<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
     xmlns:content="http://purl.org/rss/1.0/modules/content/"
     xmlns:dc="http://purl.org/dc/elements/1.1/"
     xmlns:dcterms="http://purl.org/dc/terms/"
     xmlns:media="http://search.yahoo.com/mrss/"
     xmlns:atom="http://www.w3.org/2005/Atom"
     xmlns:cf="https://www.futureplc.com/rss/content-flags"
>
    <channel>
                    <atom:link href="https://www.creativebloq.com/feeds/tag/macbook" rel="self" type="application/rss+xml" />
                            <title><![CDATA[ Creative Bloq ]]></title>
                <link>https://www.creativebloq.com/tag/macbook</link>
        <description><![CDATA[  ]]></description>
                                    <lastBuildDate>Thu, 15 Oct 2026 18:00:00 +0000</lastBuildDate>
                            <language>en</language>
                                <item>
                                                            <title><![CDATA[ With $150 off, this 27in 4K monitor just became a great buy for creative work at home ]]></title>
                                                                                                <dc:content><![CDATA[ <p>I'd normally suggest waiting until Black Friday to invest in a monitor, but B&H Photo just rolled back the price on a 4K display that has decent colour coverage for creative work and a hub full of connectivity options. </p><p>The <a href="https://www.bhphotovideo.com/c/product/1889853-REG/dell_u2725qe_ultrasharp_27_4k_uhd.html/" target="_blank">Dell UltraSharp 27in 4K reduced from $799.99 to $649.99 at B&H Photo </a>was a little on the expensive side at its original price, but a $150 discount brings it into sweet-spot territory given how many boxes it ticks. The IPS Black panel provides deeper contrast on a bright display with 4K resolution, solid colour coverage and a higher refresh-rate than most cheaper monitors can offer. It also has top-tier docking/Thunderbolt 4 connectivity.</p><p>If you're not bothered about the fast refresh rate and brightness, a solid budget 4K monitor option is the <a href="https://www.bhphotovideo.com/c/product/1972988-REG/lg_27bu650b_b_27_uhd_16_9_ips.html" target="_blank" rel="nofollow">LG UltraFine 27BU650B reduced from $399.99 to $329.99</a>. </p><p>Also see our pick of the <a href="https://www.creativebloq.com/buying-guides/best-monitor-for-graphic-artists">best monitors for graphics artists </a>to compare where these sit against other options.</p><ul><li><a href="https://www.amazon.com/s?k=monitors&i=electronics&crid=2D0OMILROLB5V&sprefix=monitor" target="_blank" rel="nofollow"><strong>Browse monitor deals at Amazon</strong></a></li></ul><div class="product star-deal"><a data-dimension112="f718c092-c7fa-11f1-a7f5-b55e2385cf89" data-action="Star Deal Block" data-label="UltraSharp 27in 4K HDR (U2725QE)" data-dimension48="UltraSharp 27in 4K HDR (U2725QE)" data-dimension25="$649.99" href="https://www.bhphotovideo.com/c/product/1889853-REG/dell_u2725qe_ultrasharp_27_4k_uhd.html/specs" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:500px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="CKwU4gbu7bRTiBrpDQDYQS" name="1745255323_1889853" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/CKwU4gbu7bRTiBrpDQDYQS-1920-80.jpg" mos="" align="middle" fullscreen="" width="500" height="500" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><div><span class="product__star-deal-label">*****</span><p><strong><a href="https://www.bhphotovideo.com/c/product/1889853-REG/dell_u2725qe_ultrasharp_27_4k_uhd.html/specs" target="_blank" rel="nofollow" data-dimension112="f718c092-c7fa-11f1-a7f5-b55e2385cf89" data-action="Star Deal Block" data-label="UltraSharp 27in 4K HDR (U2725QE)" data-dimension48="UltraSharp 27in 4K HDR (U2725QE)" data-dimension25="$649.99">UltraSharp 27in 4K HDR (U2725QE): was $799.99 now $649.99</a></strong><br><strong>Features</strong>: IBS Black display | 4K resolution | 100% sRGB / 99% DCI-P3 | 120Hz refresh rate  | 3 x USB-C, 5 x USB A, 2 x HDMI, DisplayPort 1.4</p><p>With a $150 discount, the Dell UltraSharp U2725QE 27 4K HDR 120Hz becomes a very attractively priced mid-range 4K monitor for creative work. It covers 100% of the sRGB colour space and 99% of the broader DCI-P3 colour space for video.</p><p>IPS Black provides higher contrast, with deeper blacks and punchier HDR performance than a standard IPS panel, while up to 450 nits brightness means more range for working in harsh light, surpassing the 300 nits typically offered by monitors at this price point. Up to a 120 Hz refresh rate means smoother cursor movement, navigation and the option of light gaming.</p><p>The monitor can also serve as a Thunderbolt4/USB-C hub, with multiple downstream ports, and great multi-monitor integration.<a class="view-deal button" href="https://www.bhphotovideo.com/c/product/1889853-REG/dell_u2725qe_ultrasharp_27_4k_uhd.html/specs" target="_blank" rel="nofollow" data-dimension112="f718c092-c7fa-11f1-a7f5-b55e2385cf89" data-action="Star Deal Block" data-label="UltraSharp 27in 4K HDR (U2725QE)" data-dimension48="UltraSharp 27in 4K HDR (U2725QE)" data-dimension25="$649.99">View Deal</a></p></div></div><p>See more monitor deals below.</p><div data-widget-type="multimodelreview" data-model-name="Samsung Smart Monitor M8,ASUS ProArt PA279CV,BenQ PD3225U,Apple Studio Display,LG 27UP850-W,Dell Ultrasharp 32 6K,LG 32UN880 UltraFine Ergo,LG UltraGear 4K UHD 32-Inch Gaming Monitor 32GQ750-B,LG UltraFine 4K Display,LG UltraFine 5K 27MD5KL" data-widget-title="Today's best monitor deals"></div> ]]></dc:content>
                                                                                                                                            <link>https://www.creativebloq.com/news/with-usd150-off-this-27in-4k-monitor-just-became-a-great-buy-for-creative-work-at-home</link>
                                                                            <description>
                            <![CDATA[ This Dell UltraSharp 4K display is reduced by almost 20%. ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">qRGoyQ9HcwA7sDZgbwEzxm</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/L2M9a5QvgVs5KrAqvzH9oL-1920-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Thu, 15 Oct 2026 18:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Digital Art]]></category>
                                                    <category><![CDATA[Art]]></category>
                                                                                                <author><![CDATA[ joe.foley@futurenet.com (Joe Foley) ]]></author>                    <dc:creator><![CDATA[ Joe Foley ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hbsproUCeW5KrAmq2srjBY-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ null ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/L2M9a5QvgVs5KrAqvzH9oL-1920-80.jpg">
                                                            <media:credit><![CDATA[Dell / Future]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Dell monitor deal]]></media:description>                                                            <media:text><![CDATA[Dell monitor deal]]></media:text>
                                <media:title type="plain"><![CDATA[Dell monitor deal]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/L2M9a5QvgVs5KrAqvzH9oL-1920-80.jpg" />
                                                                                                                                    </item>
                                <item>
                                                            <title><![CDATA[ The new GTA VI trailer looks too good to be real, but graphics aren't even its biggest achievement ]]></title>
                                                                                                <dc:content><![CDATA[ <p>With barely a month to go until the big release date, the real hype now begins. Rockstar Games has released a new GTA VI trailer that should win over anyone who may still be wondering what the fuss is all about or how the game could justify its price tag. </p><p>The environmental detail, lighting, character animation is of a quality that in many games would impress even as a pre-rendered cinematic, but Rockstar says the trailer was captured entirely in-game on a PlayStation 5. Yet, stunning graphics are only part of what makes the new trailer so powerful. Photorealism alone isn't enough for a game this big; the real magic is in the art direction.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="high" data-lazy-src="https://www.youtube-nocookie.com/embed/rz1B4B2yBZY" allowfullscreen></iframe></div></div><p>More than just the end of the video game look, the new GTA VI trailer blurs the line between game design and cinematography. The saturated Florida-inspired colour palette, neon-soaked nightlife, sun-bleached suburbs and social-media-inspired imagery all work to build a world that's as cohesive and convincingly realised as a well-directed movie. </p><p>Rockstar has clearly thought about how it builds the story through environment design: the colour scripting in turquoise, pink, orange and gold, the scenes backlit by sunsets, the contrast between glamour and decay. The lighting is expressive rather than realistic, with humid atmospheric haze, neon spill lighting and strong silhouettes. </p><p>Meanwhile, Jason and Lucia's relationship is finally taking centre stage, pushing the Bonnie-and-Clyde narrative harder and giving the game a more character-driven identity. They look more natural and expressive than in earlier marketing: small gestures, posture changes and eye movements convey convincing relationship dynamics. References to Jason's military background and Lucia's time in jail build deeper motivation and a backstory with the power to draw in newcomers as much as lifelong GTA fans. </p><p>It's a story as much as a game. The impact is made complete by the introduction of Flower in a Hurricane, an original track from the French music producer Justice featuring Tame Impala, SZA, and King Gizzard & The Lizard Wizard. Included on <a href="https://www.amazon.com/Grand-Theft-Auto-VI-Exclusive/dp/B0HJT4Z5RB" target="_blank">Grand Theft Auto VI: The Album</a>, this adds another rich cinematic element, and a blend of electro house and retro vibes that seems the perfect soundtrack for Leonida and Vice City, the game's fictionalised versions of Florida and Miami.</p><div class="product"><a data-dimension112="fb18dc64-c8b2-11f1-ac57-eb0910ced2ec" data-action="Deal Block" data-label="GTA 6" data-dimension48="GTA 6" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:500px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="rNYMT8qoSAsV2aghnu7TMY" name="GTA vi box" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/rNYMT8qoSAsV2aghnu7TMY-1920-80.jpg" mos="" align="middle" fullscreen="" width="500" height="500" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong>US pre-orders at: </strong><a href="https://www.amazon.com/s?k=grand+theft+auto+6" target="_blank" data-dimension112="fb18dc64-c8b2-11f1-ac57-eb0910ced2ec" data-action="Deal Block" data-label="GTA 6" data-dimension48="GTA 6" data-dimension25=""><strong>Amazon</strong></a><strong> | </strong><a href="https://go.redirectingat.com/?id=92X363&xcust=trd_ar_4875433945982544336&xs=1&url=https%3A%2F%2Fgoto.walmart.com%2Fc%2F1943169%2F568844%2F9383%3FsubId1%3Dtrd-gb-4351124379325899273%26sharedId%3Dtrd-gb%26u%3Dhttps%253A%252F%252Fwww.walmart.com%252Fsearch%253Fq%253Dgrand%252Btheft%252Bauto%252B6&sref=https%3A%2F%2Fwww.techradar.com" target="_blank"><strong>Walmart</strong></a> <strong>| </strong><a href="https://bestbuy.7tiv.net/c/1943169/614286/10014?subId1=trd-gb-7009903399303815470&sharedId=trd-gb&u=https%3A%2F%2Fwww.bestbuy.com%2Fsite%2Fsearchpage.jsp%3Fid%3Dpcat17071%26st%3Dgrand%2520theft%2520auto%25206" target="_blank"><strong>Best Buy</strong></a> <strong>| </strong><a href="https://www.gamestop.com/search/?q=grand+theft+auto+" target="_blank"><strong>GameStop </strong></a><strong>|  </strong><a href="https://www.playstation.com/en-us/games/grand-theft-auto-vi/" target="_blank"><strong>PlayStation </strong></a><strong>| </strong><a href="https://www.xbox.com/en-us/games/store/grand-theft-auto-vi/9p3h4968grsm" target="_blank"><strong>Xbox</strong></a><strong></strong></p><p><strong>UK pre-orders at </strong><a href="https://www.amazon.co.uk/Rockstar-Games-TestX1/dp/B0H25M1QJS/" target="_blank"><strong>Amazon</strong></a><strong> | </strong><a href="https://store.playstation.com/en-gb/product/EP1004-PPSA01547_00-GTAVISTANDARD001" target="_blank"><strong>PlayStation store</strong></a>|<a href="https://www.xbox.com/en-GB/games/store/grand-theft-auto-vi/9P3H4968GRSM/0017" target="_blank"> <strong>Xbox Store</strong></a><strong> |</strong><a href="https://www.very.co.uk/playstation-grand-theft-auto-vi-playstationreg5/1601175470.prd?" target="_blank"><strong> PS5 standard edition at Very</strong></a><a class="view-deal button" href="" target="_blank" rel="nofollow" data-dimension112="fb18dc64-c8b2-11f1-ac57-eb0910ced2ec" data-action="Deal Block" data-label="GTA 6" data-dimension48="GTA 6" data-dimension25="">View Deal</a></p></div>        <div class="featured_product_block featured_block_hero" data-id="fb18ddc2-c8b2-11f1-9004-274b0741a775">            <a href="https://www.amazon.com/DualSense%C2%AE-Wireless-Controller-Limited-Gaming-Console/dp/B0HHNZFXL5/ref=sr_1_1" data-model-name="Dualsense Wireless Controller – Grand Theft Auto VI White Limited Edition" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:66.60%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/PEyG9zz7MyvXs28xswA7wW.jpg" alt="Dualsense® Wireless Controller – Grand Theft Auto Vi White Limited Edition"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>PlayStation</div>                                        <div class="featured__title">Dualsense Wireless Controller – Grand Theft Auto VI White Limited Edition</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="fb18de30-c8b2-11f1-8c04-e10badd9d2e6">            <a href="https://www.amazon.com/Grand-Theft-Auto-VI-Exclusive/dp/B0HJT4Z5RB/ref=pd_sim_d_sccl_1_1/146-2956662-5682029" data-model-name="Grand Theft Auto Vi: the Album" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/62bRDv4k7DRLHFaBLZatuW.jpg" alt="Grand Theft Auto Vi: the Album (amazon Exclusive)"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>Atlantic Records</div>                                        <div class="featured__title">Grand Theft Auto Vi: the Album</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div><div data-widget-type="multimodelreview" data-model-name="Grand Theft Auto V,GTA IV,GTA: San Andreas,Rockstar Grand Theft Auto 5,Rockstar Grand Theft Auto 4,Rockstar Grand Theft Auto 3,Grand Theft Auto: Vice City,Grand Theft Auto III,Grand Theft Auto 2" data-widget-title="Today's deals"></div> ]]></dc:content>
                                                                                                                                            <link>https://www.creativebloq.com/news/the-new-gta-vi-trailer-looks-too-good-to-be-real-but-graphics-arent-its-biggest-achievement</link>
                                                                            <description>
                            <![CDATA[ Photorealism is no longer enough. ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">UqVgxGs2EJYFagZvcGtG8X</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/r8gioMKNtqhdKuvzE3bhac-1920-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Thu, 15 Oct 2026 17:00:00 +0000</pubDate>                                                                                                                                <updated>Thu, 15 Oct 2026 18:55:32 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Entertainment]]></category>
                                                                                                <author><![CDATA[ joe.foley@futurenet.com (Joe Foley) ]]></author>                    <dc:creator><![CDATA[ Joe Foley ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hbsproUCeW5KrAmq2srjBY-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ null ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/r8gioMKNtqhdKuvzE3bhac-1920-80.jpg">
                                                            <media:credit><![CDATA[Rockstar Games]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[GTA 6 trailer]]></media:description>                                                            <media:text><![CDATA[GTA 6 trailer]]></media:text>
                                <media:title type="plain"><![CDATA[GTA 6 trailer]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/r8gioMKNtqhdKuvzE3bhac-1920-80.jpg" />
                                                                                                                                    </item>
                                <item>
                                                            <title><![CDATA[ Cinema 4D finally gets one of the most-requested features in new 2027 release ]]></title>
                                                                                                <dc:content><![CDATA[ <p>The software developer Maxon has rolled out its 2027.0 releases of Cinema 4D, ZBrush, Redshift, Red Giant and Autograph, bringing new creative capabilities and workflow improvements across a package that includes some of our picks as the <a href="https://www.creativebloq.com/features/best-3d-modelling-software">best 3D modelling software </a>and the <a href="https://www.creativebloq.com/ai/google.com/search?q=animation%20software+site%3Acreativebloq.com">best animation software</a>.</p><p>Highlights include the introduction of new ways to populate and simulate complex 3D worlds in C4D, more complete production workflows in ZBrush and faster rendering feedback in Redshift. </p><ul><li><a href="https://www.maxon.net/en/cinema-4d?srsltid=AU7gw4XvHoagN0AXmlzoTBHca-juSkcoqwEFeyClCTA4aIZ0IVUViCnj" target="_blank"><strong>Get Cinema 4D</strong></a></li></ul><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/PCtsdWnYhx8" allowfullscreen></iframe></div></div><p> Following the recent introduction of support for <a href="https://www.creativebloq.com/ai/you-can-now-use-chatgpt-and-claude-to-speed-up-3d-art-in-cinema-4d">third-party chatbots in Cinema 4D,</a> 2027.0 introduces a new Scatter System, delivering one of the most-requested capabilities. Artists can now procedurally populate environments with vegetation, rocks, debris, crowds and other assets while retaining precise artistic control. </p><p>Environment scattering has long been an area where Cinema 4D lagged behind dedicated ecosystem-building tools and some competing DCC applications. It makes creating forests, landscapes and large-scale scenes dramatically easier.</p><p>The new Scatter Generator and Scatter Tag support distribution, filtering, clustering and transform controls, while integration with Cinema 4D’s MoGraph toolset lets artists use familiar Fields and Effectors to shape, animate and influence scattered objects. The updates give artists a quicker and more approachable path to building dense environments without having to turn to complex workarounds or separate third-party scattering tools.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/XLmT0B0Z2Ds" allowfullscreen></iframe></div></div><p>The other feature generating buzz is Liquid FX, which adds automatic foam, spray and bubble generation to Cinema 4D's simulation system. The secondary effects respond to the underlying liquid behavior, adding the visual detail that makes pours, splashes, waterfalls and other fluid effects feel more convincing without requiring artists to construct separate complex simulations.</p><p>Cinema 4D for iPad remains in beta, with a full release expected by the end of the year.</p><h2 id="what-else-is-new-in-maxon-39-s-2027-releases">What else is new in Maxon's 2027 releases?</h2><ul><li>ZBrush gets an integrated UV Editor with UDIM and texel-density controls, helping artists move more quickly from sculpting and painting into texturing and downstream production. </li><li>ZBrush for iPad gets non-destructive 3D Layers so artists can experiment more freely with sculpting, polypaint and masking on a layer, giving more control over sculpting changes, detail blending and creative iteration. </li><li>Redshift gets faster interactive rendering and new procedural fur, fiber and textile generation at render time.</li><li>Red Giant gets new art-directable VFX and relighting capabilities.</li><li>Autograph now has support for Model Context Protocol (MCP) as well as its first direct Cinema 4D connection: artists can copy and paste 3D elements directly from C4D, including animated elements, cameras, lights, nulls and compatible primitives.</li></ul><div data-widget-type="multimodelreview" data-model-name="Maxon One,Maxon Redshift,Maxon Cinema 4D,ZBrush 2025" data-widget-title="Pricing"></div> ]]></dc:content>
                                                                                                                                            <link>https://www.creativebloq.com/news/cinema-4d-finally-gets-one-of-the-most-requested-features-in-new-2027-release</link>
                                                                            <description>
                            <![CDATA[ The native Scatter System speeds up. ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">oBRSkjpMi2sC75KS4MScPK</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/jCw4mSb8UByjKzQaYihL69-1920-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Thu, 15 Oct 2026 16:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Tech]]></category>
                                                                                                <author><![CDATA[ joe.foley@futurenet.com (Joe Foley) ]]></author>                    <dc:creator><![CDATA[ Joe Foley ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hbsproUCeW5KrAmq2srjBY-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ null ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/jCw4mSb8UByjKzQaYihL69-1920-80.jpg">
                                                            <media:credit><![CDATA[Derya Öztürk-Prehn / Maxon ]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Maxon Cinema 4D scatter]]></media:description>                                                            <media:text><![CDATA[Maxon Cinema 4D scatter]]></media:text>
                                <media:title type="plain"><![CDATA[Maxon Cinema 4D scatter]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/jCw4mSb8UByjKzQaYihL69-1920-80.jpg" />
                                                                                                                                    </item>
                                <item>
                                                            <title><![CDATA[ How Unreal Engine 5's Chaos physics was modified for this indie game about tearing down your hometown with a sledgehammer ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Valencia-based indie game developer Deconstructeam has been around for almost 15 years and is known for its narrative games presented with 2D pixel art. But according to its founder and creative director, Jordi de Paco, the studio has always wanted to make "real" games, albeit jokingly, which brings us to its first commercial 3D game, Virtue and a Sledgehammer.</p><p>That desire to expand from 2D to 3D isn't uncommon, as with the developers of <a href="https://www.creativebloq.com/3d/video-game-design/how-moonlighter-2-builds-on-its-zeldas-shopkeeper-as-the-hero-twist-as-it-moves-from-2d-to-3d" target="_blank">Moonlighter 2: The Endless Vault</a>, but instead of expanding the team, Deconstructeam partnered with Selkie Harbour, a two-person studio with 3D expertise. But before they even started making their sledgehammer-based narrative game, they also had time to experiment together, which has already been part of the studio's process between projects.</p><p>"Oftentimes if you get too experimental the result is that you fail, so we tried to accelerate that process by making many small things to eventually find out what's next," De Paco explains. "We took that same approach with 3D games, just making small games and releasing them for free on itch.io, so we could just fail freely. The most important part of developing a successful creative endeavour is developing a context that allows you to fail. So we created that space so we could fail several times and find what's interesting for ourselves to do in 3D."</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1600px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="rgQzXfnb3knTkzuD8nPozi" name="sledge-2" alt="Screens from a game about smashing things with a hammer" src="https://cdn.mos.cms.futurecdn.net/rgQzXfnb3knTkzuD8nPozi-1920-80.jpg" mos="" align="middle" fullscreen="" width="1600" height="900" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Deconstructeam)</span></figcaption></figure><p>From those projects, including the short interactive essay <a href="https://store.steampowered.com/app/3541130/Many_Nights_a_Whisper/?curator_clanid=39536457" target="_blank">Many Nights a Whisper</a>, which is free to download on Steam, the two studios arrived at Virtue and a Sledgehammer, which has the player character returning to their hometown where "you are so angry, the only way through is just smashing everything" with a sledgehammer.</p><p>Although Unreal 5 has Chaos physics that allows for destructible physics, creating the destructible gameplay in Virtue and a Sledgehammer, which allows you to take your sledgehammer to any building or even the android inhabitants, required heavily modifying how its physics work.</p><p>"The logical system is totally different because the model is using a Voronoi noise on top of a mesh," Selkie Harbour's Guillermo Ferrando explains. "You have a static mesh, and you can subdivide it. When you start, you see a building that hasn't been broken; you see the static mesh is a proxy, but the moment you break it, it detects what's the closest Voronoi chunk that you've hit, generates a sphere around it, and then it breaks around that space in that moment. Instead of drawing a single mesh, you're drawing as many chunks as that mesh is subdivided into."</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/joevo2iPMhpkFdEvxNkRvK-1920-80.png" alt="Screens, models and art from an Unreal Engine 5 game about destruction" /><figcaption><small role="credit">Deconstructeam</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/ogBFG6VeiJqUSmhyfh7C6L-1920-80.png" alt="Screens, models and art from an Unreal Engine 5 game about destruction" /><figcaption><small role="credit">Deconstructeam</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/N89cQpksGPLmd9LbaeEt7L-1920-80.png" alt="Screens, models and art from an Unreal Engine 5 game about destruction" /><figcaption><small role="credit">Deconstructeam</small></figcaption></figure></figure><p>That kind of complexity can affect shadows and dynamic lighting, throttling the GPU, though fortunately there was an easy way to handle it. "The moment you break something, if you are playing in low or medium graphics, we kill the shadows," says Ferrando. "It's not noticeable when you play it unless you look at it, but otherwise the Steam Deck wouldn't be able to run it."</p><p>Even as a 3D game, Deconstructeam's 2D roots are still present in other ways. Take the dramatic framing of its cutscenes, which De Paco admits was directly influenced by indie narrative game 1000xResist's cutscenes, but even more so by comic books.</p><p>"To me, it's like an illustration, and I need to have in my mind where the text is going to come up and where the characters are," he explains. "It would have been way easier just to have subtitles, but to lay out the exact point, like graphic design for a magazine, for every shot was really worth it because it really draws you into where we want you to be looking at with the text."</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/NcALWW4ubvQFsRzqLWBB5L-1920-80.png" alt="Screens, models and art from an Unreal Engine 5 game about destruction" /><figcaption><small role="credit">Deconstructeam</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/8qjk5WMmwbJmdRzqEqqaSK-1920-80.png" alt="Screens, models and art from an Unreal Engine 5 game about destruction" /><figcaption><small role="credit">Deconstructeam</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/q92GE6yUHsDEGiGCz4E3wK-1920-80.png" alt="Screens, models and art from an Unreal Engine 5 game about destruction" /><figcaption><small role="credit">Deconstructeam</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/5pmibbNSv6HzysAAx6dJCK-1920-80.png" alt="Screens, models and art from an Unreal Engine 5 game about destruction" /><figcaption><small role="credit">Deconstructeam</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/8JuoL7bzERU5rPNVvvuw9K-1920-80.png" alt="Screens, models and art from an Unreal Engine 5 game about destruction" /><figcaption><small role="credit">Deconstructeam</small></figcaption></figure></figure><p>Meanwhile, the lo-fi 3D aesthetic gives off a PS2 vibe, the console that first gave us Red Faction and is also famous for its destructible-environment gameplay. However, De Paco says it neither specifically emulates lower-poly PS2 graphics nor is it a performance choice in <a href="https://www.creativebloq.com/tag/unreal-engine">Unreal Engine 5</a>. </p><p>"It's a result so that our audience from previous titles who were expecting a pixel art style that has been Deconstructeam's signature style until now can still connect with this 3D game," he explains. "We actually work with pixel art concept art, and we develop mockups for how this would look if it was one of our 2D games. Then we think about how we can port this into a 3D space."</p><p>Ferrando adds: "It's also faster to develop the pixel art models as we can get away with just displaying the shadows because the fidelity is not super high. So it makes the whole development easier, even though that's not the main reason we chose this aesthetic."</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/KFnnncA6x3SxXbZsyfDJAK-1920-80.png" alt="Screens, models and art from an Unreal Engine 5 game about destruction" /><figcaption><small role="credit">Deconstructeam</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/vpDVDd52nn8hRPgJaf947K-1920-80.png" alt="Screens, models and art from an Unreal Engine 5 game about destruction" /><figcaption><small role="credit">Deconstructeam</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/3nUJXf7CpqDqdvwvekrL7K-1920-80.png" alt="Screens, models and art from an Unreal Engine 5 game about destruction" /><figcaption><small role="credit">Deconstructeam</small></figcaption></figure></figure><p>Despite the low-poly textures, the environments still had distinct details, from the architecture to small appliances, that made it clear this hometown was set in a mountain forest area on Spain's east coast rather than, say, the Pacific Northwest.</p><p>"We try to be really Spanish and convey our culture," De Paco concludes. "In cinema or other works, we are used to seeing other cultures, but for some reason with video games, we worry about making things more palatable to bigger audiences. So we need to try to actively change and be able to have different settings and cultures in our games."</p><p><em>Virtue and a Sledgehammer is releasing on PC on 24 October, and a free </em><a href="https://store.steampowered.com/app/3743260/Virtue_and_a_Sledgehammer/https://store.steampowered.com/app/3743260/Virtue_and_a_Sledgehammer/" target="_blank"><em>demo</em></a><em> is available to download on Steam.</em></p> ]]></dc:content>
                                                                                                                                            <link>https://www.creativebloq.com/features/how-unreal-5s-chaos-physics-was-modified-for-this-indie-game-about-tearing-down-your-hometown-with-a-sledgehammer</link>
                                                                            <description>
                            <![CDATA[ The devs of Virtue and a Sledgehammer reveal how they made UE5 destruction run on the Steam Deck. ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">jTe55pJX9jtma9haByG7gA</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/vwTXKXgE7qVU6srKuP6Nzi-1920-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Thu, 15 Oct 2026 15:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Video Game Design]]></category>
                                                    <category><![CDATA[3D]]></category>
                                                                                                                    <dc:creator><![CDATA[ Alan Wen ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/HwkMoQNtgeqaVwywWrbPhV-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Alan Wen is a freelance journalist writing about video games in the form of features, interview, previews, reviews and op-eds. Work has appeared in print including Edge, Official Playstation Magazine, GamesMaster, Games TM, Wireframe, Stuff, and online including Kotaku UK, TechRadar, FANDOM, Rock Paper Shotgun, Digital Spy, The Guardian, and The Telegraph.&lt;/p&gt; ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/vwTXKXgE7qVU6srKuP6Nzi-1920-80.jpg">
                                                            <media:credit><![CDATA[Deconstructeam]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Screens from a game about smashing things with a hammer]]></media:description>                                                            <media:text><![CDATA[Screens from a game about smashing things with a hammer]]></media:text>
                                <media:title type="plain"><![CDATA[Screens from a game about smashing things with a hammer]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/vwTXKXgE7qVU6srKuP6Nzi-1920-80.jpg" />
                                                                                                                                    </item>
                                <item>
                                                            <title><![CDATA[ The Legend of Zelda: Ocarina of Time on Switch 2: 10 things the hands-on previews have told us ]]></title>
                                                                                                <dc:content><![CDATA[ <p>I fully expected we’d still be arguing about Link’s face by now, because when <a href="https://www.creativebloq.com/3d/video-game-design/switch-2-zelda-ocarina-of-time-remake-is-making-some-fans-regret-what-they-wished-for">The Legend of Zelda: Ocarina of Time remake first debuted</a>, the new art style split opinion right down the middle, and plenty of fans wondered whether Nintendo had binned the look of one of the most loved adventures ever made. Those fears eased the more we saw, and when Nintendo finally revealed <a href="https://www.creativebloq.com/entertainment/gaming/this-is-what-nintendos-zelda-ocarina-of-time-remake-actually-looks-like-on-switch-2" target="_blank">what its Zelda: Ocarina of Time remake </a><a href="https://www.creativebloq.com/entertainment/gaming/this-is-what-nintendos-zelda-ocarina-of-time-remake-actually-looks-like-on-switch-2">looks like on Switch 2</a>, it began to convert even the harshest critics.</p><p>Now, the first hands-on previews are out, and the conversation has moved on. Journalists got an hour or two wandering Kokiri Forest, the Great Deku Tree, Castle Town and the Forest Temple, and the general feeling is that this is a lot more than a fresh coat of paint on the 1998 classic, with new controls, richer environments, extra dialogue, voiced cutscenes and fixes for some of the creakier bits of the original, even if not everybody is sold on every change.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="wsoFGnWeaNaPPrtQZD5XQU" name="z-11" alt="Screens from a new Zelda game in Switch 2" src="https://cdn.mos.cms.futurecdn.net/wsoFGnWeaNaPPrtQZD5XQU-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Nintendo)</span></figcaption></figure><h2 id="01-it-looks-much-better-than-the-reveal-suggested">01. It looks much better than the reveal suggested</h2><p>Pretty much every preview agrees. The new Hyrule keeps the shapes and colours of the N64 original but rebuilds all of it with far more detail, and <a href="https://www.nintendolife.com/previews/zelda-ocarina-of-time-on-switch-2-brims-with-breathtaking-detail-plus-one-familiar-irritation" target="_blank">Nintendo Life’s Gavin Lane</a> loved the little environmental touches, from the grain in the wood and foliage to the stitching on Link’s tunic, while <a href="https://www.gamesradar.com/games/the-legend-of-zelda/the-legend-of-zelda-ocarina-of-time-remake-preview-nintendo-switch-2/" target="_blank">GamesRadar+</a> reckons the softer, warmer art direction works a lot better in motion than it did in that first reveal. </p><p>The lighting gets praise, and the Forest Temple gets pools of sunlight, deep shadow, drifting mist, and wooden corridors you could stare at for ages, so places feel different rather than just sharper. Some people have spotted shimmering in close-up footage of hair and foliage, which is worth keeping an eye on, but plenty of doubters seem to have come round.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ombTBuMVRvRPyGUfLpMAFV" name="z-10" alt="Screens from a new Zelda game in Switch 2" src="https://cdn.mos.cms.futurecdn.net/ombTBuMVRvRPyGUfLpMAFV-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Nintendo)</span></figcaption></figure><h2 id="02-it-s-a-proper-remake-not-an-hd-remaster">02. It’s a proper remake, not an HD remaster</h2><p>Nintendo could have upscaled the 3DS version and called it a day, and clearly didn’t. The environments have been rebuilt, the camera updated, and familiar areas given new touches, with Castle Town now feeling connected rather than like the string of fixed-camera spaces we remember. </p><p>The broad layout is still what you’d expect, so you’ll know exactly where you found the Kokiri Sword and where the Deku Tree and Forest Temple sit, and <a href="https://www.videogameschronicle.com/features/after-two-hours-playing-the-legend-of-zelda-ocarina-of-time-remake-its-fired-a-hookshot-into-my-heart-again/" target="_blank">VGC’s Chris Scullion</a> came away feeling the appeal of the original had survived while the clunkiness that lingered in the 3DS version had been smoothed off. Nobody’s turning this into Breath of the Wild, which is the point.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="AZhQGvzmoRLNzvFaXKUUvT" name="z-14" alt="Screens from a new Zelda game in Switch 2" src="https://cdn.mos.cms.futurecdn.net/AZhQGvzmoRLNzvFaXKUUvT-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Nintendo)</span></figcaption></figure><h2 id="03-link-finally-has-a-jump-button">03. Link finally has a jump button</h2><p>It sounds minor, but in the original, Link hopped automatically off certain ledges, which was clever for its time and a pain when you were lining up something fiddly. Now there’s a dedicated button, and you decide when to leap, but Nintendo Life says it takes some getting used to, especially mid-fight, when years of muscle memory will have you reaching for the old way. Don’t expect Link to start scaling every wall in sight, mind you, because exploration is still the structured, Ocarina kind.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ES7s2Snh8GSpauUQC6hAcU" name="z-16" alt="Screens from a new Zelda game in Switch 2" src="https://cdn.mos.cms.futurecdn.net/ES7s2Snh8GSpauUQC6hAcU-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Nintendo)</span></figcaption></figure><h2 id="04-combat-is-smoother-and-your-thumbs-will-need-retraining">04. Combat is smoother, and your thumbs will need retraining</h2><p>Z-targeting is still there, so locking on and waiting for an opening is still how fights work, which should put anyone who feared Nintendo would swap the paced encounters for something more frantic at ease. The jump button changes jump attacks: you now jump and then swing instead of doing it in one go, and veterans will fumble that for a while. The bigger gain is the move to 60fps, and VGC points out the original ran at 20, so dodging and reacting to enemies feels far more responsive than it ever did on N64.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="qftDrjQcvzPh7ib5TJjwrT" name="z-3" alt="Screens from a new Zelda game in Switch 2" src="https://cdn.mos.cms.futurecdn.net/qftDrjQcvzPh7ib5TJjwrT-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Nintendo)</span></figcaption></figure><h2 id="05-items-and-the-map-have-caught-up-with-the-modern-era">05. Items and the map have caught up with the modern era</h2><p>Anyone who remembers pausing the game repeatedly to swap boots in the Water Temple will understand why this matters. You can now switch equipment quickly without sitting through the old pause-menu animation, so the bow, Hookshot, and potions are far less of a faff, and the on-screen map makes it easier to track where you are and which rooms you’ve done. </p><p>You also get different HUD options, including a minimal one and one that turns the HUD off completely, which suits both the modern-conveniences crowd and the cinematic-purist crowd. The Water Temple will still test your patience, but at least the boots are less of a chore.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="84f4BEQvgEsoSh9qBBGbnk" name="z-water" alt="A screen of Zelda in a water temple" src="https://cdn.mos.cms.futurecdn.net/84f4BEQvgEsoSh9qBBGbnk-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Nintendo)</span></figcaption></figure><h2 id="06-castle-town-might-be-the-biggest-surprise">06. Castle Town might be the biggest surprise</h2><p>You’d expect the dungeons to get the biggest changes, but it’s the town that seems to have had the most thoughtful overhaul. In the original, the market and its backstreets felt like separate spaces, with fixed camera angles hiding what the hardware couldn’t do; now the centre, shops, and alleys all connect, and you can rotate the camera freely.</p><p>It’s livelier too, with more detailed surroundings and extra dialogue, and characters will chat to Link as he walks past instead of waiting for him to start every conversation. GamesRadar+ also spotted new backstreets and a fleshed-out layout, plus the famously bearded man in the market, who can now point Link to another character by using his beard as a sort of tracking device, daft and brilliant in equal measure.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="BRbWSP9ucPm2K56sjAuAFU" name="z-2" alt="Screens from a new Zelda game in Switch 2" src="https://cdn.mos.cms.futurecdn.net/BRbWSP9ucPm2K56sjAuAFU-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Nintendo)</span></figcaption></figure><h2 id="07-the-cutscenes-are-voiced-and-people-are-split">07. The cutscenes are voiced, and people are split</h2><p>This is the one that’ll keep getting argued about until the full game lands. Cutscenes feature voice acting, including Navi and the Great Deku Tree; Ganondorf gets his own lines, and Link stays silent. </p><p>Some people love hearing the characters speak because it brings the game closer to modern Zelda, while others find the performances a bit cartoonish compared with the atmosphere they remember, and early <a href="https://www.reddit.com/r/gaming/comments/1x5rbfg/the_legend_of_zelda_ocarina_of_time_early/" target="_blank">Reddit threads</a> are split between both camps, with a few comparing the English voices to an anime dub. It isn’t a fully voiced RPG, mind you; ordinary conversations still rely on text, and the voices are reserved for selected scenes.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="NFaad3qfAXcqFGur2iJweU" name="z-9" alt="Screens from a new Zelda game in Switch 2" src="https://cdn.mos.cms.futurecdn.net/NFaad3qfAXcqFGur2iJweU-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Nintendo)</span></figcaption></figure><h2 id="08-the-forest-temple-is-properly-creepy-now">08. The Forest Temple is properly creepy now</h2><p>The overhaul isn’t just about prettier scenery, and the Forest Temple is the best example so far, with dark wooden corridors, heavy shadow, stained-glass windows, and shafts of sunlight that make it feel more unsettling than the stark original. GamesRadar+ was especially taken with the lighting, and <a href="https://www.theverge.com/games/1010101/zelda-ocarina-of-time-remake-switch-2-preview-hands-on" target="_blank">The Verge’s preview</a> said much the same about how the visuals make the temple scarier. </p><p>Ocarina was never a horror game, but its dungeons were always a bit eerie, and the music and ghostly encounters here are some of the most memorable in the series, so leaning into that makes sense. All that detail can backfire, too, because <a href="https://kotaku.com/legend-of-zelda-ocarina-of-time-switch-2-remake-bosses-rematch-2000745897" target="_blank">Kotaku</a> pointed to a preview account of a player missing an important key chest simply because the room was too busy to look at.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="6x63ooZRCCNn9ezgPcNPVT" name="z-12" alt="Screens from a new Zelda game in Switch 2" src="https://cdn.mos.cms.futurecdn.net/6x63ooZRCCNn9ezgPcNPVT-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Nintendo)</span></figcaption></figure><h2 id="09-the-puzzles-and-pacing-are-largely-untouched">09. The puzzles and pacing are largely untouched</h2><p>For longtime fans, the most reassuring thing is that the dungeon layouts, puzzle solutions and progression all seem faithful to the original. Don’t go in expecting <a href="https://www.creativebloq.com/news/zelda-tears-of-the-kingdom-breaking-internet">Breath of the Wild or Tears of the Kingdom</a>, because Ocarina’s dungeons focus on keys, locked doors, backtracking, and figuring out where a newly found item fits on the bigger map. </p><p>The game tweaks enemies and encounters, and the new movement options will change how you approach a few situations, but nothing suggests a radical redesign. Nobody can say yet whether that slower, more deliberate structure will land with players raised on modern <a href="https://www.creativebloq.com/3d/video-game-design/40-years-in-i-still-love-zelda-and-thats-taught-me-something-important-about-creativity">Zelda</a>, and a couple of hours isn't enough to judge every dungeon.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="eKevrFYzYd2NjhJhQv9qAV" name="z-4" alt="Screens from a new Zelda game in Switch 2" src="https://cdn.mos.cms.futurecdn.net/eKevrFYzYd2NjhJhQv9qAV-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Nintendo)</span></figcaption></figure><h2 id="10-fans-are-warming-up-with-a-few-reservations">10. Fans are warming up, with a few reservations</h2><p>The mood has shifted a lot since the reveal. On <a href="https://www.reddit.com/r/gaming/comments/1x5rbfg/the_legend_of_zelda_ocarina_of_time_early/" target="_blank">Reddit</a>, some people who were unsure about the art style say the new footage has won them over, while others are excited to play with modern controls and a few extra details. The voice acting is divisive; some aren’t convinced by the new dialogue, veterans will have to adjust to the jump button, and Navi’s extra commentary has people wondering whether the remake sometimes explains things the visuals already make obvious. </p><p>These are previews, not reviews, so we still don’t know how the changes hold up over the whole adventure, how it runs in handheld mode, or what else Nintendo is keeping back. Either way, Nintendo clearly took this seriously and revisited how Ocarina of Time feels to play instead of just updating the graphics, which could make it a lot more than a nostalgia trip for anyone who played it in 1998.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="8QMceLUycfT4Yr9Sc5N99V" name="z-17" alt="Screens from a new Zelda game in Switch 2" src="https://cdn.mos.cms.futurecdn.net/8QMceLUycfT4Yr9Sc5N99V-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Nintendo)</span></figcaption></figure><p><a href="https://www.nintendo.com/en-gb/Games/Nintendo-Switch-2-games/The-Legend-of-Zelda-Ocarina-of-Time-3115664.html" target="_blank"><em>The Legend of Zelda: Ocarina of Time launches on Nintendo Switch 2</em></a><em> on 5 November, 2026.</em></p>        <div class="featured_product_block featured_block_hero" data-id="c4b12352-c88f-11f1-92af-217cb69dac16">            <a href="https://www.amazon.com/Legend-Zelda-Ocarina-Digital-Nintendo/dp/B0HJ6JP36P/ref=sr_1_1" data-model-name="The Legend of Zelda: Ocarina of Time (Digital Code)" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:62.60%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/Fs4ghi7uyJCE7BXjb27NsL.jpg" alt="The Legend of Zelda: Ocarina of Time | Digital | Nintendo Switch 2 Digital Code"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>Nintendo</div>                                        <div class="featured__title">The Legend of Zelda: Ocarina of Time (Digital Code)</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="c4b123d4-c88f-11f1-84bf-bdeef1fccc95">            <a href="https://www.amazon.com/Nintendo-Switch-2-System/dp/B0F3GWXLTS/ref=sr_1_1" data-model-name="Switch 2" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:90.60%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/UQTf6KkMAL8AJS4pYd9QgL.jpg" alt="Nintendo Switch 2 System"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>Nintendo</div>                                        <div class="featured__title">Switch 2</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="c4b1244c-c88f-11f1-9b48-8b3d4bf5e667">            <a href="https://www.amazon.com/Legend-Zelda-Ocarina-Digital-Nintendo/dp/B0HJ6F7L6T/ref=sr_1_1" data-model-name="The Legend of Zelda: Ocarina of Time (Physical Edition)" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/ocNwSehixwE7z4PyAoPnMc.jpg" alt="A box of a Zelda game"><span class='featured__label hero__label'>Nintendo</span></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>Nintendo</div>                                        <div class="featured__title">The Legend of Zelda: Ocarina of Time (Physical Edition)</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div> ]]></dc:content>
                                                                                                                                            <link>https://www.creativebloq.com/news/the-legend-of-zelda-ocarina-of-time-on-switch-2-10-things-the-hands-on-previews-have-told-us</link>
                                                                            <description>
                            <![CDATA[ Nintendo’s remake looks rather special, but how much has changed beneath all that lovely new Hyrule? ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">LdNzjXE4TB3wnRSju7xkP9</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/bRSUJbhokqhTkioNgRV2KM-1920-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Thu, 15 Oct 2026 14:00:00 +0000</pubDate>                                                                                                                                <updated>Thu, 15 Oct 2026 14:15:38 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Entertainment]]></category>
                                                                                                                    <dc:creator><![CDATA[ Ian Dean ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/quozhVpr48BAH6CBd6saBg-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Ian Dean is Editor, Digital Arts &amp; 3D at Creative Bloq, and the former editor of many leading magazines. These titles included ImagineFX, 3D World and leading video game title Official PlayStation Magazine. In his early career he wrote for music and film magazines including Uncut and SFX. Ian launched Xbox magazine X360 and edited PlayStation World. For Creative Bloq, Ian combines his experiences to bring the latest news on AI, digital art and video game art and tech, and more to Creative Bloq, and in his spare time he doodles in Procreate, ArtRage, and Rebelle while finding time to play Xbox and PS5. He&#039;s also a keen Cricut user and laser cutter fan, and is currently crafting on Glowforge and xTools M1.&lt;/p&gt; ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/bRSUJbhokqhTkioNgRV2KM-1920-80.jpg">
                                                            <media:credit><![CDATA[Nintendo]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Zelda ready to fight in a screen from a Switch 2 game]]></media:description>                                                            <media:text><![CDATA[Zelda ready to fight in a screen from a Switch 2 game]]></media:text>
                                <media:title type="plain"><![CDATA[Zelda ready to fight in a screen from a Switch 2 game]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/bRSUJbhokqhTkioNgRV2KM-1920-80.jpg" />
                                                                                                                                    </item>
                                <item>
                                                            <title><![CDATA[ People have a lot of big feelings about Aslan's character design ]]></title>
                                                                                                <dc:content><![CDATA[ <p>For many, the Chronicles of Narnia bring back fond childhood memories, whether it's the original children's book series or the iconic 2005 movie. With Greta Gerwig's new adaptation on the horizon, there are already some strong feelings about the film's stylistic choices – especially when it comes to Aslan.</p><p>As a key figure in the franchise, Aslan's <a href="https://www.creativebloq.com/character-design/tips-5132643">character design</a> is not something you want to mess up. Taking a more abstract approach to the lion's look, Narnia purists are already kicking up a fuss, proving that, to some, character design can make or break a movie. </p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/gDJ-ini7fF0" allowfullscreen></iframe></div></div><p>Our glimpse of Aslan in the new trailer is fairly brief, but by no means forgettable. Prowling out of the darkness, the lion emerges as a cluster of stars whose mighty roar births the universe, but the more spiritually abstract take on the character has divided audiences.</p><p>"Looks like an LG TV commercial," one critic wrote. "Tell me this doesn’t look like AI I dare you," another added. "Why are people calling this magic? It looks like every cheap sci-fi flick. The average fan just eats up any blurry colors and calls it genius," one X user critiqued. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1080px;"><p class="vanilla-image-block" style="padding-top:125.00%;"><img id="P2UvQXxt4yJdLL4EDxg4s5" name="Narnia_ The Magician's Nephew - Teaser Poster - See it first in IMAX February 10. In cinemas everywhere February 11" alt="Teaser poster for Narnia: The Magician’s Nephew, showing the silhouette of Aslan’s head in profile, filled with stars and edged in amber light, against a pale, pearly background" src="https://cdn.mos.cms.futurecdn.net/P2UvQXxt4yJdLL4EDxg4s5-1920-80.jpg" mos="" align="middle" fullscreen="" width="1080" height="1350" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Netflix)</span></figcaption></figure><p>Many critics have brought up the book's supposed representation of Aslan as Jesus, stating that Gerwig's explosive universe-building is a take on the Big Bang, and thus a snub to creationism. Others have said the scene isn't book-accurate, as Aslan <em>sings</em> Narnia into existence, contrasting with his ferocious roar in the trailer. </p><p>I find myself torn on Aslan's representation, and until I see the full film, I'm anxious to pass judgement. To me, Gerwig's adaptation captures the magic and whimsy of the original book series, even if it isn't strictly accurate. Having a less literal depiction of Aslan feels more enriching than the 2005 film, giving him a transcendental quality that's open to interpretation. At its core, the Narnia franchise is for children, and the director's modernised take is an immersive experience set to ignite the imaginations of a new generation of fans. </p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-Ozn80O"></div>                            </div>                            <script src="https://kwizly.com/embed/Ozn80O.js" async></script><p>For more design inspiration, take a look at the <a href="https://www.creativebloq.com/news/im-shocked-the-first-narnia-magicians-nephew-poster-is-winning-me-over-to-this-controversial-reboot">Narnia posters</a> or check out the response to the <a href="https://www.creativebloq.com/design/logos-icons/looks-woke-greta-gerwigs-narnia-logo-divides-fans">Narnia logo</a>. </p> ]]></dc:content>
                                                                                                                                            <link>https://www.creativebloq.com/news/people-have-a-lot-of-big-feelings-about-aslans-character-design</link>
                                                                            <description>
                            <![CDATA[ Narnia: The Magician’s Nephew has ruffled the fur of purists. ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">NaGCvvcKNUB29sKMGZt5PV</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/QGPM4r877WLut4kGV67ftP-1920-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Thu, 15 Oct 2026 13:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Character Design]]></category>
                                                    <category><![CDATA[Art]]></category>
                                                    <category><![CDATA[Digital Art]]></category>
                                                                                                                    <dc:creator><![CDATA[ Natalie Fear ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/ieMCBUvEp9jucaWRxi3QGg-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ null ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/QGPM4r877WLut4kGV67ftP-1920-80.jpg">
                                                            <media:credit><![CDATA[Netflix]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Narnia: The Magician&#039;s Nephew trailer screenshot ]]></media:description>                                                            <media:text><![CDATA[Narnia: The Magician&#039;s Nephew trailer screenshot ]]></media:text>
                                <media:title type="plain"><![CDATA[Narnia: The Magician&#039;s Nephew trailer screenshot ]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/QGPM4r877WLut4kGV67ftP-1920-80.jpg" />
                                                                                                                                    </item>
                                <item>
                                                            <title><![CDATA[ I used Nvidia RTX Spark's AI agent to run Blender – here's what happened ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Agentic computing is here, as <a href="https://www.creativebloq.com/tag/microsoft">Microsoft</a> and <a href="https://www.creativebloq.com/tag/nvidia">Nvidia</a> recently announced. Nvidia’s RTX Spark technology is at the centre of this new way of thinking about your PC, and the company is aiming it squarely at creatives.</p><p>The idea is that local AI agents running on your machine can act as “teammates” rather than “tools”. RTX Spark lets you use them as productivity assistants, which could be a real help for anyone who struggles to get their admin done. But the bigger news is that the built-in agents (Hermes, Perplexity and OpenClaw) are designed to interact directly with a whole host of apps, including creative ones. You can read more in my <a href="https://www.creativebloq.com/features/nvidia-rtx-spark-all-you-need-to-know-as-a-creative">RTX Spark explainer</a>, which goes into the benefits of local AI as opposed to running it on the cloud and exactly what the technology can do.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="RMydSd9JF8efBK722qUKkG" name="Nvidia thing" alt="Blender spark" src="https://cdn.mos.cms.futurecdn.net/RMydSd9JF8efBK722qUKkG-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>The premise is that an agent saves you time on busy work, freeing you up to do more creating. Nvidia also hopes it will help specialist creatives become more multidisciplinary, a skill increasingly in demand. That raises a bigger question about whether this is a good thing. The more technology democratises skills, the more creatives are expected to do, and the implications for the creative industries are enormous. But for the individual creative who can use Blender but not DaVinci Resolve (for example), there is clear benefit, and it could help small teams punch above their weight.</p><p>I’m not a professional creative by any means: <a href="https://www.creativebloq.com/tag/photoshop">Photoshop</a> is about the limit of my skills. But I wanted to see how these agents work with creative apps, so I picked Blender, which I don’t know how to use and which gave me the highest possible barrier to entry. A creative pro will explore multiple apps in more depth soon, but for now I tried some tasks in Blender to see how easy it was to dive in as a complete beginner, whether the agent could do the work of a teammate, how quickly it worked, and what the experience was like.</p><h2 id="how-i-tested">How I tested</h2><ul><li><strong>Laptop: </strong>ASUS ProArt P16 with RTX Spark, 32GB</li><li><strong>Agent: </strong>Hermes</li><li><strong>Model: </strong>Qwen3.8 27B running locally</li><li><strong>App: </strong>Blender.</li></ul><p><strong>The set up</strong></p><p>Setup was straightforward, with instructions for installing the Hermes agent. Hermes then guided me through which software versions I needed, how to download them and how to grant the relevant permissions.</p><h2 id="the-blender-test">The Blender test</h2><p>As a beginner, I started by asking the agent what it could actually do in Blender. It came back with an extensive list of abilities, from editing and scripting to rendering stills and setting up cameras and lights. It also said it could do “scene surgery”, such as moving an object from one scene to another, and batch file operations.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/u8YCGFgcsQux9KgndZWvD5-1920-80.png" alt="barbershop scene" /><figcaption>The initial barbershop render<small role="credit">Future/Nvidia</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/JAdvMPuoGWMz47CkWUHGD5-1920-80.png" alt="barbershop scene" /><figcaption>The warm lighting applied by Hermes<small role="credit">Future/Nvidia</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/vJQqPKDK2orq4ZKcF8FBK5-1920-80.png" alt="barbershop scene" /><figcaption>The side by side image Hermes made me and exported<small role="credit">Future/Nvidia</small></figcaption></figure></figure><p><strong>The barbershop edit</strong></p><p>I ran a few tasks through Hermes, and it handled the simple ones really well. I started by asking it to open a stock file of a barbershop scene and make the lighting much warmer. It did this with a script instructing Blender, then offered to confirm visually that the scene looked warmer. I said yes, and it checked and confirmed. I then asked it to put the before and after images side by side and export, which it did easily.</p><p><strong>Editing a head</strong></p><p>Hermes struggled with more complex, multi-step edits on this first time round. I asked it to change the hair colour of a stock model with curly hair and add clown make-up to its face. It changed the hair and eye colour quickly and easily.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/KRQxw7u6spdGEFsWTifygR-1920-80.png" alt="Spark Blender model" /><figcaption><small role="credit">Nvidia</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/6wXmw7nsE2XAcqWwcit4L4-1920-80.png" alt="Model with pink hair and blue eyes" /><figcaption><small role="credit">Future/Nvidia</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/pzYBfbCLYXg9MkuPZkHgs4-1920-80.png" alt="clown face" /><figcaption><small role="credit">Future/Nvidia</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/DZFMus3RpLoDf7CQpWRm45-1920-80.png" alt="clown face" /><figcaption><small role="credit">Future/Nvidia</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/CkF5i5Wnahi86ouxhRiq35-1920-80.png" alt="clown face on model" /><figcaption><small role="credit">Future/Nvidia</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/9aukxtcsGn2UsmqMcayS45-1920-80.png" alt="clown face" /><figcaption><small role="credit">Future/Nvidia</small></figcaption></figure></figure><p>The clown make-up was harder. Hermes spent a long time trying to render the additions before bringing back an approximation of the design. From then on it worked one step at a time, asking for approval almost every time, even for small iterations like bringing the mouth more in line with, well, the mouth. I stopped after about half an hour, and this is where we got to (above). If I had the skills and inclination, I could refine the model by hand, so it could work as a starting point for a more in-depth project. Alternately if I had more experience in Blender, I could probably have been clearer with my instructions, which may or may not have helped.</p><p><strong>My mouse</strong></p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/visXatDgBP7HtsqbRyrFn4-1920-80.png" alt="3d rendered mouse" /><figcaption>My AI-prompted mouse<small role="credit">Future</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/uYWifMNRUiYRy8GEays4j4-1920-80.png" alt="3d rendered mouse" /><figcaption>And the side view<small role="credit">Future</small></figcaption></figure></figure><p>I then started a project from scratch and asked the agent to build a mouse with a long tail and big ears (see above). The result was a little rough looking (that mouth!), but it was built quickly and simply. The first render didn’t show the long tail because of the camera position, so Hermes asked if I wanted to change the camera angle so it could build a visible tail, which was helpful. I confirmed and it made the image quickly.</p><p><strong>Moving one object to another scene</strong></p><p>Next I asked it to remove a model from one file and put it in the barbershop chair in my barbershop scene. After about 25 minutes of prep work, it estimated the job would take 5-10 minutes, and promised me it could do it after I repeatedly checked it was sure. By my deadline it had been working for about an hour and a half and still hadn’t finished. </p><p>So the agent is slow when you first ask it to complete a new task. But the technology works by learning the skills you train it in, so when you return to a task it should know what to do, including logging any mistakes and feedback. If you understand the software well, you can probably speed this up with better prompts. With time invested, it’s easy to see how this could become more useful, whether for beginners or for repetitive tasks you’d rather avoid.</p><h2 id="the-experience-of-talking-to-the-agent">The experience of talking to the agent</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2354px;"><p class="vanilla-image-block" style="padding-top:49.87%;"><img id="9G6FU9yhvySSGywLH2Ld5P" name="Screenshot 2026-10-15 114654" alt="Hermes agent" src="https://cdn.mos.cms.futurecdn.net/9G6FU9yhvySSGywLH2Ld5P-1920-80.png" mos="" align="middle" fullscreen="" width="2354" height="1174" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>The agent talks to itself constantly while working through more complex tasks. It’s unclear whether that is a genuine thought process or a simulation designed to make you feel in control. It is reassuring to see what it’s doing, but frustrating to watch it tie itself in knots over something that could be searched online in a couple of seconds. At times I wanted it to just say “I can’t do that” rather than go around in circles – but maybe it would have got there in the end if I'd had left it for long enough. That may be part of its learning process, and as it logs its steps into skill files the behaviour may lessen over time, but I can’t say for sure.</p><h2 id="final-thoughts">Final thoughts</h2><p>As a beginner, I appreciated how Hermes offered a gateway into a creative app I had never used before. It lowered the barrier to entry in a practical way, which could help creatives who are branching out or new hobbyists. Human direction will still be needed to steer, choose and refine the final outputs, but for many people this could be a significant productivity boost. That said, it was slow and needed a lot of hand-holding on complex tasks, and the usual AI concern remains that the technology could replace human teammates. We’re a long way from anywhere near that skill that at the moment – currently it has potential as a useful assistant, which is exactly how Nvidia is pitching it. </p><p>It’s impressive how the agent communicates with Blender through Python scripts and keeps the user informed throughout. Creative software apps are reportedly being rewritten for Spark, which suggests the creative tech companies are behind it. If the agent keeps improving with training, it could become more useful for the tasks creatives would rather not spend time on, and for speeding up workflows. It's one to keep an eye on.</p><p>Stand by for our full testing overview from a creative professional across multiple apps, coming soon.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.creativebloq.com/features/i-asked-nvidia-sparks-ai-agent-to-run-blender-for-me-heres-what-happened</link>
                                                                            <description>
                            <![CDATA[ It promised it could handle my tasks, but did it work out? ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">egM4C8FzjYchfCexVUHT28</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/RMydSd9JF8efBK722qUKkG-1920-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Thu, 15 Oct 2026 12:36:17 +0000</pubDate>                                                                                                                                <updated>Thu, 15 Oct 2026 16:15:23 +0000</updated>
                                                                                                                                            <category><![CDATA[Laptops]]></category>
                                                    <category><![CDATA[Tech]]></category>
                                                    <category><![CDATA[Computers]]></category>
                                                                                                                    <dc:creator><![CDATA[ Georgia Coggan ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/HcjR8BkM5JsXASkz5GzUV8-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ null ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/RMydSd9JF8efBK722qUKkG-1920-80.jpg">
                                                            <media:credit><![CDATA[Future]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Blender spark]]></media:description>                                                            <media:text><![CDATA[Blender spark]]></media:text>
                                <media:title type="plain"><![CDATA[Blender spark]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/RMydSd9JF8efBK722qUKkG-1920-80.jpg" />
                                                                                                                                    </item>
                                <item>
                                                            <title><![CDATA[ NVIDIA RTX Spark: All creatives need to know ]]></title>
                                                                                                <dc:content><![CDATA[ <p><em><strong>“iPhone made people think differently about smartphone, RTX Spark is going to make people think differently about the PC”: Nvidia.</strong></em></p><p>Nvidia Spark is here to usher 'a new paradigm of personal computing' that puts agentic AI front and centre on a Windows PC. The RTX Spark technology puts a Blackwell RTX GPU and an Arm CPU on one chip, sharing up to 128GB of memory, in Windows laptop built for local AI agents. This could change the workflow of creatives in a host of different ways – including opening up how you interact with creative software and accelerating a spectrum of creative workflows. </p><p>I went to the launch day last week, and saw a room full of demos showcasing the tech's potential for creative workflows (<a href="https://www.creativebloq.com/features/i-asked-nvidia-sparks-ai-agent-to-run-blender-for-me-heres-what-happened">see my Blender testing here</a>) and gaming – including video editing, CAD, community game modding, productivity overhauls and more. It's clear Nvidia and its partners are committed to the future of agentic computing: but what does this mean for creatives?</p><h2 id="firstly-what-is-rtx-spark">Firstly, what is RTX Spark?</h2><p>NVIDIA announced RTX Spark on 31 May at GTC Taipei, calling it a superchip for Windows PCs built around personal AI agents. It joins a Blackwell RTX GPU, with 6,144 CUDA cores and fifth-generation Tensor Cores, to a 20-core Arm-based Grace CPU over NVIDIA's NVLink-C2C link. MediaTek collaborated on the CPU design.</p><p>The CPU and GPU share up to 128GB of unified memory, and NVIDIA quotes up to 1 petaflop of AI compute. Laptops from ASUS, Acer, Dell, HP, Lenovo, Gigabyte, Microsoft Surface and MSI are all up for release, in 14 to 16-inch designs as thin as 14mm. </p><p>It runs Windows 11 on Arm. Apps with a native Arm version run directly, and everything else goes through Microsoft's Prism emulation layer. NVIDIA also says the laptops deliver equivalent performance on battery and plugged in – which is one of the biggest improvements compared to its older laptops. </p><h3 class="article-body__section" id="section-why-this-matters-for-creatives"><span>Why this matters for creatives</span></h3><p>A normal laptop GPU has its own small pool of video memory. On RTX Spark the GPU shares the CPU’s pool of up to 128GB, so big scenes and models aren’t capped. NVIDIA says that means rendering 90GB+ 3D scenes, editing 12K 4:2:2 video and running 120-billion-parameter language models locally. The GPU’s share is adjustable in the NVIDIA App, and NVIDIA’s largest local model, Qwen3.8-Flash-Next, needs a 128GB machine with at least 78GB given to the GPU. </p><p>Important parts for creators are privacy and cost. Local models mean footage and client assets don't have to leave the machine, and there are no per-generation cloud fees. The data example I saw at the launch is that the 61m tokens it would take to complete a heavy creative workflow will cost $20 in electricity, as opposed to the $1200 token cost it would take in API fees.</p><p>As this is hybrid intelligence, and the local AI can't yet do everything, there's the NeMo Switchyard Verifier, which kicks in when the task is sent to the local LLM. This decides if the task can stay local, or needs to be sent up to the cloud.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="XbDo5yEDGfwyd5WQ95wje5" name="assets_2026_10_1791479324_NVIDIA-RTX-Spark-Launch-Key-Visual" alt="Nvidia Spark laptops" src="https://cdn.mos.cms.futurecdn.net/XbDo5yEDGfwyd5WQ95wje5-1920-80.jpg" mos="" align="middle" fullscreen="" width="2000" height="1125" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Nvidia)</span></figcaption></figure><h3 class="article-body__section" id="section-the-software"><span>The software</span></h3><p>One of the most impressive parts of the launch is how many apps Nvidia has worked with to ensure optimisation with the Spark technology. More than 100 Windows software providers, including Adobe, Blackmagic Design, Blender, CapCut, ComfyUI and OTOY, are backing the platform. With Adobe actually rewriting its Premiere Pro and Photoshop apps from the ground up to suit Spark, it's clear many software companies see the potential here.</p><p>I saw a CAD workflow move from proposal to fully rendered 3D design in 26 minutes using AI. This is a process that usually takes weeks. For solo creatives, this kind of tech is potentially a good thing – it will allow you to create whole studio's worth of work individually. But as usual with AI advancements, the impact on team structure and the need for jobs will be immense. When we're talking about some creative workflows, the old Adobe-style argument is that that just means creatives can do more – but in this instance, how many buildings really need to be built? </p><p>Anyway, let's look at the impacts on other creative apps:</p><ul><li><strong>Adobe.</strong> NVIDIA says Adobe is rearchitecting Photoshop and Premiere around RTX Spark, promising up to 2x faster AI, editing, colour and effects. Premiere gets a new video pipeline built on unified memory, the GPU and TensorRT. Photoshop gets an engine built around GPU-accelerated compositing, for live filters, HDR and natural brushes. Substance 3D Painter and Stager will run natively, and updates are due as the laptops go on sale. Adobe's public betas already include TensorRT-accelerated Object Mask, Enhance Audio, Scene Edit Detection and Auto Reframe in Premiere, a GPU-accelerated colour mode, and on-device object removal in Photoshop.</li><li><strong>Blender.</strong> Version 5.3 adds DLSS 4.5 Ray Reconstruction as a denoiser for the Cycles viewport, aiming for a near-final rendered view with far less noise. It is currently in the 5.3 alpha builds.</li><li><strong>DaVinci Resolve.</strong> Blackmagic Design says it expects portable RTX Spark laptops to help on-the-go production. Resolve Studio 21 has a native Arm build.</li><li><strong>ComfyUI.</strong> New RTX Video nodes upscale resolution, interpolate frames (up to 4x frame generation) and convert SDR to HDR, so artists can generate at lower resolution and finish higher.</li></ul><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:42.42%;"><img id="kMiy8R4U2888bhcccQBPLH" name="assets_2026_10_1791479324_rtx-spark-oem-r3" alt="Nvidia Spark laptop selection" src="https://cdn.mos.cms.futurecdn.net/kMiy8R4U2888bhcccQBPLH-1920-80.png" mos="" align="middle" fullscreen="" width="2560" height="1086" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Nvidia)</span></figcaption></figure><h3 class="article-body__section" id="section-what-can-the-ai-agents-do-for-creatives"><span>What can the AI agents do for creatives?</span></h3><p>Nvidia frames the new PC tech as moving from "tool to teammate". Essentially, you can use a trio of AI agents as a team of assistants, who will prepare assets and set up workflows. Two open-source agents, Hermes Agent and OpenClaw, are getting native Windows apps that can carry out tasks in Windows applications, work across apps, generate images and video, and search local files. Adobe says it will extend Premiere and Photoshop so people can create, edit and design with Windows agents.</p><p>That means that the most powerful advancement is that these AI agents will interface with these creative apps for you. Yes, you read that right. You don't even have to go into the app to utilise its tools and features – you can describe to the agent what you want it to do, and it will open the app, individual file, and apply the edits or create the work natively within the application. </p><p>This is exciting and alarming, depending on how you look at it. In a world in which creatives are increasingly expected to be multi-disciplinary, this functionality will allow you to use apps you don't have specialist knowledge of. Alarming because, well, obviously it's another shortcut on human skill. However, in line with much of the creative AI narrative, the sell is that the human remains the director, the refiner, the ultimate creative – the technology is there to speed it up, make it simpler, enable more creativity and eliminate busy work. Where you sit on this probably fluctates, and it isn't a simple conversation.</p><p>The agents can also work as admin/productivity assistants. They can connect to your files, email account, calendar and more and stay on top of your daily workflow. This is probably appealing for the majority of creatives, as this is the true busy work we'd all like to eliminate. </p> ]]></dc:content>
                                                                                                                                            <link>https://www.creativebloq.com/features/nvidia-rtx-spark-all-you-need-to-know-as-a-creative</link>
                                                                            <description>
                            <![CDATA[ The agentic age of computing is here. ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">hii4Py6Mtnt2R8FEhcodDS</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/XbDo5yEDGfwyd5WQ95wje5-1920-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Thu, 15 Oct 2026 12:00:00 +0000</pubDate>                                                                                                                                <updated>Thu, 15 Oct 2026 16:17:04 +0000</updated>
                                                                                                                                            <category><![CDATA[Laptops]]></category>
                                                    <category><![CDATA[Tech]]></category>
                                                    <category><![CDATA[Computers]]></category>
                                                                                                                    <dc:creator><![CDATA[ Georgia Coggan ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/HcjR8BkM5JsXASkz5GzUV8-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ null ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/XbDo5yEDGfwyd5WQ95wje5-1920-80.jpg">
                                                            <media:credit><![CDATA[Nvidia]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Nvidia Spark laptops]]></media:description>                                                            <media:text><![CDATA[Nvidia Spark laptops]]></media:text>
                                <media:title type="plain"><![CDATA[Nvidia Spark laptops]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/XbDo5yEDGfwyd5WQ95wje5-1920-80.jpg" />
                                                                                                                                    </item>
                                <item>
                                                            <title><![CDATA[ Resident Evil 2, 3 and 4 are great on Switch 2, but Capcom has missed a trick ]]></title>
                                                                                                <dc:content><![CDATA[ <p><strong>Content warning: this article discusses graphic violence, disturbing imagery, and mature themes in an 18+ game.</strong></p><p>Capcom's remakes of Resident Evil 2, Resident Evil 3 and Resident Evil 4 are big, cinematic games, full of moody lighting, detailed environments and things I'd rather not encounter in a dark corridor. Read our <a href="https://www.creativebloq.com/reviews-resident-evil-4">Resident Evil 4 Remake review on PS5</a> to see why this game is considered a modern classic.</p><p>Getting all three running on Nintendo Switch 2 is an impressive technical achievement, and the <a href="https://www.creativebloq.com/3d/video-game-design/how-monster-hunter-wilds-was-made-possible-by-capcoms-secretive-re-engine">RE Engine</a> does a fine job of bringing their grim worlds to a portable screen, something the publisher has excelled at in 2026 following successful versions of <a href="https://www.creativebloq.com/entertainment/gaming/resident-evil-requiem-is-nintendos-best-since-the-gamecube-era">Resident Evil Requiem</a>, <a href="https://www.creativebloq.com/entertainment/gaming/i-played-25-hours-of-pragmata-on-ps5-pro-and-switch-2-heres-the-real-difference">Pragmata</a> and <a href="https://www.creativebloq.com/entertainment/gaming/how-dragons-dogma-2-dark-arisen-turns-every-beautiful-vista-into-a-potential-disaster">Dragon’s Dogma 2</a>.</p><p>After spending time with the collection, though, I can't help but think Capcom has focused on getting the games running and given less thought to how they should play on Nintendo's handheld. Now, we all know, and if you didn’t, Resident Evil 2 Remake is exceptional, Resident Evil 3 Remake is good but takes some liberties, and finally Resident Evil 4 Remake is a fantastic update of many fans' favourite game of all time (I have my own peccadillos with its controls and repetition, but that’s me). So the question isn’t whether they're good games, but whether they're good on <a href="https://www.creativebloq.com/entertainment/gaming/one-year-on-why-nintendo-switch-2-has-become-my-console-of-choice">Nintendo Switch 2</a>.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1800px;"><p class="vanilla-image-block" style="padding-top:56.28%;"><img id="cnSdqiV3YBvH9JtBnkXmzf" name="re4-1" alt="Screens from different Resident Evil games on Switch 2 showing zombies" src="https://cdn.mos.cms.futurecdn.net/cnSdqiV3YBvH9JtBnkXmzf-1920-80.jpg" mos="" align="middle" fullscreen="" width="1800" height="1013" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Getting Resident Evil 4 remake running on Switch 2 is a marvel, though it has some small texture issues. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Capcom)</span></figcaption></figure><h2 id="more-motion-control">More motion control</h2><p>My biggest gripe is the inconsistent approach to motion controls. Resident Evil 2 and Resident Evil 3 lack gyro aiming on Switch 2, even though motion controls fit this kind of game naturally. I like being able to make small aiming adjustments with the controller while using the analogue stick to turn and move. When ammunition is scarce and a zombie is closing in, that extra precision can make a real difference.</p><p>Resident Evil 4 does offer gyro aiming, but the implementation is restrictive. While you’re holding the right stick, motion aiming is locked to horizontal movement only, so you can’t use the gyro for fine vertical adjustments. It’s a curious compromise, especially when the other two games don’t offer gyro aiming at all. That’s a shame, because gyro helps most with vertical precision when lining up headshots.</p><p>I'd also have liked to see support for the Switch 2's mouse mode, since too few games offer it, and these three, RE4 in particular, would have been a fun adaptation. It would have given us another way to aim and helped distinguish these versions from straightforward ports of games we've been playing for years on PlayStation and Xbox. In fairness, Capcom producer <a href="https://www.kitguru.net/gaming/mustafa-mahmoud/resident-evil-requiem-on-switch-2-wont-support-mouse-mode/" target="_blank">Masato Kumazawa</a> has stated they tried to get mouse control working, but it "confused the gameplay and became too complicated". Capcom has left some useful hardware features on the table, unless it plans to add extra touches in post-release updates, which is always on the cards for a publisher like this that loves supporting fans.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1800px;"><p class="vanilla-image-block" style="padding-top:56.28%;"><img id="Dk9HGGfJxTvg2Ag4WiHV4g" name="re3-3" alt="Screens from different Resident Evil games on Switch 2 showing zombies" src="https://cdn.mos.cms.futurecdn.net/Dk9HGGfJxTvg2Ag4WiHV4g-1920-80.jpg" mos="" align="middle" fullscreen="" width="1800" height="1013" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Resident Evil 3's action-movie spectacle works a treat on Switch 2. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Capcom)</span></figcaption></figure><h2 id="raccoon-city-still-looks-terrific">Raccoon City still looks terrific</h2><p>The frustration is that the games themselves make such a strong case for playing on Switch 2, especially after RE Requiem proved so successful at bringing survival horror to the handheld. Resident Evil 2 is the highlight for me (and always has been of the three), with the Raccoon City Police Department retaining its oppressive atmosphere and carefully staged lighting. The game targets 60fps, and the overall presentation makes a convincing transition to Nintendo's console.</p><p>Resident Evil 3 fares well, too. Its gloomy, rain-soaked streets, fire effects and neon-lit environments retain much of their visual character, and the faster pace suits portable sessions. My reservations are more about the game itself than the conversion. The remake's shorter, more streamlined approach still leaves me wanting more after the excellent Resident Evil 2.</p><p>Resident Evil 4 puts more pressure on the hardware with its busier combat and detailed environments that make compromises easier to spot, particularly when playing in Switch 2’s handheld mode; for example, some textures look softer, and pop-in and performance dips can take the edge off the presentation in demanding sections, such as the infamous village encounter.</p><p>These aren't problems that make these three classic Resident Evil games unplayable. Far from it; in fact, it's worth celebrating that such substantial games can run on a handheld at all, and there's real pleasure in dipping into a survival horror campaign away from the television. But visuals are only part of the job, and controls matter just as much, which is where Capcom's approach feels a little uneven.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1800px;"><p class="vanilla-image-block" style="padding-top:56.28%;"><img id="yJWimmSkKFrrzMeSCo9cyf" name="re4-2" alt="Screens from different Resident Evil games on Switch 2 showing zombies" src="https://cdn.mos.cms.futurecdn.net/yJWimmSkKFrrzMeSCo9cyf-1920-80.jpg" mos="" align="middle" fullscreen="" width="1800" height="1013" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">RE4 is a solid conversion to Switch 2 but I wish gyro control was a little better. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Capcom)</span></figcaption></figure><h2 id="should-you-buy-the-re-remakes-on-switch-2">Should you buy the RE Remakes on Switch 2?</h2><p>If you haven't experienced these three remakes yet, the Switch 2 is a compelling entry point. You get three major Resident Evil adventures in a portable format, plus bonus content to round out the package, and it’s a nice narrative run-up to Requiem for completionists. Being able to explore the police station, escape Nemesis, or work through the Spanish countryside wherever you are is a genuine draw.</p><p>I'm less convinced that existing owners need to rush out and buy them again. If you already have the games on PC or PlayStation, the main reasons to double-dip are portability, easy access (Nintendo makes downloading so simple), and the option to have a complete collection on one new system. There's no substantial new content here to change the experience, and the control options don't do enough to make these versions feel purpose-built for Nintendo's console.</p><p>That Nintendo-designed intent feels like a missed opportunity, especially since RE4 gave many a reason to buy a Wii (alongside Resident Evil 2 on N64, Resident Evil 0, and other entries that made Nintendo a destination). Gyro aiming could have been a useful addition to two games that currently lack it, while a more flexible implementation in Resident Evil 4 would have made the feature worth using. These are small changes in the grand scheme of a port, but they're the kind of details that can make a familiar game feel right at home on a new platform.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1800px;"><p class="vanilla-image-block" style="padding-top:56.28%;"><img id="96F4FJ5fSR6TrhciXjx4pf" name="re2-4" alt="Screens from different Resident Evil games on Switch 2 showing zombies" src="https://cdn.mos.cms.futurecdn.net/96F4FJ5fSR6TrhciXjx4pf-1920-80.jpg" mos="" align="middle" fullscreen="" width="1800" height="1013" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Resident Evil 2 remake remains my pick of the three games, even if technically it's not as polished as RE4 or RE3 – but it's the best game. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Capcom)</span></figcaption></figure><h2 id="a-strong-technical-effort-that-needed-more-polish">A strong technical effort that needed more polish</h2><p>Capcom deserves credit for bringing three demanding remakes to Switch 2 without losing what makes them work. The atmosphere remains intact, the games look good on a portable screen, and Resident Evil 2 in particular is a fine showcase for the hardware.</p><p>But I want more than a game that simply runs on a new console. I want the developer to think about what that console can add to the experience, too. Here, the lack of gyro aiming in Resident Evil 2 and Resident Evil 3, coupled with the feature's limitations in Resident Evil 4, makes the collection feel like a missed opportunity.</p><p>If you're new to these games, I'd happily point you to them, not least because each comes as the Deluxe/Complete/Gold edition, loaded with extras, new modes, and more. If you've already played them elsewhere, I'd weigh up how much you value handheld gaming before buying again. These are excellent remakes, but Capcom could have made their Switch 2 versions feel considerably more at home.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1800px;"><p class="vanilla-image-block" style="padding-top:56.28%;"><img id="Rk69fBLJihUAq48rTkPDsf" name="re2-1" alt="Screens from different Resident Evil games on Switch 2 showing zombies" src="https://cdn.mos.cms.futurecdn.net/Rk69fBLJihUAq48rTkPDsf-1920-80.jpg" mos="" align="middle" fullscreen="" width="1800" height="1013" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Don't enter Racoon City if you're squeamish of things that lurk in dark corners. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Capcom)</span></figcaption></figure><h3 class="article-body__section" id="section-resident-evil-2-3-4-switch-2-mini-reviews"><span>Resident Evil 2,3 & 4 Switch 2 mini-reviews</span></h3>        <div class="featured_product_block featured_block_hero" data-id="f5213612-c7e0-11f1-8c17-25997189ff36">            <a href="https://www.amazon.com/Resident-Deluxe-Digital-Nintendo-Switch/dp/B0HKY46147/ref=sr_1_1" data-model-name="Resident Evil 2 Deluxe Edition" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:56.20%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/kQr4LwoBscrRtXD6sWRVWi.jpg" alt="Resident Evil 2 Deluxe Edition | Digital | Nintendo Switch 2"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>Capcom</div>                                        <div class="featured__title">Resident Evil 2 Deluxe Edition</div>                                    </div>                <div class="subtitle__description">                                                            <p><p>Resident Evil 2 stands out in Capcom's Switch 2 trilogy, bringing the terrifying corridors of the Raccoon City Police Department to handheld with impressive visual detail and a 60fps target. Its lighting, atmosphere and tense exploration remain as effective as ever, making this an excellent way to experience one of the series' best remakes.</p><p><strong>Score: 4/5</strong></p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="00bb6492-c7e2-11f1-b8e1-07600da8a70a">            <a href="https://www.nintendo.com/us/store/products/resident-evil-3-switch-2/" data-model-name="Resident Evil 3" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:56.28%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/vskg757cPrzDf2NuKaMnBg.jpg" alt="Art for Resident Evil 3"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>Capcom</div>                                        <div class="featured__title">Resident Evil 3</div>                                    </div>                <div class="subtitle__description">                                                            <p><p>Resident Evil 3 makes a convincing transition to Switch 2, retaining the neon-lit streets, spectacular effects and frantic encounters that give its shorter campaign plenty of energy. Performance is generally impressive, making it easy to dip into Jill Valentine's escape from Raccoon City on the move. The port can't fix the remake's biggest weakness: its streamlined story feels slight next to Resident Evil 2.<br><br><strong>Score: 3.5/5</strong></p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="f5213680-c7e0-11f1-acde-8b2df5df6b84">            <a href="https://www.amazon.com/Resident-Evil-Digital-Nintendo-Switch/dp/B0HKYKVM9Y/ref=pd_sbs_d_sccl_1_1/146-2956662-5682029" data-model-name="Resident Evil 4 Gold Edition" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:56.20%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/kVyRyytHmLUAaj3URiZCYi.jpg" alt="Resident Evil 4 Gold Edition | Digital | Nintendo Switch 2"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>Capcom</div>                                        <div class="featured__title">Resident Evil 4 Gold Edition</div>                                    </div>                <div class="subtitle__description">                                                            <p><p>Resident Evil 4 remains a superb action-horror adventure on Switch 2, with Leon Kennedy's trip through rural Spain delivering tense encounters and wonderfully chaotic combat. The hardware handles this demanding remake impressively, though softer image quality, texture pop-in, and occasional performance dips reveal the compromises. Gyro aiming is included, but its restrictive implementation feels undercooked.<br><br><strong>Score: 4/5</strong></p></p>                </div>                            </div>        </div> ]]></dc:content>
                                                                                                                                            <link>https://www.creativebloq.com/features/resident-evil-2-3-and-4-are-great-on-switch-2-but-capcom-has-missed-a-trick</link>
                                                                            <description>
                            <![CDATA[ Capcom's horror remakes make an impressive leap to Nintendo's newest console, but the controls leave me wanting more. ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">uY4Q8pwcEDPrWkZuB3a4dm</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/xDqv7DbBZB4T5a3dTNuzqf-1920-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Thu, 15 Oct 2026 11:00:00 +0000</pubDate>                                                                                                                                <updated>Thu, 15 Oct 2026 19:24:21 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Entertainment]]></category>
                                                                                                                    <dc:creator><![CDATA[ Ian Dean ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/quozhVpr48BAH6CBd6saBg-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Ian Dean is Editor, Digital Arts &amp; 3D at Creative Bloq, and the former editor of many leading magazines. These titles included ImagineFX, 3D World and leading video game title Official PlayStation Magazine. In his early career he wrote for music and film magazines including Uncut and SFX. Ian launched Xbox magazine X360 and edited PlayStation World. For Creative Bloq, Ian combines his experiences to bring the latest news on AI, digital art and video game art and tech, and more to Creative Bloq, and in his spare time he doodles in Procreate, ArtRage, and Rebelle while finding time to play Xbox and PS5. He&#039;s also a keen Cricut user and laser cutter fan, and is currently crafting on Glowforge and xTools M1.&lt;/p&gt; ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/xDqv7DbBZB4T5a3dTNuzqf-1920-80.jpg">
                                                            <media:credit><![CDATA[Capcom]]></media:credit>
                                                                                                                                                                        <media:description><![CDATA[Resident Evil 3 is technically one of the better games for Switch 2, but it&amp;#39;s streamlined story works against it.]]></media:description>                                                            <media:text><![CDATA[Screens from different Resident Evil games on Switch 2 showing zombies]]></media:text>
                                <media:title type="plain"><![CDATA[Screens from different Resident Evil games on Switch 2 showing zombies]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/xDqv7DbBZB4T5a3dTNuzqf-1920-80.jpg" />
                                                                                                                                    </item>
                                <item>
                                                            <title><![CDATA[ No amount of renaming can fix AI's growing reputation problem. ]]></title>
                                                                                                <dc:content><![CDATA[ <p>It's the oldest branding trick in the book. If your product has a reputation problem, just change the name. Simple!</p><p>In 2000, the California Prune Board persuaded the authorities to allow prunes to be called "dried plums". More recently, Patagonian toothfish have become known as Chilean Sea Bass. (Be honest, which would you order in a restaurant?)</p><p>Similarly, political strategists in the early 2000s such as Frank Luntz advised conservatives to use the term "climate change" instead of "global warming" because it sounded less alarming.</p><p>So I wasn't entirely surprised when a few days ago, Elon Musk <a href="https://x.com/karatademada/status/2109189320577798490" target="_blank">took issue with a term</a> people have started using to describe AI music. "Calling it slopcore is a misnomer," he said. "Frankly, it's awesomecore."</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1000px;"><p class="vanilla-image-block" style="padding-top:56.30%;"><img id="yZhMqYSiFFUqt7wJRqZjvj" name="Musk Grok" alt="Elon Musk wearing a cheesehead hat, Grok logo and xAI Grok logo on gradient background" src="https://cdn.mos.cms.futurecdn.net/yZhMqYSiFFUqt7wJRqZjvj-1920-80.jpg" mos="" align="middle" fullscreen="" width="1000" height="563" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Scott Olson via Getty Images / Grok / xAI / Future)</span></figcaption></figure><h2 id="no-he-39-s-serious">No, he's serious</h2><p>It sounds like a joke, but the owner of X was deadly serious. And it echoes recent attempts by President Trump to rebrand "artificial intelligence" as "super intelligence". He even declared on Truth Social that anyone who still says "artificial intelligence" should be considered "THE ENEMY!" </p><p>As a journalist, words are my bread and butter, and I've spent 30 years keeping track of this stuff. In the same way people remember what they were doing on 9/11, I remember when Philip Morris became Altria, when Windscale became Sellafield, and when Royal Mail briefly became Consignia (before everyone laughed and it changed back). </p><p>All these stories point to the same clear lesson. It's rare to rebrand something that's going well. A new name is usually a sign that the old one has become toxic.</p><h2 id="here-39-s-the-truth">Here's the truth</h2><p>That, then, is the deeper truth here. The people pushing AI hardest are starting to wake up to the fact that the public isn't buying it. And I'm not talking about conspiracy nuts, the kind of people who spend their whole life lurking on Reddit. I mean the actual general public, all of us, in our billions. </p><p>I've yet to meet anyone who likes AI music, even though many of us have been <a href="https://www.creativebloq.com/ai/ai-is-killing-music-and-design-cant-be-far-behind">tricked into listening to it</a>. Nor do data centres seem to have many fans, regardless of people's political leanings. In the US, a national Gallup survey found 70% of Americans were opposed to them being built in their communities. And according to Data Center Watch, some 45 data centre projects worth $68 billion were blocked or delayed by local pushback between April and June.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1000px;"><p class="vanilla-image-block" style="padding-top:56.30%;"><img id="VdzT9jbX9fUx5UZqQthcNK" name="Musk and AI" alt="A collage showing Elon Musk and AI chip and a graph arrow going down" src="https://cdn.mos.cms.futurecdn.net/VdzT9jbX9fUx5UZqQthcNK-1920-80.jpg" mos="" align="middle" fullscreen="" width="1000" height="563" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Brandon Bell / jayk7 via Getty Images )</span></figcaption></figure><h2 id="a-sign-they-39-re-losing">A sign they're losing</h2><p>For those of us who work in a creative profession, there's something reassuring in all this. The AI-boosting elite know they're losing the argument. If they were winning, they wouldn't need new words.</p><p>That's not to say I'm an AI luddite. But to my mind, there's a big difference between a tool that helps you work and a flood of autogenerated content that's drowning out real creative voices. Thankfully, ordinary people are increasingly able to tell the difference, they're calling out slop, and it's making the elites realise they can't just do what they like. </p><p>A good brand is what people say about you when you're not in the room. Right now, what they're saying is "slop". Elon can call it awesomecore all he likes. But ultimately, he just sounds like an unpopular schoolkid trying to give themselves a cool nickname: very desperate indeed.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.creativebloq.com/news/elon-musks-attempts-to-rebrand-ai-slop-are-hilarious-but-they-betray-a-deeper-truth</link>
                                                                            <description>
                            <![CDATA[ No amount of renaming can fix AI's growing reputation problem. ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">XtaQnNa3rWrdQJh3iAuhCg</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/euaMdgeFpst5UrvwfDjssc-1920-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Thu, 15 Oct 2026 08:29:03 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Branding]]></category>
                                                    <category><![CDATA[Design]]></category>
                                                    <category><![CDATA[Graphic Design]]></category>
                                                                                                <author><![CDATA[ journo.tommay@gmail.com (Tom May) ]]></author>                    <dc:creator><![CDATA[ Tom May ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/dT9Sds28YazWSnthFky3dW-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ null ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/euaMdgeFpst5UrvwfDjssc-1920-80.jpg">
                                                            <media:credit><![CDATA[Win McNamee/Getty Images]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Trump and ELon Musk standing together]]></media:description>                                                            <media:text><![CDATA[Trump and ELon Musk standing together]]></media:text>
                                <media:title type="plain"><![CDATA[Trump and ELon Musk standing together]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/euaMdgeFpst5UrvwfDjssc-1920-80.jpg" />
                                                                                                                                    </item>
                                <item>
                                                            <title><![CDATA[ This artist's epic pencil art has made him a rising star in indie comics ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Fábio Simão dos Santos is a rising talent in the US indie comic industry who has been making a living as an artist since 2019. Currently working as a freelance comic book penciler, he says he has always loved comics and graphic arts.</p><p>“It was a long road to achieve this dream, and having to fight for each step like there was no tomorrow,” he tells us. Below he talks us through four pieces created using pencils and ink wash (see our guide to the <a href="https://www.creativebloq.com/design-tools/pencils-designers-2131969">best pencils for artists</a> if you need supplies).</p><h2 id="the-necromancer">The Necromancer</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1171px;"><p class="vanilla-image-block" style="padding-top:140.65%;"><img id="uBrcH6PhktT7AJ5utLkF64" name="UNI270.trad_fxpose.Fabio_THE_NECROMANCER" alt="Pencil-drawn fantasy character art" src="https://cdn.mos.cms.futurecdn.net/uBrcH6PhktT7AJ5utLkF64-1920-80.jpg" mos="" align="middle" fullscreen="1" width="1171" height="1647" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/uBrcH6PhktT7AJ5utLkF64-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Fábio Simão dos Santos)</span></figcaption></figure><p>“I am very influenced by a number of fantasy and RPG games, and for this piece I tried my take on a dark, evil necromancer. This could be a cool boss in a game, right? It was done with pencils over a light blue sketch on A4.” </p><h2 id="chameleon-studios-preview-1">Chameleon Studios Preview #1</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1101px;"><p class="vanilla-image-block" style="padding-top:147.96%;"><img id="GKFQ6JumTY3iKFyNppiXS3" name="UNI270.trad_fxpose.Fabio_CHAMELEON_STUDIOS_PREVIEW_BOOK_VARIANT_COVER" alt="Pencil-drawn fantasy character art" src="https://cdn.mos.cms.futurecdn.net/GKFQ6JumTY3iKFyNppiXS3-1920-80.jpg" mos="" align="middle" fullscreen="1" width="1101" height="1629" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/GKFQ6JumTY3iKFyNppiXS3-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Fábio Simão dos Santos)</span></figcaption></figure><p>“Original art for Chameleon Studios Comics. My first published cover for the studio back in 2020, and a reminder of my early steps. I was a rookie, but with the determination to keep improving.”</p><h2 id="valkyrie">Valkyrie</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1341px;"><p class="vanilla-image-block" style="padding-top:70.54%;"><img id="M24Dyxdabbpv42SRr78Af3" name="UNI270.trad_fxpose.Fabio_VALKYRIE" alt="Pencil-drawn fantasy character art" src="https://cdn.mos.cms.futurecdn.net/M24Dyxdabbpv42SRr78Af3-1920-80.jpg" mos="" align="middle" fullscreen="1" width="1341" height="946" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/M24Dyxdabbpv42SRr78Af3-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Fábio Simão dos Santos)</span></figcaption></figure><p>“This is a fantasy-themed illustration of a Valkyrie, a fierce female warrior who was prominently represented throughout Norse mythology. This piece was done on A3-size cardstock, with pencils over a light red sketch.”</p><h2 id="justice-4">Justice #4</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1700px;"><p class="vanilla-image-block" style="padding-top:150.59%;"><img id="dPyxB5bXmmrhBJXLTEEk4o" name="UNI270.trad_fxpose.Fabio_WINGLESS_COMICS_JUSTICE_4_COVER copy" alt="Pencil-drawn fantasy character art" src="https://cdn.mos.cms.futurecdn.net/dPyxB5bXmmrhBJXLTEEk4o-1920-80.jpg" mos="" align="middle" fullscreen="" width="1700" height="2560" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Fábio Simão dos Santos)</span></figcaption></figure><p>“This is the original art for Justice issue #4 from Wingless Comics. I’m the regular penciller for this ongoing comic series. This was done on 11-by-17-in cardstock, with pencils and an ink wash to get some watercolour textures.”</p><p>You can see more of Fábio's work on his <a href="https://payhip.com/fabiosimaoart" target="_blank">website</a>.</p><h2 id="get-the-gear">Get the gear</h2><p>Inspired to replenish your own art supplies? See below for deals on pencils.</p>        <div class="featured_product_block featured_block_hero" data-id="4f82b5d0-c715-11f1-93d2-4720ed7f9065">            <a href="https://www.amazon.com/Mechanical-Pencil-Roulette-Silver-M510171P-26/dp/B004OHNR0A" data-model-name="Kuru Toga Roulette Model" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:133.33%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/d3svshesMR9bn4DAahRFgf.jpg" alt="pencils"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>Uni-Ball</div>                                        <div class="featured__title">Kuru Toga Roulette Model</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="4f82b65c-c715-11f1-b1c7-a9baf57bb309">            <a href="https://www.amazon.com/Nicpro-Mechanical-Pencils-Drafting-Sketching/dp/B0C3R6S4SL" data-model-name="Mechanical Pencil Set" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:133.33%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/fZGfN4oDd4ay7t6frzFvpf.jpg" alt="pencils"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>Nicpro</div>                                        <div class="featured__title">Mechanical Pencil Set</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="4f82b6d4-c715-11f1-9dd1-671008cc67d0">            <a href="https://www.amazon.com/dp/B00RV2FAAU" data-model-name="11 Piece Pitt Graphite Tin Set" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:133.33%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/72MotkFfM3Baq9EeeYSNpf.jpg" alt="pencils"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>Faber-Castell</div>                                        <div class="featured__title">11 Piece Pitt Graphite Tin Set</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="4f82b742-c715-11f1-a0e1-11e4c06793a1">            <a href="https://www.amazon.com/uniball-Mechanical-Pencil-Starter-0-7mm/dp/B0GHF994TQ" data-model-name="Kuru Toga Mechanical Pencil Starter Kit,0.7mm Hb#2,(pack of 2)" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:133.33%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/Hgfs3Q8x2FktyM4xfAdhjf.jpg" alt="pencils"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>Uni-Ball</div>                                        <div class="featured__title">Kuru Toga Mechanical Pencil Starter Kit,0.7mm Hb#2,(pack of 2)</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div><p><em>This article originally appeared in ImagineFX.</em><a href="https://www.awin1.com/awclick.php?awinmid=2961&awinaffid=103504&clickref=cbq-gb-1125834900022594786&p=https%3A%2F%2Fwww.magazinesdirect.com%2Faz-magazines%2F6936559%2Fimaginefx-magazine-subscription.thtml" rel="sponsored"><em> Subscribe to ImagineFX</em></a><em> to never miss an issue. Print and digital subscriptions are available.</em></p><p><em>Creative Bloq is now easier to access than ever before with our on-the-go app, which brings you all the content you know and love from our website, but in a super-streamlined design.</em><br><strong></strong><a href="https://go.redirectingat.com/?id=92X1519156&xcust=cbq_ar_1176348272995164673&xs=1&url=https%3A%2F%2Fapps.apple.com%2Fgb%2Fapp%2Fcreative-bloq-art-design%2Fid6755108630&sref=https%3A%2F%2Fwww.creativebloq.com"><strong>Download the Creative Bloq app for iOS</strong><br><strong></strong></a><strong></strong><a href="https://play.google.com/store/apps/details?id=com.futureplc.peregrine.creativebloq"><strong>Download the Creative Bloq app for Android</strong></a></p> ]]></dc:content>
                                                                                                                                            <link>https://www.creativebloq.com/inspiration/this-artists-epic-pencil-art-has-made-him-a-rising-star-in-indie-comics</link>
                                                                            <description>
                            <![CDATA[ Discover the work of Fábio Simão dos Santos. ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">iVBdKnPUkB2PQ4fgq2gyXC</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/M24Dyxdabbpv42SRr78Af3-1920-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Thu, 15 Oct 2026 08:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Traditional Art]]></category>
                                                    <category><![CDATA[Art]]></category>
                                                                                                <author><![CDATA[ mail@imaginefx.com (ImagineFX staff) ]]></author>                    <dc:creator><![CDATA[ ImagineFX staff ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/xzY8dedQ6ma3k8nGszgV2m-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ null ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/M24Dyxdabbpv42SRr78Af3-1920-80.jpg">
                                                            <media:credit><![CDATA[Fábio Simão dos Santos]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Pencil-drawn fantasy character art]]></media:description>                                                            <media:text><![CDATA[Pencil-drawn fantasy character art]]></media:text>
                                <media:title type="plain"><![CDATA[Pencil-drawn fantasy character art]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/M24Dyxdabbpv42SRr78Af3-1920-80.jpg" />
                                                                                                                                    </item>
                                <item>
                                                            <title><![CDATA[ The $20,000 MrBeast logo auction isn't as ridiculous as it seems ]]></title>
                                                                                                <dc:content><![CDATA[ <p>The world's biggest YouTuber is in the news again, and this time it's not for a controversial business or branding venture. An original pencil sketch from the brainstorming session that led to the design of the MrBeast logo has come up for auction, and its estimated value is raising eyebrows.</p><p>Heritage Auctions' guide price for the 4x4 inch sketch on a sheet of stained and creased paper is $20,000. On social media, people are suggesting that's a bit ridiculous for what the auction house says was a 10-minute job. But is it really?</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2108597179720094110"><p lang="en" dir="ltr">Cool piece of pop culture history in our Fall Auction, the sketch used to create Mr Beast’s logoThe YouTube sensation met our consignor’s design firm to create it and this is the sketch he approved which has become one of the world’s most recognizablehttps://t.co/BiDqv2GE52 https://t.co/ppth2mbE4s<a href="https://twitter.com/cantworkitout/status/2108597179720094110">October 9, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>MrBeast, AKA Jimmy Donaldson, started his channel on YouTube in 2012. His increasingly elaborate productions featuring challenges, game shows and enormous giveaways have earned him over 521 million subscribers and helped to reshape expectations around what independent digital content creation can be. He's since created a global media brand, launched branded snacks and even expanded into youth-focused financial services.</p><p>A recognisable part of his brand identity since 2018 is the blue cat logo with the magenta lightning bolt trailing from its eye. One aspect that makes the price estimate for that original sketch surprising is the anonymity of the design's authorship. </p><p>A logo isn't like art, where the artist's name is a large part of what defines its value, but iconic designs do often have known creators. We know that Carolyn Davidson designed the Nike swoosh, for example, or that Milton Glaser created the I love NY logo, the original drawing of which is in the MOMA.</p><p>In the case of the MrBeast logo, Heritage Auctions mentions only an "artist" and a "design team".</p><p>"According to its provenance, MrBeast initially used a generic image found online before being advised to develop an emblem that would be uniquely his own," the auction house's description says. "Working directly with the design team, he described what he envisioned. A brainstorming session ensured with MrBeast and the design team. </p><p>"The soon-to-be YouTube sensation indicated he wanted a big cat vibe and the artist's first attempt produced this drawing during an approximately ten-minute session. MrBeast approved the design, establishing the visual identity that would accompany his extraordinary rise to online prominence."</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:62.50%;"><img id="ro6k8hGaX22YnwfNstxuHj" name="MrBeast-Logo" alt="MrBeast logo" src="https://cdn.mos.cms.futurecdn.net/ro6k8hGaX22YnwfNstxuHj-1920-80.jpg" mos="" align="middle" fullscreen="" width="2000" height="1250" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">The MrBeast logo </span><span class="credit" itemprop="copyrightHolder">(Image credit: MrBeast)</span></figcaption></figure><p>MrBeast, who is reportedly not involved the auction, told <a href="https://www.youtube.com/watch?v=FWl-LMxx5sg" target="_blank">Wired</a> earlier this year that he "put very little thought" into the logo design.</p><p>“When I was a little kid I just kind of designed a tiger, and here we are,” he said. “My name, my logo, probably should have had more thought behind it, I’ll admit it.”</p><p>Does that make $20,000 a ridiculous price? The fact that the sketch took 10 minutes is neither here nor there. A drawing isn't inherently worth more the longer it took to make. The auction house will be gauging that its value comes from the design's contribution to the MrBeast phenomenon and, for better or worse, its connection to a significant part of modern pop culture history.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:768px;"><p class="vanilla-image-block" style="padding-top:62.50%;"><img id="56CzKG3DULH7b7JmDktYGj" name="MrBeast-Logo 3" alt="MrBeast logo" src="https://cdn.mos.cms.futurecdn.net/56CzKG3DULH7b7JmDktYGj-1920-80.jpg" mos="" align="middle" fullscreen="" width="768" height="480" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">A previous MrBeast logo design </span><span class="credit" itemprop="copyrightHolder">(Image credit: MrBeast)</span></figcaption></figure><h2 id="how-much-is-a-logo-worth-anyway">How much is a logo worth anyway?</h2><p>A sketch of a logo isn't a logo. It doesn't confer rights over the intellectual property or its use, which is where the real value is. But some of the comments about the auction indirectly revive the eternal debate about how much a logo is worth.</p><p>Some graphic designers do quote for work based on time. But time alone is a problematic way to price logo design work when you consider the potential value that the mark can create for a brand (see our <a href="https://www.creativebloq.com/professional-development/creative-careers/how-to-price-your-work">guide to pricing creative work</a>). </p><p>Nike's worth over $50bn (down from a peak of $264bn in late 2021). What would it be worth without the Swoosh? Carolyn Davidson was famously paid $35 for the original design, charging a rate of $2 per hour in 1971. She was later gifted shares after Nike went public, perhaps recognising that she had been severely underpaid in terms of the value her design created.</p><p>Some designers charge according to who they're working for and where the logo will appear, not how long the process takes. The branding of a local coffee shop doesn't need the same process and the same amount of assets as a multinational bank (or the world's biggest YouTuber?). The Pepsi logo redesign of 2008 reportedly cost $1 million, but the brand did get a <a href="https://www.creativebloq.com/news/never-forget-that-utterly-ridiculous-pepsi-logo-design-document">ridiculously psuedo-scientific manual</a> to help justify that cost.</p><p>The MrBeast logo sketch is part of <a href="https://sports.ha.com/itm/miscellaneous-collectibles/general/circa-2018-mr-beast-jimmy-donaldson-logo-original-pencil-sketch/a/50088-81966.s" target="_blank">Heritage Auctions’ October 23 – 25 Fall Sports Catalog Auction.</a></p> ]]></dc:content>
                                                                                                                                            <link>https://www.creativebloq.com/news/the-usd20-000-mrbeast-logo-auction-isnt-as-ridiculous-as-it-seems</link>
                                                                            <description>
                            <![CDATA[ How much is a logo worth? ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">9G3WmXfXH7DRoukUJaRLad</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/ao4tjt439ZfPsDC3TiYR55-1920-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Thu, 15 Oct 2026 07:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Logos & Icons]]></category>
                                                    <category><![CDATA[Design]]></category>
                                                    <category><![CDATA[Graphic Design]]></category>
                                                    <category><![CDATA[Branding]]></category>
                                                                                                <author><![CDATA[ joe.foley@futurenet.com (Joe Foley) ]]></author>                    <dc:creator><![CDATA[ Joe Foley ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hbsproUCeW5KrAmq2srjBY-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ null ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/ao4tjt439ZfPsDC3TiYR55-1920-80.jpg">
                                                            <media:credit><![CDATA[MrBeast / Heritage Auctions]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[MrBeast logos]]></media:description>                                                            <media:text><![CDATA[MrBeast logos]]></media:text>
                                <media:title type="plain"><![CDATA[MrBeast logos]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/ao4tjt439ZfPsDC3TiYR55-1920-80.jpg" />
                                                                                                                                    </item>
                                <item>
                                                            <title><![CDATA[ Figma finally answers the question of what design feels like – using dance ]]></title>
                                                                                                <dc:content><![CDATA[ <p>A lot of AI tech advertising aims to show you what a product does or how it works. Sometimes that's necessary, but it can also go wrong  like in the dystopian <a href="https://www.creativebloq.com/ai/even-just-the-advert-for-chatgpt-6-astra-is-creating-controversy">ChatGPT Astra advert</a> or, more recently, the terribly stressful <a href="https://www.creativebloq.com/news/apples-homeview-advert-is-stressing-people-out">Apple HomeView advert</a>.</p><p>The UI design platform Figma took a different approach with its recent launch video for its AI agent. It aimed for emotion by capturing nothing less than the the feeling of not just a product but the process of design itself. And it used an unexpected medium.</p><div class="instagram-embed"><blockquote class="instagram-media"  data-instgrm-version="6" style="width:99.375%; width:-webkit-calc(100% - 2px); width:calc(100% - 2px);"><p><a href="https://www.instagram.com/p/DeJ8p-EPE_I/" target="_blank">A post shared by Figma (@figma)</a></p><p>A photo posted by </p></blockquote></div><p>The <a href="https://www.figma.com/solutions/ai-design-agent/" target="_blank">Figma Agent</a> is a system-aware AI assistant that works in the platform's files, layers and frames. It can be sued to rapidly explore layout directions, build user flows, generate new screens from text prompts, and remix existing designs.</p><p>To announce the transition out of beta, the digital product and marketing agency <a href="https://l.gotourl.es/l/0487641cd89227277b1d805521ca45e196ad367d?u=11427148" target="_blank">IVERSON</a> eschewed the traditional feature walkthrough to focus on the experience of the software. To do that, it sought to capture the whole design process, from the tyranny of the blank page to research, the first ideas, iteration, feedback and the moment the work starts to flow.</p><p>The film was written and directed by Iverson's founder David Dinetz. He settled on dance as the ideal way to capture the invisible internal processes involved in design. He worked with choreographer Tony Testa, whose career has included work with the likes of Janet Jackson, Britney Spears and Jennifer Lopez, to build a language that would reveal that experience through physical movement.</p><p>The resulting film was made almost entirely in camera with live performance, moving sets and practical effects set to a Fred Again track. </p><p>The piece follows IVERSON’s Webby-winning Figma Slides film (below) but takes the collaboration into a more physical world. The shape of the choreography captures the emotion of design, while the pace seeks to capture the speed and fluidity of the software </p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/ZI8KRElcjV4" allowfullscreen></iframe></div></div> ]]></dc:content>
                                                                                                                                            <link>https://www.creativebloq.com/news/figma-finally-answers-the-question-of-what-design-feels-like-using-dance</link>
                                                                            <description>
                            <![CDATA[ (Both the highs and the lows). ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">QsHMkVQNL26ZZ9m5aEkDg</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/zyNLeTxPsz25zYRsjEpJQT-1920-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Thu, 15 Oct 2026 06:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Advertising]]></category>
                                                    <category><![CDATA[Design]]></category>
                                                    <category><![CDATA[Graphic Design]]></category>
                                                    <category><![CDATA[Branding]]></category>
                                                                                                <author><![CDATA[ joe.foley@futurenet.com (Joe Foley) ]]></author>                    <dc:creator><![CDATA[ Joe Foley ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hbsproUCeW5KrAmq2srjBY-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ null ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/zyNLeTxPsz25zYRsjEpJQT-1920-80.jpg">
                                                            <media:credit><![CDATA[Figma]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Dance choreography from a Figma advert]]></media:description>                                                            <media:text><![CDATA[Dance choreography from a Figma advert]]></media:text>
                                <media:title type="plain"><![CDATA[Dance choreography from a Figma advert]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/zyNLeTxPsz25zYRsjEpJQT-1920-80.jpg" />
                                                                                                                                    </item>
                                <item>
                                                            <title><![CDATA[ GTA 3’s original cover was axed after 9/11, and its artist disputes the story ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Look at the <a href="https://www.creativebloq.com/entertainment/gaming/gta-6-official-box-art-is-out-and-rockstar-is-leaning-hard-into-vice-city-nostalgia">cover for GTA 6</a>, and you know what it is before you’ve even clocked the <a href="https://www.creativebloq.com/news/gta-6-logo">logo</a>: all those little windows stuffed with characters, cars, and scraps of criminal life, mashed into a collage that’s been the series’ calling card for 25 years. It almost didn’t exist, though, because, according to Rockstar co-founder Dan Houser, it was a rush job, a stand-in for the artwork originally planned for Grand Theft Auto 3, put together in the shadow of the September 11 attacks. </p><p>“The cover art that became the iconic GTA cover art; Stephen Bliss did that in about two evenings,” Houser says in a new interview with <a href="https://www.ign.com/articles/dan-houser-reveals-how-911-changed-gta-forever" target="_blank">IGN</a>, which is a bit mad when you think how long that look has stuck around.</p><p>None of this is brand new, mind, since Houser told much the same story back in 2011 when GTA 3 turned ten, but it’s a good one, and it’s doing the rounds again. The <a href="https://jalopnik.com/how-9-11-gave-us-grand-theft-autos-iconic-cover-style-5851592" target="_blank">art that got binned looked like an old movie poster</a>, with a blown-up bridge, police firing into the air, and helicopters, which felt too heavy for a game due in October 2001; with so little time left, Rockstar had to ditch it and start over.</p><p><a href="https://www.instagram.com/p/DcMTK7IFs7V/" target="_blank">Bliss tells it a bit differently</a>, though. He has reportedly said he was given around a week to produce the replacement, and that the original cover had already taken roughly six months to paint and was being lined up for the Christmas 2001 release, which sits awkwardly next to the two-evenings line. (Read what Bliss did next in our interview, where he discusses the <a href="https://www.creativebloq.com/features/creating-your-first-nft-fear-city">Fear City</a> project.)</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:500px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="rNYMT8qoSAsV2aghnu7TMY" name="GTA vi box" alt="GTA 6 box art" src="https://cdn.mos.cms.futurecdn.net/rNYMT8qoSAsV2aghnu7TMY-1920-80.jpg" mos="" align="middle" fullscreen="" width="500" height="500" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Rockstar continues to use the design template for every GTA release, including the upcoming GTA 6. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Rockstar Games)</span></figcaption></figure><p>What came out of the scramble was a template Rockstar has been using ever since, a segmented layout that lets every new game fill the panels with its own cast and cars and locations while still looking like part of the family, which is why Vice City, San Andreas and now <a href="https://www.creativebloq.com/entertainment/gaming/ps5-or-xbox-series-x-for-gta-6-this-is-the-one-id-buy">GTA 6</a> all feel like they came out of the same house. The logos have always had that family look too, to the point that <a href="https://www.creativebloq.com/news/grand-theft-auto-logo-theory">fans still pick them apart</a> every time a new one releases.</p><p>The bit I like most is that the original wasn’t cancelled everywhere. It stayed as the cover for the European release, UK included (I still have it buried away in my garage), while North America got Bliss’s redesign, so plenty of British players may well have held the very version Rockstar decided America couldn’t handle then: an action-heavy collage rather than the grid of panels everyone pictures now. </p><p>That means two generations of players can remember the same game looking completely different, and it all comes down to a rushed replacement and a first idea that got thrown in the bin. What remains is a graphic design template Rockstar has used ever since, and like all great designs, it has become as iconic as the game it sits in front of.</p><p><em></em><a href="https://www.rockstargames.com/" target="_blank"><em>GTA 6 releases 19 November</em></a><em> for PlayStation 5 and Xbox Series X/S.</em></p>        <div class="featured_product_block featured_block_hero" data-id="4d4295ec-c7d3-11f1-9246-57ab3bb2a108">            <a href="https://www.amazon.com/Grand-Theft-Auto-VI-PlayStation-Delivers/dp/B0H6K928WL/ref=sr_1_1" data-model-name="Grand Theft Auto VI (PlayStation 5)" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:115.47%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/iSTnBNDQ4oF8pXSzfMAG4A.jpg" alt="Grand Theft Auto Vi - Playstation 5 (code in Box, Delivers 11/12/26, Playable 11/19/26)"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>Rockstar Games</div>                                        <div class="featured__title">Grand Theft Auto VI (PlayStation 5)</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="4d429678-c7d3-11f1-87fb-ad6b0d17121c">            <a href="https://www.amazon.com/Grand-Theft-Auto-VI-PlayStation-Delivers/dp/B0H6K49W6Y/ref=sr_1_1" data-model-name="Grand Theft Auto VI (Xbox Series X/S)" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:136.24%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/jqiXwJPthMbXqmCgyPAQ2A.jpg" alt="Grand Theft Auto Vi - Xbox Series X|s (code in Box, Delivers 11/12/26, Playable 11/19/26)"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>Rockstar Games</div>                                        <div class="featured__title">Grand Theft Auto VI (Xbox Series X/S)</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div> ]]></dc:content>
                                                                                                                                            <link>https://www.creativebloq.com/news/gta-3s-original-cover-was-axed-after-9-11-and-its-artist-disputes-the-story</link>
                                                                            <description>
                            <![CDATA[ Was the iconic Grand Theft Auto cover design – as being used for GTA 6 – really a 'rush job'? ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">pcGQ7EcN4VupQhPFBQpFvc</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/8ZrJf8LogK3N2tGJkuXUgD-1920-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Wed, 14 Oct 2026 13:43:13 +0000</pubDate>                                                                                                                                <updated>Wed, 14 Oct 2026 13:52:05 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Entertainment]]></category>
                                                                                                                    <dc:creator><![CDATA[ Ian Dean ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/quozhVpr48BAH6CBd6saBg-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Ian Dean is Editor, Digital Arts &amp; 3D at Creative Bloq, and the former editor of many leading magazines. These titles included ImagineFX, 3D World and leading video game title Official PlayStation Magazine. In his early career he wrote for music and film magazines including Uncut and SFX. Ian launched Xbox magazine X360 and edited PlayStation World. For Creative Bloq, Ian combines his experiences to bring the latest news on AI, digital art and video game art and tech, and more to Creative Bloq, and in his spare time he doodles in Procreate, ArtRage, and Rebelle while finding time to play Xbox and PS5. He&#039;s also a keen Cricut user and laser cutter fan, and is currently crafting on Glowforge and xTools M1.&lt;/p&gt; ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/8ZrJf8LogK3N2tGJkuXUgD-1920-80.jpg">
                                                            <media:credit><![CDATA[Rockstar]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Cover art for GTA 3]]></media:description>                                                            <media:text><![CDATA[Cover art for GTA 3]]></media:text>
                                <media:title type="plain"><![CDATA[Cover art for GTA 3]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/8ZrJf8LogK3N2tGJkuXUgD-1920-80.jpg" />
                                                                                                                                    </item>
                                <item>
                                                            <title><![CDATA[ Toy Story: Retro Roundup! + Toy Story 3 Complete Edition review: a wonderfully playful collection with a point to prove ]]></title>
                                                                                                <dc:content><![CDATA[ <div  class="fancy-box"><div class="fancy_box-title">Details</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="yWmdZtx97ckNSZiTa4SQBe" name="t-box" caption="" alt="A Nintendo Switch Toy Story box image" src="https://cdn.mos.cms.futurecdn.net/yWmdZtx97ckNSZiTa4SQBe-1920-80.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Disney / Atari)</span></figcaption></figure><p class="fancy-box__body-text"><strong>Publisher: </strong>Atari</p><p class="fancy-box__body-text"><strong>Developer:</strong> Digital Eclipse (remasters), Avalanche (original Toy Story 3)</p><p class="fancy-box__body-text"><strong>Release date:</strong> 15 October, 2026</p><p class="fancy-box__body-text"><strong>Price:</strong> Digital, $24.99 / £22.49 per game. Physical double pack: $49.99 / £39.99</p><p class="fancy-box__body-text"><strong>Format:</strong> Switch, Switch 2 (reviewed), PS5, PS4, Xbox Series X/S, PC</p><p class="fancy-box__body-text"><strong>Platform:</strong> Bakesale Engine (Retro Roundup! collection), Octane Engine (Toy Story 3 remaster)</p></div></div><p>Launched to celebrate Toy Story's 30th anniversary, the new Toy Story: Retro Roundup! + Toy Story 3 Complete Edition is the kind of mixed bag of the good and the curious that makes these retro game collections and remasters so engaging. This one has a slightly complex buying choice: you can buy each game digitally for $24.99 / £22.49, or get the physical double pack for $49.99 / £39.99. The double pack with Toy Story: Retro Roundup! is where you get the meat of what Digital Eclipse does so well – deep histories, interviews, concept and design docs – while Toy Story 3 Complete Edition is the standout game, for reasons I'll explain.</p><p>Which brings us to Toy Story 3, a game where, somewhere, in the 2010 movie tie-in, there’s a much better game than we have, and it’s been sitting there the whole time behind a campaign that you feel obliged to play, like being told you can’t have pudding until you’ve cleared a plate of greens. We’ve always known it, but playing Toy Story Complete Edition on Switch, remastered to 4K and 60fps, makes that idea starker and more obvious than ever.</p><p>Back when this first released, everyone was torn between the PS2-era habit of letting a silly idea grow into a whole game and the ability to render larger, detailed worlds – the kind of stuff that was about to swallow AAA gaming – and Toy Story 3 is a licensed platformer that mostly does things the old way while smuggling in one idea that’s years ahead of its time.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="rr6V9wSZhcPFqQB8dtZGYe" name="20261013-01M4VHWNFW6754H42XE8KHX5TY-9881BD3D-20BE-4DD1-9E56-99F456BA84B5" alt="Screens from a Toy Story video game" src="https://cdn.mos.cms.futurecdn.net/rr6V9wSZhcPFqQB8dtZGYe-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">The remaster certainly looks nice, even on Switch 2's lower resolution handheld mode. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Disney / Atari)</span></figcaption></figure><h2 id="story-mode-the-greens">Story mode: the greens</h2><p>In Story mode, you play Buzz, Woody, and Jessie across scenes lifted from, or inspired by, the third film (plus a wink at Toy Story 2 for the fans in the form of a video game inside a video game), swapping between them to solve platforming puzzles, which sometimes means using someone’s special ability and sometimes, more often than not, it means literally throwing Jessie at the problem. It’s all just… okay.</p><p>Every level has its own gimmick, so you get the obligatory tiny-toy-in-a-huge-bedroom bit with boxes and beds to hop across, then some rail grinding, then kart racing, then an After Burner-style shooter section with Buzz zipping towards the screen, then a Sam Fisher-ish stealth stage where you’re sneaking round a prison dodging spotlights and springing toys from their cells. Avalanche keeps it all moving at a fair clip, which is the problem: the second an idea starts to get interesting, you’re dragged off to the next scene; the platforming gets fiddly in ways that don’t feel intentional, and a couple of the bosses are more annoying than hard. Defeating Emperor Zurg while platforming and shooting is as much a battle with the camera and controls as it is with the Big Bad; 2010’s problems are now 2026’s problems. </p><p>It reads like a studio ticking the licensed-game boxes: a bit of racing, a bit of shooting, a bit of stealth, and it all pales in comparison to the side of Toy Story 3 that’s been sitting in the corner of the map screen, teasing and taunting me: Toy Box mode.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="K6gLJ8yzBKeRBwH2BniaQe" name="20261013-01M4VHWXZEMTS6A62RTHK10GS5-802CE30F-3A0E-4684-A667-96869009AD6F" alt="Screens from a Toy Story video game" src="https://cdn.mos.cms.futurecdn.net/K6gLJ8yzBKeRBwH2BniaQe-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Play the game inside a game in the opening of Buzz's mission. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Disney / Atari)</span></figcaption></figure><h2 id="toy-box-the-pudding">Toy Box: the pudding</h2><p>Toy Box is the ‘extra’ mode on the edge of the in-game board game map, and the whole game feels Pixar-y from the moment you start playing. It turns Toy Story 3 into something else, something meaningful, cosy, and fun. You wander the small sandbox world freely, take on simple missions, unlock buildings, and bolt them onto the town, and the sleepy little settlement slowly fills with life until it feels less like a map with objectives and more like a playset to, well, play with. Toy Box gets under the skin of the license; it inhabits the spirit if not the descriptive nature of the film, and it does so without needing the tried-and-true play-the-movie formula.</p><p>While missions are small fry, like finding Slinky’s lost cows, running errands, winning races, parachute target challenges, rescues, and secret item searches, there are around 100 of these ‘missions’, and they build and dovetail to help grow the town itself. Dressing the townsfolk up as famous characters opens new missions, and the dressing-up is entertainment in itself because you literally throw these little weebles through shop doorways to change outfits. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="PF78i3bbw5yw4fZKUXHi6e" name="20261013-01M4VHWCR68HWSK092N64GY35S-B3642C35-514D-4AA3-B78E-DA22EA18AE58" alt="Screens from a Toy Story video game" src="https://cdn.mos.cms.futurecdn.net/PF78i3bbw5yw4fZKUXHi6e-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Toy Box mode remains the standout idea, a sand box open world where play is celebrated. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Disney / Atari)</span></figcaption></figure><p>All this feeds back into the town, unlocking more buildings, opening more things to do, and earning more coins; and because the map teases you with glimpsed secrets and items to collect, you end up following whatever you’re curious about. You can drive a toy car, chase down bandits, parachute with the Army Men, deliver the mail, grow giant vegetables, and hurl cows down wells, and there’s a loose story threaded through it all that I mostly ignored because the fun was in the mucking about.</p><p>You can see where it went next, too, because the DNA runs through later Disney and LEGO games, which is quite something for a game mode Disney was cool on ahead of development. A famous cast, and a familiar world handed to you as a playground for your own nonsense? For a 2010 movie tie-in, that’s a daft amount of foresight.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="tyJHfRZH34Az3nTcTo6XGA" name="B" alt="Screens from retro Toy Story games" src="https://cdn.mos.cms.futurecdn.net/tyJHfRZH34Az3nTcTo6XGA-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">The Retro Roundup! has a mixed bag of quality games but the package is loaded with insightful extras and bonus content. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Disney / Atari)</span></figcaption></figure><h2 id="but-there-39-s-more">But there's more…</h2><p>Much of what I’ve written here is as true now as it was at release, and I haven't mentioned many ‘remaster’ features because they’re slim on the ground. Toy Story 3 Complete Edition gets you up to 4K and up to 60fps on PS5, and 1080p at 60fps on Switch 2; it looks great in handheld mode, but that’s it. Still, it helps, with sharper environments and smoother platforming, and Toy Box looks especially good, with its glossy moulded-plastic townsfolk and little objects you can shove around.</p><p>What it doesn’t have is anything else. No new features, no extras, no behind-the-scenes material, just the original game on newer hardware, so if you’re after the lovingly curated history lesson Digital Eclipse does so well, that’s the companion Toy Story: Retro Roundup! collection, with its interviews, archive material and soundtracks, as well as its own cast of Pixar games that includes various console versions of: Toy Story, Toy Story 2: Buzz Lightyear to the Rescue!, Toy Story 2, Buzz Lightyear of Star Command, and Toy Story Racer – A Bug's Life is a bonus. </p><p>Bought as a double-pack, Toy Story: Retro Roundup! + Toy Story 3 Complete Edition offers a better balance of retro-gaming insights and gameplay. While Toy Story 3 is the best game here, because, well… Toy Box mode, the extras are well worth it for a small price bump. Plus, Digital Eclipse's collection of documentaries, interviews, oral histories, concept art folders, and design-doc files builds an engrossing story of what game development was like in the 1990s and early Noughties. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="YErox2W65trNdHaWpA5UAA" name="A" alt="Screens from retro Toy Story games" src="https://cdn.mos.cms.futurecdn.net/YErox2W65trNdHaWpA5UAA-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">The original Toy Story remains a challenging retro platformer, but you can activate cheat codes to make life easier. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Disney / Atari)</span></figcaption></figure><h2 id="the-digital-eclipse-special-sauce">The Digital Eclipse special sauce</h2><p>The older games are a mixed bag of excellent, good, and flawed curiosities, with Toy Story 2: Buzz Lightyear to the Rescue! being the standout 3D platformer (and here features enhanced PlayStation graphics that can be toggled between original-resolution and new upscaled graphics), while Toy Story Racer remains a fun me-too Mario Kart, and the original Toy Story is a Mega Drive / SNES platformer that set a visual standard by aping 3D rendering in 2D design, and for that alone, is worth persevering with. </p><p>A Bug's Life has all the camera flaws and quirks of a standard '90s 3D platformer tied to a film license, but it's also a rarer entry. All the games include Digital Eclipse's extras, like rewinding from deaths and even cheat passcodes, so you can overcome those unplayable flaws we used to accept.</p><p>This is a big 30th anniversary-primed collection of pure nostalgia. Toy Story: Retro Roundup! is worthwhile and makes this package more complete and interesting, because the headline act, Toy Story 3, remains as it's always been – a patchy playthrough of established platforming ideas in Story mode and a Toy Box addition that remains a real delight: a Wild West sandbox full of plastic cows and giant carrots that I’d happily lose an evening to when I'm not disappearing down Retro Roundup!'s rabbit hole of classic game documentaries. </p> ]]></dc:content>
                                                                                                                                            <link>https://www.creativebloq.com/reviews/toy-story-retro-roundup-toy-story-3-complete-edition-review-why-you-need-to-buy-the-bundle</link>
                                                                            <description>
                            <![CDATA[ A reminder that good ideas can hide in plain sight. ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">bVk2XAzMtyKXM2Du3JDQPe</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/weMDWDTco6Nu9rNj3feKqX-1920-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Wed, 14 Oct 2026 13:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Entertainment]]></category>
                                                                                                                    <dc:creator><![CDATA[ Ian Dean ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/quozhVpr48BAH6CBd6saBg-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Ian Dean is Editor, Digital Arts &amp; 3D at Creative Bloq, and the former editor of many leading magazines. These titles included ImagineFX, 3D World and leading video game title Official PlayStation Magazine. In his early career he wrote for music and film magazines including Uncut and SFX. Ian launched Xbox magazine X360 and edited PlayStation World. For Creative Bloq, Ian combines his experiences to bring the latest news on AI, digital art and video game art and tech, and more to Creative Bloq, and in his spare time he doodles in Procreate, ArtRage, and Rebelle while finding time to play Xbox and PS5. He&#039;s also a keen Cricut user and laser cutter fan, and is currently crafting on Glowforge and xTools M1.&lt;/p&gt; ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/weMDWDTco6Nu9rNj3feKqX-1920-80.jpg">
                                                            <media:credit><![CDATA[Disney / Atari]]></media:credit>
                                                                                                                                                                        <media:description><![CDATA[The gang are all back, remastered and in 60fps - but don&amp;#39;t expect many extras, that&amp;#39;s why you need the Retro Roundup! bundle.]]></media:description>                                                            <media:text><![CDATA[Screens from a Toy Story video game]]></media:text>
                                <media:title type="plain"><![CDATA[Screens from a Toy Story video game]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/weMDWDTco6Nu9rNj3feKqX-1920-80.jpg" />
                                                                                                                                    </item>
                                <item>
                                                            <title><![CDATA[ Xbox Labs will port games to Mac, run them in the browser and back modders ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Somebody has got Morrowind running in a browser tab, Halo: Combat Evolved has been dragged onto the web too, Windows games are running on <a href="https://www.creativebloq.com/news/macbook-pro-2020-concept-design">Apple Silicon Macs</a> without anyone asking permission, and Xbox says some of the biggest games around have even been remixed into the source code of other games, and I'm old enough to remember when publishers hated this kind of thing, so it’s interesting that <a href="https://www.creativebloq.com/tag/xbox">Xbox</a> now wants a piece of it with Xbox Labs, a new initiative announced by CEO Asha Sharma.</p><p>It sounds like a smart move from Sharma, who brought in disc-to-digital tech that seems to put gamers first and change how we access games. It also feels like acceptance, as mentioned: <a href="https://daily.dev/posts/you-can-now-play-the-entirety-of-morrowind-in-your-browser-because-why-not-q071uuqvb" target="_blank">Morrowind running in a browser tab.</a> But if it means we can finally play Halo 2 online again, experience Fable's quirks, and maybe even a renewed Ubisoft King Kong, then Labs sounds interesting.</p><p><a href="https://news.xbox.com/en-us/2026/10/13/introducing-xbox-labs/" target="_blank">Labs</a> is a small team of game makers, engineers and scientists led by Xbox CTO Scott Van Vliet, and the pitch is making great games easier to access, giving old games new life and letting more players become creators and co-creators; although, according to a company spokesperson, it’s mostly pulling together projects that were already underway rather than starting from scratch, and nobody new has been hired.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1600px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="nTEjzDwAs2sFVPE2FvzHGU" name="x-7" alt="Pixel art of classic game characters" src="https://cdn.mos.cms.futurecdn.net/nTEjzDwAs2sFVPE2FvzHGU-1920-80.jpg" mos="" align="middle" fullscreen="" width="1600" height="900" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Xbox / Microsoft)</span></figcaption></figure><h2 id="is-xbox-labs-an-ai-project">Is Xbox Labs an AI project?</h2><p>The focus is three things, porting games to Apple Silicon, looking at browser distribution through WebAssembly and WebGPU (which <a href="https://x.com/asha_shar/status/2110083127741702241" target="_blank">Sharma says</a> is closing in on 90% global browser support) and developing and supporting modders, which is territory <a href="https://www.creativebloq.com/tag/nvidia">Nvidia</a> has been working in for a while with <a href="https://www.creativebloq.com/entertainment/gaming/the-bioshock-rtx-remaster-looks-even-better-than-i-expected">RTX Remix</a>, its open-source toolkit for remastering classic games, and some projects will likely reach players as features in the Xbox Insiders programme while others turn up through different channels, with <a href="https://x.com/scottvanvliet/status/2110086508124545344" target="_blank">Van Vliet</a> saying it won’t be limited by scale, so AA and indie games are in the frame at least to begin with.</p><p>That could be a big deal for <a href="https://www.creativebloq.com/news/playstation-retro-games">game preservation</a>, because older games tend to get stranded on ageing hardware or stuck waiting for an official port (see today's <a href="https://www.creativebloq.com/reviews/toy-story-retro-roundup-toy-story-3-complete-edition-review-why-you-need-to-buy-the-bundle">Toy Story 3 review</a>) that never turns up, and anything that makes them easier to run without a publisher commissioning a full remaster is good news for the <a href="https://www.creativebloq.com/tag/retro-games">retro games</a> that would otherwise just quietly vanish.</p><p>AI gets a mention too, with Sharma arguing that games share the traits that made coding the first big workload for AI agents, and pointing out that people spend more than 72 billion hours a year playing Xbox games, roughly five times the time spent writing code worldwide, but the spokesperson was clear that Labs hasn’t been told to use AI and will only reach for it where it’s useful or necessary, which is a very different tone to <a href="https://www.creativebloq.com/news/everyones-saying-the-same-thing-about-epics-ai-first-disney-game-and-its-not-good">Epic’s AI-first Disney game</a>, and Microsoft’s own <a href="https://www.creativebloq.com/3d/video-game-design/microsofts-muse-ai-promises-gameplay-ideation-but-who-needs-it">Muse AI</a> experiment for generating gameplay still looks more like a proof of concept than anything that will remake your favourite games, so don’t expect a pile of AI-generated ones.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2110083127741702241"><p lang="en" dir="ltr">Today we're standing up XBOX LABS (https://t.co/dJSufI1vni). Here is the note that I sent to the team:Team,The first video games emerged some 75 years ago. In the time since, there have been booms and busts, but every year there are more great games to play, more devices to play them, and best of all, more people than ever playing. That growth helped make XBOX what it is today, and we've helped shape the industry in return, from bringing hard drives to consoles and online gaming through Xbox Live to Game Pass and cloud gaming, alongside franchises that have brought millions of people together.In recent weeks, we've seen games rapidly decompiled and rebuilt to run on hardware they were never originally designed to support. Windows PC builds have been translated to run on Apple Silicon or ported to run inside a browser through WebAssembly and WebGPU, the latter now approaching 90% global browser support. Perhaps more surprisingly, we've seen many of the biggest games in the world have been remixed into the source code of another.These experiments challenge long-held assumptions about our industry: the tether between software and hardware, the boundary between creation and play, and how people discover and experience games. While it is hard to predict the future of gaming, it is easy to see the possibilities in making great games easier to access, giving old games new life and allowing more players to become creators and co-creators. These are unmistakably good outcomes for players, even when (and sometimes because) they challenge our existing business models.To explore these possibilities, I’ve asked Scott to stand-up XBOX LABS, a small group of game makers, engineers and scientists whose job is to turn emerging ideas into things our players and developers can experience. We'll build in the open, learn from what people do, and measure success by whether more people are playing and creating.I think XBOX has an important role to play here.  Coding became the first major workload for agents because they can write, run, and test software. Games share many of those same properties, and people spend more than 72 billion hours a year playing XBOX games, roughly five times the estimated time spent writing code worldwide. We've spent 25 years learning how to make great games, and I want our game makers to help shape what these new technologies make possible. As we learn, we’ll share the tools we build with developers across the industry, just as we always have.Our priorities aren't changing. We remain committed to the 4Cs, to making great games, to our hardware and to being responsible stewards of IP and the communities built around it. LABS gives us a way to explore new technology that is game design led without abandoning the work already underway.Asha<a href="https://twitter.com/cantworkitout/status/2110083127741702241">October 13, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><h2 id="where-does-remixing-leave-xbox-s-ip">Where does remixing leave Xbox’s IP?</h2><p>But there's an aspect to Labs that Xbox hasn’t revealed yet or tackled – because publishers own valuable IP and have built businesses on controlling how their games get distributed, how will a fan-made port compete or complement the official release of a retro remaster or rerelease, as a remix could pull in characters, assets, or code the original developer never signed off on.</p><p>Sharma’s pitch is that Xbox’s priorities aren’t changing: it’s still committed to making great games, to its current and future console hardware, and to being responsible when it comes to protecting old game series and IP, as well as the communities around those games. Labs lets gamers and fans explore new tech without abandoning official work already underway, which is reassuring, but it doesn’t say where the line is when players start remixing games they don’t own.</p><p>There are no release dates yet; Xbox says it will build in the open and judge success by whether more people are playing and creating, and until we see what comes out of Labs, and how this rubs alongside IP holders' own projects, it feels like a gamble (and Microsoft is notorious for launching ideas and cancelling them). I'm happy to wait and see how this pans out.</p><p><em>Sign up to </em><a href="https://labs.xbox.com/" target="_blank"><em>Xbox Labs</em></a><em> for news and updates.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-Od2aoe"></div>                            </div>                            <script src="https://kwizly.com/embed/Od2aoe.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.creativebloq.com/news/xbox-labs-will-port-games-to-mac-run-them-in-the-browser-and-back-modders</link>
                                                                            <description>
                            <![CDATA[ A small Xbox team wants to revive old games and make them easier to play, but what does it really mean? ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">R7EiioQ4kz7sqFNfFT353L</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/hMJWao8YjkqpfUFfYFf6mN-1920-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Wed, 14 Oct 2026 11:55:24 +0000</pubDate>                                                                                                                                <updated>Wed, 14 Oct 2026 13:52:05 +0000</updated>
                                                                                                                                            <category><![CDATA[Video Game Design]]></category>
                                                    <category><![CDATA[3D]]></category>
                                                                                                                    <dc:creator><![CDATA[ Ian Dean ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/quozhVpr48BAH6CBd6saBg-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Ian Dean is Editor, Digital Arts &amp; 3D at Creative Bloq, and the former editor of many leading magazines. These titles included ImagineFX, 3D World and leading video game title Official PlayStation Magazine. In his early career he wrote for music and film magazines including Uncut and SFX. Ian launched Xbox magazine X360 and edited PlayStation World. For Creative Bloq, Ian combines his experiences to bring the latest news on AI, digital art and video game art and tech, and more to Creative Bloq, and in his spare time he doodles in Procreate, ArtRage, and Rebelle while finding time to play Xbox and PS5. He&#039;s also a keen Cricut user and laser cutter fan, and is currently crafting on Glowforge and xTools M1.&lt;/p&gt; ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/hMJWao8YjkqpfUFfYFf6mN-1920-80.jpg">
                                                            <media:credit><![CDATA[Xbox / Microsoft]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[A pixel art of a woman and man in space armour]]></media:description>                                                            <media:text><![CDATA[A pixel art of a woman and man in space armour]]></media:text>
                                <media:title type="plain"><![CDATA[A pixel art of a woman and man in space armour]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/hMJWao8YjkqpfUFfYFf6mN-1920-80.jpg" />
                                                                                                                                    </item>
                                <item>
                                                            <title><![CDATA[ I’m shocked! The first Narnia: The Magician’s Nephew poster is winning me over to this controversial reboot ]]></title>
                                                                                                <dc:content><![CDATA[ <p>As a seven-year-old in 1976, there were two books that opened my mind to the idea there was more to life and the universe than just Angel Delight, power cuts and Sunday afternoons at Nan’s. </p><p>One was Alice's Adventures in Wonderland, with its shrinking potions, grinning cats and mad hatter tea parties. The other was The Lion, The Witch and the Wardrobe, set in Narnia: a magical land of talking lions, snow queens and a lamppost in the middle of a forest. </p><p>Delightedly, I worked my way through all seven in the Narnia series, more than once, and I loved every single one. So when the animated TV movie of The Lion, the Witch and the Wardrobe was broadcast in the early 80s, I couldn't have been more excited.</p><p>Children, I find, are very forgiving of limited production budgets. But here was the exception. This movie was, we all agreed, pants. And it gave me my first lesson that the pictures in your head don’t always translate onto the screen.</p><p>In 2005, then, I had low expectations for Disney’s live action movie adaptation. But I was pleasantly surprised. Tilda Swinton was exceptional as the White Witch, the visual effects were spot on, and overall the filmmakers took the books seriously.</p><h2 id="narnia-the-magician-39-s-nephew-trailer">Narnia: The Magician's Nephew trailer</h2><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/mZgB5D74ivc" allowfullscreen></iframe></div></div><p>Unfortunately, while the sequels (2008's Prince Caspian and 2010's The Voyage of the Dawn Treader) were well made, they bored me silly. So when in 2023, Netflix announced Greta Gerwig would be bringing Narnia back, my attitude was muted to say the least. </p><p>Reboot fatigue? Absolutely. Plus I'm very much not a kid any more. So I quickly slipped this into the 'Not for me' file, and quickly moved on. </p><h2 id="the-teaser-poster">The teaser poster</h2><p>The things you loved as a child, though, have a habit of burrowing into your brain and leaping out when you least expect them too. And when Netflix's PR sent me the teaser poster for Narnia: The Magician's Nephew last night, that's exactly what happened. </p><p>Suddenly, I was more excited for a film than I've been for a long time (could it be one of the <a href="https://www.creativebloq.com/features/best-film-posters-all-time">best movie posters</a> ever?).</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1080px;"><p class="vanilla-image-block" style="padding-top:125.00%;"><img id="P2UvQXxt4yJdLL4EDxg4s5" name="Narnia_ The Magician's Nephew - Teaser Poster - See it first in IMAX February 10. In cinemas everywhere February 11" alt="Teaser poster for Narnia: The Magician’s Nephew, showing the silhouette of Aslan’s head in profile, filled with stars and edged in amber light, against a pale, pearly background" src="https://cdn.mos.cms.futurecdn.net/P2UvQXxt4yJdLL4EDxg4s5-1920-80.jpg" mos="" align="middle" fullscreen="" width="1080" height="1350" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Netflix)</span></figcaption></figure><p>Most of the frame is taken up by Aslan the lion’s head. But rather than going for a full-on rendering, he's more a lion-shaped hole in the light, filled with stars, his mane glowing amber at the edges like a solar eclipse. How magical is that?</p><p>The background surrounding him has a pale, pearly sheen, like oil on water, heightening the mysterious, otherworldly atmosphere. And right in the centre, Digory and Polly ride Fledge out of a starburst, trailing a streak of rainbow light.</p><p>The tagline, “A universe begins”, is small and muted, and that's key. When the image is conveying everything you need to know, the words don't need to shout. The atmosphere, the sense of scale and majesty, all combines to evoke a single message: Aslan isn’t just in this universe, he <em>is</em> the universe.</p><p>I also love how the typeface seems to have time-travelled straight off a 1970s paperback. It hasn't, but it's a lovely callback to those parents and grandparents who'll be taking their little ones to the pictures, and passing on their love for Narnia lore.</p><h2 id="the-right-direction-for-narnia">The right direction for Narnia</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:66.67%;"><img id="TZPWbmobncqQD9fZjJNYq5" name="Narnia_ The Magician's Nephew - Image 4 - See it first in IMAX February 10. In cinemas everywhere February 11" alt="Jadis, in a mirrored minidress, shoulder armour and silver knee boots, strides down steps out of an explosion in a crumbling, rose-red palace, with Polly and Digory behind her" src="https://cdn.mos.cms.futurecdn.net/TZPWbmobncqQD9fZjJNYq5-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1280" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">A scene from Narnia: The Magician's Nephew </span><span class="credit" itemprop="copyrightHolder">(Image credit: Netflix)</span></figcaption></figure><p>Contrast this with the bog-standard movie posters we've got used to in recent years. The cluttered collage of actors, all pointing in random directions. The undisciplined attempt to cram in as many plot points as possible. The lack of one clear, big idea, which this design can absolutely claim to have. </p><p>Of course, this is just one poster (though the <a href="https://www.creativebloq.com/design/logos-icons/looks-woke-greta-gerwigs-narnia-logo-divides-fans">logo was very good</a>, too). And so logically, it's not evidence that every creative decision Greta Gerwig is taking with this movie will pay off. But it's reminded me what the Narnia books felt like to read as a child: vast, mysterious and a little bit spiritual. And that ain't nothing.</p><p>Narnia: The Magician’s Nephew arrives in cinemas on 11 February, with IMAX previews the day before. I’ll be counting down the days.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.creativebloq.com/news/im-shocked-the-first-narnia-magicians-nephew-poster-is-winning-me-over-to-this-controversial-reboot</link>
                                                                            <description>
                            <![CDATA[ It's a masterclass in old-school key art. ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">psMdRcwdD75jKqgqXDR7xf</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/YoSMdTAio5EkX2DS6Jeqp5-1920-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Wed, 14 Oct 2026 11:14:34 +0000</pubDate>                                                                                                                                <updated>Wed, 14 Oct 2026 13:52:05 +0000</updated>
                                                                                                                                            <category><![CDATA[Poster Design]]></category>
                                                    <category><![CDATA[Design]]></category>
                                                    <category><![CDATA[Graphic Design]]></category>
                                                                                                <author><![CDATA[ journo.tommay@gmail.com (Tom May) ]]></author>                    <dc:creator><![CDATA[ Tom May ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/dT9Sds28YazWSnthFky3dW-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ null ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/YoSMdTAio5EkX2DS6Jeqp5-1920-80.jpg">
                                                            <media:credit><![CDATA[Netflix]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Jadis, in a mirrored minidress, shoulder armour and silver knee boots, strides down steps out of an explosion in a crumbling, rose-red palace, with Polly and Digory behind her]]></media:description>                                                            <media:text><![CDATA[Jadis, in a mirrored minidress, shoulder armour and silver knee boots, strides down steps out of an explosion in a crumbling, rose-red palace, with Polly and Digory behind her]]></media:text>
                                <media:title type="plain"><![CDATA[Jadis, in a mirrored minidress, shoulder armour and silver knee boots, strides down steps out of an explosion in a crumbling, rose-red palace, with Polly and Digory behind her]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/YoSMdTAio5EkX2DS6Jeqp5-1920-80.jpg" />
                                                                                                                                    </item>
                                <item>
                                                            <title><![CDATA[ HomeView shows Apple still designs hardware better than anyone ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Apple announced it new Smart Home device yesterday, called HomeView. We haven't seen a brand new product from Apple in quite some time, and the physical design is as glorious as you'd expect from the leaders in minimalistic, sleek design. </p><p>It essentially mimics the Apple Watch face, but bigger and on a stand. It looks as though it'll fit beautifully into a modern household, sleek and beautiful but not standing out unnecessarily. After a period of criticism of Apple's lack of innovation it's so satisfying to see a new product launch with such excellent design credentials. </p><p>I don't want a smart home, but I do want an excuse to have this device (even if <a href="https://www.creativebloq.com/news/apples-homeview-advert-is-stressing-people-out">the ads are stressing people out</a>). </p><ul><li><a href="https://www.apple.com/uk/apple-homeview">Pre-order HomeView now at Apple</a></li></ul><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="WwFvexqd8P7y9t9jhsLHQf" name="Apple-HomeView-lineup-261013_Full-Bleed-Image.jpg.xlarge" alt="Apple Homeview" src="https://cdn.mos.cms.futurecdn.net/WwFvexqd8P7y9t9jhsLHQf-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Apple)</span></figcaption></figure><p>If you do want a smart home, you'll want to know what it can do as well as how it looks. So here goes.</p><p>HomeView is Apple’s new smart home display: a 7-inch screen on a domed speaker base, made to sit on a counter or, in a separate wall-mounted version, hang in a hallway. It’s built around Siri AI, Apple’s rebuilt assistant, which is still in beta at launch. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="YSE8UZ32DX769HYc7zL3Nf" name="Apple-HomeView-collection-of-faces-261013_Full-Bleed-Image.jpg.xlarge" alt="Apple Homeview" src="https://cdn.mos.cms.futurecdn.net/YSE8UZ32DX769HYc7zL3Nf-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Apple)</span></figcaption></figure><p>You can talk to it or use touch to control lights, locks, thermostats and camera feeds. It recognises up to six people by face, so each gets their own home screen and private content. It also works as a speaker, a FaceTime screen and a hands-free kitchen timer. It supports Matter accessories and Apple’s new Home Collection range, made with LG and Schneider Electric, which starts arriving in December. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:980px;"><p class="vanilla-image-block" style="padding-top:66.73%;"><img id="mSbdW5TQeZio5QLMEMpmGf" name="Apple-HomeView-color-family-261013_big.jpg.large" alt="Apple Homeview" src="https://cdn.mos.cms.futurecdn.net/mSbdW5TQeZio5QLMEMpmGf-1920-80.jpg" mos="" align="middle" fullscreen="" width="980" height="654" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Apple)</span></figcaption></figure><p>Here's an overview of what it does:</p><p><strong>Physical design</strong></p><ul><li>The body is aluminium, with a 7-inch Liquid Retina display attached to a domed speaker base by a stainless steel hinge. The hinge tilts the screen, so it’s comfortable to view on counters or tables of different heights.</li><li>There are four colours (silver, starlight, rose pink and space gray), each with a matching USB-C cable.</li><li>The wall-mounted model has the same display and comes in space gray and silver. It attaches with one of three mounts from Schneider Home, which can be self-installed or professionally installed.</li></ul><p><strong>Display</strong></p><ul><li>True Tone is on board, and automatic brightness runs from 500 nits down to 0.3 nits, which Apple pitches as suitable for a nightstand.</li><li>The interface changes with distance, showing simple information from across the room and more detail as you step closer.</li><li>Users can choose from different “faces”. Apple names Photos (depth effects, shared albums as a photo frame), Flow (reacts to movement), Snoopy, Home Modular and Home Camera, which can show up to nine camera feeds.</li></ul><p><strong>Audio</strong></p><ul><li>The display has two full-range drivers. The base adds a down-firing woofer and two passive radiators, with computational audio adjusting loudness and bass in real time.</li><li>The wall-mounted version uses two drivers and is tuned for on-wall placement.</li></ul><p><strong>Personalisation</strong></p><ul><li>It recognises up to six people by face, and each gets their own Home Screen. Personal content only appears when the enrolled user is recognised and their paired iPhone or iPad is nearby and recently unlocked.</li></ul><p><strong>Sustainability</strong></p><ul><li>The base enclosure is 100% recycled aluminium, and the release also lists recycled gold plating, tin solder and rare earth magnets.</li></ul><p>It's priced at $299, which feels accessible when you look at the prices of the <a href="https://www.creativebloq.com/reviews/this-digital-calendar-helped-my-chronically-disorganised-family-function-better">digital calendars out there.</a></p> ]]></dc:content>
                                                                                                                                            <link>https://www.creativebloq.com/news/homeview-shows-apple-still-designs-hardware-better-than-anyone</link>
                                                                            <description>
                            <![CDATA[ I don't want a smart home, but I do want this device. ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">kyPpyreqGr7dNMCW8L4KJA</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/C2StqqaDmtZ544tcEpkdLf-1920-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Wed, 14 Oct 2026 10:21:46 +0000</pubDate>                                                                                                                                <updated>Wed, 14 Oct 2026 11:17:04 +0000</updated>
                                                                                                                                            <category><![CDATA[Tech]]></category>
                                                                                                                    <dc:creator><![CDATA[ Georgia Coggan ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/HcjR8BkM5JsXASkz5GzUV8-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ null ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/C2StqqaDmtZ544tcEpkdLf-1920-80.jpg">
                                                            <media:credit><![CDATA[Apple]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Apple Homeview]]></media:description>                                                            <media:text><![CDATA[Apple Homeview]]></media:text>
                                <media:title type="plain"><![CDATA[Apple Homeview]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/C2StqqaDmtZ544tcEpkdLf-1920-80.jpg" />
                                                                                                                                    </item>
                                <item>
                                                            <title><![CDATA[ This digital calendar helped my chronically disorganised family function better ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Our chronically disorganised household is used to running on phones, a wall planner nobody updated and my memory. But that's a lot for anyone to manage, and it was fraught with failure. All this means I was glad to test Everblog's Home Calendar. </p><p>This device is a 21.5-inch touchscreen that puts everyone's schedules, 'chores', meals and photos in one place. It needs no subscription, and after a few weeks it's the first piece of family admin tech that has stuck. It's aimed at families, but I think creatives should look at it too, and I'll explain why. (See our review of the <a href="https://www.creativebloq.com/tech/phones-tablets/everblogs-ai-fridge-calendar-has-helped-creative-life-feel-less-cluttered">Everblog Fridge Calendar</a> here.)</p><ul><li><a href="https://everblog.com/products/21-5-inch-everblog-calendar">Buy the Everblog HomeCal for $349 now</a></li></ul><h3 class="article-body__section" id="section-setup"><span>Setup</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3000px;"><p class="vanilla-image-block" style="padding-top:75.00%;"><img id="h2kjCohC4Yrn6Nq6ALtacg" name="IMG_2536" alt="Calender shots" src="https://cdn.mos.cms.futurecdn.net/h2kjCohC4Yrn6Nq6ALtacg-1920-80.jpg" mos="" align="middle" fullscreen="" width="3000" height="2250" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>This is the part I put off for ages, dreading the inevitable glitches that come with new devices, and especially anything that involves family admin. Actually though, setup was mostly really easy. Syncing my calendars took minutes, as did adding the same calendars from other accounts. And much to the delight of my children, the photo library sync meant the screen had family pictures on it almost immediately. You can also download entertainment apps like Spotify and Netflix, which is handy when the screen lives in the kitchen.</p><p>Other reviewers agree it's simple on the whole, with one sticking point. Some found it easy to connect to the network, but said it takes dedicated time to get your lists and chores set up. That matches my experience – it took the best part of an evening. Compatibility is broad, too: it works with Apple, Gmail, Outlook or any calendar that supports sharing a URL.</p><h3 class="article-body__section" id="section-design-and-interface"><span>Design and interface</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3000px;"><p class="vanilla-image-block" style="padding-top:75.00%;"><img id="3Te7qR6JywvcZz9ZMUFojg" name="IMG_2538" alt="Calender shots" src="https://cdn.mos.cms.futurecdn.net/3Te7qR6JywvcZz9ZMUFojg-1920-80.jpg" mos="" align="middle" fullscreen="" width="3000" height="2250" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>It's a sleek physical build (luckily, since it'll take up quite a bit of wall space), with a clear display, and the interface is simple enough that my children use it without help. Each person gets a colour-coded profile, and the home screen lays out the calendar, chores, meal plan, apps and photos in separate blocks so it's easy to understand at a glance. It's also bright enough to read from a distance, which is helpful when you're busy doing something else in the kitchen.</p><p>The interface is simple and intuitive, with a clear font and sensible spacing for the different elements. It isn't as customisable as I would have expected, you seem to get one choice of homescreen layout, but it doesn't really matter in the long run.</p><p>In regards to the profiles, one reviewer liked being able to toggle them on and off to cut clutter when a day fills up, but wished there were more colour options. I can see why, though I didn't have the same issue with only four of us. If you have a big family, you'll run out of distinct colours quickly.</p><h3 class="article-body__section" id="section-performance"><span>Performance</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3000px;"><p class="vanilla-image-block" style="padding-top:75.00%;"><img id="RqUmkaXCd63un9yCtPTdjg" name="IMG_2537" alt="Calender shots" src="https://cdn.mos.cms.futurecdn.net/RqUmkaXCd63un9yCtPTdjg-1920-80.jpg" mos="" align="middle" fullscreen="" width="3000" height="2250" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>It works really well. Syncing is clean and simple, it handles several people's calendars at once, and you can assign a profile to each event. Sync runs both ways, so an event added on the screen appears on our phones. It has changed how our family organises itself, and how I organise my work.</p><p>I should be straight that not everyone has had this experience. MacSources reported slow or unreliable calendar syncing, and said the upcoming events list only showed an event added on the device itself. That review is several months old, and I haven't had the problem, but check whether it's been fixed if syncing matters to you. Another reviewer found that some of the device's own features don't sync with each other, so certain items had to be entered more than once. And The Gadgeteer couldn't get a work Outlook calendar to sync, which they put down to strict employer security rather than the device. If your work calendar sits behind a locked-down IT setup, expect the same. </p><h3 class="article-body__section" id="section-why-should-creatives-care"><span>Why should creatives care?</span></h3><p>Having the family's logistics on a screen in the hallway frees up my brain for other projects. I'm not holding school appointments, work schedules and who's cooking on Thursday in my head, so that space goes to actual work. If you're a freelancer or run a studio, that headroom matters more than any feature on the spec sheet.</p><p>There are a couple of practical extras for creative people. The companion app lets you add events, chores, recipes and goals away from the screen, and they show up straight away. There's also an AI import tool that can pull in events and tasks from a photo, voice recording, PDF or email. If client briefs and booking confirmations reach you as PDFs and emails, that could save some retyping.</p><p>I'd like to see a dedicated work view. With multiple profiles already in place, a separate view for client appointments, deadlines and calls would make it a proper studio calendar as well as a family one. For now I keep work events in their own profile, which does the job, but it isn't the same.</p><h2 id="price">Price</h2><p>This isn't cheap. You can get one at full price for $699, but it's currently on sale at 50% off, which brings it more into the realms of affordability. </p><h2 id="should-i-buy">Should I buy?</h2><p>If you need a functional tool that will overhaul your admin and organisational life then yes. But I think it's expensive.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.creativebloq.com/reviews/this-digital-calendar-helped-my-chronically-disorganised-family-function-better</link>
                                                                            <description>
                            <![CDATA[ The Everblog HomeCal is a sleek addition with helpful functionality. ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">GsvcQ5jQhr8PqvoAQkUvL9</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/44fqsjg87VGi8EZoRkq494-1920-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Wed, 14 Oct 2026 09:31:22 +0000</pubDate>                                                                                                                                <updated>Wed, 14 Oct 2026 10:52:25 +0000</updated>
                                                                                                                                            <category><![CDATA[Tech]]></category>
                                                                                                                    <dc:creator><![CDATA[ Georgia Coggan ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/HcjR8BkM5JsXASkz5GzUV8-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ null ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/44fqsjg87VGi8EZoRkq494-1920-80.jpg">
                                                            <media:credit><![CDATA[Future]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[everblog]]></media:description>                                                            <media:text><![CDATA[everblog]]></media:text>
                                <media:title type="plain"><![CDATA[everblog]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/44fqsjg87VGi8EZoRkq494-1920-80.jpg" />
                                                                                                                                    </item>
                                <item>
                                                            <title><![CDATA[ This artist uses pencils and watercolours to capture whimsical fantasies inspired by the magic and wonder he found in books and nature as a child ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Based in Plouzané in the Bretagne region of France, Brazil-born Gabriel Ribeiro is an author and illustrator who's inspired by the magic and wonder that he found in books and nature as a kid, as well as his experience as an immigrant in the US. His first children’s storybook was The Autumn Fairies. </p><p>He continues to find inspiration in the natural world for his art, which he mostly makes using watercolours and coloured pencils (see our guides to the <a href="https://www.creativebloq.com/buying-guides/best-watercolour-paints">best watercolour paints</a> and the <a href="https://www.creativebloq.com/buying-guides/best-coloured-pencils">best coloured pencils</a>). Below he talks us through four examples of his work.</p><h2 id="portobello-and-the-hatmaker">Portobello and the Hatmaker</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1674px;"><p class="vanilla-image-block" style="padding-top:30.65%;"><img id="GxjTYhm3WqTBL3Q5rQvne5" name="UNI270.trad_fxpose.Gabriel_Portobello_and_the_Hat_Maker" alt="Fantasy character art" src="https://cdn.mos.cms.futurecdn.net/GxjTYhm3WqTBL3Q5rQvne5-1920-80.jpg" mos="" align="middle" fullscreen="1" width="1674" height="513" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/GxjTYhm3WqTBL3Q5rQvne5-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Gabriel Ribeiro)</span></figcaption></figure><p>“A character study I did for a book that I hope to work on in the future. I wanted to focus more on creating strong silhouettes and character design, while trying to tell a full story with just a couple of characters.” </p><h2 id="fin-and-the-foul-root">Fin and the Foul Root</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2250px;"><p class="vanilla-image-block" style="padding-top:70.00%;"><img id="JedYGLgqZUsmt7kjZhTWT8" name="UNI270.trad_fxpose.Gabriel_Fin_and_the_Foul_Root" alt="Fantasy character art" src="https://cdn.mos.cms.futurecdn.net/JedYGLgqZUsmt7kjZhTWT8-1920-80.jpg" mos="" align="middle" fullscreen="1" width="2250" height="1575" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/JedYGLgqZUsmt7kjZhTWT8-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Gabriel Ribeiro)</span></figcaption></figure><p>“I created this fun concept over the course of a week-long workshop. It was the most planning that I had ever put into a piece. I began working more with colour compositions and character design before moving on to the final piece.” </p><h2 id="animal-band">Animal Band</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2268px;"><p class="vanilla-image-block" style="padding-top:50.00%;"><img id="E9bZnfnYjEYyx79WhS9Ve6" name="UNI270.trad_fxpose.Gabriel_Animal_Band" alt="Fantasy character art" src="https://cdn.mos.cms.futurecdn.net/E9bZnfnYjEYyx79WhS9Ve6-1920-80.jpg" mos="" align="middle" fullscreen="1" width="2268" height="1134" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/E9bZnfnYjEYyx79WhS9Ve6-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Gabriel Ribeiro)</span></figcaption></figure><p>“This was one of the first pieces where I started to work with a warmer colour palette and began to dive a bit deeper into narrative. In this story, during every fall, the animals and fairies welcome in autumn by staging a concert and a festival.” </p><h2 id="firewood-brigade">Firewood Brigade</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2250px;"><p class="vanilla-image-block" style="padding-top:70.00%;"><img id="TUEEvxpJgNETsvkmkVKQV7" name="UNI270.trad_fxpose.Gabriel_Firewood_Brigade" alt="Fantasy character art" src="https://cdn.mos.cms.futurecdn.net/TUEEvxpJgNETsvkmkVKQV7-1920-80.jpg" mos="" align="middle" fullscreen="" width="2250" height="1575" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Gabriel Ribeiro)</span></figcaption></figure><p>“A continuation from ‘Animal Band’. I wanted to show more of their village, including glimpses of everyday life. This one depicts the firewood brigade that delivers firewood to all the animals and fae folk on especially cold nights..” </p><p>You can see more of Gabriel's work on his <a href="https://www.drawgabedraw.com/" target="_blank">website</a>.</p><h2 id="get-the-gear-2">Get the gear</h2><p>Inspired to replenish your own art supplies? See below for deals of the day.</p>        <div class="featured_product_block featured_block_hero" data-id="66c65974-c713-11f1-95e6-6bdc97aba81d">            <a href="https://www.amazon.com/Professional-Synthetic-Acrylic-Brushes-Paintings/dp/B0CCHK9L7G" data-model-name="Paint Brush Set" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:133.33%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/gacRgiFnUBTYY2EbeFrQYG.jpg" alt="Art supplies"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>Fuumuui</div>                                        <div class="featured__title">Paint Brush Set</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="66c659f6-c713-11f1-b7bf-b5a1e5674c80">            <a href="https://www.amazon.com/Winsor-Newton-Cotman-Sketchers-14-Pieces/dp/B00004THXI" data-model-name="Cotman Watercolor Paint Set" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:133.33%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/ZLta9tp574cMvH69AYCCXG.jpg" alt="Art supplies"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>Winsor & Newton</div>                                        <div class="featured__title">Cotman Watercolor Paint Set</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="66c65a6e-c713-11f1-8b2b-5d5a74c7f66b">            <a href="https://www.amazon.com/dp/B00006RSP9" data-model-name="Col-Erase Erasable Coloured Pencils" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:133.33%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/G7Z57yax2tEoZoatVyNFUG.jpg" alt="Art supplies"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>Prismacolor</div>                                        <div class="featured__title">Col-Erase Erasable Coloured Pencils</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="6d3b9430-c70f-11f1-b59f-c70d4f3418bb">            <a href="https://www.amazon.com/Falling-Art-Sketchbox-Beginners-Professionals/dp/B0BVLYTHRT" data-model-name="Wooden Tabletop Easel" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:133.33%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/KMeauDf9PJ7YFQoEzV8cL6.jpg" alt="Art supplies"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>Falling in Art</div>                                        <div class="featured__title">Wooden Tabletop Easel</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div><p><em>This article originally appeared in ImagineFX.</em><a href="https://www.awin1.com/awclick.php?awinmid=2961&awinaffid=103504&clickref=cbq-gb-1125834900022594786&p=https%3A%2F%2Fwww.magazinesdirect.com%2Faz-magazines%2F6936559%2Fimaginefx-magazine-subscription.thtml" rel="sponsored"><em> Subscribe to ImagineFX</em></a><em> to never miss an issue. Print and digital subscriptions are available.</em></p><p><em>Creative Bloq is now easier to access than ever before with our on-the-go app, which brings you all the content you know and love from our website, but in a super-streamlined design.</em><br><strong></strong><a href="https://go.redirectingat.com/?id=92X1519156&xcust=cbq_ar_1176348272995164673&xs=1&url=https%3A%2F%2Fapps.apple.com%2Fgb%2Fapp%2Fcreative-bloq-art-design%2Fid6755108630&sref=https%3A%2F%2Fwww.creativebloq.com"><strong>Download the Creative Bloq app for iOS</strong><br><strong></strong></a><strong></strong><a href="https://play.google.com/store/apps/details?id=com.futureplc.peregrine.creativebloq"><strong>Download the Creative Bloq app for Android</strong></a></p> ]]></dc:content>
                                                                                                                                            <link>https://www.creativebloq.com/inspiration/this-artist-uses-pencils-and-watercolours-to-capture-whimsical-fantasies-inspired-by-the-magic-and-wonder-he-found-in-books-and-nature-as-a-child</link>
                                                                            <description>
                            <![CDATA[ Discover the art of Gabriel Ribeiro. ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">Dg3nDRvv2rdGrDbMjJHtSM</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/JedYGLgqZUsmt7kjZhTWT8-1920-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Wed, 14 Oct 2026 08:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Traditional Art]]></category>
                                                    <category><![CDATA[Art]]></category>
                                                                                                <author><![CDATA[ mail@imaginefx.com (ImagineFX staff) ]]></author>                    <dc:creator><![CDATA[ ImagineFX staff ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/xzY8dedQ6ma3k8nGszgV2m-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ null ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/JedYGLgqZUsmt7kjZhTWT8-1920-80.jpg">
                                                            <media:credit><![CDATA[Gabriel Ribeiro]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Fantasy character art]]></media:description>                                                            <media:text><![CDATA[Fantasy character art]]></media:text>
                                <media:title type="plain"><![CDATA[Fantasy character art]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/JedYGLgqZUsmt7kjZhTWT8-1920-80.jpg" />
                                                                                                                                    </item>
                                <item>
                                                            <title><![CDATA[ The chaotic Apple HomeView advert is stressful viewing ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Just a few days ago, I wrote about how great Apple's advertising has been recently with its focus on human craftmanship. Now, I'm being forced to eat my own words after sitting through the reveal of the company's first new product line since the Vision Pro in early 2024.</p><p>After the whimsical delight of the <a href="https://www.creativebloq.com/news/an-embroidered-logo-shows-apples-understands-something-that-other-tech-brands-dont">embroidered Apple logo</a> for the Welcome Home event invite, the launch advert for Apple HomeView is stressful viewing.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/hkrYiZ_g9tw" allowfullscreen></iframe></div></div><p>For those concerned that they don't have enough screens in their lives with only an iMac, MacBook, Apple TV, iPad, iPhone and Apple Watch, Apple HomeView is finally here. Coming in two formats: tabletop or wall-mountable, it offers another surface on which to check your messages, speak to your AI assistant, control smart devices and watch stuff.</p><p>The novelty is that it's designed with a shared experience in mind rather than being geared towards a single user. HomeView can recognise up to six faces and dynamically change its interface depending on who's standing in front of it and how far away they are. </p><p>Both models have a 7-inch Liquid Retina display, while the tabletop version combines an adjustable screen with a speaker base (and looks a bit like a G4 iMac, some think). The interface changes with viewing distance, showing simpler information when the user is further away and more detail when they approach. There's also a range of customisable faces.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/tffSiFmhoybWMDabuMkqaa-1920-80.webp" alt="Apple Home View" /><figcaption>Apple Home View comes in tabletop or wall-mountable versions<small role="credit">Apple</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/9tLH5acEERBMngSxr8gCYa-1920-80.webp" alt="Apple Home View" /><figcaption>The tabletop HomeView looks a little like a G4 iMac (squint, and you'll see it)<small role="credit">Apple</small></figcaption></figure></figure><p>HomeView will allow access to some general content for everyone, including conversational requests via Siri AI, but private Messages and Calendar content will appear only when an enrolled person is recognised and their paired iPhone or iPad is present and recently unlocked.</p><p>Apps supported include Apple Music, Apple Podcasts, Apple TV and various third-party media apps. There's a 12MP Center Stage camera for FaceTime, and Handoff allows some activities to be continued from an iPhone. Apple says expanded access to certain server-based AI features will require a separate subscription fee in the future. </p><p>The ad above shows a kind of Modern Family scenario with a sickly yellowish colour grade. The HomeView somehow makes a morning routine even more chaotic, and the ad seems to drag on and on, with every second making me feel more anxious than excited about the product.</p><p>Part of the problem is the characterisation of the family. Many people might be able to relate to them, but would anyone aspire to be them? They're so unlikeable, so stressed out over a morning routine, with the screen they drilled a hole in the kitchen counter to install becoming the centre of their world. If they're going to fight over a shared device, perhaps it would be better for each person to have their own screen to look at. </p><p>Maybe Apple should invent it: it would be like a portable digital tablet that could run apps, messaging and provide information about the weather. Oh... wait.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/QeQAXuQpGEA" allowfullscreen></iframe></div></div><p>Both the tabletop and wall-mounted Apple HomeView models start at $299/£299. A mount for the later costs extra. <a href="https://www.apple.com/shop/buy-home/apple-homeview" target="_blank">Preorders are open on the Apple website</a> in initial launch markets with delivery starting from 13 November, 2026.</p><p>It could be the ultimate smart home device for the family that hates each other.</p><p>Preorders are also open for the new <a href="https://www.apple.com/uk/shop/buy-tv/apple-tv-4k" target="_blank">Apple TV 4K</a> and <a href="https://www.apple.com/uk/shop/buy-homepod/homepod-mini" target="_blank">HomePod mini 2</a>. Meanwhile, <a href="https://www.apple.com/shop/buy-iphone/iphone-duo" target="_blank">iPhone Duo pre-orders</a> begin on Friday 16 October. </p><div data-widget-type="multimodelreview" data-model-name="Apple iPhone 18 Pro,Apple iPhone 18 Pro Max,Apple iPhone 17e,Apple iPhone Air,Apple iPhone Duo,Apple AirPods Pro 3,Apple Watch SE 3,Apple Mac Mini (M6 2026)" data-widget-title="Today's Apple deals"></div> ]]></dc:content>
                                                                                                                                            <link>https://www.creativebloq.com/news/apples-homeview-advert-is-stressing-people-out</link>
                                                                            <description>
                            <![CDATA[ Who wants to be this family? ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">RAEKTraexvcUDZfHPSiTTD</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/nwCEyVoTr24m3wxKJojZPd-1920-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Wed, 14 Oct 2026 07:00:00 +0000</pubDate>                                                                                                                                <updated>Wed, 14 Oct 2026 14:50:30 +0000</updated>
                                                                                                                                            <category><![CDATA[Advertising]]></category>
                                                    <category><![CDATA[Design]]></category>
                                                    <category><![CDATA[Graphic Design]]></category>
                                                    <category><![CDATA[Branding]]></category>
                                                                                                <author><![CDATA[ joe.foley@futurenet.com (Joe Foley) ]]></author>                    <dc:creator><![CDATA[ Joe Foley ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hbsproUCeW5KrAmq2srjBY-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ null ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/nwCEyVoTr24m3wxKJojZPd-1920-80.jpg">
                                                            <media:credit><![CDATA[Apple]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Apple Home View advert]]></media:description>                                                            <media:text><![CDATA[Apple Home View advert]]></media:text>
                                <media:title type="plain"><![CDATA[Apple Home View advert]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/nwCEyVoTr24m3wxKJojZPd-1920-80.jpg" />
                                                                                                                                    </item>
                                <item>
                                                            <title><![CDATA[ This tiny portable SSD that transforms iPhone videography has $150 off ]]></title>
                                                                                                <dc:content><![CDATA[ <p>If you're a content creator who shoots on an iPhone, you'll know the challenge involved in unlocking the device's true potential for video. ProRes files are massive, up to 30 times larger than standard HEVC files, potentially eating up around 7 GB a minute if you're filming in 4K.</p><p>With those sizes, even a higher-end iPhone 18 Pro can fill up fast, and external storage is a must if you want to shoot at 60 fps or 120 fps. The price of SSDs has has hit sky-high prices in 2026 due to the demand from AI data centres, but, every so often, a great deal appears, and right now the tiny, ultra-portable <a href="https://www.bhphotovideo.com/c/product/1855880-REG/lexar_lsl400x001t_rnbnu_1tb_professional_go_usb.html" target="_blank">Lexar Professional Go is reduced from $379.99 to $229.99 at B&H Photo</a>.</p><p>This is the cheapest price I've seen since the big memory price hikes earlier this year. This is is for the 1TB SSD alone. Adding the hub for an extra $20 gives you a charging solution for accessories, and the 2TB versions have discounts too.</p><ul><li><strong></strong><a href="https://www.amazon.com/s?k=portabe+ssd&crid=1MACJJZGGMYBS" target="_blank" rel="nofollow"><strong>Shop Portable SSD deals at Amazon</strong></a><strong></strong></li></ul><div class="product star-deal"><a data-dimension112="14d64074-c67e-11f1-88bf-e1a8a75bd263" data-action="Star Deal Block" data-label="1TB Professional Go Portable SSD" data-dimension48="1TB Professional Go Portable SSD" data-dimension25="$229.99" href="https://www.bhphotovideo.com/c/product/1855880-REG/lexar_lsl400x001t_rnbnu_1tb_professional_go_usb.html" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1000px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="beWWtze5aJccSnn6TAkhS" name="1754999813_1855880" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/beWWtze5aJccSnn6TAkhS-1920-80.jpg" mos="" align="middle" fullscreen="" width="1000" height="1000" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong><a href="https://www.bhphotovideo.com/c/product/1855880-REG/lexar_lsl400x001t_rnbnu_1tb_professional_go_usb.html" target="_blank" rel="nofollow" data-dimension112="14d64074-c67e-11f1-88bf-e1a8a75bd263" data-action="Star Deal Block" data-label="1TB Professional Go Portable SSD" data-dimension48="1TB Professional Go Portable SSD" data-dimension25="$229.99">1TB Professional Go Portable SSD: was $379.99 now $229.99</a></strong><br>The Lexar Professional Go is an innovative, ultra-compact drive that plugs directly into the USB-C port on your iPhone (or an Android phone for that matter). The biggest advantage of this is that it allows you to capture high-resolution video like 4K Apple ProRes at high frame rates without adding dangling cables or extra bulk to your setup – it weighs only half an ounce and provides read speeds of up to 1050</p><p>The <a href="https://www.bhphotovideo.com/c/product/1855878-REG/lexar_lsl400s001t_rnbnu_1tb_professional_go_usb.html">hub version from $249 </a>adds support for up to three external accessories and charging (for a microphone, for example).<a class="view-deal button" href="https://www.bhphotovideo.com/c/product/1855880-REG/lexar_lsl400x001t_rnbnu_1tb_professional_go_usb.html" target="_blank" rel="nofollow" data-dimension112="14d64074-c67e-11f1-88bf-e1a8a75bd263" data-action="Star Deal Block" data-label="1TB Professional Go Portable SSD" data-dimension48="1TB Professional Go Portable SSD" data-dimension25="$229.99">View Deal</a></p></div><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1200px;"><p class="vanilla-image-block" style="padding-top:52.50%;"><img id="f3exEbnPtZ5LVH6qZtrHNV" name="ssd2" alt="Lexar SSD" src="https://cdn.mos.cms.futurecdn.net/f3exEbnPtZ5LVH6qZtrHNV-1920-80.jpg" mos="" align="middle" fullscreen="" width="1200" height="630" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Lexar)</span></figcaption></figure><p>The Lexar Professional Go Portable SSD is a fairly unique modular storage accessory for Apple or Android phones that have a USB-C port. The minuscule external SSD is designed for mobile phone videographers in general but especially benefits those with a recent iPhone who want to shoot in Apple's heavy ProRes 4K videos at 60 or 120fps, which was introduced with the iPhone 15 Pro and Pro Max.</p><p>You plug the SSD directly into your phone's USB-C port, allowing you to bypass the phone's storage completely and save video directly to the SSD as you shoot. It's one of the most highly rated solutions for portability and compatibility. The small size makes it easy to carry in a pocket or pouch and to click it on and off of your phone (just make sure you remember where you put it!)</p><div data-block-type="embed" data-model-name="WD Elements Portable External Hard Drive — 4TB,UnionSine Ultra Slim,WD My Passport Ultra (4TB),Seagate Expansion 4TB,Seagate Expansion 8TB,Seagate Expansion Desktop 4TB External Hard Drive,LaCie Rugged Mini 5TB,LaCie Rugged Mini LC2TBUSB3 2TB,LaCie Rugged Mini LC1TBUSB3 1TB,WD My Passport 6TB,Samsung T9,T9 8GB,Crucial X10 Pro,Crucial X10 Pro (4TB),Crucial X9,Crucial X9 Pro,Sandisk Extreme Portable SSD 2TB v2,Crucial X10" data-name="Buying Guide Multimodel widget" data-widget-title="More of SSD and hard drive deals" data-widget-type="multimodelreview"></div> ]]></dc:content>
                                                                                                                                            <link>https://www.creativebloq.com/deals/this-tiny-portable-ssd-that-transforms-iphone-videography-has-usd150-off</link>
                                                                            <description>
                            <![CDATA[ The Lexar Professional Go is down to $229 at B&H Photo. ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">4GtJEcLrhUxYpfDzHz4Pi5</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/ELMjfQ62vJkBXSsFb4Kndm-1920-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Tue, 13 Oct 2026 18:07:50 +0000</pubDate>                                                                                                                                <updated>Tue, 13 Oct 2026 18:29:52 +0000</updated>
                                                                                                                                            <category><![CDATA[Tech]]></category>
                                                                                                <author><![CDATA[ joe.foley@futurenet.com (Joe Foley) ]]></author>                    <dc:creator><![CDATA[ Joe Foley ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hbsproUCeW5KrAmq2srjBY-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ null ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/ELMjfQ62vJkBXSsFb4Kndm-1920-80.jpg">
                                                            <media:credit><![CDATA[Lexar]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Lexar SSD]]></media:description>                                                            <media:text><![CDATA[Lexar SSD]]></media:text>
                                <media:title type="plain"><![CDATA[Lexar SSD]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/ELMjfQ62vJkBXSsFb4Kndm-1920-80.jpg" />
                                                                                                                                    </item>
                                <item>
                                                            <title><![CDATA[ Dragon Quest's creator made a game with AI in 30 minutes, and it’s a bit of a wake-up call ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Yuji Horii built a playable detective game in less time than it takes to watch a TV episode, and the technology has properly blown him away. While <a href="https://www.creativebloq.com/news/everyones-saying-the-same-thing-about-epics-ai-first-disney-game-and-its-not-good">Epic Games' reveal that it's using AI for a new Disney game</a> has fans and creators up in arms, Horii, who’s been making games since before half of today’s developers were born, says AI has astonished him. </p><p>When the creator of the <a href="https://www.creativebloq.com/3d/video-game-design/why-dragon-quest-iii-hd-2d-remakes-zombie-tech-is-the-future-of-retro-gaming">Dragon Quest</a> series has something to say about AI, it's worth listening, and this week he’s been astonished by a detective game he knocked together with generative AI, Claude.ai, in about half an hour.</p><p>It’s called <a href="https://claude.ai/artifact/HgsUQQywVPG8X87dp1NWHu" target="_blank">Interrogation Room Komiya;</a> it's all in Japanese, but Claude can translate. Horii shared it on X this week; it’s a small browser mystery where you sit across from a suspect, choose your lines of questioning, and then hit him with evidence until his story falls apart or you get slapped with a 'Contradiction' notice when pitching evidence. I failed my first go, but was told to "Serve tea to soften the repulsion, wait silently", which is always good advice. There is more than one way to attack and tease out a confession, and that’s the whole game; one Horii called the experience “truly astonishing”, as<a href="https://www.nintendolife.com/news/2026/10/its-truly-astonishing-dragon-quest-creator-yuji-horii-made-an-ai-generated-game-in-30-minutes" target="_blank"> Nintendo Life</a> reports in a <a href="https://www.videogameschronicle.com/news/the-lastest-game-from-the-creator-of-dragon-quest-was-made-in-about-30-minutes-with-ai/" target="_blank">VGC</a> story.</p><p>Context is important here. In the early 1980s, Horii made The Portopia Serial Murder Case, another detective adventure, and he wrote the story, drew the pictures, and programmed it himself. Now he says: “By using AI, even if I can’t draw pictures or program, I can just give instructions to the AI and create a decent game all by myself.” </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="RdYDpbmYELPKXswsZXfzKX" name="DRAGON QUEST III HD-2D Remake-2024_11_20-15_18_29" alt="Dragon Quest III 2D-HD Remake; a game screenshot" src="https://cdn.mos.cms.futurecdn.net/RdYDpbmYELPKXswsZXfzKX-1920-80.png" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Horii created the Dragon Quest series, which has recently been remade for the Dragon Quest III 2D-HD Remake release (not made with AI). </span><span class="credit" itemprop="copyrightHolder">(Image credit: Square Enix)</span></figcaption></figure><h2 id="keep-a-level-head-for-ai-games">Keep a level head for AI games</h2><p>Let’s not get carried away, though. Thirty minutes gets you a small mystery, not a commercial game release with all the testing and artwork and sound and polish that goes with one, and a working prototype isn’t automatically fun or original. Still, if you’re an indie dev with no budget and no team, or you’ve got an idea and zero coding know-how, being able to see whether it works before you sink months into it is huge, because that idea might otherwise have lived in a notebook or in your head forever.</p><p>The flip side is the bit that makes people nervous. If anyone can prompt a game into existence, what happens to the artists and programmers who spent years learning their craft, and to the junior roles where the next lot learn the trade? Nobody has a good answer yet, and for a while now we’ve known AI will affect game development, but we're still fumbling around with how exactly. </p><p>But Horii is the best argument for both sides because he knows how to pace a reveal, what makes a game satisfying, what to leave out, and what to develop further, and none of that came from the AI; it came from him and his forty years of experience and ideas.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-Xm8PzO"></div>                            </div>                            <script src="https://kwizly.com/embed/Xm8PzO.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.creativebloq.com/news/dragon-quests-creator-made-a-game-with-ai-in-30-minutes-and-its-a-bit-of-a-wake-up-call</link>
                                                                            <description>
                            <![CDATA[ Yuji Horii's experiment shows what's possible, but is it good? ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">So8owpA9uve8CGrLWzghwe</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/2RKozbdd7DCiBEENuUtAAC-1920-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Tue, 13 Oct 2026 13:03:10 +0000</pubDate>                                                                                                                                <updated>Tue, 13 Oct 2026 13:10:44 +0000</updated>
                                                                                                                                            <category><![CDATA[Video Game Design]]></category>
                                                    <category><![CDATA[3D]]></category>
                                                                                                                    <dc:creator><![CDATA[ Ian Dean ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/quozhVpr48BAH6CBd6saBg-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Ian Dean is Editor, Digital Arts &amp; 3D at Creative Bloq, and the former editor of many leading magazines. These titles included ImagineFX, 3D World and leading video game title Official PlayStation Magazine. In his early career he wrote for music and film magazines including Uncut and SFX. Ian launched Xbox magazine X360 and edited PlayStation World. For Creative Bloq, Ian combines his experiences to bring the latest news on AI, digital art and video game art and tech, and more to Creative Bloq, and in his spare time he doodles in Procreate, ArtRage, and Rebelle while finding time to play Xbox and PS5. He&#039;s also a keen Cricut user and laser cutter fan, and is currently crafting on Glowforge and xTools M1.&lt;/p&gt; ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/2RKozbdd7DCiBEENuUtAAC-1920-80.jpg">
                                                            <media:credit><![CDATA[Yuji Horii]]></media:credit>
                                                                                                                                                                        <media:description><![CDATA[The game Interrogation Room Komiya was made with AI model Claude.]]></media:description>                                                            <media:text><![CDATA[A screen from an AI made game, a man sits in an interrogation room]]></media:text>
                                <media:title type="plain"><![CDATA[A screen from an AI made game, a man sits in an interrogation room]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/2RKozbdd7DCiBEENuUtAAC-1920-80.jpg" />
                                                                                                                                    </item>
                                <item>
                                                            <title><![CDATA[ Everyone's saying the same thing about Epic’s AI-first Disney game – and it's not good ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Epic Games faces backlash over its AI-first Disney game, with players questioning whether using AI to generate code and artwork will improve the final product. The unannounced project, reportedly a shooter bringing together Marvel and Star Wars characters, has been delayed indefinitely as Epic pushes developers towards AI-assisted production. For a company promising to let its teams build “MORE and BETTER stuff”, the reaction suggests gamers want to know what that AI will actually add.</p><p>According to a<a href="https://uk.finance.yahoo.com/news/epic-games-delays-disney-project-182441018.html" target="_blank"> Bloomberg report,</a> the game was pencilled in for March 2027, but developers have now been told to work to an “AI first” model using tools like Anthropic’s Claude, with one director reportedly telling staff there would be “no more hand-written code” and the artwork set to come out of full AI workflows, and if you head to Reddit to see how that’s landed, you’ll find players circling the same question over and over, which is what AI is actually bringing to games that makes any of this worth doing.</p><p>The big departure with this Epic announcement is the scale and intent. There's a difference between using AI to take some of the grunt work out of making a game and building a <em>production pipeline </em>around AI-generated content. Plenty of artists and developers can see the appeal of using AI to speed up repetitive tasks, help with coding or get through early concepts, leaving more time to refine the work that makes a game distinctive. Asking AI to generate the artwork itself is a different proposition, particularly when that artwork is part of what gives a game its identity.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1600px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="48Sor4HLqgfMk8f2yTimkk" name="epic-1" alt="Illustration of a Disney game" src="https://cdn.mos.cms.futurecdn.net/48Sor4HLqgfMk8f2yTimkk-1920-80.jpg" mos="" align="middle" fullscreen="" width="1600" height="900" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Disney / Epic Games)</span></figcaption></figure><h2 id="why-gamers-are-pushing-back-against-ai-generated-games">Why gamers are pushing back against AI-generated games</h2><p>Over in the<a href="https://www.reddit.com/r/Marvel/comments/1x49wpu/epic_games_delays_disney_project_not_yet/" target="_blank"> r/Marvel discussion,</a> one of the most upvoted comments from <a href="https://www.reddit.com/user/monkeymad2/" target="_blank">monkeymad2</a> points out: “The leadership demanding “no handwritten code” will also have a negative effect on games (and software generally) both on the game being made & the industry as a whole” Another is blunter about what’s behind it all and simply writes: “Aaaaand I'm out.”</p><p>That worry crops up across gaming communities, mostly because there’s a big difference between AI helping developers get through their day and AI being the way the whole game gets made, and while some people are happy with the first part, many more are furious about the second. </p><p>In<a href="https://www.reddit.com/r/Games/comments/1x49sht/epic_games_delays_disney_project_asks_developers/" target="_blank"> r/Games,</a> one commenter drew a line between AI-assisted software development and art made through full AI workflows; they also pointed out that using AI isn't a magic bullet. <a href="https://www.reddit.com/user/Lazzyman64/" target="_blank">Lazzyman64</a> wrote: "The fact they want ALL of the art to be generated is insane to me. Maybe if they wanted it to be used to generate material textures I'd probably get it, but getting good results by throwing an AI at all assets is a recipe for disaster when they inevitably waste tokens not getting what they want and having to make it all manually anyways."</p><p>Many gamers, likely indie devs and artists, see Epic's pivot less as a bold new way of working and more as an attempt to rescue a production already in trouble, a point the game's delay and lack of a new release date only reinforce. <a href="https://www.reddit.com/user/iceburg77779/">iceburg77779</a> wrote, "Epic's Disney project has been rumoured to be a complete mess for a while, so them pushing to finish this project with AI makes this sound like even more of a mess".</p><h2 id="sweeney-says-more-and-better-fans-say-prove-it">Sweeney says more and better; fans say prove it</h2><p>Epic CEO <a href="https://x.com/TimSweeneyEpic/status/2109705826688549304" target="_blank">Tim Sweeney has quickly defended the bigger AI plan</a>, saying that after the report that Epic was moving developers around to maximise AI acceleration, the aim wasn’t to get the same amount of work out of fewer people, but to let everyone build “MORE and BETTER stuff”. AI tools could well help teams prototype ideas faster, take care of the boring repetitive jobs and make more ambitious games than they could before, but players don’t play prototypes or workflows; they play the finished thing, and so far nobody’s explained why it’ll be better rather than just cheaper and quicker to churn out.</p><p>It's why Sweeney's promise of “MORE and BETTER stuff” gets to the heart of the problem. More content is easy to understand as a production goal, but better is much harder to measure. A studio might use AI to generate assets faster, write code more quickly or give developers more time to experiment, but none of that automatically makes a game more enjoyable, its art more memorable, or its world more convincing. </p><p>The reaction in<a href="https://www.reddit.com/r/fuckepic/comments/1x4a2pz/epic_games_delays_disney_project_asks_developers/" target="_blank"> r/fuckepic</a> is about as hostile as you’d expect, with commenters picking at the quality of AI-generated code, laying into Epic’s leadership and tying the whole thing back to the company’s earlier job cuts, and the timing doesn’t do Epic any favours there because it announced 1,000 job cuts in March 2026, which makes “this isn’t about doing more with fewer people” a tough line to sell. Add that not everyone was sold on a Marvel and Star Wars crossover shooter in the first place (one commenter in the Marvel thread said as much, and that was before the AI news landed), and this project is carrying a lot of baggage before anyone’s seen a single frame.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1600px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="5gZXcRceMpeH4mSD2Rzvmk" name="epic-2" alt="Illustration of a Disney game" src="https://cdn.mos.cms.futurecdn.net/5gZXcRceMpeH4mSD2Rzvmk-1920-80.jpg" mos="" align="middle" fullscreen="" width="1600" height="900" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Disney / Epic Games)</span></figcaption></figure><h2 id="artists-raise-concerns-about-ai-generated-artwork">Artists raise concerns about AI-generated artwork</h2><p>Artist <a href="https://x.com/kortizart" target="_blank">Karla Ortiz</a>, who has worked on Loki, Doctor Strange, Eternals, Forspoken, FFXVI, and Magic: The Gathering, and has been a vocal opponent of AI responded on X, writing: “All Artistic GenAi models are trained off the works of artists like myself. This was done so without our credit, consent or compensation. Which is why artists like myself are suing GenAi companies.”</p><p>For artists like Ortiz, the argument over AI-generated artwork goes beyond whether the results look good. One of the biggest concerns is that generative AI models are trained on existing images, including work artists may not have agreed to use for that purpose. That raises difficult questions about consent, credit and compensation, particularly when the technology can produce images that imitate the visual language of working illustrators. </p><p>This also raises the question of what happens to the people whose work made these systems possible if studios increasingly turn to AI-generated assets instead of commissioning artists, and it also raises the issue of originality and stagnation: AI can't create, only replicate, so where does Epic's Disney game go without artists?</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2109763125918720476"><p lang="en" dir="ltr">@TimSweeneyEpic Hey, you’re using GenAi for art. Consider this a friendly reminder:All Artistic GenAi models are trained off the works of artists like myself. This was done so without our credit, consent or compensation. Which is why artists like myself are suing GenAi companies. Epic-<a href="https://twitter.com/cantworkitout/status/2109763125918720476">October 12, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>Reddit isn’t the whole gaming audience, and not every player is against AI in development, but the threads do show how fast a studio’s production choices can turn into part of a game’s pitch, and right now Epic’s pitch is that handing the work to AI will give its developers more creative freedom, which is a promise it’ll need to back up with something playable.</p><p>Ortiz’s response also highlights the legal and ethical concerns many gamers, artists, and creators have about how AI has been trained, and includes artists like; it’s a position that isn’t going away and one Epic Games will need to consider, though everyone is aware <a href="https://www.creativebloq.com/3d/video-game-design/ai-will-have-the-biggest-impact-on-the-future-of-gaming-developers-say">AI will have the biggest impact on the future of gaming</a>.</p><h2 id="when-will-epic-39-s-disney-game-be-released">When will Epic's Disney game be released?</h2><p>Of course, there’s no finished Disney game to judge it against, and no new release date has been announced, according to the <a href="https://www.latimes.com/business/story/2026-10-13/epic-delays-disney-game-tells-developers-to-build-it-with-ai" target="_blank">reporting currently available</a>, so “MORE and BETTER stuff” will be measured against the game when it actually releases, and right now there isn’t a game to judge. </p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ODmGrX"></div>                            </div>                            <script src="https://kwizly.com/embed/ODmGrX.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.creativebloq.com/news/everyones-saying-the-same-thing-about-epics-ai-first-disney-game-and-its-not-good</link>
                                                                            <description>
                            <![CDATA[ Epic's delayed Marvel and Star Wars shooter is reportedly switching to AI-generated code and artwork, prompting questions about quality, jobs and creative control. ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">uW7rqyCabGRqRNddcUF7GK</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/dtfBHC5mkVAW2nJgTPK9tf-1920-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Tue, 13 Oct 2026 11:10:27 +0000</pubDate>                                                                                                                                <updated>Wed, 14 Oct 2026 08:48:04 +0000</updated>
                                                                                                                                            <category><![CDATA[AI]]></category>
                                                                                                                    <dc:creator><![CDATA[ Ian Dean ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/quozhVpr48BAH6CBd6saBg-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Ian Dean is Editor, Digital Arts &amp; 3D at Creative Bloq, and the former editor of many leading magazines. These titles included ImagineFX, 3D World and leading video game title Official PlayStation Magazine. In his early career he wrote for music and film magazines including Uncut and SFX. Ian launched Xbox magazine X360 and edited PlayStation World. For Creative Bloq, Ian combines his experiences to bring the latest news on AI, digital art and video game art and tech, and more to Creative Bloq, and in his spare time he doodles in Procreate, ArtRage, and Rebelle while finding time to play Xbox and PS5. He&#039;s also a keen Cricut user and laser cutter fan, and is currently crafting on Glowforge and xTools M1.&lt;/p&gt; ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/dtfBHC5mkVAW2nJgTPK9tf-1920-80.jpg">
                                                            <media:credit><![CDATA[Disney / Epic Games]]></media:credit>
                                                                                                                                                                        <media:description><![CDATA[The new game is reportedly a Marvel and Star Wars crossover, part of the $1.5 billion Disney–Epic partnership announced in 2024.]]></media:description>                                                            <media:text><![CDATA[Dath Vader and Princess Leia in a cartoon game]]></media:text>
                                <media:title type="plain"><![CDATA[Dath Vader and Princess Leia in a cartoon game]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/dtfBHC5mkVAW2nJgTPK9tf-1920-80.jpg" />
                                                                                                                                    </item>
                                <item>
                                                            <title><![CDATA[ Huion Kamvas Pad 12 review: a budget Android drawing tablet that gets the small things right ]]></title>
                                                                                                <dc:content><![CDATA[ <div  class="fancy-box"><div class="fancy_box-title">Details</div><div class="fancy_box_body"><p class="fancy-box__body-text"><strong>Price:</strong> £449 / $499</p><p class="fancy-box__body-text"><strong>Display:</strong> 12.2-inch LCD (IPS), 2400 x 1600 (236ppi), 3:2, 90Hz</p><p class="fancy-box__body-text"><strong>Screen:</strong> Laminated, nano-etched anti-glare and anti-fingerprint glass, 350 nits, 99% sRGB</p><p class="fancy-box__body-text"><strong>Pen:</strong> PenTech 4.0, 16,384 pressure levels, 2g activation force, ±60° tilt</p><p class="fancy-box__body-text"><strong>Chip and memory:</strong> MediaTek Genio 720, 8GB RAM</p><p class="fancy-box__body-text"><strong>Storage:</strong> 256GB, microSD up to 1TB</p><p class="fancy-box__body-text"><strong>Software:</strong> Android 16, with HiPaint, HiNote, MediBang Paint, Clip Studio Paint and ibisPaint preinstalled</p><p class="fancy-box__body-text"><strong>Battery:</strong> 8,000mAh, about eight hours at 50% brightness</p><p class="fancy-box__body-text"><strong>Connectivity:</strong> Dual-band Wi-Fi, Bluetooth 5.4, one USB-C port</p><p class="fancy-box__body-text"><strong>Cameras and audio:</strong> 8MP front, 13MP rear, four speakers, two mics</p><p class="fancy-box__body-text"><strong>Size and weight:</strong> 281.5 x 195.5 x 7.8mm, 665g, metal body</p><p class="fancy-box__body-text"><strong>In the box:</strong> Pen, USB-C cable, 10 felt nibs plus remover, drawing glove, protective case</p></div></div><p>When I reviewed the <a href="https://www.creativebloq.com/tech/huion-kamvas-slate-13-review-a-gorgeous-tablet-but-frustrating-pen-experience">Huion Kamvas Slate 13</a>, I liked the tablet and couldn’t stand the pen, because it was a handsome thing with a lovely large screen and the kind of build that makes you want to pick it up and draw, and then you did draw, and the stylus was so inconsistent that the whole thing became a chore, which is a bit of a problem for something sold as a digital art tablet. </p><p>The Kamvas Pad 12 is smaller, comes with the new PenTech 4.0 stylus, and feels designed for drawing from day one rather than having a pen bolted on at the end. There’s still a hint of lag; the processor isn't as powerful as the Snapdragon in the <a href="https://www.creativebloq.com/art/digital-art/wacom-movinkpad-pro-14-proves-android-is-finally-ready-for-serious-digital-art">Wacom MovinkPad Pro 14</a> or Apple's iPads, but for Huion’s standalone tablets, it's a big jump. </p><p>While it's not as powerful as its rivals, Huion has been canny enough to get the core, small things right: pen tech, display, setup, drawing experience, and do it all at a reasonable price. As an entry-level Android art tablet, or for casual art creation, it's more than capable. For the price, $499 / £449, it's worth the money as a starter drawing tablet.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1760px;"><p class="vanilla-image-block" style="padding-top:75.45%;"><img id="gX7EoFe8tk6qjBYQeBatBa" name="kamvas-pad-1" alt="A black Android drawing tablet on a wooden table" src="https://cdn.mos.cms.futurecdn.net/gX7EoFe8tk6qjBYQeBatBa-1920-80.jpg" mos="" align="middle" fullscreen="" width="1760" height="1328" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">The Kamvas Pad 12 is a well made Android tablet that can be used for art and as an all-round device. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Huion)</span></figcaption></figure><h2 id="kamvas-pad-12-design-and-setup">Kamvas Pad 12 design and setup</h2><p>Android tablets have come a long way, and setting this one up took me a few minutes: I linked it to my Android phone, let it copy across my account and data, tapped through a few screens, and that was that. ibisPaint X, MediBang Paint, Clip Studio Paint and Huion’s own HiPaint are all preinstalled, and I added ArtRage and Heavy Paint, which I always use on Android tablets because they tell you pretty quickly whether the hardware can cope with proper painterly brushes.</p><p>Huion is generous with the extras. In the box, you get the new PenTech 4.0 (PW600C) battery-free stylus, spare nibs, a drawing glove, and a folding case that doubles as a stand, and that's where I start grumbling, because it’s a case first and a stand a distant second. It’s fine for protecting the screen in a bag, but if you prop the tablet up, lean in a bit, or draw with any enthusiasm, it wobbles, and I’d happily take a less elegant case if it meant something solid to draw against.</p><p>At 12.2 inches, 2400 x 1600, and a 3:2 aspect ratio, the tablet is a good size to carry around and offers enough digital canvas to work on without being a pain to carry. For this review, I stepped outside and down the country lane by my house to try sketching outside, and it was an easy, fun way to doodle. Honestly, I prefer it to the Slate 13 because you can sling it over the sofa and sketch when an idea strikes, and it feels more iPad-sized and easier to use.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1760px;"><p class="vanilla-image-block" style="padding-top:75.45%;"><img id="RBNFeVsVqyxTjDhHDZPCKa" name="kamvas-pad-2" alt="A black Android drawing tablet on a wooden table" src="https://cdn.mos.cms.futurecdn.net/RBNFeVsVqyxTjDhHDZPCKa-1920-80.jpg" mos="" align="middle" fullscreen="" width="1760" height="1328" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">The new stylus is excellent, though there's a tiny bit of latency when moving quickly with long strokes. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Huion)</span></figcaption></figure><h2 id="the-drawing-experience">The drawing experience</h2><p>The stylus offers 16,384 pressure levels, needs only 2g to register a mark, and never needs charging (and it adheres magnetically to the top of the tablet), but the specs don’t tell you much until you’re actually drawing, and what I got here was a far cry from the Slate 13. The nib moves nicely over the etched glass, which has just enough tooth to give a bit of friction – not paper exactly, though much closer than the glossy screen of my iPad Pro, unless I stick a textured protector on, and the longer I drew, the more I liked it, especially on small details where you want a steady line.</p><p>I tried a test sheet of tiny dots, circles and tightly packed lines, then drew over existing marks to test repeated accuracy and to see how well the cursor followed the nib, and it did well: fast flicks don’t stutter, slow lines don’t wander or trail behind the way they did on the Slate 13, and accuracy holds up out to the edges of the screen. The iPad Pro and the Wacom MovinkPad Pro 14 still win on fine line detail and outright precision, but the gap is much smaller than I expected, and for everyday sketching, inking, and painting, it will work.</p><p>Slow right down on very fine detail, and you can see a little latency, the line sitting maybe a millimetre behind the nib. Loose painting and big sketching hide it well, but if you’re used to a top-end iPad Pro or Wacom, you’ll spot it, and that’s really the only thing that kept me from calling the pen flawless. </p><p>Also, palm rejection isn't the best, and you will need to use the included drawing glove. I use ArtRage, which has the colour wheel and colour picker in the bottom right of the screen, right where I rest my wrist, but on several occasions it activated and changed colours mid-stroke when I didn't use the included glove.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1184px;"><p class="vanilla-image-block" style="padding-top:74.32%;"><img id="LbGsmN72idkNQA6ZfHXJNa" name="kamvas-pad-5" alt="A black Android drawing tablet on a wooden table" src="https://cdn.mos.cms.futurecdn.net/LbGsmN72idkNQA6ZfHXJNa-1920-80.jpg" mos="" align="middle" fullscreen="" width="1184" height="880" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">As an Android tablet it features things you'd expect, such as cameras, but that does mean you'll need to use the case when laying it flat to mitigate the 'bump'. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Huion)</span></figcaption></figure><p>ArtRage has stalled a few Android tablets in my tests, so I was braced, but the oil brushes here shove and blend paint around the canvas without any of the stalling I’ve seen elsewhere. The 90Hz display helps, as strokes look and feel smooth. The blurb says colour covers 99% of sRGB and is factory calibrated to a claimed Delta E under 1.8, so taking that into account, the Kamvas Pad 12 is fine for illustration and online work, though if you need wide gamut for print you’ll want something else (yep, it's that pesky iPad Pro recommendation again). </p><p>At 236 ppi, it’s sharp; the laminated panel keeps the nib close to the mark most of the time; and I found the nano-matte glass cut reflections and fingerprints when used, while adding the slight texture glossy tablets lack but what you'd expect from a dedicated drawing tablet.</p><p>That all said, if you’re someone who uses lots of layers or has a graphics-heavy creative workflow, perhaps making use of complex vectors or want to model in 3D, then the Kamvas Pad 12 will come up a little short – it’s a solid Android tablet with a nice display and stylus, but it’s not in the same league as more expensive tablets with faster, more powerful processors that pip Huion in the heavy art workload space – with its OLED display and Snapdragon processor, for example, Wacom's MovinkPad Pro 14 is a better choice, but it is double the cost. This shows where Huion is pitching the Kamvas Pad 12: hobbyist and beginner artists who want to learn digital painting but don't need a heavy pro workload.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1200px;"><p class="vanilla-image-block" style="padding-top:74.67%;"><img id="fMsVuFSpPhX2gaZ9c6dzKa" name="kamvas-pad-3" alt="A black Android drawing tablet on a wooden table" src="https://cdn.mos.cms.futurecdn.net/fMsVuFSpPhX2gaZ9c6dzKa-1920-80.jpg" mos="" align="middle" fullscreen="" width="1200" height="896" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">My unfinished sketch in ArtRage – for me Android has some good art apps, and some come pre-installed on the tablet (though there are ads). </span><span class="credit" itemprop="copyrightHolder">(Image credit: Huion)</span></figcaption></figure><h2 id="the-android-app-drag">The Android app drag</h2><p>The Kamvas Pad 12 runs Android 16, so installing the <a href="https://www.creativebloq.com/buying-guides/best-drawing-app-for-android">best Android drawing apps</a>, hopping between them, and keeping two open at once is painless, and I was up and running in <a href="https://www.creativebloq.com/reviews/artrage-vitae">ArtRage</a> and <a href="https://www.creativebloq.com/art/digital-art/i-ve-found-the-only-ipad-digital-art-app-to-ween-me-off-procreate-i-really-love-heavy-paint">Heavy Paint</a> almost straight away. HiPaint is Procreate-like to a fault, with an interface and toolset anyone who’s used Apple’s app will recognise, but looking like Procreate and <em>being</em> <a href="https://www.creativebloq.com/tag/procreate">Procreate</a> are different things, and its reliance on newer AI tools may annoy artists who just want brushes and a canvas.</p><p><a href="https://www.creativebloq.com/advice/the-best-software-for-digital-artists">Clip Studio Paint</a>, ibisPaint and MediBang are all decent for illustration and comics, but Apple’s ecosystem is deeper and more mature, particularly if your work depends on one specific app. <a href="https://www.creativebloq.com/3d/blender-for-android-could-mean-ipad-is-no-longer-the-obvious-tablet-choice-for-creatives">Blender for Android</a> and <a href="https://www.creativebloq.com/3d/zbrush-for-ipad-review-powerful-and-feature-packed-this-feels-like-a-historic-release">ZBrush</a> are heading to Android tablets, which could make things interesting for 3D artists (though I'd question whether the MediaTek Genio 720 could handle heavy 3D well enough, though <a href="https://www.creativebloq.com/how-to/3d-sculpt-on-an-iPad">Nomad Sculpt</a> worked nicely), but for now the software is the main thing to consider before you buy. That’s the Kamvas Pad 12’s biggest weakness, and it isn’t really Huion’s fault: they’ve built a good drawing tablet for the apps available now, but they can’t fill Android’s gaps on their own. If your tools are on Android, you’ll be happy here, and if Procreate is essential, you’ll need to look elsewhere.</p><p>It’s still an Android tablet, so it handles streaming, video calls and casual games without fuss, helped by the 90Hz screen, and the MediaTek Genio 720 keeps the price sensible. If you want to run demanding 3D games at high settings, you'll want a higher-end Snapdragon or Dimensity chip, but for everything else, like casual games, it’s fine. There’s no keyboard, but the on-screen one is fine for Google Docs or a quick social post (though I did find finger recognition to be a little laggy); split-screen is handy for keeping a reference open while you draw, and Huion rates the battery at up to eight hours, depending on brightness and workload, which matched my experience when in use. </p><p>You're not buying the Kamvas Pad 12 to catch up on Netflix or the latest episode of Carrie, though; you're buying it to draw, and that’s where Huion's tablet is at its best, by offering a good art creation experience for less than many of its rivals.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1760px;"><p class="vanilla-image-block" style="padding-top:75.45%;"><img id="JpRULjdeH3KJGyQewmxuTa" name="kamvas-pad-4" alt="A black Android drawing tablet on a wooden table" src="https://cdn.mos.cms.futurecdn.net/JpRULjdeH3KJGyQewmxuTa-1920-80.jpg" mos="" align="middle" fullscreen="" width="1760" height="1328" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">The new stylus magnetically clips to the top of the Kamvas Pad 12's frame, just like an iPad. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Huion)</span></figcaption></figure><h2 id="should-you-buy-the-huion-kamvas-pad-12">Should you buy the Huion Kamvas Pad 12?</h2><p>For $499 / £449, you get a stylus that feels right, a sharp textured screen and enough responsiveness to make sketching and painting fun, plus a box of accessories so you can start straight away, though I’d swap the case for a proper stand. </p><p>The Kamvas Pad 12 isn’t an iPad Pro replacement, and Wacom has a better Android tablet, and with a little lag on fine detail, the very best line work is still going to Apple (or Wacom), and Android’s creative apps are thinner on the ground, but at a fraction of the price of a top iPad Pro, I can live with that. </p><p>It won’t replace my desktop tablet, and I like the smaller screen more than I expected; after the Slate 13, it’s a relief to use a pen that feels like it belongs, and Huion has definitely improved on its first-gen release. For the price, specs, and experience, the Kamvas Pad 12 is a solid entry-level art tablet.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.creativebloq.com/reviews/huion-kamvas-pad-12-review-a-budget-android-drawing-tablet-that-gets-the-small-things-right</link>
                                                                            <description>
                            <![CDATA[ An improvement on Huion's first tablet with a stylus that does just enough to impress, but it won't worry Wacom or Apple. ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">de4qnwEMwT9pAmDdqi6y7K</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/xRGpdzdJ8zaZpckv7xPAYa-1920-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Tue, 13 Oct 2026 10:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Digital Art]]></category>
                                                    <category><![CDATA[Art]]></category>
                                                                                                                    <dc:creator><![CDATA[ Ian Dean ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/quozhVpr48BAH6CBd6saBg-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Ian Dean is Editor, Digital Arts &amp; 3D at Creative Bloq, and the former editor of many leading magazines. These titles included ImagineFX, 3D World and leading video game title Official PlayStation Magazine. In his early career he wrote for music and film magazines including Uncut and SFX. Ian launched Xbox magazine X360 and edited PlayStation World. For Creative Bloq, Ian combines his experiences to bring the latest news on AI, digital art and video game art and tech, and more to Creative Bloq, and in his spare time he doodles in Procreate, ArtRage, and Rebelle while finding time to play Xbox and PS5. He&#039;s also a keen Cricut user and laser cutter fan, and is currently crafting on Glowforge and xTools M1.&lt;/p&gt; ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/xRGpdzdJ8zaZpckv7xPAYa-1920-80.jpg">
                                                            <media:credit><![CDATA[Huion]]></media:credit>
                                                                                                                                                                        <media:description><![CDATA[The package overall is good, and makes for a nice drawing experience, but there are more powerful tablets for artists around.]]></media:description>                                                            <media:text><![CDATA[A black Android drawing tablet on a wooden table]]></media:text>
                                <media:title type="plain"><![CDATA[A black Android drawing tablet on a wooden table]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/xRGpdzdJ8zaZpckv7xPAYa-1920-80.jpg" />
                                                                                                                                    </item>
            </channel>
</rss>