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                            <title><![CDATA[ Creative Bloq ]]></title>
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                                                            <title><![CDATA[ GTA 6 will “raise the bar” by ignoring game industry trends, says Helldivers 2 dev ]]></title>
                                                                                                <dc:content><![CDATA[ <p>We all know <a href="https://www.creativebloq.com/entertainment/gaming/gta-6s-leak-exposes-the-uncomfortable-truth-about-digital-only-games">GTA 6</a> is going to be big, and tonight's Netflix showcase is a weird, very Rockstar way to share news about the hyped game. But one of the more interesting things about Rockstar's next game is the amount of time it's been allowed to stay in development for, because in an industry increasingly obsessed with shipping, measuring, tweaking and reacting to trends, Rockstar is still doing things in a way that feels almost quaint.</p><p>Shams Jorjani, CEO of Helldivers 2 developer <a href="https://www.arrowheadgamestudios.com/" target="_blank">Arrowhead Game Studios</a>, believes that's a big part of what will make <a href="https://www.creativebloq.com/entertainment/gaming/hear-me-out-gta-6s-graphics-might-be-too-good">GTA 6</a> special. </p><p>“Rockstar makes ridiculous, high-effort stuff and it's awesome that games like this get made,” Jorjani says, although there's a nice bit of self-interest in his enthusiasm. He's quite happy that GTA 6 isn't coming to PC at launch and that GTA Online isn't arriving on day one either, giving Helldivers 2 a little more room to breathe when Rockstar's monster finally lands.</p><p>It's his wider point that's more interesting, though, as he says: "Everyone in the industry right now is constantly pivoting strategies and obsessing over early player feedback just to survive. But Rockstar has the brand power to confidently take their time and run their classic play. They have the confidence and freedom to spend a decade doing things the old-school way because they know the core game will deliver. It’s going to raise the bar for sure."</p><p>He's got a point, because look at how games are being made now with early access releases, live-service roadmaps, player metrics, constant updates, community feedback, monetisation experiments, studios changing direction because players didn't like something in a beta… the feedback loop can start before a game has even properly found its feet and in the case of games like <a href="https://www.creativebloq.com/3d/video-game-design/what-went-wrong-with-concord">Concord</a>, killed altogether before they have a chance to get going.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1024px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="kQuEpQuwEpPrSH2TLyEaMG" name="ULTIMATE_EDITION_STOCK_305_04.0ipze9_3u6eok" alt="GTA 6" src="https://cdn.mos.cms.futurecdn.net/kQuEpQuwEpPrSH2TLyEaMG.jpg" mos="" align="middle" fullscreen="" width="1024" height="576" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rockstar Games)</span></figcaption></figure><h2 id="gta-6-is-bucking-the-trends">GTA 6 is bucking the trends</h2><p>Rockstar's model is different and a little bit old-fashioned. Make the game, spend years throwing people and money at it, polish the hell out of it and trust that when you finally put it in front of the world, people will want to play it. Obviously, Rockstar can do this because it has Grand Theft Auto behind it and most studios don't have the luxury of spending a decade on a single game, particularly when development costs are enormous, and shareholders tend to prefer quicker returns.</p><p>But there is something fascinating about GTA 6 being made this way, especially from an artistic point of view. Give artists, animators, designers and developers enough time and money and what happens to the work? How much more detail can you cram into a world when you're allowed to obsess over it for years?</p><p>For Jorjani, the answer will be significant, saying GTA 6 is “going to raise the bar” when it releases, and perhaps even make some publishers rethink how they handle game development. </p><p><em>As if you didn't know, the </em><a href="https://www.netflix.com/tudum/articles/grand-theft-auto-6-extended-first-look" target="_blank"><em>Grand Theft Auto VI showcase will be live-streamed on Netflix</em></a><em> today at 3pm ET / 8pm BST.</em></p><div data-widget-type="productname" data-model-name="Sony PlayStation 5,Sony PlayStation 5 Pro,Microsoft Xbox Series X,Microsoft Xbox Series S" class="hawk-root"></div> ]]></dc:content>
                                                                                                                                            <link>https://www.creativebloq.com/entertainment/gaming/gta-6-will-raise-the-bar-by-ignoring-game-industry-trends-says-helldivers-2-dev</link>
                                                                            <description>
                            <![CDATA[ Shams Jorjani believes Rockstar has side-stepped the industry's biggest problems. ]]>
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                                                                        <pubDate>Thu, 27 Aug 2026 17:00:00 +0000</pubDate>                                                                                                                                <updated>Thu, 27 Aug 2026 22:34:47 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Entertainment]]></category>
                                                                                                                    <dc:creator><![CDATA[ Ian Dean ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/quozhVpr48BAH6CBd6saBg.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Ian Dean is Editor, Digital Arts &amp; 3D at Creative Bloq, and the former editor of many leading magazines. These titles included ImagineFX, 3D World and leading video game title Official PlayStation Magazine. In his early career he wrote for music and film magazines including Uncut and SFX. Ian launched Xbox magazine X360 and edited PlayStation World. For Creative Bloq, Ian combines his experiences to bring the latest news on AI, digital art and video game art and tech, and more to Creative Bloq, and in his spare time he doodles in Procreate, ArtRage, and Rebelle while finding time to play Xbox and PS5. He&#039;s also a keen Cricut user and laser cutter fan, and is currently crafting on Glowforge and xTools M1.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Rockstar Games]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[GTA 6]]></media:description>                                                            <media:text><![CDATA[GTA 6]]></media:text>
                                <media:title type="plain"><![CDATA[GTA 6]]></media:title>
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                                                            <title><![CDATA[ This indie dev found a use for AI but says the project was still firmly human led ]]></title>
                                                                                                <dc:content><![CDATA[ <p>An indie dev who was skeptical about AI has come around to the use of the tech, not for game development but to allow him to expand his IP into other media. HaZ Dulull, who previously used Unreal Engine to make the CG animated film <a href="https://www.creativebloq.com/3d/3d-animation/how-max-beyond-was-made-entirely-in-unreal-engine">Max Beyond</a>, used Nura Studios' Showcraft platform to produce an animation mini series based on his pixel art game Astro Burn.</p><p>The Montreal and LA-based AI company reimagined the game’s characters and world for 10 short vertical video episodes for TikTok, YouTube Shorts and Instagram (see the first episode below.</p><iframe src="https://content.jwplatform.com/players/Ap65QQUg.html" id="Ap65QQUg" title="AstroBurn E01 FINAL V1 4K" width="1080" height="1920" frameborder="0" scrolling="auto" allowfullscreen></iframe><p>HaZ, who's based in London, said protecting the game’s visual identity was a priority.</p><p>“I wanted complete control over a locked-down model trained exclusively on my assets," he says.</p><p>He worked with Nura Studios writer-director Abe Scheuermann, who developed and produced each episode in approximately one working week. This included scripting, animation, sound design, voice recording, music, cleanup and final delivery.</p><p>“The first test frames were trained exclusively on the original character sprites, animation and artwork I provided,” HaZ says. “I could send annotated notes and receive updates within hours, sometimes less, with the feedback addressed exactly. That level of responsiveness is rare for a director.”</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="high" data-lazy-src="https://www.youtube-nocookie.com/embed/0fyuxrSFfCA" allowfullscreen></iframe></div></div><p>Nura says the production remained firmly human-led. That included the voice cast. Graziela Larroca voices Astro, Elvis Deane voices AL, and Brian Ulrich performs a rotating cast of supporting characters. The music is by human composers, licensed through Epidemic Sound and edited to picture.</p><p>“I strongly prefer human voice artists because they bring nuances to a performance that are almost entirely absent from AI-generated voices,” Abe says. “The same philosophy applies to music.”</p><p>HaZ argues that rather than replacing a traditional creative team, Showcraft enabled a solo IP owner, one writer-director and three voice actors to complete a project that might otherwise have required months of production and significantly greater resources.</p><p>“AI can’t and won’t tell your story. That’s your job,” he says. “This works because the technology supports a clear creative vision, it isn’t about prompting random ideas to generate random shots.”</p><p>Astro Burn the game is available via <a href="https://store.steampowered.com/app/3810660/Astro_Burn/" target="_blank">Steam</a>.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.creativebloq.com/ai/this-indie-dev-found-a-use-for-ai-but-says-the-project-was-still-firmly-human-led</link>
                                                                            <description>
                            <![CDATA[ HaZ Dulull turned his own pixel art game into an animation series. ]]>
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                                                                        <pubDate>Thu, 27 Aug 2026 16:00:00 +0000</pubDate>                                                                                                                                <updated>Thu, 27 Aug 2026 16:07:52 +0000</updated>
                                                                                                                                            <category><![CDATA[AI]]></category>
                                                                                                <author><![CDATA[ joe.foley@futurenet.com (Joe Foley) ]]></author>                    <dc:creator><![CDATA[ Joe Foley ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hbsproUCeW5KrAmq2srjBY.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Beyond The Pixels / AI-generated]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[AI-generated animated series based on the pixel art video game Astro Burn]]></media:description>                                                            <media:text><![CDATA[AI-generated animated series based on the pixel art video game Astro Burn]]></media:text>
                                <media:title type="plain"><![CDATA[AI-generated animated series based on the pixel art video game Astro Burn]]></media:title>
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                                                            <title><![CDATA[ Joe & Mac Retro Collection is bringing back the gloriously weird art of 16-bit gaming ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Red Art Games is bringing Data East's three classic prehistoric <a href="https://www.creativebloq.com/3d/video-game-design/the-best-snes-game-of-all-time-heres-how-you-voted">SNES games</a> together in the new Joe & Mac Retro Collection, and judging by the contents of the boxes, someone at the publisher understands exactly why we still get excited about old game packaging as much as the games, and you don't need the <a href="https://www.creativebloq.com/buying-guides/best-retro-gaming-consoles">best retro game consoles</a> to play them – the collection is coming to consoles, including <a href="https://www.creativebloq.com/entertainment/gaming/one-year-on-why-nintendo-switch-2-has-become-my-console-of-choice">Nitendo Switch 2</a>.</p><p>The collection brings together some of the <a href="https://www.creativebloq.com/features/best-video-games-of-the-90s">best games of the 90s</a>: Joe & Mac: Caveman Ninja, Congo's Caper and Joe & Mac 2: Lost in the Tropics, released on the Super Nintendo between 1991 and 1995. These are very much games of their time, with bold, goofy character designs, grinning dinosaurs and bobble-eyed prehistoric beasts.</p><p>There's a particular charm to 16-bit game art like this that comes from making everything work with very little; it’s why fans love games of this era, and why remakes like <a href="https://www.creativebloq.com/entertainment/gaming/the-new-manic-miner-remake-has-already-got-zx-spectrum-fans-asking-what-happened">Manic Miner HD</a> cause a ruckus. The new Joe & Mac Retro Collection isn’t a remake; it’s the old games running on new consoles, with character designs readable at a glance, enemies needing a strong silhouette, and backgrounds that suggest a whole world without turning into an indistinguishable wall of pixels.</p><p>Joe & Mac is full of chunky characters, big expressions, bright colours and ridiculous creatures, with the whole thing leaning into a cartoon version of prehistory rather than anything resembling an actual history book. Dinosaurs, cavemen, monsters and weapons all get thrown into the same visual soup, and somehow it works.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/kXA4mrv46eSvSbhzsPB8hk.jpg" alt="Retro game screens of cavemen fighting dinosaurs" /><figcaption><small role="credit">Red Art Games / Data East</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/4RcMGYREGEPs5Az9MBH7hk.jpg" alt="Retro game screens of cavemen fighting dinosaurs" /><figcaption><small role="credit">Red Art Games / Data East</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/ZUgxaiqp6EwRJP4hbi8xfk.jpg" alt="Retro game screens of cavemen fighting dinosaurs" /><figcaption><small role="credit">Red Art Games / Data East</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/4P5d7paXTgSyce2ybbuNgk.jpg" alt="Retro game screens of cavemen fighting dinosaurs" /><figcaption><small role="credit">Red Art Games / Data East</small></figcaption></figure></figure><p>It looks like one of those releases that will go the extra mile. The Joe & Mac Retro Collection also includes the Japanese versions of the games, including the uncensored Japanese version of Caveman Ninja, so there's a bit of preservation work going on here too. You can play the games closer to how they originally appeared in Japan, or slap on the CRT filter, adjust the aspect ratio and pretend you're back in front of a chunky old television.</p><p>There are modern concessions, such as save states and rewind to make the famously old-school difficulty a little less brutal, while a new Boss Rush mode gives returning players something they haven't seen before. Joe & Mac 1 and 2 also support two-player co-op. But the really nice touch is the Virtual Unboxing Experience, which lets you explore digital versions of the original boxes, manuals, and cartridges, celebrating how we used to collect and handle these games as much as play them.</p><p>Red Art Games is leaning into that with its physical editions, too, which include reversible covers, posters, stickers, badges and manuals, while the Rock Edition adds an acrylic stand and a retro-inspired box.</p><p><a href="https://www.redartgames.com/" target="_blank"><em>Pre-order Joe & Mac Retro Collection </em></a><em>now; it releases digitally on Nintendo Switch, Switch 2, PS5, Xbox Series X/S and Steam on October 29. Physical editions for Switch and PS5 are due in early 2027.</em></p><div data-widget-type="productname" data-model-name="Nintendo Switch 2,Nintendo Switch,Sony PlayStation 5,Microsoft Xbox Series X,Microsoft Xbox Series S,Sony PlayStation 5 Pro" class="hawk-root"></div> ]]></dc:content>
                                                                                                                                            <link>https://www.creativebloq.com/entertainment/gaming/joe-and-mac-retro-collection-is-bringing-back-the-gloriously-weird-art-of-16-bit-gaming</link>
                                                                            <description>
                            <![CDATA[ Cavemen fighting boggle-eyed T-Rexes on Switch2? Sign me up. ]]>
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                                                                        <pubDate>Thu, 27 Aug 2026 15:36:01 +0000</pubDate>                                                                                                                                <updated>Thu, 27 Aug 2026 16:07:52 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Entertainment]]></category>
                                                                                                                    <dc:creator><![CDATA[ Ian Dean ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/quozhVpr48BAH6CBd6saBg.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Ian Dean is Editor, Digital Arts &amp; 3D at Creative Bloq, and the former editor of many leading magazines. These titles included ImagineFX, 3D World and leading video game title Official PlayStation Magazine. In his early career he wrote for music and film magazines including Uncut and SFX. Ian launched Xbox magazine X360 and edited PlayStation World. For Creative Bloq, Ian combines his experiences to bring the latest news on AI, digital art and video game art and tech, and more to Creative Bloq, and in his spare time he doodles in Procreate, ArtRage, and Rebelle while finding time to play Xbox and PS5. He&#039;s also a keen Cricut user and laser cutter fan, and is currently crafting on Glowforge and xTools M1.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Red Art Games / Data East]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Retro game screens of cavemen fighting dinosaurs]]></media:description>                                                            <media:text><![CDATA[Retro game screens of cavemen fighting dinosaurs]]></media:text>
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                                                            <title><![CDATA[ The Galaxy Z Fold8 Ultra is a five-star phone, but has one key disappointment for digital artists ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Here it is – our official review of the Galaxy Z Fold8 Ultra. An excellent <a href="https://www.creativebloq.com/features/best-camera-phone">camera phone for creative professionals </a>that blends seamlessly into busy lifestyles. We think the foldable flagship is a bit too overpowered (and premium priced) for casual users, but would suit working creatives out in the field who prioritise performance and portability. </p><div  class="fancy-box"><div class="fancy_box-title">Z Fold8 Ultra key specs</div><div class="fancy_box_body"><p class="fancy-box__body-text"><strong>Display size: </strong>8-inches wide (unfolded), 6.5-inches tall<br><strong>Chipset: </strong>Qualcomm Snapdragon 8 Elite Gen 5 <br><strong>Main Camera: </strong>200MP (f/1.7) 24mm wide<br><strong>Telephoto Camera: </strong>54 x 89mm<br><strong>Ultrawide camera: </strong>50 MP f(/1.9) 120˚<br><strong>Selfie Camera: </strong>10MP (f/2.2) 18mm<br><strong>Video: </strong>8K at 30fps / 4K at 30/60/120fps<br><strong>Storage: </strong>256GB - 1TB<br><strong>Battery: </strong>5,000mAh<br><strong>Price: </strong>$2,099 / £1,899<br><strong>Weight: </strong>215g</p></div></div><p>With Apple's new iPhone launch event just around the corner, and rumours of a <a href="https://www.creativebloq.com/design/product-design/apples-iphone-ultra-design-keeps-getting-weirder">foldable iPhone Ultra</a> doing the rounds, a lot of people are understandably holding out on purchasing the <a href="https://www.creativebloq.com/tech/phones-tablets/samsungs-new-galaxy-z-range-redefines-what-foldable-phones-can-do">latest Galaxy Z series </a>over intrigue on what the rival brand could reveal. </p><p>This is a smart move, and there's no rush to make a purchase as important as this without first weighing up your options. At Creative Bloq, we look at reviews through the lens of how tech can actually benefit creatives in daily use cases, and that's exactly how I've assessed the Galaxy Z Fold8 Ultra in my quick video review below. </p><h3 class="article-body__section" id="section-video-samsung-galaxy-z-fold8-ultra-review"><span>VIDEO: Samsung Galaxy Z Fold8 Ultra review</span></h3>                    <div class= "tiktok-wrapper" style="min-height: 750px;"><blockquote class="tiktok-embed" cite="https://www.tiktok.com/@creativebloqofficial/video/7678448287958977825" data-video-id="7678448287958977825" style="max-width: 605px; min-width: 325px;">                        <section>                            <a target="_blank" title="@creativebloqofficial" href="https://www.tiktok.com/@creativebloqofficial">@creativebloqofficial</a>                            <p></p><a target="_blank" title="♬ original sound - Creative Bloq" href="https://www.tiktok.com/music/original-sound-7678448319378508576">♬ original sound - Creative Bloq</a></section>                    </blockquote></div>                <p>*If you can't see the video above, please refresh the page. </p><h3 class="article-body__section" id="section-sample-images-from-the-z-fold8-ultra"><span>Sample images from the Z Fold8 Ultra</span></h3><p>One of the most important aspects of a camera phone for creative professionals is, of course, the camera. Even if you're more of a casual smartphone shooter, part of being a creative is <em>creating</em> content now (whether we like it or not), and having a phone that can walk you through the entire script, shoot, edit, upload process in one device is a key selling point. </p><p>I have no complaints in the camera department with the Z Fold8 Ultra, and during testing I found that it handled small details remarkably well when shooting with the 200MP camera. For a more in-depth look at the Z Fold8 Ultra camera, check out my <a href="https://www.creativebloq.com/tech/phones-tablets/i-tested-the-new-galaxy-z-fold8-in-a-camera-phone-shootout-against-the-z-fold8-ultra">camera phone shootout</a> where I pit it against the standard Z Fold8 model. </p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/gVMR3WuKoBQXbnE8aK64iN.jpg" alt="Galaxy Z Fold8 Ultra review" /><figcaption><small role="credit">Future</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/xA3MWKBSD6Rb9Ew5NnHD8J.jpg" alt="Galaxy Z Fold8 Ultra review" /><figcaption><small role="credit">Future</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/zjdiApxAAiK62LHt72fqEJ.jpg" alt="Galaxy Z Fold8 Ultra review" /><figcaption><small role="credit">Future</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/Ca4k6vXkihKAXSQFKv4gKJ.jpg" alt="Galaxy Z Fold8 Ultra review" /><figcaption><small role="credit">Future</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/fLT4mbMrgyU5KF7ScLmYXJ.jpg" alt="Galaxy Z Fold8 Ultra review" /><figcaption><small role="credit">Future</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/x4EkE8ZjrmuL3XpWfRFydJ.jpg" alt="Galaxy Z Fold8 Ultra review" /><figcaption><small role="credit">Future</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/M8VvqMnxtEW7fAhNeeq3DM.jpg" alt="Galaxy Z Fold8 Ultra review" /><figcaption><small role="credit">Future</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/oLrTQeZFJXo8VdbacRwaCM.jpg" alt="Galaxy Z Fold8 Ultra review" /><figcaption><small role="credit">Future</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/B38UhU4hPWSooWFKhRaSwL.jpg" alt="Galaxy Z Fold8 Ultra review" /><figcaption><small role="credit">Future</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/8ATSCbrVTcFzBVbiFEabQL.jpg" alt="Galaxy Z Fold8 Ultra review" /><figcaption><small role="credit">Future</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/Zd5tpUW8vUgchWXfNp8aRJ.jpg" alt="Galaxy Z Fold8 Ultra review" /><figcaption><small role="credit">Future</small></figcaption></figure></figure><h3 class="article-body__section" id="section-pain-points-what-it-is-it-missing"><span>Pain points: what it is it missing? </span></h3><h2 id="we-need-to-address-the-s-pen-issue">We need to address the S-Pen issue</h2><p>I'm a long-time Samsung user and a proud owner of the Samsung Galaxy S26 Ultra, so it's hard for me to imagine life without the Samsung Ecosystem taking the wheel. What I mean by this is that things feel really easy with Samsung. Almost <em>too</em> easy. </p><p>My phone has my data and passwords backed up, it knows how I like things organised, saves my preferences, can replicate my tone in emails, and Galaxy AI has been <em>tremendously</em> helpful in keeping life on track for me as a journalist, photographer, hobbyist maker, and now social media manager. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:12434px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="DdYRMb53RindK747vjFkHo" name="20260827_150040 2" alt="Galaxy Z Fold8 Ultra review" src="https://cdn.mos.cms.futurecdn.net/v2/t:0,l:1640,cw:12434,ch:6994,q:80/DdYRMb53RindK747vjFkHo.jpg" mos="" align="middle" fullscreen="" width="16320" height="6994" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>What I'm getting at is that Samsung knows how loyal its users are, and it understands the reluctance to jump ship without a strong cause. That's why it's even more disappointing when companies let us down and remove tools that creatives rely on.</p><p>The Samsung S-Pen is a stylus that used to come included as part of Galaxy devices up until the Z Fold6 series, after that, it was abandoned following last year's Z Fold7 series (though it still remains on the flagship S Ultra series). Not having a stylus might seem like such a small element to moan about, but it made a huge difference for things like sketching, digital art, signing documents, and photo editing. </p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-W0E8MO"></div>                            </div>                            <script src="https://kwizly.com/embed/W0E8MO.js" async></script><p>It feels like a huge and rather confusing loss to ditch this compatibility yet again with the Z Fold8 series, when arguably it makes the most sense to use a stylus with a foldable display with larger screen real estate to use it on. </p><p>Samsung: bring back the S-Pen. Even if it can't be part of the device physically and must be sold separately to use, that's fine by me. Okay, rant over. Let me know in the comments if this is a bugbear for you too. </p> ]]></dc:content>
                                                                                                                                            <link>https://www.creativebloq.com/tech/phones-tablets/the-galaxy-z-fold8-ultra-is-a-five-star-phone-but-has-one-key-disappointment-for-digital-artists</link>
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                            <![CDATA[ We think it's a powerhouse for creative professionals without budget constraints, but overkill for casual users who don't need extensive multitasking. ]]>
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                                                                        <pubDate>Thu, 27 Aug 2026 15:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Phones &amp; Tablets]]></category>
                                                    <category><![CDATA[Tech]]></category>
                                                                                                <author><![CDATA[ beth.nicholls@futurenet.com (Beth Nicholls) ]]></author>                    <dc:creator><![CDATA[ Beth Nicholls ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/VTYGX5JNwZDwUceNVUmmrf.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Beth is Creative Bloq’s Ecommerce Writer and has the fun job of finding you the very best prices and deals on creative tech. Beth kicked off her journalistic career writing for Digital Camera World and has since earned bylines on TechRadar and PetsRadar too. With a Master&#039;s degree in Photography, Beth loves getting to tinker with new cameras, especially camera phones, as the resident Samsung fan on the team. Her background working as a tester for CeX let her play around with all kinds of weird and wonderful products, including robots, and she’s recently gotten into 3D printing too. Outside of CB, you’ll find her gaming on her PS5, photographing local shows under the alias Bethshootsbands, and making TikToks of her dog, Tilly. &lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Galaxy Z Fold8 Ultra review]]></media:description>                                                            <media:text><![CDATA[Galaxy Z Fold8 Ultra review]]></media:text>
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                                                            <title><![CDATA[ Adobe just added a brand new AI-assisted editor to Photoshop ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Adobe today announced a bunch of new AI-powered features for its flagship design software. Photoshop now offers new light adjustment tools, more precise AI editing with masks, and, perhaps most significantly, a brand new editing space. </p><p>Centred around prompt-based editing, the new AI-assisted editor, now available in beta, offers a dedicated interface for users to edit using a natural language prompt bar alongside other generative tools, powered by various AI models.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1536px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="RZ3mEVAvzZQGWsvU6g6U89" name="IMG_1706" alt="Adobe Max" src="https://cdn.mos.cms.futurecdn.net/RZ3mEVAvzZQGWsvU6g6U89.webp" mos="" align="middle" fullscreen="" width="1536" height="864" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Adobe has already introduced AI assistants in Photoshop, Express and more </span><span class="credit" itemprop="copyrightHolder">(Image credit: Adobe)</span></figcaption></figure><p>The new editor represents perhaps Adobe's most decisive move yet in its embracing of '<a href="https://www.creativebloq.com/design/is-adobes-conversational-editing-the-future-of-design" target="_blank">conversational editing</a>'. The company has already added new AI assistants to the likes of Photoshop and Adobe Express. But now it's offering an entirely new editing interface for its most established software.</p><p>As well as prompt to edit, the new AI-assisted editor features some of Photoshop's other AI tools, including Remove Background, Generative Expand, Generative Fill and Generative Upscale.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1505px;"><p class="vanilla-image-block" style="padding-top:74.75%;"><img id="KEyh9CMZdJmB2U7iNDjcQK" name="background.jpg" alt="Screenshot of the Adobe plugin in ChatGPT showing the prompt "Make background color pink" applied to a pink and blue pickleball event poster reading "Belmont Rally Pickle Pop-Up"." src="https://cdn.mos.cms.futurecdn.net/KEyh9CMZdJmB2U7iNDjcQK.jpg" mos="" align="middle" fullscreen="" width="1505" height="1125" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Various models, such as ChatGPT, can be accessed within Photoshop </span><span class="credit" itemprop="copyrightHolder">(Image credit: Adobe)</span></figcaption></figure><p>While the advent of a brand new AI-assisted editor is unlikely to appease those lamenting the insertion of AI into every area of digital creativity, Adobe is keen to stress that like all of its AI offering, the AI-assisted editor is designed to fit into existing workflows. Or, if a user prefers, they can disable it altogether.</p><p>And the prompt to edit feature isn't limited to the new AI editor. "Prefer to keep working in the Pro Editor? Prompt to Edit offers the same natural language editing directly in the Pro Editor's Contextual Task Bar, so you can transform an entire image using simple prompts, with no selection required, right from the context bar you’re already using," Adobe announced in a blog post. "Whether you prefer prompts, precision tools, or a combination of both, Photoshop offers the flexibility to support the way you create."</p> ]]></dc:content>
                                                                                                                                            <link>https://www.creativebloq.com/design/design-software/adobe-just-added-a-brand-new-ai-assisted-editor-to-photoshop</link>
                                                                            <description>
                            <![CDATA[ The software is leaning further into prompt-based editing. ]]>
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                                                                        <pubDate>Thu, 27 Aug 2026 13:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Design Software]]></category>
                                                    <category><![CDATA[Design]]></category>
                                                                                                                    <dc:creator><![CDATA[ Daniel John ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/YskA3seg76tnjozEnUK5yf.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Daniel John is Design Editor at Creative Bloq. He reports on the worlds of design, branding and lifestyle tech, and has covered several industry events including Milan Design Week, OFFF Barcelona and Adobe Max in Los Angeles. He has interviewed leaders and designers at brands including Apple, Microsoft and Adobe. Daniel&#039;s debut book of short stories and poems was published in 2018, and his comedy newsletter is a &lt;a href=&quot;https://danielpiper.substack.com/&quot; target=&quot;_blank&quot;&gt;Substack Bestseller&lt;/a&gt;. &lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Photoshop AI Assisted Editor]]></media:description>                                                            <media:text><![CDATA[Photoshop AI Assisted Editor]]></media:text>
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                                                            <title><![CDATA[ If I were a creative student today, this is the complete home desktop setup I'd get ]]></title>
                                                                                                <dc:content><![CDATA[ <p>I've been working on my personal WFH desk set up for around six years. That's plenty of time to make plenty of mistakes, buying over-priced kit and fancy units that don't do a better job than the budget options available.</p><p>And that got me thinking. As it's Back to School season, why not put that six-years' experience to good use and choose the best work set up for students – pick the best budget options in a host of areas that all creative students need. </p><p>And so below is my list of the nine most essential things that will elevate your work space, but won't break the bank. They include my all-time favourite <a href="https://www.creativebloq.com/news/can-budget-chairs-be-ergonomic">budget ergonomic chair</a>, the Sihoo M18, as well as the recently discovered <a href="https://apos.audio/products/bob-ross-deskmat?srsltid=AfmBOorWzEIavAtAnMYGmrmeZnW2IdwPI5sU6YN4_1nZ3N7Tg-OgqIVw">$30 Bob Ross desk mat</a>, which brings a smile to my face every time I look at it. </p>        <div class="featured_product_block featured_block_hero" data-id="14fc6df4-a206-11f1-b966-31085a540775">            <a href="https://apos.audio/products/bob-ross-deskmat?srsltid=AfmBOorWzEIavAtAnMYGmrmeZnW2IdwPI5sU6YN4_1nZ3N7Tg-OgqIVw" data-model-name="Bob Ross Desk Mat" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:133.37%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/BEXxhWpbQm7ex4GMXqddzE.jpg" alt="A selection of tech kit for students working from home."></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>Apos</div>                                        <div class="featured__title">Bob Ross Desk Mat</div>                                    </div>                <div class="subtitle__description">                                                            <p><p>There are four Bob Ross original desk mats to choose from, and they're all just $30. That's a small price to pay for pure joy! These are big things that will bring a splash of colour to your new standing desk (see below). </p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="14fc6a16-a206-11f1-9c08-eb3bff287a71">            <a href="https://www.amazon.com/Logitech-LIGHTSPEED-Wireless-Gaming-Mouse/dp/B086PDW7BB/ref=sr_1_3?crid=36PQUQVP0CGOQ&dib=eyJ2IjoiMSJ9.gqhgWBpv6izOCyfMRtq9_-BbOYPJYWQTJDsr-HKCkOTtDx1mp9llRrgOBn0ir492K7Rrv6Nq3gkl6hVwX4HraSINBXrn6YXA5Zpysq0BMo4Gv195kK0zigwAGvsv4VWeGOF3AWBrPtKCJ870RYfJgMBS4Qc1Mywaq2tc9tNZr3HXRXnSwnNMe2yxEjZK23hhM5-AUN33-MiGiy0yTpH5eHTM1KhZgB9yglRaCXAyseJxbIVwFnbkQwJTECosocfPd7dFVJkLKy2VW8HQ7pNt85AtVtoROYKXhoOkXzHeKI4.MNM9DdfG0c6JoWnxdTYDYpzNw140RBRjaNOC-Wxcim4&dib_tag=se&keywords=Logitech%2BG305&qid=1787826713&s=electronics&sprefix=logitech%2Bg305%2Celectronics%2C197&sr=1-3&th=1" data-model-name="G305 Lightspeed" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:133.37%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/JYy37PsLv2EBCNAibSBwhE.jpg" alt="A selection of tech kit for students working from home."></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>Logitech</div>                                        <div class="featured__title">G305 Lightspeed</div>                                    </div>                <div class="subtitle__description">                                                            <p><p>This is the No 1 selling mouse on Amazon for a reason. This classic offers 400 IPS precision and up to 12,000 DPI sensitivity, not to mention over 500 hours of continuous use between charging. Insane value! </p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="14fc6b38-a206-11f1-9960-1f3e3fc9ab4a">            <a href="https://www.amazon.com/AOC-Q27G3XMN-Adaptive-Sync-DisplayHDR-Zero-Bright-dot/dp/B0C8ZJKPWC/ref=sr_1_1?crid=2RC3W8QX9W99Y&dib=eyJ2IjoiMSJ9.GXcVl3eEWyLZj4BZnP0LxLO_oAFn5NQ1lNbRQXkKmk7vfIKeTuH1GOJV6PBHsDLqCAWfnKA-qd4YUE073BL9AWvNWXxEBA29B8kIrosAc8AxKIzuGbffLUQMSc9oOVf3WzgFhngTMq5fJvGKrkhp7NZF5ypNV6-FMQmxqeOpTJsGxlgIxvO-51ywuc9gAgwoUG6hXFYD2XWxqF0rb8kzWAK8KsxV7tmtBR1PJ6mp6Co.VyKBNNXLrNtHIQimlJvfu9fpeMgtbtq-3a26ObuA-4o&dib_tag=se&keywords=AOC%2BQ27G3XMN&qid=1787826858&sprefix=aoc%2Bq27g3xmn%2Caps%2C221&sr=8-1&th=1" data-model-name="Q27G3XMN" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:133.37%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/SNaYCa2Vb2f4L6REGGv4nE.jpg" alt="A selection of tech kit for students working from home."></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>AOC</div>                                        <div class="featured__title">Q27G3XMN</div>                                    </div>                <div class="subtitle__description">                                                            <p><p>When it comes to the best budget monitor, the AOC Q27G3XMN wins because it offers the best combination of picture quality for price. This 27-inch display uses mini-LED lighting and though it lacks in ports, its 180Hz refresh makes it a no-brainer for students who want a beautiful screen, who also game. </p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="14fc6e62-a206-11f1-a7fa-7b8fd1d2d70b">            <a href="https://www.amazon.com/Brands-Bulletin-Board-Inches-Light/dp/B00PRYQ9YU" data-model-name="Cork Board" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:133.37%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/Q4ayzzhXyKcduyunqBw6xE.jpg" alt="A selection of tech kit for students working from home."></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>U Brands</div>                                        <div class="featured__title">Cork Board</div>                                    </div>                <div class="subtitle__description">                                                            <p><p>OK, this may not be the sexiest option on here, but I've found my home cork board to be constantly used in my work day, and I can imaging it'll be the same for students too. Cheap and useful, this is a great buy for just $16. </p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="14fc6d7c-a206-11f1-b9c1-a39c11b86c65">            <a href="https://www.amazon.com/Evercade-Gaming-Handheld-Console-Atari-2600/dp/B0D1VZQ2VL?th=1" data-model-name="EXP-R" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:133.37%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/UpQSLRGKRuUjhJv4VfVQ2F.jpg" alt="A selection of tech kit for students working from home."></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>Evercade </div>                                        <div class="featured__title">EXP-R</div>                                    </div>                <div class="subtitle__description">                                                            <p><p>Talking of gaming, not all consoles have to break the bank, and the Evercade EXP-R is Creative Bloq's top pick of the <a href="https://www.creativebloq.com/buying-guides/best-retro-gaming-consoles ">best retro gaming consoles</a>. This is ideal for breaks from work and also taking on the train for commutes to class. </p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="14fc6bb0-a206-11f1-abda-a3d8353daefb">            <a href="https://www.amazon.com/FLEXISPOT-Whole-Piece-Standing-Adjustable-Computer/dp/B0DJ2XKJJT?th=1" data-model-name="EN1" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:133.37%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/AUFK3TJ7op7oJKu3UEUsoE.jpg" alt="A selection of tech kit for students working from home."></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>Flexispot</div>                                        <div class="featured__title">EN1</div>                                    </div>                <div class="subtitle__description">                                                            <p><p>I was turned on to standing desks in 2020, and Flexispot was the best entry-level brand then, and remains the go-to brand today. For just over $100 you get a good-looking, real wood desk, with four memory settings (though why you would need more than one for standing and one for sitting is beyond me!)</p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="14fc6c28-a206-11f1-b9ce-09d281d1fe6f">            <a href="https://www.amazon.com/Sihoo-Ergonomic-Office-Chair-Desk-Computer-Home-Herman-Miller/dp/B07GNDDNMW?th=1" data-model-name="M18" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:133.37%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/juXPrd4rdyhSUpGYqvPipE.jpg" alt="A selection of tech kit for students working from home."></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>Sihoo</div>                                        <div class="featured__title">M18</div>                                    </div>                <div class="subtitle__description">                                                            <p><p>This has been my top budget office chair ever since I reviewed it back in September 2024. It's simple and sleek in design, and totally delivers in ergonomics. I still own mine, and though I've had far more expensive chairs since, I'll never get rid of it. </p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="14fc6c96-a206-11f1-a1ac-0772643505f0">            <a href="https://www.amazon.com/Aspire-A315-24P-R7VH-Quad-Core-Graphics-Windows/dp/B0BS4BP8FB" data-model-name="Aspire 3" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:133.37%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/GwgiJEkbQ4qRSRWTnDMtrE.jpg" alt="A selection of tech kit for students working from home."></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>Acer</div>                                        <div class="featured__title">Aspire 3</div>                                    </div>                <div class="subtitle__description">                                                            <p><p>This budget laptop offers a sharp full HD IPS display, a capable Ryzen processor for smooth daily tasks, and a versatile USB-C port that supports charging and external displays. True there are ultra-budget options for around $170 on Amazon, but I think that's a false saving. You won't get the 8GB RAM and 128GB storage that you do here. </p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="14fc6d0e-a206-11f1-b253-c1adfedf5b7a">            <a href="https://www.amazon.com/F75-Pro/dp/B0D83KCLPR" data-model-name="F75" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:133.37%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/aYHBK4ZJHA22vNYYRa74zE.jpg" alt="A selection of tech kit for students working from home."></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>Aula</div>                                        <div class="featured__title">F75</div>                                    </div>                <div class="subtitle__description">                                                            <p><p>Talk about beautiful design! Although a gaming keyboard, I think the F75 would look great amongst any style of decor. I love the 75% size of it, and it sounds great. Perhaps best of all is the array of colour ways that you can choose. Bluetooth 5.0, 2.4GHz wireless and USB wired connection comes as standard. </p></p>                </div>                            </div>        </div> ]]></dc:content>
                                                                                                                                            <link>https://www.creativebloq.com/tech/if-i-were-a-creative-student-today-this-is-the-complete-home-desktop-setup-id-get</link>
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                            <![CDATA[ From a Bob Ross desk mat to the ultimate budget ergonomic chair, pick and choose from my ultimate 9-piece setup. ]]>
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                                                                        <pubDate>Thu, 27 Aug 2026 11:33:34 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Tech]]></category>
                                                                                                <author><![CDATA[ beren.neale@futurenet.com (Beren Neale) ]]></author>                    <dc:creator><![CDATA[ Beren Neale ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/fD3udAuFiVjXfUojSwZ5nf.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Beren has worked on creative tech magazines and websites at Future Publishing for nearly two decades. Cutting his teeth as Staff Writer on the digital art magazine ImagineFX, in 2012 he helped bridge the magazine/website gap as Commissioning Editor on the newly launched Creative Bloq. He went on to lead ImagineFX, the fine art mag Paint &amp; Draw, then worked on the Canon Pro Europe website. As editor of Computer Arts he led a successful redesign of the iconic design mag, then in 2020 he moved back to Creative Bloq, the biggest global art and design website. As Ecom Editor, when he&#039;s not reviewing the best audiophile headphones, ergonomic office chairs, phones, laptops, TVs and monitors, he helps digital creatives get the best deals on the kit that they need and love. &lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[A selection of tech kit for students working from home. ]]></media:description>                                                            <media:text><![CDATA[A selection of tech kit for students working from home. ]]></media:text>
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                                                            <title><![CDATA[ Quote of the Day by Yayoi Kusama: "I fight pain, anxiety, and fear every day, and the only method I have found that relieves my illness is to keep creating art" ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Yayoi Kusama, renowned Japanese artist known to some as 'the princess of polka dots' died in hospital on August 14, as confirmed by her studio this week. She was 97, and for most of her life she said there was one reason she was still alive. That was creating art. </p><p>Kusama chose to spend more than five decades living in a Tokyo psychiatric facility. She worked at a studio across the road, and consistently described her artistic practice as more than a career. She described it as the only thing that kept her pain, anxiety and fear under control. </p><p>When talking about the art itself, her tone shifted to something much lighter – she spoke of polka dots gleefully and with love. This is a philosophy she stuck to all her life, outlasting the practice of most artists. Art was a survival tool whilst being the thing that delighted her most. </p><p>Here, I've pulled together the words she used to explain why she kept making work, a series of quotes many creatives might relate to and be inspired by.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1024px;"><p class="vanilla-image-block" style="padding-top:66.70%;"><img id="iTHc4fmQpqxbVaiqiz883j" name="GettyImages-1315197905" alt="BERLIN, GERMANY - APRIL 29: The sculpture A Bouquet of Love I Saw In the Universe by Yayoi Kusama is seen at the Yayoi Kusama: A Retrospective - A Bouquet of Love I Saw In the Universe" src="https://cdn.mos.cms.futurecdn.net/iTHc4fmQpqxbVaiqiz883j.jpg" mos="" align="middle" fullscreen="" width="1024" height="683" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">A Bouquet of Love I Saw In the Universe by Yayoi Kusama at the Yayoi Kusama: A Retrospective </span><span class="credit" itemprop="copyrightHolder">(Image credit: Adam Berry via Getty Images)</span></figcaption></figure><h2 id="art-as-survival">Art as survival</h2><p>"I fight pain, anxiety, and fear every day, and the only method I have found that relieves my illness is to keep creating art." – <em>Infinity Net: The Autobiography of Yayoi Kusama</em> (Tate Publishing, 2013, p.60).</p><p>"I've sought for truth of art with an ambition and fought like hell all my life to accomplish my purpose as a human being." – <em>From an interview with Tate in 2015, quoted in Hyperallergic's obituary this week.</em></p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1024px;"><p class="vanilla-image-block" style="padding-top:75.00%;"><img id="uT4XGzm6uc4DX54CEv6n2Y" name="GettyImages-1269359579" alt="A view from the most famous contemporary Japanese artist, Yayoi Kusama, as she features her sculpture named You, Me and the Balloons during the 2023 Manchester International Festival (MIF23) ." src="https://cdn.mos.cms.futurecdn.net/uT4XGzm6uc4DX54CEv6n2Y.jpg" mos="" align="middle" fullscreen="" width="1024" height="768" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">You, Me and the Balloons at the 2023 Manchester International Festival </span><span class="credit" itemprop="copyrightHolder">(Image credit: Zuhal Demirci/Anadolu Agency via Getty Images)</span></figcaption></figure><h2 id="creating-to-the-end">Creating to the end</h2><p>"I paint every day. I am going to continue creating a world in awe of life, embracing all the messages of love, peace and universe." – <em>From a 2023 interview with The Art Newspaper, timed to her M+ Hong Kong retrospective catalogue.</em></p><p>"I do not feel the difference between my earlier creation and now. I never run out of ideas so I shall continue to show new things."<em> – Same 2023 Art Newspaper interview.</em></p><p>"I will keep on making my art until the day I die. And even after I die, my spirit will keep creating new art." – <em>Quoted in Artnet's obituary this week.</em></p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1024px;"><p class="vanilla-image-block" style="padding-top:66.70%;"><img id="JAMuqQUJzJo78jSxP8q4vi" name="GettyImages-2178777472" alt="PARIS, FRANCE - OCTOBER 16:  A General View of the Work of Yayoi Kusama  Pumpkin (L) is displayed in front of the Grand Palais Art Basel Paris at Grand Palais on October 16, 2024 in Paris, France." src="https://cdn.mos.cms.futurecdn.net/JAMuqQUJzJo78jSxP8q4vi.jpg" mos="" align="middle" fullscreen="" width="1024" height="683" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Pumpkin (L) is displayed in front of the Grand Palais Art Basel Paris at Grand Palais </span><span class="credit" itemprop="copyrightHolder">(Image credit: Luc Castel/Getty Images)</span></figcaption></figure><h2 id="legacy-and-mortality">Legacy and mortality</h2><p>On winning Japan's Order of Culture in 2016: "I feel there is little left in my life, but I am now still fighting to the death for my art," and "I am giving all I have so that many people will continue to be interested in my art, even after I am dead." – <em>Reported by NBC News.</em></p><p>"I want to create things that are infinite, expand beyond the canvas." – <em>Artnet obituary this week.</em></p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1024px;"><p class="vanilla-image-block" style="padding-top:66.70%;"><img id="m5AjgVijAgznEphu36rBni" name="GettyImages-2189683019" alt="Visitors view the Yayoi Kusama exhibition at National Gallery of Victoria on December 13, 2024 in Melbourne, Australia." src="https://cdn.mos.cms.futurecdn.net/m5AjgVijAgznEphu36rBni.jpg" mos="" align="middle" fullscreen="" width="1024" height="683" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">The Yayoi Kusama exhibition at National Gallery of Victoria </span><span class="credit" itemprop="copyrightHolder">(Image credit: Graham Denholm/Getty Images for NGV)</span></figcaption></figure><h2 id="on-process-and-pure-delight-in-making">On process and pure delight in making</h2><p>"Polka dots are fabulous" </p><p>"I want to create a thousand paintings, maybe two thousand paintings, as many as I can draw," she continued.</p><p>"I will keep painting until I die." <br><br>– <em>2012 interview with the Associated Press.</em></p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1024px;"><p class="vanilla-image-block" style="padding-top:66.50%;"><img id="fsdHnJyVFPWqUnejXncfsi" name="GettyImages-2154064657" alt="HONG KONG, CHINA - MAY 21: The painting Infinity; by Yayoi Kusama is on display at Bonhams on May 21, 2024 in Hong Kong, China." src="https://cdn.mos.cms.futurecdn.net/fsdHnJyVFPWqUnejXncfsi.jpg" mos="" align="middle" fullscreen="" width="1024" height="681" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Infinity; by Yayoi Kusama is on display at Bonhams, Hong Kong </span><span class="credit" itemprop="copyrightHolder">(Image credit: Li Zhihua/China News Service/VCG via Getty Images)</span></figcaption></figure><h2 id="on-her-life">On her life</h2><p>Asked whether she'd accept a feminist reading of her work, she said: "I am too busy with myself to worry about a man-woman problem. Since I find a refuge in my work, I cannot be bullied by men."</p><p>On her strict, matriarchal upbringing: "In my childhood, I experienced so much hardship, all thanks to 'feminism.' My mother wielded a tremendous amount of authority and my father was always dispirited."</p><p><em>Interview with curator Akira Tatehata</em></p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1024px;"><p class="vanilla-image-block" style="padding-top:66.50%;"><img id="eDgRkQpP6HDPGrJSSLF4U3" name="GettyImages-1480394472" alt="Yayoi Kusama standing next to a painting, New York, United States, 2012" src="https://cdn.mos.cms.futurecdn.net/eDgRkQpP6HDPGrJSSLF4U3.jpg" mos="" align="middle" fullscreen="" width="1024" height="681" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Yayoi Kusama, New York, United States, 2012 </span><span class="credit" itemprop="copyrightHolder">(Image credit: Steve Eichner/WWD/Penske Media via Getty Images)</span></figcaption></figure><p>Kusama spent close to a century using art as fuel to keep her alive, and as the thing she loved doing most. She kept working right up until her final years.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.creativebloq.com/art/quote-of-the-day-by-yayoi-kusama-i-fight-pain-anxiety-and-fear-every-day-and-the-only-method-i-have-found-that-relieves-my-illness-is-to-keep-creating-art</link>
                                                                            <description>
                            <![CDATA[ Yayoi Kusama dies at 97 – her life in her own words. ]]>
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                                                                        <pubDate>Thu, 27 Aug 2026 10:39:16 +0000</pubDate>                                                                                                                                <updated>Thu, 27 Aug 2026 14:46:46 +0000</updated>
                                                                                                                                            <category><![CDATA[Art]]></category>
                                                                                                                    <dc:creator><![CDATA[ Georgia Coggan ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/HcjR8BkM5JsXASkz5GzUV8.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Yayoi Kusama in sunglasses]]></media:description>                                                            <media:text><![CDATA[Yayoi Kusama in sunglasses]]></media:text>
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                                                            <title><![CDATA[ Buy Nintendo Switch 2 now and save up to $80 before next week's price rise ]]></title>
                                                                                                <dc:content><![CDATA[ <p>If you've been thinking about buying a <a href="https://www.creativebloq.com/entertainment/gaming/one-year-on-why-nintendo-switch-2-has-become-my-console-of-choice">Nintendo Switch 2</a> for the last few months, wondering whether to finally buy that console in the basket now or wait for a better deal, Nintendo has just given you a good reason not to hang around.</p><ul><li><a href="https://www.amazon.com/Nintendo-Switch-2-System/dp/B0F3GWXLTS/ref=sr_1_1" target="_blank"><strong>Buy Switch 2 for £449.99 on Amazon</strong></a></li><li><a href="https://www.amazon.co.uk/Nintendo-045496321451-Switch-2-Console-Black/dp/B0F2T4JFVG/ref=sr_1_2" target="_blank"><strong>Buy Switch 2 for £378.85 on Amazon</strong></a></li></ul><p>From 1 September, the Switch 2 is getting $50 more expensive in the US, climbing from $449.99 to $499.99 for the 256GB console without a game, and £24 more expensive in the UK. That's a painful price rise for a <a href="https://www.creativebloq.com/entertainment/gaming/i-bought-a-switch-2-a-year-late-and-now-i-finally-understand-nintendo">Switch 2 that’s just over a year old</a>, and with the price change now less than a week away, buying now will genuinely save you money.</p><p>The timing is interesting because <a href="https://www.nintendo.com/us/whatsnew/two-new-nintendo-switch-2-bundles-deliver-sun-soaked-sports-high-speed-thrills-and-extra-value/?srsltid=AfmBOopYEmGcT23lZelLTbA0mnpBkY4Bzv91yg0iHTmviHKrTmvOnSJS" target="_blank">Nintendo has also announced new Switch 2 bundles arriving this autumn</a>, including packages with games that may soften the blow slightly, but you'll still be paying the higher hardware price. In other words, waiting for those bundles isn't necessarily the bargain you might expect; for example, the standout Nintendo Switch Sports Resort bundle will still be<em> </em>$529.99, a post-price-hike saving of $27.98 but still $22.02 more than where we are now, and in fact an actual $80 saving – phew!</p><p>If you're reading this in the UK, there's a price rise here too, although thankfully it's not quite as brutal. Nintendo has confirmed that the Switch 2 will increase from £395.99 to £419.99 on 1 September, a £24 jump. That’s still a price increase that could go toward a new game or Nintendo Online.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="6VXBPHhPZ3ptdhwWJc2nab" name="File_004" alt="Screens of a Nintendo Switch 2 gothic horror game" src="https://cdn.mos.cms.futurecdn.net/6VXBPHhPZ3ptdhwWJc2nab.png" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">With games like The Duskbloods, Dragon's Dogma 2: Dark Arisen and Nintendo Switch Sports Resort coming soon, now feels like right time to buy Switch 2. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Nintendo / FromSoftware)</span></figcaption></figure><h2 id="what-should-you-pay-right-now">What should you pay right now?</h2><p>The official UK price is £395.99, but you don't necessarily need to pay that as <a href="https://www.amazon.co.uk/Nintendo-045496321451-Switch-2-Console-Black/dp/B0F2T4JFVG/ref=sr_1_2" target="_blank">Amazon is selling Switch 2 for £378.85</a>, while some retailers are still sitting at the full £395.99 price, which means there's a proper deal here rather than simply buying ahead of a price rise. At roughly £380, Switch 2 today would effectively be £40 cheaper than the new £419.99 UK price from 1 September.</p><p>Those kinds of prices aren't guaranteed to return next week, though. If you find a Switch 2 around the £360-£380 mark before 1 September, I'd consider that a much more interesting proposition than waiting for Black Friday and hoping Nintendo's retailers discount the console enough to cancel out the new RRP.</p><p>So while you could wait, and there will be Switch 2 deals after 1 September, usually around Black Friday, they’ll likely be bundles that don’t really push the price down but offset a cost rise by offering an old game to sweeten the deal – <em>the hardware price won’t escape the $50/£24 price rise</em> that’s coming in just a few days.</p><p>It’s simple right now: if you've already decided you want a Switch 2, buying one before 1 September means you won't be starting from a $499.99/ £419.99 price tag, and if you can find one below £380 in the UK right now, even better.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="bjmUK2HtprLyTgxS7CnYqB" name="IMG_4960.JPG" alt="Elden Ring Tarnished Edition, screens from a dark gothic fantasy game" src="https://cdn.mos.cms.futurecdn.net/bjmUK2HtprLyTgxS7CnYqB.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">We've <a href="https://www.creativebloq.com/entertainment/gaming/elden-ring-tarnished-edition-review-fromsoftwares-open-world-masterpiece-is-still-full-of-grace-on-switch-2">reviewed Elden Ring: Tarnished Edition</a> for Switch 2 and it's yet another reason to get the console now before next week's price hike. </span><span class="credit" itemprop="copyrightHolder">(Image credit: FromSoftware)</span></figcaption></figure><h2 id="best-nintendo-switch-2-deals-ahead-of-50-price-rise">Best Nintendo Switch 2 deals ahead of $50 price rise</h2>        <div class="featured_product_block featured_block_hero" data-id="c50645c8-a1fa-11f1-8a8e-ed73c3568a3a">            <a href="https://www.amazon.co.uk/Nintendo-045496321451-Switch-2-Console-Black/dp/B0F2T4JFVG/ref=sr_1_2" data-model-name="Switch 2 Console 395.99" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:90.60%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/tonDEsEVuXqw4bbcFtYFyN.jpg" alt="Nintendo Switch 2 Console"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>Nintendo</div>                                        <div class="featured__title">Switch 2 Console 395.99</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="c5064640-a1fa-11f1-8f10-233331fd47ea">            <a href="https://www.amazon.com/Nintendo-Switch-2-System/dp/B0F3GWXLTS/ref=sr_1_1" data-model-name="Switch 2 System" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:90.60%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/j9XYVCsjMzFmCGicM8RNwN.jpg" alt="Nintendo Switch 2 System"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>Nintendo</div>                                        <div class="featured__title">Switch 2 System</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="c50646ae-a1fa-11f1-942c-7505b929576a">            <a href="https://www.amazon.com/Nintendo-Switch-2-System/dp/B0FFF1BV7J/ref=sr_1_1" data-model-name="Switch 2 System With Pro Controller Bundle" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/MqcQP3wGfVctWmnYzvGRjP.jpg" alt="Switch 2"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>Nintendo</div>                                        <div class="featured__title">Switch 2 System With Pro Controller Bundle</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div> ]]></dc:content>
                                                                                                                                            <link>https://www.creativebloq.com/entertainment/gaming/buy-nintendo-switch-2-now-and-save-up-to-usd80-before-next-weeks-price-rise</link>
                                                                            <description>
                            <![CDATA[ If you've been waiting to buy one, this is the time to do it. ]]>
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                                                                        <pubDate>Thu, 27 Aug 2026 09:55:38 +0000</pubDate>                                                                                                                                <updated>Thu, 27 Aug 2026 09:56:51 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Entertainment]]></category>
                                                                                                                    <dc:creator><![CDATA[ Ian Dean ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/quozhVpr48BAH6CBd6saBg.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Ian Dean is Editor, Digital Arts &amp; 3D at Creative Bloq, and the former editor of many leading magazines. These titles included ImagineFX, 3D World and leading video game title Official PlayStation Magazine. In his early career he wrote for music and film magazines including Uncut and SFX. Ian launched Xbox magazine X360 and edited PlayStation World. For Creative Bloq, Ian combines his experiences to bring the latest news on AI, digital art and video game art and tech, and more to Creative Bloq, and in his spare time he doodles in Procreate, ArtRage, and Rebelle while finding time to play Xbox and PS5. He&#039;s also a keen Cricut user and laser cutter fan, and is currently crafting on Glowforge and xTools M1.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Black Friday Switch 2 deal]]></media:description>                                                            <media:text><![CDATA[Black Friday Switch 2 deal]]></media:text>
                                <media:title type="plain"><![CDATA[Black Friday Switch 2 deal]]></media:title>
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                                                            <title><![CDATA[ The MSI Crosshair 16 HX proves an old CPU can learn new tricks ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Here’s an oddity: it’s the second half of 2026 and Creative Bloq is sent a laptop containing a processor that launched in Q1 2024. It makes you wonder where they found these CPUs, as we’re already on the third generation of the Core Ultra series, but it’s still a decent wedge of processing cores running at 5.2GHz, and paired with a 5000-series Nvidia GPU, so this should be a fairly decent gaming and creative laptop (as well as a <a href="https://www.creativebloq.com/buying-guides/best-laptops-for-3d-modelling">good laptop for 3D modelling</a>). Prices of such things are sky-high right now, even though there's only 16GB of RAM in the Crosshair, so even a mid-range laptop like this, with some obvious cost-savings like the older processor, will still relieve you of a large chunk of cash.</p><h3 class="article-body__section" id="section-key-specifications"><span>Key specifications</span></h3><div ><table><tbody><tr><td class="firstcol " ><p>CPU:</p></td><td  ><p>Intel Core i7-14650HX</p></td></tr><tr><td class="firstcol " ><p>NPU:</p></td><td  ><p>Intel AI Boost</p></td></tr><tr><td class="firstcol " ><p>Graphics:</p></td><td  ><p>Nvidia GeForce RTX 5070</p></td></tr><tr><td class="firstcol " ><p>Memory:</p></td><td  ><p>16GB</p></td></tr><tr><td class="firstcol " ><p>Storage:</p></td><td  ><p>1TB SSD</p></td></tr><tr><td class="firstcol " ><p>Screen size:</p></td><td  ><p>16in</p></td></tr><tr><td class="firstcol " ><p>Screen type:</p></td><td  ><p>IPS</p></td></tr><tr><td class="firstcol " ><p>Resolution:</p></td><td  ><p>2560 x 1600</p></td></tr><tr><td class="firstcol " ><p>Refresh rate:</p></td><td  ><p>240Hz</p></td></tr><tr><td class="firstcol " ><p>Colour gamut (measured):</p></td><td  ><p>99% P3</p></td></tr><tr><td class="firstcol " ><p>Brightness (measured):</p></td><td  ><p>475 nits</p></td></tr><tr><td class="firstcol " ><p>Ports:</p></td><td  ><p>1x HDMI 2.1, 2x USB 3.2 Gen 2 Type-C, 1x USB 3.2 Gen 2 Type-A, 1x USB 3.2 Gen 1 Type-A, 1x 3.5mm audio</p></td></tr><tr><td class="firstcol " ><p>Wireless connectivity:</p></td><td  ><p>Wi-Fi 6E, Bluetooth 5.3</p></td></tr><tr><td class="firstcol " ><p>Dimensions:</p></td><td  ><p>25.5 x 363 x 270mm</p></td></tr><tr><td class="firstcol " ><p>Weight:</p></td><td  ><p>2.3kg</p></td></tr></tbody></table></div><h3 class="article-body__section" id="section-design-build-and-display"><span>Design, build and display</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="8ema6ARpKdvTigcJVuaJK4" name="DSC01529" alt="MSI Crosshair 16 HX E14W" src="https://cdn.mos.cms.futurecdn.net/8ema6ARpKdvTigcJVuaJK4.jpg" mos="" align="middle" fullscreen="" width="2000" height="1125" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future / Ian Evenden)</span></figcaption></figure><p><strong>• Solid build</strong><br><strong>• Some gamer aesthetics</strong></p><p>There's been no attempt at building a thin and light laptop here, and very little in the form of subtlety or quirkiness in the Crosshair’s design. It’s a thick, brash gaming laptop, with a rainbow keyboard and a dragon on the back of the lid. There's some linework too, in the kind of pattern that recalls a cyberpunk tattoo, and vents at the back and sides through which you can see the copper fins of a heat sink.</p><p>It’s a 16in laptop, so was never going to be small, and is fairly thick with nicely rounded corners. The screen, in particular, has some heft to it - perhaps a byproduct of using an IPS instead of an OLED - but the hinge is nice and smooth, with enough stiffness to stay in place once you’ve got it in the right position.</p><p>The font used for the keycaps is a bit much - it’s very wide and slips in a lower-case N among all the other capitals - but it gets the job done. Being a gaming machine, the WASD keys are clear instead of black, allowing the backlight to shine through at the expense of being able to read them clearly. Those who know what WASD are used for will be able to locate them by feel, but hunt and peck typists may find themselves moving more slowly as a result. </p><p>The trackpad, in contrast to the generally solid build quality of the Crosshair, seems a little loose in its housing. It’s nice and smooth, and has a good click when you press in on it, but there's just a hint of wobble. Perhaps it’s only our review model that does this.</p><p><strong>Design score: 3/5</strong></p><h3 class="article-body__section" id="section-features"><span>Features</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="fYd3DJbFyPSwSS2GPcr2u3" name="DSC01523" alt="MSI Crosshair 16 HX E14W" src="https://cdn.mos.cms.futurecdn.net/fYd3DJbFyPSwSS2GPcr2u3.jpg" mos="" align="middle" fullscreen="" width="2000" height="1125" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future / Ian Evenden)</span></figcaption></figure><p><strong>• Excellent screen</strong><br><strong>• Poor battery life</strong></p><p>The MSI Crosshair 16 HX doesn’t come with Thunderbolt or USB4 in this spec - look out for an Ultra 9 variant with TB4 if that’s important to you - so the best you’re going to get is USB 3.2 Gen 2 (that’s the 10Gbps one). Luckily, you get three of them, including the lesser-seen Type-A version of the port, so you will at least be able to hook up some reasonably fast external SSDs. There's no SD card slot either, so drone pilots will be using one USB port to hook up a card reader. MSI’s choice of charging port is a rotationally symmetrical rectangle that looks just like a USB-A at first glance, so it’s quite possible to find yourself trying to stuff a thumb drive into it and wondering why it won’t go in either way up. It’s also possible to charge through USB-C if you’d rather side-step this problem.</p><p>Those Type-C ports also support DisplayPort, and there's a full-size HDMI 2.1 too, so the Crosshair is well equipped for connecting to external monitors. Its IPS screen is a rather lovely thing, though, so you might be tempted to stick with it if it’s large enough for your needs. It puts out 99% of the DCI-P3 colour gamut, along with 100% of sRGB and 87% of Adobe RGB, with a maximum brightness of 475 nits.</p><p>The screen’s 2560x1600 resolution and 240Hz refresh rate point to its origins in the world of videogames, but for use in creative apps it works well. High-framerate video is super smooth, and colours pop, especially if you take the time to calibrate it. Another nice little feature, often overlooked, is the webcam privacy shutter - many gaming laptops omit this, but here it’s a simple slider built into the camera housing at the top of the screen, with a red panel exposed when it’s closed.</p><p>Battery life is where the Crosshair really falls down, however. At just 2hr 25m when only lightly taxed, you’re not going to get very far between plug sockets before needing a top-up.</p><p><strong>Feature score: 3/5</strong></p><h3 class="article-body__section" id="section-benchmark-scores"><span>Benchmark scores</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ApTUCYK8Gx4rRm6vP9UuC4" name="DSC01527" alt="MSI Crosshair 16 HX E14W" src="https://cdn.mos.cms.futurecdn.net/ApTUCYK8Gx4rRm6vP9UuC4.jpg" mos="" align="middle" fullscreen="" width="2000" height="1125" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future / Ian Evenden)</span></figcaption></figure><p>We test every one of our laptops using the same benchmarking software suite to give you a thorough overview of its suitability for creatives of all disciplines and levels. This includes:</p><p><strong>• </strong><a href="https://www.geekbench.com/" target="_blank" rel="nofollow"><strong>Geekbench</strong></a><strong>: </strong>Tests the CPU for single-core and multi-core power, and the GPU for the system's potential for gaming, image processing, or video editing. Geekbench AI tests the CPU and GPU on a variety of AI-powered and AI-boosted tasks.<br><strong>• </strong><a href="https://www.maxon.net/en/cinebench" target="_blank" rel="nofollow"><strong>Cinebench:</strong></a> Tests the CPU and GPU's ability to run Cinema 4D and Redshift.<br><strong>• </strong><a href="https://benchmarks.ul.com/procyon" target="_blank" rel="nofollow"><strong>UL Procyon</strong></a><strong>: </strong>Uses UL Solutions' Procyon software suite to test the system's ability for AI image generation in Stable Diffusion, its Microsoft Office performance and its battery life in a looping video test.<br><strong>• </strong><a href="https://www.topazlabs.com/topaz-video-ai" target="_blank" rel="nofollow"><strong>Topaz Video AI</strong></a><strong>: </strong>We use Topaz Video AI to test the system's ability to upscale video and convert video to slow-motion.<br><strong>• </strong><a href="https://www.pugetsystems.com/pugetbench/creators" target="_blank" rel="nofollow"><strong>PugetBench for Creators</strong></a><strong>: </strong>We use the PugetBench for Creators benchmarking suite to test the system's ability to run several key tasks in Photoshop and Adobe Premiere Pro, as well as its performance when encoding/transcoding video.<br><strong>• </strong><a href="https://www.on1.com/products/resize-ai" target="_blank" rel="nofollow"><strong>ON1 Resize AI</strong></a><strong>: </strong>Tests the system's ability to resize 5 photos to 200% in a batch process. We take the total time taken to resize the images and divide by 5.</p><h3 class="article-body__section" id="section-performance"><span>Performance</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="VwPGHFzyQ7drcWrxCtUgK4" name="DSC01520" alt="MSI Crosshair 16 HX E14W" src="https://cdn.mos.cms.futurecdn.net/VwPGHFzyQ7drcWrxCtUgK4.jpg" mos="" align="middle" fullscreen="" width="2000" height="1125" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future / Ian Evenden)</span></figcaption></figure><p><strong>• Mid-range Nvidia GPU</strong><br><strong>• Loud cooling system</strong></p><p>The Core i7-14650HX is a 16-core chip with its Performance and Efficient cores split evenly into two sets of eight. The P cores can hyper-thread while the E cores cannot, for the possibility of 24 simultaneous software threads. At 55W, it sucks the same base power as the Core Ultra 9 275HX, but performs at a lower level. In the Geekbench 6 multi-core benchmark, the Crosshair scores 11,580 against the 275HX (in an MSI Stealth 18) total of 17,883. The 275HX can also process 24 threads, but is newer tech and in a larger laptop for better cooling, so it’s no surprise it pulls ahead.</p><p>Elsewhere, the GPU proves its worth in the rendering tests, steamrollering anything using integrated graphics just as you’d expect. The RTX 5070 sits in the middle of Nvidia’s hierarchy, and is a steady performer capable of framerates above 30fps in Cyberpunk 2077’s ray-tracing ultra mode, and even more if you enable Nvidia’s Multi-Frame Generation tech. When it’s doing this, you’ll certainly notice the fans, which have the usual sound of rushing air underpinned by a hum that’s presumably coming from the motors. It’s definitely at the louder end of laptop cooling systems, but seems effective at holding the GPU’s thermals in check.</p><p>In creative apps, the 16GB of RAM may be the deciding factor, as 32GB laptops will have an edge. The Photoshop results from Pugetbench look pretty good, but the tight 16GB of RAM may limit it when it comes to high-res video with lots of layers. That said, as the laptop is able to rely on its GPU when it comes to AI apps, it beats the Acer Nitro V 14, with its AMD processor and RTX 5060, in the Topaz Video AI test even though the Acer has more system RAM (but less VRAM).</p><p><strong>Performance score: 3/5</strong></p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1820px;"><p class="vanilla-image-block" style="padding-top:56.26%;"><img id="Z45qZhBrcPeFgSh9yHuUk3" name="DSC01522" alt="MSI Crosshair 16 HX E14W" src="https://cdn.mos.cms.futurecdn.net/Z45qZhBrcPeFgSh9yHuUk3.jpg" mos="" align="middle" fullscreen="" width="1820" height="1024" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future / Ian Evenden)</span></figcaption></figure><h3 class="article-body__section" id="section-price"><span>Price </span></h3><p>On sale at £2,099 (or $1,299 for an i7/5060 spec, and $1,449 for i9/5070) the MSI Crosshair 16 HX isn’t a cheap laptop by any means, but as there's a version with a newer Ultra 9 275HX out there that costs even more, it’s clear the 14th-gen processor has an effect on the price, as does the 16GB of RAM rather than 32. You can get a lot of laptop for this price, with the obvious candidate being a <a href="https://www.creativebloq.com/tech/laptops/ive-tested-the-macbook-pro-m5-and-its-the-best-mac-for-creatives-just-about"><u>14in MacBook Pro</u></a>, or the <a href="https://www.creativebloq.com/tech/laptops/acer-nitro-v-14-ai-review-the-middle-of-the-road-proves-its-worth"><u>Acer Nitro V 14</u></a> for a bit less.</p><p><strong>Value score: 3/5</strong></p><h3 class="article-body__section" id="section-who-is-it-for"><span>Who is it for?</span></h3><p><strong>• After-hours gamers</strong></p><p>There's no denying that a laptop with this kind of graphics power, not to mention the lovely bright display, is great for photos and video footage, but its true love is to be plugged in and pumping rendered frames onto the screen. You can use it for both! There's nothing to stop you!</p><div ><table><caption>MSI Crosshair 16 HX E14W score card</caption><thead><tr><th class="firstcol " ><p>Attributes</p></th><th  ><p>Notes</p></th><th  ><p>Rating</p></th></tr></thead><tbody><tr><td class="firstcol " ><p>Design:</p></td><td  ><p>A classic gaming laptop design. Lots of black.</p></td><td  ><p>3/5</p></td></tr><tr><td class="firstcol " ><p>Features:</p></td><td  ><p>One heck of a screen, but no USB4</p></td><td  ><p>3/5</p></td></tr><tr><td class="firstcol " ><p>Performance:</p></td><td  ><p>Loses out to newer CPUs.</p></td><td  ><p>3/5</p></td></tr><tr><td class="firstcol " ><p>Value:</p></td><td  ><p>Lots of choice at this price point.</p></td><td  ><p>3/5</p></td></tr></tbody></table></div><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="puqr2iZxbUFc6NTDGbdFu3" name="DSC01521" alt="MSI Crosshair 16 HX E14W" src="https://cdn.mos.cms.futurecdn.net/puqr2iZxbUFc6NTDGbdFu3.jpg" mos="" align="middle" fullscreen="" width="2000" height="1125" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future / Ian Evenden)</span></figcaption></figure><h3 class="article-body__section" id="section-buy-it-if"><span>Buy it if...</span></h3><ul><li>A bright, colourful screen appeals</li><li>You can make use of the GPU</li><li>Maybe a few rounds of COD later?</li></ul><h3 class="article-body__section" id="section-don-t-buy-it-if"><span>Don't buy it if...</span></h3><ul><li>You value thinness</li><li>Or battery life</li><li>Or quiet fans</li></ul><h3 class="article-body__section" id="section-also-consider"><span>Also consider</span></h3>        <div class="featured_product_block featured_block_hero" data-id="946ad7b4-9c8a-11f1-bcd2-d3175da7a3a6">            <a href="https://www.creativebloq.com/tech/laptops/acer-nitro-v-14-ai-review-the-middle-of-the-road-proves-its-worth" data-model-name="Nitro V 14" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:56.25%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/94Kaz7PbopYfdjjfqu6Pw7.jpg" alt="Acer Nitro V14 AI"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>Acer</div>                                        <div class="featured__title">Nitro V 14</div>                                    </div>                <div class="subtitle__description">                                                            <p><p>Not only does it come in a striking white-and-blue colour scheme, but with twice the RAM of many competitors and a battery life that’s not completely awful, this is a laptop that will catch a lot of eyes.</p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="946ad822-9c8a-11f1-afba-23527df85ccd">            <a href="https://www.creativebloq.com/tech/laptops/ive-tested-the-macbook-pro-m5-and-its-the-best-mac-for-creatives-just-about" data-model-name="Apple MacBook Pro 14-inch M5 (2025)" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:66.67%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/XHuuNKmthbRjSxqPVXpd6f.jpg" alt="MacBook Pro 5 product shot"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>Apple</div>                                        <div class="featured__title">MacBook Pro 14-inch M5 (2025)</div>                                    </div>                <div class="subtitle__description">                                                            <p><p> The M5 brings a little more performance than the M4, especially in its SSD, and the MacBook Pro is the go-to laptop for creatives</p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="946ad890-9c8a-11f1-81f0-9b777d14d0e1">            <a href="https://www.creativebloq.com/tech/laptops/asus-proart-px13-review-compact-powerhouse-laptop-puts-the-ai-in-creaitive" data-model-name="Asus ProArt PX13" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:42.87%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/KgzTJgAr63JbnMYD5DoCwN.jpg" alt="Asus ProArt PX13"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>Asus</div>                                        <div class="featured__title">ProArt PX13</div>                                    </div>                <div class="subtitle__description">                                                            <p><p>A small laptop but one with a lot of potential. It’s well built, comes with some of the latest chips for some excellent performance, has a fantastic OLED screen, clever 2-in-1 functionality, and manages to squeeze a very respectable running time out of its battery.</p></p>                </div>                            </div>        </div> ]]></dc:content>
                                                                                                                                            <link>https://www.creativebloq.com/tech/laptops/msi-crosshair-16-hx-e14w-review-a-blast-from-the-past</link>
                                                                            <description>
                            <![CDATA[ A laptop featuring one of the best IPS screens we’ve seen ]]>
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                                                                        <pubDate>Thu, 27 Aug 2026 09:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Laptops]]></category>
                                                    <category><![CDATA[Tech]]></category>
                                                    <category><![CDATA[Computers]]></category>
                                                                                                                    <dc:creator><![CDATA[ Ian Evenden ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/oY3yXLutUJaYFSNepafDZa.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Future / Ian Evenden]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[MSI Crosshair 16 HX E14W]]></media:description>                                                            <media:text><![CDATA[MSI Crosshair 16 HX E14W]]></media:text>
                                <media:title type="plain"><![CDATA[MSI Crosshair 16 HX E14W]]></media:title>
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                                                            <title><![CDATA[ Apple's surprise new Mac mini and Studio bring masses more power for creatives, and there's a way to save over $500 ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Surprise & Shine is the name for Apple's 9 September event, where we expect to hear about the iPhone 18 and long-rumoured foldable iPhone Ultra. But perhaps a bigger surprise was this week's largely unexpected announcement of a new Max mini and Mac Studio.</p><p>The Cupertino tech giant has upgraded the silicon in both of its desktop computers. The new Mac mini comes with a choice between Apple's M5 Pro or new M6 chip, while the Mac Studio comes with either the M5 Max or M5 Ultra. In each case it's an iterative but significant jump that should mean better performance in creative software. </p><p>Preorders are now live, with prices starting at $899 / £899 for the base M6 Mac mini  and $2,499 / £2,499 for the Mac Studio with M5 Max chip. Premium configurations of the M5 Ultra cost well over $10,000, but there are ways to save on all models. The Apple Store is offering trade-in credit if you have swap an older Mac: up to $480 for an older Mac mini and up to $580 for a MacBook Air.</p><p>The new Mac desktops will start shipping on 22 September. Also check out the brilliant new <a href="https://www.creativebloq.com/design/advertising/nope-the-new-apple-ad-isnt-ai-and-theres-a-bts-video-to-prove-it">stop-motion Mac mini advert.</a></p><ul><li><strong>Mac mini M6: </strong><a href="https://www.apple.com/shop/buy-mac/mac-mini" target="_blank" rel="nofollow"><strong>$899 at Apple </strong></a>| <a href="https://www.amazon.com/Apple-2026-mini-Desktop-Computer/dp/B0HGGJZ92H" target="_blank"><strong>Amazon</strong> </a>| <a href="https://www.bestbuy.com/product/mac-mini-desktop-apple-m6-chip-with-16gb-memory-and-256gb-ssd-silver/JJGCQYQLWR" target="_blank"><strong>Best Buy</strong></a></li><li><strong>Mac mini M5 Pro: </strong><a href="https://www.apple.com/shop/buy-mac/mac-mini" target="_blank"><strong>$1,699 at Apple </strong></a>| <a href="https://www.amazon.com/Apple-2026-mini-Desktop-Computer/dp/B0HGGHNQY6" target="_blank"><strong>Amazon</strong> </a>| <a href="https://www.bestbuy.com/product/mac-mini-desktop-apple-m5-pro-chip-with-24gb-memory-and-512gb-ssd-silver/JJGCQYQPQ2" target="_blank"><strong>Best Buy</strong></a></li><li><strong>Mac Studio M5 Max:</strong><a href="https://www.apple.com/shop/buy-mac/mac-studio" target="_blank"><strong> $2,499 at Apple </strong></a>| <a href="https://www.bestbuy.com/product/mac-studio-apple-m5-max-chip-with-36gb-memory-and-512gb-ssd-silver/JJGCQYK7TR" target="_blank"><strong>Best Buy</strong></a></li><li><strong>Mac Studio M5 Ultra:</strong><a href="https://www.apple.com/shop/buy-mac/mac-studio" target="_blank"><strong> $5,499 at Apple </strong></a>| <a href="https://www.bestbuy.com/product/mac-studio-apple-m5-ultra-chip-with-96gb-memory-and-1tb-ssd-silver/JJGCQYKJYC" target="_blank"><strong>Best Buy</strong></a></li></ul><h2 id="new-2026-mac-mini-and-mac-studio-who-are-they-for">New 2026 Mac mini and Mac Studio: who are they for?</h2><div class="product"><a data-dimension112="db949c4c-a194-11f1-8787-4dc9366ce218" data-action="Deal Block" data-label="Mac mini M6" data-dimension48="Mac mini M6" data-dimension25="$899" href="https://www.apple.com/shop/buy-mac/mac-mini" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1500px;"><p class="vanilla-image-block" style="padding-top:39.87%;"><img id="rjPBZhipY9KDoeVqwqxtSF" name="GDTQJVDRrZzfsV3SQkfZB8" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/rjPBZhipY9KDoeVqwqxtSF.jpg" mos="" align="middle" fullscreen="" width="1500" height="598" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong><a href="https://www.apple.com/shop/buy-mac/mac-mini" target="_blank" rel="nofollow" data-dimension112="db949c4c-a194-11f1-8787-4dc9366ce218" data-action="Deal Block" data-label="Mac mini M6" data-dimension48="Mac mini M6" data-dimension25="$899">Mac mini M6: $899</a></strong><br>The base model of the excellent-value Mac mini is the choice for everyday content creators, graphic design students and AI hobbyists. It's been upgraded to Apple's newest chipset, the M6, which Apple claims offers up to 4x faster AI performance and 40% faster CPU speed compared to previous models. Configurations start from  16GB of memory and 256GB SSD.</p><p><a href="https://www.apple.com/shop/buy-mac/mac-mini" target="_blank" rel="nofollow"><strong>Apple </strong></a>| <a href="https://www.amazon.com/Apple-2026-mini-Desktop-Computer/dp/B0HGGJZ92H" target="_blank"><strong>Amazon</strong> </a>| <a href="https://www.bestbuy.com/product/mac-mini-desktop-apple-m6-chip-with-16gb-memory-and-256gb-ssd-silver/JJGCQYQLWR" target="_blank"><strong>Best Buy</strong></a><a class="view-deal button" href="https://www.apple.com/shop/buy-mac/mac-mini" target="_blank" rel="nofollow" data-dimension112="db949c4c-a194-11f1-8787-4dc9366ce218" data-action="Deal Block" data-label="Mac mini M6" data-dimension48="Mac mini M6" data-dimension25="$899">View Deal</a></p></div><div class="product"><a data-dimension112="db949cba-a194-11f1-86e2-d32fe05f1391" data-action="Deal Block" data-label="Mac mini M5 Pro" data-dimension48="Mac mini M5 Pro" data-dimension25="$1699" href="https://www.apple.com/shop/buy-mac/mac-mini" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1500px;"><p class="vanilla-image-block" style="padding-top:39.87%;"><img id="rjPBZhipY9KDoeVqwqxtSF" name="GDTQJVDRrZzfsV3SQkfZB8" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/rjPBZhipY9KDoeVqwqxtSF.jpg" mos="" align="middle" fullscreen="" width="1500" height="598" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p>For video editors, VFX artists and 3D designers, the Mac mini M5 Pro starts with 24GB of RAM and 512GB SSD. With up to an 18-core CPU and 20-core GPU, it provides masses of power in a compact device for pro creative workflows. Apple cites up to 1.4x faster rendering performance with ray tracing in Blender when compared to the Mac mini M4 Pro and 1.5x faster image processing in Affinity.</p><p><a href="https://www.apple.com/shop/buy-mac/mac-mini" target="_blank" data-dimension112="db949cba-a194-11f1-86e2-d32fe05f1391" data-action="Deal Block" data-label="Mac mini M5 Pro" data-dimension48="Mac mini M5 Pro" data-dimension25="$1699"><strong>Apple </strong></a>| <a href="https://www.amazon.com/Apple-2026-mini-Desktop-Computer/dp/B0HGGHNQY6" target="_blank"><strong>Amazon</strong> </a>| <a href="https://www.bestbuy.com/product/mac-mini-desktop-apple-m5-pro-chip-with-24gb-memory-and-512gb-ssd-silver/JJGCQYQPQ2" target="_blank"><strong>Best Buy</strong></a><a class="view-deal button" href="https://www.apple.com/shop/buy-mac/mac-mini" target="_blank" rel="nofollow" data-dimension112="db949cba-a194-11f1-86e2-d32fe05f1391" data-action="Deal Block" data-label="Mac mini M5 Pro" data-dimension48="Mac mini M5 Pro" data-dimension25="$1699">View Deal</a></p></div><div class="product"><a data-dimension112="db949d1e-a194-11f1-9c91-71ed3f27748c" data-action="Deal Block" data-label="Mac Studio M5 Max" data-dimension48="Mac Studio M5 Max" data-dimension25="$2499" href="https://www.apple.com/shop/buy-mac/mac-studio" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:679px;"><p class="vanilla-image-block" style="padding-top:49.34%;"><img id="PL9n7CMEprucvphi7cjASF" name="C8E4VCHuvu6NgtqK9WQ7Yk" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/PL9n7CMEprucvphi7cjASF.jpg" mos="" align="middle" fullscreen="" width="679" height="335" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong><a href="https://www.apple.com/shop/buy-mac/mac-studio" target="_blank" rel="nofollow" data-dimension112="db949d1e-a194-11f1-9c91-71ed3f27748c" data-action="Deal Block" data-label="Mac Studio M5 Max" data-dimension48="Mac Studio M5 Max" data-dimension25="$2499">Mac Studio M5 Max: $2499</a></strong><br>Apple's Mac Studio can now be configured with an M5 Max chipset up to 18-core CPU, up to 40-core GPU, and up to 128GB unified memory. You want ports? You get two USB-C, one SDXC, four Thunderbolt 5 ports, HDMI and a headphone jack. This is a machine for High-end VFX, motion graphics and 3D animators.</p><p><a href="https://www.apple.com/shop/buy-mac/mac-studio" target="_blank"><strong> Apple </strong></a>| <a href="https://www.bestbuy.com/product/mac-studio-apple-m5-max-chip-with-36gb-memory-and-512gb-ssd-silver/JJGCQYK7TR" target="_blank"><strong>Best Buy</strong></a><a class="view-deal button" href="https://www.apple.com/shop/buy-mac/mac-studio" target="_blank" rel="nofollow" data-dimension112="db949d1e-a194-11f1-9c91-71ed3f27748c" data-action="Deal Block" data-label="Mac Studio M5 Max" data-dimension48="Mac Studio M5 Max" data-dimension25="$2499">View Deal</a></p></div><div class="product"><a data-dimension112="db949d8c-a194-11f1-988c-518cbe32d719" data-action="Deal Block" data-label="Mac Studio M5 Ultra" data-dimension48="Mac Studio M5 Ultra" data-dimension25="$5499" href="https://www.apple.com/shop/buy-mac/mac-studio" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:679px;"><p class="vanilla-image-block" style="padding-top:49.34%;"><img id="PL9n7CMEprucvphi7cjASF" name="C8E4VCHuvu6NgtqK9WQ7Yk" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/PL9n7CMEprucvphi7cjASF.jpg" mos="" align="middle" fullscreen="" width="679" height="335" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong><a href="https://www.apple.com/shop/buy-mac/mac-studio" target="_blank" rel="nofollow" data-dimension112="db949d8c-a194-11f1-988c-518cbe32d719" data-action="Deal Block" data-label="Mac Studio M5 Ultra" data-dimension48="Mac Studio M5 Ultra" data-dimension25="$5499">Mac Studio M5 Ultra: $5499</a></strong><br>At the top of the ladder for film studios, 3D artists, AI researchers, and data scientists, the base model of the M5 Max Mac Studio comes with 96GB of memory and a 1TB SSD, and it goes up from there. </p><p>Configurations with a mammoth 512GB memory will start shipping in October (what RAM crisis?, I hear you ask). Apple's aiming at users looking to run large language models (LLMs) entirely on-device or those who need extreme compute power for rendering, simulation, and frontier-class AI models.</p><p><a href="https://www.apple.com/shop/buy-mac/mac-studio" target="_blank"><strong>Apple </strong></a>| <a href="https://www.bestbuy.com/product/mac-studio-apple-m5-ultra-chip-with-96gb-memory-and-1tb-ssd-silver/JJGCQYKJYC" target="_blank"><strong>Best Buy</strong></a><a class="view-deal button" href="https://www.apple.com/shop/buy-mac/mac-studio" target="_blank" rel="nofollow" data-dimension112="db949d8c-a194-11f1-988c-518cbe32d719" data-action="Deal Block" data-label="Mac Studio M5 Ultra" data-dimension48="Mac Studio M5 Ultra" data-dimension25="$5499">View Deal</a></p></div><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/5od8tR6ZecjS9RrdbJufFf.jpg" alt="New Apple Mac mini and display" /><figcaption><small role="credit">Apple</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/qfbEVtWZN52mxrejzp4GEf.jpg" alt="New Apple Mac Studio and display" /><figcaption><small role="credit">Apple</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/LwoC7m9yhHTCJLJUqnQ8Ef.jpg" alt="New Apple Mac Studio and display" /><figcaption><small role="credit">Apple</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/Z8egNT6XaF6rQjuWfhrsDf.jpg" alt="New Apple Mac mini and display" /><figcaption><small role="credit">Apple</small></figcaption></figure></figure><div data-model-name="Apple Mac Mini,Apple Mac Mini M1 2021,Apple Mac Mini M2 (2023),Apple Mac Mini M2 Pro (2023),Apple Mac Mini M2 Pro,Apple MacBook Pro 16-inch M3 (2023),Apple MacBook Pro 14-inch M3 (2023),Apple MacBook Pro 14-inch M3 Pro (2023),Apple 15" MacBook Air M4 (2025),Apple 13" MacBook Air M4 (2025),Apple MacBook Air M5 (2026)" data-widget-type="multimodelreview" data-widget-title="Today's best Apple deals" class="hawk-root"></div> ]]></dc:content>
                                                                                                                                            <link>https://www.creativebloq.com/tech/computers/apples-new-mac-mini-and-studio-bring-more-power-for-creatives-and-theres-a-way-to-save-over-usd500</link>
                                                                            <description>
                            <![CDATA[ With Apple's M6, M5 Pro and M5 Max chips, these are mini monsters. ]]>
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                                                                        <pubDate>Thu, 27 Aug 2026 07:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Computers]]></category>
                                                    <category><![CDATA[Tech]]></category>
                                                                                                <author><![CDATA[ joe.foley@futurenet.com (Joe Foley) ]]></author>                    <dc:creator><![CDATA[ Joe Foley ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hbsproUCeW5KrAmq2srjBY.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[New Apple Mac mini]]></media:description>                                                            <media:text><![CDATA[New Apple Mac mini]]></media:text>
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                                                            <title><![CDATA[ The FREE Witcher 3 Remaster just won CD Projekt Redmassive respect from gamers ]]></title>
                                                                                                <dc:content><![CDATA[ <p>When it comes to AAA gaming, it's not often that a company gives away a free gift these days. It's understandable that some are still searching for the catch with CD Projekt Red's announcement that The Witcher 3 Remastered will be available at no cost to anyone who bought the original game.</p><p>Announced during Gamescom Opening Night Live, the September release will feature a plethora of upgrades to the original 2015 open-world RPG, from visuals to gameplay and performance. Anyone who bought the original for PC, PlayStation 5, and Xbox Series X|S will qualify to receive it, and, Nintendo Switch players will be able to claim a native Nintendo Switch 2 version of the game, with <a href="https://www.nintendo.com/us/store/products/the-witcher-3-wild-hunt-remastered-switch-2">pre-orders open at Nintendo now</a>.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/IGk17XQ7IrQ" allowfullscreen></iframe></div></div><p>CD Projekt Red's The Witcher 3 Remastered promises enhanced combat, improved traversal and movement, overhauled mount handling, revamped monster behaviours, a skill tree update, transmogrification, expanded photo mode and new finishers.</p><p>In the brief "and more" section at the end of the reveal trailer, the developer listed no fewer than 30 upgrades, from cross-platform mod support to immersive meditation, refined animations, UI tweaks, updated textures, HDR and ray tracing improvements, a global lighting rework, new shading model and a new tone mapper.</p><p>Fans are excited about the move to full path tracing, including ray-traced hair, and revamped combat, while PC gamers are celebrating the elimination of DirectX 11 for native DX12.</p><p>And best of all, it's the kind of free gift that's almost unheard of in the industry. That decision is winning CD Projekt Red (CDPR) massive respect from players and differentiating it from competitors like Rockstar (GTA Trilogy) or Sony (The Last of Us Part I).</p><p>The studio could have charged for the upgrade or made it an entirely separate game to purchase, but it seems that after backlash over Cyberpunk 2077’s troubled launch, it's deliberately positioning itself as a studio that values players. It's even now giving away the existing DLCs Blood and Wine DLC and Hearts of Stone for free too.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2092501199547216064"><p lang="en" dir="ltr">Voici une comparaison entre la version Switch et Switch 2 de The Witcher III ‼️Ce Remastered offre un réel gap visuel, on a limite l’impression d’être sur un Remake… pic.twitter.com/AOEngHTNmu<a href="https://twitter.com/cantworkitout/status/2092501199547216064">August 26, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>It all makes great business sense. By giving the millions of players who already own The Witcher 3 a free upgrade, it strengthens brand loyalty, primes the audience for the paid Songs of the Past extension in 2027, and should help keep players engaged until The Witcher 4, which is expected in 2028.</p><p>The remaster is also a technical showcase demonstrating new cutting-edge features. Offering it free maximises visibility while ensuring that Geralt’s saga remains central to the franchise as we look forward to Ciri taking the lead in The Witcher 4.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/SB3siHVCHpY" allowfullscreen></iframe></div></div><p>CD Projekt Red also shared a new teaser for Songs of the Past, the upcoming third expansion of the game. The DLC will feature the new region of Letten, described as an idyllic land rich in rural tradition and folklore but with a dark secret lurking just beneath the surface.</p><p>The Witcher 3 Remastered will be available from 29 September. Songs of the Past will be released in 2027 as a paid expansion for The Witcher 3 on PC, PlayStation 5, Xbox Series X|S, and Nintendo Switch 2. It's available to <a href="https://www.thewitcher.com/ar/en/buy" target="_blank">wishlist now</a> for select platforms.</p><div data-widget-type="merchantlink" data-model-name="The Witcher: Old World,The Witcher 2 Enhanced Edition,The Witcher 2 Assassin of Kings,CD Projekt The Witcher 3: Wild Hunt,The Witcher 3 Wild Hunt Complete Edition,CD Projekt RED THE WITCHER 3 BLOOD AND WINE" data-widget-title="Today's deals" class="hawk-root"></div> ]]></dc:content>
                                                                                                                                            <link>https://www.creativebloq.com/entertainment/gaming/the-free-witcher-3-remaster-just-won-cd-projekt-red-massive-respect-from-gamers</link>
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                            <![CDATA[ This is how you keep a fanbase loyal for years to come. ]]>
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                                                                        <pubDate>Thu, 27 Aug 2026 06:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Entertainment]]></category>
                                                                                                <author><![CDATA[ joe.foley@futurenet.com (Joe Foley) ]]></author>                    <dc:creator><![CDATA[ Joe Foley ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hbsproUCeW5KrAmq2srjBY.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Witcher 3 Remastered ]]></media:description>                                                            <media:text><![CDATA[Witcher 3 Remastered ]]></media:text>
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                                                            <title><![CDATA[ Guns of Eschaton turns Viktor Antonov's final game into a nightmare Western shooter ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Viktor Antonov was a visionary art director behind creating striking worlds in timeless masterpieces like <a href="https://www.creativebloq.com/entertainment/gaming/new-half-life-2-rtx-trailer-is-how-i-remember-this-pc-gaming-classic-looking">Half-Life 2</a> and Dishonored, and a visual style that has influenced many games, including this year's <a href="https://www.creativebloq.com/3d/video-game-design/how-unreal-engine-5-helped-thick-as-thieves-build-its-gorgeous-magic-punk-world">Thick as Thieves</a>. Although he sadly passed away in early 2025, he left us with Guns of Eschaton, his final creation. While it might look like another first-person shooter, after spending more than an hour struggling in its opening level, it couldn't be more different than anything he had ever worked on.</p><p>As developer <a href="https://eschatology-entertainment.com/" target="_blank">Eschatology Entertainment</a> describes it, this is a first-person Soulslike shooter. That is to say you have campfires for checkpoints, enemies respawn, you have precious resources that you drop when you die, while combat is also deliberately slow and methodical. That's quite a few things that you probably wouldn't associate with a shooter. Rather than medieval dark fantasy, this is set in a weird, occult, and apocalyptic version of the 19th-century American West, so for western film influences, think El Topo rather than A Fistful of Dollars.</p><p>That setting also turns out to be very apt, given you don't have the luxury of fast reloads and have to make every shot count. It's something that takes some time getting used to with my starting weapon, an iconic-looking six-shooter, where you're having to pull the trigger once just to load a bullet before pulling again to fire (the UI design also shows the actual bullets cycling into the chamber itself). In typical shooting instincts, you'd aim for the head, but while that might work for the very basic hat-wearing enemies, there's a more devious design for how you encounter each enemy.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/avEXxbxf8mtVrcY8ThdMqa.jpg" alt="Screens from fantasy cowboy game" /><figcaption><small role="credit">Eschatology Entertainment</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/R9qgY8pCfJkiqpTWib4Eoa.jpg" alt="Screens from fantasy cowboy game" /><figcaption><small role="credit">Eschatology Entertainment</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/oXmFqnY5zSC9wrYtNiuBoa.jpg" alt="Screens from fantasy cowboy game" /><figcaption><small role="credit">Eschatology Entertainment</small></figcaption></figure></figure><h2 id="what-guns-of-eschaton-gets-right">What Guns of Eschaton gets right</h2><p>Given that eschatology concerns studying the End Times, you're also technically studying your enemies, ranging from the undead to freaky flying eyeballs that explode if they get too close. A key item you pick up at the start is a Codex. In another game, this would be like an enemy compendium you might idly flick through, but here it's an actual book you carry around and open up in real time with an illustration of the enemy in front of you. These illustrations are also annotated, highlighting different body parts with numbers that indicate the order you need to shoot them in order to deliver serious, effective damage.</p><p>Take, for example, the Doomed Lawman, whom you must shoot in the right leg (your left) first before going for the head. But if you're facing the Severed Lawman, who looks annoyingly similar with the exception that they wield a long-range rifle rather than a pistol, they have a different pattern, where you have to target their left leg, followed by their left arm and then their head, incidentally parts also wrapped in bandages. Still, it's tricky to tell the difference between them initially, especially when you are holding the Codex in front of you while also trying to aim.</p><p>You do have some advantages, like being able to dash to dodge bullets (being a Soulslike, this costs stamina), which also allows you to platform across small gaps in the absence of a jump button. Your enemies also handle the same kind of slow firearms, so you do have time to react as they cock their pistol. This also allows you time to respond to an enemy shot by parrying. That idea might sound ludicrous for a shooter, but your protagonist has the fortune of having a mysterious demonic entity's floating arms that does this for you. Successfully parry, and you not only stun your opponent but have a second or so of bullet time where, if you're slick enough, you can land all your shots to blow them away. It's also the way to deal with the occasional one-on-one showdown where the twist is not who can fire first but where you must parry first, and then shoot.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/u5rNikwzduP6DdLgEu2soa.jpg" alt="Screens from fantasy cowboy game" /><figcaption><small role="credit">Eschatology Entertainment</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/ptXv6Whj6BbZgaeSJfALqa.jpg" alt="Screens from fantasy cowboy game" /><figcaption><small role="credit">Eschatology Entertainment</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/6bEjYMZHbmqhwXf2Rydvpa.jpg" alt="Screens from fantasy cowboy game" /><figcaption><small role="credit">Eschatology Entertainment</small></figcaption></figure></figure><h2 id="a-dark-souls-gunslinger">A Dark Souls gunslinger</h2><p>In practice, however, after getting through the tutorial, I spent the majority of my session barely able to escape the opening town in the Forgotten Desert, which looks like your typical western location, albeit with the cosmological sight of floating rocks in the distance. If I wasn't just an awful shot at targeting these enemies' body parts or memorising the order they're to be hit, messing up the parry timing or forgetting to cock the gun barrel when I had them in my sights, I was being flanked by shots I barely had time to figure out the direction they were coming from before. In several cases, I got caught off guard by not realising a stick of dynamite had been chucked at my feet until I was blown away and once again met with the game's equivalent of the 'You Died' screen (get used to being told, 'No Rest. No Peace.')</p><p>I can imagine Guns of Eschaton being a divisive game that will demand patience to get to grips with, but it also felt like a humbling reminder of what it must have been like when I played Dark Souls for the very first time. From its take on the Weird West to parrying bullets, it's got Colt potential.</p><p><a href="https://store.steampowered.com/app/3734220/Guns_of_Eschaton/" target="_blank"><em>Guns of Eschaton is coming soon to PC, PS5 and Xbox Series X/S</em></a><em>, and you can wishlist on Steam.</em></p><div data-widget-type="productname" data-model-name="Sony PlayStation 5,Sony PlayStation 5 Pro,Microsoft Xbox Series X,Microsoft Xbox Series S" class="hawk-root"></div> ]]></dc:content>
                                                                                                                                            <link>https://www.creativebloq.com/entertainment/gaming/guns-of-eschaton-turns-viktor-antonovs-final-game-into-a-nightmare-western-shooter</link>
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                            <![CDATA[ The late art director's final game takes you to the end of the world in 19th-century America. ]]>
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                                                                        <pubDate>Wed, 26 Aug 2026 18:30:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Entertainment]]></category>
                                                                                                                    <dc:creator><![CDATA[ Alan Wen ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/HwkMoQNtgeqaVwywWrbPhV.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Alan Wen is a freelance journalist writing about video games in the form of features, interview, previews, reviews and op-eds. Work has appeared in print including Edge, Official Playstation Magazine, GamesMaster, Games TM, Wireframe, Stuff, and online including Kotaku UK, TechRadar, FANDOM, Rock Paper Shotgun, Digital Spy, The Guardian, and The Telegraph.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Art of a cowboy in a fantasy setting]]></media:description>                                                            <media:text><![CDATA[Art of a cowboy in a fantasy setting]]></media:text>
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                                                            <title><![CDATA[ People are already falling in love with Warlock: Dungeons & Dragons' main character ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Wizards of the Coast and developer Invoke Studios have released eight minutes of gameplay from upcoming action RPG Warlock: Dungeons & Dragons, and that's enough for fans of the enduring fantasy world to fall in love with the main character.</p><p>Players will step into the role of a warlock called Kaatri on a quest to find someone she's lost with the help of powerful witch Tasha. The gameplay makes clear that we're not in for another Baldur's Gate 3.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/pNw0sh481bA" allowfullscreen></iframe></div></div><p>Kaatri is played by Tricia Helfer, the Canadian-American actress and former model best known for playing Number Six in Battlestar Galactica. Her character is described as an experienced warrior newly bound as a warlock. She must master forbidden magic in a land where she's an outsider. Maggie Robertson (Orin the Red in Baldur's Gate 3) plays the witch Tash.</p><p>The game is a single player action adventure in which you can combine magic with melee, with combat giving players a plethora of tools. The gameplay shows a more action-focused experience than the turn-based RPG formula of Baldur’s Gate 3.</p><p>At one moment in the reveal, we see Kaatri holds an enemy in the air, finish another and picks up a sword to throw. Se also defeats an enemy after summoning tendrils from the ground.</p><p>Fans are praising the darker, gothic aesthetic and strong visual identity, hailing Kaatri’s design as a bold attempt at modernisation. Her look blends battle-worn realism with supernatural flair. One person writing on X describes her as a mix of Galadriel from The Lord of the Rings and Sarah Kerrigan from StarCraft.</p><p>In an interview with <a href="https://variety.com/2026/digital/news/warlock-gameplay-trailer-dungeons-dragons-tasha-kaatri-1236841877/" target="_blank">Variety</a>, Maggie says she believes the game will be "different because we’re following one character’s story,” </p><p>"Warlock takes us through the relationships of these specific characters, Tasha and Kaatri. Instead of being pulled in many different directions, we’re asking players to focus on one relationship with a lot of emotional depth,” she adds.</p><p>Helfer says of her character: “We really get to understand her, know her motivations, and hopefully become captivated by the emotion driving her. And you’ll still have all the fun parts of D & D. You’ll still see iconic spells, characters, and locations from D & D. I think Warlock is trying to balance being a great experience that is both accessible to newcomers and longtime fans of D & D.”</p><p>The game is expected in 2027.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.creativebloq.com/entertainment/gaming/people-are-already-falling-in-love-with-warlock-dungeons-and-dragons-main-character</link>
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                            <![CDATA[ Kaatri blends battle-worn realism with supernatural flair. ]]>
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                                                                        <pubDate>Wed, 26 Aug 2026 17:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Entertainment]]></category>
                                                                                                <author><![CDATA[ joe.foley@futurenet.com (Joe Foley) ]]></author>                    <dc:creator><![CDATA[ Joe Foley ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hbsproUCeW5KrAmq2srjBY.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Wizards of the Coast / Invoke Studios ]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Warlock: Dungeons &amp; Dragons]]></media:description>                                                            <media:text><![CDATA[Warlock: Dungeons &amp; Dragons]]></media:text>
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                                                            <title><![CDATA[ Resonance: A Plague Tale Legacy review – Asobo takes a risk and delivers the best game in the series ]]></title>
                                                                                                <dc:content><![CDATA[ <div  class="fancy-box"><div class="fancy_box-title">Details</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="he4XU325komT34TcPog4uH" name="RESONANCE_3840x2160_no_LOGO" caption="" alt="A woman holding swords amongst ancient greek ruins" src="https://cdn.mos.cms.futurecdn.net/he4XU325komT34TcPog4uH.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Asobo Studio / Focus Entertainment)</span></figcaption></figure><p class="fancy-box__body-text"><strong>Publisher</strong><em> </em>Focus Entertainment</p><p class="fancy-box__body-text"><strong>Developer</strong> Asobo Studio</p><p class="fancy-box__body-text"><strong>Release date</strong> 27 August</p><p class="fancy-box__body-text"><strong>Format</strong> PlayStation 5 (reviewed), Xbox Series X/S, PC</p><p class="fancy-box__body-text"><strong>Platform</strong> Proprietary</p></div></div><p>I was worried about <a href="https://www.creativebloq.com/3d/video-game-design/the-surprising-reason-why-resonance-a-plague-tale-legacys-ancient-greece-is-historically-wrong">Resonance: A Plague Tale Legacy</a>, mostly because of the sword combat. When Asobo announced that Sophia, the pirate we met in the previous game, Requiem, would be running around with a blade and proper melee combat in her own prequel, I couldn't help thinking, do we really need this? A Plague Tale had carved out a little space for itself with an original blend of stealth, puzzles, rats, Medieval misery and beautifully written characters, and suddenly it looked like we were heading towards a 14th-century God of War. There are enough games where I can smash someone in the face with a sword; A Plague Tale didn't need to be another.</p><p>But the combat turns out to be one of the least important things about Resonance, and that's why it works so well. The combat is perfectly decent, Sophia is a nimble fighter, and there are some nice but unrevolutionary ideas around parrying, dodging and using the environment – kicking enemies off bridges and into ancient 'holes' is oddly satisfying. The aim is to always knock enemies off balance, such as kicking a shield carrier or throwing objects to stun enemies, which leaves them open to a final killer blow – you've done this before. A simple upgrade tree gives Sophia things like faster dodges and double kicks, and new hidden weapons offer buffs and debuffs, like a broken spearhead for stabbing through shields but only useful when running. </p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/HBFCdE3GiL3qd73ZBczyYL.jpg" alt="Screens from a fantasy video game set in ancient greek ruins" /><figcaption>Exploring the island feels like a medieval Tomb Raider, but Resonance never forgets its series roots.<small role="credit">Asobo Studio / Focus Entertainment</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/LzzxVN2ycVbz8aMZSKkfZL.jpg" alt="Screens from a fantasy video game set in ancient greek ruins" /><figcaption><small role="credit">Asobo Studio / Focus Entertainment</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/u5UrTdBbApJWRtf9qCQZRL.jpg" alt="Screens from a fantasy video game set in ancient greek ruins" /><figcaption><small role="credit">Asobo Studio / Focus Entertainment</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/KJ6Znop2uHinm3fX33VhtK.jpg" alt="Screens from a fantasy video game set in ancient greek ruins" /><figcaption><small role="credit">Asobo Studio / Focus Entertainment</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/gGTthtzYhy8YSmrFDqmbbK.jpg" alt="Screens from a fantasy video game set in ancient greek ruins" /><figcaption><small role="credit">Asobo Studio / Focus Entertainment</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/nnTmtyEhHj7wSMPJY74wWK.jpg" alt="Screens from a fantasy video game set in ancient greek ruins" /><figcaption><small role="credit">Asobo Studio / Focus Entertainment</small></figcaption></figure></figure><p>Sword fights are well implemented but feel basic compared to games that make melee combat the whole point, like <a href="https://www.creativebloq.com/entertainment/gaming/devil-may-cry-5-devil-hunter-edition-switch-2-review-still-schooling-modern-action-games">Devil May Cry 5</a> or <a href="https://www.creativebloq.com/news/god-of-war-ragnarok">God of War</a>. The ancient Minoan 'vision resonances' where Sophia lives out Theseus' trials centuries earlier show this most clearly, because these gladiatorial encounters don't really develop the system beyond the same parry-and-counter rhythm; in fact, by the credits Sophia is more skilled with a sword than Theseus.</p><p>But the thing I kept thinking about while playing was how <em>recognisably</em> <em>A Plague Tale</em> it all felt, despite the introduction of combat into the mix. The writing, the sense of place, the puzzles, the horrible creeping dread, the way a beautiful landscape will evolve into grimly dark decay – it's all still here and done better than ever before.</p><h2 id="still-a-plague-tale-at-heart">Still A Plague Tale at heart</h2><p>Resonance is both a prequel to A Plague Tale: Innocence and Requiem, with Sophia setting out to uncover the truth about her past on the mysterious Minotaur's island. Sophia is already a very different lead from the series' heroine, Amicia. She's a plunderer, a pirate, confident with a sword, and has enough swagger to make the early sections feel lively and just a little carefree, particularly when she's travelling with sidekick Leni. There's a real sense that the two of them have stumbled into something exciting, and for a while Resonance is happy to let you enjoy that feeling.</p><p>But things turn dark – visions, secrets, supernatural – and the game doesn't simply turn the lights off and throw monsters at you, but Sophia's whole attitude changes as she discovers what is happening on the island, what it means, and the performance sells that change particularly well. She starts out excited and curious, then becomes frightened, remorseful and increasingly aware that she's dealing with something she can't simply stab her way out of.</p><p>That shift is reflected in the environments too, as the spectacular open spaces, brilliant blue skies, clear water, sandy ruins and enormous ancient statues give way to claustrophobic tombs and catacombs where the walls are crawling with the remnants of the Macula – the game's supernatural blood infestation. There's a lovely late-game scene where the sunrise catches the orange rocks and temple ruins, and everything looks almost impossibly beautiful, which makes the uglier things lurking underneath feel even more horrible.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/uZ8yLxhJMEnwML2xDrkzYL.jpg" alt="Screens from a fantasy video game set in ancient greek ruins" /><figcaption>Combat is solid but not revolutionary, but it never overshadows the A Plague Tale identity.<small role="credit">Asobo Studio / Focus Entertainment</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/GmicJbqfPymV6sf9WUXCZL.jpg" alt="Screens from a fantasy video game set in ancient greek ruins" /><figcaption><small role="credit">Asobo Studio / Focus Entertainment</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/NtUYHtdTHhKnywBJqMqinK.jpg" alt="Screens from a fantasy video game set in ancient greek ruins" /><figcaption><small role="credit">Asobo Studio / Focus Entertainment</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/SEkxACw8NAWMbDZPdipx6L.jpg" alt="Screens from a fantasy video game set in ancient greek ruins" /><figcaption><small role="credit">Asobo Studio / Focus Entertainment</small></figcaption></figure></figure><p>Exploring is enjoyable; there are grapple hooks, hidden tombs, secret passages and ancient mechanisms, and while none of this is especially revolutionary – and the 14th-century Tomb Raider tag feels apt – Asobo has such a good eye for environments that I rarely minded following the obvious path. I kept wanting to see what was around the next corner, and uncover the next tease of why everything went to literal hell for King Minos centuries before, because looking around these crumbling ruins, <em>something</em> wild went down.</p><p>The same goes for the puzzles. Most of them revolve around light, using an ancient golden sphere that Sophia can upgrade as she progresses. It can become a prism for matching coloured light or uncovering secret messages and clues, among other things, and eventually a focused beam with a rather more practical use. I wouldn't call the puzzles difficult – there were two that made me properly stop and think –, but I liked the way the idea runs through the game, particularly because manipulating light feels like a natural extension of what A Plague Tale has always done with torchlight and darkness. The more I play, the more Resonance feels like an evolution of the series' core identity and mechanics.</p><p>That's because the combat is never allowed to take over. You still spend plenty of time sneaking, solving puzzles and exploring the medieval world's enormous environments, as Sophia's emotional story unfolds, drawing together multiple strings into a slow-burning revelatory arc, and when the game really wants to frighten you, it drops the combat entirely and embraces the series stealth roots.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/XAXbPD52eDShM5brH29EZL.jpg" alt="Screens from a fantasy video game set in ancient greek ruins" /><figcaption>The new big bad is a wonderfully creepy design that feels every bit as dramatic as the series' rat horde.<small role="credit">Asobo Studio / Focus Entertainment</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/uUywruHxH4cjMaVoc98usK.jpg" alt="Screens from a fantasy video game set in ancient greek ruins" /><figcaption><small role="credit">Asobo Studio / Focus Entertainment</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/SwGo9LLSar3ufjbMEXqyAL.jpg" alt="Screens from a fantasy video game set in ancient greek ruins" /><figcaption><small role="credit">Asobo Studio / Focus Entertainment</small></figcaption></figure></figure><p>The tombs of Minoa are covered in fluorescent dust, and Sophia picks it up as she moves around. The Macula has produced a new sort of worm-like creature that can track her by following that dust, so now your footprints become a track it can follow. You have to think about where you're walking, where you can hide, which areas are safe and how quickly you can get from one piece of cover to another.</p><p>Artistically, the new creature feels like an evolution of the rat horde in how it moves and attacks – the creature fears light, will suck the dust from the air, and you can see the glowing particles being pulled away from Sophia as it gets closer, and more so, every particle in the scene is sucked past at speed. Its breathing changes too, becoming deeper and more urgent, and as it breathes in slowly, those dust particles move rhythmically on screen; there were several points where I found myself sitting completely still, waiting for it to move away, just watching the particles ebb, flow and subside.</p><p>You can light cauldrons to create safe spaces; moving slowly while crouched leaves no dust behind, and jumping across gaps breaks the trail for a little while, but there's never quite enough security to make you comfortable. You're always watching that dust, listening for the creature and wondering whether you've left too obvious a trail, or questioning whether you can run to safety or keep crawling, creating a novel sense of risk and reward. It's a different mechanic from the rats, obviously, but it produces the same kind of tension.</p><p>The horror keeps developing as well, with an impressive late-game sequence involving crusted, desiccated figures that starts out looking like another piece of environmental dressing and then becomes much less harmless as they crack into life and chase you down, and like the earlier games' rats, make too much noise, and you'll be swamped in the mannequin-like monsters.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/o37RbLKnhee4oSV58cTz8L.jpg" alt="Screens from a fantasy video game set in ancient greek ruins" /><figcaption>Puzzles, exploration and storytelling remain the gameplay pillars.<small role="credit">Asobo Studio / Focus Entertainment</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/fsRhNx926ebWCDZ8hCxaSK.jpg" alt="Screens from a fantasy video game set in ancient greek ruins" /><figcaption><small role="credit">Asobo Studio / Focus Entertainment</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/3krU3ZSKdbNhmwidoqcuYK.jpg" alt="Screens from a fantasy video game set in ancient greek ruins" /><figcaption><small role="credit">Asobo Studio / Focus Entertainment</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/Va3jMwqheLwbpepNGbdypK.jpg" alt="Screens from a fantasy video game set in ancient greek ruins" /><figcaption><small role="credit">Asobo Studio / Focus Entertainment</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/HK9DADHNYxsAn5hv2PRjyK.jpg" alt="Screens from a fantasy video game set in ancient greek ruins" /><figcaption><small role="credit">Asobo Studio / Focus Entertainment</small></figcaption></figure></figure><p>Resonance doesn't just repeat its best tricks either, as the further Sophia gets into Minoa, the more unpleasant everything becomes, and the Macula's organic tendrils start appearing everywhere, turning what should be grand ancient ruins into something diseased and almost alive. The story pulls it all together through Sophia's connection to an ancient Carrier and Protector, with events from the Minoan era bleeding into her own journey.</p><p>I don't want to get too deep into what happens here because much of the pleasure comes from watching the pieces connect, but this is where Resonance earns its place in the series. Sophia isn't simply discovering an ancient mystery and ticking off a list of tombs. The Carrier, the Protector and the Macula become tied to the choices she has to make, and the game's revelations gradually explain why she has been drawn into this particular story.</p><p>A particularly effective parallel is how Sophia begins the game thinking she can handle whatever is put in front of her, only to confront something that can't be solved with confidence, a sword, or a clever bit of tomb raiding. That emotional progression is more interesting than watching her become a better fighter, especially since, like Requiem, no one here is safe from a gruesome death, and that pendulum hanging over every plot twist gives Resonance the emotional hook I've loved about this series. By the final third, Resonance is fully back in the territory where A Plague Tale has always been strongest. It's miserable, beautiful, frightening and surprisingly heartfelt, with the different pieces of the game finally pushing in the same direction. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="CqrRBhqWpXgD3bgQasckmK" name="Resonance_ A Plague Tale Legacy_20260812144945" alt="Screens from a fantasy video game set in ancient greek ruins" src="https://cdn.mos.cms.futurecdn.net/CqrRBhqWpXgD3bgQasckmK.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Using light is a theme of the series, and Asobo manages to develop the ideas for Resonance. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Asobo Studio / Focus Entertainment)</span></figcaption></figure><p>I went into Resonance thinking Asobo might have made a mistake by adding combat to the mix; instead, that side of the game is almost beside the point. It gives Sophia a different physicality, and it adds another texture to the game, but the series' identity is strong enough to survive the change, and the new stealth mechanics actually push it somewhere more interesting.</p><p>There are still things I'd change. I'd like the combat to have more depth, especially in those ancient sections, and the puzzles could certainly ask more of you. But those aren't the things that stuck with me after finishing it.</p><p>What works? It's the landscapes. Sophia's relationship with Leni and her growing connection to Theseus. The slow collapse of that carefree adventure into something much darker. The glowing dust being sucked from the air as something hunts me through the ruins. Those desiccated figures breaking and beginning to move. The orange light over the ancient temples, the huge detailed environments that kept me pausing to enter Photo Mode. The feeling that every time I thought I'd figured out what Resonance is doing, there was another nasty little idea waiting for me.</p><p>A Plague Tale didn't need to become a new me-too God of War or even a medieval Tomb Raider; it just needed to remain itself while finding somewhere new to go, and Resonance manages that brilliantly. For all my initial doubts, this is the strongest entry in the series yet, and it leaves Asobo with a much bigger, stranger world to play with next time.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.creativebloq.com/entertainment/gaming/resonance-a-plague-tale-legacy-review-asobo-takes-a-risk-and-delivers-the-best-game-in-the-series</link>
                                                                            <description>
                            <![CDATA[ I thought the medieval Tomb Raider idea was a mistake, but I was completely wrong. ]]>
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                                                                        <pubDate>Wed, 26 Aug 2026 16:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Entertainment]]></category>
                                                                                                                    <dc:creator><![CDATA[ Ian Dean ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/quozhVpr48BAH6CBd6saBg.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Ian Dean is Editor, Digital Arts &amp; 3D at Creative Bloq, and the former editor of many leading magazines. These titles included ImagineFX, 3D World and leading video game title Official PlayStation Magazine. In his early career he wrote for music and film magazines including Uncut and SFX. Ian launched Xbox magazine X360 and edited PlayStation World. For Creative Bloq, Ian combines his experiences to bring the latest news on AI, digital art and video game art and tech, and more to Creative Bloq, and in his spare time he doodles in Procreate, ArtRage, and Rebelle while finding time to play Xbox and PS5. He&#039;s also a keen Cricut user and laser cutter fan, and is currently crafting on Glowforge and xTools M1.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Asobo Studio / Focus Entertainment]]></media:credit>
                                                                                                                                                                        <media:description><![CDATA[The game looks like it&amp;#39;s been painted onto the screen – it&amp;#39;s utterly beautiful.]]></media:description>                                                            <media:text><![CDATA[A woman standing in front of a greek decoration]]></media:text>
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                                                            <title><![CDATA[ The Humankind 2 trailer looks so much like AI the developer had to explain it's not ]]></title>
                                                                                                <dc:content><![CDATA[ <iframe allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" height="315" width="560" id="" style="" class="position-center" data-lazy-priority="low" data-lazy-src="https://www.youtube.com/embed/1LFHvSTt880?si=BtBFefBSOiWILp6R"></iframe><p>Humankind 2 has finally been revealed, with Amplitude showing off its new historical strategy game at Gamescom during the <a href="https://www.creativebloq.com/entertainment/gaming/what-to-expect-from-gamescom-opening-night-live-2026-and-how-to-watch-it">Opening Night Live</a> event, although it’s the trailer rather than the game itself that has people stopping to ask the same awkward question we hear too often these days: was this made with AI?</p><p>I can see why fans have asked the question – the footage, which showed a montage of Earth through humanity's different ages, has those short, sharp edits and uncanny quality we’ve all become pretty familiar with in AI-generated video. Except Humankind 2's trailer isn't made using AI. Amplitude says the trailer was made with real actors, practical sets and custom-made props, which makes the whole thing more interesting and creative than prompting a video into reality, and should be celebrated and not questioned. </p><p>The studio made a formal statement on <a href="https://x.com/humankindgame/status/2092325816096952712" target="_blank">its official X account</a>, stating clearly: "The HUMANKIND 2's live-action announcement trailer was filmed at Nu Boyana Film Studios in Sofia using real actors, practical sets, and custom-made props created specifically for the production. We will be sharing behind-the-scenes images from the shoot soon."</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/UsvCv7r99tejuUhXCmgqeV.jpg" alt="Screens from a game trailer showing people through history" /><figcaption><small role="credit">Amplitude Studios</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/tkvcPvcr4dBrKmLjokQFXV.jpg" alt="Screens from a game trailer showing people through history" /><figcaption><small role="credit">Amplitude Studios</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/c49XYEeLrVV2s6aDeDrbfV.jpg" alt="Screens from a game trailer showing people through history" /><figcaption><small role="credit">Amplitude Studios</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/5XpTG4idW7izLzFcZRJzeV.jpg" alt="Screens from a game trailer showing people through history" /><figcaption><small role="credit">Amplitude Studios</small></figcaption></figure></figure><p>The trailer races through different periods of history, dropping us into scenes packed with costumes, characters, and elaborate environments, and a deliberately exaggerated first-person perspective runs through much of it too. A fisheye-style lens bends the edges of the image, stretching faces and rooms and giving the whole thing a strange, slightly surreal quality.</p><p>The reaction has been mixed, with some viewers convinced they’ve spotted AI artefacts, while others have pointed out that the footage looks much more like deliberately stylised cinematography, particularly when you take the fisheye lens and practical production into account. In fact, some on the studio's X account even blamed the developer for putting itself in the situation of being accused of AI, with X user 'centrist fan' writing, "you did kind of set yourself up there because I have seen 'historical figures doing a selfie' AI slop before, so making it the basis of your trailer was a decision".</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="toRHwCZVsz7RxtYZst5bGJ" name="05_HUMANKIND_2_EXPLORATION_4K" alt="Screens of a world building videogame" src="https://cdn.mos.cms.futurecdn.net/toRHwCZVsz7RxtYZst5bGJ.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Humankind 2 lets you toy around with history. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Amplitude Studios)</span></figcaption></figure><p>The distinction between real and AI is becoming increasingly strange for artists and filmmakers to deal with because <a href="https://www.creativebloq.com/web-design/squarespace-launches-ai-website-builder-with-ai-generated-imagery">AI imagery</a> has developed such a recognisable visual language so quickly. And this isn't the first time a studio or <a href="https://www.creativebloq.com/art/digital-art/blender-artist-has-to-prove-their-work-isnt-ai">artist has been wrongly accused of using AI</a>. We’ve got used to seeing certain kinds of faces, lighting, compositions and impossible camera moves in generated images, to the point where those choices can now make real footage look artificial.</p><p>And Humankind 2 is probably one of the more appropriate games to stumble into that particular argument because Amplitude’s original Humankind was built around letting players create their own version of history, mixing cultures and taking civilisations in directions that don’t necessarily follow the traditional historical timeline. The sequel expands that idea with new cultures, progression systems, and a revised interface, and is currently <a href="https://store.steampowered.com/app/2581850/HUMANKIND_2/" target="_blank">expected to launch on PC in 2027</a>.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.creativebloq.com/entertainment/gaming/the-humankind-2-trailer-looks-so-much-like-ai-the-developer-had-to-explain-its-not</link>
                                                                            <description>
                            <![CDATA[ The uncanny visual style that has people talking. ]]>
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                                                                        <pubDate>Wed, 26 Aug 2026 15:34:38 +0000</pubDate>                                                                                                                                <updated>Wed, 26 Aug 2026 15:35:12 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Entertainment]]></category>
                                                                                                                    <dc:creator><![CDATA[ Ian Dean ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/quozhVpr48BAH6CBd6saBg.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Ian Dean is Editor, Digital Arts &amp; 3D at Creative Bloq, and the former editor of many leading magazines. These titles included ImagineFX, 3D World and leading video game title Official PlayStation Magazine. In his early career he wrote for music and film magazines including Uncut and SFX. Ian launched Xbox magazine X360 and edited PlayStation World. For Creative Bloq, Ian combines his experiences to bring the latest news on AI, digital art and video game art and tech, and more to Creative Bloq, and in his spare time he doodles in Procreate, ArtRage, and Rebelle while finding time to play Xbox and PS5. He&#039;s also a keen Cricut user and laser cutter fan, and is currently crafting on Glowforge and xTools M1.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Amplitude Studios]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Screens from a game trailer showing people through history]]></media:description>                                                            <media:text><![CDATA[Screens from a game trailer showing people through history]]></media:text>
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                                                            <title><![CDATA[ No Law's new trailer shows why its Unreal Engine 5 city is the real star ]]></title>
                                                                                                <dc:content><![CDATA[ <iframe allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" height="315" width="560" id="" style="" class="position-center" data-lazy-priority="low" data-lazy-src="https://www.youtube.com/embed/ClVyqFt1IJM?si=7UcrbSPyThAVqcoh"></iframe><p>Neon Giant knows how to make a good-looking game. The dev's breakout game, The Ascent, was packed with cyberpunk detail, cramming neon, machinery, buildings and characters into almost every available pixel, and <a href="https://www.creativebloq.com/3d/video-game-design/new-unreal-engine-5-game-marks-the-end-of-the-bigger-is-better-open-worlds">No Law</a> looks like the studio is taking that same approach into a much bigger first-person world.</p><p>The new No Law trailer (below) gives us another look at Port Desire following the game's reveal at <a href="https://www.creativebloq.com/3d/video-game-design/unreal-engine-5-games-arent-getting-bigger-anymore-theyre-getting-smarter">State of Unreal 2026</a>, the game's cyber-noir port city, and it's becoming increasingly difficult to see the city as simply a backdrop for the shooting.</p><p>Port Desire is perched on sea cliffs, an industrial cybergrunge city where concrete, machinery and neon sit alongside surprisingly lush greenery. That contrast gives the world a look of its own, rather than making it feel like another futuristic city assembled from the usual cyberpunk ingredients.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:5120px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="5Rx2ooeyadKSPPKhRMdKjd" name="NO_LAW_Screenshot_19" alt="Screens from Unreal Engine 5 game No Law" src="https://cdn.mos.cms.futurecdn.net/5Rx2ooeyadKSPPKhRMdKjd.png" mos="" align="middle" fullscreen="" width="5120" height="2880" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Made in Unreal Engine 5, No Law's dense city continues to impress. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Krafton)</span></figcaption></figure><p>It's also a city designed to be looked at from different angles. Rooftops, streets and alleys stack on top of one another, while the mixture of industrial architecture and vegetation gives the environment a sense of age and history. Neon Giant describes Port Desire as a trading hub where anyone can pursue their dreams, although judging by the trailer, some of those dreams are likely to involve considerably more gunfire than others.</p><p>This is where No Law becomes particularly interesting from an art direction perspective. Neon Giant has talked about building the game around the idea of "Density Over Scale", rather than simply chasing the biggest possible open world. It's a philosophy that makes sense for a studio coming from The Ascent, where the pleasure often came from simply looking around and seeing another layer of detail tucked behind the one you were already looking at.</p><p>The new trailer suggests that Port Desire is built around that same idea. A lot is happening in relatively compact spaces, with the city's vertical layout giving Neon Giant plenty of opportunities to change the view, lighting, and atmosphere as you move through it.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:5120px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="PPjGsF7geMNMZctr8qVHKd" name="NO_LAW_Screenshot_15" alt="Screens from Unreal Engine 5 game No Law" src="https://cdn.mos.cms.futurecdn.net/PPjGsF7geMNMZctr8qVHKd.png" mos="" align="middle" fullscreen="" width="5120" height="2880" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Designed to be lived in and used, Port Desire feels uniquely real. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Krafton)</span></figcaption></figure><p>That's important for an <a href="https://www.creativebloq.com/tag/unreal-engine">Unreal Engine 5</a> game, because the technology can produce enormous worlds, but bigger doesn't automatically mean more interesting, and No Law appears to be betting that a dense world packed with visual information is more rewarding than an empty landscape that happens to be huge. </p><p>It also helps that the city isn't just there to be admired but explored, lived in and used. You play as Grey Harker, a retired veteran who has settled into a peaceful life growing plants after being critically wounded on his final deployment. Naturally, that peace doesn't last, and an unwanted visitor drags him back into the violence he thought he'd left behind.</p><p>From there, No Law gives you plenty of control over how you deal with its problems in a kind of emergent way that offers a sense of freedom. You can use Grey's tactical background to stay in the shadows, or push directly into combat, with sci-fi equipment, vertical movement and combat upgrades giving you different ways to approach encounters. Your decisions can also lead to different routes and endings.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:5120px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="UsXhd9HWUrBBz8xLsJzFjc" name="NO_LAW_Screenshot_05" alt="Screens from Unreal Engine 5 game No Law" src="https://cdn.mos.cms.futurecdn.net/UsXhd9HWUrBBz8xLsJzFjc.png" mos="" align="middle" fullscreen="" width="5120" height="2880" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">There's some standard game design here, but No Law feels like it could rival Cyberpunk 2077 for scale. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Krafton)</span></figcaption></figure><p>That makes Port Desire's design more important than it might seem at first, as the city is built around different routes and approaches that need to feel like somewhere you can actually navigate, rather than a collection of pretty vistas placed between missions.  The design of No Law's city aims for a new level of complexity and density, but that also means we need <a href="https://www.creativebloq.com/illustration/how-create-epic-environment-designs-51620543">environment design</a> that feels familiar and follows logic we understand.</p><p>We've seen plenty of cyberpunk cities since <a href="https://www.creativebloq.com/3d/video-game-design/cyberpunk-2077-dev-reveals-why-it-really-moved-to-unreal-engine-5">Cyberpunk 2077</a> raised the bar for the genre, but Neon Giant has already demonstrated with The Ascent that it has its own visual language for the future. No Law is taking that language somewhere considerably larger, and the combination of industrial architecture, greenery and vertical exploration gives Port Desire plenty of personality. The guns might get you into the city, but it's the city itself that I'm increasingly interested in exploring. </p><p><a href="https://nolawthegame.com/" target="_blank"><em>No Law will release in 2027</em></a><em> for PC, PlayStation 5 and Xbox Series X.</em></p><div data-widget-type="productname" data-model-name="Sony PlayStation 5 Pro,Sony PlayStation 5,Microsoft Xbox Series X" class="hawk-root"></div> ]]></dc:content>
                                                                                                                                            <link>https://www.creativebloq.com/entertainment/gaming/no-laws-new-trailer-shows-why-its-unreal-engine-5-city-is-the-real-star</link>
                                                                            <description>
                            <![CDATA[ Neon Giant's cyber-noir shooter has guns, stealth and a revenge story, but Port Desire is what keeps catching my eye. ]]>
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                                                                        <pubDate>Wed, 26 Aug 2026 14:30:00 +0000</pubDate>                                                                                                                                <updated>Wed, 26 Aug 2026 15:35:11 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Entertainment]]></category>
                                                                                                                    <dc:creator><![CDATA[ Ian Dean ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/quozhVpr48BAH6CBd6saBg.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Ian Dean is Editor, Digital Arts &amp; 3D at Creative Bloq, and the former editor of many leading magazines. These titles included ImagineFX, 3D World and leading video game title Official PlayStation Magazine. In his early career he wrote for music and film magazines including Uncut and SFX. Ian launched Xbox magazine X360 and edited PlayStation World. For Creative Bloq, Ian combines his experiences to bring the latest news on AI, digital art and video game art and tech, and more to Creative Bloq, and in his spare time he doodles in Procreate, ArtRage, and Rebelle while finding time to play Xbox and PS5. He&#039;s also a keen Cricut user and laser cutter fan, and is currently crafting on Glowforge and xTools M1.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Screens from Unreal Engine 5 game No Law]]></media:description>                                                            <media:text><![CDATA[Screens from Unreal Engine 5 game No Law]]></media:text>
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                                                            <title><![CDATA[ Elden Ring Tarnished Edition review: FromSoftware's open world masterpiece is still full of grace on Switch 2 ]]></title>
                                                                                                <dc:content><![CDATA[ <div  class="fancy-box"><div class="fancy_box-title">Details</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="GHYLFXa84nRfagD7rVrWYZ" name="assets_2026_06_1780581431_BONITO_NSW2_KA_6-4-26" caption="" alt="A black Nintendo Switch 2 game handheld with Elden Ring in the screen" src="https://cdn.mos.cms.futurecdn.net/GHYLFXa84nRfagD7rVrWYZ.png" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: FromSoftware / Nintendo)</span></figcaption></figure><p class="fancy-box__body-text"><strong>Publisher</strong> Bandai Namco</p><p class="fancy-box__body-text"><strong>Developer</strong> FromSoftware</p><p class="fancy-box__body-text"><strong>Release date</strong> 28 August 2026</p><p class="fancy-box__body-text"><strong>Format</strong> Switch 2</p><p class="fancy-box__body-text"><strong>Platform</strong> In-house Proprietary</p></div></div><p>Even though I've already put hundreds of hours into <a href="https://www.creativebloq.com/reviews/elden-ring">Elden Ring</a> back when it first launched in 2022 as well as the release of its substantial Shadow of the Erdtree expansion in 2024, having the most revolutionary open world game this decade (second only to Nintendo's own Legend of Zelda: Tears of the Kingdom) on the Switch 2 was always a tantalising prospect when a complete edition was announced for the console in its original reveal.</p><p>Of course, that excitement turned to trepidation when initial reactions to the game's performance and optimisation at last year's <a href="https://www.creativebloq.com/entertainment/gaming/what-to-expect-from-gamescom-opening-night-live-2026-and-how-to-watch-it">Gamescom</a> delayed Elden Ring Tarnished Edition from its original 2025 window. Naturally, it would have been a touch too ironic for this port to be a literally tarnished version compared to other releases, but it would also be in FromSoftware's interest not to make a hash of it, especially when it's partnering with Nintendo for <a href="https://www.creativebloq.com/entertainment/gaming/i-bought-a-switch-2-a-year-late-and-now-i-finally-understand-nintendo">Switch 2</a> exclusive <a href="https://www.creativebloq.com/entertainment/gaming/the-duskbloods-is-fromsoftware-at-its-weirdest-5-things-i-learned-from-playing-the-switch-2-exclusive">The Duskbloods</a>. And now, a year later, just in time for the next edition of Gamescom in Cologne, it's a relief that it's still a joy to journey back to The Lands Between in all its majesty.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="bjmUK2HtprLyTgxS7CnYqB" name="IMG_4960.JPG" alt="Elden Ring Tarnished Edition, screens from a dark gothic fantasy game" src="https://cdn.mos.cms.futurecdn.net/bjmUK2HtprLyTgxS7CnYqB.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: FromSoftware)</span></figcaption></figure><h2 id="elden-ring-but-current-gen">Elden Ring but current-gen</h2><p>While Elden Ring was actually a cross-gen release, the Switch 2 version certainly feels closer to current-gen than last-gen. It may not have the hardware grunt to deliver a smooth 60 fps, but the details, from shadows to foliage or the bright lights emitting from the ever-present Erdtree or the sights of grace, don't feel diminished whether you're playing docked or in handheld mode, while I didn't feel like I was stuck on the loading screen for long whenever I died.</p><p>The framerate overall feels stable enough that I can freely roam large stretches of this open world on my spectral horse Torrent, just marvelling at anything that catches my eye without things coming to a judder, or parry an enemy's attack and be able to blame myself rather than the game's performance if I mess up the timing.</p><p>But one of the refreshing things about coming back to Elden Ring is just how much of a leap it was for FromSoftware. Whereas other Soulslikes feel like they're still working from Dark Souls 3's design, what I had forgotten is how Elden Ring gives you so many more options than parrying, including just being able to block with your shield and immediately follow up with a powerful staggering counter. </p><p>More notable is that depending on the weapon you have, the ZL input changes to a much more diverse set of skills, or you can even change them with Ashes of War items. It gives you a much more flexible way to customise your build to fit your playstyle, while you also have the benefit of just being able to browse YouTube guides to all kinds of broken builds. Even then, if you're still struggling by yourself, you also have the ability to seek out and summon spirits to help you out, and while often they're just acting as a distraction, you can also upgrade their effectiveness while they don't increase a boss's HP like when summoning another player.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="SzAK44YDsmnPmVNh4DzfGB" name="IMG_4962.JPG" alt="Elden Ring Tarnished Edition, screens from a dark gothic fantasy game" src="https://cdn.mos.cms.futurecdn.net/SzAK44YDsmnPmVNh4DzfGB.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: FromSoftware)</span></figcaption></figure><h2 id="a-map-worth-exploring">A map worth exploring</h2><p>It's the same philosophy applied to its open world map, which just keeps expanding and expanding the more you explore, where you really can go in just about any direction you like. Want to take on a brutally tough enemy the moment you step out onto the grassy grandeur of Limgrave? You can, or just ride another way and level up with some more manageable mini dungeons, or find and summon spirits to aid you in battle. Or you might find a chest that whisks you off to the nightmarish rotting hellscape of Caelid that you normally wouldn't reach for another 10 or so hours (even though actually there's nothing stopping you from riding in that direction in a matter of minutes from the start). </p><p>If you run into one brick wall, you'll almost certainly find something a little more surmountable elsewhere, or conversely you can also just race ahead to some of the late game areas, including unlocking the Shadow of the Erdtree expansion that takes you to a completely different map. Found a weapon or spell you want to use but realised you invested runes in a different kind of build? Then there's a way to respec too, even if you have to work for it first. But the benefit of being a game that's been out for a few years is that there's no shortage of YouTube guides where you can find the most optimal route or a path to crafting the most broken builds.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="yviwfoNbmxpSr9fn6XHBqB" name="IMG_4964.JPG" alt="Elden Ring Tarnished Edition, screens from a dark gothic fantasy game" src="https://cdn.mos.cms.futurecdn.net/yviwfoNbmxpSr9fn6XHBqB.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: FromSoftware)</span></figcaption></figure><p>Yet despite all the hours I've put into the game before, I also just enjoyed being able to rediscover The Lands Between by myself, taking different routes than I had before, forgetting about something I had discovered by accident the first time. I did nonetheless make use of one of the new starting classes included in Tarnished Edition (which will also be added to other versions as a free update), Knights of Ide, with a sword I feel definitely helped me breeze through my first couple of hours. But old habits die hard, and I was soon back to wielding my beloved Bloodhound's Fang, which had always been by my side until the endgame.</p><p>With such a rich lore to its world, especially one that Game of Thrones' George R.R. Martin helped shape, the best way to experience Elden Ring, almost like any old book, is just to take your time and savour every drop of it. Even with its expansive cast of demigods, many whom I still sometimes struggle to keep track of given the similarities of their names – your Godfreys, your Godricks, or your Melinas and Melanias – it's the smaller questlines and their recurring characters that really give the game its charm, from the tragic Millicent to the jolly giant Living Jar Alexander, or that dirtbag Patches, who has appeared in many of FromSoft's games in some guise or another. There's no definitive or right way to play Elden Ring, but you'd be missing out if you were to skip the questline featuring a group of characters that the lads at RKG affectionately refer to as 'Welsh Avengers'.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="AN5sEQWS4dXQBbPnQDFG4B" name="IMG_4958.JPG" alt="Elden Ring Tarnished Edition, screens from a dark gothic fantasy game" src="https://cdn.mos.cms.futurecdn.net/AN5sEQWS4dXQBbPnQDFG4B.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: FromSoftware)</span></figcaption></figure><h2 id="switch-2-delivers-the-lands-between-on-the-go">Switch 2 delivers The Lands Between on the go</h2><p>Tarnished Edition is, however, not without some blemishes. Admittedly, I haven't been able to sink in as many hours exploring every nook and cranny of the port as I did with the original release, but I still encountered moments when the game started dropping frames to the point of a slideshow. Yet on these occasions, I think it must also have been something else buggy happening under the hood, as I also spent time wandering in large open fields fighting multiple enemies, including a flying fire-breathing dragon, without the action grinding to a halt. For the most egregious moments, I simply found quitting out and opening the game again usually rectified matters, so it's more occasional bugginess than inconsistent performance.</p><p>The benefit of playing Elden Ring on Switch 2 is of course the portability factor but again there's caveats there too since this will definitely drain your battery faster if you don't have a power bank or plug socket to hand, while exploring the darker sections of the game such as its underground caverns and catacombs is going to be a struggle if you're playing outdoors or with sunlight coming from a train or plane window.</p><p>Ultimately, however, this remains a masterpiece with an open world that really does offer freedom and discovery, and after several hundred hours, I can still see myself happily rediscovering it all again without dreading another long grind or sluggish pacing that makes other open-world re-releases a tougher time. Well, okay, maybe Radahn is still an absolute pain, especially if you want to get to Shadow of the Erdtree sooner, but at least it's still a spectacular fight all the same.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.creativebloq.com/entertainment/gaming/elden-ring-tarnished-edition-review-fromsoftwares-open-world-masterpiece-is-still-full-of-grace-on-switch-2</link>
                                                                            <description>
                            <![CDATA[ Return to The Lands Between and the Realm of Shadow, on the go. ]]>
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                                                                        <pubDate>Wed, 26 Aug 2026 14:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Entertainment]]></category>
                                                                                                                    <dc:creator><![CDATA[ Alan Wen ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/HwkMoQNtgeqaVwywWrbPhV.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Alan Wen is a freelance journalist writing about video games in the form of features, interview, previews, reviews and op-eds. Work has appeared in print including Edge, Official Playstation Magazine, GamesMaster, Games TM, Wireframe, Stuff, and online including Kotaku UK, TechRadar, FANDOM, Rock Paper Shotgun, Digital Spy, The Guardian, and The Telegraph.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Elden Ring Tarnished Edition, screens from a dark gothic fantasy game]]></media:description>                                                            <media:text><![CDATA[Elden Ring Tarnished Edition, screens from a dark gothic fantasy game]]></media:text>
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                                                            <title><![CDATA[ Marvel's dramatic Avengers: Endgame Encore colour change is dividing opinion ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Avengers: Endgame isn't an exactly a historical artifact. It was only released seven years ago. But Marvel Studios has seen fit to treat it a special theatrical re‑release next month with a whole four minutes of extra footage and updated presentation formats for IMAX and Infinity Vision under the name Avengers: Endgame Encore.</p><p>The aim, it seems, is to create a direct narrative bridge to the December release of <a href="https://www.creativebloq.com/design/poster-design/people-think-theyve-spotted-hidden-details-in-the-avengers-doomsday-poster-design-but-does-it-contain-spoilers">Avengers: Doomsday</a>. But the extra footage and a subtle dialogue tweak won't be the biggest changes that fans notice. The entire movie appears to look very different because of altered <a href="https://www.creativebloq.com/features/colour-grading">colour grading</a>, and the new aesthetic is dividing opinion. </p><p>Is Marvel recognising that it got it wrong in 2019? Or is it more a case that the fashion has changed since the washed-out look of the original release? </p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/L2NAh3CIdig" allowfullscreen></iframe></div></div><p>I'm pretty sure that Marvel Studios always knew that log video – the flat low-contrast straight-from-camera footage used to preserve detail – is intended to be colour graded, but Avengers Endgame was released at a time when there was a tendency for filmmakers to intentionally lean towards that washed-out log look.</p><p>It's an aesthetic that's since crept into social media now that more consumer cameras and phone can shoot log. Blacks look grey and colours lack pop. There have been different opinions about why it became popular, from people thinking that it looks more premium, to theories that colourists had simply become so used to staring at log footage that it started to look 'right'.</p><p>Whatever the reason, it seems that Marvel's finally rediscovered the saturation slider on DaVinci Resolve. At least, the Avengers: Endgame Encore trailer (above) suggests that the muted browns and grays of the 2019 release have been replaced with more vibrant tones.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2092370650199359835"><p lang="en" dir="ltr">‘AVENGERS: ENDGAME ENCORE’ has a different color grading than ‘AVENGERS: ENDGAME’(📸: @MarvelSpoiler) pic.twitter.com/X9TBxKIumi<a href="https://twitter.com/cantworkitout/status/2092370650199359835">August 25, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>But fans are divided over the results. For some, this is how the movie should always have looked. Thanos appears more purple, closer to his comic book design, and the final battle's richer saturation should address long‑standing complaints about the original’s “muddy” look. </p><p>Some even argue the original cut now looks “embarrassing” by comparison.</p><p>It's the "difference between fighting in a concrete basement versus fighting on an actual fiery battlefield," one fan reckons. "Thanos went from a bruised, shadowy eggplant to an actual high-definition galactic menace," someone else writes on X.</p><p>There's also speculation that the change has been made to align the MCU’s visual language with upcoming projects, most imminently Avengers: Doomsday.</p><figure><blockquote class="reddit-card"  ><a href="https://www.reddit.com/r/marvelstudios/comments/1vy7ahu/the_color_grading_has_been_tweaked_in_avengers">The color grading has been tweaked in Avengers Encore compared to endgame’s original release</a><figcaption><cite> from <a href="https://www.reddit.com/r/marvelstudios">r/marvelstudios</a></cite></figcaption></blockquote></figure><script async src="//embed.redditmedia.com/widgets/platform.js" charset="UTF-8"></script><p>However, critics question whether altering the original landmark film undermines its historical integrity and the Russo Brothers' original creative vision.</p><p>"People's tastes have been completely ruined by oversaturated TikTok edits. There's no way ya'll seriously think this looks better?," one person writes on X.</p><p>It's the <a href="https://www.creativebloq.com/entertainment/movies-tv-shows/people-are-comparing-pixars-digital-toy-story-with-a-scan-of-the-original-35mm-film-and-theyre-stunned-by-what-they-found">Toy Story colour grading controversy</a> all over again, but without the technical hurdle of the digital scanning process in the middle. Let me know in the comments which version you prefer, but I think I'd take the Encore look for Marvel's universe.</p><p>Avengers: Endgame Encore will be released on 25 September. Avengers: Doomsday will follow on 18 December.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-XmxMaO"></div>                            </div>                            <script src="https://kwizly.com/embed/XmxMaO.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.creativebloq.com/entertainment/movies-tv-shows/marvels-dramatic-colour-grading-change-in-avengers-endgame-encore-is-dividing-opinion</link>
                                                                            <description>
                            <![CDATA[ Has Marvel finally discovered the saturation slider on DaVinci Resolve? ]]>
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                                                                        <pubDate>Wed, 26 Aug 2026 13:22:26 +0000</pubDate>                                                                                                                                <updated>Wed, 26 Aug 2026 15:35:12 +0000</updated>
                                                                                                                                            <category><![CDATA[Movies &amp; TV Shows]]></category>
                                                    <category><![CDATA[Entertainment]]></category>
                                                    <category><![CDATA[Film &amp; Video]]></category>
                                                                                                <author><![CDATA[ joe.foley@futurenet.com (Joe Foley) ]]></author>                    <dc:creator><![CDATA[ Joe Foley ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hbsproUCeW5KrAmq2srjBY.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Marvel Endgame Encore colour grading example]]></media:description>                                                            <media:text><![CDATA[Marvel Endgame Encore colour grading example]]></media:text>
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                                                            <title><![CDATA[ Nope, the new Apple Mac mini ad isn't AI – and there's a delightful BTS video to prove it ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Apple just released a stop-motion ad to introduce the Mac mini and it has creatives rejoicing about the handcrafted animation and lack of AI. In fact Apple has even published the behind the scenes video showing exactly how the animation was made – with animators painstakingly sculpting and painting clay, just to prove its chops as a human-made piece of work (a relief to those questioning it online).</p><p>The ad itself is a departure from Apple's traditional aesthetic in many ways, though it retains the usual minimal style across background and product. But the animated components – beginning with a yellow, Hulk-style strongman busting out of the Mac mini, are more in keeping with Apple's current marketing style –  whimsical, less corporate and less polished. In that way, this ad is more similar to the style of <a href="https://www.creativebloq.com/design/advertising/has-apple-dropped-the-ball-with-its-gen-z-marketing">its TikTok marketing posts,</a> but with more craft added in. </p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/3WpzNmY35S4" allowfullscreen></iframe></div></div><p>"To show off the power and speed of the Mac mini, we turned it into a character capable of anything," says animator Justin Dasch. "So you got rocket ships, freaking race cars, buff dudes, and super complex robots doing multitasking."</p><p>See more of what the animation team had to say in the video below.</p><div class="instagram-embed"><blockquote class="instagram-media"  data-instgrm-version="6" style="width:99.375%; width:-webkit-calc(100% - 2px); width:calc(100% - 2px);"><p><a href="https://www.instagram.com/p/DceO1icBqMZ/" target="_blank">A post shared by Hello Apple (@helloapple)</a></p><p>A photo posted by </p></blockquote></div><p>I'm enamoured by this ad. After the furore and subsequent apology that came out of <a href="https://www.creativebloq.com/news/apple-ipad-pro-video-2024">Apple's iPad Pro ad of a couple of years ago</a> (in which an iPad Pro crushed musical instruments, paint brushes and other symbols of tactile creativity), it's also an appreciated nod to the value of human creativity. The mac mini is positioned as an enabler rather than a replacement, and that's all creatives really want from their tech.</p><p>What do you think of the Apple mac mini ad? Let us know in the comments.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.creativebloq.com/design/advertising/nope-the-new-apple-ad-isnt-ai-and-theres-a-bts-video-to-prove-it</link>
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                            <![CDATA[ It's a celebration of human craft. ]]>
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                                                                        <pubDate>Wed, 26 Aug 2026 12:30:00 +0000</pubDate>                                                                                                                                <updated>Wed, 26 Aug 2026 14:09:40 +0000</updated>
                                                                                                                                            <category><![CDATA[Advertising]]></category>
                                                    <category><![CDATA[Design]]></category>
                                                    <category><![CDATA[Graphic Design]]></category>
                                                    <category><![CDATA[Branding]]></category>
                                                                                                                    <dc:creator><![CDATA[ Georgia Coggan ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/HcjR8BkM5JsXASkz5GzUV8.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Apple Mac mini ad]]></media:description>                                                            <media:text><![CDATA[Apple Mac mini ad]]></media:text>
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                                                            <title><![CDATA[ Mega Man: Dual Override is everything I love about the retro series, and everything I fear ]]></title>
                                                                                                <dc:content><![CDATA[ <p>I have a love-hate relationship with <a href="https://www.creativebloq.com/art/comic-artists-reveal-how-they-made-the-new-mega-man-timelines-cover">Mega Man</a>. I love the character design, the robots, the bright colours, the whole idea of beating a Robot Master and stealing its weapon, and every few years I convince myself I'm finally going to get properly into the series, only to hit some ridiculous difficulty spike, get stuck, get annoyed and wander off to play something else.</p><p>That's why I was surprised by how much I played of Mega Man: Dual Override. It has the same pace and challenge of the <a href="https://www.creativebloq.com/features/video-games-of-the-80s">best retro games</a>; I still hit that familiar wall, but it came later than usual, and I found myself wanting to have another go rather than simply deciding I'd had enough.</p><p>Playing on PS5 Pro, Dual Override looks lovely, with fluid, bouncy animation, bold environments and plenty of modern polish, but Capcom hasn't tried to turn Mega Man into something he isn't. The visuals are cleaner and more sophisticated, obviously, but the series' personality is still all over it, from the cartoon character designs to the ridiculously aggressive and flamboyant Robot Masters and the bright, chunky mechanical world they inhabit.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="MuiwPCgXVDLjwFUJP5iivh" name="MM GC SS 4" alt="Screens from a retro modern Mega Man game" src="https://cdn.mos.cms.futurecdn.net/MuiwPCgXVDLjwFUJP5iivh.png" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Stages in Mega Man Override are designed like the classic NES games, but loaded with modern effects and animation. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Capcom)</span></figcaption></figure><h2 id="mega-man-goes-back-to-basics">Mega Man goes back to basics</h2><p>After my hands-on, I went back to Mega Man: The Wily Wars on <a href="https://www.creativebloq.com/entertainment/gaming/one-year-on-why-nintendo-switch-2-has-become-my-console-of-choice">Nintendo Switch 2</a>, free on Nintendo Online, and played the original NES games again, which made me appreciate how closely Dual Override sticks to the core design. The levels still feel like collections of little platforming problems, with each screen asking you to work out how you're going to climb, jump, slide and shoot your way through it without getting knocked off a platform or smashed by one of the roaming robots.</p><p>That familiar Mega Man tension is there too: you know exactly what you should do, but getting your hands to do it without taking a hit is another matter. Dual Override sits right on that edge for much of the demo, challenging enough to make getting through a section feel like an achievement without immediately making me want to throw the controller across the room (which would have been embarrassing given I was sat in Capcom’s London studio).</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="H5KiRjKA5KAZTFBf59Jiyh" name="MM GC SS 12" alt="Screens from a retro modern Mega Man game" src="https://cdn.mos.cms.futurecdn.net/H5KiRjKA5KAZTFBf59Jiyh.png" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Mega Man can enter Override mode to deliver more damage but it comes at a cost. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Capcom)</span></figcaption></figure><p>The Robot Masters are where things get considerably tougher. The demo gives me three bosses to tackle one after the other, and as with the classic games, they're essentially puzzles disguised as fights. You need to watch what they're doing, learn their movements and attacks, figure out the patterns and rhythms, work out where the safe spaces are and then slowly turn that knowledge into something you can actually execute.</p><p>Big Press Don is the most straightforward of the three, a rocket-springed trashcan-like character with a mohawk who spends his fight bouncing around the arena. At first he's all movement and noise, but once I realise Mega Man can slide underneath him when he hops across the screen, the whole thing becomes much easier.</p><p>Astro Man is a different story. Fans will recognise him from Mega Man 8, and he's back flying around the arena inside an orb, firing smaller globe patterns at my on-screen Blue Bomber before dropping screen-filling meteors from above. His attacks aren't especially difficult to understand once you've watched them a few times, but trying to remember those patterns while also dealing with everything else happening around you is where the trouble starts.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="aFHvN5osxNZj3rYFN7Xzxh" name="MM GC SS 13" alt="Screens from a retro modern Mega Man game" src="https://cdn.mos.cms.futurecdn.net/aFHvN5osxNZj3rYFN7Xzxh.png" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">New boss Twinkle Girl is an elegantly designed entry in the series. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Capcom)</span></figcaption></figure><h2 id="battling-the-new-twinkle-girl">Battling the new Twinkle Girl</h2><p>Then Twinkle Girl turns up, and this is where Dual Override sheds any desire to be ‘easy’ and offers up a classic Mega Man difficulty spike. She's one of eight new Robot Masters in the new game and has a suitably chaotic fireworks theme, filling the arena with explosion patterns while mixing in slide attacks and other movements. I spent a fair amount of time simply trying to understand her rhythm before I could concentrate on actually damaging her.</p><p>Fed up with losing, retrying, losing again (and again), switching to Proto Man makes the fight a little easier. He's returning as a playable character alongside Mega Man and has his own abilities, including the ability to speed across the screen incredibly quickly, almost like an arrow. That makes it much easier to get out of the way of some of Twinkle Girl's attacks and close the distance when there's an opening. The problem is that Twinkle Girl doesn't just keep doing the same thing. She starts adapting to my approach and countering what I'm doing, so a tactic that works one, two or three times might not work quite so well the fourth. It adds another layer to the usual Mega Man boss routine, where learning the pattern is only half the job and you then have to work out how to use that knowledge when the boss starts changing things up.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="PvBpVzaTGAzYx3QG8X82oh" name="MM GC SS 9" alt="Screens from a retro modern Mega Man game" src="https://cdn.mos.cms.futurecdn.net/PvBpVzaTGAzYx3QG8X82oh.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Learning a stage's rhythm is crucial to picking your way through the maze of platforms and enemies.  </span><span class="credit" itemprop="copyrightHolder">(Image credit: Capcom)</span></figcaption></figure><p>There's more flexibility elsewhere too. The game introduces a new Override system that temporarily lets Mega Man and Proto Man push beyond his normal capabilities, but the boost comes with a downside: once it runs out, you suffer a temporary drop in performance. It's something you'll need to decide when to use rather than simply treating it as a button you hit whenever a boss gets difficult.</p><p>Custom Chips give you another way to tailor Mega Man and Proto Man, with upgrades including rapid-fire, a protective shield bubble, hover and other abilities – essentially giving you ways to play aggressively and defensively. I didn't get enough time with the system to know how much it will change the finished game, but it's an interesting addition to a series that's traditionally been very focused on learning its levels and bosses rather than building a character. The weapons still have that familiar trade-off too, because special attacks consume energy and you'll need to think about when they're worth using. One of the new weapons in the demo, for example, combines a powerful charge attack with an aerial dash, giving it a use beyond simply hitting an enemy harder.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="MBBTvfUZkS4CkWJtHqhhvh" name="MM GC SS 2" alt="Screens from a retro modern Mega Man game" src="https://cdn.mos.cms.futurecdn.net/MBBTvfUZkS4CkWJtHqhhvh.png" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">The game has vibrant modern polish that makes it hard to put down. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Capcom)</span></figcaption></figure><h2 id="don-39-t-mess-with-what-works">Don't mess with what works</h2><p>That's a lot of new stuff around a formula that, for the most part, Capcom clearly doesn't want to mess with, and after playing the demo I think that's probably the right decision. Going back to the NES games afterwards made it obvious how much of Dual Override's appeal comes from keeping those old ideas intact rather than reinventing them.</p><p>I'm still not brilliant at Mega Man, and I'm sure there are plenty of opportunities ahead for Dual Override to remind me exactly why I keep falling out with these games, but this is the first time in a while I've come away from a Mega Man hands-on thinking about how much further I might get rather than how quickly I can put the controller down.</p><p><a href="https://www.capcom-games.com/megaman/do/en-uk/" target="_blank"><em>Mega Man: Dual Override</em></a><em> is coming in 2027 for Nintendo Switch 2, Nintendo Switch, PS5, PS4, Xbox Series X|S, Xbox One and PC.</em></p><div data-widget-type="productname" data-model-name="Nintendo Switch 2,Nintendo Switch,Sony PlayStation 5,Sony PlayStation 5 Pro,Microsoft Xbox Series X" class="hawk-root"></div> ]]></dc:content>
                                                                                                                                            <link>https://www.creativebloq.com/entertainment/gaming/mega-man-dual-override-is-everything-i-love-about-the-retro-series-and-everything-i-fear</link>
                                                                            <description>
                            <![CDATA[ My hands-on revealed a modern entry that's elegantly designed and notoriously difficult. ]]>
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                                                                        <pubDate>Wed, 26 Aug 2026 12:00:00 +0000</pubDate>                                                                                                                                <updated>Wed, 26 Aug 2026 13:23:45 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Entertainment]]></category>
                                                                                                                    <dc:creator><![CDATA[ Ian Dean ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/quozhVpr48BAH6CBd6saBg.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Ian Dean is Editor, Digital Arts &amp; 3D at Creative Bloq, and the former editor of many leading magazines. These titles included ImagineFX, 3D World and leading video game title Official PlayStation Magazine. In his early career he wrote for music and film magazines including Uncut and SFX. Ian launched Xbox magazine X360 and edited PlayStation World. For Creative Bloq, Ian combines his experiences to bring the latest news on AI, digital art and video game art and tech, and more to Creative Bloq, and in his spare time he doodles in Procreate, ArtRage, and Rebelle while finding time to play Xbox and PS5. He&#039;s also a keen Cricut user and laser cutter fan, and is currently crafting on Glowforge and xTools M1.&lt;/p&gt; ]]></dc:description>
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                                                            <title><![CDATA[ How Dragon’s Dogma 2: Dark Arisen turns every beautiful vista into a potential disaster ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Nothing is ever predictable in Dragon’s Dogma 2, and the upcoming Dark Arisen expansion I’m playing on <a href="https://www.creativebloq.com/entertainment/gaming/ps5-pro-everything-you-need-to-know-about-sonys-powerful-new-console">PS5 Pro</a> and <a href="https://www.creativebloq.com/entertainment/gaming/one-year-on-why-nintendo-switch-2-has-become-my-console-of-choice">Switch 2</a> proves it. One minute I’m standing in the frozen north, watching warm firelight throb against the icy air and wondering what might be hiding beyond the next snow-covered ridge. The next, a gang of shield-bearing barbarians has spotted my party and decided we’re today’s entertainment.</p><p>It’s a straightforward sword fight for about five seconds. Then a pack of wolves joins in. I fire an explosive bolt from my Magic Archer’s bow. The blast catches almost everyone, sending wolves and barbarians tumbling through the air and one unlucky wolf over my head, its four legs flailing comically. Before I’ve had time to enjoy the chaos, a huge woolly-horned <em>thing</em> clutching a tree decides it wants to join the fight.</p><p>This is Dragon’s Dogma 2: Dark Arisen, the new snowy expansion to Capcom’s elegantly chaotic role-player, again rendered beautifully in <a href="https://www.creativebloq.com/3d/video-game-design/how-monster-hunter-wilds-was-made-possible-by-capcoms-secretive-re-engine">RE Engine</a>, at its best. Battles here don't feel designed to play out one particular way; instead, a fight can go in any direction at any time, often with startling and random results. Playing Dark Arisen is proof again that Capcom is having a good year, coming after <a href="https://www.creativebloq.com/entertainment/gaming/ive-finished-it-three-times-and-resident-evil-requiem-walks-a-dangerous-line-between-nostalgia-and-reboot" target="_blank">Resident Evil Requiem</a> and <a href="https://www.creativebloq.com/3d/video-game-design/pragmata-review-innovative-aa-action-sensibilities-with-aaa-sci-fi-sheen-that-shoots-for-the-moon-and-scores" target="_blank">Pragmata</a>, even if those games don't have this expansion's playful sense of unpredictability.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="dbuxtUUh2eH99EVVjyMjE5" name="_DD2DA_Screenshot_11" alt="Snowy scenes in a fantasy video game" src="https://cdn.mos.cms.futurecdn.net/dbuxtUUh2eH99EVVjyMjE5.png" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Exploration evolves in a natural way, with climbing gear used to access new areas. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Capcom)</span></figcaption></figure><h2 id="dark-arisen-is-beautifully-chaotic">Dark Arisen is beautifully chaotic</h2><p>That sense of unpredictability is something Kento Kinoshita, game director of Dragon’s Dogma 2: Dark Arisen, tells me the team has deliberately designed into the expansion. The trick, he explains, is making encounters feel unpredictable without simply becoming random.</p><p>“There’s a certain unpredictability – not necessarily random, but a kind of sense that anything can happen when you’ve got so many different characters interacting with the enemy at the same time,” Kinoshita says.</p><p>It’s a philosophy that becomes obvious within minutes of playing Dark Arisen on both PS5 Pro and Switch 2. The new Norgan region is a beautiful, sprawling frozen landscape, full of crunchy snow, cold winds and distant hints of danger. But there’s always a sense that the calm could collapse into chaos at any moment, often if I stray off a path to nose around a cave, peer inside an abandoned castle doorway or just linger too long in one spot.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="oknYskMCWdzEZPSZC8avE5" name="_DD2DA_Screenshot_16" alt="Snowy scenes in a fantasy video game" src="https://cdn.mos.cms.futurecdn.net/oknYskMCWdzEZPSZC8avE5.png" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">The new world is large enough to get lost in but feels manageable. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Capcom)</span></figcaption></figure><p>When it all goes sideways, combat demands you adapt. Playing as one of the new Hybrid Vocations, a Magic Archer, I’m constantly dipping into an array of combat shots, magic and spells, switching between fire and electricity depending on what’s attacking, or just instinctively because some shots look more impressive than others. One of the new abilities, the Vocation’s old-school-feeling targeting system, lets me sweep across enemies to highlight multiple targets, pinging each satisfyingly, before unleashing a flurry of projectiles, with empowered attacks capable of turning an already messy fight into something spectacular.</p><p>The result is combat that never feels entirely predictable. A fight can begin with a single enemy and quickly become a sprawling battle involving multiple creatures, your Pawns and the environment itself. Sometimes the smartest thing to do is rethink your entire approach halfway through.</p><p>That’s exactly what Kinoshita says the team wants. “We want to reward players for reading the situation properly and being able to handle whatever the game throws at them,” he explains.</p><p>It’s an important distinction to make, because Dragon’s Dogma 2 isn’t trying to create chaos for chaos’s sake. Its systems are designed to give you enough information and just the right tools to make sense of what is happening, even when the situation is rapidly spiralling out of control.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1600px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="jMAJUPhMRdLZUPcAgWuhL7" name="dd-switch1" alt="Fantasy game screens" src="https://cdn.mos.cms.futurecdn.net/jMAJUPhMRdLZUPcAgWuhL7.jpg" mos="" align="middle" fullscreen="" width="1600" height="900" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">The undead dragon feels like a standard battle until it starts raising the dead. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Capcom)</span></figcaption></figure><h2 id="exploring-norgan-anything-can-happen">Exploring Norgan, anything can happen</h2><p>That philosophy extends beyond combat and into how you go about exploring Norgan, which feels similarly flexible, with hidden cavern runs, ruined castle dungeons and unexpected routes to discover – using gadgets to climb and abseil to new areas of the map. Every new opening feels like it could lead to something useful, spectacular or capable of completely decimating my party.</p><p>Kinoshita says this approach is rooted in what makes Dragon’s Dogma different from other role-playing games. The combat has a physical, three-dimensional quality, with your adventurer able to climb and grapple onto enemies, while the game gives you a huge toolbox of items, abilities and Vocations to experiment with, including new Hybrid Vocations Magick Archer, Mystic Spearhand, Warfarer and Trickster- that expand on the base game’s character types. All of them come into use, because there often isn’t one correct solution to a fight.</p><p>That freedom is particularly apparent when Capcom’s developers start toying with Dark Arisen’s environments and creatures. Kinoshita says the team deliberately designed the new region, its enemies and its encounters as interconnected parts of the same experience. “We’ve tried to make sure that the enemy design and the encounter design and the map design really gel together and feel consistent,” he says.</p><p>The frozen environment is therefore more than a backdrop for the new monsters. It establishes the rules of the place. Snow, ice, storms and cold blue light create an immediate sense of atmosphere, while the occasional warmth of fire hints at a civilisation surviving within this hostile landscape. Then things start to get darker. Kinoshita describes the expansion as gradually shifting from the coldness of its northern setting towards something much more sinister, with that transition reflected in the enemies, environments and story.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1600px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="s5p4R8Be22J2hGeMwt8MS7" name="dd-switch2" alt="Fantasy game screens" src="https://cdn.mos.cms.futurecdn.net/s5p4R8Be22J2hGeMwt8MS7.jpg" mos="" align="middle" fullscreen="" width="1600" height="900" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">The dragon's zombie horde made me rethink my tactics and start playing in a new way. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Capcom)</span></figcaption></figure><p>The PS5 Pro demo culminates in the clearest expression of that ‘dark’ idea: a colossal dragon encounter that initially feels like a classic Dragon’s Dogma battle. There are huge attacks to avoid, fireballs and arrows flying across the arena, and the familiar thrill of climbing onto a massive creature to attack it at close range. Then the dragon resurrects the dead, and weaponises an army of zombies to tie me and my Pawns in knots.</p><p>Suddenly, the battle changes, as the series loves to do, and the undead adventurers become another threat, forcing me to divide my attention between the horde and the enormous dragon dominating the screen, demanding I change tactics on the fly – do I keep battling the creature or turn my attention to saving my Pawns? So, now I’m defending my party while trying not to lose sight of the creature itself, constantly reassessing where the next danger is coming from.</p><p>The dragon’s design has already given me clues about its undead nature, if I’d paid closer attention to the dramatic intro. Its skull is stripped down to bone, its long neck is fleshy and decayed, while its wings are riddled with holes and skeletal structures. Kinoshita says this undead dragon was conceived from the beginning of Dark Arisen’s development as something deliberately different for the series, both because of its combat possibilities and because of the story surrounding its existence.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1600px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="wLhxUYVZbntZJsBKa5XRS7" name="dd-switch-4" alt="Fantasy game screens" src="https://cdn.mos.cms.futurecdn.net/wLhxUYVZbntZJsBKa5XRS7.jpg" mos="" align="middle" fullscreen="" width="1600" height="900" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">On Nintendo Switch 2 the game remains an elegant fantasy world. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Capcom)</span></figcaption></figure><h2 id="dark-arisen-on-switch-2-spirals">Dark Arisen on Switch 2 spirals</h2><p>That same design philosophy survives on <a href="https://www.creativebloq.com/entertainment/gaming/one-year-on-why-nintendo-switch-2-has-become-my-console-of-choice">Nintendo Switch 2</a>, even if the hardware inevitably takes a visual hit compared with the PS5 Pro. The textures and lighting aren't quite as lavish, but the art direction remains intact: the cold vistas, dense environments and sense of an enormous world waiting to be explored. More importantly, the Switch 2 version still captures the expansion’s defining quality: its willingness to let situations spiral.</p><p>Playing Dark Arisen on Switch 2, a simple gryphon encounter becomes a literal wild ride as I climb onto its back for extra damage. Elsewhere, a slow crawl up a frozen castle reveals warriors and adventurers seemingly frozen in time before the ice dragon appears, blue light flashing across the tiny screen as its tail sweeps through the arena and my party fights for survival. It’s surprisingly easy to pick up and play on Switch 2, but there’s real depth beneath that accessibility. The complexity is on screen rather than hidden away in menus: watch what the enemy is doing, understand what your party can do, make a decision and be ready to change it.</p><p>That may be the most interesting evolution for Dark Arisen, and something Kinoshita says player feedback was instrumental in shaping the expansion. After the original Dragon’s Dogma 2 launched, players told the team they wanted more opportunities to explore the world. Looking back at the original Dragon’s Dogma: Dark Arisen from 2013, he says players enjoyed the replayable loot-driven loop of Bitterblack Isle from that era’s Dark Arisen expansion but also wanted a more open area to explore, alongside a story that gave that exploration greater purpose.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1600px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="GmAgHGK49rY2ixv4gFuMS7" name="dd-switch-5" alt="Fantasy game screens" src="https://cdn.mos.cms.futurecdn.net/GmAgHGK49rY2ixv4gFuMS7.jpg" mos="" align="middle" fullscreen="" width="1600" height="900" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">A key aspect to the series, you can jump on creatures to continue the fight. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Capcom)</span></figcaption></figure><p>Dark Arisen for Dragon’s Dogma 2 responds by taking that loop out into a much larger open region, tying exploration more closely to its story. But what stands out most after playing it on both PlayStation Pro and Switch 2 isn't simply the extra content that’s been added but the way Capcom’s understood that the best moments in an RPG aren't always the ones the developer can predict. They can build the snowy landscapes, design the dragons and create the combat systems; developers can decide how a monster behaves and where it appears, but once all those pieces collide with a player, their Pawns and a few unexpected creatures, the result belongs to you.</p><p>The best stories in Dark Arisen won’t necessarily be the ones Kinoshita wrote or even intended. They're the ones that happen when a gang of barbarians, a pack of wolves, a giant woolly monster thing and one badly timed explosive arrow all meet in the same place.</p><p><em></em><a href="https://www.dragonsdogma.com/2da/en-uk/" target="_blank"><em>Dragon's Dogma 2: Dark Arisen releases 9 October</em></a><em> on PS5, PC, Xbox Series X/S, and Nintendo Switch 2.</em></p><div data-widget-type="productname" data-model-name="Sony PlayStation 5 Pro,Nintendo Switch 2,Sony PlayStation 5" class="hawk-root"></div> ]]></dc:content>
                                                                                                                                            <link>https://www.creativebloq.com/entertainment/gaming/how-dragons-dogma-2-dark-arisen-turns-every-beautiful-vista-into-a-potential-disaster</link>
                                                                            <description>
                            <![CDATA[ Playing on PS5 Pro and Nintendo Switch 2 reveals an expansion designed to feel unpredictable and much darker. ]]>
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                                                                        <pubDate>Wed, 26 Aug 2026 11:00:00 +0000</pubDate>                                                                                                                                <updated>Wed, 26 Aug 2026 13:09:21 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Entertainment]]></category>
                                                                                                                    <dc:creator><![CDATA[ Ian Dean ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/quozhVpr48BAH6CBd6saBg.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Ian Dean is Editor, Digital Arts &amp; 3D at Creative Bloq, and the former editor of many leading magazines. These titles included ImagineFX, 3D World and leading video game title Official PlayStation Magazine. In his early career he wrote for music and film magazines including Uncut and SFX. Ian launched Xbox magazine X360 and edited PlayStation World. For Creative Bloq, Ian combines his experiences to bring the latest news on AI, digital art and video game art and tech, and more to Creative Bloq, and in his spare time he doodles in Procreate, ArtRage, and Rebelle while finding time to play Xbox and PS5. He&#039;s also a keen Cricut user and laser cutter fan, and is currently crafting on Glowforge and xTools M1.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Capcom]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Dragon&#039;s Dogma 2 Dark Arisen, snowy fantasy scenes with dragons and warriors]]></media:description>                                                            <media:text><![CDATA[Dragon&#039;s Dogma 2 Dark Arisen, snowy fantasy scenes with dragons and warriors]]></media:text>
                                <media:title type="plain"><![CDATA[Dragon&#039;s Dogma 2 Dark Arisen, snowy fantasy scenes with dragons and warriors]]></media:title>
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                                                            <title><![CDATA[ The new Manic Miner remake has already got ZX Spectrum fans asking: “What happened?!” ]]></title>
                                                                                                <dc:content><![CDATA[ <p>The new <a href="https://www.creativebloq.com/entertainment/gaming/the-new-spectrum-and-the64-handhelds-have-made-retro-gaming-weird-and-personal-again">Manic Miner</a> remake hasn't even launched yet, and already some <a href="https://www.creativebloq.com/entertainment/gaming/new-white-edition-zx-spectrum-replica-is-a-glimpse-of-the-1980s-that-never-happened">ZX Spectrum</a> fans are wondering what on earth has happened to Miner Willy. If you're in the US, you may not have heard of this game, but in the 1980s, in the UK, it was bigger than some of the <a href="https://www.creativebloq.com/features/video-games-of-the-80s">best retro games of the 1980s</a>, including Space Invaders, Pac-Man and Donkey Kong – friendships were made in the schoolyard because of this game. So its return, with a modern visual makeover, was always going to pull at those nostalgia strings.</p><p>BBG Entertainment's new version of Matthew Smith's 1983 platforming classic is coming to PC and consoles this 'Autumn' (<a href="https://www.nintendo.com/us/store/products/manic-miner-switch/" target="_blank">Nintendo Store has it listed as 5 November</a>), bringing all 20 original levels to current-gen consoles, alongside modern controls, a new soundtrack, online leaderboards and an interactive history of the game.</p><p>And yes, you can still play it looking like Manic Miner did on the Spectrum, with the original pixel-art presentation with CRT filters available alongside the new HD version, which adds parallax scrolling, lighting, and a much more detailed environment.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="4FeYbhfFUo4fQd8khVfyCU" name="05 MM 4k UHD modern" alt="Manic Miner retro pixel art game" src="https://cdn.mos.cms.futurecdn.net/4FeYbhfFUo4fQd8khVfyCU.png" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">The new HD remake of Manic Miner, a classic 1983 platform game, has horrified some fans. </span><span class="credit" itemprop="copyrightHolder">(Image credit: BBG Entertainment)</span></figcaption></figure><h2 id="manic-miner-39-s-modern-update">Manic Miner's modern update</h2><p>It's that HD version that's causing the fuss. The reaction on the Lemon64 forum, where retro gamers have strong opinions about this sort of modern remake, has been lively. One poster called the new visuals a <a href="https://www.lemon64.com/forum/viewtopic.php?p=1110311&utm" target="_blank">"garish visual mess"</a>, complaining that the busier backgrounds make it harder to pick out the sprites and scenery. Another user couldn't hold back and was more direct, asking: "How can you ruin this game?!" and taking particular issue with the new version of Miner Willy.</p><p>There are plenty of people who aren't quite as horrified, mind you. Some fans are happy to give the remake a chance, particularly because the original presentation hasn't been thrown away. Like BBG Entertainment's other retro remake – <a href="https://www.creativebloq.com/entertainment/gaming/boulder-dash-40th-anniversary-review-incredible-value-but-the-modern-twists-can-frustrate">Boulder Dash 40th Anniversary</a> – the original version of Manic Miner remains untouched.  BBG isn't asking Spectrum fans to accept the HD version or nothing, which is enough for me. </p><p>The remake includes the original pixel-art look I remember, so if you want your Miner Willy jumping around against those wonderfully crude, colour-clashing Spectrum backgrounds, you can still have that experience, and there's no need to jump down the retro gaming rabbit hole the likes of <a href="https://www.creativebloq.com/entertainment/gaming/sinclair-gamercard-review-the-novel-raspberry-pi-handheld-is-much-more-than-a-zx-spectrum-nostalgia-trip">Sinclair GamerCard</a> offer (though that is fun).</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="JWfYxMWsdK5fnnDHBZWxDG" name="mm-5" alt="Screens of a retro remake and original" src="https://cdn.mos.cms.futurecdn.net/JWfYxMWsdK5fnnDHBZWxDG.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">On the left is Manic Miner as it appeared originally (included in this new edition), and on the right the new HD remake. </span><span class="credit" itemprop="copyrightHolder">(Image credit: BBG Entertainment)</span></figcaption></figure><p>The new HD mode is essentially another way to play the same 20 levels, with more elaborate backgrounds, lighting, and scrolling effects, while the controls have been tweaked for modern controllers. Whether those changes actually improve Manic Miner is another question.</p><p>The game's visual style was born out of necessity, of course, but after more than 40 years those limitations have become part of what people, including myself, love about it. There's a charm to the chunky colours, simple shapes and instantly readable platforms, and when you start layering effects, shadows and detailed backgrounds over everything, some fans clearly feel that readability and charm get lost.</p><p>It's a familiar problem with remakes of old games, but Manic Miner is perhaps an especially tricky one because the original is so visually distinctive and managed to convey character in two or three pixel blocks. This makes redesigning Willy himself another sticking point. He's one of those videogame characters whose appearance is inseparable from the machine he came from, a tiny collection of pixels that became an icon, and giving him a more detailed modern makeover was always going to invite comparisons with the original.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1600px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="cxrvYmRH6eku8D2p4idoaZ" name="mm-6" alt="A retro pixel art game" src="https://cdn.mos.cms.futurecdn.net/cxrvYmRH6eku8D2p4idoaZ.jpg" mos="" align="middle" fullscreen="" width="1600" height="900" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">The original game can be played with new features added, including CRT filters. </span><span class="credit" itemprop="copyrightHolder">(Image credit: BBG Entertainment)</span></figcaption></figure><h2 id="celebrates-1983-39-s-manic-miner">Celebrates 1983's Manic Miner</h2><p>As mentioned, the good news is that Matthew Smith's original game hasn't been forgotten in all of this, and the original version looks excellent. More so, BBG says the remake is officially authorised by Smith, with the developer involved in the project, and the game will include an interactive history of Manic Miner's creation. That gives the remake a little more credibility than yet another unofficial attempt to cash in on retro nostalgia.</p><p>Still, the early reaction suggests BBG has picked a difficult game to modernise. Manic Miner doesn't need much explaining, and it certainly doesn't need much adding to it, which leaves the remake with a rather awkward challenge: how do you make a 43-year-old game feel new without making it look like something it was never supposed to be?</p><p>We'll find out when Manic Miner launches later this year, but if the reaction from the retro crowd so far is anything to go by, the HD mode is going to be getting almost as much attention as the game's notoriously brutal platforming.</p><p><a href="https://miner-willy.com/" target="_blank"><em>Manic Miner</em></a><em> launches on PS4, PS5, Switch, Xbox Series X/S and PC this Autumn.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-Wnn0bW"></div>                            </div>                            <script src="https://kwizly.com/embed/Wnn0bW.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.creativebloq.com/entertainment/gaming/the-new-manic-miner-remake-has-already-got-zx-spectrum-fans-asking-what-happened</link>
                                                                            <description>
                            <![CDATA[ The iconic 1983 platform game gets a new HD remake. ]]>
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                                                                        <pubDate>Wed, 26 Aug 2026 10:00:00 +0000</pubDate>                                                                                                                                <updated>Wed, 26 Aug 2026 13:23:45 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Entertainment]]></category>
                                                                                                                    <dc:creator><![CDATA[ Ian Dean ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/quozhVpr48BAH6CBd6saBg.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Ian Dean is Editor, Digital Arts &amp; 3D at Creative Bloq, and the former editor of many leading magazines. These titles included ImagineFX, 3D World and leading video game title Official PlayStation Magazine. In his early career he wrote for music and film magazines including Uncut and SFX. Ian launched Xbox magazine X360 and edited PlayStation World. For Creative Bloq, Ian combines his experiences to bring the latest news on AI, digital art and video game art and tech, and more to Creative Bloq, and in his spare time he doodles in Procreate, ArtRage, and Rebelle while finding time to play Xbox and PS5. He&#039;s also a keen Cricut user and laser cutter fan, and is currently crafting on Glowforge and xTools M1.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[BBG Entertainment]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[A 2D retro platform game from the 1980s]]></media:description>                                                            <media:text><![CDATA[A 2D retro platform game from the 1980s]]></media:text>
                                <media:title type="plain"><![CDATA[A 2D retro platform game from the 1980s]]></media:title>
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                                                            <title><![CDATA[ How to create a video game world using Blender and Photoshop ]]></title>
                                                                                                <dc:content><![CDATA[ <p>The Dragon Sanctum is an environment concept designed for a stylised action adventure game. My goal was to evoke a sense of ancient mystery and grand scale, drawing inspiration from classic JRPG worldbuilding and anime aesthetics. </p><p>To achieve this efficiently, I utilised a hybrid 3D-to-2D pipeline. I used Blender (see our guide to the <a href="https://www.creativebloq.com/features/best-3d-modelling-software">best 3D modelling software</a>) to construct the cavern’s massive multi-tiered architecture ensuring physically accurate perspective, complex bounced lighting and volumetric god rays. </p><p>Once this 3D foundation was established, I transitioned to Photoshop for heavy overpainting. This workflow enables me to solve complex spatial and level-design problems in 3D, while the final 2D paintover breathes life into the scene, breaking the ‘CG stiffness’ and delivering a warm, traditional hand painted illustration finish.</p><p>(Note that you might want one of the <a href="https://www.creativebloq.com/buying-guides/best-laptops-for-3d-modelling">best laptops for 3D modelling</a> or the <a href="https://www.creativebloq.com/features/best-drawing-tablet">best drawing tablets</a> to work on).</p><section class="howto-block">                    <h3>01. Composition and value</h3>                    <figure>                            <p class="bordeaux-image-check">                                <img    src="https://cdn.mos.cms.futurecdn.net/XgyCrJMG5Db2FLUeFJcEQP.jpg"                                        alt="Art for a 3D video game world"                                        onerror="this.parentNode.replaceChild(window.missingImage(),this)"                                        data-pin-media="https://cdn.mos.cms.futurecdn.net/XgyCrJMG5Db2FLUeFJcEQP.jpg"                                        class="expandable van-old-layout-image">                            </p><div class="credit">(Image: © Cyril Yong Zhou)</div></figure>                    <p><p>Before touching any 3D software, I always start with 2D black-and-white thumbnails to lock in the core composition and value groupings. Here, I explored different focal points and camera angles to ensure the dragon monument felt imposing. </p><p>I also sketched a rough top-down map to plan the multi-tiered level design and structural hierarchy </p></p>                </section><section class="howto-block">                    <h3>02. 3D blockout and player flow </h3>                    <figure>                            <p class="bordeaux-image-check">                                <img    src="https://cdn.mos.cms.futurecdn.net/ShpYwgrPeVusrqV4BhxxLM.jpg"                                        alt="Art for a 3D video game world"                                        onerror="this.parentNode.replaceChild(window.missingImage(),this)"                                        data-pin-media="https://cdn.mos.cms.futurecdn.net/ShpYwgrPeVusrqV4BhxxLM.jpg"                                        class="expandable van-old-layout-image">                            </p><div class="credit">(Image: © Cyril Yong Zhou)</div></figure>                    <p><p>I then moved into Blender to build the structural blockout. Since this is a functional game environment, establishing ‘player flow’ is critical. </p><p>I mapped out the walkable areas, bridges and the central sanctum platforms (Tier 1 and 2). This 3D phase guarantees that the monumental scale is correct and the layout is practically navigable. </p></p>                </section><section class="howto-block">                    <h3>03. Lighting and implementing the final 3D base render</h3>                    <figure>                            <p class="bordeaux-image-check">                                <img    src="https://cdn.mos.cms.futurecdn.net/5fNtfHXXDAsJFEhbk6YzfP.jpg"                                        alt="Art for a 3D video game world"                                        onerror="this.parentNode.replaceChild(window.missingImage(),this)"                                        data-pin-media="https://cdn.mos.cms.futurecdn.net/5fNtfHXXDAsJFEhbk6YzfP.jpg"                                        class="expandable van-old-layout-image">                            </p><div class="credit">(Image: © Cyril Yong Zhou)</div></figure>                    <p><p>With the layout complete, I set up cinematic lighting and dense volumetric fog in Blender to establish mood and depth. </p><p>This 3D output provides perfect perspective and lighting information, serving as the foundation before transitioning into Photoshop for the final stylised overpaint. </p></p>                </section>        <div class="featured_product_block featured_block_hero" data-id="5ad80c6a-9fdc-11f1-9ed3-05d323167e42">            <a href="https://www.amazon.com/HUION-13-3-inch-Full-Laminated-Anti-Sparkle-Pressure/dp/B0F13T9H31" data-model-name="Kamvas 13" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/YxWrAxU6Rb47ihUqPobpPL.jpg" alt="Huion Black Friday drawing tablet deals"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>HUION</div>                                        <div class="featured__title">Kamvas 13</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="5ad80d3c-9fdc-11f1-b59f-811c65151ec1">            <a href="https://www.amazon.com/XP-PEN-Artist15-6-Pro-15-6-Full-Laminated/dp/B07M5X7MH1" data-model-name="Artist 15.6 Pro" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:133.33%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/KmXTX2mj3RMvCs3gUPnNTm.jpg" alt="drawing tablet product shot"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>XP-Pen</div>                                        <div class="featured__title">Artist 15.6 Pro</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="5ad80dfa-9fdc-11f1-8df3-b790f7815987">            <a href="https://www.amazon.com/10x6-25-Graphics-Battery-Free-Shortcut-Pressure/dp/B077P6BQP7" data-model-name="Updated Deco 01 V3" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:133.33%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/q5fWGuEL9wLm4GdMswwxRm.jpg" alt="drawing tablet product shot"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>XP-Pen</div>                                        <div class="featured__title">Updated Deco 01 V3</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="5ad80e72-9fdc-11f1-bca7-b7a1f5c164e9">            <a href="https://www.amazon.com/Inspiroy-H640P-Graphics-Battery-Free-Sensitivity/dp/B075T6MTJX" data-model-name="Inspiroy H640p" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:133.33%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/zMahf7n8WzMHPQz9hX3eQm.jpg" alt="drawing tablet product shot"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>HUION</div>                                        <div class="featured__title">Inspiroy H640p</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div><p><em>This article originally appeared in ImagineFX.</em><a href="https://www.awin1.com/awclick.php?awinmid=2961&awinaffid=103504&clickref=cbq-gb-1125834900022594786&p=https%3A%2F%2Fwww.magazinesdirect.com%2Faz-magazines%2F6936559%2Fimaginefx-magazine-subscription.thtml" target="_blank"><em> Subscribe to ImagineFX</em></a><em> to never miss an issue. Print and digital subscriptions are available.</em></p><p><em>Creative Bloq is now easier to access than ever before with our on-the-go app, which brings you all the content you know and love from our website, but in a super-streamlined design.</em><br><strong></strong><a href="https://go.redirectingat.com/?id=92X1519156&xcust=cbq_ar_1176348272995164673&xs=1&url=https%3A%2F%2Fapps.apple.com%2Fgb%2Fapp%2Fcreative-bloq-art-design%2Fid6755108630&sref=https%3A%2F%2Fwww.creativebloq.com"><strong>Download the Creative Bloq app for iOS</strong></a><strong></strong><br><strong></strong><a href="https://play.google.com/store/apps/details?id=com.futureplc.peregrine.creativebloq"><strong>Download the Creative Bloq app for Android</strong></a></p> ]]></dc:content>
                                                                                                                                            <link>https://www.creativebloq.com/3d/how-to-create-a-video-game-world-using-blender-and-photoshop</link>
                                                                            <description>
                            <![CDATA[ Cyril Yong Zhou outlines his approach to putting together stylised interactive environments. ]]>
                                                                                                            </description>
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                                                                        <pubDate>Wed, 26 Aug 2026 09:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[3D]]></category>
                                                                                                                    <dc:creator><![CDATA[ Cyril Yong Zhou ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SSUVTkeNpBSjaWNhxSuTRM.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ null ]]></dc:description>
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                                                            <media:credit><![CDATA[Cyril Yong Zhou]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Art for a 3D video game world]]></media:description>                                                            <media:text><![CDATA[Art for a 3D video game world]]></media:text>
                                <media:title type="plain"><![CDATA[Art for a 3D video game world]]></media:title>
                                                    </media:content>
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                                                            <title><![CDATA[ I've found the brand with the most beautiful everyday essentials – and I'm obsessed with the sea of print and colour ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Until recently I was happy to remain quite functional with my everyday essentials – a robust iPhone case, a leakproof water bottle, the original AirPods case. Why would I think any harder about elevating these objects? But trying out a range of beautifully designed patterned objects has made me realise that there is joy to be gained from genuinely loving the look of things that previously faded into the background. </p><p>This has resulted in an obsession with Burga, a brand that wraps all the essentials in a seemingly infinite array of stunning patterns. The designs span the product ranges so you can choose to go matchy-matchy, or you can get a smorgasboard of designs – and feel your dopamine rise when you use each thing.</p><ul><li><a href="https://uk.burga.com/">Browse the Burga website</a></li></ul><p>Most importantly, the quality is premium across the products I've tried (I wouldn't recommend it if that wasn't true). The water bottles and coffee cups don't leak and insulate for hours, the phone cases are genuinely shockproof, the power banks have enough charge, the Apple Watch strap looks and feels seamless and the notebook is luxurious. Note: I haven't yet tried the AirPods case</p><p>I've popped a collection of patterns below to give a flavour of Burga's feel – but really, I recommend heading to the website and losing half an hour in a sea of colours and prints. </p><p><em>The below are UK links. In the US? </em><a href="https://burga.us/?srsltid=AfmBOooSApJMMlfnslTlsLhkXiw01kwIUqtIBxEpIZd-qsALxGm5hEwT"><em>Click through here on each product and you'll be taken to the US site.</em></a></p>        <div class="featured_product_block featured_block_hero" data-id="3bd1b3bc-a125-11f1-a0fb-b5d0dc5ffe87">            <a href="https://uk.burga.com/products/zen-iphone-17-pro-case?variant=56494725300608&case-type=Tough%20(MagSafe)&case-details-color=N%2FA" data-model-name="Zen - Iphone 17 Pro Case - Tough (magsafe)" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/T4DUS3vA87AUuqWM9urE2U.jpg" alt="Zen - Iphone 17 Pro Case - Tough (magsafe)"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>BURGA</div>                                        <div class="featured__title">Zen - Iphone 17 Pro Case - Tough (magsafe)</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="3bd1b434-a125-11f1-9fb7-d39a51304cb5">            <a href="https://uk.burga.com/products/cute-marble-iphone-17-pro-max-case?variant=56493679313280&case-type=Tough%20(MagSafe)&case-details-color=N%2FA" data-model-name="Frozen Leaves - Cute Marble Iphone 17 Pro Max Case - Tough (magsafe)" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/YZ6EmjgC7mn8TJgkihhQhU.jpg" alt="Frozen Leaves - Cute Marble Iphone 17 Pro Max Case - Tough (magsafe)"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>BURGA</div>                                        <div class="featured__title">Frozen Leaves - Cute Marble Iphone 17 Pro Max Case - Tough (magsafe)</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="3bd1b4ac-a125-11f1-b52f-79a2a0108e1f">            <a href="https://uk.burga.com/products/offline-iphone-17-pro-case?case-type=Tough%20(MagSafe)&case-details-color=N%2FA&variant=56493651689856" data-model-name="Offline - Iphone 17 Pro Case - Tough (magsafe)" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/EFY7bDEQHF8kbwXyhKz3sU.jpg" alt="Offline - Iphone 17 Pro Case - Tough (magsafe)"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>BURGA</div>                                        <div class="featured__title">Offline - Iphone 17 Pro Case - Tough (magsafe)</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="3bd1b524-a125-11f1-9855-038916bf2aa6">            <a href="https://uk.burga.com/products/vigilant-iphone-17-pro-case?variant=56494752760192&case-type=Tough%20(MagSafe)&case-details-color=N%2FA" data-model-name="Vigilant - Iphone 17 Pro Case - Tough (magsafe)" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/92q6LaGSZccyLtcqiYV2LV.jpg" alt="Vigilant - Iphone 17 Pro Case - Tough (magsafe)"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>BURGA</div>                                        <div class="featured__title">Vigilant - Iphone 17 Pro Case - Tough (magsafe)</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="3bd1b59c-a125-11f1-89bd-8903da5a3578">            <a href="https://uk.burga.com/products/margarita-iphone-17-pro-case?variant=56494731952512&case-type=Tough%20(MagSafe)&case-details-color=N%2FA" data-model-name="Margarita - Iphone 17 Pro Case - Tough (magsafe)" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/fWMVxW7VRPFnNRPaeE5ZFV.jpg" alt="Margarita - Iphone 17 Pro Case - Tough (magsafe)"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>BURGA</div>                                        <div class="featured__title">Margarita - Iphone 17 Pro Case - Tough (magsafe)</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="3bd1b614-a125-11f1-a478-617ffba66f8f">            <a href="https://uk.burga.com/products/magnetic-iphone-17-pro-case?variant=56493772472704&case-type=Tough%20(MagSafe)&case-details-color=N%2FA" data-model-name="Magnetic - Iphone 17 Pro Case - Tough (magsafe)" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/in9yGDTRBHJs3z8PGswVWV.jpg" alt="Magnetic - Iphone 17 Pro Case - Tough (magsafe)"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>BURGA</div>                                        <div class="featured__title">Magnetic - Iphone 17 Pro Case - Tough (magsafe)</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="3bd1b68c-a125-11f1-8af3-eb69f94742f1">            <a href="https://uk.burga.com/products/nothing-changes-magnetic-ring-holder?variant=57042308399488&color=Silver" data-model-name="Nothing Changes - Magnetic Ring Holder - Silver" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/ACWgA7hnhM24nfNqWbbVgV.jpg" alt="Nothing Changes - Magnetic Ring Holder - Silver"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>BURGA</div>                                        <div class="featured__title">Nothing Changes - Magnetic Ring Holder - Silver</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="3bd1b6fa-a125-11f1-b018-e9650eee38cd">            <a href="https://uk.burga.com/products/orchid-magnetic-ring-holder?variant=56210603278720&color=Silver" data-model-name="Orchid - Magnetic Ring Holder - Silver" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/E2TJvk4HhyfgwapWZQvirV.jpg" alt="Orchid - Magnetic Ring Holder - Silver"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>BURGA</div>                                        <div class="featured__title">Orchid - Magnetic Ring Holder - Silver</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="3bd1b7f4-a125-11f1-90a3-e35890612de7">            <a href="https://uk.burga.com/products/sakura-airpods-4-case?variant=57488385966464&model=AirPods%204" data-model-name="Sakura - Airpods 4 Case" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/uwuNeBZQ2kKcKTRV2HSE5W.jpg" alt="Sakura - Airpods 4 Case"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>BURGA</div>                                        <div class="featured__title">Sakura - Airpods 4 Case</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="3bd1b86c-a125-11f1-b8d5-3fd55d359d11">            <a href="https://uk.burga.com/products/yume-airpods-4-case?model=AirPods%204&variant=57488384622976" data-model-name="Yume - Airpods 4 Case" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/JGQStfmRGzxUjUB72vf7JW.jpg" alt="Yume - Airpods 4 Case"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>BURGA</div>                                        <div class="featured__title">Yume - Airpods 4 Case</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="3bd1b8da-a125-11f1-abc6-f5ba940f16e7">            <a href="https://uk.burga.com/products/avalanche-travel-mug?variant=55586444935552&volume=500%20ml&lid-type=Flap" data-model-name="Avalanche - Travel Mug - 500 Ml / Flap" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/xRneEZLeRCntDCDsD8pSWW.jpg" alt="Avalanche - Travel Mug - 500 Ml / Flap"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>BURGA</div>                                        <div class="featured__title">Avalanche - Travel Mug - 500 Ml / Flap</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="3bd1b952-a125-11f1-be53-c95208dad359">            <a href="https://uk.burga.com/products/almond-latte-fitsip-bottle?variant=58169206342016&volume=840%20ml" data-model-name="Almond Latte - Fitsip Bottle" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/iiGHkeoMxubyHEPDkj7BgW.jpg" alt="Almond Latte - Fitsip Bottle"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>BURGA</div>                                        <div class="featured__title">Almond Latte - Fitsip Bottle</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="3bd1b9ca-a125-11f1-9f99-df3ef2bb1bf1">            <a href="https://uk.burga.com/products/apple-watch-acetate-band?variant=57884715483520&size=38mm%20%2F%2040mm%20%2F%2041mm%20%2F%2042mm&color=Golden%20Hour&details-color=Rose%20Gold" data-model-name="Apple Watch Acetate Band - 38mm / 40mm / 41mm / 42mm / Golden Hour / Rose Gold" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/JyNZua3YC2XxtVGSFuPFwW.jpg" alt="Apple Watch Acetate Band - 38mm / 40mm / 41mm / 42mm / Golden Hour / Rose Gold"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>BURGA</div>                                        <div class="featured__title">Apple Watch Acetate Band - 38mm / 40mm / 41mm / 42mm / Golden Hour / Rose Gold</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="3bd1ba38-a125-11f1-9619-436154ebd6d8">            <a href="https://uk.burga.com/products/lemon-tart-notebook?variant=48478930731332&_pos=5&_psq=notebook&_psid=68bd931b8&_ss=e&size=A5%20(5.8%22%20x%208.3%22)&style=Dotted" data-model-name="Lemon Tart - Notebook - A5 (5.8" X 8.3") / Dotted" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/ggBkPYaMgGiTAWqpBEvB9X.jpg" alt="Lemon Tart - Notebook - A5 (5.8" X 8.3") / Dotted"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>BURGA</div>                                        <div class="featured__title">Lemon Tart - Notebook - A5 (5.8" X 8.3") / Dotted</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div> ]]></dc:content>
                                                                                                                                            <link>https://www.creativebloq.com/tech/accessories/ive-found-the-brand-with-the-most-beautiful-everyday-essentials-and-im-obsessed-with-the-sea-of-print-and-colour</link>
                                                                            <description>
                            <![CDATA[ I tested iPhone cases, water bottles, notebooks and more. ]]>
                                                                                                            </description>
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                                                                        <pubDate>Wed, 26 Aug 2026 08:51:48 +0000</pubDate>                                                                                                                                <updated>Wed, 26 Aug 2026 09:13:00 +0000</updated>
                                                                                                                                            <category><![CDATA[Accessories]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Georgia Coggan ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/HcjR8BkM5JsXASkz5GzUV8.jpg ]]></dc:source>
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                                                            <title><![CDATA[ Calendly's finally fixed its toilet bowl of a logo design ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Some thought the <a href="https://www.creativebloq.com/news/calendly-logo-mocked">last Calendly rebrand</a> five years ago hit a bit of a bum note. While theoretically resembling a letter 'C', the symbol in the brand's logo design was quickly interpreted as a bird's eye view of a loo over on design Twitter.</p><p>The online calendar and scheduling tool has finally pushed the flush button on that, not because it looked like a toilet (or at least not officially), but because its product itself has evolved considerably in the intervening years. More than just a scheduling app, it now has a range of AI-powered productivity tools, and it needed to reflect this expansion.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2414px;"><p class="vanilla-image-block" style="padding-top:31.81%;"><img id="JX2RSkwqpygwJRv9Zicrtj" name="Screenshot 2026-08-25 103121" alt="Calendly new logo and rebrand" src="https://cdn.mos.cms.futurecdn.net/JX2RSkwqpygwJRv9Zicrtj.png" mos="" align="middle" fullscreen="" width="2414" height="768" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">The old design (left) and the new Calendly logo (right) </span><span class="credit" itemprop="copyrightHolder">(Image credit: Calendly / Smith & Diction.)</span></figcaption></figure><p>The design studio <a href="https://smith-diction.com/work" target="_blank">Smith & Diction </a>was charged with overhauling the Calendly branding as the company expands its productivity offerings further to to include an AI email assistant and meeting notetaker.</p><p>Like several growing productivity services, the brand has the problem that it's become much more than what most people know it for. At the same time, AI is also a challenge as well as an opportunity for the company because the technology has made it easier for people to vibe-code their own productivity tools.</p><p>Smith & Diction had the task of crafting a new logo, wordmark and colour and graphics system that would make Calendly feel like more than a calendar app and come across as a tool that still offers significant benefits over DIY solutions.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/HRTfGUmqrdnXscrojMWxE7.gif" alt="Calendly new logo and rebrand" /><figcaption><small role="credit">Calendly / Smith & Diction.</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/vpx63hwbQoxM7tsUoX5Nrj.webp" alt="Calendly new logo and rebrand" /><figcaption><small role="credit">Calendly / Smith & Diction.</small></figcaption></figure></figure><p>The result is an intentionally big leap from the previous identity. The neon colours and bold shapes have been flushed away and replaced by something much softer and lighter.</p><p>The original concept revolved around the idea of "making space": both making space on the calendar for work and letting Calendly take up some of the slack to give users more space in the day for what they enjoy.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2466px;"><p class="vanilla-image-block" style="padding-top:58.88%;"><img id="6BGJ7aKjnULHPKChg9erzf" name="Screenshot 2026-08-25 105148" alt="Calendly rebrand" src="https://cdn.mos.cms.futurecdn.net/6BGJ7aKjnULHPKChg9erzf.png" mos="" align="middle" fullscreen="" width="2466" height="1452" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">The new Calendly logo </span><span class="credit" itemprop="copyrightHolder">(Image credit: Calendly / Smith & Diction.)</span></figcaption></figure><p>"We wanted the brand to feel like an absolute breath of fresh air. Calm and confident, nothing extra — just like Calendly’s original, simple blue link," says Mike Smith, co-founder of the studio.</p><p>The logo turned out to be tricky. "if you put anything figurative next to the word Calendly you’d be like…why isn’t it just a calendar? So after dozens and dozens of explorations, we ended up right back where they started: 'a cool C'.”</p><p>But this cool C is more light-and-airy cool than grungy-toilet-bowl cool. From early on, the team began exploring the idea of a "ripple effect" to "represent the idea of how just sending one meeting link can change the trajectory of your business". </p><p>Early explorations included experiments with several rings, but the final iteration settled on a single asymmetrical ripple around the C.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4800px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="TvzRwPTXCuhJsMZsxvsGak" name="1_ld4X4VBwmSEGM4pxwJiPlA" alt="Calendly new logo and rebrand" src="https://cdn.mos.cms.futurecdn.net/TvzRwPTXCuhJsMZsxvsGak.webp" mos="" align="middle" fullscreen="" width="4800" height="2700" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Explorations for the new Calendly logo </span><span class="credit" itemprop="copyrightHolder">(Image credit: Calendly / Smith & Diction.)</span></figcaption></figure><p>As for the wordmark, Smith & Diction decided that the previous design was "too cutesy" for a serious small business tool. It set about adding more structure and sharpness to balance out the C mark's organic wobbliness.</p><p>They noticed that when tracked in tight, the letters appeared to lead into each other "with an invisible connection". This gave them the idea of creating this effect intentionally to represent the brand as "the invisible connector for people".</p><p>"We edited the C to flow into the A and tilted the E so it would flow into the N. All with just the suggestion of connective tissue," Mike says.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2376px;"><p class="vanilla-image-block" style="padding-top:54.29%;"><img id="ABp3HSUuDhPJW9rF2Nq7oh" name="Screenshot 2026-08-25 105551" alt="Calendly rebrand" src="https://cdn.mos.cms.futurecdn.net/ABp3HSUuDhPJW9rF2Nq7oh.png" mos="" align="middle" fullscreen="" width="2376" height="1290" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">The new suite of icons </span><span class="credit" itemprop="copyrightHolder">(Image credit: Calendly / Smith & Diction.)</span></figcaption></figure><p>The new branding also includes a set of subbrand icons to represent Calendly's various prongs, from scheduling to payments and the AI assistant Callie. These were infused with "gloop" to soften the connections inside the icons, colour coded for ease of identification and housed in the same squircle as the primary logo.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4800px;"><p class="vanilla-image-block" style="padding-top:41.98%;"><img id="u6J7WsqSBKfebcLbajLpGf" name="1_Ec71LW8Jl3-QhEN_BfQlYA" alt="Calendly rebrand" src="https://cdn.mos.cms.futurecdn.net/u6J7WsqSBKfebcLbajLpGf.webp" mos="" align="middle" fullscreen="" width="4800" height="2015" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Calendly / Smith & Diction.)</span></figcaption></figure><p>The new colour system reinforces the feeling of simplicity and effortlessness. The harsh neons have been replaced with softer hues that fade in and out of each other. </p><p>The system also includes some AI-generated visuals, which Mike recognises was "pretty uncharted territory" for the studio but led to some interesting dreamy results "sort of like if you tried to paint what a breeze might look like".</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2374px;"><p class="vanilla-image-block" style="padding-top:62.85%;"><img id="AyfDm78jYimMjvMTeWTYvg" name="Screenshot 2026-08-25 105506" alt="Calendly rebrand" src="https://cdn.mos.cms.futurecdn.net/AyfDm78jYimMjvMTeWTYvg.png" mos="" align="middle" fullscreen="" width="2374" height="1492" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">"Dreamy" visuals </span><span class="credit" itemprop="copyrightHolder">(Image credit: Calendly / Smith & Diction.)</span></figcaption></figure><p>Let us know in the comments what you think of the new identity.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.creativebloq.com/design/logos-icons/calendlys-finally-fixed-its-toilet-bowl-of-a-logo-design</link>
                                                                            <description>
                            <![CDATA[ A squiggly, wobbly rebrand pulls the chain on the previous identity. ]]>
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                                                                        <pubDate>Wed, 26 Aug 2026 07:00:00 +0000</pubDate>                                                                                                                                <updated>Wed, 26 Aug 2026 07:18:46 +0000</updated>
                                                                                                                                            <category><![CDATA[Logos &amp; Icons]]></category>
                                                    <category><![CDATA[Design]]></category>
                                                    <category><![CDATA[Graphic Design]]></category>
                                                    <category><![CDATA[Branding]]></category>
                                                                                                <author><![CDATA[ joe.foley@futurenet.com (Joe Foley) ]]></author>                    <dc:creator><![CDATA[ Joe Foley ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hbsproUCeW5KrAmq2srjBY.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Calendly / Smith &amp;amp; Diction.]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Calendly new logo and rebrand]]></media:description>                                                            <media:text><![CDATA[Calendly new logo and rebrand]]></media:text>
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