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                            <title><![CDATA[ Creative Bloq ]]></title>
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                                                            <title><![CDATA[ "Creativity isn’t a job you clock out of": 5 questions with Chloé Templeman ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Chloé Templeman is the executive creative director at Pearlfisher, a strategy-first brand design agency creating "irresistible human connection." Originally from Scotland, Chloé spent 17 years working across London’s top agencies, working with <a href="https://www.creativebloq.com/features/8-famous-logos-that-look-unbelievably-similar">big brands</a> like Fortnum & Mason, Diageo and Unilever.</p><p>As a long-standing mentor across several programs, Chloé is passionate about supporting the next generation of design talent and helping more women move into leadership roles. As part of our 5 Questions series, I caught up with Chloé to discuss career imposter syndrome, pet peeves and the 24/7 drive of the creative mind. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1896px;"><p class="vanilla-image-block" style="padding-top:66.61%;"><img id="UFdBBMX3TZWRz6MpMEQdPD" name="AbsolutHaring_06" alt="design" src="https://cdn.mos.cms.futurecdn.net/UFdBBMX3TZWRz6MpMEQdPD-1920-80.png" mos="" align="middle" fullscreen="" width="1896" height="1263" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Pearlfisher)</span></figcaption></figure><section class="article__schema-question"><h3>What’s the ugliest object/design trend you secretly love?</h3><article class="article__schema-answer"><p>I’m increasingly drawn to the deliberate "so bad it's good" design trend. I am seeing a resurgence of <a href="https://www.creativebloq.com/design/why-are-we-all-obsessed-with-anti-design">anti-design</a>, clumsy typography, clashing colour palettes, bad font choices and layouts that break every traditional rule until they somehow right themselves again. It is an unapologetic revival of lo-fi graphics with delightfully cringeworthy clip art that transports me straight back to the early nineties and being ten years old, blindly tinkering on MS Paint.</p><p>There’s a real charm in this intentional chaos that makes me smile. By pushing objectively bad design until it loops back to being iconic, it injects a much-needed playfulness into the landscape. It requires a masterful touch, and the right context and application to communicate the intended message. But when done well, it’s the ultimate nostalgic guilty pleasure. So bad, yet secretly so good.</p></article></section><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2241px;"><p class="vanilla-image-block" style="padding-top:79.70%;"><img id="96tZYTczBYbvMqgCZ4QTnC" name="callaly" alt="design" src="https://cdn.mos.cms.futurecdn.net/96tZYTczBYbvMqgCZ4QTnC-1920-80.jpg" mos="" align="middle" fullscreen="" width="2241" height="1786" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Designbridge)</span></figcaption></figure><section class="article__schema-question"><h3>What’s been the biggest imposter syndrome moment in your career?</h3><article class="article__schema-answer"><p>Like many (especially women) climbing the industry ranks, I have navigated my fair share of imposter syndrome along the way. It definitely hit hardest when I was promoted to creative director. It was a role I’d always wanted, and worked so hard to get to. But once I got there, I looked at the other directors around me, many who used to be my boss, and felt like I didn’t quite measure up to their brilliance. I didn’t operate the same way they did, and I was secretly convinced I shouldn’t be in the role.</p><p>The turning point came when I ran a big pitch and won. It made me realise that it was actually a good thing I wasn't exactly like them, because my approach was working. There is no single right way to be a creative director. In fact, you need that diverse mix of personalities and perspectives in the room to build a fully rounded team. Once I accepted that just being myself was enough, I was finally able to drop the self-doubt and get on with doing the work… my way.</p></article></section><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2182px;"><p class="vanilla-image-block" style="padding-top:64.16%;"><img id="dfz72XR9SoqMbVQvcKNNVC" name="mercer" alt="design" src="https://cdn.mos.cms.futurecdn.net/dfz72XR9SoqMbVQvcKNNVC-1920-80.jpg" mos="" align="middle" fullscreen="" width="2182" height="1400" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: bigfish)</span></figcaption></figure><section class="article__schema-question"><h3>What’s your creative pet peeve? </h3><article class="article__schema-answer"><p>Using AI to give feedback on creative work. It’s a slippery slope because a bot doesn't know the brief, the context, or the actual problem you’re trying to solve. Worse, it takes the power out of people’s hands and completely ignores their own gut feeling and experience.</p><p>AI is quite literally built on what’s already been done. So, if we’re trying to push the status quo and do something genuinely brave, asking an algorithm for its opinion is the quickest way to kill that momentum and play it safe. I’d much rather clients trust their own instincts and just sit down to have an honest conversation with us. It’s absolutely fine to use AI to sharpen or condense opinions you’ve <em>already</em> formed, but the moment you hand over your decision-making power to an algorithm, the work suffers. If we want to create truly great, disruptive design, the human perspective has to lead.</p></article></section><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="CEhfkgRbQdkji6zJAtpWHE" name="Anchor_PF_007" alt="design" src="https://cdn.mos.cms.futurecdn.net/CEhfkgRbQdkji6zJAtpWHE-1920-80.png" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Pearlfisher)</span></figcaption></figure><section class="article__schema-question"><h3>What's one thing you wish more people understood about your role/industry?</h3><article class="article__schema-answer"><p>That you don’t just shut your laptop and switch your brain off at 5:30PM like other jobs. Creativity isn’t a job you clock out of; it’s a lifestyle.</p><p>That drive is inherently wired into me, and I genuinely couldn't turn it off even if I tried. I see the world through a completely different lens; my eyes and ears are constantly open and pulling inspiration from the most unexpected places 24/7, always thinking. I honestly love it and couldn’t see myself ever not doing it. It’s a deep-rooted passion, and I like to think that energy translates directly into the work. It’s wild how the creative brain never really rests. It's always, always on.</p></article></section><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:66.68%;"><img id="hzfZtSHpAdKooZFP3ebEvC" name="Lucozade_HeroCarousel_02" alt="design" src="https://cdn.mos.cms.futurecdn.net/hzfZtSHpAdKooZFP3ebEvC-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1707" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Pearlfisher)</span></figcaption></figure><section class="article__schema-question"><h3>What one word would you like to be remembered by? </h3><article class="article__schema-answer"><p>If I had to choose a single word, it would be the amazing Scottish word <em>Gaisgeil</em>. It is a deeply empowering word that roughly translates to someone who is brave and fiercely capable. Embodying an unwavering determination to achieve a goal and does so with passion. </p><p><a href="https://pearlfisher.com/" target="_blank"><em>Discover more about Pearlfisher.</em></a></p></article></section> ]]></dc:content>
                                                                                                                                            <link>https://www.creativebloq.com/features/creativity-isnt-a-job-you-clock-out-of-5-questions-with-chloe-templeman</link>
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                            <![CDATA[ Pearlfisher's executive creative director discusses pet peeves and the 24/7 drive of the creative mind. ]]>
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                                                                        <pubDate>Sun, 11 Oct 2026 11:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Creative Careers]]></category>
                                                    <category><![CDATA[Professional Development]]></category>
                                                                                                                    <dc:creator><![CDATA[ Natalie Fear ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/ieMCBUvEp9jucaWRxi3QGg-320-70.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Chloé Templeman ]]></media:credit>
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                                                            <title><![CDATA[ Frozen 3, Incredibles 3, Coco 2 and another live-action remake ]]></title>
                                                                                                <dc:content><![CDATA[ <p>I love Disney. I've always loved Disney. But sometimes, it's the ones you love the most that let you down the hardest. And that's exactly how I felt about its recent D23 fan event in Anaheim, California. </p><p>As you'd expect, the show itself was sprinkled with spectacle, pizzazz, and plenty of Disney magic. Bart Simpson opening proceedings. Stitch arriving on the big screen with his new pink co-star. Giant red balloons bouncing around the arena for a mass game of Keepy Uppy. Fantastic.</p><p>But D23 isn't just about feelgood vibes, it's mainly about announcing new projects. And the list of forthcoming films made me decidedly underwhelmed.</p><h2 id="what-39-s-coming-next">What's coming next</h2><p>In the animation corner: Frozen 3. Incredibles 3. Coco 2. Zootopia 3. A sixth (yes, sixth!) big-screen outing for Ice Age. A second Simpsons movie. In the live action corner, meanwhile, we're getting a remake of Tangled, and a sequel to 2025's previous live-action remake Lilo & Stitch. </p><p>If you count up the films Disney and Pixar announced, only four are original: Pixar's Ghost Market and Gatto, and Disney Animation's Clay and Hexed. The rest is a company repurposing its past. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1576px;"><p class="vanilla-image-block" style="padding-top:57.49%;"><img id="uk7oFopTszDdwtg3EuXT87" name="Screenshot 2026-10-08 at 11.48.23" alt="The Frozen III title logo in icy blue lettering on a black background, beneath the Disney script logo, with the line “Coming to theaters November 24, 2027”." src="https://cdn.mos.cms.futurecdn.net/uk7oFopTszDdwtg3EuXT87-1920-80.png" mos="" align="middle" fullscreen="" width="1576" height="906" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Disney)</span></figcaption></figure><p>I've written before about why I think Disney's <a href="https://www.creativebloq.com/3d/3d-animation/disneys-been-doing-live-action-remakes-all-wrong-this-is-how-it-should-be-done"><u>live action remakes are all wrong</u></a>, but a live-action Tangled is really depressing. The 2010 original was already made with CG, so turning it into "live action" – which will doubtless be dominated by CG anyway – feels less a brave reinvention and more like a tweak of the 3D software. </p><p>Not to mention that when it arrives in March 2028, it'll be remaking a film that's barely 18 years old. One that very much hasn't aged, and anyone who's interested will have seen on Disney+ already.</p><p>What's depressing me most is that I can see the business reasons for what they're doing. The live-action Lilo & Stitch took over $1 billion at the box office in 2025, so a sequel is a slam dunk. </p><p>Original animated films are expensive and risky, as Pixar learned when Elio struggled at the box office last year. If I was a Disney investor, I'd be screaming  "Make Frozen 3!" from the rooftops. </p><p>But over the long term, that just means Disney will end up eating itself. If you think about it, every franchise Disney is milking today was once a risky original. Where are the next risky originals coming from?</p><h2 id="the-good-news">The good news</h2><p>Admittedly, there is some new stuff on the way. Hexed, Disney Animation’s next film, is an original that hits cinemas in November. At D23, Disney announced two big additions to its voice cast: Jodie Foster as Queen Celeste and Walton Goggins as a character called Beef Roger Crummchuk. That name alone makes me want to buy a ticket .</p><p>Pixar, meanwhile, has Gatto, a Venice-set adventure from Enrico Casarosa, the director of Luca. The latter's sunny take on the Italian Riviera was charming; a shame it went straight to Disney+ in 2021. At least Casarosa is getting a proper cinema release this time, with Gatto due in March 2027.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1090px;"><p class="vanilla-image-block" style="padding-top:69.17%;"><img id="nmswCt5kDCywJ7Gu8Utp37" name="Screenshot 2026-10-08 at 11.49.09" alt="The Incredibles 3 title card on black, showing the film’s orange and yellow “i” emblem with three vertical bars inside it, beneath the Disney Pixar logo and above the title in red lettering." src="https://cdn.mos.cms.futurecdn.net/nmswCt5kDCywJ7Gu8Utp37-1920-80.png" mos="" align="middle" fullscreen="" width="1090" height="754" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Disney)</span></figcaption></figure><p>Further out, there’s Ghost Market, a totally original Pixar film due in March 2028, and Disney Animation’s Clay, also set for 2028. Disney's said very little about either, and Clay is only a working title. But I'm still eager to learn more.</p><p>Finally, there's The Bluey Movie, and while that's based on a well-known character, a jump from TV to the big screen can often lead to great things: just look at Aardman. The irony? Disney didn’t make it: they're only distributing it. </p><p>Yes, one of the most exciting projects at Disney’s event was an idea someone else had, and which somebody else is making. In the meantime, I'm <a href="https://www.creativebloq.com/art/animation/forget-pixar-laika-is-the-animation-house-of-the-future">putting my trust in Laika</a> to bring some child-friendly movie magic back to our cinemas. </p> ]]></dc:content>
                                                                                                                                            <link>https://www.creativebloq.com/news/disneys-announcements-at-d23-tell-you-everything-thats-wrong-with-disney-right-now</link>
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                            <![CDATA[ Frozen 3, Incredibles 3, Coco 2 and yet another live-action remake: D23 showed a creative giant playing it painfully safe. ]]>
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                                                                        <pubDate>Sun, 11 Oct 2026 09:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Animation]]></category>
                                                    <category><![CDATA[Art]]></category>
                                                                                                <author><![CDATA[ journo.tommay@gmail.com (Tom May) ]]></author>                    <dc:creator><![CDATA[ Tom May ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/dT9Sds28YazWSnthFky3dW-320-70.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Mickey Mouse, dressed in his Sorcerer’s Apprentice costume from Fantasia, poses beside a giant blue sorcerer’s hat sculpture with a sparkling D23 logo outside the Anaheim Convention Center]]></media:description>                                                            <media:text><![CDATA[Mickey Mouse, dressed in his Sorcerer’s Apprentice costume from Fantasia, poses beside a giant blue sorcerer’s hat sculpture with a sparkling D23 logo outside the Anaheim Convention Center]]></media:text>
                                <media:title type="plain"><![CDATA[Mickey Mouse, dressed in his Sorcerer’s Apprentice costume from Fantasia, poses beside a giant blue sorcerer’s hat sculpture with a sparkling D23 logo outside the Anaheim Convention Center]]></media:title>
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                                                            <title><![CDATA[ The Coca-Cola rebrand is still causing confusion three months on ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Back in July, we got the inside story on the <a href="https://www.creativebloq.com/design/branding/coca-cola-gets-new-look-that-makes-cola-cola-more-cola-cola">Coca-Cola rebrand</a>. The design refresh was intended to make the world's best-known soft drink brand look "more Coca-Cola". Some people thought it also made the brand look <a href="https://www.creativebloq.com/design/fonts-typography/everyones-saying-the-same-thing-about-coca-colas-new-font">more Marlboro</a>, but that's another issue.</p><p>Almost three months on, and with the new packaging designs out in the wild, a more practical concern is causing problems for some. The standard Coke looks more Coke, but so does Coke Zero, making it potentially easier to confuse the two. If one of the aims of design is to improve the user experience, some see that as a fail. Or is it part of a longer-term plan?</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ZTpwVZedDdsSMobmZjF8iG" name="Coca-Cola cans" alt="Coca-cola and Coca-Cola Zero Sugar can redesign comparison" src="https://cdn.mos.cms.futurecdn.net/ZTpwVZedDdsSMobmZjF8iG-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Zero sum game? People complain that the new Coca-Cola Zero is now harder to distinguish from the standard can </span><span class="credit" itemprop="copyrightHolder">(Image credit: Coca-Cola)</span></figcaption></figure><p>Coca-Cola Zero was launched back in 2005 and rebranded as Coca-Cola Zero Sugar in 2016. The packaging was initially black, and then it became red with a black logo. Now only a black ribbon remains as a colour clue from the visual system that distinguished the product from standard Coke.</p><p>That might seem like a minor inconvenience. The packaging says 'Zero sugar' in fairly large type, so it shouldn't take too long to find the product you want. But it seems it can be a problem for people who have to select the product quickly and repeatedly as part of their job. An Australian flight attendant recently posted on TikTok to complain that the change had made her work more difficult.</p><p>In a post showing two almost identical-looking cans, she writes that she's “lost count of how many wrong Cokes l’ve handed out this week”.</p>                    <div class= "tiktok-wrapper" style="min-height: 750px;"><blockquote class="tiktok-embed" cite="https://www.tiktok.com/@avamorello/video/7691166932199951637" data-video-id="7691166932199951637" style="max-width: 605px; min-width: 325px;">                        <section>                            <a target="_blank" title="@avamorello" href="https://www.tiktok.com/@avamorello">@avamorello</a>                            <p></p><a target="_blank" title="♬ Saxophones getting louder - Sped Up - AntonioVivald" href="https://www.tiktok.com/music/Saxophones-getting-louder-Sped-Up-7639417177691473937">♬ Saxophones getting louder - Sped Up - AntonioVivald</a></section>                    </blockquote></div>                <p>The post received thousands of likes and over 100 comments. Some of those note that the confusion can have potentially serious consequences for people who have allergies or certain medical conditions.</p><p>“I’m allergic to an ingredient in Coke Zero but can have regular coke. Why would they think this is a good idea?!” one person asks. “I RELY on that black lettering for Zero cuz I’m diabetic. Why on earth would they do that?," another person writes. </p><p>“I can’t tell yall how many times in a rush I’ve accidentally grabbed Coke Zero and didn’t mean to,” is another comment.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="NVy7RE2ZsfQ4Fb9X7PubjG" name="Coca-Cola Zero" alt="Coca-cola Zero packaging redesign evolution over three can designs" src="https://cdn.mos.cms.futurecdn.net/NVy7RE2ZsfQ4Fb9X7PubjG-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Evolution or dilution? How Coke Zero has changed over the years  </span><span class="credit" itemprop="copyrightHolder">(Image credit: Coca-Cola)</span></figcaption></figure><p>According to Coca-Cola's <a href="https://www.coca-colacompany.com/media-center/coca-cola-sharpens-its-identity-under-one-bold-visual-system" target="_blank">press release</a> at the time of the rebrand, the main objective was consistency. “With one seamless visual identity, we can deliver one recognizable brand experience to consumers,” it said. </p><p>It seems that the brand experience some customers would most like to have is to be able to select the product they want without having to hesitate. </p><p>There is a logic to the evolution of Coca-Cola Zero's branding. When it was first introduced as the biggest new Coca-Cola product launch for two decades, it needed the all-black can to communicate its existence.</p><p>But people were confused about what Zero was, and about how it differed from Diet Coke. That led to the last design refresh in 2016. It was clarified that the product was 'Zero sugar' rather than Zero cola or zero anything else, but it was also decided that the distinction of the black can was no longer needed.</p><p>Now people know that Zero Sugar exists and generally know what it is, perhaps it doesn't need to look so distinct. But why make things more difficult for the consumer?</p><p>Some think the explanation goes beyond the question of consistency. Over on <a href="https://www.reddit.com/r/cocacola/comments/1tvuqtj/seriously_cocacola_zero_sugar_change_design_and/" target="_blank">Reddit</a>, there are suggestions that the decision to blur the visual distinction between the two products is part of a long-term plan to ease customers off the standard sugary coke, and possibly even discontinue it to make Zero Sugar the standard product. </p><p>With sugary drinks taxes and labelling rules coming into force in various countries, it could make sense to try to push people towards the zero version. Nevertheless, Coca-Cola has never expressed any intention to phase out sugared Coke, and it's recently started making a sugar cane version in the US. Most standard Coke in the US is still made with high fructose corn syrup, while in Mexico and Europe it's made with sugar cane or beet sugar.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eJ9RrX"></div>                            </div>                            <script src="https://kwizly.com/embed/eJ9RrX.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.creativebloq.com/news/the-coca-cola-rebrand-is-still-causing-confusion-three-months-on</link>
                                                                            <description>
                            <![CDATA[ Design fail or all part of the plan? ]]>
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                                                                        <pubDate>Sun, 11 Oct 2026 09:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Fonts & Typography]]></category>
                                                    <category><![CDATA[Design]]></category>
                                                    <category><![CDATA[Graphic Design]]></category>
                                                    <category><![CDATA[Branding]]></category>
                                                                                                <author><![CDATA[ joe.foley@futurenet.com (Joe Foley) ]]></author>                    <dc:creator><![CDATA[ Joe Foley ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hbsproUCeW5KrAmq2srjBY-320-70.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Coca-Cola]]></media:credit>
                                                                                                                                                                        <media:description><![CDATA[A fan-made mock-up of a Diet Coke can with Marlboro-style branding (right)]]></media:description>                                                            <media:text><![CDATA[Coca-cola redesign]]></media:text>
                                <media:title type="plain"><![CDATA[Coca-cola redesign]]></media:title>
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                                                            <title><![CDATA[ Electric cars are killing the joy of driving, but sonic design is here to save it ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Recently, Bentley unveiled its first-ever fully electric vehicle, the Torcal. As a car brand with a century of motoring heritage, the transition to EVs has naturally ruffled a few feathers – no engine to rev, no soul behind the wheel, critics argued. </p><p>To remedy this, Bentley devised a synthetic soundtrack built from drum recordings modelled on its old eight-cylinder engines. Distinctly different from its previous models, the startup noise replaces the engine purr so many drivers are used to, but will this mark the death of the traditional driving experience, and is it enough to convert classic car lovers?</p><p>To get a deeper understanding of this new EV trend, I caught up with <a href="https://www.linkedin.com/in/max-de-lucia-4b8752106/?originalSubdomain=uk" target="_blank">Max De Lucia</a>, co-founder of <a href="https://www.creativebloq.com/features/audio-logos" target="_blank">sonic branding</a> agency <a href="https://dlmdd.com/" target="_blank">DLMDD,</a> to discuss what the future of EV sound design will bring. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1440px;"><p class="vanilla-image-block" style="padding-top:66.67%;"><img id="5NaVsgNDjfUL6H8RSZrCNV" name="mceu_96057673031790183199207" alt="Bentley Torcal" src="https://cdn.mos.cms.futurecdn.net/5NaVsgNDjfUL6H8RSZrCNV-1920-80.webp" mos="" align="middle" fullscreen="" width="1440" height="960" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bentley )</span></figcaption></figure><section class="article__schema-question"><h3>What was your initial reaction to Bentley’s new synthetic soundtrack?</h3><article class="article__schema-answer"><p>Well, I wanted to hate it. I’m a petrolhead with a particular interest in classic cars where the engines gurgle, whirl and scream. I also love a V8 – the engine Bentley is most famed for. So when I heard they’d ‘faked it’, I felt similar emotions to most of the YouTube comments. But it’s actually really rather good. They’ve cared about it – thought about the human imperfections and embarked on recording with drums and live orchestral forces. </p><p>The fact is the Torcal is an EV – there is no combustion engine to make your anatomy fizz with driving pleasure. So designing ‘the new world’ is a challenge, and Bentley has attacked it with some intent.</p></article></section><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="high" data-lazy-src="https://www.youtube-nocookie.com/embed/7ZIrk2gp41I" allowfullscreen></iframe></div></div><section class="article__schema-question"><h3>How is it designed to make drivers feel?</h3><article class="article__schema-answer"><p>In Bentley’s own words: “not designed to replicate an engine, but to evoke the same feelings.” So it’s about that emotional connection you get with a V8. The rhythm, the little imperfections, the way it responds to your right foot.</p></article></section><section class="article__schema-question"><h3>Why synthesise a sound at all? </h3><article class="article__schema-answer"><p>For some, a car’s a car; it gets you from A to B. But what a dull way of looking at it. For others, it’s thrill, excitement, theatre and the cinematic experience of driving.</p><p>The sound of the car is the thing that puts the smile on your face, that makes you pull odd-shaped faces in awe of the machine, that gives you the wow factor.</p><p>So no surprise that manufacturers are trying to re-engineer whatever the sonic qualities are that make a fanatic’s hairs stand up on the back of their neck.</p></article></section><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1440px;"><p class="vanilla-image-block" style="padding-top:66.67%;"><img id="NguVnoxFSbF3gi2dzR9TRV" name="mceu_718756086121790183307743" alt="Bentley Torcal" src="https://cdn.mos.cms.futurecdn.net/NguVnoxFSbF3gi2dzR9TRV-1920-80.webp" mos="" align="middle" fullscreen="" width="1440" height="960" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bentley )</span></figcaption></figure><section class="article__schema-question"><h3>Do you think EV sounds should mimic classic engine growls, or create an entirely new auditory language?</h3><article class="article__schema-answer"><p>My daughter has a BMW go-kart that makes engine noises – quite convincingly so – and I think that’s where replicating engine sounds should stay – for kids.</p><p>There’s a whole new world on offer for electric driving. For a start, it’s a totally different automotive experience. I can speak from experience: alongside a collection of great old classics, my day-to-day family car is a Volkswagen EV. It’s the most practical car I’ve ever owned, but the cabin experience is just like walking into a nice but rather soulless private hospital.</p></article></section><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1440px;"><p class="vanilla-image-block" style="padding-top:66.67%;"><img id="VesE35tMyJaDpPAUMimVQV" name="mceu_56382193671790183235937" alt="Bentley Torcal" src="https://cdn.mos.cms.futurecdn.net/VesE35tMyJaDpPAUMimVQV-1920-80.webp" mos="" align="middle" fullscreen="" width="1440" height="960" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bentley )</span></figcaption></figure><section class="article__schema-question"><h3>Do you see this becoming a trend with other EVs?</h3><article class="article__schema-answer"><p>EV regulations mean cars have sound requirements, so the scope of opportunity is vast. Do I think the low end of the market is going to craft beauty and perfection? Probably not. But the reason you buy into the upper-mid to luxury end of the market is for experience. And sound is one of our fastest neural shortcuts for evoking human emotion.</p></article></section><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1440px;"><p class="vanilla-image-block" style="padding-top:66.67%;"><img id="DNZGGU2ChWinjZHyjQuvKe" name="mceu_41972733151790183330862" alt="Bentley Torcal" src="https://cdn.mos.cms.futurecdn.net/DNZGGU2ChWinjZHyjQuvKe-1920-80.webp" mos="" align="middle" fullscreen="" width="1440" height="960" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bentley)</span></figcaption></figure><section class="article__schema-question"><h3>Could the car engine note one day become as iconic as a sonic identity like McDonald’s or Netflix?</h3><article class="article__schema-answer"><p>It depends on how it’s handled. EVs are already binging and bonging all over the place. The aforementioned Volkswagen plays its sonic logo to me every time I lift my bum off the seat. Which makes leaning to get the ticket at the barrier in a multi-storey a painful experience in every sense. If you’re a car fanatic, bings and bongs tend to mean one thing only - a trip to the garage. So I do think the overuse of sonic logos in the cabin needs to be handled diligently.</p><p>What I think could be more iconic is the ‘I’m in a BMW/Porsche/Ferrari’ feeling from the whole sensory feel of the cabin – a brand world, if you will, delivered through all the senses. And Bentley has sculpted not one world but four in the new Torcal. The future is about the craft of feeling.</p><p><em>Discover more about </em><a href="https://www.maxdelucia.com/" target="_blank"><em>Max De Lucia</em></a><em> and </em><a href="https://dlmdd.com/" target="_blank"><em>DLMDD</em></a><em>.</em></p></article></section> ]]></dc:content>
                                                                                                                                            <link>https://www.creativebloq.com/features/electric-cars-are-killing-the-cinematic-experience-of-driving-but-sonic-design-is-here-to-help</link>
                                                                            <description>
                            <![CDATA[ DLMDD’s Max De Lucia discusses the importance of sound in EV design. ]]>
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                                                                        <pubDate>Sun, 11 Oct 2026 08:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Branding]]></category>
                                                    <category><![CDATA[Design]]></category>
                                                    <category><![CDATA[Graphic Design]]></category>
                                                                                                                    <dc:creator><![CDATA[ Natalie Fear ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/ieMCBUvEp9jucaWRxi3QGg-320-70.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Bentley]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Torcal]]></media:description>                                                            <media:text><![CDATA[Torcal]]></media:text>
                                <media:title type="plain"><![CDATA[Torcal]]></media:title>
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                                                            <title><![CDATA[ Its embroidered logo invite shows Apple understands something other tech brands don't ]]></title>
                                                                                                <dc:content><![CDATA[ <p>A couple of years ago, it seemed Apple had lost its touch. Between 2024 and 2025, it withdrew a series of adverts that fell flat.</p><p>There was the <a href="https://www.creativebloq.com/news/apple-ipad-pro-video-2024">M4 iPad Pro launch video</a>, in which Apple crushed a haul of cameras, musical instruments and other creative tools to make the point that the tablet is very thin. Then there was the <a href="https://www.creativebloq.com/creative-inspiration/advertising/apple-forced-to-apologise-for-yet-another-misjudged-ad">Thailand advert</a>, packed with stereotypes, and the cringey <a href="https://www.creativebloq.com/creative-inspiration/advertising/what-the-hell-is-going-on-with-apples-ads-department">Parent Presentation</a>, a campaign that aimed to teach students how to convince their parents to buy them a Mac. </p><p>More recent ads suggest that Apple's learned from those blunders, and it's avoiding the mistakes that other companies are making as AI slop takes over social media. An embroidered <a href="https://www.creativebloq.com/news/apple-logo-history">Apple logo</a> invite for its upcoming Welcome Home event is the clearest sign yet that it's pulling out all the stops to ensure that it's associated with hand-crafted human-made creativity.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2108226096407994858"><p lang="en" dir="ltr">Welcome home. October 13. https://t.co/ChelGSDOTI<a href="https://twitter.com/cantworkitout/status/2108226096407994858">October 8, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>Apple's Welcome Home event scheduled for Tuesday (13 October) has come as a surprise to some since the company hasn't run an October event for the past couple of years. That said, we had been expecting news about new home devices. With September's event already so packed with the iPhone Duo reveal alongside the iPhone 18 Pro and Apple Watch Series 12, it made sense to put those back.</p><p>The advert for the event posted by SVP Marketing Greg Joswiak above shows the creation of the Apple event invite. This almost always involves a depiction of the Apple logo in some form, depicted in a way that alludes to a theme or piece of news that will be revealed at the event. </p><p>The Welcome Home invite takes a distinctly handmade approach. It sees the iconic 1977 rainbow Apple logo revived in an embroidered design. The stitching is the work of Sydney-based twin sisters and multidisciplinary artists <a href="https://maricormaricar.com/" target="_blank">Maricor/Maricar</a>, who bridge the disciplines of design, illustration and embroidery (you can see more of the process in their Instagram post below).</p><div class="instagram-embed"><blockquote class="instagram-media"  data-instgrm-version="6" style="width:99.375%; width:-webkit-calc(100% - 2px); width:calc(100% - 2px);"><p><a href="https://www.instagram.com/p/DePT9C5NWmB/" target="_blank">A post shared by Hello Apple (@helloapple)</a></p><p>A photo posted by </p></blockquote></div><p>Embroidery is an art form that dates back thousands of years, yet Apple using it for an advert in 2026 is breaking news. It's the latest example of the lengths the brand's going to to make to make it as visible as possible that its marketing is made by humans, not AI.</p><p>From <a href="https://www.creativebloq.com/design/advertising/surprise-skechers-is-making-ai-slop-again" target="_blank">Skechers sketchy AI posters</a> to the frightful <a href="https://www.creativebloq.com/ai/fantas-ai-slop-halloween-advert-is-a-real-horror-show">Fanta Halloween advert</a>. some brands seem to have underestimated the strength of feeling against AI. Despite being part of the AI industry (albeit a relative latecomer when it comes to developing its own models), Apple's seen that. It's recognised the growing backlash and the desire to connect with more traditional human qualities. It's now creating a brand around human craft.</p><p>Other recent examples have included the stop-motion animations created for the launch of the new Apple mini and Apple Games (see below)</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/3WpzNmY35S4" allowfullscreen></iframe></div></div><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/c43tABiPIyQ" allowfullscreen></iframe></div></div><p>Apple's also realised that behind-the-scenes videos are now as important as finished adverts in the AI era: or perhaps even that behind-the-scenes videos are now the real advert. If your brand is going to invest in human-created art, you want to make sure people recognise it as such and appreciate the craftsmanship that went into it.</p><section class="article__schema-question"><h3>What will Apple announce at the Apple Welcome Home event?</h3><article class="article__schema-answer"><p>While it's all rumour and conjecture until the event itself on 13 October, it's widely expected that Apple will announce a long-rumored smart home hub, a new Apple TV 4K, and a refreshed HomePod mini.</p><p>The first of those would be an entirely new Apple product, which the rumours have dubbed the HomePad. It's said to have a 6-inch square display and a round speaker resembling the HomePod. It's been suggested that there will be two versions: one that can be mounted on a wall and one with a stand. </p><p> Siri AI would be the main way to interact with the device, but it's also expected to support touchscreen interaction via a tvOS-inspired 'homeOS'. Bloomberg says the display will be able to run iPadOS-style apps, while there are reports of plans to produce related accessories including a home security camera.</p></article></section><p>Meanwhile, <a href="https://www.apple.com/shop/buy-iphone/iphone-duo" target="_blank">iPhone Duo pre-orders</a> begin on Friday 16 October. Alas, there's no news that preorders will be available for the embroidery.</p><div data-widget-type="multimodelreview" data-model-name="Apple iPhone 18 Pro,Apple iPhone 18 Pro Max,Apple iPhone 17e,Apple iPhone Air,Apple iPhone Duo,Apple AirPods Pro 3,Apple Watch SE 3,Apple Mac Mini (M6 2026)" data-widget-title="Today's Apple deals"></div> ]]></dc:content>
                                                                                                                                            <link>https://www.creativebloq.com/news/an-embroidered-logo-shows-apples-understands-something-that-other-tech-brands-dont</link>
                                                                            <description>
                            <![CDATA[ Apple seems to have learned from past advertising blunders. ]]>
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                                                                        <pubDate>Sun, 11 Oct 2026 07:00:00 +0000</pubDate>                                                                                                                                <updated>Sun, 11 Oct 2026 15:50:39 +0000</updated>
                                                                                                                                            <category><![CDATA[Advertising]]></category>
                                                    <category><![CDATA[Design]]></category>
                                                    <category><![CDATA[Graphic Design]]></category>
                                                    <category><![CDATA[Branding]]></category>
                                                                                                <author><![CDATA[ joe.foley@futurenet.com (Joe Foley) ]]></author>                    <dc:creator><![CDATA[ Joe Foley ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hbsproUCeW5KrAmq2srjBY-320-70.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Apple]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Embroidered Apple logo in the advert for the Apple Welcome Home event]]></media:description>                                                            <media:text><![CDATA[Embroidered Apple logo in the advert for the Apple Welcome Home event]]></media:text>
                                <media:title type="plain"><![CDATA[Embroidered Apple logo in the advert for the Apple Welcome Home event]]></media:title>
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                                                            <title><![CDATA[ The pen that went viral with those anti-AI ads has 30% off right now ]]></title>
                                                                                                <dc:content><![CDATA[ <p>The iconic pen brand Parker found itself the beneficiary of a viral <a href="https://www.creativebloq.com/design/advertising/this-viral-creative-challenge-rebrands-pens-for-the-ai-age">billboard design challenge recently</a>. Creatives spontaneously began proposing ideas to rebrand the classic ballpoint for the AI age, and the brand was quick to see the opportunity: it made the unsolicited spec ads real with a high-profile digital <a href="https://www.creativebloq.com/design/advertising/parker-only-went-and-made-those-viral-anti-ai-pen-billboards-real">Parker pen digital billboard in Times Square</a>.</p><p>While some predicted that AI would be the final death for handwriting, a strong counter movement has been pushing back against that idea. People are increasingly rediscovering the <a href="https://www.creativebloq.com/art/turns-out-handwriting-is-the-ultimate-act-of-ai-rebellion">benefits of handwriting for focus, reflection and creativity</a>. Businesses have even started hand-writing social media posts amid the <a href="https://www.creativebloq.com/design/graphic-design/graphic-designers-are-trying-to-fix-peoples-terrible-ai-flyers">backlash against AI slop flyers on Instagram</a>.</p><p>And right now, you can get a lovely pen for less then the price of a month's subscription to ChatGPT. Amazon has various versions of the legendary Parker Jotter (as used by James Bond in Goldeneye), on deal. The classic black and steel model with arrowhead clip is <a href="https://www.amazon.com/Parker-Jotter-Originals-Ballpoint-Classic/dp/B07RZGSQK8/" target="_blank">reduced by 30% to $8.34</a> and the larger <a href="https://www.amazon.com/Parker-Jotter-Ballpoint-Monochrome-Stainless/dp/B08CS43H94" target="_blank">stainless steel Jotter XL by 18% to $32.79.</a></p><p>If you prefer to go even more traditional, the Parker 51 fountain pen favoured by the late Queen Elizabeth (and used by James Bond in the Moonraker novel) is <a href="https://www.amazon.com/dp/B08WG32V9S" target="_blank">reduced by almost $25 to $101.25.</a></p><p>Here are all of the best deals.</p><ul><li><a href="https://www.amazon.co.uk/s?k=parker+pen&i=office-products&crid=88NYJ0WA38XV&sprefix=parker+pen%2Coffice-products%2C83&ref=nb_sb_noss_1">Shop Parker pen at Amazon</a></li></ul>        <div class="featured_product_block featured_block_hero" data-id="34a9094c-c406-11f1-a97a-b966e3f69b76">            <a href="https://www.amazon.com/Parker-Jotter-Ballpoint-Monochrome-Stainless/dp/B08CS43H94/" data-model-name="Jotter Xl Monochrome Stainless Steel, Medium " data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:133.93%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/ohWa9bbMMEShjd9wF8eKY9.jpg" alt="Parker pen"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>Parker</div>                                        <div class="featured__title">Jotter Xl Monochrome Stainless Steel, Medium </div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="34a906d6-c406-11f1-8f7c-fd7b992e456c">            <a href="https://www.amazon.com/Parker-Jotter-Originals-Ballpoint-Classic/dp/B07RZGSQK8/" data-model-name="Jotter Originals Ballpoint Pen, Medium" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:133.93%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/H62r4C6iNtPsu6eGvxTwb9.jpg" alt="Parker pen"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>Parker</div>                                        <div class="featured__title">Jotter Originals Ballpoint Pen, Medium</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="34a90758-c406-11f1-9eb8-1b505e8768cd">            <a href="https://www.amazon.com/Parker-Jotter-Originals-Ballpoint-Classic/dp/B07S2NFB17" data-model-name="Jotter Originals Red Finish, Medium" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:133.93%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/YMzhodPSSzFNgaSzqH8sV9.jpg" alt="Parker pen"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>Parker</div>                                        <div class="featured__title">Jotter Originals Red Finish, Medium</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="34a907da-c406-11f1-a352-7919641c85d4">            <a href="https://www.amazon.com/PARKER-Rollerball-Lacquer-Refill-1931659/dp/B01LYDD533" data-model-name="IM Rollerball Pen, Black Lacquer Gold Trim, Fine" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:133.93%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/T6Yo2BEbQfkf8dg7bjcLc9.jpg" alt="Parker pen"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>Parker</div>                                        <div class="featured__title">IM Rollerball Pen, Black Lacquer Gold Trim, Fine</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="34a90852-c406-11f1-95d0-536f3aec699a">            <a href="https://www.amazon.com/Parker-Jotter-Ballpoint-Monochrome-Medium/dp/B08CS5Q99V" data-model-name="Parker Jotter Xl Monochrome Matte Gold, Medium" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:133.93%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/SfBSvysi3FT3BuAPQb2Rc9.jpg" alt="Parker pen"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>Parker</div>                                        <div class="featured__title">Parker Jotter Xl Monochrome Matte Gold, Medium</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="34a908d4-c406-11f1-a801-8dd2ad66f5e7">            <a href="https://www.amazon.com/Parker-Monochrome-Ballpoint-Champagne-Finish/dp/B0B2SFNWR3" data-model-name="IM Monochrome Champagne, Medium" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:133.93%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/8JtX3RoeXLArpReqVDsTc9.jpg" alt="Parker pen"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>Parker</div>                                        <div class="featured__title">IM Monochrome Champagne, Medium</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="34a909c4-c406-11f1-93c5-f71bd9163189">            <a href="https://www.amazon.com/Parker-Jotter-Ballpoint-Waterloo-Medium/dp/B01DJBH8BK/" data-model-name="Jotter Waterloo Blue, Medium" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:133.93%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/PmpLrrEFwcm8WiV9DJQiY9.jpg" alt="Parker pen"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>Parker</div>                                        <div class="featured__title">Jotter Waterloo Blue, Medium</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="e4e58c56-c4a9-11f1-aa68-c92c4a2c4a30">            <a href="https://www.amazon.com/dp/B08WG32V9S" data-model-name="51 Fountain Pen" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:133.93%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/MiZikiP5XfVpWPQhP7qNiZ.jpg" alt="Parker pen deal"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>Parker</div>                                        <div class="featured__title">51 Fountain Pen</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div><p>Not in the US or want something different? See more pen deals below:</p><div data-widget-type="multimodelreview" data-model-name="Parker Jotter Originals Fountain Pen,Parker Duofold Gold Trimmed Fountain Pen,Parker IM Premium Chiselled Fountain Pen,Montblanc Explorer,Montblanc Summit 3,Montblanc Summit 2,Montblanc Pix Ballpoint,Waterman Expert Ballpoint Pen,Zebra Pen F Ballpoint Pen Refill,Montblanc StarWalker Ballpoint Pen,Faber-Castell Ondoro Twist Ballpoint Pen,Montblanc HERITAGE ROUGE & NOIR SPECIAL EDITION BALLPOINT PEN" data-widget-title="Today's best pen deals"></div> ]]></dc:content>
                                                                                                                                            <link>https://www.creativebloq.com/deals/the-pen-that-went-viral-with-those-anti-ai-ads-has-27-percent-off-right-now</link>
                                                                            <description>
                            <![CDATA[ Rediscover the focus and creativity that comes with handwriting with the iconic pen used by James Bond. ]]>
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                                                                        <pubDate>Sat, 10 Oct 2026 15:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Product Design]]></category>
                                                    <category><![CDATA[Design]]></category>
                                                                                                <author><![CDATA[ joe.foley@futurenet.com (Joe Foley) ]]></author>                    <dc:creator><![CDATA[ Joe Foley ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hbsproUCeW5KrAmq2srjBY-320-70.jpg ]]></dc:source>
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                                                            <title><![CDATA[ New Balance’s Steve Jobs homage is so subtle you might have missed it ]]></title>
                                                                                                <dc:content><![CDATA[ <p>It's been 15 years since the world lost tech visionary Steve Jobs. While Apple has continued to evolve since his passing, the spirit of his innovative work and motivational thinking has continued to inspire countless <a href="https://www.creativebloq.com/features/8-famous-logos-that-look-unbelievably-similar">big brands</a>, including the more unexpected. </p><p>In a subtle yet touching homage, shoe brand New Balance has recreated one of Jobs' most iconic looks, honouring his legacy as a creative inspiration. Quiet and authentic, New Balance proves that honouring the past can be done with small yet thoughtful actions.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2107176655924142309"><p lang="en" dir="ltr">Le genre de détails que j’adore. https://t.co/1PqA8a43eC<a href="https://twitter.com/cantworkitout/status/2107176655924142309">October 5, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>Appearing among promo shots for the grey 992s, New Balance subtly recreated Steve Jobs' iconic pose from the original iPad presentation in 2010.  A key part of Jobs' 'uniform', the quiet homage is a tasteful Easter egg that honours the icon without grand gestures and loud design. Minimalist, just as Steve Jobs would want it. </p><p>"Proof that the best branding doesn’t need to shout. If you know, you know. Brilliant little detail," one X user praised. "The kind of details I adore," another added. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:66.68%;"><img id="9NboybiYosX7c9WXHrpNED" name="GettyImages-794646113" alt="Steve Jobs at the 2010 iPad presentation" src="https://cdn.mos.cms.futurecdn.net/9NboybiYosX7c9WXHrpNED-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1707" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Getty Images)</span></figcaption></figure><p>For more creative inspiration, take a look at <a href="https://www.creativebloq.com/design/branding/how-apple-became-the-worlds-most-valuable-brand">how Apple became the world's most valuable brand</a> or check out the <a href="" target="_blank">best Apple ads</a> of the last 50 years.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.creativebloq.com/news/new-balances-steve-jobs-homage-is-so-subtle-you-might-have-missed-it</link>
                                                                            <description>
                            <![CDATA[ It’s a quiet reference for those who know. ]]>
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                                                                        <pubDate>Sat, 10 Oct 2026 10:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Design]]></category>
                                                                                                                    <dc:creator><![CDATA[ Natalie Fear ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/ieMCBUvEp9jucaWRxi3QGg-320-70.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[New Balance]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[New Balance 992 shoe]]></media:description>                                                            <media:text><![CDATA[New Balance 992 shoe]]></media:text>
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                                                            <title><![CDATA[ Did a book from 1973 predict the logo designs of some of today's biggest companies? ]]></title>
                                                                                                <dc:content><![CDATA[ <p>The <a href="https://www.creativebloq.com/graphic-design/books-graphic-designers-11135231">best graphic design books</a> can be great sources of inspiration for designers, but the idea is not to directly copy from them, right? Some people are wondering whether a single publication from the 1970s could have directly influenced dozens of contemporary designs.</p><p>A classic graphic design reference book has resurfaced on social media, and it's getting attention for the familiarity of some of the symbols it depicts. Some of them look incredibly similar to identities belonging to modern-day companies, from AMD to Google.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/qZDdfwWw3NBB3Wi4Xh396n-1920-80.jpg" alt="Logos book" /><figcaption>Trademarks & Symbols, Vol. 2: Symbolical Designs by Yasaburo Kuwayama was published in 1973<small role="credit">Van Nostrand Reinhold</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/DrFMJ3oY2iavrBZ2KRDz8n-1920-80.jpg" alt="Logos book" /><figcaption>The book presents real logo designs organised in thematic categories <small role="credit">Van Nostrand Reinhold</small></figcaption></figure></figure><p>The book is Trademarks & Symbols, Vol. 2: Symbolical Designs by the Japanese designer Yasaburo Kuwayama. While Volume 1 had focused on alphabetical and letter-form designs, the second tome centres on symbolical and pictorial designs. It's a directory of real symbols and logos organised according to their form, for example circles, squares, trees, eyes and human figures.</p><p>From a just a few pages shared on social media, people have spotted designs that resemble the logos of chip maker AMD, Google Drive, Chase Bank, Natwest, Canadian Imperial Bank of Commerce, Portugal's state bank, Renault and more.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2108239206690570266"><p lang="en" dir="ltr">@Frozune actually, flipping through this book now after seeing this and it's basically every logo ever.Also found Perplexity, Antigravity, Snowflake, The London Underground and the Jedi Rebellion. https://t.co/KgjnFCpuxt<a href="https://twitter.com/cantworkitout/status/2108239206690570266">October 8, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2108296164122489080"><p lang="en" dir="ltr">@Frozune No like actually, holy crap https://t.co/j69fy6r9K3<a href="https://twitter.com/cantworkitout/status/2108296164122489080">October 8, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2108242891508437440"><p lang="en" dir="ltr">@Frozune Ancient designs are fascinating and far richer than imagined. This might be an App Store icon from thousands of years ago.https://t.co/PZnYaXyObH https://t.co/aBseqkZHJh<a href="https://twitter.com/cantworkitout/status/2108242891508437440">October 8, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2108273072566620296"><p lang="en" dir="ltr">@Frozune Chase bank https://t.co/SgOevtg7Fc<a href="https://twitter.com/cantworkitout/status/2108273072566620296">October 8, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2108242227994427795"><p lang="en" dir="ltr">@Frozune Raia Drogasil S.A. - a drugstore company in Brazil https://t.co/Dgg1VLX0fx<a href="https://twitter.com/cantworkitout/status/2108242227994427795">October 8, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2108298414136144347"><p lang="en" dir="ltr">@Frozune Eh pero si es el logo de cinepolis https://t.co/7DxydSlyx9<a href="https://twitter.com/cantworkitout/status/2108298414136144347">October 8, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>Have the graphic designers behind modern big brand logos been picking and choosing old designs to recycle? Probably not. Geometric forms are relatively universal, and Yasaburo's book is so extensive that it's logical that modern brands could arrive at similar shapes on their own.</p><p>One observer has pointed out that in the book's appendix some designs are listed as being used by multiple companies. Even today, we see <a href="https://www.creativebloq.com/features/8-famous-logos-that-look-unbelievably-similar">brands with similar logos</a>.</p><p>When it comes to minimalist geometric symmetry, there are only so many options. Nevertheless, if you're looking for a logo design for your startup, some people reckon the book still has a few gems that could be available for the taking.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2108350218945126460"><p lang="en" dir="ltr">@Frozune unused gems hanging out here https://t.co/uFCZe8e4Dz<a href="https://twitter.com/cantworkitout/status/2108350218945126460">October 9, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>Trade Marks & Symbols was originally published in Tokyo by Kashiwa Shobo and Orion Press and internationally by Van Nostrand Reinhold Company. You might have to part with a lot of money to get a copy today. There's a hardcover copy <a href="https://www.amazon.com/Trade-Marks-Symbols-Vol-Symbolical/dp/0442245645">selling on Amazon for over $2,000</a>. </p><p>The nearest contemporary equivalent I can think of are Jens Müller's Taschen books <a href="https://www.amazon.com/Logo-Beginnings-Modernism-Jens-M%EF%BF%BDller/dp/3754401378" target="_blank">Logo Beginnings and Logo Modernism</a>, which I can highly recommend.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.creativebloq.com/news/did-a-book-from-1973-predict-the-logo-designs-of-some-of-todays-biggest-companies</link>
                                                                            <description>
                            <![CDATA[ From AMD to Google, it seems there's nothing new under the sun. ]]>
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                                                                        <pubDate>Sat, 10 Oct 2026 09:00:00 +0000</pubDate>                                                                                                                                <updated>Sat, 10 Oct 2026 13:06:00 +0000</updated>
                                                                                                                                            <category><![CDATA[Logos & Icons]]></category>
                                                    <category><![CDATA[Design]]></category>
                                                    <category><![CDATA[Graphic Design]]></category>
                                                    <category><![CDATA[Branding]]></category>
                                                                                                <author><![CDATA[ joe.foley@futurenet.com (Joe Foley) ]]></author>                    <dc:creator><![CDATA[ Joe Foley ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hbsproUCeW5KrAmq2srjBY-320-70.jpg ]]></dc:source>
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                                                            <title><![CDATA[ The iPhone 18 Pro just ended my affair with the iPhone Air ]]></title>
                                                                                                <dc:content><![CDATA[ <p>It's not you, iPhone Air, it's me. Actually, no. It's you. I tried to love you. I defended you for over a year, stuck up for you in the face of ridicule from my Pro-wielding colleagues. But now that the iPhone 18 Pro is in my hand, I'm sorry to tell you, it's over. This is the end of the affair.</p><p>I really did think the iPhone Air was for me when Apple announced it last year. As an iPhone mini apologist, I've always favoured design over features, whilst lamenting the trend towards massive, heavy bricks. But all of those compromises that tech nerds have accused the Air of making in its pursuit of ultimate thinness? Yeah, they're valid.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="6QaUKbYP4ioJv2eDg2rV9o" name="Air 2" alt="iPhone Air" src="https://cdn.mos.cms.futurecdn.net/6QaUKbYP4ioJv2eDg2rV9o-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">At first, I thought the iPhone Air was meant for me </span><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>I still love the design of the iPhone Air. From the ultra thin profile to the polished titanium edges, this is the most premium looking and feeling iPhone ever. It's the closest thing we've had to Steve Jobs' dream of a device that's genuinely all-display – the phone is so thin and light that it disappears into the background when looking at the 3,000 nit display.</p><p>But yes, it only has one camera lens. And despite Apple's claims that it's somehow worth two (still not sure how that checks out), the limitations are a pain in everyday use. Countless times I've tried to take a 0.5x photo, only to remember the feature doesn't exist on the Air. Same goes for zooming in on anything further than the near distance – the digital zoom just doesn't cut it.</p><p>The other major drawback, of course, is battery. Over the course of a year, my iPhone Air's battery health has degraded to 91%, which is much quicker than my iPhone 15 Pro degraded. The result is not-quite-all-day battery life, which has got me into trouble a few times when travelling.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="hv4psVmC9CjmLbtbJ7kJYf" name="iphone 18 Pro 1" alt="iPhone 18 Pro" src="https://cdn.mos.cms.futurecdn.net/hv4psVmC9CjmLbtbJ7kJYf-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">The iPhone 18 Pro might be heavy, but in some ways it's actually smaller than the iPhone Air </span><span class="credit" itemprop="copyrightHolder">(Image credit: Apple)</span></figcaption></figure><p>And while I said I love the design of the iPhone Air, I do take issue with one aspect: the width. Why, oh why, is the so-called thinnest, lightest and therefore most portable iPhone too wide to use one-handed? It makes no sense to me that the iPhone Air is taller and wider than the iPhone 18 Pro.</p><p>Speaking of which, it's the 18 Pro that's finally turned me off the Air. I've been using the Pro for a week now, and realised just how much I've missed those basic features: a better camera, and better battery life. And despite the heft, I'm actually finding it easier to use one-handed, because it's less wide. It's almost a novelty that my thumb can reach the edge of the screen. </p><p>It may not be as 'pretty' as the iPhone Air, but the 18 Pro just feels more solid as a device that fits into my life. I'll miss looking at the Air, but it's time to admit: looks aren't everything.</p><div data-widget-type="review" data-model-name="Apple iPhone 18 Pro"></div> ]]></dc:content>
                                                                                                                                            <link>https://www.creativebloq.com/design/product-design/the-iphone-18-pro-just-ended-my-affair-with-the-iphone-air</link>
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                            <![CDATA[ It was nice while it lasted. Kind of. ]]>
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                                                                        <pubDate>Sat, 10 Oct 2026 08:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Product Design]]></category>
                                                    <category><![CDATA[Design]]></category>
                                                                                                                    <dc:creator><![CDATA[ Daniel John ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/YskA3seg76tnjozEnUK5yf-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Daniel John is Design Editor at Creative Bloq. He reports on the worlds of design, branding and lifestyle tech, and has covered several industry events including Milan Design Week, OFFF Barcelona and Adobe Max in Los Angeles. He has interviewed leaders and designers at brands including Apple, Microsoft and Adobe. Daniel&#039;s debut book of short stories and poems was published in 2018, and his comedy newsletter is a &lt;a href=&quot;https://danielpiper.substack.com/&quot; target=&quot;_blank&quot;&gt;Substack Bestseller&lt;/a&gt;. &lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[iPhone Air and iPhone 18 Pro]]></media:description>                                                            <media:text><![CDATA[iPhone Air and iPhone 18 Pro]]></media:text>
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                                                            <title><![CDATA[ Why ‘boring’ AI is Hollywood’s best bet ]]></title>
                                                                                                <dc:content><![CDATA[ <p>A single box office bomb can lose studios tens, if not hundreds, of millions. Disney’s <em>Strange World </em>reportedly lost $200M, and <em>The Flash </em>set DC back by over $150M. Those are among the worst cases, but failing to turn a profit is a common occurrence in the filmmaking industry, with even conservative estimates suggesting<a href="https://quod.lib.umich.edu/m/mij/15031809.0002.102/--hollywood-creative-accounting-the-success-rate-of-major?rgn=main;view=fulltext"> 10%</a> of major productions flop.</p><p>Given the high risk, the temptation to use generative <a href="https://www.creativebloq.com/ai/ai-filmmaking-is-a-gimmick-if-you-dont-know-the-rules-of-cinema">AI in filmmaking</a> is entirely understandable.​ It can bring entire projects to life in a fraction of the time and on a much smaller budget. But at what cost?</p><h2 id="the-risk-of-casting-ai">The risk of casting AI</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:46.45%;"><img id="MMc6o9jDsBWNrvEtq2TVsR" name="01-visible-invisible" alt="AI in hollywood analytics" src="https://cdn.mos.cms.futurecdn.net/MMc6o9jDsBWNrvEtq2TVsR-1920-80.png" mos="" align="middle" fullscreen="" width="2560" height="1189" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Egor Dubrovsky)</span></figcaption></figure><p>AI is capable of throwing together a semi-coherent script and generating visuals that pass the eye test without much scrutiny. Yet, we’re nowhere close to the point where AI can write scenes, organize productions, act naturally, and shoot movies without any human assistance.</p><p>The industry will continue to rely heavily on the creativity and vision of its writers, performers, directors, designers, and wider production teams for the foreseeable future, and they’ve already made it abundantly clear that they’re unwilling to share a set with AI if it’s given a starring role. Preventing AI from taking creative jobs in the field was one of the primary causes of the 2023 SAG-AFTRA strike, which caused losses in excess of <a href="https://sites.lsa.umich.edu/mje/2023/12/06/a-deep-dive-into-the-economic-ripples-of-the-hollywood-strike/">$5 billion</a>.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:52.70%;"><img id="PZ34K5DeANpv8d6jXpmDqR" name="02-pipeline" alt="AI in hollywood analytics" src="https://cdn.mos.cms.futurecdn.net/PZ34K5DeANpv8d6jXpmDqR-1920-80.png" mos="" align="middle" fullscreen="" width="2560" height="1349" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Egor Dubrovsky)</span></figcaption></figure><p>Audiences share that sentiment, regularly panning the use of generative AI for creative purposes. And not just heavily AI-generated projects, such as <em>Misaligned</em>, starring <a href="https://www.creativebloq.com/ai/my-final-goodbye-to-ai-ragebait">AI actress Tilly Norwood</a>, but movies that used it sparingly, such as <em>Young Washington</em>.</p><p>While the technology is constantly improving, algorithms are infamous for producing inconsistent narratives, repetitive tropes, and uncanny imagery. With that in mind, something as simple as using generative AI in a promotional poster can, and has, caused backlash. The actual film might be perfectly watchable, but like a poor critic score, that label alone is bound to put plenty of people off buying a ticket.</p><h2 id="ai-s-role-in-hollywood">AI’s role in Hollywood</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:43.75%;"><img id="J2zbQfJGWzePR3XiwKgLqR" name="03-cost-of-risk" alt="AI in hollywood analytics" src="https://cdn.mos.cms.futurecdn.net/J2zbQfJGWzePR3XiwKgLqR-1920-80.png" mos="" align="middle" fullscreen="" width="2560" height="1120" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Egor Dubrovsky)</span></figcaption></figure><p>There’s an important distinction, however. Netflix’s <em>The Gentleman </em>received positive reviews from critics and audiences – despite the use of AI.</p><p>The difference is, the technology was used exclusively<a href="https://filmustage.com/blog/the-story-of-callan-green/"> behind the scenes</a> to break down the series’ action-packed script, inform shooting decisions, and help the production run smoothly. Viewers weren’t presented with AI-generated visuals or a storyline shaped by algorithms. Many productions now use AI in this way, assigning it menial, repetitive pre-production tasks such as script breakdowns, shooting schedules, and budget planning that do not influence what ends up on the screen in any way.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:52.27%;"><img id="9qsWfcUVsRx8ebxKw89BqR" name="04-case-table" alt="AI in hollywood analytics" src="https://cdn.mos.cms.futurecdn.net/9qsWfcUVsRx8ebxKw89BqR-1920-80.png" mos="" align="middle" fullscreen="" width="2560" height="1338" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Egor Dubrovsky)</span></figcaption></figure><p>That isn’t a change that’s going to result in another costly strike. I worked as a director’s assistant in Hollywood, and I can confidently say the vast majority of the industry’s workforce would be happy handing over these tasks. Film production is a gruelling, high-stress environment, where 12-hour days are the norm and <a href="https://www.vulture.com/2012/05/how-long-are-the-days-on-a-movie-set-polone.html">16-hour days</a> aren’t uncommon. Nobody suffers through that because they love combing through call sheets for clashes or calculating expenses item by item. These tasks are all vitally important to a successful production, yet creatives would much rather spend their time on the creative side of the process. </p><h2 id="the-benefits-of-boring-automation">The benefits of boring automation</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:57.38%;"><img id="amBFMuX62yBXHXU7o7ZBqR" name="05-budget" alt="AI in hollywood analytics" src="https://cdn.mos.cms.futurecdn.net/amBFMuX62yBXHXU7o7ZBqR-1920-80.png" mos="" align="middle" fullscreen="" width="2560" height="1469" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Egor Dubrovsky)</span></figcaption></figure><p>AI, on the other hand, is perfectly happy taking on tedious pre-production processes. And, unlike the creative process, it’s far better at it than humans. It can process far greater amounts of information at far greater speeds, and it doesn’t make mistakes due to fatigue or boredom like humans often do. </p><p>Pre-production on a Hollywood film typically takes anywhere from<a href="https://www.backstage.com/magazine/article/what-is-preproduction-77565/"> three to seven months</a>. A simple scene breakdown would take days. However, using AI, you can produce the same document in minutes, and the industry has already saved over<a href="https://filmustage.com/"> 5.2M</a> hours of manual work by automating these processes.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:46.88%;"><img id="tfuoQgYMqpCmGNmrtiSwpR" name="06-quote" alt="AI in hollywood analytics" src="https://cdn.mos.cms.futurecdn.net/tfuoQgYMqpCmGNmrtiSwpR-1920-80.png" mos="" align="middle" fullscreen="" width="2560" height="1200" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Egor Dubrovsky)</span></figcaption></figure><p>Automating ‘boring’ pre-production tasks might not save as much as replacing A-listers with AI stars or generating VFX instead of creating it. However, pre-production still accounts for <a href="https://filmustage.com/blog/the-basics-of-film-budgeting/">10-15%</a> of the total budget on average. That alone would have shaved $80M off of <em>Star Wars: The Force Awakens</em>’ $537M production cost. It’s a huge saving for studios, without the risk of losing your audience.</p><p>For AI to pay off, however, the aim shouldn’t be to reduce budgets. Studios should view it as an opportunity to focus more money, time, and attention on the things that actually matter to audiences: refining scripts, improving special effects, perfecting performances. Essentially, creating better films. After all, the real issue with AI in Hollywood isn’t the technology itself – automation has been streamlining creative processes for decades, without complaint. The concern is what happens when all those cost cuts and shrinking teams ultimately compromise the quality of the final cut.</p><p><em></em><a href="https://filmustage.com/" target="_blank"><em>Discover more about Filmustage.</em></a></p> ]]></dc:content>
                                                                                                                                            <link>https://www.creativebloq.com/features/why-boring-ai-is-hollywoods-best-bet</link>
                                                                            <description>
                            <![CDATA[ The technology could be the industry's secret weapon – just not how you'd expect. ]]>
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                                                                        <pubDate>Sat, 10 Oct 2026 08:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[AI]]></category>
                                                                                                                    <dc:creator><![CDATA[ Natalie Fear ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/ieMCBUvEp9jucaWRxi3QGg-320-70.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[AI in filmmaking]]></media:description>                                                            <media:text><![CDATA[AI in filmmaking]]></media:text>
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                                                            <title><![CDATA[ The Carrie remake is getting roasted over its changes to one of the most iconic scenes in horror ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Based on Stephen King's debut novel, Brian De Palma's 1976 Carrie remains a timeless classic. I must have seen the film for the first time in the early nineties, at least 15 years after its release, and it didn't feel old or in need of a remake. </p><p>Yet since then, we've had a sequel, Carrie 2 in 1999, plus three remakes: a TV movie in 2002, Kimberly Peirce's 2013 movie, and now an eight-part series released on Amazon Prime Video this week. All of them felt a bit unnecessary, but none prompted as much debate as the latest interpretation.</p><p>Warning: this article may contain spoilers for those who have not watched Carrie on Amazon Prime.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/jkUw2nh6fT0" allowfullscreen></iframe></div></div><p>Developed by Mike Flanagan (The Life of Chuck), Amazon Prime's Carrie stars Summer H Howell as the eponymous teenage girl with telekinetic powers. </p><p>In contrast to the movies, it sticks closer to the documentary format of the novel. It also recognises the impact of the social changes that could make the story worth retelling: metal detectors in US schools, the additional harm of cyberbullying and online harassment via social media. </p><p>But it makes other changes that go far beyond merely updating the story to a different age. Carrie's personality has been changed dramatically, making her more optimistic and likeable. </p><p>For some, this reduces the concept of what defines Carrie to a series of setpiece scenes. Over on X, someone's provided a side-by-side comparison of one of the most famous: the prom scene, comparing the 1976 Carrie against Amazon's series. Opinions are not favourable to the latter.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2108330089557729347"><p lang="en" dir="ltr">I need people to see these two clips of Carrie (1976) and Carrie (2026) side by side to understand you are being fed slop and calling it a gourmet meal https://t.co/GRCxhSAnKo<a href="https://twitter.com/cantworkitout/status/2108330089557729347">October 8, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>"The sound design. The cinematography. The lighting. The editing. The pacing. The score. The performances. How did we regress this badly?" one person asks on seeing the comparison above.</p><p>Some point to the inanity of a script that has fleeing characters redundantly explain that the doors are locked and that Carrie's coming for them. Yeah, I think we could gather that. </p><p>Others feel that the more sympathetic portrayal of Carrie lightens or even glamourises the scene, making her a heroine in a "crush the bullies" fantasy. The blood looks carefully painted, more like a Halloween costume than a revolting humiliation. Carrie looks like she's "aura farming", one person thinks. </p><p>"Carrie is not a 'girlboss moment', it's a mass killing," another person points out. "It ought to convey the horror of a school shooting, hundreds of people trapped in a burning building."</p><p>The ending is drastically different too, adding the kind of plot twist that's obligatory in any TV series that's aiming for a second season. I don't want to give too many spoilers away, but it seems to open the possibility of Carrie becoming a kind of X-men/Heroes/The Tomorrow People story.</p><p>Flanagan has said that he felt there was more of Carrie's story to tell and that he aims to bring in elements that reflect the larger world that King built through his later books like The Shining, Doctor Sleep and The Institute. </p><p>But is the series really telling more of Carrie's story of writing a completely different one that happens to have the same name?</p> ]]></dc:content>
                                                                                                                                            <link>https://www.creativebloq.com/news/the-carrie-remake-is-getting-roasted-over-its-version-of-one-of-the-most-iconic-scenes-in-horror</link>
                                                                            <description>
                            <![CDATA[ Does Amazon's Carrie expand the story or write a completely new one? ]]>
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                                                                        <pubDate>Sat, 10 Oct 2026 07:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Movies & TV Shows]]></category>
                                                    <category><![CDATA[Entertainment]]></category>
                                                    <category><![CDATA[Film & Video]]></category>
                                                                                                <author><![CDATA[ joe.foley@futurenet.com (Joe Foley) ]]></author>                    <dc:creator><![CDATA[ Joe Foley ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hbsproUCeW5KrAmq2srjBY-320-70.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[The prom scene from Carrie original movie and the new Carrie series]]></media:description>                                                            <media:text><![CDATA[The prom scene from Carrie original movie and the new Carrie series]]></media:text>
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                                                            <title><![CDATA[ Tested: The Mac Studio M5 Max claims its crown as the best of all Apple computers ]]></title>
                                                                                                <dc:content><![CDATA[ <p>The latest Mac Studio uses the M5 Max chip, which we’ve already seen in the form of a <a href="https://www.creativebloq.com/tech/laptops/apples-latest-macbook-pro-max-is-ridiculously-powerful-and-ridiculously-expensive">MacBook Pro</a>. There's an M5 Ultra too, which takes things to another level, but the price gets excessive enough to make the Max version look reasonable. Still, this should be enough computer for anyone, whether you’re chewing through 8K video or trying to break the record for the greatest number of layers and filters in a Photoshop document. </p><p>On the outside, it’s the same old Studio we’ve seen for generations, but Apple keeps piling on the improvements and innovations in its silicon, and that’s lead to a machine that’s pulling ahead at the top of many of Creative Bloq’s benchmarking charts, will be a great alternative to the <a href="https://www.creativebloq.com/buying-guides/best-laptop-for-animation">best laptop for animation</a> and is looking hard to catch.</p><h3 class="article-body__section" id="section-key-specifications"><span>Key specifications</span></h3><div ><table><tbody><tr><td class="firstcol " ><p>CPU:</p></td><td  ><p>Apple M5 Max (18 core)</p></td></tr><tr><td class="firstcol " ><p>NPU:</p></td><td  ><p>Neural Engine (16 core)</p></td></tr><tr><td class="firstcol " ><p>Graphics:</p></td><td  ><p>Integrated, 40 cores</p></td></tr><tr><td class="firstcol " ><p>Memory:</p></td><td  ><p>128GB LPDDR5</p></td></tr><tr><td class="firstcol " ><p>Storage:</p></td><td  ><p>4TB SSD, SD card slot</p></td></tr><tr><td class="firstcol " ><p>Ports:</p></td><td  ><p>4x Thunderbolt 5, 2x USB-A, 2x USB-C, 1x HDMI, 1x 10Gb Ethernet, 1x 3.5mm audio</p></td></tr><tr><td class="firstcol " ><p>Wireless connectivity:</p></td><td  ><p>Wi-Fi 7, Bluetooth 6</p></td></tr><tr><td class="firstcol " ><p>Dimensions:</p></td><td  ><p>95 x 197 x 197mm</p></td></tr><tr><td class="firstcol " ><p>Weight:</p></td><td  ><p>2.7kg</p></td></tr></tbody></table></div><h3 class="article-body__section" id="section-design-build-and-display"><span>Design, build and display</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="d5VFLLNVUzXYWn6uQbMFPD" name="DSC01730" alt="Apple Mac Studio M5 Max 2026" src="https://cdn.mos.cms.futurecdn.net/d5VFLLNVUzXYWn6uQbMFPD-1920-80.jpg" mos="" align="middle" fullscreen="" width="2000" height="1125" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future / Ian Evenden)</span></figcaption></figure><p><strong>• Small for a desktop Mac</strong><br><strong>• Lightweight</strong></p><p>Opening up any new Apple product is always an exciting experience as they’re just so well packaged. You pull tabs and tear strips away from the box, then follow arrows to fold down the sides and reveal, in the case of the Studio, the aluminium monolith inside.</p><p>The M5 Max version of the Studio looks little different to the way it has all the way back to 2022, with all the changes concentrated on the inside. This means you get something that looks like a Mac Mini under a magnifying glass, only without any of the slight annoyances that have crept into the little computer over the years. The power button is at the back but you can reach it without turning the Mac over, there are loads of USB ports including some Type-As, there's an actual light on the front to tell you if it’s on, and a port for everything so there's less need for a dock or adapter. If you’re lucky enough to own an Apple Studio Display, it will sit on the foot like it was designed to go there.</p><p>If you’ve bought the M5 Ultra version of the Mac Studio, it’s heavier than either M5 Max edition due to the presence of an enhanced cooling system for the hotter chip, but the M5 Max is barely heavier than many laptops, and for something that’s settled nicely into the Mac Pro’s niche at the top of the product stack, that’s remarkable.</p><p><strong>Design score: 4/5</strong></p><h3 class="article-body__section" id="section-features"><span>Features</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="uvGEuWRD3s2Fqtyv85zWnD" name="DSC01733" alt="Apple Mac Studio M5 Max 2026" src="https://cdn.mos.cms.futurecdn.net/uvGEuWRD3s2Fqtyv85zWnD-1920-80.jpg" mos="" align="middle" fullscreen="" width="2000" height="1125" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future / Ian Evenden)</span></figcaption></figure><p><strong>• Thunderbolt 5 aplenty</strong><br><strong>• Easy to reach ports</strong></p><p>As Apple is reusing the same Studio chassis we’ve seen previously, and the M5 Max version even has the same IO as the <a href="https://www.creativebloq.com/tech/laptops/ive-tested-the-apple-mac-studio-m4-max-and-its-clearly-just-gotten-better"><u>M4 Max</u></a> we reviewed previously, there's very little new here. The Wi-Fi has had a bump to version 7, the Bluetooth to version 6, but there's still plain Thunderbolt 5 (which is plenty fast enough) and a boring old HDMI port.</p><p>This machine doesn’t use the M6 - we haven’t seen that chip yet - but the M5 Max takes the already excellent M5 and just adds more to it. Apple is claiming 3.9x faster AI performance than the prior generation and 4.3x the peak AI compute performance of an M3 Ultra. You can spec it with up to 512GB of RAM, if you dare, and you’ll find that this has 50% more memory bandwidth. If that’s not enough, you can use Thunderbolt to connect multiple Mac Studios together to load the most demanding frontier-class open-weight models available. A cluster of four Mac Studios, so it’s claimed, can deliver up to 3x faster AI inference than a single system.</p><p>Apple is really pushing the AI capabilities, presumably getting in on the local model and agent action before the first crop of Nvidia RTX Spark machines arrives. But you know what else likes huge amounts of RAM and enormous bandwidth, not to mention loads of processing power? Creative work, that’s what. If you want hardware-accelerated H.264, HEVC, ProRes and AV1 decode, or to colour-grade uncompressed 8K footage while processing multiple concurrent video streams, this is the Mac to do it for you.</p><p>It’s also worth noting that Apple has moved its in-house creative apps to a subscription model, called Creator Studio. You get Final Cut Pro, Logic Pro, Pixelmator Pro and a bit more for a monthly fee rather than a large up-front cost, something that will hopefully rekindle interest in these underappreciated apps.</p><p><strong>Feature score: 4/5</strong></p><h3 class="article-body__section" id="section-benchmark-scores"><span>Benchmark scores</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="7sXzxidz2SARBfENivXxYD" name="DSC01734" alt="Apple Mac Studio M5 Max 2026" src="https://cdn.mos.cms.futurecdn.net/7sXzxidz2SARBfENivXxYD-1920-80.jpg" mos="" align="middle" fullscreen="" width="2000" height="1125" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future / Ian Evenden)</span></figcaption></figure><p>We test every one of our laptops using the same benchmarking software suite to give you a thorough overview of its suitability for creatives of all disciplines and levels. This includes:</p><p><strong>• </strong><a href="https://www.geekbench.com/" target="_blank" rel="nofollow"><strong>Geekbench</strong></a><strong>: </strong>Tests the CPU for single-core and multi-core power, and the GPU for the system's potential for gaming, image processing, or video editing. Geekbench AI tests the CPU and GPU on a variety of AI-powered and AI-boosted tasks.<br><strong>• </strong><a href="https://www.maxon.net/en/cinebench" target="_blank" rel="nofollow"><strong>Cinebench:</strong></a> Tests the CPU and GPU's ability to run Cinema 4D and Redshift.<br><strong>• </strong><a href="https://benchmarks.ul.com/procyon" target="_blank" rel="nofollow"><strong>UL Procyon</strong></a><strong>: </strong>Uses UL Solutions' Procyon software suite to test the system's ability for AI image generation in Stable Diffusion, its Microsoft Office performance and its battery life in a looping video test.<br><strong>• </strong><a href="https://www.topazlabs.com/topaz-video-ai" target="_blank" rel="nofollow"><strong>Topaz Video AI</strong></a><strong>: </strong>We use Topaz Video AI to test the system's ability to upscale video and convert video to slow-motion.<br><strong>• </strong><a href="https://www.pugetsystems.com/pugetbench/creators" target="_blank" rel="nofollow"><strong>PugetBench for Creators</strong></a><strong>: </strong>We use the PugetBench for Creators benchmarking suite to test the system's ability to run several key tasks in Photoshop and Adobe Premiere Pro, as well as its performance when encoding/transcoding video.<br><strong>• </strong><a href="https://www.on1.com/products/resize-ai" target="_blank" rel="nofollow"><strong>ON1 Resize AI</strong></a><strong>: </strong>Tests the system's ability to resize 5 photos to 200% in a batch process. We take the total time taken to resize the images and divide by 5.</p><h3 class="article-body__section" id="section-performance"><span>Performance</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="AJ76JJfRz6E6damgXmorMD" name="DSC01727" alt="Apple Mac Studio M5 Max 2026" src="https://cdn.mos.cms.futurecdn.net/AJ76JJfRz6E6damgXmorMD-1920-80.jpg" mos="" align="middle" fullscreen="" width="2000" height="1125" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future / Ian Evenden)</span></figcaption></figure><p><strong>• Good at everything</strong><br><strong>• Even the fan isn't too loud</strong></p><p>The M5 Max Studio we’ve got here is the top model, with six Super cores, 12 Performance cores (for a total of 18) and a 40-core GPU. It sits one level below the M5 Ultra, which is two M5 Max chips stuck together and can have up to 36 cores, split between 12 Super and 24 Performance, but which costs a lot more. You don’t get Efficient cores on this level of Mac, and it’s essentially the same chip we saw in the M5 Max version of the <a href="https://www.creativebloq.com/tech/laptops/apples-latest-macbook-pro-max-is-ridiculously-powerful-and-ridiculously-expensive"><u>MacBook Pro</u></a>, just given slightly more room to breathe in the Studio chassis. It’s backed up in the model sent to Creative Bloq by 128GB of RAM and a 4TB SSD, which contributes to the cost as well as appealing to the new crop of AI types who want to run their models locally.</p><p>And so we see it head to the top of our benchmark charts. In Geekbench 6 it takes the top spot in both the single- and multi-core tests, butting even more of a gap between the M5 and its closest rival, the Snapdragon X2 Elite. In Geekbench 2026 it leads the Core Ultra 9 290HX+ in the Razer Blade 18 by almost 3000 points in multi-core rendering, and it’s the first CPU to break the 200-point barrier in Cinebench 2024’s single-core test, in which we used to say that 100 was a good score.</p><p>The GPU does well too, sitting 4.2% behind the GeForce RTX 5070Ti in the latest HP Omen 35L - a full-size desktop card - in Cinebench 2026. It beats the popular 24-core <a href="https://www.creativebloq.com/tech/laptops/i-tested-the-latest-flagship-gaming-laptop-from-alienware-and-it-could-be-the-brands-greatest-yet"><u>Intel Core Ultra 9 275HX</u></a> laptop CPU in multi-core rendering, and almost doubles the score of the Omen 35L’s CPU, the AMD Ryzen 7 9800X3D beloved of gamers, in the same test.</p><p>Speaking of games, if you were thinking of dropping this much money on a Mac and want to use it out of hours, it can get 60FPS out of Cyberpunk 2077 at 4K resolution using the ray-tracing ultra preset, as long as you turn on MetalFX upscaling and AMD FSR frame generation. Drop the res down to 1440p and you can go as high as 89FPS.</p><p>In single-precision AI workloads the M5 Max sits between gaming laptops with GeForce chips in our charts, still behind the big desktop PCs. It drops in the Quantized test, however, sitting behind the likes of the Geekom A9 Max, but still ahead of the vanilla M5.</p><p>It shines in creative apps though, taking a long lead at the top of the Premiere Pro  benchmark chart, beating its portable sibling and the HP Omen 35L. It’s the same in Photoshop, where its results are 6% better than the MacBook Pro with the same CPU.</p><p><strong>Performance score: 5/5</strong></p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="fQqcCi34BctMMdWQ8dWreD" name="DSC01738" alt="Apple Mac Studio M5 Max 2026" src="https://cdn.mos.cms.futurecdn.net/fQqcCi34BctMMdWQ8dWreD-1920-80.jpg" mos="" align="middle" fullscreen="" width="2000" height="1125" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future / Ian Evenden)</span></figcaption></figure><h3 class="article-body__section" id="section-price"><span>Price </span></h3><p>In the spec we’ve reviewed here, the Mac Studio costs <a href="https://www.apple.com/uk/shop/buy-mac/mac-studio">£6,899</a>/<a href="https://www.apple.com/shop/buy-mac/mac-studio">$6,899</a>, but with a lesser spec (M5 Max 16-core, 36GB RAM, 512GB storage) it starts at a more reasonable £2,499/$2,499. That’s still a big chunk of change, even if you are getting a lot of power in a small chassis, and you should definitely look at what a (much larger and noisier) PC with an Nvidia card can do for you in the same price bracket. There's not much else like the Mac Studio, however, and if it has the capabilities you need in a form factor you covet, you’re going to have to open your wallet.</p><p><strong>Value score: 4/5</strong></p><h3 class="article-body__section" id="section-who-is-it-for"><span>Who is it for?</span></h3><p><strong>• Creators and developers</strong></p><p>Apple is going big on AI, but has also made a Mac that should be able to do the heavy lifting for many different creative disciplines. It will be overkill for many, as the basic M5 and the M6 that’s on the cusp of arriving are good enough for a lot of tasks. But if you find that you could do with a speed boost in your work, then it’s well worth looking at.</p><div ><table><caption>Apple Mac Studio (M5 Max) score card</caption><thead><tr><th class="firstcol " ><p>Attributes</p></th><th  ><p>Notes</p></th><th  ><p>Rating</p></th></tr></thead><tbody><tr><td class="firstcol " ><p>Design:</p></td><td  ><p>Looks the same as every other Mac Studio. And that's OK.</p></td><td  ><p>4/5</p></td></tr><tr><td class="firstcol " ><p>Features:</p></td><td  ><p>Thunderbolt 5, and lots of other ports too.</p></td><td  ><p>4/5</p></td></tr><tr><td class="firstcol " ><p>Performance:</p></td><td  ><p>Just immense.</p></td><td  ><p>5/5</p></td></tr><tr><td class="firstcol " ><p>Value:</p></td><td  ><p>An expensive computer, but one with a lot to offer.</p></td><td  ><p>4/5</p></td></tr></tbody></table></div><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="TautVnELDmpc4rSxQmoFUD" name="DSC01732" alt="Apple Mac Studio M5 Max 2026" src="https://cdn.mos.cms.futurecdn.net/TautVnELDmpc4rSxQmoFUD-1920-80.jpg" mos="" align="middle" fullscreen="" width="2000" height="1125" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future / Ian Evenden)</span></figcaption></figure><h3 class="article-body__section" id="section-buy-it-if"><span>Buy it if...</span></h3><ul><li>Your M1 machine is looking tired</li><li>You prefer MacOS to Windows</li><li>You can’t get enough raw power</li></ul><h3 class="article-body__section" id="section-don-t-buy-it-if"><span>Don't buy it if...</span></h3><ul><li>Something cheaper will do the job</li><li>You have little interest in AI</li><li>You’re waiting to see what M6 can do</li></ul><h3 class="article-body__section" id="section-also-consider"><span>Also consider</span></h3>        <div class="featured_product_block featured_block_hero" data-id="53b729b0-c3dc-11f1-8c19-a53f43558bf6">            <a href="https://www.creativebloq.com/tech/laptops/apples-latest-macbook-pro-max-is-ridiculously-powerful-and-ridiculously-expensive" data-model-name="MacBook Pro M5 Max" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/wxi6avQeENfxhEFWtzB43J.jpg" alt="MacBook Pro (M5 Max)"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>Apple</div>                                        <div class="featured__title">MacBook Pro M5 Max</div>                                    </div>                <div class="subtitle__description">                                                            <p><p>With this laptop, Apple has squeezed the kind of power you’d expect from a desktop Mac Pro in a tower case into a 14-inch chassis, and backed it up with plenty of RAM.</p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="53b72a14-c3dc-11f1-9964-cb9962e8358c">            <a href="https://www.creativebloq.com/tech/the-hp-omen-35l-for-2026-may-be-gaming-focused-but-it-delivers-for-creatives-too" data-model-name="HP OMEN 35L" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/KVteFRj8bsQCXutXT6nfqD.jpg" alt="HP OMen 35L desktop pc on white background"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>HP</div>                                        <div class="featured__title">OMEN 35L</div>                                    </div>                <div class="subtitle__description">                                                            <p><p>The choice of the 9800X3D CPU and GeForce 5070Ti GPU mean this compact-ish desktop has the capability to push pixels around at great speed. Whether it’s video editing, AI applications or the latest games.</p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="53b72a6e-c3dc-11f1-b2a1-3dd5d330a707">            <a href="https://www.creativebloq.com/tech/laptops/hp-z2-mini-g1a-workstation-review-jumbo-sized-computing-performance" data-model-name="HP Z2 Mini (G1a)" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:56.25%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/R9gWQD2725enGfATNMDQTG.jpg" alt="HP Z2 Mini G1a"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>HP</div>                                        <div class="featured__title">Z2 Mini (G1a)</div>                                    </div>                <div class="subtitle__description">                                                            <p><p>With the G1a, HP has created a potent rival to the Mac Studio, equipping it with its Wolf security software, to make a PC that will appeal to FX pros and AI developers alike.</p></p>                </div>                            </div>        </div> ]]></dc:content>
                                                                                                                                            <link>https://www.creativebloq.com/reviews/tested-the-mac-studio-m5-max-claims-its-crown-as-the-best-of-all-apple-computers</link>
                                                                            <description>
                            <![CDATA[ The king of all desktop Macs is now more regal. ]]>
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                                                                        <pubDate>Fri, 09 Oct 2026 19:11:59 +0000</pubDate>                                                                                                                                <updated>Fri, 09 Oct 2026 19:13:29 +0000</updated>
                                                                                                                                            <category><![CDATA[Desktops]]></category>
                                                    <category><![CDATA[Tech]]></category>
                                                    <category><![CDATA[Computers]]></category>
                                                                                                                    <dc:creator><![CDATA[ Ian Evenden ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/oY3yXLutUJaYFSNepafDZa-320-70.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Future / Ian Evenden]]></media:credit>
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                                                            <title><![CDATA[ Wait, the best multicolour 3D printer for beginners is now even cheaper than it was in Amazon's Prime Day sale earlier this week! ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Earlier this week, I highlighted what was a pretty great 3D printer deal running as part of Amazon's Prime Big Deal Days. The AnyCubic Kobra X, a machine we rate as one of the best FDM 3D printers for beginners who think they're going to stick with the hobby, was reduced by $130 to $329. This is a rare case where a Prime Day deal has got even better after the sale finished: there's now another<strong> </strong><a href="https://www.amazon.com/dp/B0GQGSQNF8"><strong>$30 off for a record-low price of $299.</strong></a></p><p>If you're not sure which type of machine is best for you, see our guide to the <a href="https://www.creativebloq.com/buying-guides/best-3d-printers">best 3D printers</a> based on our own reviews, but we rate this mid-range FDM printer very highly, and particularly for beginners who want to avoid buying a printer that they might outgrow too quickly. It provides native multicolour printing and larger print sizes than  cheaper options, providing more flexibility to develop your craft.</p><ul><li><a href="https://www.amazon.com/s?k=3d+printers" target="_blank"><strong>Browse 3D printer deals at Amazon</strong></a></li></ul><div class="product"><a data-dimension112="d81b416e-c3f0-11f1-bd9a-096d80f9013e" data-action="Deal Block" data-label="Kobra X" data-dimension48="Kobra X" data-dimension25="$299.99" href="https://www.amazon.com/dp/B0GQGSQNF8" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:500px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="WxwiLbpPNRoNkaFrDWz36E" name="anycubic-kobra-x-multicolor-3d-printer-e-bba9a1a1-474d-44c3-b6ae-63cf6dc8741e.jpg" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/WxwiLbpPNRoNkaFrDWz36E-1920-80.jpg" mos="" align="middle" fullscreen="" width="500" height="500" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p>We expected Amazon's Prime Big Deal Days on Tuesday and Wednesday to have the best 3D printer prices we'd see until Black Friday. In most cases, it probably did, but here's an exception.  </p><p>The already great value Anycubic Kobra X is now $30 cheaper than the Prime Day price of $329, making this a record deal. </p><p>The Kobra X provides built-in 4-colour printing, which can be expanded to print up to 19 colours if you add extra ACE 2 Pro units (you can include one from the start with the <a href="https://www.amazon.com/dp/B0GSN2Q6K5" target="_blank" data-dimension112="d81b416e-c3f0-11f1-bd9a-096d80f9013e" data-action="Deal Block" data-label="Kobra X" data-dimension48="Kobra X" data-dimension25="$299.99">Kobra X Combo, currently reduced from $569.99 to $449.99</a>).</p><p>With mixed-material printing abilities, AI monitoring, auto-levelling and a 260 × 260 × 260mm build volume. It's well suited for hobbyists who want to make cosplay props or for creators who want to make decorative prints and ornaments, allowing you to jump straight into multicolour 3D printing without spending Bambu Lab money. <a class="view-deal button" href="https://www.amazon.com/dp/B0GQGSQNF8" target="_blank" rel="nofollow" data-dimension112="d81b416e-c3f0-11f1-bd9a-096d80f9013e" data-action="Deal Block" data-label="Kobra X" data-dimension48="Kobra X" data-dimension25="$299.99">View Deal</a></p></div><h2 id="the-best-multicolour-3d-printer-for-beginners">The best multicolour 3D printer for beginners?</h2><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/zxnmhRVgU5ND3CQmD67YvX-1920-80.jpg" alt="Anycubic Kobra X model" /><figcaption><small role="credit">Future</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/No7rT3TsFXGxvH2QKwhjjf-1920-80.jpg" alt="Anycubic Kobra X 3D printer" /><figcaption><small role="credit">Future</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/7bUx7fKFXL52BEgGVmVUWn-1920-80.jpg" alt="Anycubic Kobra X 3D printer" /><figcaption><small role="credit">Future</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/Duu42E5BVVYNjhyqq3nnQa-1920-80.jpg" alt="Anycubic Kobra X" /><figcaption><small role="credit">Future</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/kFGE7cVDBRLQu7WotTdzda-1920-80.jpg" alt="Anycubic Kobra X" /><figcaption><small role="credit">Future</small></figcaption></figure></figure><p>The Kobra X isn't the cheapest 3D printer for beginners, but we think it could be a better long-term investment for newcomers who think they're going to want to stick with the craft and possibly even develop professionally. It's simple enough for a newcomer to get started with it but also versatile enough that most users won't outgrow it quickly.</p><p>Auto levelling, app control and AI monitoring make it easy to use, while the native 4-colour printing – expandable to 19 – mixed-material capabilities and large build volume mean you can grow into the hobby without having to upgrade your machine a year or so down the line.</p><p>If it's your first time looking for a 3D printer, be aware that there are two main families of device: resin and FDM printers.</p><p>For most beginners, and for 3D printer users in general, FDM is the way to go. It's easier and safer to handle, has lower running costs, less clean up, and you can get larger print sizes for your money. The exception would be if you really need the extra detail that resin 3D printing can provide for small things like tabletop gaming miniatures or small, detailed jewellery (for that, I'd recommend the <a href="https://www.amazon.com/dp/B0CX1WR6ZS" target="_blank">Anycubic Photon Mono M7 Pro, currently reduced from $669 to $449 at Amazon</a>).</p><p>You can see more deals below.</p><div data-widget-type="multimodelreview" data-widget-title="More 3D printer deals" data-model-name="Anycubic Kobra X,Anycubic Photon Mono M7 Pro,Anycubic Photon P1,Anycubic Photon P1 Max,Anycubic Kobra 3,Anycubic Kobra 3 Max Combo,Anycubic Kobra 3 Combo"></div> ]]></dc:content>
                                                                                                                                            <link>https://www.creativebloq.com/deals/wait-the-best-multicolour-3d-printer-for-beginners-is-now-even-cheaper-than-it-was-in-amazons-prime-day-sale-earlier-this-week</link>
                                                                            <description>
                            <![CDATA[ The Anycubic Kobra X has $160 off an is now just $299.99. ]]>
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                                                                        <pubDate>Fri, 09 Oct 2026 15:00:00 +0000</pubDate>                                                                                                                                <updated>Fri, 09 Oct 2026 15:05:51 +0000</updated>
                                                                                                                                            <category><![CDATA[3D Printing]]></category>
                                                    <category><![CDATA[3D]]></category>
                                                                                                <author><![CDATA[ joe.foley@futurenet.com (Joe Foley) ]]></author>                    <dc:creator><![CDATA[ Joe Foley ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hbsproUCeW5KrAmq2srjBY-320-70.jpg ]]></dc:source>
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                                                            <title><![CDATA[ Adidas sues White Fox in battle of the stripes ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Over the years, Adidas has become one of the most iconic athletic brands, so it's understandable that it would want to protect that status. Now it's taking on Australian clothing boutique White Fox in a heated legal dispute over who gets to own their stripes. </p><p>While Adidas uses several iconic<a href="https://www.creativebloq.com/graphic-design/pro-guide-logo-design-21221" target="_blank"> logo designs</a>, its three-stripes have become synonymous with the brand. The athletics company claims that White Fox's four-stripe design is "deceptively similar" to its own, calling for a legal resolution. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="k2M4THMSbPAeEPrA76Zd5L" name="dasvsfox" alt="Adidas vs White Fox shorts" src="https://cdn.mos.cms.futurecdn.net/k2M4THMSbPAeEPrA76Zd5L-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Adidas/White Fox)</span></figcaption></figure><p>White Fox's four-stripe clothing designs have appeared throughout its advertising, which Adidas claims shows an "intention to trade off our reputation". Adidas has trademarked the iconic three stripes in Australia since 1957, and the athletic giant alleges White Fox's designs are "substantially identical with or otherwise deceptively similar."</p><p>White Fox's legal team has defended the move, claiming that other Australian brands like Cotton On and Sportscraft sell items with "similar decorative stripes". But Adidas has countered the defence, claiming that White Fox's advertisements feature "genuine" Adidas items, which could form "an association in the minds of consumers."</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-exgJKX"></div>                            </div>                            <script src="https://kwizly.com/embed/exgJKX.js" async></script><p>Adidas is seeking legal damages for the alleged infringement, including profits earned from the products, along with interest and legal costs. For more design disputes, take a look at why <a href="https://www.creativebloq.com/design/logos-icons/new-balance-sues-rival-athletics-brand-over-shoe-logo">New Balance sued this rival athletics brand</a> over a shoe logo or check out the <a href="https://www.creativebloq.com/design/logos-icons/the-latest-washington-commanders-logo-controversy-has-sparked-calls-for-a-change-in-the-law">latest Washington Commanders logo controversy. </a></p> ]]></dc:content>
                                                                                                                                            <link>https://www.creativebloq.com/news/adidas-sues-white-fox-in-battle-of-the-stripes</link>
                                                                            <description>
                            <![CDATA[ It claims the Australian brand’s clothing is “substantially identical”. ]]>
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                                                                        <pubDate>Fri, 09 Oct 2026 14:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Branding]]></category>
                                                    <category><![CDATA[Design]]></category>
                                                    <category><![CDATA[Graphic Design]]></category>
                                                                                                                    <dc:creator><![CDATA[ Natalie Fear ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/ieMCBUvEp9jucaWRxi3QGg-320-70.jpg ]]></dc:source>
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                                                            <title><![CDATA[ Cricut Joy 2 vs Cricut Joy: which compact cutting machine should you buy? ]]></title>
                                                                                                <dc:content><![CDATA[ <p>The original Cricut Joy was nice and neat; it's still one of the <a href="https://www.creativebloq.com/buying-guides/best-cricut-machines" target="_blank">best Cricut machines</a>, and I've had one for years. But I always thought of it as the machine for fun projects, not for my main work as a quilter. The <a href="https://www.creativebloq.com/creative-inspiration/digital-crafting/tested-cricuts-new-joy-2-machine-is-teeny-tiny-but-mighty-powerful-and-i-love-it">Joy 2</a> is different. It's more powerful, quicker and more agile, and it now slots into my workflow when my <a href="https://www.creativebloq.com/creative-inspiration/digital-crafting/cricut-explore-5-review-a-faster-smarter-crafting-machine-thats-perfect-for-beginners">Cricut Maker 5</a> is busy or just too big for the job.</p><p>It's also still a joy, if you'll forgive me. Everyone I know now gets a card I make personally, which is handy when you forget a birthday and can't get to the shop in time (that's happened more than once).</p><p>Below, I test and compare the older Joy and the new Joy 2 to see if the updated model is better, especially as right now the original cutter is on sale. I'll start with a basic comparison and then dig a little deeper into how they are to use.</p><h3 class="article-body__section" id="section-cricut-joy-2-vs-cricut-joy-quick-comparison"><span>Cricut Joy 2 vs Cricut Joy: quick comparison</span></h3><p>The original Cricut Joy is small, simple, and good for cards, labels, and decals, with Smart Materials and foil transfer on board. No Print Then Cut, no scoring, and you have to open the front section every time you use it.</p><p>By comparison, the new Joy 2 follows the same small, compact craft-machine idea, but in a lighter, flatter body that's ready to go straight out of the box. Print Then Cut means full-colour stickers, and the bundle includes a scoring tool. This newbie is fully automatic, too, making it incredibly easy to use.</p>        <div class="featured_product_block featured_block_versus" data-id="ff4f9340-c31c-11f1-84bc-87d3747797b3">            <a href="https://www.johnlewis.com/cricut-joy-cutting-machine/p4919251" data-model-name="Cricut Joy Vinyl Machine" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:133.33%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/RATqUwTtN2HaAJMcbZ9qDF.webp" alt="Cricut Joy Cutting Machine"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                                            <div class='featured__brand'>Cricut</div>                    <div class="featured__title">Joy </div>                                    </div>                <div class="subtitle__description">                                <div class="stars__reviews"><span itemprop="reviewRating" itemscope itemtype="http://schema.org/Rating" class="chunk rating"><span class="icon icon-star"> </span><span class="icon icon-star"> </span><span class="icon icon-star"> </span><span class="icon icon-star"> </span><meta itemprop="bestRating" content="100.0" /><meta itemprop="worstRating" content="0.0" /><meta itemprop="ratingValue" content="80" /></span></div>                                        <p><p>The original Joy is compact, simple, and great for cards, labels, and decals, but it lacks Print Then Cut and scoring and is bulkier overall. But it's always on sale now.</p></p>                </div>                <div class="pro-con"><div class="list-pros-wrapper"><h4 class="list-pros-label">Pros</h4><ul class="list-pros"><li class='list-item list-item-pros'>Compact and simple</li><li class='list-item list-item-pros'>Works with Smart Materials and foil transfer</li><li class='list-item list-item-pros'>Good for cards, labels and decals</li></ul></div><div class="list-cons-wrapper"><h4 class="list-cons-label">Cons</h4><ul class="list-cons"><li class='list-item list-item-cons'>No Print Then Cut</li><li class='list-item list-item-cons'>No scoring</li><li class='list-item list-item-cons'>Bulkier in use</li></ul></div></div>            </div>        </div>        <div class="featured_product_block featured_block_versus" data-id="ff4f93ae-c31c-11f1-8f59-e7fa40bbc8c7">            <a href="https://cricut.com/en-gb/cutting-machines/cricut-joy/cricut-joy-2/cricut-joy-2/2012138.html" data-model-name="Cricut Joy 2" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/Vb9oSHtXcDUkYzSwGFBicA.jpg" alt="Cricut Joy™ 2"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                                            <div class='featured__brand'>Cricut</div>                    <div class="featured__title">Joy 2</div>                                    </div>                <div class="subtitle__description">                                <div class="stars__reviews"><span itemprop="reviewRating" itemscope itemtype="http://schema.org/Rating" class="chunk rating"><span class="icon icon-star"> </span><span class="icon icon-star"> </span><span class="icon icon-star"> </span><span class="icon icon-star"> </span><span class="icon icon-star"> </span><meta itemprop="bestRating" content="100.0" /><meta itemprop="worstRating" content="0.0" /><meta itemprop="ratingValue" content="95" /></span></div>                                        <p><p>The new Joy 2 is lighter, flatter, and quicker to set up, and it includes Print Then Cut and a scoring tool, though its cutting area is small and it requires an inkjet printer.</p></p>                </div>                <div class="pro-con"><div class="list-pros-wrapper"><h4 class="list-pros-label">Pros</h4><ul class="list-pros"><li class='list-item list-item-pros'>Print Then Cut for stickers and printables</li><li class='list-item list-item-pros'>Scoring tool in the bundle</li><li class='list-item list-item-pros'>Light, flat and quick to set up</li></ul></div><div class="list-cons-wrapper"><h4 class="list-cons-label">Cons</h4><ul class="list-cons"><li class='list-item list-item-cons'>Still a small cutting area</li><li class='list-item list-item-cons'>Print Then Cut needs an inkjet printer</li></ul></div></div>            </div>        </div><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1600px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="WRpCBUEJQVHFF6wKPKXH7" name="joy-2" alt="Craft machines on a wooden table" src="https://cdn.mos.cms.futurecdn.net/WRpCBUEJQVHFF6wKPKXH7-1920-80.jpg" mos="" align="middle" fullscreen="" width="1600" height="900" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h3 class="article-body__section" id="section-cricut-joy-2-vs-cricut-joy-price"><span>Cricut Joy 2 vs Cricut Joy: price</span></h3><p>The Joy 2 starts at $99 / £99.99; for comparison, the original Joy started at $179, so the new model already looks like a bargain. That's for the machine alone, and most people will end up buying a bundle. The Essentials Bundle includes a fine point blade, a scoring tool, a dual-tip pen, a LightGrip mat, a card mat, a portable trimmer, a weeding tool, a scraper and a spatula, so there's plenty to get started with, and you don't need to buy extras before your first project.</p><p>These days, the original Joy is much cheaper and often on sale as Cricut promotes its new machine, so expect to pay closer to £50-£69 for this older model. If you are buying a Joy 2, look for bundle deals on the <a href="https://cricut.com/en-gb/cutting-machines/cricut-joy/cricut-joy-2" target="_blank">Cricut store</a> for a good deal.</p><h3 class="article-body__section" id="section-cricut-joy-2-vs-cricut-joy-design"><span>Cricut Joy 2 vs Cricut Joy: design</span></h3><p>When the older Joy is in use, you have to open the front section, and it measures 23cm deep. The Joy 2 is 15cm deep and ready to go because nothing folds out. It's slightly wider at 24cm vs 22cm, but much flatter at about 7cm tall vs about 11cm, and it weighs around 1kg vs the original's 1.7kg. It's noticeably easier to pick up.</p><p>I used to store my Joy in the cupboard because it was taking up space on my desk. The Joy 2 can just stay out, or you can slide it into a desk drawer. The plug also comes with adaptors for each country, and they're easy to swap, so it travels well (and I've seen people unpack this at airport security, so it's a gadget some crafters can't live without).</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2336px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="sEPhCUa5kpxfT8h5VAkY9" name="joy-3" alt="Craft machines on a wooden table" src="https://cdn.mos.cms.futurecdn.net/sEPhCUa5kpxfT8h5VAkY9-1920-80.jpg" mos="" align="middle" fullscreen="" width="2336" height="1314" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h3 class="article-body__section" id="section-cricut-joy-2-vs-cricut-joy-what-s-new"><span>Cricut Joy 2 vs Cricut Joy: what's new?</span></h3><p>Print Then Cut is the big addition. You print your images on an inkjet printer, upload them to Cricut Design Space, and the Joy 2 cuts them out with high accuracy. The original Joy couldn't do this, so stickers and other full-colour printable projects are new territory.</p><p>Scoring is the other one. The Joy 2 comes with a scoring tool, which opens up a lot more projects, especially folded cards. It also comes with a card-making mat, and I've found it ideal for cards. I use it for labels too, cut from card or vinyl.</p><p>For quilting, it's been great. I cut cardboard templates on the Joy 2, then use them to cut quilt patterns, and it's a quick, easy way to fit it into a job without bringing out the larger Cricut Maker 5, which I always save for larger projects because of its size.</p><p>It's also easier to use than the original Joy. Everything with Cricut is easy, but at first I found it odd to leave the little cutter to decide what to cut and how. It's sensor-driven, so you set up the project in the Cricut app, press your material against the rollers, and the Joy 2 does the rest. If you use the mat, you put it in at the "load and go" stage, and it gets on with it. If you're new to digital crafting, this machine gets you cutting quickly with no hassle.</p><p>Cricut says it works with 75+ materials, up from 50+ on the original, and you can use <a href="https://www.creativebloq.com/how-to/use-cricut-smart-materials">Smart Materials</a> without a mat. Design Space now includes AI tools that make it easier to create highly personalised cards and projects.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1328px;"><p class="vanilla-image-block" style="padding-top:105.42%;"><img id="uYNVCmxCEKrBzNRQnsGAF" name="joy-6" alt="Craft machines on a wooden table" src="https://cdn.mos.cms.futurecdn.net/uYNVCmxCEKrBzNRQnsGAF-1920-80.jpg" mos="" align="middle" fullscreen="" width="1328" height="1400" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h3 class="article-body__section" id="section-cricut-joy-2-vs-cricut-joy-common-features"><span>Cricut Joy 2 vs Cricut Joy: common features</span></h3><p>Both machines are compact and beginner-friendly, work with Smart Materials and foil transfer, and have the same cutting width: 4.5 inches (11.4cm). That's why neither suits big projects. With Smart Materials, you can cut lengths of up to 48 inches (about 122cm) without a mat, which suits long banners and decals. </p><p>The software is the same, but when you log in to Design Space, select the Joy 2 from the drop-down menu so you only see compatible projects.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1600px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="MBHsegkwhzLx57EgUPPk5" name="joy-1" alt="Craft machines on a wooden table" src="https://cdn.mos.cms.futurecdn.net/MBHsegkwhzLx57EgUPPk5-1920-80.jpg" mos="" align="middle" fullscreen="" width="1600" height="900" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h3 class="article-body__section" id="section-cricut-joy-2-vs-cricut-joy-which-should-you-buy"><span>Cricut Joy 2 vs Cricut Joy: which should you buy?</span></h3><p>If it's your first compact Cricut, buy the Joy 2. It's well-priced for the tech and use cases, takes up much less room, is easier to use, and adds Print Then Cut and scoring. With all this on offer, I wouldn't buy the original new.</p><p>If you already own a Joy, it depends on what you make. For simple cards and vinyl labels, the original is still a really good machine (and if that's all you need, it's on sale so at a reasonable price). </p><p>But overall, it's hard not to opt for the new Joy 2. If you want stickers, are short on desk space, or are a crafter like me who wants a small machine to support the big one, the Joy 2 is worth the upgrade.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.creativebloq.com/advice/cricut-joy-2-vs-cricut-joy-which-compact-cutting-machine-should-you-buy</link>
                                                                            <description>
                            <![CDATA[ Cricut's smallest machine has been redesigned, so we compare the Joy 2 with the original Joy to see which one deserves a spot on your desk. ]]>
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                                                                        <pubDate>Fri, 09 Oct 2026 11:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Digital Crafting]]></category>
                                                    <category><![CDATA[Creative Inspiration]]></category>
                                                                                                                    <dc:creator><![CDATA[ Julie Dean ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/LTiSkXjSJoioAJeNmoGpHm-320-70.jpg ]]></dc:source>
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                                                            <title><![CDATA[ The Other Mommy's crying billboard gets creepier over time ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Earlier this year, the trailer for Rob Savage's Other Mommy caught the attention of horror fans for its delightfully eerie trailer. With the film now hitting movie theatres, the campaign has stepped things up a notch with a brand new immersive billboard. </p><p>Recently, <a href="https://www.creativebloq.com/design/billboard-advertising-1131681">billboard ads</a> have stepped up, ditching static design and quite literally thinking outside the box. Unnerving and eye-catching in equal measure, the new Other Mommy billboard proves that breaking convention can have a huge impact.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2107997338602201187"><p lang="en" dir="ltr">First look at an eerie crying billboard for ‘OTHER MOMMY’, starring Jessica Chastain.The film follows a young girl who is threatened by a sinister demon that looks exactly like her mother. https://t.co/4g0jwHVQE6<a href="https://twitter.com/cantworkitout/status/2107997338602201187">October 8, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>The new billboard seems pretty unassuming at first. Featuring a picture of lead actress Jessica Chastain alongside the film's bold logo, it could easily be seen as just another static design. But give it time, and slowly it begins to come to life. </p><p>As people pass by, a single tear begins to drip from her eye, turning her creepy, waxen-faced smile into a far more foreboding image. The design shines in time-lapse, where you can see the slow yet eerie progression of the billboard. </p><p>A crying billboard for a horror movie is marketing genius," one X user wrote, adding "nightmares free of charge." Another chimed in, "That billboard is creepy as hell. Horror fans are eating good!" while another added, "That’s the coolest thing ever omg."</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-Wnn99W"></div>                            </div>                            <script src="https://kwizly.com/embed/Wnn99W.js" async></script><p>For more creepy design inspiration, check out the<a href="https://www.creativebloq.com/design/poster-design/the-new-other-mommy-poster-nails-uncanny-horror"> Other Mommy poster</a> or take a look at the terrifying new <a href="https://www.creativebloq.com/entertainment/movies-tv-shows/the-you-can-see-everything-poster-will-haunt-my-nightmares-forever">You Can See Everything poster</a>. </p> ]]></dc:content>
                                                                                                                                            <link>https://www.creativebloq.com/design/advertising/the-other-mommys-crying-billboard-gets-creepier-over-time</link>
                                                                            <description>
                            <![CDATA[ It's a slow-burn spooktacular. ]]>
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                                                                        <pubDate>Fri, 09 Oct 2026 09:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Advertising]]></category>
                                                    <category><![CDATA[Design]]></category>
                                                    <category><![CDATA[Graphic Design]]></category>
                                                    <category><![CDATA[Branding]]></category>
                                                                                                                    <dc:creator><![CDATA[ Natalie Fear ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/ieMCBUvEp9jucaWRxi3QGg-320-70.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Blumhouse]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Other Mother poster]]></media:description>                                                            <media:text><![CDATA[Other Mother poster]]></media:text>
                                <media:title type="plain"><![CDATA[Other Mother poster]]></media:title>
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                                                            <title><![CDATA[ “This began as a portrait study from reference before evolving into freeform exploration. I pushed the image even further with fantastical elements” ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Alex Huneycutt is a concept artist who specialises in story-driven characters, environments, comics and illustration. He taught himself to use Procreate through online courses and YouTube videos before moving into professional work.</p><p>Continuing our regular series of artist showcases, he briefly introduces three examples of his work below. If you're inspired, see our guides to the <a href="https://www.creativebloq.com/features/best-drawing-tablet">best drawing tablets</a> and the <a href="https://www.creativebloq.com/buying-guides/best-laptop-for-drawing">best laptops for drawing and digital art</a>. </p><h2 id="goblin-chirurgeon-reimagined">Goblin Chirurgeon Reimagined </h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1944px;"><p class="vanilla-image-block" style="padding-top:55.92%;"><img id="k3jRrexxmuQssxWiLYm6ZZ" name="UNI270.fxpose3.Goblin_Chirurgeon" alt="Digital art" src="https://cdn.mos.cms.futurecdn.net/k3jRrexxmuQssxWiLYm6ZZ-1920-80.jpg" mos="" align="middle" fullscreen="1" width="1944" height="1087" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/k3jRrexxmuQssxWiLYm6ZZ-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Alex Huneycutt )</span></figcaption></figure><p>“A reimagining of Magic The Gathering's Goblin Chirurgeon Card, this piece transforms the original goblin with a hacksaw into a dark surgical session.” </p><h2 id="dragon-tamer">Dragon Tamer</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2325px;"><p class="vanilla-image-block" style="padding-top:52.00%;"><img id="Nbk4FqUoZ3kNPQWHsUnRFa" name="UNI270.fxpose3.Dragon_Tamer" alt="Digital art" src="https://cdn.mos.cms.futurecdn.net/Nbk4FqUoZ3kNPQWHsUnRFa-1920-80.jpg" mos="" align="middle" fullscreen="1" width="2325" height="1209" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/Nbk4FqUoZ3kNPQWHsUnRFa-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Alex Huneycutt )</span></figcaption></figure><p>“This was created for a book with my mentor Kenny Vo based on the prompt Land of Legends. Exploring the girl’s story resulted in the tattoo ritual depicted here.” </p><h2 id="ethereal-goddess">Ethereal Goddess</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2049px;"><p class="vanilla-image-block" style="padding-top:124.94%;"><img id="y62bw5Fcjq7heYKV6BexDG" name="UNI270.fxpose3.Ethereal_Goddess" alt="Digital art" src="https://cdn.mos.cms.futurecdn.net/y62bw5Fcjq7heYKV6BexDG-1920-80.jpg" mos="" align="middle" fullscreen="1" width="2049" height="2560" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/y62bw5Fcjq7heYKV6BexDG-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Alex Huneycutt )</span></figcaption></figure><p>“This began as a portrait study from reference before evolving into freeform exploration. I pushed the image even further with fantastical elements.” </p><p>You can see more of Marc's work on his <a href="https://www.artstation.com/alexhuneycutt" target="_blank"><u>ArtStation profile</u></a></p><h2 id="today-39-s-best-drawing-tablet-deals">Today's best drawing tablet deals</h2><p>Inspired to work on your own digital art? See below for deals on drawing tablets that we've reviewed.</p>        <div class="featured_product_block featured_block_hero" data-id="dffbb586-c327-11f1-a005-e5898daabdf6">            <a href="https://www.amazon.com/13-3-Screen-Artist13-3-Pro-V2-Compatible/dp/B0F6Y18Y5P" data-model-name="Artist 13.3 Pro" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:87.35%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/3qRVWin9RRmpkcNHZtACzP.jpg" alt="Artist 13.3 Pro"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>XPPen</div>                                        <div class="featured__title">Artist 13.3 Pro</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="dffbb5fe-c327-11f1-b4b1-2120ce8b15fc">            <a href="https://www.amazon.com/Artist-15-6-Pro-V2-Full-Laminated/dp/B0DJVQG5H8" data-model-name="Artist 15.6 Pro V2" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/AQTuUu3kMoBBidxtavNSmM.jpg" alt="XPPen Upgraded Artist 15.6 Pro V2 on a white background"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>XPPen</div>                                        <div class="featured__title">Artist 15.6 Pro V2</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="dffbb676-c327-11f1-8645-d5c8b1f35559">            <a href="https://www.amazon.com/Artist-15-6-Pro-V2-Full-Laminated/dp/B0DJVQG5H8" data-model-name="Updated Deco 01 V3" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:133.33%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/q5fWGuEL9wLm4GdMswwxRm.jpg" alt="drawing tablet product shot"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>XP-Pen</div>                                        <div class="featured__title">Updated Deco 01 V3</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="dffbb6ee-c327-11f1-a2fa-8bfba76a6571">            <a href="https://www.amazon.com/HUION-Inspiroy-Graphics-Battery-Free-Sensitivity/dp/B01FTE9HS2" data-model-name="Huion Inspiroy H1060p" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/97pprG2Sp63zEkohTDTerC.jpg" alt="Huion black drawing tablet H1060P"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>Huion</div>                                        <div class="featured__title">Huion Inspiroy H1060p</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div><p><em>This article originally appeared in ImagineFX.</em><a href="https://www.awin1.com/awclick.php?awinmid=2961&awinaffid=103504&clickref=cbq-gb-1125834900022594786&p=https%3A%2F%2Fwww.magazinesdirect.com%2Faz-magazines%2F6936559%2Fimaginefx-magazine-subscription.thtml" target="_blank"><em> Subscribe to ImagineFX</em></a><em> to never miss an issue. Print and digital subscriptions are available.</em></p><p><em>Creative Bloq is now easier to access than ever before with our on-the-go app, which brings you all the content you know and love from our website, but in a super-streamlined design.</em><br><strong></strong><a href="https://go.redirectingat.com/?id=92X1519156&xcust=cbq_ar_1176348272995164673&xs=1&url=https%3A%2F%2Fapps.apple.com%2Fgb%2Fapp%2Fcreative-bloq-art-design%2Fid6755108630&sref=https%3A%2F%2Fwww.creativebloq.com"><strong>Download the Creative Bloq app for iOS</strong><br><strong></strong></a><strong></strong><a href="https://play.google.com/store/apps/details?id=com.futureplc.peregrine.creativebloq"><strong>Download the Creative Bloq app for Android</strong></a></p> ]]></dc:content>
                                                                                                                                            <link>https://www.creativebloq.com/inspiration/this-began-as-a-portrait-study-from-reference-before-evolving-into-freeform-exploration-i-pushed-the-image-even-further-with-fantastical-elements</link>
                                                                            <description>
                            <![CDATA[ Discover concept artist Alex Huneycutt's story-driven characters and environments. ]]>
                                                                                                            </description>
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                                                                        <pubDate>Fri, 09 Oct 2026 09:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Digital Art]]></category>
                                                    <category><![CDATA[Art]]></category>
                                                                                                <author><![CDATA[ mail@imaginefx.com (ImagineFX staff) ]]></author>                    <dc:creator><![CDATA[ ImagineFX staff ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/xzY8dedQ6ma3k8nGszgV2m-320-70.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Alex Huneycutt ]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Digital character art]]></media:description>                                                            <media:text><![CDATA[Digital character art]]></media:text>
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                                                            <title><![CDATA[ Amazon's 'About You' section is quietly roasting users, and people love it ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Amid mounting privacy concerns, the big tech companies have been trying to increase the semblance of transparency around how they profile us while reframing it as something that helps us as much as them. An unusually explicit example is the new About You section on Amazon.</p><p>Little known until a few days ago, this feature buried in customers' account settings reveals some of the information the online retail giant thinks it's gleaned from your activity. This can vary from mundane records about preferences to surprisingly specific and descriptive observations about customers' habits, interests, lifestyles and buttocks.</p><figure><blockquote class="text-post-media" data-text-post-permalink=https://www.threads.com/@fangirlinmegan/post/DeIYWsRkUne data-text-post-version="0" id=.ig-tp-DeIYWsRkUne style=" background:#FFF; border-width: 1px; border-style: solid; border-color: #00000026; border-radius: 16px; max-width:540px; margin: 1px; min-width:270px; padding:0; width:99.375%; width:-webkit-calc(100% - 2px); width:calc(100% - 2px);"> <a href=https://www.threads.com/@fangirlinmegan/post/DeIYWsRkUne style=" background:#FFFFFF; line-height:0; padding:0 0; text-align:center; text-decoration:none; width:100%; font-family: -apple-system, BlinkMacSystemFont, sans-serif;" target="_blank"> <div style=" padding: 40px; display: flex; flex-direction: column; align-items: center;"><div style=" display:block; height:32px; width:32px; padding-bottom:20px;"> <svg aria-label="Threads" height="32px" role="img" viewBox="0 0 192 192" width="32px" xmlns="http://www.w3.org/2000/svg"> <path d="M141.537 88.9883C140.71 88.5919 139.87 88.2104 139.019 87.8451C137.537 60.5382 122.616 44.905 97.5619 44.745C97.4484 44.7443 97.3355 44.7443 97.222 44.7443C82.2364 44.7443 69.7731 51.1409 62.102 62.7807L75.881 72.2328C81.6116 63.5383 90.6052 61.6848 97.2286 61.6848C97.3051 61.6848 97.3819 61.6848 97.4576 61.6855C105.707 61.7381 111.932 64.1366 115.961 68.814C118.893 72.2193 120.854 76.925 121.825 82.8638C114.511 81.6207 106.601 81.2385 98.145 81.7233C74.3247 83.0954 59.0111 96.9879 60.0396 116.292C60.5615 126.084 65.4397 134.508 73.775 140.011C80.8224 144.663 89.899 146.938 99.3323 146.423C111.79 145.74 121.563 140.987 128.381 132.296C133.559 125.696 136.834 117.143 138.28 106.366C144.217 109.949 148.617 114.664 151.047 120.332C155.179 129.967 155.42 145.8 142.501 158.708C131.182 170.016 117.576 174.908 97.0135 175.059C74.2042 174.89 56.9538 167.575 45.7381 153.317C35.2355 139.966 29.8077 120.682 29.6052 96C29.8077 71.3178 35.2355 52.0336 45.7381 38.6827C56.9538 24.4249 74.2039 17.11 97.0132 16.9405C119.988 17.1113 137.539 24.4614 149.184 38.788C154.894 45.8136 159.199 54.6488 162.037 64.9503L178.184 60.6422C174.744 47.9622 169.331 37.0357 161.965 27.974C147.036 9.60668 125.202 0.195148 97.0695 0H96.9569C68.8816 0.19447 47.2921 9.6418 32.7883 28.0793C19.8819 44.4864 13.2244 67.3157 13.0007 95.9325L13 96L13.0007 96.0675C13.2244 124.684 19.8819 147.514 32.7883 163.921C47.2921 182.358 68.8816 191.806 96.9569 192H97.0695C122.03 191.827 139.624 185.292 154.118 170.811C173.081 151.866 172.51 128.119 166.26 113.541C161.776 103.087 153.227 94.5962 141.537 88.9883ZM98.4405 129.507C88.0005 130.095 77.1544 125.409 76.6196 115.372C76.2232 107.93 81.9158 99.626 99.0812 98.6368C101.047 98.5234 102.976 98.468 104.871 98.468C111.106 98.468 116.939 99.0737 122.242 100.233C120.264 124.935 108.662 128.946 98.4405 129.507Z" /></svg></div> <div style=" font-size: 15px; line-height: 21px; color: #999999; font-weight: 400; padding-bottom: 4px; "><figcaption><cite> Post by @fangirlinmegan</cite><figcaption></div> <div style=" font-size: 15px; line-height: 21px; color: #000000; font-weight: 600; "> View on Threads</div></div></a></blockquote></figure><p>Amazon introduced About You in May, but the recent Threads post above is largely responsible for bringing it to public attention in recent days. The section lists assumptions that Amazon's AI has formed based on customers' purchasing history, reviews, wishlists and conversations with Alexa (the OP above later concluded that the comment on her physique may have been deduced from her purchase of some “butt scrunch leggings”).</p><p>According to Amazon, the assumptions listed can influence the ads and product recommendations that it shows the user. You can edit or remove details that are wrong or that you don't want to be used for recommendations, and you can also import data from other AI bots to help Amazon build up a more detailed profile for you, should you be inclined to do that.</p><p>Discovery of the feature has triggered a wave of other Amazon users to check their About You sections and post screenshots of them to social media. In some cases, people have been Amazon's  profiling to be eerily accurate, while others have found assumptions that were wildly off the mark.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2107795567078428701"><p lang="en" dir="ltr">The accuracy of the Amazon “about you” info is cracking me up 😬😅 https://t.co/1AbI8dF6nR<a href="https://twitter.com/cantworkitout/status/2107795567078428701">October 7, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2107729876795248755"><p lang="en" dir="ltr">I really enjoy the ai “about you” on Amazon. Some are funny, but it did nail it. I DO love gold jewelry, clean dog teeth, and possibly embroidery. https://t.co/GrwuLL398q<a href="https://twitter.com/cantworkitout/status/2107729876795248755">October 7, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2107994406662049880"><p lang="en" dir="ltr">@GameOverStation Dear lord... https://t.co/0B0WftlY0e<a href="https://twitter.com/cantworkitout/status/2107994406662049880">October 8, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2107950865575498142"><p lang="en" dir="ltr">I bought ONE part that fits my Pacifica that also fits a Jeep and suddenly I'm a jeep owner to Amazon 😿 Most depressing part of my new "About You" section. https://t.co/jwdsSVy0uC<a href="https://twitter.com/cantworkitout/status/2107950865575498142">October 7, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>We know by now that most tech companies profile us. What's surprised people is that Amazon's now letting us read the notes without having to make a freedom of information request. Google and Meta allow users to edit their ad preferences, but they use fairly broad categories. Amazon's go much more granular. It thinks it knows whether you "engage in serious coffee brewing", whether you care for a cat and whether you have "tall books".</p><p>While some people are saying they find this algorithmic profiling sinister, most seem to be amused. Perhaps we've become desensitised to data collection amid the normalisation of AI, or maybe Amazon's made a smart move, gaining trust by revealing some of the logic behind its algorithms. </p><p>But is Amazon showing us what it knows about us, or just what it wants us to know it knows? The company doesn't claim that the About You page represents all the data associated with an account, but rather a way to view and edit details used to personalise shopping recommendations. It's potentially only a carefully curated view of a small subset of the data it has on us.</p><section class="article__schema-question"><h3>How to see Amazon's About You</h3><article class="article__schema-answer"><p>You can find About You on Amazon in your account settings via the <a href="https://www.amazon.com/" target="_blank">website</a> or the app. </p><p>Go to your name at top right and select 'Account' and then look for 'About You' under 'Ordering and shopping preferences'. In the app, go to Account > Shopping preferences > About you.</p></article></section> ]]></dc:content>
                                                                                                                                            <link>https://www.creativebloq.com/news/amazons-about-you-section-is-quietly-roasting-users-and-people-love-it</link>
                                                                            <description>
                            <![CDATA[ Have we become desensitised to data collection? ]]>
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                                                                        <pubDate>Fri, 09 Oct 2026 08:00:00 +0000</pubDate>                                                                                                                                <updated>Fri, 09 Oct 2026 10:51:13 +0000</updated>
                                                                                                                                            <category><![CDATA[Branding]]></category>
                                                    <category><![CDATA[Design]]></category>
                                                    <category><![CDATA[Graphic Design]]></category>
                                                                                                <author><![CDATA[ joe.foley@futurenet.com (Joe Foley) ]]></author>                    <dc:creator><![CDATA[ Joe Foley ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hbsproUCeW5KrAmq2srjBY-320-70.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Amazon]]></media:credit>
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                                                            <title><![CDATA[ While we wait for GTA 6, the demo that inspired the original Grand Theft Auto's vehicle physics is now playable online ]]></title>
                                                                                                <dc:content><![CDATA[ <p>As people pore over the incredible graphic fidelity of GTA VI, it's promoting others to observe just how much Grand Theft Auto has evolved over 29 years. </p><p>The original game was also considered groundbreaking back in 1997 with its varied NPCs and emergent gameplay. It was also a departure in that it was game where you didn't necessarily need to do anything: you could enjoy just driving around and looking at things.</p><p>Patrick Kerr, who was a programmer at DMA Design before it became Rockstar North, has now recreated his 2D physics simulation that became the basis for the game's vehicle system, and you can play with it online.</p><iframe allow="" height="1023" width="504" id="" style="" class="position-center" data-lazy-priority="low" data-lazy-src="https://www.linkedin.com/embed/feed/update/urn:li:ugcPost:7513529996867420161"></iframe><p>Kerr says the simulation began as a basic wireframe demo written in GFA BASIC on an Atari ST. It was later ported to C for the game. He's now recreated it in JavaScript with sleeker visual presentation.</p><p>Car (1) is the default mode, but you can also select Ship (2) or Brick (3) by pressing the respective number keys. Press B to toggle the side collision barriers and G to turn vertical gravity on or off for Ship and Brick modes. Z toggles the camera's dead zone, and X toggles the speed-based zoom just like in GTA.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/ZkswLGDPbEtnSbMCNMB9Qg-1920-80.jpg" alt="GTA vehicle physics" /><figcaption><small role="credit">Pat Kerr</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/TSypoUFj7iDDQEvUYTpWZg-1920-80.png" alt="GTA vehicle physics" /><figcaption><small role="credit">Pat Kerr</small></figcaption></figure></figure><p>For developers interested, Kerr's explained how the system works in a post on his <a href="https://patkerr.co.uk/2d-vehicles/" target="_blank">website</a>. You can play the demo at <a href="https://patkerr.co.uk/motion-lab/ " target="_blank">Motion Lab</a>.</p><div class="product"><a data-dimension112="29f719c2-c333-11f1-9584-0945ea331cb1" data-action="Deal Block" data-label="GTA 6" data-dimension48="GTA 6" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:500px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="rNYMT8qoSAsV2aghnu7TMY" name="GTA vi box" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/rNYMT8qoSAsV2aghnu7TMY-1920-80.jpg" mos="" align="middle" fullscreen="" width="500" height="500" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong>US pre-orders at: </strong><a href="https://www.amazon.com/s?k=grand+theft+auto+6" target="_blank" data-dimension112="29f719c2-c333-11f1-9584-0945ea331cb1" data-action="Deal Block" data-label="GTA 6" data-dimension48="GTA 6" data-dimension25=""><strong>Amazon</strong></a><strong> | </strong><a href="https://go.redirectingat.com/?id=92X363&xcust=trd_ar_4875433945982544336&xs=1&url=https%3A%2F%2Fgoto.walmart.com%2Fc%2F1943169%2F568844%2F9383%3FsubId1%3Dtrd-gb-4351124379325899273%26sharedId%3Dtrd-gb%26u%3Dhttps%253A%252F%252Fwww.walmart.com%252Fsearch%253Fq%253Dgrand%252Btheft%252Bauto%252B6&sref=https%3A%2F%2Fwww.techradar.com" target="_blank"><strong>Walmart</strong></a> <strong>| </strong><a href="https://bestbuy.7tiv.net/c/1943169/614286/10014?subId1=trd-gb-7009903399303815470&sharedId=trd-gb&u=https%3A%2F%2Fwww.bestbuy.com%2Fsite%2Fsearchpage.jsp%3Fid%3Dpcat17071%26st%3Dgrand%2520theft%2520auto%25206" target="_blank"><strong>Best Buy</strong></a> <strong>| </strong><a href="https://www.gamestop.com/search/?q=grand+theft+auto+" target="_blank"><strong>GameStop </strong></a><strong>|  </strong><a href="https://www.playstation.com/en-us/games/grand-theft-auto-vi/" target="_blank"><strong>PlayStation </strong></a><strong>| </strong><a href="https://www.xbox.com/en-us/games/store/grand-theft-auto-vi/9p3h4968grsm" target="_blank"><strong>Xbox</strong></a><strong></strong></p><p><strong>UK pre-orders at </strong><a href="https://www.amazon.co.uk/Rockstar-Games-TestX1/dp/B0H25M1QJS/" target="_blank"><strong>Amazon</strong></a><strong> | </strong><a href="https://store.playstation.com/en-gb/product/EP1004-PPSA01547_00-GTAVISTANDARD001" target="_blank"><strong>PlayStation store</strong></a>|<a href="https://www.xbox.com/en-GB/games/store/grand-theft-auto-vi/9P3H4968GRSM/0017" target="_blank"> <strong>Xbox Store</strong></a><strong> |</strong><a href="https://www.very.co.uk/playstation-grand-theft-auto-vi-playstationreg5/1601175470.prd?" target="_blank"><strong> PS5 standard edition at Very</strong></a><a class="view-deal button" href="" target="_blank" rel="nofollow" data-dimension112="29f719c2-c333-11f1-9584-0945ea331cb1" data-action="Deal Block" data-label="GTA 6" data-dimension48="GTA 6" data-dimension25="">View Deal</a></p></div>        <div class="featured_product_block featured_block_hero" data-id="29f71b52-c333-11f1-84cc-8dd532bfd7a1">            <a href="https://www.amazon.com/DualSense%C2%AE-Wireless-Controller-Limited-Gaming-Console/dp/B0HHNZFXL5/ref=sr_1_1" data-model-name="Dualsense Wireless Controller – Grand Theft Auto VI White Limited Edition" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:66.60%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/PEyG9zz7MyvXs28xswA7wW.jpg" alt="Dualsense® Wireless Controller – Grand Theft Auto Vi White Limited Edition"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>PlayStation</div>                                        <div class="featured__title">Dualsense Wireless Controller – Grand Theft Auto VI White Limited Edition</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="29f71bde-c333-11f1-9f26-df8b30d1cfe2">            <a href="https://www.amazon.com/Grand-Theft-Auto-VI-Exclusive/dp/B0HJT4Z5RB/ref=pd_sim_d_sccl_1_1/146-2956662-5682029" data-model-name="Grand Theft Auto Vi: the Album" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/62bRDv4k7DRLHFaBLZatuW.jpg" alt="Grand Theft Auto Vi: the Album (amazon Exclusive)"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>Atlantic Records</div>                                        <div class="featured__title">Grand Theft Auto Vi: the Album</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div> ]]></dc:content>
                                                                                                                                            <link>https://www.creativebloq.com/news/while-we-wait-for-gta-6-the-demo-that-inspired-the-original-grand-theft-autos-vehicle-physics-is-now-playable-online</link>
                                                                            <description>
                            <![CDATA[ GTA has come a long way! ]]>
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                                                                        <pubDate>Fri, 09 Oct 2026 06:00:00 +0000</pubDate>                                                                                                                                <updated>Fri, 09 Oct 2026 10:51:13 +0000</updated>
                                                                                                                                            <category><![CDATA[Product Design]]></category>
                                                    <category><![CDATA[Design]]></category>
                                                                                                <author><![CDATA[ joe.foley@futurenet.com (Joe Foley) ]]></author>                    <dc:creator><![CDATA[ Joe Foley ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hbsproUCeW5KrAmq2srjBY-320-70.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Patrick Kerr / Take Two / Future ]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[GTA driving physics and original GTA cover art]]></media:description>                                                            <media:text><![CDATA[GTA driving physics and original GTA cover art]]></media:text>
                                <media:title type="plain"><![CDATA[GTA driving physics and original GTA cover art]]></media:title>
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                                                            <title><![CDATA[ Phantom Blade Zero's dark wuxia world feels like a playable kung fu movie ]]></title>
                                                                                                <dc:content><![CDATA[ <p>It's no surprise that the big AAA games emerging from China have also taken inspiration from the country's previous successful cultural exports, from mythology to martial arts. In Phantom Blade Zero's case, it's not just about leaning into martial arts through its combat but as a philosophy and aesthetic, so much so that the developer S-Game is coining its action RPG as 'kungfupunk'.</p><p>It's something that's apparent from the moment I press the button that begins my demo, where even the tutorial feels so flashy and cinematic that you could easily imagine being a QTE in one of Sony's first-party blockbusters, except the difference is you're still in control of these actions yourself. </p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/hXyPbvj7A7w" allowfullscreen></iframe></div></div><p>While I'm not able to go into the details of the opening sequences and how they relate to the story of your protagonist Soul, a skilled assassin who has just 66 days to live, while also framed for the murder of his master, I came away feeling like I had experienced a playable kung fu movie, reliving the iconic martial arts duels of classic wuxia films like Once Upon A Time In China or Crouching Tiger, Hidden Dragon, but where instead of just hitting a button prompt, I was in fluid control of my actions.</p><p>Mechanically, Phantom Blade Zero may share similarities with other action RPGs or Soulslikes, including colour-coded attacks to indicate whether you should dodge or parry, but what really sells the martial arts fantasy is just how fluid and dynamic the combat animations feel. </p><p>It's something you can tell when just holding L1 to block, which in another game would just be quite rigid as your character holds their weapon or shield to guard, but here it looks like Soul is attacking by clashing his blade against his opponent's, precisely how it looks in a wuxia fight. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="E9PX6opTp68HZEAPiNk2Yb" name="scmngq" alt="Phantom Blade Zero" src="https://cdn.mos.cms.futurecdn.net/E9PX6opTp68HZEAPiNk2Yb-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: S-GAME )</span></figcaption></figure><p></p><p>That authenticity is down to how S-Game has not only mocapped the game's action with real martial artists but even employs wires just like those used in wuxia films that allow actors to perform larger-than-life acrobatics. Even Hong Kong action film veterans including action choreographer and film director Kenji Tanigaki and martial arts legend Donnie Yen are involved, though even in this considerably chunky hands-on time I didn't manage to run into the latter's in-game character.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="hEXBYft4rudQJ4DGDgPDvb" name="ss_b2ebc232d3d88eafa8546f65b90d8dc8d2ece0b4.1920x1080" alt="Phantom Blade Zero" src="https://cdn.mos.cms.futurecdn.net/hEXBYft4rudQJ4DGDgPDvb-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: S-GAME )</span></figcaption></figure><p>Yet while these very cinematic animations and visuals realised in Unreal Engine 5 is the main draw, S-Game also elegantly incorporates hand-drawn aesthetics into other parts of the game, perhaps in reference to the original 2D Rainblood: Town of Death, which Phantom Blade Zero is technically a AAA reimagining of. </p><p>There's the game map for the Wulin, which is presented in the style of a Chinese ink painting, with more elements added the more of its semi-open world that you explore. While this style means it's actually more of an artistic representation than a more no-frills top-down map, it actually still felt very accurate as I was able to make out spaces and landmarks of areas I had already been to, from its treacherous rocky mountain paths to an outpost held by another faction calling themselves The Mandate.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="662e67Zpe2zCrXud5Ef86c" name="sc13652" alt="Phantom Blade Zero" src="https://cdn.mos.cms.futurecdn.net/662e67Zpe2zCrXud5Ef86c-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: S-GAME )</span></figcaption></figure><p>While this outpost also happens to be located in a bamboo forest that's become a common trope amongst wuxia films, Phantom Blade Zero doesn't just stick to tradition, its kungfupunk aesthetic being a way to differentiate itself with taking subversive influences from more contemporary or even Western ideas, from cyberpunk to modern pop and rock music. </p><p>One such example is when I reach a tower where the architecture outside looks quite traditional yet inside also contains a furnace with steel pipes, while it also has another unusual design where it's decorated with red threads, symbolic in Chinese for fate, or marriage, though in this case it's meant to serve a more ominous connotation.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Uy9qdAeBGd786EtjUj5awb" name="ss_20fa9dbc0f6bd0a7d9f95f2692ba6f8dcd1de73a.1920x1080" alt="Phantom Blade Zero" src="https://cdn.mos.cms.futurecdn.net/Uy9qdAeBGd786EtjUj5awb-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: S-GAME )</span></figcaption></figure><p>The most kungfupunk example however surely belongs to a fight I got to attempt at a later point in the game, a lion dance grandmaster that's even soundtracked to real percussions, except the lion's head is also designed with metal spikes while it's also able to breathe fire. But while it all looks spectacular, it's definitely not a game that's just dazzling you with cinematic set pieces that require simple QTE prompts.</p><p>After all, when I finally reach the Hunter of the Order at a great waterfall for a showdown that the whole chapter had been building up before, it would have been too anticlimactic if I had just wiped the floor with him on the first try. </p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/z9kNqbvrvJVkKpvGoWsnyb-1920-80.jpg" alt="Phantom Blade Zero" /><figcaption><small role="credit">S-GAME </small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/ZMsCrRrFXhN7jhFP9vFywe-1920-80.png" alt="Phantom Blade Zero" /><figcaption><small role="credit">S-GAME </small></figcaption></figure></figure><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="z9kNqbvrvJVkKpvGoWsnyb" name="ss_f478e4ba5f5ba2e6c733be3a351c0b3e48af159d.1920x1080" alt="Phantom Blade Zero" src="https://cdn.mos.cms.futurecdn.net/z9kNqbvrvJVkKpvGoWsnyb-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: S-GAME )</span></figcaption></figure><p>To some extent, I felt that it might have been tougher than I expected, though it does a very generous thing of at least checkpointing between the phases of a boss fight (difficulty options to make things a little easier, or indeed tougher, are also available). But if Phantom Blade Zero manages to achieve the fine balance of making you look and play like a kung fu master in the same way that Onimusha: Way of the Sword makes you look and play like a samurai master, this could end up being very special.</p><p>Phantom Blade Zero is coming to <a href="https://www.playstation.com/es-ar/games/phantom-blade-zero/" target="_blank">PS5 </a>and <a href="https://store.steampowered.com/app/4115450/Phantom_Blade_Zero/" target="_blank">PC</a> on 29 October.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.creativebloq.com/features/phantom-blade-zero-is-an-unreal-engine-5-game-that-feels-like-a-playable-kung-fu-movie</link>
                                                                            <description>
                            <![CDATA[ The Chinese Unreal Engine 5 'kungfupunk' action strikes a beautiful balance between cinematic blockbuster and hardcore mastery. ]]>
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                                                                        <pubDate>Fri, 09 Oct 2026 01:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Video Game Design]]></category>
                                                    <category><![CDATA[3D]]></category>
                                                                                                                    <dc:creator><![CDATA[ Alan Wen ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/HwkMoQNtgeqaVwywWrbPhV-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Alan Wen is a freelance journalist writing about video games in the form of features, interview, previews, reviews and op-eds. Work has appeared in print including Edge, Official Playstation Magazine, GamesMaster, Games TM, Wireframe, Stuff, and online including Kotaku UK, TechRadar, FANDOM, Rock Paper Shotgun, Digital Spy, The Guardian, and The Telegraph.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Phantom Blade Zero]]></media:description>                                                            <media:text><![CDATA[Phantom Blade Zero]]></media:text>
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                                                            <title><![CDATA[ KeyShot 2026 review: fast, easy 3D rendering and with AI tools you might actually use ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Having used the <a href="https://www.creativebloq.com/buying-guides/best-rendering-software">best rendering software</a> for over two decades, one of my favourites is KeyShot Studio. Despite not being my go-to choice for rendering most architectural scenes, if I'm ever rendering smaller scenes or individual products, then I know there's hardly anything better on the market.</p><p>Now at version 2026, KeyShot is stronger than ever with a slew of new features to improve the user experience and elevate its capabilities. These include more realistic AI output through AI Shots with the ability to now edit and upscale, an upgraded Move Tool + Custom Pivot, and an all-new gallery feature.</p><p>It wouldn't be a software upgrade without some mention of AI, would it? In fact, KeyShot has been using AI for many years, specifically to deliver progressive denoising. But as for AI features, the primary one is AI Shots, which was introduced partway through the 2025 software cycle. KeyShot has determined this is the way to go, devoting a significant amount of development time to improving it.</p><p>If you're looking for help on where to start, then you could <a href="https://www.creativebloq.com/3d/follow-my-keyshot-and-photoshop-advice-for-perfect-renders-every-time">follow my KeyShot and Photoshop advice for perfect renders every time</a> as well as find out <a href="https://www.creativebloq.com/3d/learn-how-to-create-cinematic-cameras-in-keyshot">how to create cinematic cameras in KeyShot</a>. To complement KeyShot, you will also need one of the <a href="https://www.creativebloq.com/features/best-3d-modelling-software">best 3D software packages</a>.</p><h3 class="article-body__section" id="section-keyshot-2026-plans-and-pricing"><span>KeyShot 2026: plans and pricing</span></h3><p><a href="https://www.keyshot.com/" target="_blank"><strong>• KeyShot Professional for $108.25 per month (billed annually)⁣ </strong></a><br><strong>• KeyShot Business provides seat management features</strong></p><p>Most Creative Bloq readers will need a KeyShot Professional subscription. This provides the complete 3D visualisation toolkit for individual designers, freelancers, and small studios. This costs $108.25 per month, although it's billed annually at $1,299.</p><p>If you do happen to be a larger team requiring centralised seat management, then you'll have to upgrade to KeyShot Business. For the privilege, this costs $133.25 per month, which equates to $1,599 billed annually.</p><p><strong>Value score: 4/5</strong></p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:63.87%;"><img id="tXVbmWNL4xqUkemT6JprAA" name="KeyShot 2026_2" alt="3D model produced by KeyShot" src="https://cdn.mos.cms.futurecdn.net/tXVbmWNL4xqUkemT6JprAA-1920-80.png" mos="" align="middle" fullscreen="" width="2560" height="1635" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: 3D model produced by KeyShot)</span></figcaption></figure><h3 class="article-body__section" id="section-keyshot-2026-features"><span>KeyShot 2026: features</span></h3><div ><table><caption>KeyShot 2026: New Features</caption><tbody><tr><td class="firstcol " ><p>AI Shots</p></td><td  ><p>Custom Pivot + Move Tool</p></td></tr><tr><td class="firstcol " ><p>Gallery</p></td><td  ><p>Easier Keyframe Animations</p></td></tr><tr><td class="firstcol " ><p>Faster animation support</p></td><td  ></td></tr></tbody></table></div><p><strong>• AI Shots brings generative AI into the heart of the rendering workflow</strong><br><strong>• A new Gallery window makes it easier to find and organise renderings</strong></p><p>The single biggest feature improvement in 2026 is AI Shots. This is KeyShot's generative AI workflow, and it was introduced in KeyShot 2025.2. With it you can either generate images from a CAD model or edit an existing image. Either way, it means artists can utilise generative AI in a dedicated 3D rendering tool rather than relying on alternative tools that were not designed with 3D in mind.</p><p>The AI Shots tool is particularly useful for artists wanting to create multiple images with small variations. They can do that easily using the generate multiple images feature when entering the prompt. KeyShot has also improved the overall AI model so it now works with much shorter prompts compared to version 2025.</p><p>One of the best improvements of AI Shots is the upscaling feature that enables artists to double or quadruple the resolution of both traditional 3D renderings and AI Shots in a "fraction of the time". This proves more effective than generating an AI shot at a lower resolution and then upscaling.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:63.95%;"><img id="itzQpTKvcFJypnvg8mxCAA" name="KeyShot 2026_5" alt="3D model produced by KeyShot" src="https://cdn.mos.cms.futurecdn.net/itzQpTKvcFJypnvg8mxCAA-1920-80.png" mos="" align="middle" fullscreen="" width="2560" height="1637" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: 3D model produced by KeyShot)</span></figcaption></figure><p>Beyond AI shots, KeyShot includes a more powerful Custom Pivot + Move Tool. With it users can "give parts or groups multiple custom pivots in addition to origin and centre. These custom pivots can be named for organisational purposes and are stored in your scene."</p><p>The move tool gizmo has now also been synchronised between realtime and geometry views, which makes it much more straight forward to work in both views at the same time. It was previously a little confusing, and even though this is only a user experience improvement, it's still a meaningful one.</p><p>The final feature to mention is called Gallery, and I love it. It's a new window, and it lets you quickly and easily find your render output once your renderings are complete. It's much more than just a viewer, though. With it you can search, sort, and organise all your rendered output.</p><p><strong>Features score: 4.5/5</strong></p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:64.10%;"><img id="Ek2tFtomavS6HGeoRWuWk9" name="KeyShot 2026_1" alt="3D model produced by KeyShot" src="https://cdn.mos.cms.futurecdn.net/Ek2tFtomavS6HGeoRWuWk9-1920-80.png" mos="" align="middle" fullscreen="" width="2560" height="1641" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: 3D model produced by KeyShot)</span></figcaption></figure><h3 class="article-body__section" id="section-keyshot-2026-user-interface-and-experience"><span>KeyShot 2026: user interface and experience</span></h3><p><strong>• Creating product visualisations in KeyShot is an absolute breeze</strong><br><strong>• The new AI shots feature provides a generative tool for customising the results</strong></p><p>KeyShot is a wonderful piece of visualisation software that takes hardly any time at all to get your head around. Materials, lighting, camera, and environment tools are clearly laid out and easily accessible through various panels and menus. I had no issues finding settings quickly, and with results instantly displayed in the real-time view, it's easy to tweak settings until you get a result you're happy with.</p><p>I love how easy it is to cycle through lighting setups and see immediately whether your model catches the reflections nicely or not. With plenty of lighting and material options in the local and cloud libraries artists can quickly translate their 3D model into a beautiful photorealistic visual. Beyond setting up the scene it's also effortless to add post-effects including denoising, sharpening, and bloom, amongst many others.  </p><p>AI Shots offers a basic interface for adjusting your output using a short prompt. Before doing so, though, you'll have to download near 20GB of AI data, so make sure you've got the necessary storage space before deciding whether KeyShot along with its AI tool is the right visualisation product for you.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:58.91%;"><img id="EwhS2H3Q3VPYA7Hs4ztKAA" name="KeyShot 2026_10" alt="3D model produced by KeyShot" src="https://cdn.mos.cms.futurecdn.net/EwhS2H3Q3VPYA7Hs4ztKAA-1920-80.png" mos="" align="middle" fullscreen="" width="2560" height="1508" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: 3D model produced by KeyShot)</span></figcaption></figure><p>I tested AI Shots on my MacBook Pro with 16GB RAM. This is less than the recommended 32GB RAM, but with RAM prices showing no signs of slowing down, I think my laptop is a fair representation of what a lot of users will have access to.</p><p>During my tests I found that all elements of the tool, including image generation, upscaling, and element replacement, worked without a hitch. It never crashed, and the progress bar kept moving in the right direction. My only issue with it is that it is quite slow, with some prompts taking upwards of five minutes to process. I found it to be a helpful tool, but it was subject to misinterpreting some of my prompts and couldn't therefore be relied upon for perfect recreation of prompts.</p><p><strong>User Experience score: 4.5/5</strong></p><h3 class="article-body__section" id="section-keyshot-2026-who-is-it-for"><span>KeyShot 2026: who is it for?</span></h3><p><strong>• KeyShot is designed almost exclusively for product visualisation</strong></p><p>KeyShot was built with product visualisation in mind. It offers a simple workflow for 3D artists who regularly find themselves visualising products or product designers who want an in-house solution for creating their own images. KeyShot will work for other types of scenes, but if you're working in film, games, or architecture, then you'll need a dedicated rendering engine such as V-Ray or Cycles (Blender).</p><div ><table><caption>KeyShot 2026 score card</caption><thead><tr><th class="firstcol " ><p>Attributes</p></th><th  ><p>Notes</p></th><th  ><p>Rating</p></th></tr></thead><tbody><tr><td class="firstcol " ><p>Value:</p></td><td  ><p>A significant outlay for freelancers and small scale product designers.</p></td><td  ><p>4/5</p></td></tr><tr><td class="firstcol " ><p>Features:</p></td><td  ><p>Significant improvements with every release, including more realistic AI output in version 2026.</p></td><td  ><p>4.5/5</p></td></tr><tr><td class="firstcol " ><p>User Experience:</p></td><td  ><p>Simple and straight forward to use, although you'll feel it creak if you push it beyond product visualisation.</p></td><td  ><p>4.5/5</p></td></tr></tbody></table></div><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:64.02%;"><img id="JHooYdkBRvuUhnLyjTen9A" name="KeyShot 2026_4" alt="3D model produced by KeyShot" src="https://cdn.mos.cms.futurecdn.net/JHooYdkBRvuUhnLyjTen9A-1920-80.png" mos="" align="middle" fullscreen="" width="2560" height="1639" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: 3D model produced by KeyShot)</span></figcaption></figure><h3 class="article-body__section" id="section-buy-it-if"><span>Buy it if...</span></h3><ul><li>You create visualisations from CAD</li><li>You need to do this quickly and accurately</li><li>You want a simple rendering solution for small to medium 3D scenes</li></ul><h3 class="article-body__section" id="section-don-t-buy-it-if"><span>Don't buy it if...</span></h3><ul><li>You work in film, games, or architecture</li><li>You're regularly rendering large scenes</li><li>You need a rendering engine plugin for your favourite 3D software</li></ul> ]]></dc:content>
                                                                                                                                            <link>https://www.creativebloq.com/3d/keyshot-2026-review-fast-easy-3d-rendering-and-with-ai-tools-you-might-actually-use</link>
                                                                            <description>
                            <![CDATA[ AI Shots brings generative AI into the heart of the rendering workflow. ]]>
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                                                                        <pubDate>Thu, 08 Oct 2026 17:03:41 +0000</pubDate>                                                                                                                                <updated>Thu, 08 Oct 2026 17:04:47 +0000</updated>
                                                                                                                                            <category><![CDATA[3D]]></category>
                                                                                                <author><![CDATA[ paulo.n.hatton@gmail.com (Paul Hatton) ]]></author>                    <dc:creator><![CDATA[ Paul Hatton ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/a6cxZCYzi6uMQ3GobwkVrh-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Paul is a digital expert. In the 20 years since he graduated with a first-class honours degree in Computer Science, Paul has been actively involved in a variety of different tech and creative industries that make him the go-to guy for reviews, opinion pieces, and featured articles. With a particular love of all things visual, including photography, videography, and 3D visualisation Paul is never far from a camera or other piece of tech that gets his creative juices going. You&#039;ll also find his writing in other places, including Creative Bloq, Digital Camera World, and 3D World Magazine. &lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[3D model produced by KeyShot]]></media:credit>
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                                                            <title><![CDATA[ Someone just rebuilt Adobe Creative Cloud with AI – then gave it away for free ]]></title>
                                                                                                <dc:content><![CDATA[ <p>The world of <a href="https://www.creativebloq.com/photoshop/alternatives-1131641">Photoshop alternatives</a> has become a lot more interesting in the last few years, and not just because of the plethora of worthy candidates that have emerged. The likes of Canva and Affinity continue to give Adobe a run for its money, but Adobe itself has also pushed some users away, thanks to its <a href="https://www.creativebloq.com/art/digital-art/photoshop-users-have-serious-questions-over-new-terms-of-use">AI terms</a> and <a href="https://www.creativebloq.com/design/design-software/adobe-agrees-to-usd150-million-settlement-over-subscription-cancellation-terms">cancellation policies</a>. </p><p>And it's the latter that apparently inspired a solo developer to recreate several of Adobe's most popular tools, including Photoshop, Premiere and Illustrator. These were rebuilt using Claude and Rust.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1500px;"><p class="vanilla-image-block" style="padding-top:23.73%;"><img id="CQSrKHB3odwyyn4ws5QZJ3" name="Screenshot 2026-10-08 at 17.18.46" alt="The seven AI-generated tools" src="https://cdn.mos.cms.futurecdn.net/CQSrKHB3odwyyn4ws5QZJ3-1920-80.png" mos="" align="middle" fullscreen="" width="1500" height="356" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Artcraft)</span></figcaption></figure><p>Writing on <a href="https://news.ycombinator.com/item?id=49934228#49934844" target="_blank">Hacker News</a>, software developer Brandon Thomas said he was inspired to create the clones after he "got bit by the dark pattern "cancellation fee" one too many times." </p><p>"I'm not just some casual vibe coder. I'm a 15-year industry veteran who has written everything from six-nines payment rails that move billions of dollars of transaction volume a day to advanced robotics and optics automation," Thomas announced on <a href="https://www.reddit.com/r/SaaS/comments/1wwnhbt/ive_created_open_source_100_rust_cleanroom/" target="_blank">Reddit</a>. "I've used Rust extensively for about a decade, and I know how to build and maintain large-scale Rust projects."</p><figure><blockquote class="reddit-card"  ><a href="https://www.reddit.com/r/SaaS/comments/1wwnhbt/ive_created_open_source_100_rust_cleanroom">I've created Open Source 100% Rust clean-room replacements for 7 of Adobe's apps: Photoshop, Illustrator, Premiere, Lightroom, After Effects, InDesign, and Acrobat Pro. Free, no subscription, and you own the source code</a><figcaption><cite> from <a href="https://www.reddit.com/r/SaaS">r/SaaS</a></cite></figcaption></blockquote></figure><script async src="//embed.redditmedia.com/widgets/platform.js" charset="UTF-8"></script><p>"Software is over," he added in a comment on Hacker News.</p><p>Is it? Really? It looks to me like Thomas used software to create a clone of some software. And while copying Adobe might sound exciting in a stick-it-to-the-man sort of way, I'm not sure it's a positive omen for the future of software or creativity. Is using AI to create a carbon copy of something as exciting as, say, creating something new? </p><p>And it's hard to imagine professional creatives feeling confident enough to place their files, and their livelihoods, in the hands of AI-generated software. </p><p>As one Redditor <a href="https://www.reddit.com/r/technology/comments/1x0ow0f/software_is_over_developer_uses_ai_to_build_free/" target="_blank">puts it</a>, "There is a pretty fricking huge difference between an unproven software that vaguely looks like Photoshop and probably can do some of the things that Photoshop can do and a dependable, robust productivity software that you can count on working right and being maintained long-term." </p> ]]></dc:content>
                                                                                                                                            <link>https://www.creativebloq.com/design/design-software/someone-just-rebuilt-adobe-creative-cloud-with-ai-then-gave-it-away-for-free</link>
                                                                            <description>
                            <![CDATA[ But is that really a good thing? ]]>
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                                                                        <pubDate>Thu, 08 Oct 2026 16:19:44 +0000</pubDate>                                                                                                                                <updated>Thu, 08 Oct 2026 17:43:09 +0000</updated>
                                                                                                                                            <category><![CDATA[Design Software]]></category>
                                                    <category><![CDATA[Design]]></category>
                                                                                                                    <dc:creator><![CDATA[ Daniel John ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/YskA3seg76tnjozEnUK5yf-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Daniel John is Design Editor at Creative Bloq. He reports on the worlds of design, branding and lifestyle tech, and has covered several industry events including Milan Design Week, OFFF Barcelona and Adobe Max in Los Angeles. He has interviewed leaders and designers at brands including Apple, Microsoft and Adobe. Daniel&#039;s debut book of short stories and poems was published in 2018, and his comedy newsletter is a &lt;a href=&quot;https://danielpiper.substack.com/&quot; target=&quot;_blank&quot;&gt;Substack Bestseller&lt;/a&gt;. &lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Adobe]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Array of Adobe Creative Cloud logos]]></media:description>                                                            <media:text><![CDATA[Array of Adobe Creative Cloud logos]]></media:text>
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                                                            <title><![CDATA[ The You Can See Everything poster will haunt my nightmares forever ]]></title>
                                                                                                <dc:content><![CDATA[ <p>The teaser trailer for Nathan Fielder's documentary You Can See Everything recently caused a stir for its strange depiction of notorious Silicon Valley founder Elizabeth Holmes. Now the unblinking eeriness has been distilled into a poster, and they've doubled down on the weird.</p><p>More in line with the <a href="https://www.creativebloq.com/features/best-horror-film-posters">best horror film posters</a>, the new You Can See Everything poster has all the makings of a spine-chilling scare fest, with suffocating visuals and minimalist design. Bold and frighteningly captivating, I find it impossible to look away, despite how much I want to. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1382px;"><p class="vanilla-image-block" style="padding-top:148.19%;"><img id="367RQi6MdoqWwVURjc7Fua" name="HUB55IPXkAAwX5Z" alt="You Can See Everything poster" src="https://cdn.mos.cms.futurecdn.net/367RQi6MdoqWwVURjc7Fua-1920-80.jpg" mos="" align="middle" fullscreen="" width="1382" height="2048" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: A24)</span></figcaption></figure><p>The poster stars the documentary's subject, Elizabeth Holmes, in a claustrophobia-inducing close-up. Spotlighting only half her face, the design forces our gaze to Holmes' almost inhumanly bright blue eye, which appears almost strained in its wideness. Her half-concealed smile only adds to the poster's quasi-uncanny feel, creating palpable discomfort. </p><p>In the background, the blurred image of a straight-faced Fielder adds extra tension, while minimalist sans serif font bears the film's title. Slightly cut off on the sides, the title reinforces the subtly suffocating effect, making for a wildly disconcerting design. </p><p>"The reflection in the eye is doing more acting than most lead performances this year," one X user wrote in response to the strange poster. "You could tell me this was a horror movie and I'd believe you," another added. </p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OR9k0W"></div>                            </div>                            <script src="https://kwizly.com/embed/OR9k0W.js" async></script><p>For more poster design, take a look at the <a href="https://www.creativebloq.com/design/poster-design/new-clayface-poster-gets-creepier-the-more-you-look-at-it">new Clayface poster</a> that gets creepier the more you look at it, or check out why horror movie poster design has a problem.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.creativebloq.com/entertainment/movies-tv-shows/the-you-can-see-everything-poster-will-haunt-my-nightmares-forever</link>
                                                                            <description>
                            <![CDATA[ Is this a documentary or a horror movie? ]]>
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                                                                        <pubDate>Thu, 08 Oct 2026 12:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Movies & TV Shows]]></category>
                                                    <category><![CDATA[Entertainment]]></category>
                                                    <category><![CDATA[Film & Video]]></category>
                                                                                                                    <dc:creator><![CDATA[ Natalie Fear ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/ieMCBUvEp9jucaWRxi3QGg-320-70.jpg ]]></dc:source>
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                                                            <title><![CDATA[ Clive Barker's Hellraiser: Revival review: visually inventive, risky and authentic, but has its limitations ]]></title>
                                                                                                <dc:content><![CDATA[ <div  class="fancy-box"><div class="fancy_box-title">Details</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="aBqBJPKfX2uWfe6zLsGhjA" name="hell-1" caption="" alt="Screens from a horror game" src="https://cdn.mos.cms.futurecdn.net/aBqBJPKfX2uWfe6zLsGhjA-1920-80.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Saber Interactive)</span></figcaption></figure><p class="fancy-box__body-text"><strong>Publisher</strong> Saber Interactive</p><p class="fancy-box__body-text"><strong>Developer</strong> Boss Team Games</p><p class="fancy-box__body-text"><strong>Release date</strong> 8 October</p><p class="fancy-box__body-text"><strong>Format</strong> PS5 (reviewed), Xbox Series X/S, Nintendo Switch 2, PC</p><p class="fancy-box__body-text"><strong>Platform</strong> Unreal Engine 5</p></div></div><p><strong>Content warning: this article discusses graphic violence, disturbing imagery, and mature themes in an 18+ game.</strong></p><p>I expected a game about pleasure and pain to lean towards the pain. <a href="https://www.creativebloq.com/entertainment/gaming/hellraiser-revival-is-the-horror-game-aaa-publishers-have-been-too-prudish-to-make">Clive Barker's Hellraiser: Revival</a> leans the other way, and not only because it gets under the skin of the themes and imagery of Clive Barker's The Hellbound Heart (and the first two films). It hides those very adult ideas inside something accessible and familiar, a bit BioShock in its core mechanics, and a bit Condemned in its brutal melee combat and love of leather-bound mannequins, so somewhere around the second hour I stopped noticing the dildos (everywhere) and body parts strewn across the scenery and started enjoying how the systems work.</p><p>It's a trick, and a clever one. By the time I realised what I'd been wading through, what I'd just seen as our hero's girlfriend was opened up, torn apart and remade vein by muscle in graphic detail, I was already hooked.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/t8JhTdfn75yKy6CuYBqjvA-1920-80.jpg" alt="Screens from a horror game" /><figcaption><small role="credit">Saber Interactive</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/Wom38QZ6GLodcoUmmZ8G5B-1920-80.jpg" alt="Screens from a horror game" /><figcaption><small role="credit">Saber Interactive</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/Xnov6YADNfvVp2vLiHqG8B-1920-80.jpg" alt="Screens from a horror game" /><figcaption><small role="credit">Saber Interactive</small></figcaption></figure></figure><h2 id="love-in-the-time-of-cenobites">Love in the time of Cenobites</h2><p>Revival's story is original but inspired by Barker's original book. Set 20 years after the first film in the town of Clairport, north of Detroit. Sunny opens the Genesis Configuration, summons the Cenobites and meets her sticky end. To paraphrase Patrick Stewart, her lover Aidan Lynch <em>sees everything</em>, because they were Netflix and chilling at the time. He makes a deal with the Hell Priest (Pinhead, to most of us), enters the Labyrinth to free her soul, and sets about rebuilding her body.</p><p>It's a neat and very games-y setup that challenges Aidan to gather the hearts of three people marked by the box: Charlotte Strauss, an ex-dominatrix known as the Sister of Mercy, and Colin Marlowe, leader of the Scarlet Church, a cult of Leviathan worshippers who want to make Cenobites on Earth. It's a love story of obsession and bad bargains, and feels right at home beside Barker's novella.</p><p>So yes, it's very Hellraiser: unapologetically sexual, risqué, bloody and grotesque. Machete swings dissect bodies; past torsos lie on tables, hang like ghoulish wall art, and a late-game ability lets you tear enemies apart with Hellchains that hook and lash in from every direction. It's horrific, often inventively so, the kind of spectacle that demands to be seen and then you kind of want to unsee it, and then look again. So, yep, very Clive Barker (the included digital art book reveals how it was made).</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/XbN83ZZfNX7crtEcKn8KmA-1920-80.jpg" alt="Screens from a horror game" /><figcaption><small role="credit">Saber Interactive</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/M56YjK4JfhEpT8eSgy22KB-1920-80.jpg" alt="Screens from a horror game" /><figcaption><small role="credit">Saber Interactive</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/QTVcCUynd2dyGKmuDBHSMB-1920-80.jpg" alt="Screens from a horror game" /><figcaption><small role="credit">Saber Interactive</small></figcaption></figure></figure><h2 id="welcome-to-the-labyrinth">Welcome to the Labyrinth</h2><p>The game's 'real' world is bold, garish and caricatured, violent and more than a little perverse, but it never lets me forget I'm playing a video game. Then you step through a teasing, glowing crack in a wall into Leviathan's domain, and <a href="https://www.creativebloq.com/tag/unreal-engine" target="_blank">Unreal Engine 5</a> drops the cartoon for stark photorealism. That divergence never stopped jolting me and makes the Cenobites' world so much more terrifying: this is the space that looks <em>real</em>, and the real is the space that feels like a <em>game</em>. </p><p>The Labyrinth itself is the kind of pain and pleasure Clive Barker would be proud of: puzzling, disorienting and, when the Chatterer (fans know him as the Child) is on my heels, properly terrifying. I found racing down narrow Brutalist concrete canyons, dodging spinning spiked traps and ducking sprouting chains among the best horror I've played this year. Here Aidan is vulnerable and afraid. These escape-meets-walking-sim sections add texture, make you think, and, when you're being hunted, make you feel something genuine.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/78uuo29N9o4ta6yRLddF3B-1920-80.jpg" alt="Screens from a horror game" /><figcaption><small role="credit">Saber Interactive</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/eE9vRZhQK8jk8gULR3y92B-1920-80.jpg" alt="Screens from a horror game" /><figcaption><small role="credit">Saber Interactive</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/5n49fTrxarcecmcs9udXxA-1920-80.jpg" alt="Screens from a horror game" /><figcaption><small role="credit">Saber Interactive</small></figcaption></figure></figure><p>Outside and back in the sex club, cult mansion and cemetery, Revival dresses up as a light immersive sim, and combat flows freely. A shotgun blast ignites a barrel, fire leaps from one enemy to the next, another steps on a carefully placed bear trap, and the group is dealt with until only body parts remain. The Genesis Configuration piles on top of that. Banishing an enemy with a finisher sends their soul back to the Labyrinth and earns Suffering, a currency you spend on the box's powers. Telekinesis lets you grab sawblades and steel pins from the environment and hurl them at leather-clad cultists, and pyrokinesis lets you pull fire from lamps and shoot it. A revolver, pistol, SMG, assault rifle and a mix of breakable melee knives and bats fill out the earthly arsenal, with upgrades, plus ammo and health you craft from scavenged junk.</p><p>It's solid and often a lot of fun, but it stops well short of reinvention. This isn't BioShock, Dishonored or Prey, and it never pretends to be. The Genesis Configuration, for example, never goes as deep as BioShock's Plasmids, though it could really have been developed further and even layered on obsession and pain debuffs and buffs. But no, it's a two-power cube that can occasionally be manipulated as a puzzle to open narrative-dependent gates.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/NeTcsigM3Q3U2MAwvMsXtA-1920-80.jpg" alt="Screens from a horror game" /><figcaption><small role="credit">Saber Interactive</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/j8Pmn7rrFoCuEd3WidAHsA-1920-80.jpg" alt="Screens from a horror game" /><figcaption><small role="credit">Saber Interactive</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/56yReExusvJHrpFJDp8vpA-1920-80.jpg" alt="Screens from a horror game" /><figcaption><small role="credit">Saber Interactive</small></figcaption></figure></figure><p>What saves Hellraiser Revival is its structure. The game weaves in and out of Aiden's real world and the Labyrinth, merging the two elegantly in later stages, and the hunt for the three Marked Ones means lots of exploration, Resident Evil-style puzzling and maps that double back on themselves. They're elegantly rendered too, with ornate but grim paintings, statues and reflective surfaces to dwell upon. </p><p>It isn't flawless. Combat is at its best when it stays in immersive-sim mode, because boss fights can drag, and controlling Aidan under pressure can feel stiff and unresponsive. When the game asks for subtlety, it fumbles.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/sEtkpbqLvSArLHJoXxVkDB-1920-80.jpg" alt="Screens from a horror game" /><figcaption><small role="credit">Saber Interactive</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/9Viz5qMfY5RsN7CrtWWRGB-1920-80.jpg" alt="Screens from a horror game" /><figcaption><small role="credit">Saber Interactive</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/eB87eZLcaW2TkJiGJGd26B-1920-80.jpg" alt="Screens from a horror game" /><figcaption><small role="credit">Saber Interactive</small></figcaption></figure></figure><h2 id="never-lets-me-settle">Never lets me settle</h2><p>What lifts Hellraiser Revival is its refusal to sit still. A boss is teased in a stealth section that had me scurrying around a collapsing nightclub while the wraithlike Sister of Mercy hunted me, and then it never happened again. One Labyrinth sequence has you pushing and pulling the environment itself to line up stairs and paths. There's an actual cabin in the woods full of zombies – a fraught survival challenge. And a moment where you have to keep columns erect to hide from Leviathan's Gaze, the beam that exposes people to the darkest parts of their own psyche, is perfectly, gloriously Hellraiser and just on-the-nose enough to be appreciated.</p><p>These ideas arrive, get used once, and the game moves on, and that generosity is why the Hellraiser Revival never feels like a retread, even when its bones are familiar.</p><p>But those bones are familiar. Scrape away the meaty, fleshy shock value and impressively stylised Labyrinth and underneath is a streamlined immersive sim with very little original in what you do, even if what you experience in its world is refreshingly horrific. And what a world it supports. The Labyrinth is brilliant design, and the Cenobites are horrific and oddly seductive – each scene they're in just feels <em>right</em>. The game embraces its source with total commitment and isn't afraid to get filthy about it, too.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.creativebloq.com/entertainment/gaming/clive-barkers-hellraiser-revival-review-borrows-from-bioshock-for-a-horror-thats-more-pleasure-than-pain</link>
                                                                            <description>
                            <![CDATA[ Dresses its familiarity in faithfully grotesque design. ]]>
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                                                                        <pubDate>Thu, 08 Oct 2026 12:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Entertainment]]></category>
                                                                                                                    <dc:creator><![CDATA[ Ian Dean ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/quozhVpr48BAH6CBd6saBg-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Ian Dean is Editor, Digital Arts &amp; 3D at Creative Bloq, and the former editor of many leading magazines. These titles included ImagineFX, 3D World and leading video game title Official PlayStation Magazine. In his early career he wrote for music and film magazines including Uncut and SFX. Ian launched Xbox magazine X360 and edited PlayStation World. For Creative Bloq, Ian combines his experiences to bring the latest news on AI, digital art and video game art and tech, and more to Creative Bloq, and in his spare time he doodles in Procreate, ArtRage, and Rebelle while finding time to play Xbox and PS5. He&#039;s also a keen Cricut user and laser cutter fan, and is currently crafting on Glowforge and xTools M1.&lt;/p&gt; ]]></dc:description>
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                                                            <title><![CDATA[ This indie game about AI doesn't use gen-AI but features a lot of content from real people and creators ]]></title>
                                                                                                <dc:content><![CDATA[ <p>It's becoming second-nature for people to interrogate whether a new game or even fan project is being made with AI, and when your game involves AI as its subject matter, it perhaps runs more risk of people, rightly or wrongly, jumping to conclusions.</p><p>It's partly why the indie devs behind Limerence, a branching narrative thriller about an AI partner decided to explicitly declare on their Steam page that no gen AI has been used in the game's development, including a big bright badge reminiscent of Nintendo's Seal of Quality.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="LWv2ZMHjWVXPVMgNCXCdDb" name="LIMERENCE_SCREEN_05_LIAISON" alt="Limerence game" src="https://cdn.mos.cms.futurecdn.net/LWv2ZMHjWVXPVMgNCXCdDb-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Salix Games)</span></figcaption></figure><p>"We found that through Polygon Treehouse, indie dev friends of ours, and they had started this campaign of putting that badge on," Salix Games CEO Jessica Saunders tells me. "We didn't have it originally, and then we were having people messaging me going, 'I just heard about your game, but this has generative AI, so I can't support it.' And I'm like, 'No, it doesn't.' So, we're having to make a big deal out of that."</p><p>Yet while AI is being primarily pushed by tech companies, including Epic, which already plans to incorporate Gemini and Claude into Unreal Engine 6, one can see the appeal to create things faster when there are less resources. </p><p>Salix Games in particular has felt the pinch of budgets, following its 2019 debut, Dance of Death: Du Lac & Fey, an adventure game with Arthurian characters in Victorian London, which hadn't been financially successful, while the industry post-COVID with layoffs and closures still a daily occurrence, means funding for larger projects has been next-to-non-existent.</p><p>But rather than opting for AI shortcuts, Saunders has taken a different approach when considering how to better adapt and survive the current turbulence: "It's like, what could we do for the minimum budget that maximises the skill sets that we have?"</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1423px;"><p class="vanilla-image-block" style="padding-top:56.57%;"><img id="o82askmg4TgwHhyNdSbULb" name="ROB SCREEN SHOT" alt="Limerence game" src="https://cdn.mos.cms.futurecdn.net/o82askmg4TgwHhyNdSbULb-1920-80.png" mos="" align="middle" fullscreen="" width="1423" height="805" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Salix Games)</span></figcaption></figure><p>Part of this involved partnering with another studio called Game in a Frame, run by Vincent Joyau, a former colleague of Saunders when she worked at Splash Damage. "He'd been building up his own set of tools for his game, so I asked if I could use them, and he goes, 'I'll do one better, I will use my tools with you and we'll work together to create this new game because we both need to start thinking smaller production-wise if we're going to survive in this industry.'"</p><p>Joyau's custom tools created in Unity hasn't just been important for handling Limerence's heavy branching dialogue but also for modelling the game's sole onscreen character, Kai, a 3D AI avatar, who also exists within a fake AI app that's been created with its own fully customisable character creator, outfits, and hairstyles.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/NTeYSrbBLjAYqzivwHFFGb-1920-80.png" alt="Limerence game" /><figcaption><small role="credit">Salix Games</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/xzT5YP9SLkqoMHVzQHgxVb-1920-80.png" alt="Limerence game" /><figcaption><small role="credit">Salix Games</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/Kt3hfHUS4bV66F2mpgxsDc-1920-80.png" alt="Limerence game" /><figcaption><small role="credit">Salix Games</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/TCNMJteCbpvJAv8Yp5STAd-1920-80.png" alt="Limerence game" /><figcaption><small role="credit">Salix Games</small></figcaption></figure></figure><p>This AI partner is only part of the bigger picture of Limerence, which explores how digital dependency can impact our real-world relationships, as the game explores how 30-something woman Claire's life and real-world relationships are impacted by her new-found obsession with a seemingly perfect partner.</p><p>This is all presented by the player essentially interacting with Claire's phone, with Saunders citing inspiration from indie games that have played with the premise of snooping on someone's phone, notably A Normal Lost Phone, which then naturally includes other apps that can be accessed, from social media posts, photos, or streamed music.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/zJnjMju9n6Gb5XXyQ7Ctqb-1920-80.png" alt="Limerence game" /><figcaption><small role="credit">Salix Games</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/pXv996fzRxGWxHjhH4onna-1920-80.png" alt="Limerence game" /><figcaption><small role="credit">Salix Games</small></figcaption></figure></figure><p>"It's interesting because these found phone games also use real actors, building up their own photo galleries, but our team lacked production experience, so we've had to pull in a lot of favours from a lot of people," Saunders explains. "We basically said, "Can we have access to your Tik Tok, your Instagram, your small business, and let us use your material, either as a donation or a small fee." </p><p>To her surprise, many people were happy to help. They include a friend who loves taking photos of lots of food from restaurants, and a couple of friends who are essentially 'playing' the lead couple in the game, with photos spanning years that show a consistent relationship history that the narrative is able to create a fictional life around.</p><p>"We expanded on that too," Saunders says. "We ended up hiring a couple of models through an agency and held a low-budget fake wedding shoot in London which was great fun just to get some of those extra background photos. Honestly, things like Adobe Stock and Unsplash have been great for filling in blanks. That's really allowed us to create a very voyeuristic experience of looking into a real person's phone and just opening up a gallery and seeing things you shouldn't really see."</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/H4NdKXFR6B6CVwVE6AGkfc-1920-80.png" alt="Limerence game" /><figcaption><small role="credit">Salix Games</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/2dGAaGN2vcWECp9bWZk9jc-1920-80.png" alt="Limerence game" /><figcaption><small role="credit">Salix Games</small></figcaption></figure></figure><p>With stretched resources, mostly going into recording the voice performances, with only Kai's lines being recorded in a sound booth so that the exceptionally clean audio adds to his artificiliaty, it would have been easy for the peripheral aspects of the game to be created with AI, be it arty social media posts or songs playing off a fake streaming app. But Limerence's approach to world-building shows you can make something more lived-in and authentic that also respects and credits artists - you just have to ask.</p><p>"The thing is I'm not actually very anti-AI, I think AI as a data tool is marvelous, and it can be very helpful for certain industries," Saunders concludes. "But when it comes to things like making video games, film, TV, and art, I don't see its purpose at the moment because it's just stealing."</p><p>Limerence is releasing on PC on 29 October, while Gen's Story, a <a href="https://store.steampowered.com/app/3875300/Limerence/" target="_blank"><u>free demo</u></a> separate to the final game, is available now on Steam.</p><p>Inspired? See our guides to the <a href="https://www.creativebloq.com/3d/video-game-design/the-best-game-development-software-including-unreal-engine-5-unity-6-and-gamemaker-which-is-right-for-you">best game development software</a> and the <a href="https://www.creativebloq.com/features/laptops-for-game-development">best laptops for game development.</a></p> ]]></dc:content>
                                                                                                                                            <link>https://www.creativebloq.com/3d/video-game-design/this-indie-game-about-ai-doesnt-use-gen-ai-but-features-a-lot-of-content-from-real-people-and-creators</link>
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                            <![CDATA[ How Salix Games maximised its skillset for minimum budget with AI-themed narrative thriller Limerence. ]]>
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                                                                        <pubDate>Thu, 08 Oct 2026 09:00:00 +0000</pubDate>                                                                                                                                <updated>Thu, 08 Oct 2026 14:23:49 +0000</updated>
                                                                                                                                            <category><![CDATA[Video Game Design]]></category>
                                                    <category><![CDATA[3D]]></category>
                                                                                                                    <dc:creator><![CDATA[ Alan Wen ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/HwkMoQNtgeqaVwywWrbPhV-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Alan Wen is a freelance journalist writing about video games in the form of features, interview, previews, reviews and op-eds. Work has appeared in print including Edge, Official Playstation Magazine, GamesMaster, Games TM, Wireframe, Stuff, and online including Kotaku UK, TechRadar, FANDOM, Rock Paper Shotgun, Digital Spy, The Guardian, and The Telegraph.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Salix Games]]></media:credit>
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