shuttle does a great balancing act here, and although it pulls things back a touch from 1-3kHz, instruments never sound lean or soulless. That's thanks to the warm upper bass, and a really well-executed treble, though this combination also means that the Light Shuttle isn't the most technical-sounding IEM on the block... but at $190, I'm really nit-picking there. </p><p>The <strong>treble</strong> of the Light Shuttle is really good. Unlike most other lower frequencies, when it comes to treble, you don't need to have too much or too little before it starts grating. Treble is often the part of the frequency response that's most divisive, and it's certainly the hardest to tune.</p><p>I think the treble of the Light Shuttle is carefully balanced and pulls off a great feat – it's crisp, clear and well extended with no dark patches, but is never overdone or sibilant. It contributes to a well-detailed, tonally correct overall sound, and I just can't imagine anyone finding any hot spots within it. Now, that's rare in some $500 IEMs, so it's super impressive in a sub-$200 set. </p><h3 class="article-body__section" id="section-price-value"><span>Price & value</span></h3><p>The $200 price range of IEMs is super competitive, but often you'll get a set that does one or two things really well, but falls short elsewhere (usually the treble). </p><p>The one that springs to mind is the Kiwi Ears KE4. It was one of the first affordable IEMs to be tuned to the JM-1 curve, and had really impressive midrange for a set around $200. But, as I cover below in the in-depth comparison section, it just has too much bass. </p><p>Now, whether you like the JM-1 / neutral with bass-boost style of tuning – and plenty of people don't – the Light Shuttle is a very good implementation of it. And though it has a whopping big bass shelf, it's always balanced with the rest of the tuning. </p><p>An IEM this balanced – an all-rounder that's also exciting – is usually reserved for the $350-and-up sets. The <a href="https://www.creativebloq.com/tech/headphones-earbuds/pop-the-kettle-on-its-time-for-the-soothing-tones-of-the-mangird-tea-pro">Xenns Tea Pro</a>, for example, although going for a slightly different sound profile, is equally balanced, with lower, mid and highs all working together to create something cohesive. </p><p>In short, the Juzear Light Shuttle definitely represents good value for $190. Great value, in fact. </p><h3 class="article-body__section" id="section-competition"><span>Competition </span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="n2XLW9X7ZL6VYATvbFAHgX" name="three" alt="The Juzear Light Shuttle and other earphones." src="https://cdn.mos.cms.futurecdn.net/n2XLW9X7ZL6VYATvbFAHgX-1920-80.jpg" mos="" align="middle" fullscreen="" width="2000" height="1125" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>I've chosen to compare the Juzear Light Shuttle with the <a href="https://www.creativebloq.com/tech/headphones-earbuds/the-juzear-harrier-in-ear-headphones-can-safe-ever-sound-sexy">Juzear Harrier ($330)</a> and the <a href="https://www.creativebloq.com/tech/headphones-earbuds/a-year-on-do-the-kiwi-ears-ke4-earphones-still-deserve-the-new-meta-crown">Kiwi Ears KE4 ($199)</a>, because it's cheaper and better than the Harrier, even though they're both tuned by the same guy, and they're largely going for the same style. And because the KE4 is seen as one of the original JM-1/'New Meta'-tuned IEMs, and I want to see how the Light Shuttle compares to the OG.</p><h2 id="light-shuttle-vs-juzear-harrier">Light Shuttle vs Juzear Harrier</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="SVF7nDiAdwrRJkMUBzkC9Y" name="harrier" alt="The Juzear Light Shuttle and other earphones." src="https://cdn.mos.cms.futurecdn.net/SVF7nDiAdwrRJkMUBzkC9Y-1920-80.jpg" mos="" align="middle" fullscreen="" width="2000" height="1125" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>The bass is very similar between these two, though I'd say the extra sizzle up top gives the edge to the mid-bass of the Light Shuttle – that, and the slight 250Hz mid-bass depression that separates the bass and mids better. The result is a slightly more satisfying bass to the Light Shuttle (though it's not massively different). </p><p>The lower midranges are very similar, again, with maybe a smidge more body to the Light Shuttle. It's when you get North of 1kHz that things start sounding noticeably different. The Harrier is more forward in the 1-3kHz region, giving more attention to vocals in comparison to the Light Shuttle. This is a style thing, so I don't think one is better than the other, though I will say that the extra information here on the Harrier ends up doing the heavy lifting of detail retrieval in lieu of a lacklustre treble. </p><p>When we get to the treble, the Light Shuttle steals the show. It has more attack to hi-hats, cymbals and brings a higher edge to vocals than the Harrier. But it stops short of sibilance, and just sounds more detailed, more decisive, yet – paired with that dip between 1.5-3kHz – also balanced, smooth even. The Harrier's treble in comparison sounds good... until it doesn't. Lucinda Williams' treble-feast track Sweet Old World, seems to sound both sharp and dark. It ends up sounding a little smeared in comparison to the assured Light Shuttle. </p><p>The Juzear Harrier costs $330, the Juzear Light Shuttle costs $190, but for me the Light Shuttle is twice the IEM that the Harrier is. They also share the exact same cable (which is pretty great). There's a clear winner here, and it doesn't rhyme with barrier! </p><h2 id="light-shuttle-vs-kiwi-ears-ke4">Light Shuttle vs Kiwi Ears KE4</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="5wLzeWqCu56aiWVCC24f3Y" name="ke4" alt="The Juzear Light Shuttle and other earphones." src="https://cdn.mos.cms.futurecdn.net/5wLzeWqCu56aiWVCC24f3Y-1920-80.jpg" mos="" align="middle" fullscreen="" width="2000" height="1125" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>The Kiwi Ears KE4 takes a slightly warmer route to the JM-1-style tuning, but still has a whopping big bass boost, like the Light Shuttle. I found it really hard to find a clear winner out of these two, and think as good as the Light Shuttle is in 2026, the KE4 is still a strong consideration two years after its release. </p><p>Things are a little cleaner in the bass with the Light Shuttle, with the KE4 offering a bit more warmth in the mid-bass. </p><p>In the midrange, there's a smidge more incisiveness with the Light Shuttle, and the KE4 sounds a little more lush. Vocals are a foot or so closer to you with the Light Shuttle. Personally I don't find either one more appealing than the other – both approaches are enjoyable and really well executed. </p><p>If you own the Kiwi Ears KE4, I wouldn't be in a rush to buy the Light Shuttle – there's just not enough difference between them. However, if you've specifically thought your KE4 could do with a smidge less warmth, a touch more forward vocals, and a better cable with modular terminations, then sure, the Light Shuttle is for you. </p><p>The KE4 is a little smoother, the Light Shuttle a little more exciting, but they are both absolutely the best $200 IEMs I've heard to date. You can't lose with either of them. </p><h3 class="article-body__section" id="section-upgrade-downgrade"><span>Upgrade/downgrade?</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="uLgpawCS7fGUWwTc8UiKKb" name="main" alt="The Juzear Light Shuttle." src="https://cdn.mos.cms.futurecdn.net/uLgpawCS7fGUWwTc8UiKKb-1920-80.jpg" mos="" align="middle" fullscreen="" width="2000" height="1125" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>If you've got the <a href="https://www.creativebloq.com/tech/headphones-earbuds/usd120-earphones-have-come-a-long-way-the-juzear-defiant-shows-us-just-how-far"><strong>Juzear Defiant</strong></a>, getting the Light Shuttle would be an upgrade worth considering. Now, I love the Defiant for its exciting tuning and excellent value for money at $100. But the Light Shuttle's tuning is more sophisticated, while still being plenty exciting too. </p><p>The Defiant has a nice bass boost, but it's a little sloppier than the Light Shuttle, and has a touch messier transition into the mids. The Light Shuttle's mids are subtler and more impactful, whereas the Defiant's mids can come off as a little shouty in comparison. I also find the treble better done in the Light Shuttle, though we're talking slim margins. </p><p>My review of the Juzear Defiant is four and half stars out of five, while this review remains four. That's because the Defiant is just $100, and for that it represents insane value for money, as it also comes with a quality modular cable. So, I prefer the Light Shuttle's sound profile, but when you look at the bigger picture of value, build quality and comfort, the Defiant has the edge.</p><h3 class="article-body__section" id="section-should-you-buy-it"><span>Should you buy it?</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="WicXP6UEuZDvjBitYM3UJ4" name="really-big" alt="The Juzear Light Shuttle IEMs." src="https://cdn.mos.cms.futurecdn.net/WicXP6UEuZDvjBitYM3UJ4-1920-80.jpg" mos="" align="middle" fullscreen="" width="2000" height="1125" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>The Juzear Light Shuttle is a very good IEM that I strongly recommend to anyone who wants one of the better 'neutral with bass boost' tunings. The fact you get an excellent modular cable and plenty of decent ear tips as well, sweetens the deal. </p><p>The fact that the Light Shuttle sounds better than the Juzear Harrier – an IEM that costs $140 more and which goes for a very similar sound profile – while having the exact same cable, makes it a no-brainer for me. </p><p>I didn't give the Light Shuttle a four and a half stars because as fun as the bass is, it's not amongst the best I've heard (I prefer the bass of the Truthear Pure, which costs $90, for example), and I really think the weird faceplate is off-putting. </p><p>This is a really well tuned IEM, managing to be an all-rounder that doesn't bore you to death. It's balanced and exciting, and it's one of the best IEMs to be released this year so far. </p> ]]></dc:content>
                                                                                                                                            <link>https://www.creativebloq.com/tech/headphones-earbuds/at-usd190-the-juzear-light-shuttle-is-one-of-the-most-compelling-earphones-of-2026</link>
                                                                            <description>
                            <![CDATA[ It's the 'neutral with bass-boost' release of the year. ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">zYPM54FoL5TiRkGWm2pjqC</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/fqXTgEoyx9X7qJTR4cgybE-1920-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Mon, 21 Sep 2026 05:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Headphones & Earbuds]]></category>
                                                    <category><![CDATA[Tech]]></category>
                                                                                                <author><![CDATA[ beren.neale@futurenet.com (Beren Neale) ]]></author>                    <dc:creator><![CDATA[ Beren Neale ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/fD3udAuFiVjXfUojSwZ5nf-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Beren has worked on creative tech magazines and websites at Future Publishing for nearly two decades. Cutting his teeth as Staff Writer on the digital art magazine ImagineFX, in 2012 he helped bridge the magazine/website gap as Commissioning Editor on the newly launched Creative Bloq. He went on to lead ImagineFX, the fine art mag Paint &amp; Draw, then worked on the Canon Pro Europe website. As editor of Computer Arts he led a successful redesign of the iconic design mag, then in 2020 he moved back to Creative Bloq, the biggest global art and design website. As Ecom Editor, when he&#039;s not reviewing the best audiophile headphones, ergonomic office chairs, phones, laptops, TVs and monitors, he helps digital creatives get the best deals on the kit that they need and love. &lt;/p&gt; ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/fqXTgEoyx9X7qJTR4cgybE-1920-80.jpg">
                                                            <media:credit><![CDATA[Future]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[The Juzear Light Shuttle IEMs. ]]></media:description>                                                            <media:text><![CDATA[The Juzear Light Shuttle IEMs. ]]></media:text>
                                <media:title type="plain"><![CDATA[The Juzear Light Shuttle IEMs. ]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/fqXTgEoyx9X7qJTR4cgybE-1920-80.jpg" />
                                                                                                                                    </item>
                                <item>
                                                            <title><![CDATA[ "Everyone has a hundred bad games in them, and we did them really quickly": Adam Vian on the creation and evolution of Detective Grimoire ]]></title>
                                                                                                <dc:content><![CDATA[ <p>The history of video games can often be framed through technological advancement where developers move from low-resolution 2D to more realistic 3D creations. But it would be a mistake to place 2D art as nostalgic when it can evolve based on the artist’s own developing tastes and influences, such as with Adam Vian. </p><p>Having spent more than 20 years making games with his brother Tom, from when they were still teenagers, he has made a large number of browser-based games and animations as the Super Flash Bros, before the two founded SFB Games where they have worked with major platform holders like Nintendo and Apple. </p><p>While the studio has tried its hand at different types of games, it also has its own series in Detective Grimoire, a murder-mystery adventure originally inspired by Capcom’s Ace Attorney series. With the upcoming release of The Mermaid Mask, the fourth outing for the eponymous detective, Adam shares his insight into how this series’ aesthetic has evolved over the years since its Adobe Flash debut. </p><p>If you're inspired, see our guides to the <a href="https://www.creativebloq.com/features/laptops-for-game-development">best laptops for game development</a> and the <a href="https://www.creativebloq.com/3d/video-game-design/the-best-game-development-software-including-unreal-engine-5-unity-6-and-gamemaker-which-is-right-for-you">best game engines</a>.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:980px;"><p class="vanilla-image-block" style="padding-top:71.73%;"><img id="R4AssyLorPyG8oY6VrHiQb" name="UNI269.SFBgames_feature.sally" alt="Game art from SFB Games" src="https://cdn.mos.cms.futurecdn.net/R4AssyLorPyG8oY6VrHiQb-1920-80.jpg" mos="" align="middle" fullscreen="" width="980" height="703" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Early concepts for Sally Spears, the sardonic gift shop owner and suspect in Detective Grimoire: Secret of the Swamp, before she was given a more stylised presentation with white skin and green hair </span><span class="credit" itemprop="copyrightHolder">(Image credit: SFB Games)</span></figcaption></figure><section class="article__schema-question"><h3>Adam, how did you begin your career in games?</h3><article class="article__schema-answer"><p>With my brother Tom, we got started with Flash back in the early 2000s on a website called Newgrounds. It seemed kind of accessible, like something a teenager could make. Video game parodies were a big thing, and the internet didn’t have copyright detection, so you could just post stuff with copyrighted characters or music. </p><p>Technically, our first game was called Kirby’s Star Scramble, because Kirby is easy to draw, and it did okay on Newgrounds. Then we were making a game in a week, really quickly, with Tom as the programmer and me as the artist and animator.</p></article></section><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:994px;"><p class="vanilla-image-block" style="padding-top:68.01%;"><img id="Ts3DUYaF7uKgYCxLHpFvZb" name="UNI269.SFBgames_feature.2" alt="Game art from SFB Games" src="https://cdn.mos.cms.futurecdn.net/Ts3DUYaF7uKgYCxLHpFvZb-1920-80.jpg" mos="" align="middle" fullscreen="" width="994" height="676" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Adam Vian was still a teenager when he made the first Detective Grimoire game, inspired by Capcom’s Ace Attorney games </span><span class="credit" itemprop="copyrightHolder">(Image credit: SFB Games)</span></figcaption></figure><section class="article__schema-question"><h3>How did making Flash games help you develop as an artist and game developer? </h3><article class="article__schema-answer"><p>It was a blissful existence because you could make a game quickly, throw it online immediately, and you start getting feedback and reviews that second. I always think that was this amazing kind of accelerant for us, where we got through all of our bad ideas really quickly. </p><p>They say everyone has a thousand bad drawings in them and you have to get them out of the way before you can do a good drawing. For us, it’s like everyone has a hundred bad games in them, and we did them really quickly.</p></article></section><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1572px;"><p class="vanilla-image-block" style="padding-top:38.49%;"><img id="Likndq2chpiRdyLFetiHXb" name="UNI269.SFBgames_feature.1" alt="Game art from SFB Games" src="https://cdn.mos.cms.futurecdn.net/Likndq2chpiRdyLFetiHXb-1920-80.jpg" mos="" align="middle" fullscreen="" width="1572" height="605" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Detective Grimoire was redesigned with bolder abstract shapes for his second adventure, although his head’s crescent moon-shaped design was later pared back </span><span class="credit" itemprop="copyrightHolder">(Image credit: SFB Games)</span></figcaption></figure><section class="article__schema-question"><h3>How did Detective Grimoire emerge from this prolific period? </h3><article class="article__schema-answer"><p>We had just played Ace Attorney: Phoenix Wright. We’d grown up playing adventure games like Monkey Island and Indiana Jones and the Fate of Atlantis, and then we played Phoenix Wright and thought it was amazing that this is a game where all you really did is click on things and talk to people, and the characters are wacky and it’s funny, and we wanted to make something like this. </p><p>I was probably 17 when we started, and I wasn’t very creative or pushing boundaries. The detective was just a guy in a brown trenchcoat with brown hair, just like the go-to protagonist probably inspired by Guybrush Threepwood and also Detective Gumshoe in Ace Attorney.</p></article></section><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1478px;"><p class="vanilla-image-block" style="padding-top:62.52%;"><img id="ZrXPpYp9mb7wC3HtD42Ndb" name="UNI269.SFBgames_feature.Yellow" alt="Game art from SFB Games" src="https://cdn.mos.cms.futurecdn.net/ZrXPpYp9mb7wC3HtD42Ndb-1920-80.jpg" mos="" align="middle" fullscreen="" width="1478" height="924" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">The cast of Detective Grimoire: Secret of the Swamp, the first visual overhaul of the Grimoire series after its original web/Flash debut </span><span class="credit" itemprop="copyrightHolder">(Image credit: SFB Games)</span></figcaption></figure><section class="article__schema-question"><h3>How has the character design evolved since the first game? </h3><article class="article__schema-answer"><p>When we made the first one, I was in foundation college, and I didn’t have weird cool influences. I was just drawing whatever came to mind – a basic go-to cartoon style. Then for the next three years, I went to art school [University for the Creative Arts] studying art for illustration and animation. </p><p>My art style finally took in interesting influences. I also met amazingly talented artists, namely Catherine Unger, who came on board to work on every Grimoire game since. Not only is she a fantastic artist, but she’s so useful to have around during pre production. </p><p>I basically use her as a sounding board all day, every day, on ideas, and then we’ll bash them out together. That’s a really healthy thing. Not only is she bringing her own ideas, but she’s providing me with someone to bounce ideas off all the time. </p></article></section><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2368px;"><p class="vanilla-image-block" style="padding-top:58.45%;"><img id="jocmonu2sk69he4dobgpfd" name="UNI269.SFBgames_feature.greenHouse_05" alt="Game art from SFB Games" src="https://cdn.mos.cms.futurecdn.net/jocmonu2sk69he4dobgpfd-1920-80.jpg" mos="" align="middle" fullscreen="" width="2368" height="1384" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Catherine Unger was responsible for the background art in the Grimoire series, such as this garden in Tangle Tower </span><span class="credit" itemprop="copyrightHolder">(Image credit: SFB Games)</span></figcaption></figure><section class="article__schema-question"><h3>What artistic influences characterise the Grimoire series? </h3><article class="article__schema-answer"><p>For Secret of the Swamp, the characters suddenly had this style with pure white skin, as I really wanted the characters to be cleanly visible against the backdrop. I think that was influenced by The Thief and the Cobbler, a famously unfinished film by Richard Williams. I was also really inspired by Genndy Tartakovsky, who created Dexter’s Laboratory and Samurai Jack. </p><p>His philosophy is that a good shape is good character design, and that’s all it is. So I really tried to push the shape of the characters, they’ll be big, long, thin, heads up here and mouths down here, and all over the place. When we did Tangle Tower, Catherine and I got better at art, and we felt Secrets of the Swamp had aged, so we started again, designing Grimoire with more colour, rounded the edges a bit, made it more blobby, soft, and cartoony. </p><p>Then The Mermaid Mask is the first time that we didn’t chuck out the art style – we were able to just reuse the engine, character design and some animations. It’s the first one that actually reads as a sequel in the sense that it’s not starting from scratch in any regard.</p></article></section><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:968px;"><p class="vanilla-image-block" style="padding-top:69.32%;"><img id="kc6a9qH7pykBPi3vdcLMUb" name="UNI269.SFBgames_feature.grimorie" alt="Game art from SFB Games" src="https://cdn.mos.cms.futurecdn.net/kc6a9qH7pykBPi3vdcLMUb-1920-80.jpg" mos="" align="middle" fullscreen="" width="968" height="671" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Grimoire still retains some of his original characteristics, including his detective’s trenchcoat, brown hair, and being a bit goofy </span><span class="credit" itemprop="copyrightHolder">(Image credit: SFB Games)</span></figcaption></figure><section class="article__schema-question"><h3>As creative director, how do you collaborate with other artists during development? </h3><article class="article__schema-answer"><p>The Grimoire games have this long pre-production phase where we’re designing the world, we’re designing the story, we’re designing the characters, and we’re designing the clues, and it takes a long time, and a lot of iteration. </p><p>We’ll start with a vague location and basic ideas, then Catherine and I will start sketching what we think someone might look like, and we just draw loosely. For this game in particular, we both independently went away to draw our idea of what the character would look like and didn’t show each other until we have both done at least one drawing. </p></article></section><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2250px;"><p class="vanilla-image-block" style="padding-top:33.02%;"><img id="mcndbQxfhCvhmggxXzfjnb" name="UNI269.SFBgames_feature.sally2" alt="Game art from SFB Games" src="https://cdn.mos.cms.futurecdn.net/mcndbQxfhCvhmggxXzfjnb-1920-80.jpg" mos="" align="middle" fullscreen="" width="2250" height="743" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Sally went from a suspect to a co-star, though it’s never really explained why she tags along with Grimoire. That change of role came with an altered appearance including a new hairstyle </span><span class="credit" itemprop="copyrightHolder">(Image credit: SFB Games)</span></figcaption></figure><p>Then we come together and compare them. Then we both draw again, now being influenced by each other’s thoughts, and create a sort of mix of the two. We go back and forth on that. Then the animator, Charlotte Harris, also draws the characters a lot because she has to work out how they’ll look when they move, and what they look like from the side. </p><p>We had to basically design each character with a full range of emotion. How do they look when they blink? What do their teeth look like? The kind of body language they might have is so much that goes into the process of designing the characters because you end up staring at them for most of the game, so they have to be really complete and good. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:32.60%;"><img id="CQ7XTzePpSQc75Jnjgpdtb" name="UNI269.SFBgames_feature.fifi" alt="Game art from SFB Games" src="https://cdn.mos.cms.futurecdn.net/CQ7XTzePpSQc75Jnjgpdtb-1920-80.jpg" mos="" align="middle" fullscreen="" width="2000" height="652" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Earlier concepts for teenage inventor Fifi, where her huge red hair and eye-glass on the side makes it look as if she has the head of a poodle </span><span class="credit" itemprop="copyrightHolder">(Image credit: SFB Games)</span></figcaption></figure><section class="article__schema-question"><h3>How did you introduce 3D into The Mermaid Mask without compromising the series’ hand drawn 2D style? </h3><article class="article__schema-answer"><p>There were a couple of artists online who posted 3D fan art of Catherine’s personal artwork, turning her painting style into 3D. We looked at those and were like, that’s so cool. It was also born out of a desire to make the clues more interesting. In Tangle Tower, they’re just one drawn picture, and that’s it. But wouldn’t it be more fun if you could look behind it, or if it’s a book, wouldn’t you want to open it? </p><p>We found a 3D artist called Kindra Dantone, and they matched Catherine’s style exactly. So Catherine would paint the clue up to the final concept phase, and then Kindra would model it and paint a texture to match what Catherine would have painted. The final step is that Tom has programmed a bit of tech art that dynamically generates a coloured outline around the edge of the model, which is what it would have looked like if Catherine painted it, with a dynamic wobble to look like a brushstroke. </p><p>I really think the 3D clues are the big selling point in the game because there’s so much juice in them. It’s a lot more like an interactive video game where you get a lot more hands-on rather than like a visual novel. </p></article></section><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1625px;"><p class="vanilla-image-block" style="padding-top:54.34%;"><img id="AKMWGUXNaumBH8iuXbVtnb" name="UNI269.SFBgames_feature.felix_a1" alt="Game art from SFB Games" src="https://cdn.mos.cms.futurecdn.net/AKMWGUXNaumBH8iuXbVtnb-1920-80.jpg" mos="" align="middle" fullscreen="" width="1625" height="883" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">The early concepts for Felix took a very abstract form where his face almost resembles a mask, though this was ultimately dialled back </span><span class="credit" itemprop="copyrightHolder">(Image credit: SFB Games)</span></figcaption></figure><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="XLrAuBn4aMf9aCHnNWmcga" name="UNI269.SFBgames_feature.controlRoom_001" alt="Game art from SFB Games" src="https://cdn.mos.cms.futurecdn.net/XLrAuBn4aMf9aCHnNWmcga-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: SFB Games)</span></figcaption></figure><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="4qrgMpTHc8bVbQYtaMaWfa" name="UNI269.SFBgames_feature.airlock_002" alt="Game art from SFB Games" src="https://cdn.mos.cms.futurecdn.net/4qrgMpTHc8bVbQYtaMaWfa-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">The Mermaid Mask doesn’t necessarily have more backgrounds, but time passing reflected in the change of lighting and colour tones can make revisiting rooms less repetitive </span><span class="credit" itemprop="copyrightHolder">(Image credit: SFB Games)</span></figcaption></figure><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="LpQsn8cBg6p8pRxhKApQba" name="UNI269.SFBgames_feature.doctorZephyr_002" alt="Game art from SFB Games" src="https://cdn.mos.cms.futurecdn.net/LpQsn8cBg6p8pRxhKApQba-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Concept art for parapsychologist Dr Zephyr, whose flowing robes and large size made him particularly difficult to animate  </span><span class="credit" itemprop="copyrightHolder">(Image credit: SFB Games)</span></figcaption></figure><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="cLDXVn5bBmxVxGUEsrkiba" name="UNI269.SFBgames_feature.magnusMortuga_002" alt="Game art from SFB Games" src="https://cdn.mos.cms.futurecdn.net/cLDXVn5bBmxVxGUEsrkiba-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Every Grimoire game is a murder mystery, and in the case of The Mermaid Mask, the murder victim is the enigmatic and slightly vampiric-looking Magnus Mortuga, the ex-captain of the submarine that you’ll be investigating </span><span class="credit" itemprop="copyrightHolder">(Image credit: SFB Games)</span></figcaption></figure><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="MMbFQZAzPjE5kXPdYneWba" name="UNI269.SFBgames_feature.madamTadpole_002" alt="Game art from SFB Games" src="https://cdn.mos.cms.futurecdn.net/MMbFQZAzPjE5kXPdYneWba-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Deep-sea diver Madam Tadpole arguably leans closer to Tangle Tower’s more abstract designs, notably her very particular head shape, although the supposed gills on her neck are in fact just a tattoo  </span><span class="credit" itemprop="copyrightHolder">(Image credit: SFB Games)</span></figcaption></figure><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="HsfSACgAsJMiE7aXs5TA8a" name="UNI269.SFBgames_feature.townSquare_004" alt="Game art from SFB Games" src="https://cdn.mos.cms.futurecdn.net/HsfSACgAsJMiE7aXs5TA8a-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Background concept of a town square illustrating how just one backdrop can still create a sense of depth, including something in the foreground </span><span class="credit" itemprop="copyrightHolder">(Image credit: SFB Games)</span></figcaption></figure><section class="article__schema-question"><h3>What advice would you give artists wanting to make games today? </h3><article class="article__schema-answer"><p>I made lots of small games really quickly. That was the Flash game scene. An equivalent today might be making something in Unity, then putting it on itch.io for free. If you can make it so it’s playable in the browser, you can link your friends to it on social media and they can play it and leave a review. </p><p>The best thing you can do to gain experience is to actually finish a project, because finishing something – getting it ready for release – is half the battle. So if you pick a small project, you get to that phase quicker and you actually experience it. The worst mistake is making your magnum opus too early and never finishing it. </p><p>There are lots of people who have grand ideas, like making an open-world RPG, and it never ever gets made because they didn’t have the skills, then they become frustrated and disappointed. </p></article></section><p>Detective Grimoire's latest murder mystery, The Mermaid Mask, is out now on PC, PlayStation 5, Switch 2 and 1. </p><p><em>This article originally appeared in ImagineFX.</em><a href="https://www.awin1.com/awclick.php?awinmid=2961&awinaffid=103504&clickref=cbq-gb-1125834900022594786&p=https%3A%2F%2Fwww.magazinesdirect.com%2Faz-magazines%2F6936559%2Fimaginefx-magazine-subscription.thtml" target="_blank"><em> Subscribe to ImagineFX</em></a><em> to never miss an issue. Print and digital subscriptions are available.</em></p><p><em>Creative Bloq is now easier to access than ever before with our on-the-go app, which brings you all the content you know and love from our website, but in a super-streamlined design.</em><br><strong></strong><a href="https://go.redirectingat.com/?id=92X1519156&xcust=cbq_ar_1176348272995164673&xs=1&url=https%3A%2F%2Fapps.apple.com%2Fgb%2Fapp%2Fcreative-bloq-art-design%2Fid6755108630&sref=https%3A%2F%2Fwww.creativebloq.com"><strong>Download the Creative Bloq app for iOS</strong><br><strong></strong></a><strong></strong><a href="https://play.google.com/store/apps/details?id=com.futureplc.peregrine.creativebloq"><strong>Download the Creative Bloq app for Android</strong></a></p> ]]></dc:content>
                                                                                                                                            <link>https://www.creativebloq.com/entertainment/gaming/everyone-has-a-hundred-bad-games-in-them-and-we-did-them-really-quickly-adam-vian-on-the-creation-and-evolution-of-detective-grimoire</link>
                                                                            <description>
                            <![CDATA[ The creative director of SFB Games tells us about developing the studio’s style from Adobe Flash games to The Mermaid Mask. ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">MagqkYyScPYCjyKA9z4crP</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/ZrXPpYp9mb7wC3HtD42Ndb-1920-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Sun, 20 Sep 2026 13:00:00 +0000</pubDate>                                                                                                                                <updated>Mon, 21 Sep 2026 00:18:55 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Entertainment]]></category>
                                                                                                                    <dc:creator><![CDATA[ Alan Wen ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/HwkMoQNtgeqaVwywWrbPhV-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Alan Wen is a freelance journalist writing about video games in the form of features, interview, previews, reviews and op-eds. Work has appeared in print including Edge, Official Playstation Magazine, GamesMaster, Games TM, Wireframe, Stuff, and online including Kotaku UK, TechRadar, FANDOM, Rock Paper Shotgun, Digital Spy, The Guardian, and The Telegraph.&lt;/p&gt; ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/ZrXPpYp9mb7wC3HtD42Ndb-1920-80.jpg">
                                                            <media:credit><![CDATA[SFB Games]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Game art from SFB Games]]></media:description>                                                            <media:text><![CDATA[Game art from SFB Games]]></media:text>
                                <media:title type="plain"><![CDATA[Game art from SFB Games]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/ZrXPpYp9mb7wC3HtD42Ndb-1920-80.jpg" />
                                                                                                                                    </item>
                                <item>
                                                            <title><![CDATA[ Forget Frame TVs, this e-ink digital art frame is cheaper and nicer to look at ]]></title>
                                                                                                <dc:content><![CDATA[ <p>If you love art, the chances are you've considered getting a frame TV so you can rotate your favourite pieces on display in your living room. But the <a href="https://www.creativebloq.com/buying-guides/best-frame-tvs">best Frame TVs</a> are relatively expensive, and there's only really one position where it makes sense to hang one: opposite your sofa, where it's going to dominate the room. </p><p>An e-ink digital frame is more versatile since you can hang it anywhere, it looks more attractive, and there are battery-powered ones that don't leave any cables trailing. One of our favourite ranges is from Switzerland's InkPoster, whose <a href="https://www.amazon.com/dp/B0F7LY7CN9">Affresco screen starts at just $499</a> (for more options, see our guide to the <a href="https://www.creativebloq.com/art/digital-art/the-best-e-ink-art-frames-finally-deliver-on-the-early-promise-of-the-technology-at-a-price">best e-ink art frames</a> around).</p><ul><li><a href="https://www.amazon.com/s?k=eink+frame&i=electronics&crid=2A0RRU5B3AGRY" target="_blank"><strong>Browse e-ink frames at Amazon</strong></a></li></ul><div class="product star-deal"><a data-dimension112="c6231ca4-b43a-11f1-867f-d599d9283b9d" data-action="Star Deal Block" data-label="Affresco" data-dimension48="Affresco" data-dimension25="$499" href="https://www.amazon.com/dp/B0F7LY7CN9" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1488px;"><p class="vanilla-image-block" style="padding-top:100.81%;"><img id="6S6amewfXAoV86ESSn9CzD" name="81IZANuYnSL._AC_SL1500_" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6S6amewfXAoV86ESSn9CzD-1920-80.jpg" mos="" align="middle" fullscreen="" width="1488" height="1500" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong><a href="https://www.amazon.com/dp/B0F7LY7CN9" target="_blank" rel="nofollow" data-dimension112="c6231ca4-b43a-11f1-867f-d599d9283b9d" data-action="Star Deal Block" data-label="Affresco" data-dimension48="Affresco" data-dimension25="$499">Affresco: $499</a></strong><br>InkPoster uses colour ePaper and Spectra 6 e-ink, which reflects ambient light instead of emitting it. That means the rechargeable battery can last up to a year on a charge because the screen only uses power when changing images. </p><p>Best of all, it behaves how wall art should: no glow or hum; just quiet and beautifully framed art. And unlike with a non-digital canvas, you have the advantage of being able to change the image when you want, or to have several on rotation.<a class="view-deal button" href="https://www.amazon.com/dp/B0F7LY7CN9" target="_blank" rel="nofollow" data-dimension112="c6231ca4-b43a-11f1-867f-d599d9283b9d" data-action="Star Deal Block" data-label="Affresco" data-dimension48="Affresco" data-dimension25="$499">View Deal</a></p></div><h2 id="why-use-an-e-ink-picture-frame-rather-than-a-frame-tv">Why use an e-ink picture frame rather than a frame TV?</h2><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/z8ACMPeaL29tAhHRUtADam-1920-80.jpg" alt="InkPoster review; a black art frame on a wall" /><figcaption>The InkPoster Tela<small role="credit">Future</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/Dr374CAtipFcqYZxSLx6Ym-1920-80.jpg" alt="InkPoster review; a black art frame on a wall" /><figcaption><small role="credit">Future</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/srsFpVYd9PPoHq6mDVuYs9-1920-80.jpg" alt="A digital art frame on a wall" /><figcaption><small role="credit">InkPoster</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/Z323KQexaN5bBJdAPjvXMM-1920-80.jpg" alt="Inkposter Tela 28.5" - Color Screen E Ink Spectra 6 With Sharp Igzo - Up to 1 Year on One Charge - Paper-Like: Silent, No Blue Light - Aluminium Body - Thousands of Artworks in Application" /><figcaption><small role="credit">INKPOSTER</small></figcaption></figure></figure><p>TVs demand attention, even if they're designed to display art when they're not in use for watching movies or series. An e-ink picture frame is more understated, more versatile in where you might place it, and it doesn't emit a glow. </p><p>We were impressed when we <a href="https://www.creativebloq.com/art/digital-art/inkposter-tela-review-a-digital-frame-with-a-very-analogue-heart">reviewed the 28.5-inch InkPoster Tela</a> model. It has the heft of a real frame and flex of a real canvas rather than the rigidity of a TV display. The matte surface and e-ink make the artwork feel more like a printed canvas than a digital reproduction.</p><p>You need to plug the screen in for the first install, but then you can unplug and rely on the battery. You choose your art via an accompanying app, which lets you select from a collection of famous paintings or upload your own files, which you can crop and resize on the app before sending to the frame.</p><p>Each image loads through a slow, deliberate transition as the display’s pigment microcapsules shift into place. It's almost as if the frame were physically printing the image, which our reviewer found oddly satisfying.</p><p>InkPoster makes three sizes of frame: the 31.5-inch and 13.3-inch Affresco models and the mid-sized Tela. The latter is available in premium variations with high-end design accents like Alcantara passepartouts by Italian design house Pininfarina.</p><div data-widget-type="multimodelreview" data-model-name="Switchbot AI Art Frame,InkPoster Tela,InkPoster Duna 40.5",InkPoster Affresco 31.5",InkPoster Tela 40.5",Inkposter Affresco 13.3"" data-widget-title="More e-ink art frames"></div> ]]></dc:content>
                                                                                                                                            <link>https://www.creativebloq.com/tech/forget-frame-tvs-this-e-ink-digital-art-frame-is-cheaper-and-nicer-to-look-at</link>
                                                                            <description>
                            <![CDATA[ The InkPoster Affresco behaves like wall art really should. ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">zbFeQt4VFV9FgB3heoQZGd</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/8qHdY9vNjGDBrta7B2MRam-1920-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Sun, 20 Sep 2026 12:00:00 +0000</pubDate>                                                                                                                                <updated>Sun, 20 Sep 2026 20:00:07 +0000</updated>
                                                                                                                                            <category><![CDATA[Tech]]></category>
                                                                                                <author><![CDATA[ joe.foley@futurenet.com (Joe Foley) ]]></author>                    <dc:creator><![CDATA[ Joe Foley ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hbsproUCeW5KrAmq2srjBY-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ null ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/8qHdY9vNjGDBrta7B2MRam-1920-80.jpg">
                                                            <media:credit><![CDATA[InkPoster / Future]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[InkPoster e-ink digital art frame deal]]></media:description>                                                            <media:text><![CDATA[InkPoster e-ink digital art frame deal]]></media:text>
                                <media:title type="plain"><![CDATA[InkPoster e-ink digital art frame deal]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/8qHdY9vNjGDBrta7B2MRam-1920-80.jpg" />
                                                                                                                                    </item>
                                <item>
                                                            <title><![CDATA[ "Failure isn’t the biggest thing to fear" :5 questions with Jessica Davey ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Jessica Davey is the managing director at GUT Asia, a full-service, global creative network putting people at the forefront of its work. Throughout her career, she has taken on both regional and global roles across five countries, working with <a href="https://www.creativebloq.com/features/8-famous-logos-that-look-unbelievably-similar">big brands </a>such as Google, Coca-Cola, Samsung and Nestle.</p><p>Jessica's career has led to her becoming a speaker and judge at industry events, including Spikes Asia, AdFest, APAC Effies and IPA Effectiveness. As part of our 5 questions series, I caught up with Jessica to discuss client relationships, industry survival and the importance of getting comfortable with failure.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1080px;"><p class="vanilla-image-block" style="padding-top:125.00%;"><img id="NyqXF3SaeWWGGRX2AUNytY" name="Carousel Feed_1 cover" alt="GUT Asia work" src="https://cdn.mos.cms.futurecdn.net/NyqXF3SaeWWGGRX2AUNytY-1920-80.jpg" mos="" align="middle" fullscreen="" width="1080" height="1350" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: GUT)</span></figcaption></figure><section class="article__schema-question"><h3>What does creative bravery mean to you?</h3><article class="article__schema-answer"><p>Accepting that you might fail but trying anyway. I have a tattoo of Wil-E-Coyote from The Roadrunner cartoon on my forearm as a reminder that failure isn’t the biggest thing to fear; it is losing the passion to try again.</p></article></section><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="2fpVG7dvqhNaQQyyxsptdY" name="NUTRL 01" alt="GUT Asia work" src="https://cdn.mos.cms.futurecdn.net/2fpVG7dvqhNaQQyyxsptdY-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: GUT)</span></figcaption></figure><section class="article__schema-question"><h3> What's your creative pet peeve?</h3><article class="article__schema-answer"><p>That creativity and effectiveness are treated as two different things. Advertising is not an abstract; it is using creativity to do something: change a behaviour, sell a product or position a brand. If something is beautifully creative but has no impact or outcome then it is a gorgeous piece of art but it isn’t advertising.</p><p>Oh wait, I have another one. It is super easy to blame mediocre work on a bad client brief. That irks me. If the client brief is bad, rewrite it until you think it is good and then sell it back to the client. </p><p>Creative bravery isn’t defined solely by the work itself; it is throughout the process…from challenging the client brief, to fighting for time to battling for that last 10% of craft that takes something from good to great. Creative bravery is the job of the whole agency</p></article></section><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="hbUaS6sNG2V9TSeTCfsshY" name="KV1_STELLA_GENTLEMAN_GLOBAL_THEO+DAVID_SocialsKV1_STELLA_GENTLEMAN_GLOBAL_T+D_16x9" alt="GUT Asia work" src="https://cdn.mos.cms.futurecdn.net/hbUaS6sNG2V9TSeTCfsshY-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: GUT)</span></figcaption></figure><section class="article__schema-question"><h3>What’s the best piece of advice you’ve ever ignored?</h3><article class="article__schema-answer"><p>“Take the win” Sometimes it is so easy to just say “well the client likes it” as a reason to stop pushing. We love to create Schrodinger’s Client in our industry: if the client likes it they are a genius and if they hate it they are an idiot. </p><p>I have worked with many fantastically and fanatically intelligent clients in my time but if we as an agency do not have our own POV on what makes something great or when something needs to be better, I am not sure what our value is as a creative partner to our clients…we just become vendors.</p></article></section><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/NgPgtIqEK8I" allowfullscreen></iframe></div></div><section class="article__schema-question"><h3>What's one thing you wish more people understood about your role/industry?</h3><article class="article__schema-answer"><p>According to the trade press and conventional wisdom, our industry is perpetually at an extinction level event. Twenty years ago the internet was going to kill us, ten years ago it was social media, now it is AI. We will evolve, we will adapt and as long as we continue to create great stories that have meaningful impact, our industry will keep standing.</p></article></section><section class="article__schema-question"><h3>What would be the name of your autobiography?</h3><article class="article__schema-answer"><p>“She Meant Well: Dazzling Misadventures in Advertising”</p><p><a href="https://www.gut.agency/" target="_blank"><em>Discover more about GUT.</em></a></p></article></section> ]]></dc:content>
                                                                                                                                            <link>https://www.creativebloq.com/professional-development/creative-careers/failure-isnt-the-biggest-thing-to-fear-5-questions-with-jessica-davey</link>
                                                                            <description>
                            <![CDATA[ GUT Asia's managing director discusses industry survival, Schrödinger's Client and getting comfortable with failure. ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">FpvC8oikBweRPCgMvSYrig</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/fvkmwiaePuqQR6RGBK2Pjh-1920-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Sun, 20 Sep 2026 11:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Creative Careers]]></category>
                                                    <category><![CDATA[Professional Development]]></category>
                                                                                                                    <dc:creator><![CDATA[ Natalie Fear ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/ieMCBUvEp9jucaWRxi3QGg-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ null ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/fvkmwiaePuqQR6RGBK2Pjh-1920-80.jpg">
                                                            <media:credit><![CDATA[Jessica Davey]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Jessica Davey headshot]]></media:description>                                                            <media:text><![CDATA[Jessica Davey headshot]]></media:text>
                                <media:title type="plain"><![CDATA[Jessica Davey headshot]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/fvkmwiaePuqQR6RGBK2Pjh-1920-80.jpg" />
                                                                                                                                    </item>
                                <item>
                                                            <title><![CDATA[ A creative studio built an "AI slop monster" sculpture as a promise never to make one again ]]></title>
                                                                                                <dc:content><![CDATA[ <p>AI slop has become pretty pervasive in 2026. Big brands like <a href="https://www.creativebloq.com/design/advertising/why-are-brands-no-longer-afraid-of-producing-ai-slop">Coca-Cola are no longer afraid</a> of churning it out, and we've even seen people <a href="https://www.creativebloq.com/ai/ai-art/wait-people-are-even-using-ai-flyers-to-advertise-drawing-classes">advertising art classes with AI-generated flyers</a>. According to the bots on X, artists and creatives need to roll with it or become irrelevant, even if <a href="https://www.creativebloq.com/ai/ai-art/ai-is-killing-folk-graphic-design-and-the-resulting-lovecraftian-horrors-are-making-people-want-to-never-eat-out-again">AI food imagery</a> is putting people off eating out and some people are boycotting companies that use <a href="https://www.creativebloq.com/design/graphic-design/graphic-designers-are-trying-to-fix-peoples-terrible-ai-flyers">AI flyers</a>.</p><p>Now one creative practice has decided to intentionally create an "AI slop monster" but for a weird reason: to remind themselves to never do it again.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:956px;"><p class="vanilla-image-block" style="padding-top:133.89%;"><img id="QLxaYmoVNUqUu6L4hKjmQ6" name="ElectricDreama-CH(AI)MERA-Statue" alt="A 3D monster sculpture generated by AI" src="https://cdn.mos.cms.futurecdn.net/QLxaYmoVNUqUu6L4hKjmQ6-1920-80.jpg" mos="" align="middle" fullscreen="" width="956" height="1280" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Electric Dreama Studios)</span></figcaption></figure><p><a href="https://www.instagram.com/electric_dreama/" target="_blank">Electric Dreama Studios</a> is a small London-based outfit that specialises in VFX and digital production. Led by creative director Sam Nutt, it's preparing to present an AI-designed piece of sculpture at the <a href="https://www.saatchigallery.com/exhibition/british-art-fair-2026" target="_blank">British Art Fair </a>at the Saatchi Gallery this coming week.</p><p>It describes CH(AI)MER as a grotesque amalgamation of AI slop as body parts. It has poreless skin that looks like it's melting and uncanny dead eyes. The inspiration is obviously the classical chimera from Greek mythology. The creature symbolised chaos and destruction, which is apt given that it's how many people see AI's contribution to the world.</p><p>Electric Dreama Studios say the sculpture is a vow. It built the "ugliest version of AI slop" that it could as a reminder of what art NOT to make in the future. Everything the studio makes from now is a commitment to the opposite, it says: "AI used only as a tool in service of human ideas, and taste always shaping the creation".</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3584px;"><p class="vanilla-image-block" style="padding-top:133.93%;"><img id="ii753cjAWKKdxoryYebQLG" name="ElectricDreama-CH(AI)MERA-8 (1)" alt="A 3D monster sculpture generated by AI" src="https://cdn.mos.cms.futurecdn.net/ii753cjAWKKdxoryYebQLG-1920-80.png" mos="" align="middle" fullscreen="" width="3584" height="4800" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Electric Dreama Studios)</span></figcaption></figure><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3584px;"><p class="vanilla-image-block" style="padding-top:133.93%;"><img id="SvKFAD3R6XJLbphpkDeJRG" name="ElectricDreama-CH(AI)MERA-10 (1)" alt="A 3D monster sculpture generated by AI" src="https://cdn.mos.cms.futurecdn.net/SvKFAD3R6XJLbphpkDeJRG-1920-80.png" mos="" align="middle" fullscreen="" width="3584" height="4800" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Electric Dreama Studios)</span></figcaption></figure><p>"We get why most of us reject AI." Sam says. "It’s the slop and the soulless nature of most AI-generated work. The human touch and creativity feels missing. The CH(AI)MERA is a clear example of that – the monster that the world has created with the haphazard generation and use of AI.”   </p><p>“We created this piece to hold ourselves accountable. To remind our studio and our clients that we’ll never make this kind of slop ever. Everything after this is a promise: only human-first work, where the technology serves the craft, instead of replacing it."  </p><p>You can see another creation of Electric Dreama below. </p><div class="instagram-embed"><blockquote class="instagram-media"  data-instgrm-version="6" style="width:99.375%; width:-webkit-calc(100% - 2px); width:calc(100% - 2px);"><p><a href="https://www.instagram.com/p/DU8VdtnCk4c/" target="_blank">A post shared by electric dreama studios (@electric_dreama)</a></p><p>A photo posted by </p></blockquote></div><p>CH(AI)MERA will be on public display at the British Art Fair, Saatchi Gallery, London, from 24 to 27 September.    </p> ]]></dc:content>
                                                                                                                                            <link>https://www.creativebloq.com/ai/ai-art/a-creative-studio-built-an-ai-slop-monster-as-a-promise-never-to-make-one-again</link>
                                                                            <description>
                            <![CDATA[ This ‘CHAIMERA’ is coming to the British Art Fair this week. ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">NnQbxERzs2uxq8PfJcV6nC</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/bBDiKYLdzf5qWRYuvmsr37-1920-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Sun, 20 Sep 2026 09:00:00 +0000</pubDate>                                                                                                                                <updated>Sun, 20 Sep 2026 20:00:07 +0000</updated>
                                                                                                                                            <category><![CDATA[AI Art]]></category>
                                                    <category><![CDATA[AI]]></category>
                                                                                                <author><![CDATA[ joe.foley@futurenet.com (Joe Foley) ]]></author>                    <dc:creator><![CDATA[ Joe Foley ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hbsproUCeW5KrAmq2srjBY-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ null ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/bBDiKYLdzf5qWRYuvmsr37-1920-80.jpg">
                                                            <media:credit><![CDATA[Electric Dreama Studios]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[A 3D monster sculpture generated by AI]]></media:description>                                                            <media:text><![CDATA[A 3D monster sculpture generated by AI]]></media:text>
                                <media:title type="plain"><![CDATA[A 3D monster sculpture generated by AI]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/bBDiKYLdzf5qWRYuvmsr37-1920-80.jpg" />
                                                                                                                                    </item>
                                <item>
                                                            <title><![CDATA[ New Clayface poster gets creepier the more you look at it ]]></title>
                                                                                                <dc:content><![CDATA[ <p>DC's Clayface movie has been the latest comic book movie on everyone's lips thanks to its terrifyingly brilliant campaign. From the eerie trailer to its series of disturbing <a href="https://www.creativebloq.com/features/best-film-posters-all-time">movie posters</a>, Clayface has already received an outpouring of praise from fans who can't wait to see the villain brought to life. </p><p>While it's hard to pick a favourite, the new Clayface poster might be the most impressive yet thanks to its handcrafted design. A strangely beautiful, intricate artwork with a viscerally disturbing underbelly, the stunning illustration proves that poster design doesn't have to be constrained to minimalism or floating heads. </p><div class="instagram-embed"><blockquote class="instagram-media"  data-instgrm-version="6" style="width:99.375%; width:-webkit-calc(100% - 2px); width:calc(100% - 2px);"><p><a href="https://www.instagram.com/p/DdZSkdLtjPu/" target="_blank">A post shared by Clayface (@clayfacemovie)</a></p><p>A photo posted by </p></blockquote></div><p>Created by Orlando Arocena, the artist clarifies that the poster was made entirely using "Adobe Illustrator, NOT AI." The design features a looming silhouette of Clayface in various states of warped, melting horror. Drips of his face rain down on a city scene, while sharp shards of red and yellow light create an eerily threatening backdrop.</p><p>Skull motifs bring an added dark tone to the design, merging and dissolving into the edges of the design in an almost organic fashion. Bone and flesh become indistinguishable, and the visceral horror of the image comes to life. "This is so haunting…absolutely incredible!!," one Instagram commenter wrote. "Woahhhhhh! Best posters I have seen in a longggg time," another added.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-WwgBAW"></div>                            </div>                            <script src="https://kwizly.com/embed/WwgBAW.js" async></script><p>For more poster design inspiration, check out the stunning <a href="https://www.creativebloq.com/design/poster-design/the-digger-poster-design-strikes-graphic-design-gold">Digger poster</a> that strikes graphic design gold or check out the new design for <a href="https://www.creativebloq.com/entertainment/movies-tv-shows/laika-spotlights-hands-behind-the-craft-in-stunning-wildwood-poster">Laika's Wildwood,</a> which focuses on the hands behind the craft. </p> ]]></dc:content>
                                                                                                                                            <link>https://www.creativebloq.com/design/poster-design/new-clayface-poster-gets-creepier-the-more-you-look-at-it</link>
                                                                            <description>
                            <![CDATA[ Artist Orlando Arocena nails visceral illustration. ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">G2mr53Hbcv3naSXd9JqrMk</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/7YDpdPTHhDHwM8vj5aiUSi-1920-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Sun, 20 Sep 2026 08:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Poster Design]]></category>
                                                    <category><![CDATA[Design]]></category>
                                                    <category><![CDATA[Graphic Design]]></category>
                                                                                                                    <dc:creator><![CDATA[ Natalie Fear ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/ieMCBUvEp9jucaWRxi3QGg-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ null ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/7YDpdPTHhDHwM8vj5aiUSi-1920-80.jpg">
                                                            <media:credit><![CDATA[DC/Orlando Arocena]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Clayface poster by Orlando Arocena]]></media:description>                                                            <media:text><![CDATA[Clayface poster by Orlando Arocena]]></media:text>
                                <media:title type="plain"><![CDATA[Clayface poster by Orlando Arocena]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/7YDpdPTHhDHwM8vj5aiUSi-1920-80.jpg" />
                                                                                                                                    </item>
            </channel>
</rss>