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                            <title><![CDATA[ Creative Bloq ]]></title>
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                                    <lastBuildDate>Tue, 13 Oct 2026 18:07:50 +0000</lastBuildDate>
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                                                            <title><![CDATA[ This tiny portable SSD that transforms iPhone videography has $150 off ]]></title>
                                                                                                <dc:content><![CDATA[ <p>If you're a content creator who shoots on an iPhone, you'll know the challenge involved in unlocking the device's true potential for video. ProRes files are massive, up to 30 times larger than standard HEVC files, potentially eating up around 7 GB a minute if you're filming in 4K.</p><p>With those sizes, even a higher-end iPhone 18 Pro can fill up fast, and external storage is a must if you want to shoot at 60 fps or 120 fps. The price of SSDs has has hit sky-high prices in 2026 due to the demand from AI data centres, but, every so often, a great deal appears, and right now the tiny, ultra-portable <a href="https://www.bhphotovideo.com/c/product/1855880-REG/lexar_lsl400x001t_rnbnu_1tb_professional_go_usb.html" target="_blank">Lexar Professional Go is reduced from $379.99 to $229.99 at B&H Photo</a>.</p><p>This is the cheapest price I've seen since the big memory price hikes earlier this year. This is is for the 1TB SSD alone. Adding the hub for an extra $20 gives you a charging solution for accessories, and the 2TB versions have discounts too.</p><ul><li><strong></strong><a href="https://www.amazon.com/s?k=portabe+ssd&crid=1MACJJZGGMYBS" target="_blank" rel="nofollow"><strong>Shop Portable SSD deals at Amazon</strong></a><strong></strong></li></ul><div class="product star-deal"><a data-dimension112="14d64074-c67e-11f1-88bf-e1a8a75bd263" data-action="Star Deal Block" data-label="1TB Professional Go Portable SSD" data-dimension48="1TB Professional Go Portable SSD" data-dimension25="$229.99" href="https://www.bhphotovideo.com/c/product/1855880-REG/lexar_lsl400x001t_rnbnu_1tb_professional_go_usb.html" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1000px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="beWWtze5aJccSnn6TAkhS" name="1754999813_1855880" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/beWWtze5aJccSnn6TAkhS-1920-80.jpg" mos="" align="middle" fullscreen="" width="1000" height="1000" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong><a href="https://www.bhphotovideo.com/c/product/1855880-REG/lexar_lsl400x001t_rnbnu_1tb_professional_go_usb.html" target="_blank" rel="nofollow" data-dimension112="14d64074-c67e-11f1-88bf-e1a8a75bd263" data-action="Star Deal Block" data-label="1TB Professional Go Portable SSD" data-dimension48="1TB Professional Go Portable SSD" data-dimension25="$229.99">1TB Professional Go Portable SSD: was $379.99 now $229.99</a></strong><br>The Lexar Professional Go is an innovative, ultra-compact drive that plugs directly into the USB-C port on your iPhone (or an Android phone for that matter). The biggest advantage of this is that it allows you to capture high-resolution video like 4K Apple ProRes at high frame rates without adding dangling cables or extra bulk to your setup – it weighs only half an ounce and provides read speeds of up to 1050</p><p>The <a href="https://www.bhphotovideo.com/c/product/1855878-REG/lexar_lsl400s001t_rnbnu_1tb_professional_go_usb.html">hub version from $249 </a>adds support for up to three external accessories and charging (for a microphone, for example).<a class="view-deal button" href="https://www.bhphotovideo.com/c/product/1855880-REG/lexar_lsl400x001t_rnbnu_1tb_professional_go_usb.html" target="_blank" rel="nofollow" data-dimension112="14d64074-c67e-11f1-88bf-e1a8a75bd263" data-action="Star Deal Block" data-label="1TB Professional Go Portable SSD" data-dimension48="1TB Professional Go Portable SSD" data-dimension25="$229.99">View Deal</a></p></div><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1200px;"><p class="vanilla-image-block" style="padding-top:52.50%;"><img id="f3exEbnPtZ5LVH6qZtrHNV" name="ssd2" alt="Lexar SSD" src="https://cdn.mos.cms.futurecdn.net/f3exEbnPtZ5LVH6qZtrHNV-1920-80.jpg" mos="" align="middle" fullscreen="" width="1200" height="630" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Lexar)</span></figcaption></figure><p>The Lexar Professional Go Portable SSD is a fairly unique modular storage accessory for Apple or Android phones that have a USB-C port. The minuscule external SSD is designed for mobile phone videographers in general but especially benefits those with a recent iPhone who want to shoot in Apple's heavy ProRes 4K videos at 60 or 120fps, which was introduced with the iPhone 15 Pro and Pro Max.</p><p>You plug the SSD directly into your phone's USB-C port, allowing you to bypass the phone's storage completely and save video directly to the SSD as you shoot. It's one of the most highly rated solutions for portability and compatibility. The small size makes it easy to carry in a pocket or pouch and to click it on and off of your phone (just make sure you remember where you put it!)</p><div data-block-type="embed" data-model-name="WD Elements Portable External Hard Drive — 4TB,UnionSine Ultra Slim,WD My Passport Ultra (4TB),Seagate Expansion 4TB,Seagate Expansion 8TB,Seagate Expansion Desktop 4TB External Hard Drive,LaCie Rugged Mini 5TB,LaCie Rugged Mini LC2TBUSB3 2TB,LaCie Rugged Mini LC1TBUSB3 1TB,WD My Passport 6TB,Samsung T9,T9 8GB,Crucial X10 Pro,Crucial X10 Pro (4TB),Crucial X9,Crucial X9 Pro,Sandisk Extreme Portable SSD 2TB v2,Crucial X10" data-name="Buying Guide Multimodel widget" data-widget-title="More of SSD and hard drive deals" data-widget-type="multimodelreview"></div> ]]></dc:content>
                                                                                                                                            <link>https://www.creativebloq.com/deals/this-tiny-portable-ssd-that-transforms-iphone-videography-has-usd150-off</link>
                                                                            <description>
                            <![CDATA[ The Lexar Professional Go is down to $229 at B&H Photo. ]]>
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                                                                        <pubDate>Tue, 13 Oct 2026 18:07:50 +0000</pubDate>                                                                                                                                <updated>Tue, 13 Oct 2026 18:29:52 +0000</updated>
                                                                                                                                            <category><![CDATA[Tech]]></category>
                                                                                                <author><![CDATA[ joe.foley@futurenet.com (Joe Foley) ]]></author>                    <dc:creator><![CDATA[ Joe Foley ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hbsproUCeW5KrAmq2srjBY-320-70.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Lexar SSD]]></media:description>                                                            <media:text><![CDATA[Lexar SSD]]></media:text>
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                                                            <title><![CDATA[ Dragon Quest's creator made a game with AI in 30 minutes, and it’s a bit of a wake-up call ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Yuji Horii built a playable detective game in less time than it takes to watch a TV episode, and the technology has properly blown him away. While <a href="https://www.creativebloq.com/news/everyones-saying-the-same-thing-about-epics-ai-first-disney-game-and-its-not-good">Epic Games' reveal that it's using AI for a new Disney game</a> has fans and creators up in arms, Horii, who’s been making games since before half of today’s developers were born, says AI has astonished him. </p><p>When the creator of the <a href="https://www.creativebloq.com/3d/video-game-design/why-dragon-quest-iii-hd-2d-remakes-zombie-tech-is-the-future-of-retro-gaming">Dragon Quest</a> series has something to say about AI, it's worth listening, and this week he’s been astonished by a detective game he knocked together with generative AI, Claude.ai, in about half an hour.</p><p>It’s called <a href="https://claude.ai/artifact/HgsUQQywVPG8X87dp1NWHu" target="_blank">Interrogation Room Komiya;</a> it's all in Japanese, but Claude can translate. Horii shared it on X this week; it’s a small browser mystery where you sit across from a suspect, choose your lines of questioning, and then hit him with evidence until his story falls apart or you get slapped with a 'Contradiction' notice when pitching evidence. I failed my first go, but was told to "Serve tea to soften the repulsion, wait silently", which is always good advice. There is more than one way to attack and tease out a confession, and that’s the whole game; one Horii called the experience “truly astonishing”, as<a href="https://www.nintendolife.com/news/2026/10/its-truly-astonishing-dragon-quest-creator-yuji-horii-made-an-ai-generated-game-in-30-minutes" target="_blank"> Nintendo Life</a> reports in a <a href="https://www.videogameschronicle.com/news/the-lastest-game-from-the-creator-of-dragon-quest-was-made-in-about-30-minutes-with-ai/" target="_blank">VGC</a> story.</p><p>Context is important here. In the early 1980s, Horii made The Portopia Serial Murder Case, another detective adventure, and he wrote the story, drew the pictures, and programmed it himself. Now he says: “By using AI, even if I can’t draw pictures or program, I can just give instructions to the AI and create a decent game all by myself.” </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="RdYDpbmYELPKXswsZXfzKX" name="DRAGON QUEST III HD-2D Remake-2024_11_20-15_18_29" alt="Dragon Quest III 2D-HD Remake; a game screenshot" src="https://cdn.mos.cms.futurecdn.net/RdYDpbmYELPKXswsZXfzKX-1920-80.png" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Horii created the Dragon Quest series, which has recently been remade for the Dragon Quest III 2D-HD Remake release (not made with AI). </span><span class="credit" itemprop="copyrightHolder">(Image credit: Square Enix)</span></figcaption></figure><h2 id="keep-a-level-head-for-ai-games">Keep a level head for AI games</h2><p>Let’s not get carried away, though. Thirty minutes gets you a small mystery, not a commercial game release with all the testing and artwork and sound and polish that goes with one, and a working prototype isn’t automatically fun or original. Still, if you’re an indie dev with no budget and no team, or you’ve got an idea and zero coding know-how, being able to see whether it works before you sink months into it is huge, because that idea might otherwise have lived in a notebook or in your head forever.</p><p>The flip side is the bit that makes people nervous. If anyone can prompt a game into existence, what happens to the artists and programmers who spent years learning their craft, and to the junior roles where the next lot learn the trade? Nobody has a good answer yet, and for a while now we’ve known AI will affect game development, but we're still fumbling around with how exactly. </p><p>But Horii is the best argument for both sides because he knows how to pace a reveal, what makes a game satisfying, what to leave out, and what to develop further, and none of that came from the AI; it came from him and his forty years of experience and ideas.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-Xm8PzO"></div>                            </div>                            <script src="https://kwizly.com/embed/Xm8PzO.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.creativebloq.com/news/dragon-quests-creator-made-a-game-with-ai-in-30-minutes-and-its-a-bit-of-a-wake-up-call</link>
                                                                            <description>
                            <![CDATA[ Yuji Horii's experiment shows what's possible, but is it good? ]]>
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                                                                        <pubDate>Tue, 13 Oct 2026 13:03:10 +0000</pubDate>                                                                                                                                <updated>Tue, 13 Oct 2026 13:10:44 +0000</updated>
                                                                                                                                            <category><![CDATA[Video Game Design]]></category>
                                                    <category><![CDATA[3D]]></category>
                                                                                                                    <dc:creator><![CDATA[ Ian Dean ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/quozhVpr48BAH6CBd6saBg-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Ian Dean is Editor, Digital Arts &amp; 3D at Creative Bloq, and the former editor of many leading magazines. These titles included ImagineFX, 3D World and leading video game title Official PlayStation Magazine. In his early career he wrote for music and film magazines including Uncut and SFX. Ian launched Xbox magazine X360 and edited PlayStation World. For Creative Bloq, Ian combines his experiences to bring the latest news on AI, digital art and video game art and tech, and more to Creative Bloq, and in his spare time he doodles in Procreate, ArtRage, and Rebelle while finding time to play Xbox and PS5. He&#039;s also a keen Cricut user and laser cutter fan, and is currently crafting on Glowforge and xTools M1.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Yuji Horii]]></media:credit>
                                                                                                                                                                        <media:description><![CDATA[The game Interrogation Room Komiya was made with AI model Claude.]]></media:description>                                                            <media:text><![CDATA[A screen from an AI made game, a man sits in an interrogation room]]></media:text>
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                                                            <title><![CDATA[ Everyone's saying the same thing about Epic’s AI-first Disney game – and it's not good ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Epic Games, developer of <a href="https://www.creativebloq.com/tag/unreal-engine">Unreal Engine</a>, wants its developers to go all in on AI, and the people who’ll actually be playing the results aren’t convinced it’ll make anything any better, with the Fortnite maker now facing a fresh backlash after reports that its unannounced Disney shooter, a Marvel and Star Wars mash-up, has been delayed indefinitely while the studio nudges its teams towards AI-generated code and artwork (AI tools have been revealed as a big part of the upcoming <a href="https://www.creativebloq.com/3d/video-game-design/epic-games-plans-for-unreal-engine-6-are-dividing-developers">Unreal Engine 6</a>).</p><p>According to a<a href="https://uk.finance.yahoo.com/news/epic-games-delays-disney-project-182441018.html" target="_blank"> Bloomberg report,</a> the game was pencilled in for March 2027, but developers have now been told to work to an “AI first” model using tools like Anthropic’s Claude, with one director reportedly telling staff there would be “no more hand-written code” and the artwork set to come out of full AI workflows, and if you head to Reddit to see how that’s landed, you’ll find players circling the same question over and over, which is what AI is actually bringing to games that makes any of this worth doing.</p><p>Over in the<a href="https://www.reddit.com/r/Marvel/comments/1x49wpu/epic_games_delays_disney_project_not_yet/" target="_blank"> r/Marvel discussion,</a> one of the most upvoted comments from <a href="https://www.reddit.com/user/monkeymad2/" target="_blank">monkeymad2</a> points out: “The leadership demanding “no hand written code” will also have a negative effect on games (and software generally) both on the game being made & the industry as a whole” Another is blunter about what’s behind it all and simply writes: “Aaaaand I'm out.”</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1600px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="48Sor4HLqgfMk8f2yTimkk" name="epic-1" alt="Illustration of a Disney game" src="https://cdn.mos.cms.futurecdn.net/48Sor4HLqgfMk8f2yTimkk-1920-80.jpg" mos="" align="middle" fullscreen="" width="1600" height="900" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Disney / Epic Games)</span></figcaption></figure><p>That worry crops up across gaming communities, mostly because there’s a big difference between AI helping developers get through their day and AI being the way the whole game gets made, and while some people are happy with the first part, many more are furious about the second. </p><p>In<a href="https://www.reddit.com/r/Games/comments/1x49sht/epic_games_delays_disney_project_asks_developers/" target="_blank"> r/Games,</a> one commenter drew a line between AI-assisted software development and art made through full AI workflows; they also pointed out that using AI isn't a magic bullet. <a href="https://www.reddit.com/user/Lazzyman64/" target="_blank">Lazzyman64</a> wrote: "The fact they want ALL of the art to be generated is insane to me. Maybe if they wanted it to be used to generate material textures I'd probably get it, but getting good results by throwing an AI at all assets is a recipe for disaster when they inevitably waste tokens not getting what they want and having to make it all manually anyways."</p><p>Many gamers, who are also likely indie devs and artists, see Epic's pivot less as a bold new way of working and more as an attempt to rescue a production already in trouble, which isn’t helped by the game's delay and lack of a new release date. <a href="https://www.reddit.com/user/iceburg77779/">iceburg77779</a> wrote, "Epic's Disney project has been rumoured to be a complete mess for a while, so them pushing to finish this project with AI makes this sound like even more of a mess".</p><h2 id="sweeney-says-more-and-better-fans-say-prove-it">Sweeney says more and better; fans say prove it</h2><p>Epic CEO <a href="https://x.com/TimSweeneyEpic/status/2109705826688549304" target="_blank">Tim Sweeney has quickly defended the bigger AI plan</a>, saying that after the report that Epic was moving developers around to maximise AI acceleration, the aim wasn’t to get the same amount of work out of fewer people, but to let everyone build “MORE and BETTER stuff”. AI tools could well help teams prototype ideas faster, take care of the boring repetitive jobs and make more ambitious games than they could before, but players don’t play prototypes or workflows; they play the finished thing, and so far nobody’s explained why it’ll be better rather than just cheaper and quicker to churn out.</p><p>The reaction in<a href="https://www.reddit.com/r/fuckepic/comments/1x4a2pz/epic_games_delays_disney_project_asks_developers/" target="_blank"> r/fuckepic</a> is about as hostile as you’d expect, with commenters picking at the quality of AI-generated code, laying into Epic’s leadership and tying the whole thing back to the company’s earlier job cuts, and the timing doesn’t do Epic any favours there because it announced 1,000 job cuts in March 2026, which makes “this isn’t about doing more with fewer people” a tough line to sell. Add that not everyone was sold on a Marvel and Star Wars crossover shooter in the first place (one commenter in the Marvel thread said as much, and that was before the AI news landed), and this project is carrying a lot of baggage before anyone’s seen a single frame.</p><p>Artist <a href="https://x.com/kortizart" target="_blank">Karla Ortiz</a>, who has worked on Loki, Doctor Strange, Eternals, Forspoken, FFXVI, and Magic: The Gathering, and has been a vocal opponent of AI responded on X, writing: “All Artistic GenAi models are trained off the works of artists like myself. This was done so without our credit, consent or compensation. Which is why artists like myself are suing GenAi companies.”</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2109763125918720476"><p lang="en" dir="ltr">@TimSweeneyEpic Hey, you’re using GenAi for art. Consider this a friendly reminder:All Artistic GenAi models are trained off the works of artists like myself. This was done so without our credit, consent or compensation. Which is why artists like myself are suing GenAi companies. Epic-<a href="https://twitter.com/cantworkitout/status/2109763125918720476">October 12, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><h2 id="where-that-leaves-epic">Where that leaves Epic</h2><p>Reddit isn’t the whole gaming audience, and not every player is against AI in development, but the threads do show how fast a studio’s production choices can turn into part of a game’s pitch, and right now Epic’s pitch is that handing the work to AI will give its developers more creative freedom, which is a promise it’ll need to back up with something playable.</p><p>Ortiz’s response also highlights the legal and ethical concerns many gamers, artists, and creators have about how AI has been trained, and includes artists like; it’s a position that isn’t going away and one Epic Games will need to consider, though everyone is aware <a href="https://www.creativebloq.com/3d/video-game-design/ai-will-have-the-biggest-impact-on-the-future-of-gaming-developers-say">AI will have the biggest impact on the future of gaming</a>.</p><p>Of course, there’s no finished Disney game to judge it against, and no release date either, so “MORE and BETTER stuff” will be measured against the product, and right now there isn’t any.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ODmGrX"></div>                            </div>                            <script src="https://kwizly.com/embed/ODmGrX.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.creativebloq.com/news/everyones-saying-the-same-thing-about-epics-ai-first-disney-game-and-its-not-good</link>
                                                                            <description>
                            <![CDATA[ Fans aren’t buying Epic’s promise of “MORE and BETTER stuff”. ]]>
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                                                                        <pubDate>Tue, 13 Oct 2026 11:10:27 +0000</pubDate>                                                                                                                                <updated>Tue, 13 Oct 2026 18:29:52 +0000</updated>
                                                                                                                                            <category><![CDATA[AI]]></category>
                                                                                                                    <dc:creator><![CDATA[ Ian Dean ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/quozhVpr48BAH6CBd6saBg-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Ian Dean is Editor, Digital Arts &amp; 3D at Creative Bloq, and the former editor of many leading magazines. These titles included ImagineFX, 3D World and leading video game title Official PlayStation Magazine. In his early career he wrote for music and film magazines including Uncut and SFX. Ian launched Xbox magazine X360 and edited PlayStation World. For Creative Bloq, Ian combines his experiences to bring the latest news on AI, digital art and video game art and tech, and more to Creative Bloq, and in his spare time he doodles in Procreate, ArtRage, and Rebelle while finding time to play Xbox and PS5. He&#039;s also a keen Cricut user and laser cutter fan, and is currently crafting on Glowforge and xTools M1.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Disney / Epic Games]]></media:credit>
                                                                                                                                                                        <media:description><![CDATA[The new game is reportedly a Marvel and Star Wars crossover, part of the $1.5 billion Disney–Epic partnership announced in 2024.]]></media:description>                                                            <media:text><![CDATA[Illustration of a Disney game]]></media:text>
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                                                            <title><![CDATA[ Huion Kamvas Pad 12 review: a budget Android drawing tablet that gets the small things right ]]></title>
                                                                                                <dc:content><![CDATA[ <div  class="fancy-box"><div class="fancy_box-title">Details</div><div class="fancy_box_body"><p class="fancy-box__body-text"><strong>Price:</strong> £449 / $499</p><p class="fancy-box__body-text"><strong>Display:</strong> 12.2-inch LCD (IPS), 2400 x 1600 (236ppi), 3:2, 90Hz</p><p class="fancy-box__body-text"><strong>Screen:</strong> Laminated, nano-etched anti-glare and anti-fingerprint glass, 350 nits, 99% sRGB</p><p class="fancy-box__body-text"><strong>Pen:</strong> PenTech 4.0, 16,384 pressure levels, 2g activation force, ±60° tilt</p><p class="fancy-box__body-text"><strong>Chip and memory:</strong> MediaTek Genio 720, 8GB RAM</p><p class="fancy-box__body-text"><strong>Storage:</strong> 256GB, microSD up to 1TB</p><p class="fancy-box__body-text"><strong>Software:</strong> Android 16, with HiPaint, HiNote, MediBang Paint, Clip Studio Paint and ibisPaint preinstalled</p><p class="fancy-box__body-text"><strong>Battery:</strong> 8,000mAh, about eight hours at 50% brightness</p><p class="fancy-box__body-text"><strong>Connectivity:</strong> Dual-band Wi-Fi, Bluetooth 5.4, one USB-C port</p><p class="fancy-box__body-text"><strong>Cameras and audio:</strong> 8MP front, 13MP rear, four speakers, two mics</p><p class="fancy-box__body-text"><strong>Size and weight:</strong> 281.5 x 195.5 x 7.8mm, 665g, metal body</p><p class="fancy-box__body-text"><strong>In the box:</strong> Pen, USB-C cable, 10 felt nibs plus remover, drawing glove, protective case</p></div></div><p>When I reviewed the <a href="https://www.creativebloq.com/tech/huion-kamvas-slate-13-review-a-gorgeous-tablet-but-frustrating-pen-experience">Huion Kamvas Slate 13</a>, I liked the tablet and couldn’t stand the pen, because it was a handsome thing with a lovely large screen and the kind of build that makes you want to pick it up and draw, and then you did draw, and the stylus was so inconsistent that the whole thing became a chore, which is a bit of a problem for something sold as a digital art tablet. </p><p>The Kamvas Pad 12 is smaller, comes with the new PenTech 4.0 stylus, and feels designed for drawing from day one rather than having a pen bolted on at the end. There’s still a hint of lag; the processor isn't as powerful as the Snapdragon in the <a href="https://www.creativebloq.com/art/digital-art/wacom-movinkpad-pro-14-proves-android-is-finally-ready-for-serious-digital-art">Wacom MovinkPad Pro 14</a> or Apple's iPads, but for Huion’s standalone tablets, it's a big jump. </p><p>While it's not as powerful as its rivals, Huion has been canny enough to get the core, small things right: pen tech, display, setup, drawing experience, and do it all at a reasonable price. As an entry-level Android art tablet, or for casual art creation, it's more than capable. For the price, $499 / £449, it's worth the money as a starter drawing tablet.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1760px;"><p class="vanilla-image-block" style="padding-top:75.45%;"><img id="gX7EoFe8tk6qjBYQeBatBa" name="kamvas-pad-1" alt="A black Android drawing tablet on a wooden table" src="https://cdn.mos.cms.futurecdn.net/gX7EoFe8tk6qjBYQeBatBa-1920-80.jpg" mos="" align="middle" fullscreen="" width="1760" height="1328" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">The Kamvas Pad 12 is a well made Android tablet that can be used for art and as an all-round device. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Huion)</span></figcaption></figure><h2 id="kamvas-pad-12-design-and-setup">Kamvas Pad 12 design and setup</h2><p>Android tablets have come a long way, and setting this one up took me a few minutes: I linked it to my Android phone, let it copy across my account and data, tapped through a few screens, and that was that. ibisPaint X, MediBang Paint, Clip Studio Paint and Huion’s own HiPaint are all preinstalled, and I added ArtRage and Heavy Paint, which I always use on Android tablets because they tell you pretty quickly whether the hardware can cope with proper painterly brushes.</p><p>Huion is generous with the extras. In the box, you get the new PenTech 4.0 (PW600C) battery-free stylus, spare nibs, a drawing glove, and a folding case that doubles as a stand, and that's where I start grumbling, because it’s a case first and a stand a distant second. It’s fine for protecting the screen in a bag, but if you prop the tablet up, lean in a bit, or draw with any enthusiasm, it wobbles, and I’d happily take a less elegant case if it meant something solid to draw against.</p><p>At 12.2 inches, 2400 x 1600, and a 3:2 aspect ratio, the tablet is a good size to carry around and offers enough digital canvas to work on without being a pain to carry. For this review, I stepped outside and down the country lane by my house to try sketching outside, and it was an easy, fun way to doodle. Honestly, I prefer it to the Slate 13 because you can sling it over the sofa and sketch when an idea strikes, and it feels more iPad-sized and easier to use.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1760px;"><p class="vanilla-image-block" style="padding-top:75.45%;"><img id="RBNFeVsVqyxTjDhHDZPCKa" name="kamvas-pad-2" alt="A black Android drawing tablet on a wooden table" src="https://cdn.mos.cms.futurecdn.net/RBNFeVsVqyxTjDhHDZPCKa-1920-80.jpg" mos="" align="middle" fullscreen="" width="1760" height="1328" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">The new stylus is excellent, though there's a tiny bit of latency when moving quickly with long strokes. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Huion)</span></figcaption></figure><h2 id="the-drawing-experience">The drawing experience</h2><p>The stylus offers 16,384 pressure levels, needs only 2g to register a mark, and never needs charging (and it adheres magnetically to the top of the tablet), but the specs don’t tell you much until you’re actually drawing, and what I got here was a far cry from the Slate 13. The nib moves nicely over the etched glass, which has just enough tooth to give a bit of friction – not paper exactly, though much closer than the glossy screen of my iPad Pro, unless I stick a textured protector on, and the longer I drew, the more I liked it, especially on small details where you want a steady line.</p><p>I tried a test sheet of tiny dots, circles and tightly packed lines, then drew over existing marks to test repeated accuracy and to see how well the cursor followed the nib, and it did well: fast flicks don’t stutter, slow lines don’t wander or trail behind the way they did on the Slate 13, and accuracy holds up out to the edges of the screen. The iPad Pro and the Wacom MovinkPad Pro 14 still win on fine line detail and outright precision, but the gap is much smaller than I expected, and for everyday sketching, inking, and painting, it will work.</p><p>Slow right down on very fine detail, and you can see a little latency, the line sitting maybe a millimetre behind the nib. Loose painting and big sketching hide it well, but if you’re used to a top-end iPad Pro or Wacom, you’ll spot it, and that’s really the only thing that kept me from calling the pen flawless. </p><p>Also, palm rejection isn't the best, and you will need to use the included drawing glove. I use ArtRage, which has the colour wheel and colour picker in the bottom right of the screen, right where I rest my wrist, but on several occasions it activated and changed colours mid-stroke when I didn't use the included glove.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1184px;"><p class="vanilla-image-block" style="padding-top:74.32%;"><img id="LbGsmN72idkNQA6ZfHXJNa" name="kamvas-pad-5" alt="A black Android drawing tablet on a wooden table" src="https://cdn.mos.cms.futurecdn.net/LbGsmN72idkNQA6ZfHXJNa-1920-80.jpg" mos="" align="middle" fullscreen="" width="1184" height="880" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">As an Android tablet it features things you'd expect, such as cameras, but that does mean you'll need to use the case when laying it flat to mitigate the 'bump'. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Huion)</span></figcaption></figure><p>ArtRage has stalled a few Android tablets in my tests, so I was braced, but the oil brushes here shove and blend paint around the canvas without any of the stalling I’ve seen elsewhere. The 90Hz display helps, as strokes look and feel smooth. The blurb says colour covers 99% of sRGB and is factory calibrated to a claimed Delta E under 1.8, so taking that into account, the Kamvas Pad 12 is fine for illustration and online work, though if you need wide gamut for print you’ll want something else (yep, it's that pesky iPad Pro recommendation again). </p><p>At 236 ppi, it’s sharp; the laminated panel keeps the nib close to the mark most of the time; and I found the nano-matte glass cut reflections and fingerprints when used, while adding the slight texture glossy tablets lack but what you'd expect from a dedicated drawing tablet.</p><p>That all said, if you’re someone who uses lots of layers or has a graphics-heavy creative workflow, perhaps making use of complex vectors or want to model in 3D, then the Kamvas Pad 12 will come up a little short – it’s a solid Android tablet with a nice display and stylus, but it’s not in the same league as more expensive tablets with faster, more powerful processors that pip Huion in the heavy art workload space – with its OLED display and Snapdragon processor, for example, Wacom's MovinkPad Pro 14 is a better choice, but it is double the cost. This shows where Huion is pitching the Kamvas Pad 12: hobbyist and beginner artists who want to learn digital painting but don't need a heavy pro workload.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1200px;"><p class="vanilla-image-block" style="padding-top:74.67%;"><img id="fMsVuFSpPhX2gaZ9c6dzKa" name="kamvas-pad-3" alt="A black Android drawing tablet on a wooden table" src="https://cdn.mos.cms.futurecdn.net/fMsVuFSpPhX2gaZ9c6dzKa-1920-80.jpg" mos="" align="middle" fullscreen="" width="1200" height="896" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">My unfinished sketch in ArtRage – for me Android has some good art apps, and some come pre-installed on the tablet (though there are ads). </span><span class="credit" itemprop="copyrightHolder">(Image credit: Huion)</span></figcaption></figure><h2 id="the-android-app-drag">The Android app drag</h2><p>The Kamvas Pad 12 runs Android 16, so installing the <a href="https://www.creativebloq.com/buying-guides/best-drawing-app-for-android">best Android drawing apps</a>, hopping between them, and keeping two open at once is painless, and I was up and running in <a href="https://www.creativebloq.com/reviews/artrage-vitae">ArtRage</a> and <a href="https://www.creativebloq.com/art/digital-art/i-ve-found-the-only-ipad-digital-art-app-to-ween-me-off-procreate-i-really-love-heavy-paint">Heavy Paint</a> almost straight away. HiPaint is Procreate-like to a fault, with an interface and toolset anyone who’s used Apple’s app will recognise, but looking like Procreate and <em>being</em> <a href="https://www.creativebloq.com/tag/procreate">Procreate</a> are different things, and its reliance on newer AI tools may annoy artists who just want brushes and a canvas.</p><p><a href="https://www.creativebloq.com/advice/the-best-software-for-digital-artists">Clip Studio Paint</a>, ibisPaint and MediBang are all decent for illustration and comics, but Apple’s ecosystem is deeper and more mature, particularly if your work depends on one specific app. <a href="https://www.creativebloq.com/3d/blender-for-android-could-mean-ipad-is-no-longer-the-obvious-tablet-choice-for-creatives">Blender for Android</a> and <a href="https://www.creativebloq.com/3d/zbrush-for-ipad-review-powerful-and-feature-packed-this-feels-like-a-historic-release">ZBrush</a> are heading to Android tablets, which could make things interesting for 3D artists (though I'd question whether the MediaTek Genio 720 could handle heavy 3D well enough, though <a href="https://www.creativebloq.com/how-to/3d-sculpt-on-an-iPad">Nomad Sculpt</a> worked nicely), but for now the software is the main thing to consider before you buy. That’s the Kamvas Pad 12’s biggest weakness, and it isn’t really Huion’s fault: they’ve built a good drawing tablet for the apps available now, but they can’t fill Android’s gaps on their own. If your tools are on Android, you’ll be happy here, and if Procreate is essential, you’ll need to look elsewhere.</p><p>It’s still an Android tablet, so it handles streaming, video calls and casual games without fuss, helped by the 90Hz screen, and the MediaTek Genio 720 keeps the price sensible. If you want to run demanding 3D games at high settings, you'll want a higher-end Snapdragon or Dimensity chip, but for everything else, like casual games, it’s fine. There’s no keyboard, but the on-screen one is fine for Google Docs or a quick social post (though I did find finger recognition to be a little laggy); split-screen is handy for keeping a reference open while you draw, and Huion rates the battery at up to eight hours, depending on brightness and workload, which matched my experience when in use. </p><p>You're not buying the Kamvas Pad 12 to catch up on Netflix or the latest episode of Carrie, though; you're buying it to draw, and that’s where Huion's tablet is at its best, by offering a good art creation experience for less than many of its rivals.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1760px;"><p class="vanilla-image-block" style="padding-top:75.45%;"><img id="JpRULjdeH3KJGyQewmxuTa" name="kamvas-pad-4" alt="A black Android drawing tablet on a wooden table" src="https://cdn.mos.cms.futurecdn.net/JpRULjdeH3KJGyQewmxuTa-1920-80.jpg" mos="" align="middle" fullscreen="" width="1760" height="1328" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">The new stylus magnetically clips to the top of the Kamvas Pad 12's frame, just like an iPad. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Huion)</span></figcaption></figure><h2 id="should-you-buy-the-huion-kamvas-pad-12">Should you buy the Huion Kamvas Pad 12?</h2><p>For $499 / £449, you get a stylus that feels right, a sharp textured screen and enough responsiveness to make sketching and painting fun, plus a box of accessories so you can start straight away, though I’d swap the case for a proper stand. </p><p>The Kamvas Pad 12 isn’t an iPad Pro replacement, and Wacom has a better Android tablet, and with a little lag on fine detail, the very best line work is still going to Apple (or Wacom), and Android’s creative apps are thinner on the ground, but at a fraction of the price of a top iPad Pro, I can live with that. </p><p>It won’t replace my desktop tablet, and I like the smaller screen more than I expected; after the Slate 13, it’s a relief to use a pen that feels like it belongs, and Huion has definitely improved on its first-gen release. For the price, specs, and experience, the Kamvas Pad 12 is a solid entry-level art tablet.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.creativebloq.com/reviews/huion-kamvas-pad-12-review-a-budget-android-drawing-tablet-that-gets-the-small-things-right</link>
                                                                            <description>
                            <![CDATA[ An improvement on Huion's first tablet with a stylus that does just enough to impress, but it won't worry Wacom or Apple. ]]>
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                                                                        <pubDate>Tue, 13 Oct 2026 10:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Digital Art]]></category>
                                                    <category><![CDATA[Art]]></category>
                                                                                                                    <dc:creator><![CDATA[ Ian Dean ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/quozhVpr48BAH6CBd6saBg-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Ian Dean is Editor, Digital Arts &amp; 3D at Creative Bloq, and the former editor of many leading magazines. These titles included ImagineFX, 3D World and leading video game title Official PlayStation Magazine. In his early career he wrote for music and film magazines including Uncut and SFX. Ian launched Xbox magazine X360 and edited PlayStation World. For Creative Bloq, Ian combines his experiences to bring the latest news on AI, digital art and video game art and tech, and more to Creative Bloq, and in his spare time he doodles in Procreate, ArtRage, and Rebelle while finding time to play Xbox and PS5. He&#039;s also a keen Cricut user and laser cutter fan, and is currently crafting on Glowforge and xTools M1.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                        <media:description><![CDATA[The package overall is good, and makes for a nice drawing experience, but there are more powerful tablets for artists around.]]></media:description>                                                            <media:text><![CDATA[A black Android drawing tablet on a wooden table]]></media:text>
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                                                            <title><![CDATA[ How Michelangelo’s handwriting became a Microsoft font ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Microsoft has launched a brand new font inspired by the handwriting of legendary artist Michelangelo. Marking the 400th anniversary of St. Peter’s Basilica's consecration, the typeface comes from meticulous research into Michelangelo’s original manuscripts, preserving heritage through succinct and stylish typography. </p><p>A true and instant classic among <a href="https://www.creativebloq.com/typography/best-handwriting-fonts-12121527">handwriting fonts</a>, the new design demonstrates how typography can be used as an unexpected tool to honour the past. Both intricate and functional, the contemporary typeface shines in its classic appeal.   </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:66.65%;"><img id="MUEj7gkLS5FaoNzkkjEkZR" name="michelangelus-2" alt="Michelangelus font inspiration" src="https://cdn.mos.cms.futurecdn.net/MUEj7gkLS5FaoNzkkjEkZR-1920-80.jpg" mos="" align="middle" fullscreen="" width="2000" height="1333" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Fabbrica di San Pietro/Microsoft)</span></figcaption></figure><p>Aptly named <a href="https://learn.microsoft.com/en-us/typography/font-list/michelangelus" target="_blank">Michelangelus</a>, the new font takes direct inspiration from the Vatican archives. Created by The <a href="https://www.basilicasanpietro.va/en/san-pietro/the-fabbrica-di-san-pietro">Fabbrica di San Pietro, </a>the institution in charge of maintaining the basilica, the team called upon Italian design agency <a href="https://www.studiogusto.com/" target="_blank">Studiogusto</a> to build a custom typeface. The goal was not to recreate Michelangelo's hand, but to adapt it into a modern, functional script that could appear on signage inside the basilica alongside digital and printed materials.</p><p>Studiogusto was invited to the Vatican, where they studied Michelangelo's original manuscripts. “There’s kind of a geometry, there’s kind of use of empty and filled spaces,” says Stefano Caliandro, studiogusto’s creative director. “His impatience, his precision, his energy are in his calligraphy.”</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1335px;"><p class="vanilla-image-block" style="padding-top:149.81%;"><img id="odC2EqBt585zVLBzGmF53S" name="michelangelus-4" alt="Michelangelus font inspiration" src="https://cdn.mos.cms.futurecdn.net/odC2EqBt585zVLBzGmF53S-1920-80.jpg" mos="" align="middle" fullscreen="" width="1335" height="2000" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Fabbrica di San Pietro/Microsoft)</span></figcaption></figure><p>Flourishes of Michelangelo's original handwriting can be seen in certain letterforms, like the small dot at the top of the ‘h’ or the bottom of the ‘y’, but for others, the team had to get creative. They found no examples of the artist using modern numbers, so each was based on letters, like the number one, which is based on the letter I. In total, over 500 characters were created across regular, italic, bold and bold italic styles.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.50%;"><img id="PP2U8q3iLyyKDQfpwS2VxR" name="michelangelus-6" alt="Michelangelus font inspiration" src="https://cdn.mos.cms.futurecdn.net/PP2U8q3iLyyKDQfpwS2VxR-1920-80.jpg" mos="" align="middle" fullscreen="" width="2000" height="1130" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Fabbrica di San Pietro/Microsoft)</span></figcaption></figure><p>The font is also available through Microsoft 365 and as a download, broadening the reach of St. Peter’s Basilica's history and the artist whose vision helped shape it. “Sharing it with everyone gives them a chance to form a personal connection with the history of the Basilica and of Michelangelo. If the typeface also makes people want to know more about the history, it will have achieved something important for us,” the Fabbrica’s communications office says.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:66.65%;"><img id="c8fTqkGzRJvgPENbWYEJHS" name="michelangelus-3" alt="Michelangelus font inspiration" src="https://cdn.mos.cms.futurecdn.net/c8fTqkGzRJvgPENbWYEJHS-1920-80.jpg" mos="" align="middle" fullscreen="" width="2000" height="1333" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Fabbrica di San Pietro/Microsoft)</span></figcaption></figure><p>For more typographical inspiration, check out the <a href="https://www.creativebloq.com/typography/free-script-cursive-fonts-121310105">best script fonts</a> or take a look at our guide to achieving <a href="https://www.creativebloq.com/typography/20-perfect-font-pairings-3132120">perfect font pairings. </a></p> ]]></dc:content>
                                                                                                                                            <link>https://www.creativebloq.com/news/how-michelangelos-handwriting-became-its-own-microsoft-font</link>
                                                                            <description>
                            <![CDATA[ Studiogusto delved into Vatican archives to honour a creative legend. ]]>
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                                                                        <pubDate>Tue, 13 Oct 2026 09:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Fonts & Typography]]></category>
                                                    <category><![CDATA[Design]]></category>
                                                    <category><![CDATA[Graphic Design]]></category>
                                                    <category><![CDATA[Branding]]></category>
                                                                                                                    <dc:creator><![CDATA[ Natalie Fear ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/ieMCBUvEp9jucaWRxi3QGg-320-70.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Fabbrica di San Pietro/Microsoft]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Michelangelus font inspiration]]></media:description>                                                            <media:text><![CDATA[Michelangelus font inspiration]]></media:text>
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                                                            <title><![CDATA[ I tried those free AI-coded Adobe Creative Cloud clones, and they have some big problems ]]></title>
                                                                                                <dc:content><![CDATA[ <p>In 2026, there are more Adobe alternatives than ever. We have Canva's free Affinity, which can do most of what you would do in Photoshop and Illustrator in a single platform. There's also now raw photo editing in DaVinci Resolve, which has a reasonable one-off cost for the Studio version.</p><p>Now there's potentially a more complete competitor on the horizon: an open-source <a href="https://www.creativebloq.com/design/design-software/someone-just-rebuilt-adobe-creative-cloud-with-ai-then-gave-it-away-for-free">AI-generated replica of most of the Adobe Creative Cloud Suite</a>. The package was vibe-coded in the programming language Rust using Anthropic's Claude Opus 5.5 with the aim of providing a free software suite covering everything from image editing to digital art, video, vector illustration, effects and motion design. </p><p>They're at a very early stage, and the developer clarifies that they're not yet in a state where they can replace existing software, but I decided to test it out with the help of my cat, Gurí.</p><ul><li><a href="https://www.adobe.com/creativecloud/free-trial-download.html" target="_blank"><strong>Try Adobe Creative Cloud with a free trial</strong></a></li><li><strong></strong><a href="https://www.blackmagicdesign.com/products/davinciresolve" target="_blank"><strong>Get DaVinci Resolve</strong></a></li><li><a href="https://www.affinity.studio/get-affinity" target="_blank"><strong>Get Affinity</strong></a></li></ul><h2 id="artcraft-takes-on-creative-cloud-and-beyond">ArtCraft takes on Creative Cloud (and beyond)</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1656px;"><p class="vanilla-image-block" style="padding-top:67.63%;"><img id="F6WbpqZTn5dVHG33LK9Tnb" name="Screenshot 2026-10-12 111021" alt="ArtCraft Adobe Creative Cloud alternatives" src="https://cdn.mos.cms.futurecdn.net/F6WbpqZTn5dVHG33LK9Tnb-1920-80.png" mos="" align="middle" fullscreen="" width="1656" height="1120" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: ArtCraft)</span></figcaption></figure><p>The ArtCraft package was developed by software engineer Brandon Thomas, who says he was inspired by frustration at Adobe's subscription costs and cancellation fees. Many will feel able to relate.</p><p>The suite comprises LightCraft (Lightroom), PhotoCraft (Photoshop), FilmCraft (Premiere), EffectCraft (After Effects), DesignCraft (InDesign), VectorCraft (Illustrator) and PrintCraft (Acrobat). The same developer has since launched AI-coded versions of Word, Excel, and PowerPoint too (WordCraft, GridCraft, and DeckCraft). </p><p>The apps are free and available in early alpha for PC, Mac and Linux systems. As for legality, the develop claims that nothing copyrighted has been copied. Adobe and Microsoft's lawyers will surely be scrutinising that as I write.</p><p>Installation is straightforward via the ArtCraft Installer. You don't need to create an account or provide any details. The apps are also incredibly light, weighing up to around 50MB compared to the several gigabytes of each piece of software they're intended to replicate. That's apparently due to the optimisation that comes with clean-room reimplementations written in Rust compared with legacy apps built on decades of accumulated C++ code, dependencies and overlapping frameworks.</p><h2 id="lightcraft">LightCraft</h2><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/x5cmYDKMYfvHp66K94S8vc-1920-80.png" alt="LightCraft UI" /><figcaption><small role="credit">Joe Foley</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/So93EepGDXjEU78MxzEADf-1920-80.png" alt="LightCraft UI" /><figcaption>Weird sharpening<small role="credit">Joe Foley</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/FA4LkMrYZVmrYdeDxTXyQe-1920-80.png" alt="LightCraft UI" /><figcaption>No sharpening<small role="credit">Joe Foley</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/knWVtQZheXTzDkYpGrpKUe-1920-80.png" alt="LightCraft UI" /><figcaption>With masked sharpening<small role="credit">Joe Foley</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/FsfUkPGgTHSzTPGJPugH8e-1920-80.png" alt="LightCraft UI" /><figcaption><small role="credit">Joe Foley</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/sN9QShnXq9PU6Vuo6Nhgtc-1920-80.png" alt="LightCraft UI" /><figcaption>Subject mask?<small role="credit">Joe Foley</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/GH8c4wyuZuhiwbU9cRy8Ge-1920-80.png" alt="PhotoCraft UI" /><figcaption>In Lightroom<small role="credit">Joe Foley</small></figcaption></figure></figure><p>I tried LightCraft, PhotoCraft and FilmCraft since these are the areas I'm most familiar with. I used the apps on a Windows PC based on an Intel Core i7 and Nvidia RTX 5070 GPU. Content was all shot on a Canon EOS R5. </p><p>LightCraft is the Lightroom copy for raw image editing. I tested it using some quick shots of Gurí, who wasn't impressed at being woken up to participate, hence the grumpy face. The app didn't seem to want to import the CR3 files direct from the camera, so I had to bring them onto my computer first, which was a minor irritation. </p><p>A bigger issue is that there's no native camera-matched colour profiles or lens profiles,  which means starting from a different base, already a step back from where I would be starting in Lightroom. You can make optical corrections for vignette and chromatic aberration manually, but who wants to do that?</p><p>That aside, I was surprised at how far advanced the program is. Most of Lightroom's main controls are in approximately the same places. Clarity, Texture and Dehaze are grouped under Effects separate from the other contrast controls, which seems counterintuitive, but Light, tone curve, HSL and colour controls all behave as expected.</p><p>What didn't behave as expected was sharpening. Even the standard 40% looked terribly harsh and added fuzzy artefacts to images. Hitting Alt doesn't bring up an overlay like in Lightroom, so masking required some guesswork, and even at 80% the artefacts remained.</p><p>Masking in general has issues. When I tried to select the subject (Gurí), I seemed to get a radial mask instead. Lightroom selected the cat immediately. Object selection isn't currently available natively – you need to install Meta's SAM 3 Model manually. The same goes for AI denoising. </p><h2 id="photocraft">PhotoCraft</h2><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/7jeD9Zh6dKZHnM99M6b8Rd-1920-80.png" alt="PhotoCraft UI" /><figcaption><small role="credit">Joe Foley</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/HQ2KSRDUhUhomAmyTeV6bd-1920-80.png" alt="PhotoCraft UI" /><figcaption><small role="credit">Joe Foley</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/h2AbjiXiDLCQvftB7X3cpc-1920-80.png" alt="LightCraft UI" /><figcaption><small role="credit">Joe Foley</small></figcaption></figure></figure><p>I found PhotoCraft more convincing in that I had no compatibility issues. It can open and save PSD files as well as TIFF, JPG, PNG and other common formats, although not HEIC, apparently.</p><p>Again, anyone who's used Adobe's software will immediately feel at home. Most of the main tools are in the same place, and you add the same kinds of adjustment layers, masks, blend modes and filters – although you can also do most of this in Canva's Affinity, which is also free, or in open-source Krita.</p><p>Again, automatic selection and masking seemed less precise than in Photoshop. The same for content-aware fill/Delete and fill and the spot heal tool. Everything felt like it was only just usable. Filters wouldn't preview for me, which meant having to use guesswork to decide the amount of blur, grain or any other effect to apply.</p><p>I don't use Photoshop's generative AI features like Generative Fill or text-to-image generation, but if you do, you'll find those absent in PhotoCraft too.</p><h2 id="filmcraft">FilmCraft</h2><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/CVq7nKhyN88BiuApEdqXfc-1920-80.png" alt="FilmCraft UI" /><figcaption><small role="credit">Joe Foley</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/ETDcCLzDXy5oxTmWVSqfpc-1920-80.png" alt="FilmCraft UI" /><figcaption><small role="credit">Joe Foley</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/StuNmhcrpobsr4geuSX4sc-1920-80.png" alt="FilmCraft UI" /><figcaption><small role="credit">Joe Foley</small></figcaption></figure></figure><p>I intended to test FilmCraft the way I would normally edit a video, but things got off to a bad start. I shot some footage in 4K at 25 and 100 fps in Clog3, but it turns out that FilmCraft doesn't support 10-bit 4:2:2 playback, so I had to convert the clips using Handbrake before I could start editing. Then I was hit with the issue that there's no native ability to create optimised media, so trying to edit in 4K was painfully slow. I went back to Handbrake again to downsize.</p><p>Once I had the footage converted, the editing interface did generally work for basic trimming, cutting and adding transitions. It looks like Premier and has most of the basic tools, including the workspaces for colour and effects. As a DaVinci Resolve user, some of my gripes were as much with the Premiere way of doing things. I could import LUTs and make basic colour adjustments, but, like in LightCraft some artefacts seemed to crop up in shadows.</p><p>For Premiere uses, be aware that the software can't open or save .prproj files.</p><h2 id="conclusion">Conclusion</h2><p>ArtCraft is a work in progress, and the developers recognise that. It's impressive how much it can do considering that it was made and tested using AI and weighs next to nothing, but it's not currently stable or complete enough to be able to replace existing software. Shifting work to a new platform takes time and is only worth doing if you know a new platform is going to be reliable for the long term.</p><p>That doesn't mean that Adobe doesn't need to be worried. Any program is going to have bugs in early alpha, and ArtCraft is making a big commitment to ironing them out. I'm not entirely convinced there's a need for it when there are very good free or well-priced Adobe alternatives out there in the form of DaVinci Resolve, Krita, Canva's Affinity and Calvary and <a href="https://www.creativebloq.com/3d/3d-software/i-tried-maxons-free-after-effects-alternative-and-i-dont-want-to-go-back">Maxon's Autograph </a>without having to resort an ethically debatable use of AI, but greater UI similarities could likely win over many users if ArtCraft really does reach Creative Cloud parity.</p><p>Some will enjoy the irony that after embracing AI so heavily, Adobe now faces potentially losing its own job as a result of the same technology. On the other hand, ArtCraft also justifies the company's AI obsession. Adobe saw this kind of thing coming and turned to AI to try to keep ahead as traditional tools become easier to copy.</p><p>Sometimes people complain when an Adobe release comes around without a big headline new feature, but ArtCraft makes you realise that the most important things are the smaller features you take for granted, as well as basic compatibility, accuracy and reliability. </p><p>You can find the installer and download the various ArtCraft apps at <a href="https://getartcraft.com/apps" target="_blank">Getartcraft.com</a>.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.creativebloq.com/news/i-tried-those-free-ai-coded-adobe-creative-cloud-clones-and-they-have-some-big-problems</link>
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                            <![CDATA[ ArtCraft isn't ready to replace Adobe's Photoshop and Premiere yet. ]]>
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                                                                        <pubDate>Tue, 13 Oct 2026 08:00:00 +0000</pubDate>                                                                                                                                <updated>Tue, 13 Oct 2026 18:29:52 +0000</updated>
                                                                                                                                            <category><![CDATA[Photo Editing Software]]></category>
                                                    <category><![CDATA[Photography]]></category>
                                                                                                <author><![CDATA[ joe.foley@futurenet.com (Joe Foley) ]]></author>                    <dc:creator><![CDATA[ Joe Foley ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hbsproUCeW5KrAmq2srjBY-320-70.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[ArtCraft software vs Adobe Creative Cloud software]]></media:description>                                                            <media:text><![CDATA[ArtCraft software vs Adobe Creative Cloud software]]></media:text>
                                <media:title type="plain"><![CDATA[ArtCraft software vs Adobe Creative Cloud software]]></media:title>
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                                                            <title><![CDATA[ Castlevania: Belmont's Curse review: a gorgeous return that plays it safe ]]></title>
                                                                                                <dc:content><![CDATA[ <div  class="fancy-box"><div class="fancy_box-title">Details</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="SagHQrUgxEnRPmWgLzvwxF" name="c-main" caption="" alt="Watercolour illustration of a female knight swinging her blade for Castlevania" src="https://cdn.mos.cms.futurecdn.net/SagHQrUgxEnRPmWgLzvwxF-1920-80.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Konami)</span></figcaption></figure><p class="fancy-box__body-text"><strong>Publisher:</strong> Konami</p><p class="fancy-box__body-text"><strong>Developer:</strong> Evil Empire</p><p class="fancy-box__body-text"><strong>Release date:</strong> 15 October 2026</p><p class="fancy-box__body-text"><strong>Format:</strong> PS5 (reviewed), Xbox Series X/S, PC, Nintendo Switch</p><p class="fancy-box__body-text"><strong>Platform:</strong> Proprietary</p></div></div><p>As one of two franchises that define the Metroidvania genre, especially among indies, look at the excellent <a href="https://www.creativebloq.com/reviews/silver-pines-review-this-inky-horror-debut-is-one-of-the-years-most-original-games">Silver Pines</a>; it's surprising it's taken this long for Castlevania to make a proper return, even though a revival right after its 40th anniversary couldn't have been better timed.</p><p><a href="https://www.creativebloq.com/entertainment/gaming/castlevania-belmonts-curse-is-a-glorious-return-to-the-series-2d-roots-with-a-more-modern-2-5d-aesthetic">Castlevania: Belmont's Curse</a> also feels like a result of the franchise's other collaboration projects in recent years, with developer Evil Empire having worked on the Return to Castlevania expansion for acclaimed roguelite Metroidvania Dead Cells, while its new art direction, while not exactly mimicking, does seem to take inspiration from the well-received Netflix anime adaptation (the European and Japanese cover art does, however, have a brilliant illustration from renowned artist Katsuya Terada).</p><p>Similarly to how the series' 3D iterations, Lord of Shadows, took cultural inspiration from its Spanish developer <a href="https://www.creativebloq.com/3d/video-game-design/blades-of-fire-is-illustration-in-motion-says-the-dev-heres-how-its-made">MercurySteam</a>, French indie developer Evil Empire sets Belmont's Curse in a Paris engulfed in flames and overrun by monsters, with legendary vampire hunter Trevor Belmont called to save the city. But to freshen things up for a new generation, you play as his daughter, Rose Belmont, who also carries the titular curse.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="B9nWodgvG5aA7Gn7mkzFBQ" name="IMG_5409.JPG" alt="Screens of a Castlevania game" src="https://cdn.mos.cms.futurecdn.net/B9nWodgvG5aA7Gn7mkzFBQ-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Konami)</span></figcaption></figure><h2 id="a-more-gymnastic-belmont">A more gymnastic Belmont</h2><p>Compared to her predecessors, and likely influenced by more platformer-oriented Metroidvanias like <a href="https://www.creativebloq.com/3d/video-game-design/so-this-is-why-hollow-knight-silksong-took-7-years-to-make">Hollow Knight</a> and Ori, Rose is more fluid to control, with sliding and wall-jumping from the start. Even the signature whip, the Vampire Killer, isn't used as a weapon so much as a traversal tool. As a result, her animations feel very dynamic, especially with details like her ponytail and blue cape moving with a cutout-animation feel. That clarity is important especially when the camera is often further away than I would like, though it's also made up for some very striking background vistas, such as the blood red sky of Paris while Notre Dame cathedral burns.</p><p>Given the anime influences, from the character portraits during dialogue to the occasional use of lo-fi animated cutscenes, this is actually a 2.5D game, though the painterly shaders make it feel as if you aren't looking at any 3D models, while there's a lack of moments that transition to a 3D cinematic camera like the modern 2.5D Metroid games. It does beg the question why the team didn't opt for a 2D hand-drawn style in the first place, especially when the result is that Belmont's Curse has surprisingly high spec requirements on PC compared to similar games in this genre.</p><p>You might have noted that I've made comparisons several times already, but unfortunately it's a little unavoidable when in Castlevania's absence, there have been so many other games inspired it that have taken up the mantle and been successful in their own right. It's hard not to see what Belmont's Curse takes from them rather than what it brings to the table.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="BmQq5GNP5ukVedzTH9gJ4Q" name="IMG_5411.JPG" alt="Screens of a Castlevania game" src="https://cdn.mos.cms.futurecdn.net/BmQq5GNP5ukVedzTH9gJ4Q-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Konami)</span></figcaption></figure><p>Not that there's anything particularly bad here. The more agile moveset gives you fast, responsive traversal and combat, with more weaponry and skills opening up as you progress through Paris's different areas, including an air-dash and a holy light that can parry enemy attacks. An interesting touch to the narrative is that the bosses you fight aren't just one and done, but there's a kind of mystery building up to their identity and where to find them, and then once you have defeated and trapped them into a tarot card arcana, you don't just absorb their powers, but they continue conversing with you in your head. That makes for a pretty entertaining dynamic when it includes legendary foes like Medusa, but also new characters like a particularly interesting take on beloved French historical icon Joan of Arc.</p><p>That's fine, but I had also hoped that the curse referred to in the title might have also had a fundamental change to differentiate this Castlevania's gameplay rather than merely serve as a plot point. What there is instead feels like ideas cribbed from other Metroidvanias, notably the relics, which are just Hollow Knight's equippable charms, where the benefits gained from specific actions can be helpful, but also a little too specific. Rose's moveset also means considerably more tricky traversal challenges, with some areas feeling like a <a href="https://www.creativebloq.com/3d/video-game-design/super-meat-boy-3d-uses-unreal-engine-5-and-a-mario-twist-to-evolve-the-classic">Super Meat Boy</a> level. This is also where I found the controls could feel fiddly, whether it's the whip not always grappling, or a particularly dastardly mechanic that makes certain parts of the environment appear and disappear while you have to jump through, wall-jump off, land on, or fall through them.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="cspTvNkcdWrLckWHzMjtJP" name="IMG_5400.JPG" alt="Screens of a Castlevania game" src="https://cdn.mos.cms.futurecdn.net/cspTvNkcdWrLckWHzMjtJP-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Konami)</span></figcaption></figure><h2 id="a-very-accessible-metroidvania">A very accessible Metroidvania</h2><p>One relief for players who've been knocked back too much by Hollow Knight: Silksong's challenges is its pretty comprehensive accessibility, including the ability to respawn just before a boss room, or even avoid dying. Ultimately, it won't compromise the real challenge of Belmont's Curse, which is just trying to figure out the next way you should be going, and then wading through its long-winded level design even with the inclusion of shortcuts and fast-travel points.</p><p>The real curse of a new Castlevania may be trying to live up to its legacy when so many indies have found novel ways to build on its foundations. Nonetheless, for longtime fans having to subsist on retro bundles over the years, it's still worth sinking your teeth into.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.creativebloq.com/reviews/castlevania-belmonts-curse-review-a-new-adventure-with-a-new-generation-of-belmont-in-the-shadow-of-modern-metroidvanias</link>
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                            <![CDATA[ Evil Empire brings Konami's influential series out of hibernation, but does it add more to the series' legacy? ]]>
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                                                                        <pubDate>Tue, 13 Oct 2026 07:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Entertainment]]></category>
                                                                                                                    <dc:creator><![CDATA[ Alan Wen ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/HwkMoQNtgeqaVwywWrbPhV-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Alan Wen is a freelance journalist writing about video games in the form of features, interview, previews, reviews and op-eds. Work has appeared in print including Edge, Official Playstation Magazine, GamesMaster, Games TM, Wireframe, Stuff, and online including Kotaku UK, TechRadar, FANDOM, Rock Paper Shotgun, Digital Spy, The Guardian, and The Telegraph.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Watercolour illustration of a female knight swinging her blade for Castlevania]]></media:description>                                                            <media:text><![CDATA[Watercolour illustration of a female knight swinging her blade for Castlevania]]></media:text>
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                                                            <title><![CDATA[ The new Citroen 2CV is reminding people of a very different (but equally iconic) car design ]]></title>
                                                                                                <dc:content><![CDATA[ <p>We've already seen plenty of controversial electric car designs from heritage brands, from the <a href="https://www.creativebloq.com/design/branding/why-the-ferrari-luce-is-so-controversial-and-how-the-car-brand-should-respond">Ferrari Luce</a> to the <a href="https://www.creativebloq.com/design/product-design/jaguars-dramatic-type-01-finally-makes-sense-of-the-controversial-rebrand">Jaguar Type 01</a> and the <a href="https://www.creativebloq.com/design/product-design/the-bentley-torcal-is-finally-a-luxury-ev-design-that-people-like">Bentley Torcal</a>. But those luxury offerings have just been upstaged by a development at the opposite end of the market: an electric revival of the iconic Citroen 2CV.</p><iframe src="https://content.jwplatform.com/players/SvP8l5p7.html" id="SvP8l5p7" title="2CV 2040 JOURNALISTE 16-9 UK" width="1920" height="1080" frameborder="0" scrolling="auto" allowfullscreen></iframe><iframe src="https://content.jwplatform.com/players/Fo49K33A.html" id="Fo49K33A" title="New Citroen 2CV" width="1920" height="1012" frameborder="0" scrolling="auto" allowfullscreen></iframe><p>The electric Citroen 2CV revealed at the 2026 Paris Motor Show is only a concept vehicle, and the specs for the future production model have not been revealed. The company says it aims to enter full production in 2028, and it's targeting a price of around €15,000.</p><p>The concept car is a promising taster. It looks unmistakably like the classic 2CV, originally released in 1948. It has the rounded headlights and curved canvas roof along with the famous ribbed bonnet. With a targeted weight of around one tonne and compact 3.76m length, it also has compact proportions, bucking the tendency for revivals to supersize previously small cars.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/bedHNJUSYCjGzDNegKFMp8-1920-80.jpg" alt="New electric Citroen 2CV concept car design" /><figcaption><small role="credit">Stellantis</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/oDrHSXsnmJLj2QfrR9gzk8-1920-80.jpg" alt="New electric Citroen 2CV concept car design" /><figcaption><small role="credit">Stellantis</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/9Rw6gcM3j9iqXLmB5tSLH9-1920-80.png" alt="New electric Citroen 2CV concept car design" /><figcaption><small role="credit">Stellantis</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/wVDyvK9TCruKFXK2srPV59-1920-80.jpg" alt="New electric Citroen 2CV concept car design" /><figcaption><small role="credit">Stellantis</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/LnDXGXdRAKp4bf9MsvZQ49-1920-80.jpg" alt="New electric Citroen 2CV concept car design" /><figcaption><small role="credit">Stellantis</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/JkGqF2ztENSS3BvqypZ4v8-1920-80.jpg" alt="New electric Citroen 2CV concept car design" /><figcaption><small role="credit">Stellantis</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/vFmPJvgxtNYJdYzmWWFcj8-1920-80.jpg" alt="New electric Citroen 2CV concept car design" /><figcaption><small role="credit">Stellantis</small></figcaption></figure></figure><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/msw2QtDE7b7FqVjsYCehR9-1920-80.jpg" alt="New electric Citroen 2CV concept car design" /><figcaption><small role="credit">Stellantis</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/yZkFQbRvxYsTAS7mRuMtQ9-1920-80.jpg" alt="New electric Citroen 2CV concept car design" /><figcaption><small role="credit">Stellantis</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/sDWrXq6hiotmN6Nc3n5eN9-1920-80.jpg" alt="New electric Citroen 2CV concept car design" /><figcaption><small role="credit">Stellantis</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/JFRdjuTjnxS9AcvRpbKVN9-1920-80.jpg" alt="New electric Citroen 2CV concept car design" /><figcaption><small role="credit">Stellantis</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/JLV5JaanshUSYAPCvPFfK9-1920-80.jpg" alt="New electric Citroen 2CV concept car design" /><figcaption><small role="credit">Stellantis</small></figcaption></figure></figure><p>On social media, the design is being compared to the equally iconic Little Tikes Cozy Coupe, a ride-on toy car aimed at under fives. But I wouldn't say that's necessarily an insult. </p><p>The new 2CV feels honest and practical with its lightweight construction and simple body panels, but it's also delightfully quirky, putting the fun back into compact car design. </p><p>It's charming, nostalgic and faithful to what made the original car special when it was designed for French farmers who had been relying on horses and carts. Whether the suspension will be as impressive is another question, but a €15,000 electric car inspired by the original 2CV's "mobility for everyone" philosophy could be exactly what Europe's EV market needs.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.creativebloq.com/news/the-new-citroen-2cv-is-reminding-people-of-a-very-different-but-equally-iconic-car-design</link>
                                                                            <description>
                            <![CDATA[ The fun design just showed Jaguar and Ferrari how to go electric while staying on brand. ]]>
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                                                                        <pubDate>Tue, 13 Oct 2026 06:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Product Design]]></category>
                                                    <category><![CDATA[Design]]></category>
                                                                                                <author><![CDATA[ joe.foley@futurenet.com (Joe Foley) ]]></author>                    <dc:creator><![CDATA[ Joe Foley ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hbsproUCeW5KrAmq2srjBY-320-70.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Citroen / Little Tikes]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[A new Citroen 2CV alongside Little Tikes Cozy Coupe]]></media:description>                                                            <media:text><![CDATA[A new Citroen 2CV alongside Little Tikes Cozy Coupe]]></media:text>
                                <media:title type="plain"><![CDATA[A new Citroen 2CV alongside Little Tikes Cozy Coupe]]></media:title>
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                                                            <title><![CDATA[ All streaming platforms will eventually run ads, and here’s why ]]></title>
                                                                                                <dc:content><![CDATA[ <p>If you were an adult back in 2012, you may remember when Netflix seemed like the most amazing value. Back then, £5.99 a month got me a huge library of films and shows, with no ads, no contract and no need for a satellite dish. It felt amazing. It felt like the future had arrived.</p><p>In 2026, though, it feels different. Following the latest UK price hike, Netflix’s cheapest ad-free plan costs £13.99 a month, and Premium costs £20.99. </p><p>But if Netflix were worried they'd take some heat, then Disney+ has done them a favour. Last month, it updated its UK subscriber agreement to say <em>all</em> its tiers “may include” promotional content, sponsorships and “advertisements before/after playback”. </p><p>Disney insists that ad-free subscribers aren't going to suddenly see traditional ads interrupting films and shows. But it seems pretty clear we're heading in that direction eventually.</p><h2 id="how-did-we-get-here">How did we get here?</h2><p>It's not that long ago that <em>any</em> ads on paid-for streaming seemed like a distant dream. It was only in November 2022 that Netflix launched its first ad-supported plan in the UK for £4.99 a month, pitching it as a budget option to offer people "more choice". Then in 2023, it stopped offering its cheapest ad-free plan to new UK subscribers, so the entry price for ad-free viewing jumped up a bit.</p><p>Meanwhile, in February 2024, Amazon Prime Video started showing ads to everyone by default, and charged £2.99 a month extra to switch them off. Disney+ followed suit with its own ad tier that November.</p><p>Spotted the pattern yet? Ads arrive as a cheap option, offering "choice". Then once people are used to the idea, the gap between cheap and ad-free widens, until ad-free starts to feel like a luxury. Even the cheap option doesn’t stay cheap for long: Netflix’s ad tier has just gone up a third already, from £5.99 to £7.99.</p><p>None of this is because streaming bosses hate us. It’s just maths. For years, streaming was all about subscriber growth, and investors were happy to carry big losses as long as the numbers kept going up. </p><p>Then in 2022, Netflix reported its first downturn in subscribers for a decade, and Wall Street changed its mind. Since then, profit has mattered more than growth.</p><p>Trouble is, most people who want a streaming service already have it, so the companies have to make more money from each viewer instead. They can do that in two ways: raise the price, or sell ads. An ad tier lets a streamer do both.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2226px;"><p class="vanilla-image-block" style="padding-top:50.85%;"><img id="nGCmmSR4hpp66hCxN7ezZC" name="Screenshot 2026-10-08 at 14.27.06" alt="The Disney+ logo on a glowing teal tile, surrounded by a grid of posters for shows and films including Frozen II, Bluey, Moana, Inside Out 2 and Loki." src="https://cdn.mos.cms.futurecdn.net/nGCmmSR4hpp66hCxN7ezZC-1920-80.png" mos="" align="middle" fullscreen="" width="2226" height="1132" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Disney)</span></figcaption></figure><p>So where has all this brought us to? Several monthly subscriptions, live sport with ad breaks, ads before shows, and streamers sold to us in bundles by Sky and Virgin Media. Similarly, in the US, Disney now sells Disney+, Hulu and Max together in a single package.</p><p>We thought we'd seen the end of the cable or satellite TV package. We've just reinvented them on the internet instead. We thought streaming had freed us from expense, ads and hassle. We thought wrong.</p><p>Remember, though, we still have one weapon that cable and satellite customers never did. In the old days, cancelling was an old and cumbersome process. With streaming, cancelling takes about 30 seconds. And there are now plenty of free ad-supported services to take the place of the ones you've been paying for.</p><p>That's worth bearing in mind, next time you pull up that streaming interface on your TV, yet still can't find anything to watch.  </p><p>Find today's best streaming services below:</p><div data-widget-type="multimodelreview" data-model-name="Netflix,Amazon Prime Video,Disney+"></div> ]]></dc:content>
                                                                                                                                            <link>https://www.creativebloq.com/news/all-streaming-platforms-will-eventually-run-ads-and-heres-why</link>
                                                                            <description>
                            <![CDATA[ The dream of streaming is turning into a nightmare. ]]>
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                                                                        <pubDate>Mon, 12 Oct 2026 12:07:53 +0000</pubDate>                                                                                                                                <updated>Mon, 12 Oct 2026 12:08:17 +0000</updated>
                                                                                                                                            <category><![CDATA[Movies & TV Shows]]></category>
                                                    <category><![CDATA[Entertainment]]></category>
                                                    <category><![CDATA[Film & Video]]></category>
                                                                                                <author><![CDATA[ journo.tommay@gmail.com (Tom May) ]]></author>                    <dc:creator><![CDATA[ Tom May ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/dT9Sds28YazWSnthFky3dW-320-70.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Netflix]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Netflix TV home screen, with pill-shaped menu buttons including a new Games tab and a Squid Game banner in a rounded card above a “Continue Watching”]]></media:description>                                                            <media:text><![CDATA[Netflix TV home screen, with pill-shaped menu buttons including a new Games tab and a Squid Game banner in a rounded card above a “Continue Watching”]]></media:text>
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                                                            <title><![CDATA[ New Sour Patch Kids billboard destroys Oreo (literally) ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Sour Patch Kids have finally hit the UK ad playground, and their invasion has been impossible to ignore. In a series of playfully disruptive billboards, the confectionery brand made a loud debut, taking down the competition (in some cases, quite literally). </p><p>The <a href="https://www.creativebloq.com/design/billboard-advertising-1131681">best billboard ads</a> are the ones that use bold visuals to their advantage, and Sour Patch Kids' out-of -the-box approach is a prime example. Characterful, slightly silly and irrefutably fun, the new billboards prove brands need to step out of the comfort zone to make a big impact.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1024px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="TPjYNZMLqEXTU69eXkKt6a" name="sour-patch-kids-ooh-advert-on-side-of-building-1024x576" alt="Sour Patch Kids billboards" src="https://cdn.mos.cms.futurecdn.net/TPjYNZMLqEXTU69eXkKt6a-1920-80.jpg" mos="" align="middle" fullscreen="" width="1024" height="576" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: VCCP)</span></figcaption></figure><p>Created by global creative agency <a href="https://creative.salon/our-members-home-page/showcase-2025/vccp-showcase-2025">VCCP</a>, the playful ads feature Sour Patch Kids in various states of chaos. One design shows the characters playing tug-of-war with one of their pals, while another features a casual game of tennis with one of their heads – a perfect blend of dark and silly storytelling.</p><p>The most eye-catching of the ‘Not As Sweet As They Look’ campaign is an immersive ad that sees the kids destroying a neighbouring Oreo ad. Physically tearing it off the billboard, the eye-catching design blurs the lines between reality and fiction, making the design all the more immersive for passersby. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="aMiYZV4hHQpXtA9TtRCSEa" name="sour-patch-kids-sweets-playing-tennis" alt="Sour Patch Kids billboards" src="https://cdn.mos.cms.futurecdn.net/aMiYZV4hHQpXtA9TtRCSEa-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: VCCP)</span></figcaption></figure><p>“Everyone in the creative department keeps collaring us saying 'why don't people rip each other limb from limb, or pull each other’s heads off, or tear down each other’s billboards in advertising any more? Fair point, we thought," say Chris Birch and Jonny Parker, chief creative officers at VCCP. "So when Sour Patch Kids came along asking for their first ever campaign with their sweet but sour persona, [we] could finally scratch that itch. And isn't it glorious? Simple, clever, beautiful and disturbing.”</p><p>For more ad inspiration, check out the <a href="https://www.creativebloq.com/design/advertising/the-other-mommys-crying-billboard-gets-creepier-over-time">Other Mommy crying billboard </a>that gets creepier over time, or take a look at how KFC reached new heights in this <a href="https://www.creativebloq.com/news/kfc-tower-burger-billboards">towering billboard ad.</a></p> ]]></dc:content>
                                                                                                                                            <link>https://www.creativebloq.com/news/new-sour-patch-kids-billboard-destroys-oreo-literally</link>
                                                                            <description>
                            <![CDATA[ It gives a new meaning to taking down the competition. ]]>
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                                                                        <pubDate>Mon, 12 Oct 2026 12:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Advertising]]></category>
                                                    <category><![CDATA[Design]]></category>
                                                    <category><![CDATA[Graphic Design]]></category>
                                                    <category><![CDATA[Branding]]></category>
                                                                                                                    <dc:creator><![CDATA[ Natalie Fear ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/ieMCBUvEp9jucaWRxi3QGg-320-70.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Sour Patch Kids billboards]]></media:description>                                                            <media:text><![CDATA[Sour Patch Kids billboards]]></media:text>
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                                                            <title><![CDATA[ I'm a creative professional, and the Xiaomi 17T Pro is one of the best camera phones ever made ]]></title>
                                                                                                <dc:content><![CDATA[ <p>The 17T Pro is one of the very best smartphones released by Xiaomi, beaten only by the 17 Ultra, which delivers an even more superior camera setup. Given the telephoto capabilities and overall impressive camera system on the 17T Pro, it's difficult to imagine Xiaomi has surpassed it.</p><p>The truth is, Xiaomi is no stranger to making some of the <a href="https://www.creativebloq.com/features/best-camera-phone">best camera phones</a>. In fact, when we were considering the most powerful camera phone on the market, the <a href="https://www.creativebloq.com/tech/phones-tablets/ive-had-the-xiaomi-15-for-a-week-and-i-never-want-to-see-a-samsung-or-iphone-ever-again">Xiaomi 15</a> came out as the overall winner. That was before Xiaomi released its latest lineup of phones, and there would be no surprises if the 17T Pro found its way into our guide.</p><p>Speaking of the Xiaomi 15, we said, "With Leica-engineered cameras, Xiaomi is out-muscling Samsung and Apple," and that continues with the 17T Pro. If Xiaomi continues the partnership, there's no reason why Xiaomi won't begin to substantially displace the iPhone as the favoured choice for creative professionals.</p><h3 class="article-body__section" id="section-key-specs"><span>Key specs</span></h3><div ><table><caption>Specs as tested</caption><tbody><tr><td class="firstcol " ><p>Chipset:</p></td><td  ><p>MediaTek Dimensity 9500</p></td></tr><tr><td class="firstcol " ><p>Memory:</p></td><td  ><p>12GB</p></td></tr><tr><td class="firstcol " ><p>OS:</p></td><td  ><p>Android</p></td></tr><tr><td class="firstcol " ><p>Screen:</p></td><td  ><p>6.83-inch AMOLED</p></td></tr><tr><td class="firstcol " ><p>Resolution:</p></td><td  ><p>2772 x 1280px </p></td></tr><tr><td class="firstcol " ><p>Refresh rate:</p></td><td  ><p>144Hz</p></td></tr><tr><td class="firstcol " ><p>Storage:</p></td><td  ><p>528GB</p></td></tr><tr><td class="firstcol " ><p>Rear cameras:</p></td><td  ><p>Main camera 50MP 1/1.31 inch OIS</p><p>Ultra-wide camera 12MP</p><p>Telephoto camera 50MP OIS</p></td></tr><tr><td class="firstcol " ><p>Front camera:</p></td><td  ><p>32MP</p></td></tr><tr><td class="firstcol " ><p>Connectivity:</p></td><td  ><p>5G, Wi-Fi 7, Bluetooth</p></td></tr><tr><td class="firstcol " ><p>Battery:</p></td><td  ><p>7000mAh</p></td></tr><tr><td class="firstcol " ><p>Dimensions:</p></td><td  ><p>162.2 x 77.5 x 8.25mm</p></td></tr><tr><td class="firstcol " ><p>Weight:</p></td><td  ><p>219g</p></td></tr></tbody></table></div><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Q98nwEvJDq9QutwevxAJhm" name="Xiaomi 17T Pro_10" alt="Xiaomi 17T Pro" src="https://cdn.mos.cms.futurecdn.net/Q98nwEvJDq9QutwevxAJhm-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future / Paul Hatton)</span></figcaption></figure><h3 class="article-body__section" id="section-design-and-screen"><span>Design and Screen</span></h3><p><strong>• A sleek modern design with smooth edges everywhere</strong><br><strong>• A camera bump that follows the bezels of the phone</strong></p><p>Everything about the Xiaomi 17T Pro is designed and engineered to perfection. This begins with the large 6.83-inch AMOLED display, which offers an almost full bleed right to the edges. This is only interrupted by the small front camera cut out at the top. It's an incredibly capable display that is vibrant, bright, and predictable.</p><p>Creatives will love the 12-bit colour depth and 100% DCI-P3 colour gamut, which guarantees a full and accurate representation of the images it displays. This makes it ideal for reviewing media content on the device without needing to transfer it to a dedicated monitor.</p><p>Continuing with the display, at a whopping 3500 nits of peak brightness, I found the phone more than capable of delivering the necessary brightness in all scenarios, including direct sunlight. Using it in the field or in all types of unpredictable settings is not a problem with the 17T Pro. </p><p>Turning our attention to the main frame, there's a gorgeous flat aluminium finish that ensures a premium look. The colourways on offer are Black, Deep Blue, and the one that I tested, Deep Violet. The finish is beautifully matt, and it effortlessly diffuses all reflections. All corners and edges are smooth and subtle, providing a comfortable grip at all times. </p><p>At the back is the Leica camera bump, which for perfectionists follows the same bezel design as the main frame. This provides a coordinated and well-thought-out design. With the quality and quantity of camera technology packed into the 17T Pro, it's no surprise that the bump is rather sizable. As a result, if you lay the phone down, the top end of the phone sits off the surface by about 5mm.</p><p><strong>Design score: 5/5</strong></p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ajvi7xx34AUdXRMEHyEhZm" name="Xiaomi 17T Pro_12" alt="Xiaomi 17T Pro" src="https://cdn.mos.cms.futurecdn.net/ajvi7xx34AUdXRMEHyEhZm-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future / Paul Hatton)</span></figcaption></figure><h3 class="article-body__section" id="section-features"><span>Features</span></h3><p><strong>• A fast and efficient Mediatek Dimensity 9500 processor</strong><br><strong>• A high-capacity battery that will last you all day and excellent cooling</strong></p><p>The 17T Pro obviously features some of the most advanced camera hardware of any phone on the market, but I'm glad to see that the rest of the smartphone hasn't suffered from a lack of attention. Don't worry, we'll get to those sumptuous camera specs and associated performance in a minute.</p><p>At the heart of the phone is a Mediatek Dimensity 9500 processor which keeps all the apps, processes, and camera smarts moving along smoothly. You won't find any lock-ups or slow-downs here. Even when pushing the creative limits, the 17T Pro kept up like a champ.</p><p>Now, because you'll be using the phone for all your creative projects, there's no use having a sub-standard battery. Thankfully Xiaomi has packed it with a huge 7000mAh silicon-carbon battery that the brand claims delivers more than 20 hours when in constant use and 9.5 hours of video recording. This battery life means you can take it on set, even when you're on location with no access to a power supply. The battery supports 100W wired and 50W wireless HyperCharge.</p><p>To complement all the power and battery capabilities is the Xiaomi 3D IceLoop system, which ensures the phone stays cool and efficient. The cooling system combines 6W/mK high thermal conductivity gel for rapid heat dissipation. Having used the phone for several months, there hasn't been a single time where it has even felt remotely hot to touch.</p><p>In terms of software, the main feature of Note is the Xiaomi HyperIsland, which serves up a superior status and notification experience. I love the fact that it occupies minimal space but at the same time enables a high level of multitasking. It's ideal for the creative professional who is always on the go.</p><p><strong>Features score: 5/5</strong></p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ZtHdhP7PpHaqWSBeiaFxgm" name="Xiaomi 17T Pro_9" alt="Xiaomi 17T Pro" src="https://cdn.mos.cms.futurecdn.net/ZtHdhP7PpHaqWSBeiaFxgm-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future / Paul Hatton)</span></figcaption></figure><h3 class="article-body__section" id="section-camera-performance"><span>Camera Performance</span></h3><p><strong>• Superb photo and video capabilities</strong><br><strong>• An overall quick and efficient performance</strong></p><p>The primary reason that anyone would consider buying the 17T Pro is because of its incredible Leica-engineered camera technology. The phone is packed full of the very latest hardware and software that delivers one of the most impressive camera arrays out of any smartphone anywhere.</p><p>The main camera is 23mm 50MP with a 1/1.31-inch sensor size. Images are clear and sharp, although the default 'Leica Vibrant' crunches the colours too much. I found myself using the 'Leica Traditional' most of the time as it delivered a more realistic set of colours and contrast.</p><p>But what is most impressive about the main camera is the f/1.67 aperture, which lets in an unreal amount of light. I tested it in some of the darkest places I could find and it was still able to provide a pretty clean, noise-free image. The cherry on the cake is the optical image stabilisation, which helps guarantee sharp results are achieved every single time.</p><p>The main camera is backed up by an equally impressive 115mm periscope telephoto camera with 50MP and f/3 specs for solid performance in most scenarios. With an equivalent focal length of 115mm, I was able to zoom in and capture more detail than my eyes were capable of.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/BUFbNAgcZwnvxrD3ZQkFVT-1920-80.jpg" alt="Xiaomi 17T Pro" /><figcaption>1x Magnification<small role="credit">Future / Paul Hatton</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/9P2ZaVySBxJdxVTRAhAVDT-1920-80.jpg" alt="Xiaomi 17T Pro" /><figcaption>2x Magnification<small role="credit">Future / Paul Hatton</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/A3knEVPa6vteC3rGy7moaT-1920-80.jpg" alt="Xiaomi 17T Pro" /><figcaption>5x Magnification<small role="credit">Future / Paul Hatton</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/xSWyyBMnhVGV9BxFaJcDwT-1920-80.jpg" alt="Xiaomi 17T Pro" /><figcaption>10x Magnification<small role="credit">Future / Paul Hatton</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/LR42HQJF9BZXRgCmFKTbwT-1920-80.jpg" alt="Xiaomi 17T Pro" /><figcaption>30x Magnification with AI zoom<small role="credit">Future / Paul Hatton</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/HEG8itmLW499MusVFR83vT-1920-80.jpg" alt="Xiaomi 17T Pro" /><figcaption>Ultra wide<small role="credit">Future / Paul Hatton</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/eMmEACg7wLKGc94wixZw2U-1920-80.jpg" alt="Xiaomi 17T Pro" /><figcaption>1x Magnification<small role="credit">Future / Paul Hatton</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/eP7ZoQ4JBZCtHL6h4ZeQAU-1920-80.jpg" alt="Xiaomi 17T Pro" /><figcaption>2x Magnification<small role="credit">Future / Paul Hatton</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/KWuxtk3R7V5pwyTGjnRtBU-1920-80.jpg" alt="Xiaomi 17T Pro" /><figcaption>5x Magnification<small role="credit">Future / Paul Hatton</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/RcnReArTJEhgSGEzM74fuT-1920-80.jpg" alt="Xiaomi 17T Pro" /><figcaption>Ultra wide<small role="credit">Future / Paul Hatton</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/BDxysrhXPRYw8No2BGTgxT-1920-80.jpg" alt="Xiaomi 17T Pro" /><figcaption>Front camera<small role="credit">Future / Paul Hatton</small></figcaption></figure></figure><p>And if that level of zoom wasn't enough, Leica offers an ultra zoom feature achieved with AI, of course, that allows for 120x magnification. The zoom amount is so high that the results verge on microscopic, enabling you to capture very small details of items close to you or objects a long distance away.</p><p>But it's not just the phone's telephoto camera that has stolen the headlines; in fact, the 15mm ultra-wide camera with an aperture of f/2.2 is equally useful for creatives. The 15mm equivalent focal length means you can capture more of the world around you without moving backwards. The resolution tops out at 12MP which is similar to most of the competition but still a big reduction from the 50MP of the main and telephoto alternatives.</p><p>The 17T Pro also delivers industry-leading video recording capabilities with 8K resolution at 30fps and 4K at 120fps. There is even 4K HDR10+ at 60fps for enhanced video quality. With these specs, the 17T Pro is designed not just to meet the needs of photographers but also video content creators.</p><p>Across all cameras, the 17T Pro delivers a high-level of colour consistency so that you can switch between lenses without the resulting photos looking like they're taken with a different camera. All in, the 17T Pro is a creative dream that delivers excellent results.</p><p><strong>Performance score: 5/5</strong></p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="4UFGxEjmMhzoQwjXCC9Bhm" name="Xiaomi 17T Pro_11" alt="Xiaomi 17T Pro" src="https://cdn.mos.cms.futurecdn.net/4UFGxEjmMhzoQwjXCC9Bhm-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future / Paul Hatton)</span></figcaption></figure><h3 class="article-body__section" id="section-price"><span>Price</span></h3><p><strong>• Prices begin from £799, although discounts are often available</strong></p><p>All 17T Pro models top out at 12GB of RAM, which means the only choice you have to make is between three colours and three storage capacities. The handset is available in Black, Deep Violet, and Deep Blue colourways, although these are identically priced within each storage bracket.</p><p>Prices range from £799 for the 256GB model up to £949 for 1TB. Sitting in the middle is the one I tested, which offers 512GB of storage and retails at £849. At the time of writing, the prices I've quoted were discounted by £100, which shows it's worth waiting for a price drop.</p><p><strong>Value score: 4/5</strong></p><div ><table><caption>Xiaomi 17T Pro score card</caption><thead><tr><th class="firstcol " ><p>Attributes</p></th><th  ><p>Notes</p></th><th  ><p>Rating</p></th></tr></thead><tbody><tr><td class="firstcol " ><p>Design & Screen</p></td><td  ><p>A gorgeous-looking phone, although, as you'd expect, the camera bump is pretty big.</p></td><td  ><p>5/5</p></td></tr><tr><td class="firstcol " ><p>Features:</p></td><td  ><p>With Leica camera technology, the 17T Pro becomes one of the best camera phones on the market.</p></td><td  ><p>5/5</p></td></tr><tr><td class="firstcol " ><p>Performance:</p></td><td  ><p>Unbelievable photography and videography results in alongside a solid performing smartphone.</p></td><td  ><p>5/5</p></td></tr><tr><td class="firstcol " ><p>Value:</p></td><td  ><p>It's far from affordable, but if you plan on using it for serious photography, then the price is justified.</p></td><td  ><p>4/5</p></td></tr></tbody></table></div><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="x3nf9SEHiRFTdp57URuDMm" name="Xiaomi 17T Pro_2" alt="Xiaomi 17T Pro" src="https://cdn.mos.cms.futurecdn.net/x3nf9SEHiRFTdp57URuDMm-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future / Paul Hatton)</span></figcaption></figure><h3 class="article-body__section" id="section-buy-it-if"><span>Buy it if:</span></h3><ul><li>You plan on using your phone for serious photography</li><li>You love telephoto photography</li><li>You want a slick, well-designed phone from a top brand</li></ul><h3 class="article-body__section" id="section-don-t-buy-it-if"><span>Don't buy it if: </span></h3><ul><li>You only need a reliable smartphone for messages, calls, and social media</li><li>You're a serious mobile gamer</li><li>You want a smartphone with repairable parts</li></ul> ]]></dc:content>
                                                                                                                                            <link>https://www.creativebloq.com/reviews/im-a-creative-professional-and-the-xiaomi-17t-pro-is-one-of-the-best-camera-phones-ever-made</link>
                                                                            <description>
                            <![CDATA[ Performs well and looks great - what's not to love? ]]>
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                                                                        <pubDate>Mon, 12 Oct 2026 10:15:34 +0000</pubDate>                                                                                                                                <updated>Mon, 12 Oct 2026 10:17:36 +0000</updated>
                                                                                                                                            <category><![CDATA[Phones & Tablets]]></category>
                                                    <category><![CDATA[Tech]]></category>
                                                                                                <author><![CDATA[ paulo.n.hatton@gmail.com (Paul Hatton) ]]></author>                    <dc:creator><![CDATA[ Paul Hatton ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/a6cxZCYzi6uMQ3GobwkVrh-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Paul is a digital expert. In the 20 years since he graduated with a first-class honours degree in Computer Science, Paul has been actively involved in a variety of different tech and creative industries that make him the go-to guy for reviews, opinion pieces, and featured articles. With a particular love of all things visual, including photography, videography, and 3D visualisation Paul is never far from a camera or other piece of tech that gets his creative juices going. You&#039;ll also find his writing in other places, including Creative Bloq, Digital Camera World, and 3D World Magazine. &lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Xiaomi 17T Pro]]></media:description>                                                            <media:text><![CDATA[Xiaomi 17T Pro]]></media:text>
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                                                            <title><![CDATA[ Now AI isn't just faking art, it's faking artists' signatures as well ]]></title>
                                                                                                <dc:content><![CDATA[ <p>When the beloved country singer Dolly Parton and equally beloved actor Tim Curry both died in late August, a cartoon showing them arriving at the pearly gates of heaven went viral. Tim was dressed as Frank-N-Furter from Rocky Horror, and Dolly was telling God: "I knew I chose the right plus one." </p><p>It was just the kind of sweet tribute you'd expect to see after the passing of two global celebrities, so close to each other. Nothing particularly groundbreaking, but certainly very shareable. In the corner was the signature "BLOPER", the pen name of New Yorker cartoonist Brendan Loper.</p><p>One problem, though: Brendan didn't draw it. A fan of Dolly Parton had simply asked ChatGPT for "a New Yorker-style cartoon", and the chatbot had made one. Then – and here's the kicker – faked Brendan's signature for good measure. </p><p>Brendan first heard about this from his brother; then emails and DMs from strangers started piling up. "I had people writing to me about this cartoon, asking if it was mine," he told <a href="https://www.niemanlab.org/2026/10/chatgpt-is-adding-real-cartoonists-signatures-to-fake-new-yorker-cartoons/" target="_blank"><u>Nieman Lab</u></a>, a reporting project at Harvard University that covers the future of journalism. "It was very surreal."</p><p>Nieman Lab went on to investigate further, and identified more than 15 New Yorker cartoonists whose signatures have been appearing on ChatGPT images. </p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2092798998608331240"><p lang="en" dir="ltr">https://t.co/PeLWHYpIR8<a href="https://twitter.com/cantworkitout/status/2092798998608331240">August 27, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>I've covered plenty of <a href="https://www.creativebloq.com/ai/ai-art/the-biggest-ai-art-controversies-of-2024">AI controversies</a> over the past few years, but this feels like a pretty big deal to me. </p><p>Yes, the line between inspiration and outright copying is a murky one. But a fake signature is crossing the Rubicon. It's making a clear statement that a human, a named human, has made this work and stands behind it. And in this case, an utterly false one.</p><p>A billion dollar company has created a platform that purposefully imitates work and passes it off as their own. And that's wrong; legally, ethically, morally, any way you care to slice it. For anyone who works as a creative, this is massive. </p><p>After all, your name is your reputation, your business. Imagine a potential client stumbling across a piece of dodgy work with your name attached to it. If they told you about it, you could at least set the record straight. Yet in reality, they probably wouldn't mention it. They just wouldn't book you again, without you ever knowing the reason. It doesn't bear thinking about. </p><p>The lesson? Next time you see an image doing the rounds on social media, think before you like or share. You could be doing a fellow creative a great disservice.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.creativebloq.com/news/now-ai-isnt-just-faking-art-its-faking-artists-signatures-as-well</link>
                                                                            <description>
                            <![CDATA[ ChatGPT has been making fake New Yorker cartoons ]]>
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                                                                        <pubDate>Mon, 12 Oct 2026 09:00:00 +0000</pubDate>                                                                                                                                <updated>Mon, 12 Oct 2026 10:25:15 +0000</updated>
                                                                                                                                            <category><![CDATA[AI Art]]></category>
                                                    <category><![CDATA[AI]]></category>
                                                                                                <author><![CDATA[ journo.tommay@gmail.com (Tom May) ]]></author>                    <dc:creator><![CDATA[ Tom May ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/dT9Sds28YazWSnthFky3dW-320-70.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[A close-up of the AI-generated Dolly Parton and Tim Curry cartoon, showing their legs and costumes among heavenly clouds, with Brendan Loper’s “BLOPER” signature reproduced in the bottom right corner.]]></media:description>                                                            <media:text><![CDATA[A close-up of the AI-generated Dolly Parton and Tim Curry cartoon, showing their legs and costumes among heavenly clouds, with Brendan Loper’s “BLOPER” signature reproduced in the bottom right corner.]]></media:text>
                                <media:title type="plain"><![CDATA[A close-up of the AI-generated Dolly Parton and Tim Curry cartoon, showing their legs and costumes among heavenly clouds, with Brendan Loper’s “BLOPER” signature reproduced in the bottom right corner.]]></media:title>
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                                                            <title><![CDATA[ How a brand turned a beloved Mexican meme into a viral packaging design ]]></title>
                                                                                                <dc:content><![CDATA[ <p>When a great <a href="https://www.creativebloq.com/packaging/inspirational-packaging-912837">packaging design</a> is particularly useful, consumers might give it a second life, boosting sustainability by making it more than a single-use item. That's the case of cream containers in Mexico, and one brand has become a viral hit by finally recognising the fact.</p><p>Customers often re-use Lala cream pots to store all kind of other things in the fridge: beans, salsa, tinga or leftovers from the day before. It's such a familiar household ritual that it's inspired jokes and memes around the common problem of not knowing what's inside the pots. Lala's now come up with a solution, officially recognising that its packaging isn't for its own product alone.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="mGTeKDeocG2YibAmnuDCcW" name="2 (2)" alt="Lala Creams packaging design with space to write on the label what's inside the pot" src="https://cdn.mos.cms.futurecdn.net/mGTeKDeocG2YibAmnuDCcW-1920-80.png" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Lala Creams / Conciergency / Zurda México / various)</span></figcaption></figure><p>The 'Mexiconteiners' project was a proactive idea born from observation and developed by the creative agencies  <a href="https://www.zurda.agency/" target="_blank">Zurda México</a> and <a href="https://conciergency.es/" target="_blank">Conciergency</a>. They designed a Lala cream tub with a dedicated space where people can write what's stored inside once the original product's gone.</p><p>"It was 100% a lightbulb moment born out of lived experience," says Diego Gueler Montero, chief creative officer at Zurda México. "You don't need a focus group or a massive research study for this, you just need to have grown up in Mexico. </p><p>"Every single Mexican has played that fridge Russian roulette: opening a Lala container expecting cream, only to find leftover beans, rice, or salsa. It’s a generational inside joke the brand had never officially acknowledged. All we did was connect the dots between that universal truth and a product innovation."</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="aqSeusz2iBiupwLRztxG4X" name="3 (3)" alt="Lala Creams packaging design with space to write on the label what's inside the pot" src="https://cdn.mos.cms.futurecdn.net/aqSeusz2iBiupwLRztxG4X-1920-80.png" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Lala Creams / Conciergency / Zurda México / various)</span></figcaption></figure><p>What made the idea so strong is that Lala wasn’t telling customers what to do with its packaging but recognising the spontaneous reuse that has already been happening for years. Rather than run a standard product promo, Zurda saw an opportunity to spark a conversation that reinforced Lala's place as an everyday staple. </p><p>"We realised we didn't need to push the product itself; we needed to celebrate the container’s second lifecycle," Diego says. "That second life is the ultimate proof of how deeply rooted the brand is in our culture."</p><p>It seems such a simple and obvious idea after the fact. But it needed the right execution.</p><p>"The challenge was to make that new function feel completely integrated into the brand," says Valentina Zuchiatti, chief creative officer at Conciergency. "We incorporated illustrations and graphic codes rooted in Mexican culture and everyday life, together with a dedicated space where people could write what they were storing inside, while keeping the pack unmistakably Lala."</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/gpYz29ivFgtgkbd3N6aU4W-1920-80.png" alt="Lala Creams packaging design with space to write on the label what's inside the pot" /><figcaption><small role="credit">Lala Creams / Conciergency / Zurda México / various</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/nWQUCVKS7pRi4mC4Rz8EPW-1920-80.png" alt="Lala Creams packaging design with space to write on the label what's inside the pot" /><figcaption><small role="credit">Lala Creams / Conciergency / Zurda México / various</small></figcaption></figure></figure><p>Customers responded, completing the circle. The campaign sparked a new wave of memes on social media as people made the design their own and shared what they kept in their containers.</p><p>Conceived as a campaign, the design now has the potential to be a long-term platform.</p><p>"Reusing Lala containers has been a habit in Mexican fridges for decades, we just gave it an official name," Diego says. "Given how huge the response was, it stopped being just a temporary campaign and turned into a permanent cultural asset the brand can keep building on."</p><p>"What’s especially exciting is that the idea didn’t stop with the original Mexiconteiners," Valentina adds. "It’s now expanding into other Lala products and collaborations, including licensed editions such as Peanuts. What began as a cultural observation on one pack is becoming a flexible design platform that the brand can continue to reinterpret."</p> ]]></dc:content>
                                                                                                                                            <link>https://www.creativebloq.com/news/this-ingenious-packaging-design-went-viral-simply-by-recognising-how-people-were-already-using-it</link>
                                                                            <description>
                            <![CDATA[ Lala turned a cultural habit into a viral hit. ]]>
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                                                                        <pubDate>Mon, 12 Oct 2026 08:00:00 +0000</pubDate>                                                                                                                                <updated>Tue, 13 Oct 2026 18:13:23 +0000</updated>
                                                                                                                                            <category><![CDATA[Packaging Design]]></category>
                                                    <category><![CDATA[Design]]></category>
                                                    <category><![CDATA[Graphic Design]]></category>
                                                                                                <author><![CDATA[ joe.foley@futurenet.com (Joe Foley) ]]></author>                    <dc:creator><![CDATA[ Joe Foley ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hbsproUCeW5KrAmq2srjBY-320-70.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Lala Creams / Conciergency / Zurda México / various]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Lala Creams packaging design with space to write on the label what&#039;s inside the pot]]></media:description>                                                            <media:text><![CDATA[Lala Creams packaging design with space to write on the label what&#039;s inside the pot]]></media:text>
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                                                            <title><![CDATA[ Silver Pines review: this inky horror debut is one of the year’s most original games ]]></title>
                                                                                                <dc:content><![CDATA[ <div  class="fancy-box"><div class="fancy_box-title">Details</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="4iQAp8q7xArdqDC8iqNjHK" name="pines-1" caption="" alt="Art and screens from a horror game" src="https://cdn.mos.cms.futurecdn.net/4iQAp8q7xArdqDC8iqNjHK-1920-80.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Team 17 / Wych Elm Games )</span></figcaption></figure><p class="fancy-box__body-text"><strong>Publisher</strong><em> </em>Team 17</p><p class="fancy-box__body-text"><strong>Developer</strong> Wych Elm Games</p><p class="fancy-box__body-text"><strong>Release date</strong> 8 October</p><p class="fancy-box__body-text"><strong>Format</strong> Nintendo Switch 2 (reviewed), PS5, Xbox Series X|S, PC</p><p class="fancy-box__body-text"><strong>Platform</strong> Unity 6</p></div></div><p>Playing Silver Pines feels like stepping into an animated horror graphic novel. There’s a little Jock in the scratchy ink, a bit of Frank Miller in the contrast, and in the darker creature silhouettes and corners of town you fear to explore, just a bloody splash of Mike Mignola.</p><p>The art sells the game. It’s genuinely unsettling in places, and the town feels fully formed, slowly unfolding its secrets with the same teasing paranoia as Silent Hill. That’s quite the debut for Wych Elm, a five-person studio spread across Sweden and Norway, clearly passionate about its inspirations; Twin Peaks' dark Americana mingles with X-Files investigations as much as Konami’s classic.</p><p>You play private investigator Red Walker, sent to a half-abandoned, half-forgotten town in the middle of nowhere to find missing musician Eddie Velvet. The trail takes you from the Miner Diner to the Crimson Bear Motel and Rodney’s General Store, and the case quickly turns into something much stranger.</p><p>That Silent Hill comparison is apt: Silver Pines is the Metroidvania Silent Hill no one saw coming, and the combination works beautifully. The side-scrolling design feels layered and dense. As you stroll in trepidation through Silver Pines’ dimly lit streets, the challenges ahead are teased in the distance: a crumbling Town Hall, an illuminated cable car, and the oppressive bulk of Mt. Siah Kopa, which you just know you’ll need to climb to get to the bottom of the town’s secrets.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="F2TNspyQPJZpoLeV2eWEQ9" name="20261011-01M4NW0H1ZKZEQ2PZBRST6EZCT-533E042A-D4FE-428F-B04C-8BAC769FEBEE" alt="screens of a side scrolling horror video game" src="https://cdn.mos.cms.futurecdn.net/F2TNspyQPJZpoLeV2eWEQ9-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Team 17 / Wych Elm Games )</span></figcaption></figure><h2 id="a-town-full-of-wrong-turns">A town full of wrong turns</h2><p>Those secrets unfurl in the same way. Find and use a cog to get the sewer sluice gate working on the docks, which in turn opens new sewer tunnels and more puzzle routes. Hunt down a set of bells scattered across town to mend that mysteriously musical cable car (a real Resident Evil hangover). You can also veer off the path to free a cat locked in a cage under the Pet Clinic, meet some cryptic residents, or stop to stroke the horse randomly plodding outside the Quiet Hour Cafe.</p><p>Behind the weirdness is the familiar back-and-forth of a <a href="https://www.creativebloq.com/reviews/prince-of-persia-the-lost-crown">Metroidvania</a>. A found torch lights up dark rooms, a sledgehammer smashes through cracked walls, a box cutter slices open tarps to new rooms, and the shotgun blasts apart wooden barricades. Your guns open up the map as much as they kill things, because rusted padlocks, boards and vent grilles are all there to be blasted. Each new tool and solved puzzle opens up another corner of town, and uncovers stories that play on your mind, gnaw at you and demand you explore more.</p><p>The map does much of the heavy lifting in Silver Pines. Snap a photo of a locked door or odd object, and the game pins it to the map, so when you return with the right tool, you know exactly where to go. The Polaroids are a lifesaver for backtracking, but the map also has logic, and areas are memorable enough that you’ll often have an ‘ah-ha’ moment and race to put the solution into practice.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Jd6xvJ4nwmdhDzzfuBo9u8" name="20261011-01M4NVYDQFKQNT39HQN8VFFP59-9904A040-5877-466A-B313-598B21279CDE" alt="screens of a side scrolling horror video game" src="https://cdn.mos.cms.futurecdn.net/Jd6xvJ4nwmdhDzzfuBo9u8-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Team 17 / Wych Elm Games )</span></figcaption></figure><p>The story arrives in pieces, found in drawers, pinned to notice boards and on hushed, crackling phone lines to strangers who tease leads. These notes and documents are scattered everywhere; some help solve puzzles, but many just add to the world-building, like conversations that stick in your head for an hour before you find out why they mattered. Everything hinges memorably, making puzzle-solving feel earned rather than pulled from thin air; it took me far too long for the playing-card symbol puzzle to click, but once it did, I had a proper ‘ah-ha’ moment.</p><p>In fact, the puzzles generally are more logical than some of the game’s inspirations. They lean towards Resident Evil’s item management, lock gizmos and code-breaking rather than Silent Hill’s more surreal ideas. If you’re stumped, a solution is always hiding in plain sight, whether it’s a clue in a pinned newspaper clipping, a number on a framed baseball jersey, or something glimpsed through a smudged shop window. </p><p>You handle keypads and doors by hand, so you tap the digits yourself and watch the key slide in and turn. Even the Crimson Bear Motel’s gate code changes with every save, so you don't have to look it up.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="a4SbKh6adQtYb5mkBHBBx8" name="20261011-01M4NVZ84Y2DMF591EW9G9CDXG-7243FF4F-29AA-4BAB-A2A9-E0702043A320" alt="screens of a side scrolling horror video game" src="https://cdn.mos.cms.futurecdn.net/a4SbKh6adQtYb5mkBHBBx8-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Team 17 / Wych Elm Games )</span></figcaption></figure><h2 id="when-the-town-fights-back">When the town fights back</h2><p>Combat can be a little awkward at times. Manually wrapping a bandage to heal takes longer than you’d like when a dark, ghostly dog <em>thing</em> is pouncing at you. Generally, though, it’s snappy and surprisingly aggressive for a side-scrolling indie. The shotgun you prise out of a locker at the Crimson Bear Motel rips apart enemies and scenery, and later variants get more powerful, sending papers and debris fluttering satisfyingly with every shot.</p><p>Survival horror means managing everything. Your inventory is a tight grid, and Hip Bags hidden around town add extra slots. Guns take up space, ammo is scarce, and weapons wear down as you use them. You mix herbs and empty bottles into tonics, and melee swings drain stamina, which you can restore with coffee from the filter jugs dotted around town. You can also equip Mementoes for perks like extra stamina and faster reloads, letting you tailor your approach to combat.</p><p>Upgrades make an actual difference, too. The rifle's scoped sight extends how far you can pan the screen, so you spot enemies sooner, and life gets a bit easier.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="gfcGvaHyC7MURLAEp5r939" name="20261011-01M4NW27MVYZ6QPZ0K6ACY42MJ-8F6B9C10-F908-47F1-8025-29EA21AAEBB6" alt="screens of a side scrolling horror video game" src="https://cdn.mos.cms.futurecdn.net/gfcGvaHyC7MURLAEp5r939-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Team 17 / Wych Elm Games )</span></figcaption></figure><h2 id="the-little-things-matter">The little things matter</h2><p>Small design choices and attention to detail lift Silver Pines from a Metroidvania Silent Hill to something of its own. You save at payphones, drop in a coin, and call Mr Jackman. A lone <em>I Want to Believe</em> poster in an office made me smile, a TV show that eerily plays episodes of a paranoia show as you pass, and the misty decay of the town’s worn Americana just gets under the skin. In all of this, and in the puzzles and map design, Silver Pines captures the weirdness of Twin Peaks and the mystery of The X-Files.</p><p>On Switch 2, it’s an engrossing couch game. The side-scrolling format suits picking it up for an hour at a time, and the art direction gives you plenty to look at even when a puzzle has you stumped and frustrated. I never wished it were a bigger 3D horror game, because those restrictions are part of why Silver Pines works so well.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="KRLLVomK9WR62cqZxk6LQ9" name="20261011-01M4NW37M0NSTM8KF3Q7ZKAZTD-54DC4B74-F0EF-4560-907A-BC2C8771FEC3" alt="screens of a side scrolling horror video game" src="https://cdn.mos.cms.futurecdn.net/KRLLVomK9WR62cqZxk6LQ9-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Team 17 / Wych Elm Games )</span></figcaption></figure><p>My complaints are small. One is the mid-fight healing, and the game can’t escape the genre's trappings: the back-and-forth wandering and nosing around every corner of the map to find that one tool, for me, a crank and then a sledgehammer, that finally opens the route you need to progress. And sometimes, that blocked path you hoped would lead somewhere just offers yet another roll of tape or minimal reward.</p><p>But these are small, probably very personal frustrations for what is one of the year’s most interesting games, and with three endings to chase and different difficulties that make a difference, there’s a reason to go back and explore Silver Pines more. Plus, it’s an engrossing Switch 2 sofa must-play.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.creativebloq.com/reviews/silver-pines-review-this-inky-horror-debut-is-one-of-the-years-most-original-games</link>
                                                                            <description>
                            <![CDATA[ Twin Peaks meets Resident Evil in 2D, with a Mike Mignola feel; it's near perfect. ]]>
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                                                                        <pubDate>Mon, 12 Oct 2026 07:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Entertainment]]></category>
                                                                                                                    <dc:creator><![CDATA[ Ian Dean ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/quozhVpr48BAH6CBd6saBg-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Ian Dean is Editor, Digital Arts &amp; 3D at Creative Bloq, and the former editor of many leading magazines. These titles included ImagineFX, 3D World and leading video game title Official PlayStation Magazine. In his early career he wrote for music and film magazines including Uncut and SFX. Ian launched Xbox magazine X360 and edited PlayStation World. For Creative Bloq, Ian combines his experiences to bring the latest news on AI, digital art and video game art and tech, and more to Creative Bloq, and in his spare time he doodles in Procreate, ArtRage, and Rebelle while finding time to play Xbox and PS5. He&#039;s also a keen Cricut user and laser cutter fan, and is currently crafting on Glowforge and xTools M1.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Team 17 / Wych Elm Games ]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[screens of a side scrolling horror video game]]></media:description>                                                            <media:text><![CDATA[screens of a side scrolling horror video game]]></media:text>
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                                                            <title><![CDATA[ 3 steps to fix an unnatural joint rotation in your 3D model ]]></title>
                                                                                                <dc:content><![CDATA[ <p><em>This is a part of our series of features on the basics of 3D art and animation. You might want to see the previous pieces on </em><a href="https://www.creativebloq.com/3d/3d-software/the-smart-3d-art-workflow-means-using-multiple-apps-to-boost-creativity"><em>3D art workflows</em></a><em>, </em><a href="https://www.creativebloq.com/3d/what-is-a-3d-object-actually-made-of"><em>what a 3D object is made of</em></a><em>, how to</em><a href="https://www.creativebloq.com/3d/how-to-smooth-or-harden-your-3d-models"><em> smooth or harden 3D models</em></a><em> and </em><a href="https://www.creativebloq.com/3d/how-to-make-things-move-in-a-3d-scene"><em>how to make things move in a 3D scene</em></a><em>.</em></p><p><em>If you need the tools to get started, see our guides to the </em><a href="https://www.creativebloq.com/features/best-3d-modelling-software"><em>best 3D modelling software</em></a><em> and the </em><a href="https://www.creativebloq.com/buying-guides/best-laptops-for-3d-modelling"><em>best laptops for 3D modelling</em></a><em>.</em></p><p>Usually, upon creation, a joint’s orientation is set so that it automatically points to its parent in the hierarchy. So, for example, X will be the primary axis and aim at the next joint in the chain. </p><p>This is to make animation more predictable, meaning you get a better twist around the joint. Imagine rotating your upper arm while keeping your elbow in place; this works because, in theory, the axis you’re rotating around runs down the humerus bone. There will be times, however, when you may need a different primary axis. This could depend on a number of things, like the game engine you are working on for example, or to help reduce gimbal lock, something we discussed in last month’s issue. </p><p>There will also be times when the axes are reset or even changed by accident, so they need to be corrected. Fortunately, editing rotational axes is very easy to do and you have full freedom to configure them any way you like, and at any angle too. Let’s take a look at how you would approach this in a simple, three-joint arm setup. </p><section class="howto-block">                    <h3>01. Broken rotations</h3>                    <figure>                            <p class="bordeaux-image-check">                                <img    src="https://cdn.mos.cms.futurecdn.net/5CS4Q28JdPZEToMNmDGvoU.jpg"                                        alt="3D modelling tips"                                        onerror="this.parentNode.replaceChild(window.missingImage(),this)"                                        data-pin-media="https://cdn.mos.cms.futurecdn.net/5CS4Q28JdPZEToMNmDGvoU.jpg"                                        class="expandable van-old-layout-image">                            </p><div class="credit">(Image: © Antony Ward)</div></figure>                    <p><p>The joints in this simple arm setup have been reset to match the world orientation. The issue is, as you rotate the shoulder, the elbow joint moves away from its original location, meaning this isn’t a natural movement and would prove difficult for an animator to work with.</p></p>                </section><section class="howto-block">                    <h3>02. Set up your orientations </h3>                    <figure>                            <p class="bordeaux-image-check">                                <img    src="https://cdn.mos.cms.futurecdn.net/A3ZNFTtrsCpbS72smEfcQU.jpg"                                        alt="3D modelling tips"                                        onerror="this.parentNode.replaceChild(window.missingImage(),this)"                                        data-pin-media="https://cdn.mos.cms.futurecdn.net/A3ZNFTtrsCpbS72smEfcQU.jpg"                                        class="expandable van-old-layout-image">                            </p><div class="credit">(Image: © Antony Ward)</div></figure>                    <p><p>What we need to do is reset the orientations, and in most applications there is a simple tool to help do this. Usually there are three options: Primary Axis is the axis that points down the joint, with Secondary Axis pointing away from the joint. Secondary Axis World Orientation is which direction the secondary axis points in. </p></p>                </section><section class="howto-block">                    <h3>03. Reset your orientations</h3>                    <figure>                            <p class="bordeaux-image-check">                                <img    src="https://cdn.mos.cms.futurecdn.net/mCtbXCU4vmtRuzYZoEEyoU.jpg"                                        alt="3D modelling tips"                                        onerror="this.parentNode.replaceChild(window.missingImage(),this)"                                        data-pin-media="https://cdn.mos.cms.futurecdn.net/mCtbXCU4vmtRuzYZoEEyoU.jpg"                                        class="expandable van-old-layout-image">                            </p><div class="credit">(Image: © Antony Ward)</div></figure>                    <p><p>If we use X as the Primary Axis, and Y as both the Secondary Axis and Secondary Axis World Orientation, our axes are now fixed with X now pointing down the joints and Y pointing up. </p><p>Now, when we rotate the shoulder, the elbow remains in place. The same goes for the forearm and the wrist. </p></p>                </section><h2 id="today-39-s-best-drawing-tablet-deals">Today's best drawing tablet deals</h2>        <div class="featured_product_block featured_block_hero" data-id="57d9d7aa-c5cf-11f1-9e69-0d5e49f4ec79">            <a href="https://www.amazon.com/HUION-Pro-16-Anti-Glare-Adjustable/dp/B07RXZC12J" data-model-name="Kamvas Pro 16" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:76.44%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/Gvdna3xBCHntW7KLGZsfSa.jpg" alt="Huion Kamvas Pro 16"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>Huion</div>                                        <div class="featured__title">Kamvas Pro 16</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="c4e2560a-c5d0-11f1-9f38-cb38705ff991">            <a href="https://www.amazon.com/13-3-Screen-Artist13-3-Pro-V2-Compatible/dp/B0F6Y18Y5P" data-model-name="Artist 13.3 Pro" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:87.35%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/3qRVWin9RRmpkcNHZtACzP.jpg" alt="Artist 13.3 Pro"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>XPPen</div>                                        <div class="featured__title">Artist 13.3 Pro</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="57d9d886-c5cf-11f1-aff9-a36a9346fabc">            <a href="https://www.amazon.com/Wacom-Bluetooth-Professional-Graphic-Compatible/dp/B0DFZ2ZRPQ" data-model-name="Intuos Pro Medium" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:133.37%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/kJqr48wuLeaUBpJGQCve9L.jpg" alt="Wacom, Intuos Pro Medium"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>Wacom</div>                                        <div class="featured__title">Intuos Pro Medium</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="57d9d8ea-c5cf-11f1-ae32-cf69d33185eb">            <a href="https://www.amazon.com/Inspiroy-H640P-Graphics-Battery-Free-Sensitivity/dp/B075T6MTJX" data-model-name="Inspiroy H640p" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:133.33%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/zMahf7n8WzMHPQz9hX3eQm.jpg" alt="drawing tablet product shot"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>HUION</div>                                        <div class="featured__title">Inspiroy H640p</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div><p><em>This article originally appeared in ImagineFX.</em><a href="https://www.awin1.com/awclick.php?awinmid=2961&awinaffid=103504&clickref=cbq-gb-1125834900022594786&p=https%3A%2F%2Fwww.magazinesdirect.com%2Faz-magazines%2F6936559%2Fimaginefx-magazine-subscription.thtml" target="_blank"><em> Subscribe to ImagineFX</em></a><em> to never miss an issue. Print and digital subscriptions are available.</em></p><p><em>Creative Bloq is now easier to access than ever before with our on-the-go app, which brings you all the content you know and love from our website, but in a super-streamlined design.</em><br><strong></strong><a href="https://go.redirectingat.com/?id=92X1519156&xcust=cbq_ar_1176348272995164673&xs=1&url=https%3A%2F%2Fapps.apple.com%2Fgb%2Fapp%2Fcreative-bloq-art-design%2Fid6755108630&sref=https%3A%2F%2Fwww.creativebloq.com"><strong>Download the Creative Bloq app for iOS</strong></a><strong></strong><br><strong></strong><a href="https://play.google.com/store/apps/details?id=com.futureplc.peregrine.creativebloq"><strong>Download the Creative Bloq app for Android</strong></a></p> ]]></dc:content>
                                                                                                                                            <link>https://www.creativebloq.com/how-to/3-steps-to-fix-an-unnatural-joint-rotation-in-your-3d-model</link>
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                            <![CDATA[ It’s simple to edit the rotational axes for joints to achieve the desired orientation and movement. ]]>
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                                                                        <pubDate>Mon, 12 Oct 2026 06:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[3D]]></category>
                                                                                                                    <dc:creator><![CDATA[ Antony Ward ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/jiHrEEwMENd7iSc9j7xgYX-320-70.jpg ]]></dc:source>
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                                                            <title><![CDATA[ "Creativity isn’t a job you clock out of": 5 questions with Chloé Templeman ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Chloé Templeman is the executive creative director at Pearlfisher, a strategy-first brand design agency creating "irresistible human connection." Originally from Scotland, Chloé spent 17 years working across London’s top agencies, working with <a href="https://www.creativebloq.com/features/8-famous-logos-that-look-unbelievably-similar">big brands</a> like Fortnum & Mason, Diageo and Unilever.</p><p>As a long-standing mentor across several programs, Chloé is passionate about supporting the next generation of design talent and helping more women move into leadership roles. As part of our 5 Questions series, I caught up with Chloé to discuss career imposter syndrome, pet peeves and the 24/7 drive of the creative mind. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1896px;"><p class="vanilla-image-block" style="padding-top:66.61%;"><img id="UFdBBMX3TZWRz6MpMEQdPD" name="AbsolutHaring_06" alt="design" src="https://cdn.mos.cms.futurecdn.net/UFdBBMX3TZWRz6MpMEQdPD-1920-80.png" mos="" align="middle" fullscreen="" width="1896" height="1263" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Pearlfisher)</span></figcaption></figure><section class="article__schema-question"><h3>What’s the ugliest object/design trend you secretly love?</h3><article class="article__schema-answer"><p>I’m increasingly drawn to the deliberate "so bad it's good" design trend. I am seeing a resurgence of <a href="https://www.creativebloq.com/design/why-are-we-all-obsessed-with-anti-design">anti-design</a>, clumsy typography, clashing colour palettes, bad font choices and layouts that break every traditional rule until they somehow right themselves again. It is an unapologetic revival of lo-fi graphics with delightfully cringeworthy clip art that transports me straight back to the early nineties and being ten years old, blindly tinkering on MS Paint.</p><p>There’s a real charm in this intentional chaos that makes me smile. By pushing objectively bad design until it loops back to being iconic, it injects a much-needed playfulness into the landscape. It requires a masterful touch, and the right context and application to communicate the intended message. But when done well, it’s the ultimate nostalgic guilty pleasure. So bad, yet secretly so good.</p></article></section><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2241px;"><p class="vanilla-image-block" style="padding-top:79.70%;"><img id="96tZYTczBYbvMqgCZ4QTnC" name="callaly" alt="design" src="https://cdn.mos.cms.futurecdn.net/96tZYTczBYbvMqgCZ4QTnC-1920-80.jpg" mos="" align="middle" fullscreen="" width="2241" height="1786" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Designbridge)</span></figcaption></figure><section class="article__schema-question"><h3>What’s been the biggest imposter syndrome moment in your career?</h3><article class="article__schema-answer"><p>Like many (especially women) climbing the industry ranks, I have navigated my fair share of imposter syndrome along the way. It definitely hit hardest when I was promoted to creative director. It was a role I’d always wanted, and worked so hard to get to. But once I got there, I looked at the other directors around me, many who used to be my boss, and felt like I didn’t quite measure up to their brilliance. I didn’t operate the same way they did, and I was secretly convinced I shouldn’t be in the role.</p><p>The turning point came when I ran a big pitch and won. It made me realise that it was actually a good thing I wasn't exactly like them, because my approach was working. There is no single right way to be a creative director. In fact, you need that diverse mix of personalities and perspectives in the room to build a fully rounded team. Once I accepted that just being myself was enough, I was finally able to drop the self-doubt and get on with doing the work… my way.</p></article></section><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2182px;"><p class="vanilla-image-block" style="padding-top:64.16%;"><img id="dfz72XR9SoqMbVQvcKNNVC" name="mercer" alt="design" src="https://cdn.mos.cms.futurecdn.net/dfz72XR9SoqMbVQvcKNNVC-1920-80.jpg" mos="" align="middle" fullscreen="" width="2182" height="1400" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: bigfish)</span></figcaption></figure><section class="article__schema-question"><h3>What’s your creative pet peeve? </h3><article class="article__schema-answer"><p>Using AI to give feedback on creative work. It’s a slippery slope because a bot doesn't know the brief, the context, or the actual problem you’re trying to solve. Worse, it takes the power out of people’s hands and completely ignores their own gut feeling and experience.</p><p>AI is quite literally built on what’s already been done. So, if we’re trying to push the status quo and do something genuinely brave, asking an algorithm for its opinion is the quickest way to kill that momentum and play it safe. I’d much rather clients trust their own instincts and just sit down to have an honest conversation with us. It’s absolutely fine to use AI to sharpen or condense opinions you’ve <em>already</em> formed, but the moment you hand over your decision-making power to an algorithm, the work suffers. If we want to create truly great, disruptive design, the human perspective has to lead.</p></article></section><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="CEhfkgRbQdkji6zJAtpWHE" name="Anchor_PF_007" alt="design" src="https://cdn.mos.cms.futurecdn.net/CEhfkgRbQdkji6zJAtpWHE-1920-80.png" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Pearlfisher)</span></figcaption></figure><section class="article__schema-question"><h3>What's one thing you wish more people understood about your role/industry?</h3><article class="article__schema-answer"><p>That you don’t just shut your laptop and switch your brain off at 5:30PM like other jobs. Creativity isn’t a job you clock out of; it’s a lifestyle.</p><p>That drive is inherently wired into me, and I genuinely couldn't turn it off even if I tried. I see the world through a completely different lens; my eyes and ears are constantly open and pulling inspiration from the most unexpected places 24/7, always thinking. I honestly love it and couldn’t see myself ever not doing it. It’s a deep-rooted passion, and I like to think that energy translates directly into the work. It’s wild how the creative brain never really rests. It's always, always on.</p></article></section><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:66.68%;"><img id="hzfZtSHpAdKooZFP3ebEvC" name="Lucozade_HeroCarousel_02" alt="design" src="https://cdn.mos.cms.futurecdn.net/hzfZtSHpAdKooZFP3ebEvC-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1707" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Pearlfisher)</span></figcaption></figure><section class="article__schema-question"><h3>What one word would you like to be remembered by? </h3><article class="article__schema-answer"><p>If I had to choose a single word, it would be the amazing Scottish word <em>Gaisgeil</em>. It is a deeply empowering word that roughly translates to someone who is brave and fiercely capable. Embodying an unwavering determination to achieve a goal and does so with passion. </p><p><a href="https://pearlfisher.com/" target="_blank"><em>Discover more about Pearlfisher.</em></a></p></article></section> ]]></dc:content>
                                                                                                                                            <link>https://www.creativebloq.com/features/creativity-isnt-a-job-you-clock-out-of-5-questions-with-chloe-templeman</link>
                                                                            <description>
                            <![CDATA[ Pearlfisher's executive creative director discusses pet peeves and the 24/7 drive of the creative mind. ]]>
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                                                                        <pubDate>Sun, 11 Oct 2026 11:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Creative Careers]]></category>
                                                    <category><![CDATA[Professional Development]]></category>
                                                                                                                    <dc:creator><![CDATA[ Natalie Fear ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/ieMCBUvEp9jucaWRxi3QGg-320-70.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Chloé Templeman ]]></media:credit>
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                                                            <title><![CDATA[ Frozen 3, Incredibles 3, Coco 2 and another live-action remake ]]></title>
                                                                                                <dc:content><![CDATA[ <p>I love Disney. I've always loved Disney. But sometimes, it's the ones you love the most that let you down the hardest. And that's exactly how I felt about its recent D23 fan event in Anaheim, California. </p><p>As you'd expect, the show itself was sprinkled with spectacle, pizzazz, and plenty of Disney magic. Bart Simpson opening proceedings. Stitch arriving on the big screen with his new pink co-star. Giant red balloons bouncing around the arena for a mass game of Keepy Uppy. Fantastic.</p><p>But D23 isn't just about feelgood vibes, it's mainly about announcing new projects. And the list of forthcoming films made me decidedly underwhelmed.</p><h2 id="what-39-s-coming-next">What's coming next</h2><p>In the animation corner: Frozen 3. Incredibles 3. Coco 2. Zootopia 3. A sixth (yes, sixth!) big-screen outing for Ice Age. A second Simpsons movie. In the live action corner, meanwhile, we're getting a remake of Tangled, and a sequel to 2025's previous live-action remake Lilo & Stitch. </p><p>If you count up the films Disney and Pixar announced, only four are original: Pixar's Ghost Market and Gatto, and Disney Animation's Clay and Hexed. The rest is a company repurposing its past. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1576px;"><p class="vanilla-image-block" style="padding-top:57.49%;"><img id="uk7oFopTszDdwtg3EuXT87" name="Screenshot 2026-10-08 at 11.48.23" alt="The Frozen III title logo in icy blue lettering on a black background, beneath the Disney script logo, with the line “Coming to theaters November 24, 2027”." src="https://cdn.mos.cms.futurecdn.net/uk7oFopTszDdwtg3EuXT87-1920-80.png" mos="" align="middle" fullscreen="" width="1576" height="906" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Disney)</span></figcaption></figure><p>I've written before about why I think Disney's <a href="https://www.creativebloq.com/3d/3d-animation/disneys-been-doing-live-action-remakes-all-wrong-this-is-how-it-should-be-done"><u>live action remakes are all wrong</u></a>, but a live-action Tangled is really depressing. The 2010 original was already made with CG, so turning it into "live action" – which will doubtless be dominated by CG anyway – feels less a brave reinvention and more like a tweak of the 3D software. </p><p>Not to mention that when it arrives in March 2028, it'll be remaking a film that's barely 18 years old. One that very much hasn't aged, and anyone who's interested will have seen on Disney+ already.</p><p>What's depressing me most is that I can see the business reasons for what they're doing. The live-action Lilo & Stitch took over $1 billion at the box office in 2025, so a sequel is a slam dunk. </p><p>Original animated films are expensive and risky, as Pixar learned when Elio struggled at the box office last year. If I was a Disney investor, I'd be screaming  "Make Frozen 3!" from the rooftops. </p><p>But over the long term, that just means Disney will end up eating itself. If you think about it, every franchise Disney is milking today was once a risky original. Where are the next risky originals coming from?</p><h2 id="the-good-news">The good news</h2><p>Admittedly, there is some new stuff on the way. Hexed, Disney Animation’s next film, is an original that hits cinemas in November. At D23, Disney announced two big additions to its voice cast: Jodie Foster as Queen Celeste and Walton Goggins as a character called Beef Roger Crummchuk. That name alone makes me want to buy a ticket .</p><p>Pixar, meanwhile, has Gatto, a Venice-set adventure from Enrico Casarosa, the director of Luca. The latter's sunny take on the Italian Riviera was charming; a shame it went straight to Disney+ in 2021. At least Casarosa is getting a proper cinema release this time, with Gatto due in March 2027.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1090px;"><p class="vanilla-image-block" style="padding-top:69.17%;"><img id="nmswCt5kDCywJ7Gu8Utp37" name="Screenshot 2026-10-08 at 11.49.09" alt="The Incredibles 3 title card on black, showing the film’s orange and yellow “i” emblem with three vertical bars inside it, beneath the Disney Pixar logo and above the title in red lettering." src="https://cdn.mos.cms.futurecdn.net/nmswCt5kDCywJ7Gu8Utp37-1920-80.png" mos="" align="middle" fullscreen="" width="1090" height="754" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Disney)</span></figcaption></figure><p>Further out, there’s Ghost Market, a totally original Pixar film due in March 2028, and Disney Animation’s Clay, also set for 2028. Disney's said very little about either, and Clay is only a working title. But I'm still eager to learn more.</p><p>Finally, there's The Bluey Movie, and while that's based on a well-known character, a jump from TV to the big screen can often lead to great things: just look at Aardman. The irony? Disney didn’t make it: they're only distributing it. </p><p>Yes, one of the most exciting projects at Disney’s event was an idea someone else had, and which somebody else is making. In the meantime, I'm <a href="https://www.creativebloq.com/art/animation/forget-pixar-laika-is-the-animation-house-of-the-future">putting my trust in Laika</a> to bring some child-friendly movie magic back to our cinemas. </p> ]]></dc:content>
                                                                                                                                            <link>https://www.creativebloq.com/news/disneys-announcements-at-d23-tell-you-everything-thats-wrong-with-disney-right-now</link>
                                                                            <description>
                            <![CDATA[ Frozen 3, Incredibles 3, Coco 2 and yet another live-action remake: D23 showed a creative giant playing it painfully safe. ]]>
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                                                                        <pubDate>Sun, 11 Oct 2026 09:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Animation]]></category>
                                                    <category><![CDATA[Art]]></category>
                                                                                                <author><![CDATA[ journo.tommay@gmail.com (Tom May) ]]></author>                    <dc:creator><![CDATA[ Tom May ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/dT9Sds28YazWSnthFky3dW-320-70.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Mickey Mouse, dressed in his Sorcerer’s Apprentice costume from Fantasia, poses beside a giant blue sorcerer’s hat sculpture with a sparkling D23 logo outside the Anaheim Convention Center]]></media:description>                                                            <media:text><![CDATA[Mickey Mouse, dressed in his Sorcerer’s Apprentice costume from Fantasia, poses beside a giant blue sorcerer’s hat sculpture with a sparkling D23 logo outside the Anaheim Convention Center]]></media:text>
                                <media:title type="plain"><![CDATA[Mickey Mouse, dressed in his Sorcerer’s Apprentice costume from Fantasia, poses beside a giant blue sorcerer’s hat sculpture with a sparkling D23 logo outside the Anaheim Convention Center]]></media:title>
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                                                            <title><![CDATA[ The Coca-Cola rebrand is still causing confusion three months on ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Back in July, we got the inside story on the <a href="https://www.creativebloq.com/design/branding/coca-cola-gets-new-look-that-makes-cola-cola-more-cola-cola">Coca-Cola rebrand</a>. The design refresh was intended to make the world's best-known soft drink brand look "more Coca-Cola". Some people thought it also made the brand look <a href="https://www.creativebloq.com/design/fonts-typography/everyones-saying-the-same-thing-about-coca-colas-new-font">more Marlboro</a>, but that's another issue.</p><p>Almost three months on, and with the new packaging designs out in the wild, a more practical concern is causing problems for some. The standard Coke looks more Coke, but so does Coke Zero, making it potentially easier to confuse the two. If one of the aims of design is to improve the user experience, some see that as a fail. Or is it part of a longer-term plan?</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ZTpwVZedDdsSMobmZjF8iG" name="Coca-Cola cans" alt="Coca-cola and Coca-Cola Zero Sugar can redesign comparison" src="https://cdn.mos.cms.futurecdn.net/ZTpwVZedDdsSMobmZjF8iG-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Zero sum game? People complain that the new Coca-Cola Zero is now harder to distinguish from the standard can </span><span class="credit" itemprop="copyrightHolder">(Image credit: Coca-Cola)</span></figcaption></figure><p>Coca-Cola Zero was launched back in 2005 and rebranded as Coca-Cola Zero Sugar in 2016. The packaging was initially black, and then it became red with a black logo. Now only a black ribbon remains as a colour clue from the visual system that distinguished the product from standard Coke.</p><p>That might seem like a minor inconvenience. The packaging says 'Zero sugar' in fairly large type, so it shouldn't take too long to find the product you want. But it seems it can be a problem for people who have to select the product quickly and repeatedly as part of their job. An Australian flight attendant recently posted on TikTok to complain that the change had made her work more difficult.</p><p>In a post showing two almost identical-looking cans, she writes that she's “lost count of how many wrong Cokes l’ve handed out this week”.</p>                    <div class= "tiktok-wrapper" style="min-height: 750px;"><blockquote class="tiktok-embed" cite="https://www.tiktok.com/@avamorello/video/7691166932199951637" data-video-id="7691166932199951637" style="max-width: 605px; min-width: 325px;">                        <section>                            <a target="_blank" title="@avamorello" href="https://www.tiktok.com/@avamorello">@avamorello</a>                            <p></p><a target="_blank" title="♬ Saxophones getting louder - Sped Up - AntonioVivald" href="https://www.tiktok.com/music/Saxophones-getting-louder-Sped-Up-7639417177691473937">♬ Saxophones getting louder - Sped Up - AntonioVivald</a></section>                    </blockquote></div>                <p>The post received thousands of likes and over 100 comments. Some of those note that the confusion can have potentially serious consequences for people who have allergies or certain medical conditions.</p><p>“I’m allergic to an ingredient in Coke Zero but can have regular coke. Why would they think this is a good idea?!” one person asks. “I RELY on that black lettering for Zero cuz I’m diabetic. Why on earth would they do that?," another person writes. </p><p>“I can’t tell yall how many times in a rush I’ve accidentally grabbed Coke Zero and didn’t mean to,” is another comment.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="NVy7RE2ZsfQ4Fb9X7PubjG" name="Coca-Cola Zero" alt="Coca-cola Zero packaging redesign evolution over three can designs" src="https://cdn.mos.cms.futurecdn.net/NVy7RE2ZsfQ4Fb9X7PubjG-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Evolution or dilution? How Coke Zero has changed over the years  </span><span class="credit" itemprop="copyrightHolder">(Image credit: Coca-Cola)</span></figcaption></figure><p>According to Coca-Cola's <a href="https://www.coca-colacompany.com/media-center/coca-cola-sharpens-its-identity-under-one-bold-visual-system" target="_blank">press release</a> at the time of the rebrand, the main objective was consistency. “With one seamless visual identity, we can deliver one recognizable brand experience to consumers,” it said. </p><p>It seems that the brand experience some customers would most like to have is to be able to select the product they want without having to hesitate. </p><p>There is a logic to the evolution of Coca-Cola Zero's branding. When it was first introduced as the biggest new Coca-Cola product launch for two decades, it needed the all-black can to communicate its existence.</p><p>But people were confused about what Zero was, and about how it differed from Diet Coke. That led to the last design refresh in 2016. It was clarified that the product was 'Zero sugar' rather than Zero cola or zero anything else, but it was also decided that the distinction of the black can was no longer needed.</p><p>Now people know that Zero Sugar exists and generally know what it is, perhaps it doesn't need to look so distinct. But why make things more difficult for the consumer?</p><p>Some think the explanation goes beyond the question of consistency. Over on <a href="https://www.reddit.com/r/cocacola/comments/1tvuqtj/seriously_cocacola_zero_sugar_change_design_and/" target="_blank">Reddit</a>, there are suggestions that the decision to blur the visual distinction between the two products is part of a long-term plan to ease customers off the standard sugary coke, and possibly even discontinue it to make Zero Sugar the standard product. </p><p>With sugary drinks taxes and labelling rules coming into force in various countries, it could make sense to try to push people towards the zero version. Nevertheless, Coca-Cola has never expressed any intention to phase out sugared Coke, and it's recently started making a sugar cane version in the US. Most standard Coke in the US is still made with high fructose corn syrup, while in Mexico and Europe it's made with sugar cane or beet sugar.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eJ9RrX"></div>                            </div>                            <script src="https://kwizly.com/embed/eJ9RrX.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.creativebloq.com/news/the-coca-cola-rebrand-is-still-causing-confusion-three-months-on</link>
                                                                            <description>
                            <![CDATA[ Design fail or all part of the plan? ]]>
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                                                                        <pubDate>Sun, 11 Oct 2026 09:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Fonts & Typography]]></category>
                                                    <category><![CDATA[Design]]></category>
                                                    <category><![CDATA[Graphic Design]]></category>
                                                    <category><![CDATA[Branding]]></category>
                                                                                                <author><![CDATA[ joe.foley@futurenet.com (Joe Foley) ]]></author>                    <dc:creator><![CDATA[ Joe Foley ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hbsproUCeW5KrAmq2srjBY-320-70.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Coca-Cola]]></media:credit>
                                                                                                                                                                        <media:description><![CDATA[A fan-made mock-up of a Diet Coke can with Marlboro-style branding (right)]]></media:description>                                                            <media:text><![CDATA[Coca-cola redesign]]></media:text>
                                <media:title type="plain"><![CDATA[Coca-cola redesign]]></media:title>
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                                                            <title><![CDATA[ Electric cars are killing the joy of driving, but sonic design is here to save it ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Recently, Bentley unveiled its first-ever fully electric vehicle, the Torcal. As a car brand with a century of motoring heritage, the transition to EVs has naturally ruffled a few feathers – no engine to rev, no soul behind the wheel, critics argued. </p><p>To remedy this, Bentley devised a synthetic soundtrack built from drum recordings modelled on its old eight-cylinder engines. Distinctly different from its previous models, the startup noise replaces the engine purr so many drivers are used to, but will this mark the death of the traditional driving experience, and is it enough to convert classic car lovers?</p><p>To get a deeper understanding of this new EV trend, I caught up with <a href="https://www.linkedin.com/in/max-de-lucia-4b8752106/?originalSubdomain=uk" target="_blank">Max De Lucia</a>, co-founder of <a href="https://www.creativebloq.com/features/audio-logos" target="_blank">sonic branding</a> agency <a href="https://dlmdd.com/" target="_blank">DLMDD,</a> to discuss what the future of EV sound design will bring. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1440px;"><p class="vanilla-image-block" style="padding-top:66.67%;"><img id="5NaVsgNDjfUL6H8RSZrCNV" name="mceu_96057673031790183199207" alt="Bentley Torcal" src="https://cdn.mos.cms.futurecdn.net/5NaVsgNDjfUL6H8RSZrCNV-1920-80.webp" mos="" align="middle" fullscreen="" width="1440" height="960" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bentley )</span></figcaption></figure><section class="article__schema-question"><h3>What was your initial reaction to Bentley’s new synthetic soundtrack?</h3><article class="article__schema-answer"><p>Well, I wanted to hate it. I’m a petrolhead with a particular interest in classic cars where the engines gurgle, whirl and scream. I also love a V8 – the engine Bentley is most famed for. So when I heard they’d ‘faked it’, I felt similar emotions to most of the YouTube comments. But it’s actually really rather good. They’ve cared about it – thought about the human imperfections and embarked on recording with drums and live orchestral forces. </p><p>The fact is the Torcal is an EV – there is no combustion engine to make your anatomy fizz with driving pleasure. So designing ‘the new world’ is a challenge, and Bentley has attacked it with some intent.</p></article></section><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="high" data-lazy-src="https://www.youtube-nocookie.com/embed/7ZIrk2gp41I" allowfullscreen></iframe></div></div><section class="article__schema-question"><h3>How is it designed to make drivers feel?</h3><article class="article__schema-answer"><p>In Bentley’s own words: “not designed to replicate an engine, but to evoke the same feelings.” So it’s about that emotional connection you get with a V8. The rhythm, the little imperfections, the way it responds to your right foot.</p></article></section><section class="article__schema-question"><h3>Why synthesise a sound at all? </h3><article class="article__schema-answer"><p>For some, a car’s a car; it gets you from A to B. But what a dull way of looking at it. For others, it’s thrill, excitement, theatre and the cinematic experience of driving.</p><p>The sound of the car is the thing that puts the smile on your face, that makes you pull odd-shaped faces in awe of the machine, that gives you the wow factor.</p><p>So no surprise that manufacturers are trying to re-engineer whatever the sonic qualities are that make a fanatic’s hairs stand up on the back of their neck.</p></article></section><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1440px;"><p class="vanilla-image-block" style="padding-top:66.67%;"><img id="NguVnoxFSbF3gi2dzR9TRV" name="mceu_718756086121790183307743" alt="Bentley Torcal" src="https://cdn.mos.cms.futurecdn.net/NguVnoxFSbF3gi2dzR9TRV-1920-80.webp" mos="" align="middle" fullscreen="" width="1440" height="960" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bentley )</span></figcaption></figure><section class="article__schema-question"><h3>Do you think EV sounds should mimic classic engine growls, or create an entirely new auditory language?</h3><article class="article__schema-answer"><p>My daughter has a BMW go-kart that makes engine noises – quite convincingly so – and I think that’s where replicating engine sounds should stay – for kids.</p><p>There’s a whole new world on offer for electric driving. For a start, it’s a totally different automotive experience. I can speak from experience: alongside a collection of great old classics, my day-to-day family car is a Volkswagen EV. It’s the most practical car I’ve ever owned, but the cabin experience is just like walking into a nice but rather soulless private hospital.</p></article></section><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1440px;"><p class="vanilla-image-block" style="padding-top:66.67%;"><img id="VesE35tMyJaDpPAUMimVQV" name="mceu_56382193671790183235937" alt="Bentley Torcal" src="https://cdn.mos.cms.futurecdn.net/VesE35tMyJaDpPAUMimVQV-1920-80.webp" mos="" align="middle" fullscreen="" width="1440" height="960" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bentley )</span></figcaption></figure><section class="article__schema-question"><h3>Do you see this becoming a trend with other EVs?</h3><article class="article__schema-answer"><p>EV regulations mean cars have sound requirements, so the scope of opportunity is vast. Do I think the low end of the market is going to craft beauty and perfection? Probably not. But the reason you buy into the upper-mid to luxury end of the market is for experience. And sound is one of our fastest neural shortcuts for evoking human emotion.</p></article></section><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1440px;"><p class="vanilla-image-block" style="padding-top:66.67%;"><img id="DNZGGU2ChWinjZHyjQuvKe" name="mceu_41972733151790183330862" alt="Bentley Torcal" src="https://cdn.mos.cms.futurecdn.net/DNZGGU2ChWinjZHyjQuvKe-1920-80.webp" mos="" align="middle" fullscreen="" width="1440" height="960" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bentley)</span></figcaption></figure><section class="article__schema-question"><h3>Could the car engine note one day become as iconic as a sonic identity like McDonald’s or Netflix?</h3><article class="article__schema-answer"><p>It depends on how it’s handled. EVs are already binging and bonging all over the place. The aforementioned Volkswagen plays its sonic logo to me every time I lift my bum off the seat. Which makes leaning to get the ticket at the barrier in a multi-storey a painful experience in every sense. If you’re a car fanatic, bings and bongs tend to mean one thing only - a trip to the garage. So I do think the overuse of sonic logos in the cabin needs to be handled diligently.</p><p>What I think could be more iconic is the ‘I’m in a BMW/Porsche/Ferrari’ feeling from the whole sensory feel of the cabin – a brand world, if you will, delivered through all the senses. And Bentley has sculpted not one world but four in the new Torcal. The future is about the craft of feeling.</p><p><em>Discover more about </em><a href="https://www.maxdelucia.com/" target="_blank"><em>Max De Lucia</em></a><em> and </em><a href="https://dlmdd.com/" target="_blank"><em>DLMDD</em></a><em>.</em></p></article></section> ]]></dc:content>
                                                                                                                                            <link>https://www.creativebloq.com/features/electric-cars-are-killing-the-cinematic-experience-of-driving-but-sonic-design-is-here-to-help</link>
                                                                            <description>
                            <![CDATA[ DLMDD’s Max De Lucia discusses the importance of sound in EV design. ]]>
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                                                                        <pubDate>Sun, 11 Oct 2026 08:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Branding]]></category>
                                                    <category><![CDATA[Design]]></category>
                                                    <category><![CDATA[Graphic Design]]></category>
                                                                                                                    <dc:creator><![CDATA[ Natalie Fear ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/ieMCBUvEp9jucaWRxi3QGg-320-70.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Torcal]]></media:description>                                                            <media:text><![CDATA[Torcal]]></media:text>
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                                                            <title><![CDATA[ Its embroidered logo invite shows Apple understands something other tech brands don't ]]></title>
                                                                                                <dc:content><![CDATA[ <p>A couple of years ago, it seemed Apple had lost its touch. Between 2024 and 2025, it withdrew a series of adverts that fell flat.</p><p>There was the <a href="https://www.creativebloq.com/news/apple-ipad-pro-video-2024">M4 iPad Pro launch video</a>, in which Apple crushed a haul of cameras, musical instruments and other creative tools to make the point that the tablet is very thin. Then there was the <a href="https://www.creativebloq.com/creative-inspiration/advertising/apple-forced-to-apologise-for-yet-another-misjudged-ad">Thailand advert</a>, packed with stereotypes, and the cringey <a href="https://www.creativebloq.com/creative-inspiration/advertising/what-the-hell-is-going-on-with-apples-ads-department">Parent Presentation</a>, a campaign that aimed to teach students how to convince their parents to buy them a Mac. </p><p>More recent ads suggest that Apple's learned from those blunders, and it's avoiding the mistakes that other companies are making as AI slop takes over social media. An embroidered <a href="https://www.creativebloq.com/news/apple-logo-history">Apple logo</a> invite for its upcoming Welcome Home event is the clearest sign yet that it's pulling out all the stops to ensure that it's associated with hand-crafted human-made creativity.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2108226096407994858"><p lang="en" dir="ltr">Welcome home. October 13. https://t.co/ChelGSDOTI<a href="https://twitter.com/cantworkitout/status/2108226096407994858">October 8, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>Apple's Welcome Home event scheduled for Tuesday (13 October) has come as a surprise to some since the company hasn't run an October event for the past couple of years. That said, we had been expecting news about new home devices. With September's event already so packed with the iPhone Duo reveal alongside the iPhone 18 Pro and Apple Watch Series 12, it made sense to put those back.</p><p>The advert for the event posted by SVP Marketing Greg Joswiak above shows the creation of the Apple event invite. This almost always involves a depiction of the Apple logo in some form, depicted in a way that alludes to a theme or piece of news that will be revealed at the event. </p><p>The Welcome Home invite takes a distinctly handmade approach. It sees the iconic 1977 rainbow Apple logo revived in an embroidered design. The stitching is the work of Sydney-based twin sisters and multidisciplinary artists <a href="https://maricormaricar.com/" target="_blank">Maricor/Maricar</a>, who bridge the disciplines of design, illustration and embroidery (you can see more of the process in their Instagram post below).</p><div class="instagram-embed"><blockquote class="instagram-media"  data-instgrm-version="6" style="width:99.375%; width:-webkit-calc(100% - 2px); width:calc(100% - 2px);"><p><a href="https://www.instagram.com/p/DePT9C5NWmB/" target="_blank">A post shared by Hello Apple (@helloapple)</a></p><p>A photo posted by </p></blockquote></div><p>Embroidery is an art form that dates back thousands of years, yet Apple using it for an advert in 2026 is breaking news. It's the latest example of the lengths the brand's going to to make to make it as visible as possible that its marketing is made by humans, not AI.</p><p>From <a href="https://www.creativebloq.com/design/advertising/surprise-skechers-is-making-ai-slop-again" target="_blank">Skechers sketchy AI posters</a> to the frightful <a href="https://www.creativebloq.com/ai/fantas-ai-slop-halloween-advert-is-a-real-horror-show">Fanta Halloween advert</a>. some brands seem to have underestimated the strength of feeling against AI. Despite being part of the AI industry (albeit a relative latecomer when it comes to developing its own models), Apple's seen that. It's recognised the growing backlash and the desire to connect with more traditional human qualities. It's now creating a brand around human craft.</p><p>Other recent examples have included the stop-motion animations created for the launch of the new Apple mini and Apple Games (see below)</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/3WpzNmY35S4" allowfullscreen></iframe></div></div><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/c43tABiPIyQ" allowfullscreen></iframe></div></div><p>Apple's also realised that behind-the-scenes videos are now as important as finished adverts in the AI era: or perhaps even that behind-the-scenes videos are now the real advert. If your brand is going to invest in human-created art, you want to make sure people recognise it as such and appreciate the craftsmanship that went into it.</p><section class="article__schema-question"><h3>What will Apple announce at the Apple Welcome Home event?</h3><article class="article__schema-answer"><p>While it's all rumour and conjecture until the event itself on 13 October, it's widely expected that Apple will announce a long-rumored smart home hub, a new Apple TV 4K, and a refreshed HomePod mini.</p><p>The first of those would be an entirely new Apple product, which the rumours have dubbed the HomePad. It's said to have a 6-inch square display and a round speaker resembling the HomePod. It's been suggested that there will be two versions: one that can be mounted on a wall and one with a stand. </p><p> Siri AI would be the main way to interact with the device, but it's also expected to support touchscreen interaction via a tvOS-inspired 'homeOS'. Bloomberg says the display will be able to run iPadOS-style apps, while there are reports of plans to produce related accessories including a home security camera.</p></article></section><p>Meanwhile, <a href="https://www.apple.com/shop/buy-iphone/iphone-duo" target="_blank">iPhone Duo pre-orders</a> begin on Friday 16 October. Alas, there's no news that preorders will be available for the embroidery.</p><div data-widget-type="multimodelreview" data-model-name="Apple iPhone 18 Pro,Apple iPhone 18 Pro Max,Apple iPhone 17e,Apple iPhone Air,Apple iPhone Duo,Apple AirPods Pro 3,Apple Watch SE 3,Apple Mac Mini (M6 2026)" data-widget-title="Today's Apple deals"></div> ]]></dc:content>
                                                                                                                                            <link>https://www.creativebloq.com/news/an-embroidered-logo-shows-apples-understands-something-that-other-tech-brands-dont</link>
                                                                            <description>
                            <![CDATA[ Apple seems to have learned from past advertising blunders. ]]>
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                                                                        <pubDate>Sun, 11 Oct 2026 07:00:00 +0000</pubDate>                                                                                                                                <updated>Tue, 13 Oct 2026 16:45:55 +0000</updated>
                                                                                                                                            <category><![CDATA[Advertising]]></category>
                                                    <category><![CDATA[Design]]></category>
                                                    <category><![CDATA[Graphic Design]]></category>
                                                    <category><![CDATA[Branding]]></category>
                                                                                                <author><![CDATA[ joe.foley@futurenet.com (Joe Foley) ]]></author>                    <dc:creator><![CDATA[ Joe Foley ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hbsproUCeW5KrAmq2srjBY-320-70.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Apple]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Embroidered Apple logo in the advert for the Apple Welcome Home event]]></media:description>                                                            <media:text><![CDATA[Embroidered Apple logo in the advert for the Apple Welcome Home event]]></media:text>
                                <media:title type="plain"><![CDATA[Embroidered Apple logo in the advert for the Apple Welcome Home event]]></media:title>
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                                                            <title><![CDATA[ The pen that went viral with those anti-AI ads has 30% off right now ]]></title>
                                                                                                <dc:content><![CDATA[ <p>The iconic pen brand Parker found itself the beneficiary of a viral <a href="https://www.creativebloq.com/design/advertising/this-viral-creative-challenge-rebrands-pens-for-the-ai-age">billboard design challenge recently</a>. Creatives spontaneously began proposing ideas to rebrand the classic ballpoint for the AI age, and the brand was quick to see the opportunity: it made the unsolicited spec ads real with a high-profile digital <a href="https://www.creativebloq.com/design/advertising/parker-only-went-and-made-those-viral-anti-ai-pen-billboards-real">Parker pen digital billboard in Times Square</a>.</p><p>While some predicted that AI would be the final death for handwriting, a strong counter movement has been pushing back against that idea. People are increasingly rediscovering the <a href="https://www.creativebloq.com/art/turns-out-handwriting-is-the-ultimate-act-of-ai-rebellion">benefits of handwriting for focus, reflection and creativity</a>. Businesses have even started hand-writing social media posts amid the <a href="https://www.creativebloq.com/design/graphic-design/graphic-designers-are-trying-to-fix-peoples-terrible-ai-flyers">backlash against AI slop flyers on Instagram</a>.</p><p>And right now, you can get a lovely pen for less then the price of a month's subscription to ChatGPT. Amazon has various versions of the legendary Parker Jotter (as used by James Bond in Goldeneye), on deal. The classic black and steel model with arrowhead clip is <a href="https://www.amazon.com/Parker-Jotter-Originals-Ballpoint-Classic/dp/B07RZGSQK8/" target="_blank">reduced by 30% to $8.34</a> and the larger <a href="https://www.amazon.com/Parker-Jotter-Ballpoint-Monochrome-Stainless/dp/B08CS43H94" target="_blank">stainless steel Jotter XL by 18% to $32.79.</a></p><p>If you prefer to go even more traditional, the Parker 51 fountain pen favoured by the late Queen Elizabeth (and used by James Bond in the Moonraker novel) is <a href="https://www.amazon.com/dp/B08WG32V9S" target="_blank">reduced by almost $25 to $101.25.</a></p><p>Here are all of the best deals.</p><ul><li><a href="https://www.amazon.co.uk/s?k=parker+pen&i=office-products&crid=88NYJ0WA38XV&sprefix=parker+pen%2Coffice-products%2C83&ref=nb_sb_noss_1">Shop Parker pen at Amazon</a></li></ul>        <div class="featured_product_block featured_block_hero" data-id="34a9094c-c406-11f1-a97a-b966e3f69b76">            <a href="https://www.amazon.com/Parker-Jotter-Ballpoint-Monochrome-Stainless/dp/B08CS43H94/" data-model-name="Jotter Xl Monochrome Stainless Steel, Medium " data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:133.93%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/ohWa9bbMMEShjd9wF8eKY9.jpg" alt="Parker pen"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>Parker</div>                                        <div class="featured__title">Jotter Xl Monochrome Stainless Steel, Medium </div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="34a906d6-c406-11f1-8f7c-fd7b992e456c">            <a href="https://www.amazon.com/Parker-Jotter-Originals-Ballpoint-Classic/dp/B07RZGSQK8/" data-model-name="Jotter Originals Ballpoint Pen, Medium" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:133.93%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/H62r4C6iNtPsu6eGvxTwb9.jpg" alt="Parker pen"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>Parker</div>                                        <div class="featured__title">Jotter Originals Ballpoint Pen, Medium</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="34a90758-c406-11f1-9eb8-1b505e8768cd">            <a href="https://www.amazon.com/Parker-Jotter-Originals-Ballpoint-Classic/dp/B07S2NFB17" data-model-name="Jotter Originals Red Finish, Medium" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:133.93%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/YMzhodPSSzFNgaSzqH8sV9.jpg" alt="Parker pen"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>Parker</div>                                        <div class="featured__title">Jotter Originals Red Finish, Medium</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="34a907da-c406-11f1-a352-7919641c85d4">            <a href="https://www.amazon.com/PARKER-Rollerball-Lacquer-Refill-1931659/dp/B01LYDD533" data-model-name="IM Rollerball Pen, Black Lacquer Gold Trim, Fine" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:133.93%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/T6Yo2BEbQfkf8dg7bjcLc9.jpg" alt="Parker pen"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>Parker</div>                                        <div class="featured__title">IM Rollerball Pen, Black Lacquer Gold Trim, Fine</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="34a90852-c406-11f1-95d0-536f3aec699a">            <a href="https://www.amazon.com/Parker-Jotter-Ballpoint-Monochrome-Medium/dp/B08CS5Q99V" data-model-name="Parker Jotter Xl Monochrome Matte Gold, Medium" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:133.93%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/SfBSvysi3FT3BuAPQb2Rc9.jpg" alt="Parker pen"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>Parker</div>                                        <div class="featured__title">Parker Jotter Xl Monochrome Matte Gold, Medium</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="34a908d4-c406-11f1-a801-8dd2ad66f5e7">            <a href="https://www.amazon.com/Parker-Monochrome-Ballpoint-Champagne-Finish/dp/B0B2SFNWR3" data-model-name="IM Monochrome Champagne, Medium" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:133.93%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/8JtX3RoeXLArpReqVDsTc9.jpg" alt="Parker pen"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>Parker</div>                                        <div class="featured__title">IM Monochrome Champagne, Medium</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="34a909c4-c406-11f1-93c5-f71bd9163189">            <a href="https://www.amazon.com/Parker-Jotter-Ballpoint-Waterloo-Medium/dp/B01DJBH8BK/" data-model-name="Jotter Waterloo Blue, Medium" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:133.93%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/PmpLrrEFwcm8WiV9DJQiY9.jpg" alt="Parker pen"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>Parker</div>                                        <div class="featured__title">Jotter Waterloo Blue, Medium</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="e4e58c56-c4a9-11f1-aa68-c92c4a2c4a30">            <a href="https://www.amazon.com/dp/B08WG32V9S" data-model-name="51 Fountain Pen" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:133.93%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/MiZikiP5XfVpWPQhP7qNiZ.jpg" alt="Parker pen deal"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>Parker</div>                                        <div class="featured__title">51 Fountain Pen</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div><p>Not in the US or want something different? See more pen deals below:</p><div data-widget-type="multimodelreview" data-model-name="Parker Jotter Originals Fountain Pen,Parker Duofold Gold Trimmed Fountain Pen,Parker IM Premium Chiselled Fountain Pen,Montblanc Explorer,Montblanc Summit 3,Montblanc Summit 2,Montblanc Pix Ballpoint,Waterman Expert Ballpoint Pen,Zebra Pen F Ballpoint Pen Refill,Montblanc StarWalker Ballpoint Pen,Faber-Castell Ondoro Twist Ballpoint Pen,Montblanc HERITAGE ROUGE & NOIR SPECIAL EDITION BALLPOINT PEN" data-widget-title="Today's best pen deals"></div> ]]></dc:content>
                                                                                                                                            <link>https://www.creativebloq.com/deals/the-pen-that-went-viral-with-those-anti-ai-ads-has-27-percent-off-right-now</link>
                                                                            <description>
                            <![CDATA[ Rediscover the focus and creativity that comes with handwriting with the iconic pen used by James Bond. ]]>
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                                                                        <pubDate>Sat, 10 Oct 2026 15:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Product Design]]></category>
                                                    <category><![CDATA[Design]]></category>
                                                                                                <author><![CDATA[ joe.foley@futurenet.com (Joe Foley) ]]></author>                    <dc:creator><![CDATA[ Joe Foley ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hbsproUCeW5KrAmq2srjBY-320-70.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Parker / Future]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Parker pen advert and pen in use writing in a notebook]]></media:description>                                                            <media:text><![CDATA[Parker pen advert and pen in use writing in a notebook]]></media:text>
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                                                            <title><![CDATA[ New Balance’s Steve Jobs homage is so subtle you might have missed it ]]></title>
                                                                                                <dc:content><![CDATA[ <p>It's been 15 years since the world lost tech visionary Steve Jobs. While Apple has continued to evolve since his passing, the spirit of his innovative work and motivational thinking has continued to inspire countless <a href="https://www.creativebloq.com/features/8-famous-logos-that-look-unbelievably-similar">big brands</a>, including the more unexpected. </p><p>In a subtle yet touching homage, shoe brand New Balance has recreated one of Jobs' most iconic looks, honouring his legacy as a creative inspiration. Quiet and authentic, New Balance proves that honouring the past can be done with small yet thoughtful actions.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2107176655924142309"><p lang="en" dir="ltr">Le genre de détails que j’adore. https://t.co/1PqA8a43eC<a href="https://twitter.com/cantworkitout/status/2107176655924142309">October 5, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>Appearing among promo shots for the grey 992s, New Balance subtly recreated Steve Jobs' iconic pose from the original iPad presentation in 2010.  A key part of Jobs' 'uniform', the quiet homage is a tasteful Easter egg that honours the icon without grand gestures and loud design. Minimalist, just as Steve Jobs would want it. </p><p>"Proof that the best branding doesn’t need to shout. If you know, you know. Brilliant little detail," one X user praised. "The kind of details I adore," another added. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:66.68%;"><img id="9NboybiYosX7c9WXHrpNED" name="GettyImages-794646113" alt="Steve Jobs at the 2010 iPad presentation" src="https://cdn.mos.cms.futurecdn.net/9NboybiYosX7c9WXHrpNED-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1707" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Getty Images)</span></figcaption></figure><p>For more creative inspiration, take a look at <a href="https://www.creativebloq.com/design/branding/how-apple-became-the-worlds-most-valuable-brand">how Apple became the world's most valuable brand</a> or check out the <a href="" target="_blank">best Apple ads</a> of the last 50 years.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.creativebloq.com/news/new-balances-steve-jobs-homage-is-so-subtle-you-might-have-missed-it</link>
                                                                            <description>
                            <![CDATA[ It’s a quiet reference for those who know. ]]>
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                                                                        <pubDate>Sat, 10 Oct 2026 10:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Design]]></category>
                                                                                                                    <dc:creator><![CDATA[ Natalie Fear ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/ieMCBUvEp9jucaWRxi3QGg-320-70.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[New Balance]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[New Balance 992 shoe]]></media:description>                                                            <media:text><![CDATA[New Balance 992 shoe]]></media:text>
                                <media:title type="plain"><![CDATA[New Balance 992 shoe]]></media:title>
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                                                            <title><![CDATA[ Did a book from 1973 predict the logo designs of some of today's biggest companies? ]]></title>
                                                                                                <dc:content><![CDATA[ <p>The <a href="https://www.creativebloq.com/graphic-design/books-graphic-designers-11135231">best graphic design books</a> can be great sources of inspiration for designers, but the idea is not to directly copy from them, right? Some people are wondering whether a single publication from the 1970s could have directly influenced dozens of contemporary designs.</p><p>A classic graphic design reference book has resurfaced on social media, and it's getting attention for the familiarity of some of the symbols it depicts. Some of them look incredibly similar to identities belonging to modern-day companies, from AMD to Google.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/qZDdfwWw3NBB3Wi4Xh396n-1920-80.jpg" alt="Logos book" /><figcaption>Trademarks & Symbols, Vol. 2: Symbolical Designs by Yasaburo Kuwayama was published in 1973<small role="credit">Van Nostrand Reinhold</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/DrFMJ3oY2iavrBZ2KRDz8n-1920-80.jpg" alt="Logos book" /><figcaption>The book presents real logo designs organised in thematic categories <small role="credit">Van Nostrand Reinhold</small></figcaption></figure></figure><p>The book is Trademarks & Symbols, Vol. 2: Symbolical Designs by the Japanese designer Yasaburo Kuwayama. While Volume 1 had focused on alphabetical and letter-form designs, the second tome centres on symbolical and pictorial designs. It's a directory of real symbols and logos organised according to their form, for example circles, squares, trees, eyes and human figures.</p><p>From a just a few pages shared on social media, people have spotted designs that resemble the logos of chip maker AMD, Google Drive, Chase Bank, Natwest, Canadian Imperial Bank of Commerce, Portugal's state bank, Renault and more.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2108239206690570266"><p lang="en" dir="ltr">@Frozune actually, flipping through this book now after seeing this and it's basically every logo ever.Also found Perplexity, Antigravity, Snowflake, The London Underground and the Jedi Rebellion. https://t.co/KgjnFCpuxt<a href="https://twitter.com/cantworkitout/status/2108239206690570266">October 8, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2108296164122489080"><p lang="en" dir="ltr">@Frozune No like actually, holy crap https://t.co/j69fy6r9K3<a href="https://twitter.com/cantworkitout/status/2108296164122489080">October 8, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2108242891508437440"><p lang="en" dir="ltr">@Frozune Ancient designs are fascinating and far richer than imagined. This might be an App Store icon from thousands of years ago.https://t.co/PZnYaXyObH https://t.co/aBseqkZHJh<a href="https://twitter.com/cantworkitout/status/2108242891508437440">October 8, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2108273072566620296"><p lang="en" dir="ltr">@Frozune Chase bank https://t.co/SgOevtg7Fc<a href="https://twitter.com/cantworkitout/status/2108273072566620296">October 8, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2108242227994427795"><p lang="en" dir="ltr">@Frozune Raia Drogasil S.A. - a drugstore company in Brazil https://t.co/Dgg1VLX0fx<a href="https://twitter.com/cantworkitout/status/2108242227994427795">October 8, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2108298414136144347"><p lang="en" dir="ltr">@Frozune Eh pero si es el logo de cinepolis https://t.co/7DxydSlyx9<a href="https://twitter.com/cantworkitout/status/2108298414136144347">October 8, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>Have the graphic designers behind modern big brand logos been picking and choosing old designs to recycle? Probably not. Geometric forms are relatively universal, and Yasaburo's book is so extensive that it's logical that modern brands could arrive at similar shapes on their own.</p><p>One observer has pointed out that in the book's appendix some designs are listed as being used by multiple companies. Even today, we see <a href="https://www.creativebloq.com/features/8-famous-logos-that-look-unbelievably-similar">brands with similar logos</a>.</p><p>When it comes to minimalist geometric symmetry, there are only so many options. Nevertheless, if you're looking for a logo design for your startup, some people reckon the book still has a few gems that could be available for the taking.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2108350218945126460"><p lang="en" dir="ltr">@Frozune unused gems hanging out here https://t.co/uFCZe8e4Dz<a href="https://twitter.com/cantworkitout/status/2108350218945126460">October 9, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>Trade Marks & Symbols was originally published in Tokyo by Kashiwa Shobo and Orion Press and internationally by Van Nostrand Reinhold Company. You might have to part with a lot of money to get a copy today. There's a hardcover copy <a href="https://www.amazon.com/Trade-Marks-Symbols-Vol-Symbolical/dp/0442245645">selling on Amazon for over $2,000</a>. </p><p>The nearest contemporary equivalent I can think of are Jens Müller's Taschen books <a href="https://www.amazon.com/Logo-Beginnings-Modernism-Jens-M%EF%BF%BDller/dp/3754401378" target="_blank">Logo Beginnings and Logo Modernism</a>, which I can highly recommend.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.creativebloq.com/news/did-a-book-from-1973-predict-the-logo-designs-of-some-of-todays-biggest-companies</link>
                                                                            <description>
                            <![CDATA[ From AMD to Google, it seems there's nothing new under the sun. ]]>
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                                                                        <pubDate>Sat, 10 Oct 2026 09:00:00 +0000</pubDate>                                                                                                                                <updated>Sat, 10 Oct 2026 13:06:00 +0000</updated>
                                                                                                                                            <category><![CDATA[Logos & Icons]]></category>
                                                    <category><![CDATA[Design]]></category>
                                                    <category><![CDATA[Graphic Design]]></category>
                                                    <category><![CDATA[Branding]]></category>
                                                                                                <author><![CDATA[ joe.foley@futurenet.com (Joe Foley) ]]></author>                    <dc:creator><![CDATA[ Joe Foley ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hbsproUCeW5KrAmq2srjBY-320-70.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Tex via X]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Logo design book with a page open showing several recognisable logo designs circled]]></media:description>                                                            <media:text><![CDATA[Logo design book with a page open showing several recognisable logo designs circled]]></media:text>
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                                                            <title><![CDATA[ The iPhone 18 Pro just ended my affair with the iPhone Air ]]></title>
                                                                                                <dc:content><![CDATA[ <p>It's not you, iPhone Air, it's me. Actually, no. It's you. I tried to love you. I defended you for over a year, stuck up for you in the face of ridicule from my Pro-wielding colleagues. But now that the iPhone 18 Pro is in my hand, I'm sorry to tell you, it's over. This is the end of the affair.</p><p>I really did think the iPhone Air was for me when Apple announced it last year. As an iPhone mini apologist, I've always favoured design over features, whilst lamenting the trend towards massive, heavy bricks. But all of those compromises that tech nerds have accused the Air of making in its pursuit of ultimate thinness? Yeah, they're valid.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="6QaUKbYP4ioJv2eDg2rV9o" name="Air 2" alt="iPhone Air" src="https://cdn.mos.cms.futurecdn.net/6QaUKbYP4ioJv2eDg2rV9o-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">At first, I thought the iPhone Air was meant for me </span><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>I still love the design of the iPhone Air. From the ultra thin profile to the polished titanium edges, this is the most premium looking and feeling iPhone ever. It's the closest thing we've had to Steve Jobs' dream of a device that's genuinely all-display – the phone is so thin and light that it disappears into the background when looking at the 3,000 nit display.</p><p>But yes, it only has one camera lens. And despite Apple's claims that it's somehow worth two (still not sure how that checks out), the limitations are a pain in everyday use. Countless times I've tried to take a 0.5x photo, only to remember the feature doesn't exist on the Air. Same goes for zooming in on anything further than the near distance – the digital zoom just doesn't cut it.</p><p>The other major drawback, of course, is battery. Over the course of a year, my iPhone Air's battery health has degraded to 91%, which is much quicker than my iPhone 15 Pro degraded. The result is not-quite-all-day battery life, which has got me into trouble a few times when travelling.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="hv4psVmC9CjmLbtbJ7kJYf" name="iphone 18 Pro 1" alt="iPhone 18 Pro" src="https://cdn.mos.cms.futurecdn.net/hv4psVmC9CjmLbtbJ7kJYf-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">The iPhone 18 Pro might be heavy, but in some ways it's actually smaller than the iPhone Air </span><span class="credit" itemprop="copyrightHolder">(Image credit: Apple)</span></figcaption></figure><p>And while I said I love the design of the iPhone Air, I do take issue with one aspect: the width. Why, oh why, is the so-called thinnest, lightest and therefore most portable iPhone too wide to use one-handed? It makes no sense to me that the iPhone Air is taller and wider than the iPhone 18 Pro.</p><p>Speaking of which, it's the 18 Pro that's finally turned me off the Air. I've been using the Pro for a week now, and realised just how much I've missed those basic features: a better camera, and better battery life. And despite the heft, I'm actually finding it easier to use one-handed, because it's less wide. It's almost a novelty that my thumb can reach the edge of the screen. </p><p>It may not be as 'pretty' as the iPhone Air, but the 18 Pro just feels more solid as a device that fits into my life. I'll miss looking at the Air, but it's time to admit: looks aren't everything.</p><div data-widget-type="review" data-model-name="Apple iPhone 18 Pro"></div> ]]></dc:content>
                                                                                                                                            <link>https://www.creativebloq.com/design/product-design/the-iphone-18-pro-just-ended-my-affair-with-the-iphone-air</link>
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                            <![CDATA[ It was nice while it lasted. Kind of. ]]>
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                                                                        <pubDate>Sat, 10 Oct 2026 08:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Product Design]]></category>
                                                    <category><![CDATA[Design]]></category>
                                                                                                                    <dc:creator><![CDATA[ Daniel John ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/YskA3seg76tnjozEnUK5yf-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Daniel John is Design Editor at Creative Bloq. He reports on the worlds of design, branding and lifestyle tech, and has covered several industry events including Milan Design Week, OFFF Barcelona and Adobe Max in Los Angeles. He has interviewed leaders and designers at brands including Apple, Microsoft and Adobe. Daniel&#039;s debut book of short stories and poems was published in 2018, and his comedy newsletter is a &lt;a href=&quot;https://danielpiper.substack.com/&quot; target=&quot;_blank&quot;&gt;Substack Bestseller&lt;/a&gt;. &lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[iPhone Air and iPhone 18 Pro]]></media:description>                                                            <media:text><![CDATA[iPhone Air and iPhone 18 Pro]]></media:text>
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                                                            <title><![CDATA[ Why ‘boring’ AI is Hollywood’s best bet ]]></title>
                                                                                                <dc:content><![CDATA[ <p>A single box office bomb can lose studios tens, if not hundreds, of millions. Disney’s <em>Strange World </em>reportedly lost $200M, and <em>The Flash </em>set DC back by over $150M. Those are among the worst cases, but failing to turn a profit is a common occurrence in the filmmaking industry, with even conservative estimates suggesting<a href="https://quod.lib.umich.edu/m/mij/15031809.0002.102/--hollywood-creative-accounting-the-success-rate-of-major?rgn=main;view=fulltext"> 10%</a> of major productions flop.</p><p>Given the high risk, the temptation to use generative <a href="https://www.creativebloq.com/ai/ai-filmmaking-is-a-gimmick-if-you-dont-know-the-rules-of-cinema">AI in filmmaking</a> is entirely understandable.​ It can bring entire projects to life in a fraction of the time and on a much smaller budget. But at what cost?</p><h2 id="the-risk-of-casting-ai">The risk of casting AI</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:46.45%;"><img id="MMc6o9jDsBWNrvEtq2TVsR" name="01-visible-invisible" alt="AI in hollywood analytics" src="https://cdn.mos.cms.futurecdn.net/MMc6o9jDsBWNrvEtq2TVsR-1920-80.png" mos="" align="middle" fullscreen="" width="2560" height="1189" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Egor Dubrovsky)</span></figcaption></figure><p>AI is capable of throwing together a semi-coherent script and generating visuals that pass the eye test without much scrutiny. Yet, we’re nowhere close to the point where AI can write scenes, organize productions, act naturally, and shoot movies without any human assistance.</p><p>The industry will continue to rely heavily on the creativity and vision of its writers, performers, directors, designers, and wider production teams for the foreseeable future, and they’ve already made it abundantly clear that they’re unwilling to share a set with AI if it’s given a starring role. Preventing AI from taking creative jobs in the field was one of the primary causes of the 2023 SAG-AFTRA strike, which caused losses in excess of <a href="https://sites.lsa.umich.edu/mje/2023/12/06/a-deep-dive-into-the-economic-ripples-of-the-hollywood-strike/">$5 billion</a>.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:52.70%;"><img id="PZ34K5DeANpv8d6jXpmDqR" name="02-pipeline" alt="AI in hollywood analytics" src="https://cdn.mos.cms.futurecdn.net/PZ34K5DeANpv8d6jXpmDqR-1920-80.png" mos="" align="middle" fullscreen="" width="2560" height="1349" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Egor Dubrovsky)</span></figcaption></figure><p>Audiences share that sentiment, regularly panning the use of generative AI for creative purposes. And not just heavily AI-generated projects, such as <em>Misaligned</em>, starring <a href="https://www.creativebloq.com/ai/my-final-goodbye-to-ai-ragebait">AI actress Tilly Norwood</a>, but movies that used it sparingly, such as <em>Young Washington</em>.</p><p>While the technology is constantly improving, algorithms are infamous for producing inconsistent narratives, repetitive tropes, and uncanny imagery. With that in mind, something as simple as using generative AI in a promotional poster can, and has, caused backlash. The actual film might be perfectly watchable, but like a poor critic score, that label alone is bound to put plenty of people off buying a ticket.</p><h2 id="ai-s-role-in-hollywood">AI’s role in Hollywood</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:43.75%;"><img id="J2zbQfJGWzePR3XiwKgLqR" name="03-cost-of-risk" alt="AI in hollywood analytics" src="https://cdn.mos.cms.futurecdn.net/J2zbQfJGWzePR3XiwKgLqR-1920-80.png" mos="" align="middle" fullscreen="" width="2560" height="1120" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Egor Dubrovsky)</span></figcaption></figure><p>There’s an important distinction, however. Netflix’s <em>The Gentleman </em>received positive reviews from critics and audiences – despite the use of AI.</p><p>The difference is, the technology was used exclusively<a href="https://filmustage.com/blog/the-story-of-callan-green/"> behind the scenes</a> to break down the series’ action-packed script, inform shooting decisions, and help the production run smoothly. Viewers weren’t presented with AI-generated visuals or a storyline shaped by algorithms. Many productions now use AI in this way, assigning it menial, repetitive pre-production tasks such as script breakdowns, shooting schedules, and budget planning that do not influence what ends up on the screen in any way.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:52.27%;"><img id="9qsWfcUVsRx8ebxKw89BqR" name="04-case-table" alt="AI in hollywood analytics" src="https://cdn.mos.cms.futurecdn.net/9qsWfcUVsRx8ebxKw89BqR-1920-80.png" mos="" align="middle" fullscreen="" width="2560" height="1338" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Egor Dubrovsky)</span></figcaption></figure><p>That isn’t a change that’s going to result in another costly strike. I worked as a director’s assistant in Hollywood, and I can confidently say the vast majority of the industry’s workforce would be happy handing over these tasks. Film production is a gruelling, high-stress environment, where 12-hour days are the norm and <a href="https://www.vulture.com/2012/05/how-long-are-the-days-on-a-movie-set-polone.html">16-hour days</a> aren’t uncommon. Nobody suffers through that because they love combing through call sheets for clashes or calculating expenses item by item. These tasks are all vitally important to a successful production, yet creatives would much rather spend their time on the creative side of the process. </p><h2 id="the-benefits-of-boring-automation">The benefits of boring automation</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:57.38%;"><img id="amBFMuX62yBXHXU7o7ZBqR" name="05-budget" alt="AI in hollywood analytics" src="https://cdn.mos.cms.futurecdn.net/amBFMuX62yBXHXU7o7ZBqR-1920-80.png" mos="" align="middle" fullscreen="" width="2560" height="1469" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Egor Dubrovsky)</span></figcaption></figure><p>AI, on the other hand, is perfectly happy taking on tedious pre-production processes. And, unlike the creative process, it’s far better at it than humans. It can process far greater amounts of information at far greater speeds, and it doesn’t make mistakes due to fatigue or boredom like humans often do. </p><p>Pre-production on a Hollywood film typically takes anywhere from<a href="https://www.backstage.com/magazine/article/what-is-preproduction-77565/"> three to seven months</a>. A simple scene breakdown would take days. However, using AI, you can produce the same document in minutes, and the industry has already saved over<a href="https://filmustage.com/"> 5.2M</a> hours of manual work by automating these processes.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:46.88%;"><img id="tfuoQgYMqpCmGNmrtiSwpR" name="06-quote" alt="AI in hollywood analytics" src="https://cdn.mos.cms.futurecdn.net/tfuoQgYMqpCmGNmrtiSwpR-1920-80.png" mos="" align="middle" fullscreen="" width="2560" height="1200" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Egor Dubrovsky)</span></figcaption></figure><p>Automating ‘boring’ pre-production tasks might not save as much as replacing A-listers with AI stars or generating VFX instead of creating it. However, pre-production still accounts for <a href="https://filmustage.com/blog/the-basics-of-film-budgeting/">10-15%</a> of the total budget on average. That alone would have shaved $80M off of <em>Star Wars: The Force Awakens</em>’ $537M production cost. It’s a huge saving for studios, without the risk of losing your audience.</p><p>For AI to pay off, however, the aim shouldn’t be to reduce budgets. Studios should view it as an opportunity to focus more money, time, and attention on the things that actually matter to audiences: refining scripts, improving special effects, perfecting performances. Essentially, creating better films. After all, the real issue with AI in Hollywood isn’t the technology itself – automation has been streamlining creative processes for decades, without complaint. The concern is what happens when all those cost cuts and shrinking teams ultimately compromise the quality of the final cut.</p><p><em></em><a href="https://filmustage.com/" target="_blank"><em>Discover more about Filmustage.</em></a></p> ]]></dc:content>
                                                                                                                                            <link>https://www.creativebloq.com/features/why-boring-ai-is-hollywoods-best-bet</link>
                                                                            <description>
                            <![CDATA[ The technology could be the industry's secret weapon – just not how you'd expect. ]]>
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                                                                        <pubDate>Sat, 10 Oct 2026 08:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[AI]]></category>
                                                                                                                    <dc:creator><![CDATA[ Natalie Fear ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/ieMCBUvEp9jucaWRxi3QGg-320-70.jpg ]]></dc:source>
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