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                                                            <title><![CDATA[ Are the controversial new Harry Potter logos actually more historically accurate than the movie designs? ]]></title>
                                                                                                <dc:content><![CDATA[ <p>A few days ago, we wrote about the <a href="https://www.creativebloq.com/design/logos-icons/hbos-new-harry-potter-logos-represent-the-decay-of-art-fans-say">new Harry Potter logos</a> for the upcoming TV series, and it sparked a debate that shows no sign of disappearing into the mists that surround Hogwarts School of Witchcraft and Wizardry. Many readers commented on our article and social media posts, and others wrote to us by email to express their opinions both for and against the new house emblems.</p><p>While the Harry Potter movies released between 2001 and 2011 were made by Warner Bros, and upcoming series is the work of HBO. That means new everything, from the cast to the sets and, yes, even the logo designs. The new symbols for the Hogwarts houses of Gryffindor, Slytherin, Ravenclaw and Hufflepuff look very different to those used in the movies. But are they really a glow down?</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:758px;"><p class="vanilla-image-block" style="padding-top:118.60%;"><img id="syLFarapSx63TmzMewriDd" name="Harry Potter logos 2" alt="Old and new Hogwarts logos from the HBO Harry Potter series" src="https://cdn.mos.cms.futurecdn.net/syLFarapSx63TmzMewriDd.jpg" mos="" align="middle" fullscreen="" width="758" height="899" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">The Hogwarts house symbols in the movies (left) and the designs for the new Harry potter series (right) </span><span class="credit" itemprop="copyrightHolder">(Image credit: HBO )</span></figcaption></figure><p>The movies' take on the Hogwarts house symbols took inspiration from classical family crests, complete with healm, shield and mantle. The HBO Hogwarts designs are simpler and more readable, with larger mascots placed on medieval-looking circles with less fussy ornamentation.</p><p>For some readers, modern corporate minimalism has entered the magical realm of Hogwarts. Some called the new designs "basic", "uninspiring" and even "AI-like".</p><p>"This franchise has way to big of a following to be cutting corners for cost," one reader complains.</p><p>Others picked apart the consistency of the new design language.</p><p>"I don't like that the scroll shape goes in a different direction for each animal, and Slytherin looks like a little upside down mushroom on the left bottom 'scroll'," one person wrote. "Us artists like details and none of these details are uniform, the HufflePuff circle is even a different color!"</p><p>There were also suggestions that the problem isn't the design per se but HBO's insistence on "remaking something that doesn't need remaking".</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2095434471025549355"><p lang="en" dir="ltr">This is hilarious, so we are witnessing the decay of art. The new crests looks like AI generated images. There are many passionate designers who would have done better. HBO is not interested in putting efforts. Not to mention the crests' lake of elegance and aura<a href="https://twitter.com/cantworkitout/status/2095434471025549355">September 3, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>But others argue that the new designs are actually more historically accurate to Hogwarts’ founding era.</p><p>"According to lore, Hogwarts was founded around 990 AD – the late Anglo-Saxon period in Britain," one reader wrote by email. "Classical heraldry (featuring heater shields, knightly helmets, and elaborate mantling like those in the films) did not exist in the 10th century; it only emerged across Western Europe in the 12th to 14th centuries. In 990 AD, institutional emblems were preserved on round wax seals, carved wooden boss rings, or circular metal brooches."</p><p>"While the film crests represented a late-medieval or early-modern interpretation of heraldry, HBO's circular roundels offer a style that feels far more grounded in the Anglo-Saxon origins of Godric Gryffindor, Salazar Slytherin, Rowena Ravenclaw, and Helga Hufflepuff. Beyond correcting Ravenclaw’s eagle mascot, the simplified circular framing reflects the exact medium a 10th-century founder would have actually used."</p><p>That's a great point, but it also raises a question. Would the Hogwarts houses not have rebranded at least once in over 1,000 years of history?</p><p>Another reader has a possible explanation for the longevity of their brand assets: "They are also magic, so they could very well have been charmed to not age and be the very ones used since the founding of the school."</p><p>I think that's a nice new contribution to Potter lore. </p><p>Now here's the trailer for the series.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="high" data-lazy-src="https://www.youtube-nocookie.com/embed/SJVmeJaS44s" allowfullscreen></iframe></div></div> ]]></dc:content>
                                                                                                                                            <link>https://www.creativebloq.com/design/logos-icons/are-the-controversial-new-harry-potter-logos-actually-more-historically-accurate-than-the-movies</link>
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                            <![CDATA[ The debate over Hogwarts' graphic design isn't going away. ]]>
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                                                                        <pubDate>Thu, 10 Sep 2026 08:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Logos & Icons]]></category>
                                                    <category><![CDATA[Design]]></category>
                                                    <category><![CDATA[Graphic Design]]></category>
                                                    <category><![CDATA[Branding]]></category>
                                                                                                <author><![CDATA[ joe.foley@futurenet.com (Joe Foley) ]]></author>                    <dc:creator><![CDATA[ Joe Foley ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hbsproUCeW5KrAmq2srjBY.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[HBO / Future]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[New HBO Harry Potter and the new Hogwarts house logos]]></media:description>                                                            <media:text><![CDATA[New HBO Harry Potter and the new Hogwarts house logos]]></media:text>
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                                                            <title><![CDATA[ Apidya' Special (Switch 2) review: this weird '90s Amiga shooter gets the remaster it deserves ]]></title>
                                                                                                <dc:content><![CDATA[ <div  class="fancy-box"><div class="fancy_box-title">Details</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="VHNxzbYDBQXQoKPtwnRodG" name="apidya-art" caption="" alt="Screens of a retro shooter with insects" src="https://cdn.mos.cms.futurecdn.net/VHNxzbYDBQXQoKPtwnRodG.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Inin Games)</span></figcaption></figure><p class="fancy-box__body-text"><strong>Publisher</strong><em> </em>Inin Games</p><p class="fancy-box__body-text"><strong>Developer</strong> Apidya Team</p><p class="fancy-box__body-text"><strong>Release date</strong> 25 August</p><p class="fancy-box__body-text"><strong>Format</strong> Switch (reviewed on Switch 2), PC (Steam), PlayStation 5, Xbox</p><p class="fancy-box__body-text"><strong>Platform</strong> Proprietry</p></div></div><p>Few games remain ingrained in the memory, but the ones that do tend to have some strange hook that refuses to disappear, and for me, Apidya' has always been one of those games because, even after all these years, I can still picture <em>that</em> robotic wasp flying through the undergrowth, shooting insects, fish and all manner of wiggly things crawling out of a decaying rat carcass.</p><p>It's an image that stuck, partly because the Amiga was very good at producing this sort of thing in the early '90s (read our <a href="https://www.creativebloq.com/buying-guides/best-retro-gaming-consoles">retro game console guide</a>), when a developer could take a familiar shoot-'em-up template and dress it up in imaginative new ways, and partly because Apidya' really is quite odd when you step back and look at it. Underneath all that insect life, though, this is a straightforward Gradius-inspired shooter, with waves of enemies coming at you, power-up options running along the bottom of the screen and a steadily expanding arsenal of power shots, split lasers, drones and more being tapped into when you need them.</p><p>That basic design still works, and playing Apidya' Special on <a href="https://www.creativebloq.com/entertainment/gaming/one-year-on-why-nintendo-switch-2-has-become-my-console-of-choice">Switch 2</a> (it's releasing on Switch), I found myself enjoying the shooting more than I expected, because the remaster offers several ways to take the edge off without ruining the feel. You can extend your lives, continue from where you died and, most usefully, choose to keep your power-ups after losing a life, which means you don't get that familiar old-school shooter experience of making one stupid mistake and then having to fight your way back from practically nothing.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="8FGfvGZPNsXmH6LENAMTJG" name="Apidya Special - Screenshot 04" alt="Screens of a retro shooter with insects" src="https://cdn.mos.cms.futurecdn.net/8FGfvGZPNsXmH6LENAMTJG.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Inin Games)</span></figcaption></figure><h2 id="apidya-39-special-is-pure-39-90s-weirdness">Apidya' Special is pure '90s weirdness</h2><p>Those new play options make a big impact, because Apidya' still has plenty of those cruel 1990s game design ideas designed to catch you out, including a sewer pipe stage that flips the screen and your controls. It's a weird design decision that feels completely of its time, likely because the Amiga could flip and push pixels around, so the original developer, Kaiko, did it without really thinking about whether it should; ultimately, it adds to what made Apidya memorable in the first place. </p><p>The remaster even adds in some new ideas, such as Night Mode and randomised new enemy waves – there's new co-op too – all adding to the sense that this is a release that understands the original's personality.</p><p>The pixel art is a big part of that sense of identity, and Apidya' Special gets the remastering job right because it doesn’t overcook the new designs; in fact, it's remade them from the original 1992 Amiga assets and built on a proprietary engine, not <a href="https://www.creativebloq.com/features/unity-everything-you-need-to-know">Unity</a> or <a href="https://www.creativebloq.com/tag/unreal-engine">Unreal</a>, including unreleased assets intended for a cancelled 1990s console port. Those original Amiga graphics still hold up, while the updated pixel art gives everything more definition and clarity; the insect designs remain strange, the environments retain that grubby organic quality, and, importantly, the new pixel art, if you flip to modern visuals, doesn't bury the original ideas under layers of effects and unnecessary detail. You can tweak things with CRT shaders, bloom, and authentic scanline simulation too, so there's plenty for retro game fans.</p><p>That remaster restraint shows as the game moves away from its early nature-themed stages of grass and rivers and introduces more mechanical designs that feel lifted from R-Type, because retro remasters often keep adding detail until the original's clarity vanishes. Apidya' Special avoids that, keeping the sprites readable and letting the designs do the work, which is especially welcome in the later stages when things become increasingly busy.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="WiA7273YousDWoKXZpChWG" name="a-ogvs" alt="Screens of a retro shooter with insects" src="https://cdn.mos.cms.futurecdn.net/WiA7273YousDWoKXZpChWG.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">The original remastered Amiga assets (right) and the new pixel art assets (right). </span><span class="credit" itemprop="copyrightHolder">(Image credit: Inin Games)</span></figcaption></figure><p>But for all the personality in the art and setting, the actual structure of Apidya' rarely strays too far from Konami's Gradius template. You learn enemy patterns, choose when to take a power-up, try to keep your weapon setup intact for the big moments, and while Apidya' throws in enough strange micro-world insect-y ideas to keep things interesting, it never really feels as though it's trying to reinvent the genre.</p><p>That isn't necessarily a criticism, because the shooting remains solid and there's a pleasant rhythm to working through the stages, but it does mean the game lives or dies on how much you enjoy that old-school formula, and for me the answer is still mostly yes. The controls feel good, the pace works, and there's enough variation in the weapon system to make the power-ups feel tactical. </p><p>Boss encounters are equally nicely pitched, and feel more creative and weird than the usual shooters of the era – whether it’s the massive pike, laser-firing oyster or maggot-infested dead rat, they are <em>odd</em>, even if how you battle them is fairly rudimentary – sit screen-left and shoot. Don’t expect any complex memory tests or staged surprises; what you see is what you get.</p><p>That '90s pacing and skill test can mean bosses and some in-stage surprises lead to wild difficulty spikes, where out of the blue the game’s wave design and screen-flipping punish you abruptly. This is where Apidya' Special reveals its age, and it can be disarming to play games from the 90s like this, because they really didn’t hold back. It’s also a reason why the game is fairly short – just five stages that loop (with secret stages too) – because the imbalance means there’s hell to pay, and stages and bosses can be hard going (but you do have the game options to make life easier). </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1600px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="QSggtWzCjrjHv5h7rnSxjG" name="a-2" alt="Screens of a retro shooter with insects" src="https://cdn.mos.cms.futurecdn.net/QSggtWzCjrjHv5h7rnSxjG.jpg" mos="" align="middle" fullscreen="" width="1600" height="900" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">The later stages of the game drop the insect theme for a more traditional mechanical design. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Inin Games)</span></figcaption></figure><p>Still, I think that's why this remaster works, because Apidya' Special doesn't need to convince me that Apidya was secretly one of the great lost shooters of the Amiga era. It wasn't – hello SWIV, Disposable Hero, Battle Squadron, Silkworm, Turrican 2 – and pretending otherwise would probably miss the point. It's a very good ‘90s shoot-'em-up, heavily indebted to Konami, with some solid mechanics and a handful of ideas that haven't aged quite as well, but wrapped around all of that is this wonderfully peculiar world that still feels unlike anything else.</p><p>There are plenty of technically better shooters from this period, plenty with more demanding bosses and deeper systems, but I don't remember those games in such the same way as the Gradius-clone where you controlled a wasp and battled a praying mantis. Apidya' has always had that going for it, and Apidya' Special understands that its best move is to preserve the weirdness and not mess with the formula – the appeal was always in that bizarre combination of familiar Konami shooting and insect-infested design, and after spending time with it again, I'm glad it's not been tidied up too much.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.creativebloq.com/entertainment/gaming/apidya-special-switch-2-review-this-weird-90s-amiga-shooter-gets-the-remaster-it-deserves</link>
                                                                            <description>
                            <![CDATA[ All you need to make a retro game memorable is a robotic wasp, some angry insects and a dead rat. ]]>
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                                                                        <pubDate>Thu, 10 Sep 2026 07:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Entertainment]]></category>
                                                                                                                    <dc:creator><![CDATA[ Ian Dean ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/quozhVpr48BAH6CBd6saBg.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Ian Dean is Editor, Digital Arts &amp; 3D at Creative Bloq, and the former editor of many leading magazines. These titles included ImagineFX, 3D World and leading video game title Official PlayStation Magazine. In his early career he wrote for music and film magazines including Uncut and SFX. Ian launched Xbox magazine X360 and edited PlayStation World. For Creative Bloq, Ian combines his experiences to bring the latest news on AI, digital art and video game art and tech, and more to Creative Bloq, and in his spare time he doodles in Procreate, ArtRage, and Rebelle while finding time to play Xbox and PS5. He&#039;s also a keen Cricut user and laser cutter fan, and is currently crafting on Glowforge and xTools M1.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Inin Games]]></media:credit>
                                                                                                                                                                        <media:description><![CDATA[This remastered &amp;#39;90s shooter is a weird and challenging take on the Gradius formula.]]></media:description>                                                            <media:text><![CDATA[Screens of a retro shooter with insects]]></media:text>
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                                                            <title><![CDATA[ Can you spot all the clues that prove this AI 'photo' isn't real? ]]></title>
                                                                                                <dc:content><![CDATA[ <p>AI imagery and video still gets called out for some glaring errors. We recently saw a <a href="https://www.creativebloq.com/ai/viral-video-tries-to-prove-ai-is-the-death-of-hollywood-and-fails-miserably">video of New York with two Empire State Buildings</a> used to suggest that Hollywood should be quaking, while many small eateries and restaurants apparently don't realise that <a href="https://www.creativebloq.com/ai/ai-art/ai-is-killing-folk-graphic-design-and-the-resulting-lovecraftian-horrors-are-making-people-want-to-never-eat-out-again">AI-generated menu items</a> look revoltingly unappetising.</p><p>But AI image generators have been getting progressively better at replicating photorealism, and it's not always so easy to tell that an image is fake, leading to fears about how easily AI can be to spread lies online. </p><p>Take the image in the post on X below. There are lots of things wrong with the image. But can you spot them?</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2097562474027348332"><p lang="en" dir="ltr">Heading to @BBC . A full day with 40 colleagues from BBC Verify, asking the important questions. Such as: is this photo real?Usually not. That's rather the point.Can you figure out why this picture is not real without using a detector ? #osint pic.twitter.com/4fsXzlkjKk<a href="https://twitter.com/cantworkitout/status/2097562474027348332">September 9, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>At first glance the image above looks like a photo of a mundane everyday scene at a courier officer, which appears to be handling shipment of a 50in TV. There's even a bit of motion blur on one of the person's hands.</p><p>"Can you figure out why this picture is not real without using a detector?" was the challenge laid down by AI researcher Henk van Ess. Take a moment to see how many clues you can spot.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2097638969982816731"><p lang="en" dir="ltr">Lovely challenge! 1. Text of tag not aligned properly 2. Odd shadows underneath left hand 3. Strange 'third leg'/ shadow pic.twitter.com/LEsaci2XIE<a href="https://twitter.com/cantworkitout/status/2097638969982816731">September 9, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2097581057923027047"><p lang="en" dir="ltr">Perspective error. pic.twitter.com/ajK8pBNlNP<a href="https://twitter.com/cantworkitout/status/2097581057923027047">September 9, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>Those commenting have noticed many anomalies in the image. Firstly, the TV's measurements. AI image generators might now be able to handle text, but it seems they're not too hot doing conversions between metric and imperial because 50 inches are not the same as 144cm. </p><p>Moreover, judging by its relative size compared to the floor tiles and the person in the image, the box wouldn't be large enough to hold a 50in TV (and less a 144cm one). The person also appears to have a third leg, and there are some strange shadows under their left hand. </p><p>Looking more closely, there are some perspective errors too. There's something pretty funky going on with the of tiling on the floor in the background. And on the box itself,  the edges of the AirPlay/Home labels don’t follow the same vanishing point as the cardboard they’re supposedly printed on – another sign of AI image generation (or some bad Photoshop). </p><p>Someone also finds it suspect that this kind of box would be printed with spot colour and CMYK. It's even more suspicious that there's no brand logo on the image of the TV.</p><p>And speaking of logos, graphic design nerds like me will also notice that the 'X' of FedEx should be touching the 'E' to form the famous <a href="https://www.creativebloq.com/news/fedex-logo-secret">hidden arrow in the logo</a>.</p><p>Henk, the original poster, wrote the people-research chapter of the Verification Handbook for Investigative Reporting and teaches workshops on verification and AI-assisted research. He also created the <a href="https://imagewhisperer.org/" target="_blank">Image Whisperer</a> tool, which is designed to help identify AI images. </p> ]]></dc:content>
                                                                                                                                            <link>https://www.creativebloq.com/ai/ai-art/can-you-spot-all-the-clues-that-prove-this-ai-photo-isnt-real</link>
                                                                            <description>
                            <![CDATA[ There are a lot more errors than it seems at first glance. ]]>
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                                                                        <pubDate>Thu, 10 Sep 2026 06:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[AI Art]]></category>
                                                    <category><![CDATA[AI]]></category>
                                                                                                <author><![CDATA[ joe.foley@futurenet.com (Joe Foley) ]]></author>                    <dc:creator><![CDATA[ Joe Foley ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hbsproUCeW5KrAmq2srjBY.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Henk Van Ess via X]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[An AI image challenge showing flaws that prove the image isn&#039;t a real photo]]></media:description>                                                            <media:text><![CDATA[An AI image challenge showing flaws that prove the image isn&#039;t a real photo]]></media:text>
                                <media:title type="plain"><![CDATA[An AI image challenge showing flaws that prove the image isn&#039;t a real photo]]></media:title>
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                                                            <title><![CDATA[ The White House's dodgy Tetris copy seems to have hit a wall ]]></title>
                                                                                                <dc:content><![CDATA[ <p>The White House's attempt to turn Tetris into an anti-immigration game appears to have hit a wall. A few days ago, the US administration launched <a href="https://www.creativebloq.com/entertainment/gaming/the-white-house-just-used-xbox-and-sega-logos-to-promote-maga-video-games-and-players-want-to-know-whats-up">Arcade.gov</a> with a series of low-budget video games heavily based on existing titles like Tetris, Snake and Flappy Bird. </p><p>In an apparent disregard for intellectual property rules (and previous complaints from Japan over <a href="https://www.creativebloq.com/3d/video-game-design/japan-asks-trump-to-quit-it-with-the-weird-super-mario-videos-already">unauthorised use of Nintendo IPs like Mario</a>), it even used the Pac-Man, Xbox and Sega logos to promote the games. Alas, less than a week later, one title has been removed, leaving only four of the original five. It seems that the Tetris Company's complaint have carried weight.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2095933372019216384"><p lang="en" dir="ltr">P.S. The Tetris Company was not involved in the creation of ‘Build the Wall’.P.P.S. We take copyright infringement very seriously. pic.twitter.com/Fu02khRpT3<a href="https://twitter.com/cantworkitout/status/2095933372019216384">September 4, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>When the White House launched Arcade.gov last Wednesday, some people wondered if it was intentionally trying to get sued. Sure enough, The Tetris Company published a statement on its account on X the very next day. It clarified that it was not involved in the creation of the 'Build the Wall' game, and added: "P.P.S. We take copyright infringement very seriously".</p><p>Build the Wall was basically Tetris but with a xenophobic back story and some pretty shoddy programming. “Protect the border from the coming horde" the tagline wrote. But the game didn't work properly.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2095684056046268714"><p lang="en" dir="ltr">How the fuck do you manage to fuck up a Tetris clone pic.twitter.com/n0kNUMwUpf<a href="https://twitter.com/cantworkitout/status/2095684056046268714">September 4, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2095851024498000051"><p lang="en" dir="ltr">Ok, I built a wall all the way to the top and I lost!You’ve gotta fix that one 🤣🤣🤣 pic.twitter.com/Y2deagO9G6<a href="https://twitter.com/cantworkitout/status/2095851024498000051">September 4, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>The games that remain on the site include 'Rio Run', a grim reimagining of Snakes where border czar Tom Homan leads a line of illegal immigrants in orange jumpsuits, and Duck Hunt-like 'Trump Savings Tycoon', whose description says "Fill your Kids' Trump Accounts".  </p><p>Despite the 'America first' rhetoric, the White House social media team seems to have a bit of an obsession with Japanese video game and anime characters. Previous examples include using the Pokémon theme on footage of ICE raids. But its disregard for intellectual property is likely to be worrying American companies too due to its AI-driven free for all.</p><p>While big game developers like Nintendo have a reputation for being litigious, most have adopted a surprisingly cowardly silence so far, perhaps worried about getting dragged into debates around politics. Tetris appears to have shown that a company can take a stance and make the message hit home.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.creativebloq.com/entertainment/gaming/the-white-houses-dodgy-tetris-copy-seems-to-have-hit-a-wall</link>
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                            <![CDATA[ It seems game developers can take a stand after all. ]]>
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                                                                        <pubDate>Wed, 09 Sep 2026 17:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Entertainment]]></category>
                                                                                                <author><![CDATA[ joe.foley@futurenet.com (Joe Foley) ]]></author>                    <dc:creator><![CDATA[ Joe Foley ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hbsproUCeW5KrAmq2srjBY.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[White House video games including a logo that reads MAGA in the style of the Sega logo]]></media:description>                                                            <media:text><![CDATA[White House video games including a logo that reads MAGA in the style of the Sega logo]]></media:text>
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                                                            <title><![CDATA[ This $20,000 Master Home Agent would eat Alexa for breakfast ]]></title>
                                                                                                <dc:content><![CDATA[ <p>I attended IFA in Berlin this week as a guest with UGREEN to check out the company's latest smart home innovations. I wasn't sure what to expect, but I definitely didn't have a $20,000 product on my bingo card. </p><p>I'm talking about the new UGREEN Master Home Agent, which is a local intelligence device that combines local computing, storage, and AI control all in one chunky unit. It's powered by the impressive <a href="https://www.nvidia.com/en-gb/autonomous-machines/embedded-systems/jetson-thor/" target="_blank" rel="nofollow">NVIDIA Jetson Thor</a> robotics platform and will act as a hub for smart home control by responding to natural language. </p><p>But what exactly does a Home Agent do? As someone relatively unfamiliar with this territory, I like to think of it as a super-powered Alexa. Essentially, an AI assistant you can communicate with using voice commands and delegate tasks to, like opening the (smart) curtains and controlling devices such as security cameras, smart speakers and digital photo frames. </p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/Sw5oydSu2uvtKHzUQkdvJK.jpg" alt="UGREEN IFA 2026" /><figcaption><small role="credit">Future</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/hmRPpy4zj3bhrZiZ2wceFK.jpg" alt="UGREEN IFA 2026" /><figcaption><small role="credit">Future</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/zSKXDhSNyXfVVSXKyhjJCK.jpg" alt="UGREEN IFA 2026" /><figcaption><small role="credit">Future</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/CLAQetiVzuDe53x88uykzJ.jpg" alt="UGREEN IFA 2026" /><figcaption><small role="credit">Future</small></figcaption></figure></figure><p>The pricey $20K Master Agent was met with baffled laughter in the audience when unveiled at the company's showcase, but thankfully, there are two other iterations of UGREEN's Home Agent with slightly more realistic price brackets. </p><p>The HA100 model is priced at $1,799, whereas the HA100 Pro is slightly more advanced with a price tag of $5,999. This still seems like an extortionate amount of money for a company claiming to be accessible for everyday consumers, but I guess this is an extraordinary product aimed at premium households needing beefy security. </p><p>Other products announced by UGREEN at its showcase event in Berlin included 3 security cameras: the SynCare Indoor Cam ID500 Pro, the SynCare PoE Cam OD600 Pro, and the SynCare Battery Cam OD800 Pro. New additions to the ecosystem also included a UGREEN Gallery E-Paper Smart Frame, plus a Smart Speaker for "Uliya" (try asking a small child to pronounce this correctly). </p><p>The other standout product was UGREEN's new MagFlow Pro Magnetic Power Bank with liquid cooling, making it the world's first Qi2 power bank with this technology. Take a look at my video below to catch all of the UGREEN highlights from IFA 2026. </p><h2 id="video-highlights-from-ifa-with-ugreen">Video: Highlights from IFA with UGREEN  </h2><iframe src="https://content.jwplatform.com/players/xmYMS94W.html" id="xmYMS94W" title="UGREEN highlights from IFA 2026" width="1080" height="1920" frameborder="0" scrolling="auto" allowfullscreen></iframe><p>The main selling point of UGREEN's latest tech, and a big spotlight at IFA this year, has been on local AI technology. This prioritises user privacy and requires no internet or cloud-based software to operate, meaning your data, files, and media are stored and safeguarded securely, for your eyes only. </p><p>While I think UGREEN's new local AI agent hubs are exciting, I'd say this launch gives the impression that advanced privacy and security at this level is a luxury, as opposed to an accessible necessity for everyday consumers. In any case, the home agent era has arrived and will certainly appeal to a minority. </p><div data-widget-type="multimodelreview" data-widget-title="Today's best deals on UGREEN tech" data-model-name="UGREEN Magnetic Power Bank,UGREEN 145W Power Bank,Ugreen DXP4800 Pro,UGREEN NASync DXP2800,Ugreen Nexode RG 65W,UGREEN Uno Charger 65W"></div> ]]></dc:content>
                                                                                                                                            <link>https://www.creativebloq.com/tech/this-usd20-000-master-home-agent-would-eat-alexa-for-breakfast</link>
                                                                            <description>
                            <![CDATA[ UGREEN has made the most advanced home ecosystem tech I've ever seen. ]]>
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                                                                        <pubDate>Wed, 09 Sep 2026 15:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Tech]]></category>
                                                                                                <author><![CDATA[ beth.nicholls@futurenet.com (Beth Nicholls) ]]></author>                    <dc:creator><![CDATA[ Beth Nicholls ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/VTYGX5JNwZDwUceNVUmmrf.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Beth is Creative Bloq’s Ecommerce Writer and has the fun job of finding you the very best prices and deals on creative tech. Beth kicked off her journalistic career writing for Digital Camera World and has since earned bylines on TechRadar and PetsRadar too. With a Master&#039;s degree in Photography, Beth loves getting to tinker with new cameras, especially camera phones, as the resident Samsung fan on the team. Her background working as a tester for CeX let her play around with all kinds of weird and wonderful products, including robots, and she’s recently gotten into 3D printing too. Outside of CB, you’ll find her gaming on her PS5, photographing local shows under the alias Bethshootsbands, and making TikToks of her dog, Tilly. &lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[UGREEN IFA 2026]]></media:description>                                                            <media:text><![CDATA[UGREEN IFA 2026]]></media:text>
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                                                            <title><![CDATA[ Don't look at Tom Cruise’s new Digger poster if you're a perfectionist ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Tom Cruise's latest film, Digger, has caught the attention of movie fans thanks to his unconventional appearance that's a sharp departure from his slick, action-man Top Gun days. But it's not just Cruise's new look that's caught people's attention. It's all about the stylish movie campaign.</p><p>While there are no strict rules for creating the <a href="https://www.creativebloq.com/features/best-film-posters-all-time">best movie posters</a>, Diggers' stylised compositions and quirky typography have already earned the film some serious praise – until the latest poster dropped. If you're prone to perfectionism, I'd look away now.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1638px;"><p class="vanilla-image-block" style="padding-top:125.03%;"><img id="y4ppr5nXCJTzwFiDuhaHoM" name="HRsXERpbwAEmHDg" alt="Digger poster" src="https://cdn.mos.cms.futurecdn.net/y4ppr5nXCJTzwFiDuhaHoM.jpg" mos="" align="middle" fullscreen="" width="1638" height="2048" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Warner Bros)</span></figcaption></figure><p>The poster in question features a collage-style image of the near-unrecognisable Cruise against a coloured background. His strange, wide-legged stance and the poster's mix of warm colours and monochrome give it an unconventional retro appeal that shines in its boldness. So what's the issue? Take a look at Cruise's right leg and notice the colour blocking compared to the other side. That's right, folks, we have some asymmetrical sinning going on. </p><p>Naturally, it didn't go unnoticed by critics who sounded off on X. "All love but this not being green is pissing me tf off," one X user shared, gesturing to the colour blunder. "I didn't even notice it, and now I'm wondering how I'll sleep tonight... thanks, I guess," one disturbed commenter replied, while another added, "That tiny orange patch is doing an unreasonable amount of emotional damage."</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2097446854510145614"><p lang="en" dir="ltr">I fixed it for you. pic.twitter.com/InATOea0kl<a href="https://twitter.com/cantworkitout/status/2097446854510145614">September 8, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>I want to give the benefit of the doubt and say the stylistic decision was a conscious one, and not simply a bodged design. Given the rustic, asymmetric nature of the film's logo, the poster's imperfect design could reflect that. "You're not paying attention to the gesture of the pose, the nuance of spirit. You're too graphic design coded. You need to be more nature coded," one X user countered. "Your idea ruins the balance and the feeling of motion of the background. Let the pros do the job," another wrote. </p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-Xrgv0e"></div>                            </div>                            <script src="https://kwizly.com/embed/Xrgv0e.js" async></script><p>For more poster design news, check out the <a href="https://www.creativebloq.com/entertainment/movies-tv-shows/new-enola-holmes-3-poster-slammed-with-ai-allegations">Enola Holmes 3 poster</a> that was accused of being AI slop thanks to its countless flaws or take a look at why <a href="https://www.creativebloq.com/design/poster-design/horror-movie-poster-design-has-a-problem">horror movie poster design has a problem.</a></p> ]]></dc:content>
                                                                                                                                            <link>https://www.creativebloq.com/entertainment/movies-tv-shows/dont-look-at-tom-cruises-new-digger-poster-if-youre-a-perfectionist</link>
                                                                            <description>
                            <![CDATA[ I cannot unsee the mistake. ]]>
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                                                                        <pubDate>Wed, 09 Sep 2026 12:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Movies & TV Shows]]></category>
                                                    <category><![CDATA[Entertainment]]></category>
                                                    <category><![CDATA[Film & Video]]></category>
                                                                                                                    <dc:creator><![CDATA[ Natalie Fear ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/ieMCBUvEp9jucaWRxi3QGg.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Warner Bros.]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Digger poster]]></media:description>                                                            <media:text><![CDATA[Digger poster]]></media:text>
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                                                            <title><![CDATA[ Everyone’s saying the same thing about The Legend of Zelda: Ocarina of Time remake ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Nintendo has finally shown us a proper look at <a href="https://www.creativebloq.com/entertainment/gaming/this-is-what-nintendos-zelda-ocarina-of-time-remake-actually-looks-like-on-switch-2">The Legend of Zelda: Ocarina of Time remake on Switch 2</a>, and Zelda fans have immediately found something to argue about. The announcement also came with a first look at the new <a href="https://www.creativebloq.com/entertainment/gaming/the-nintendo-switch-2-zelda-40th-anniversary-edition-looks-like-a-precious-relic-from-hyrule">Nintendo Switch 2 Zelda 40th Anniversary Edition</a>, which was less contentious – everyone loves it.</p><p>Personally, I think the new The Legend of Zelda: Ocarina of Time remake looks gorgeous, but it also looks <em>very different</em> from the N64 original, with rebuilt environments, much more detailed materials, modern lighting, a free camera and redesigned character models. Naturally, that’s how things should be for a Switch 2 remake of a classic retro game. During this week’s <a href="https://www.nintendo.com/us/whatsnew/the-legend-of-zelda-40th-anniversary-celebration-revealed-in-new-nintendo-direct-presentation/" target="_blank">Nintendo Direct</a> reveal, Nintendo producer Eiji Aonuma called it a “faithful interpretation using modern technologies”.</p><div class="product"><a data-dimension112="61bb0a6e-ac34-11f1-a1ac-efc10785eb55" data-action="Deal Block" data-label="The Legend of Zelda: Ocarina of Time" data-dimension48="The Legend of Zelda: Ocarina of Time" data-dimension25="$69.99" href="https://www.amazon.com/gp/aw/d/B0HJ6F7L6T" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:309px;"><p class="vanilla-image-block" style="padding-top:161.81%;"><img id="PZ4ggSsRSjC3WocPeNERRJ" name="the-legend-of-zelda-ocarina-of-time-30f3892b-fc6c-4153-bbe8-6ae3dc6da391.jpg" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/PZ4ggSsRSjC3WocPeNERRJ.jpg" mos="" align="middle" fullscreen="" width="309" height="500" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong><a href="https://www.amazon.com/gp/aw/d/B0HJ6F7L6T" target="_blank" rel="nofollow" data-dimension112="61bb0a6e-ac34-11f1-a1ac-efc10785eb55" data-action="Deal Block" data-label="The Legend of Zelda: Ocarina of Time" data-dimension48="The Legend of Zelda: Ocarina of Time" data-dimension25="$69.99">The Legend of Zelda: Ocarina of Time: $69.99</a></strong><br>Remade for Switch 2, <a class="view-deal button" href="https://www.amazon.com/gp/aw/d/B0HJ6F7L6T" target="_blank" rel="nofollow" data-dimension112="61bb0a6e-ac34-11f1-a1ac-efc10785eb55" data-action="Deal Block" data-label="The Legend of Zelda: Ocarina of Time" data-dimension48="The Legend of Zelda: Ocarina of Time" data-dimension25="$69.99">View Deal</a></p></div><p>The big reaction from fans who’ve been longing for the return of Ocarina of Time? It looks like an Unreal Engine fan project. That's not necessarily an insult, either, although quite a few people are definitely using it as one. </p><p>On <a href="https://www.reddit.com/r/nintendo/comments/1waq4ll/the_legend_of_zelda_ocarina_of_time_remake_new" target="_blank">Reddit</a>, one fan wrote: “Honestly, I’m not a big fan of how it looks. It looks like a fan project made in Unreal Engine 5 to me,” reads one reaction to the new trailer.</p><p>Another fan immediately pushed back, arguing: “We've seen OoT fan remakes in UE5. None of them looked close to this good.”</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="r2QopuvTAjGp2CHwSsoSv3" name="NS2_TheLegendofZeldaOcarinaofTime_scrn_10 copy" alt="Screens from a Zelda remake" src="https://cdn.mos.cms.futurecdn.net/r2QopuvTAjGp2CHwSsoSv3.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">The world in the new remake of Ocarina of Time is an artistic marvel, and far beyond the 'UE5 fan demo' some have said </span><span class="credit" itemprop="copyrightHolder">(Image credit: Nintendo)</span></figcaption></figure><h2 id="ocarina-of-time-a-ue5-fan-remake">Ocarina of Time a UE5 fan remake?</h2><p>I think that’s a better way to look at the comparison. Nobody seriously thinks Nintendo just took somebody's Unreal project and shipped it; the comparison is really about modern game engines: realistic materials, volumetric lighting, soft shadows, detailed vegetation, and all the other bits of rendering wizardry we've got used to seeing in high-end Unreal demos.</p><p>Ocarina of Time is absolutely loaded with that stuff now, and while that gives it a new lease of life, it can massage out some of the original’s quirks and personality, or at least, that’s how some fans feel. The problem, for some fans, is what happens when that modern rendering wraps around those very familiar Nintendo character designs.</p><p>Young Link in particular has become the focal point of the complaints, with one <a href="https://www.reddit.com/r/zelda/comments/1wapk2y/oot_first_look_at_link_in_the_ocarina_of_time" target="_blank">Reddit reaction saying</a>: “Link looks like one of those creepy dolls. The environment looks great, but the faces are just not working for me.”</p><p>You can see why the face is causing so much discussion. Nintendo hasn't turned Link into some completely new interpretation of the character; it appears to have retained the proportions and familiar shapes of the N64 version while giving him dramatically more realistic skin, hair, eyes and lighting. It’s a modern update that can work beautifully in one shot and then look strangely uncanny in the next.</p><p>There's a similar complaint about the game's characters more generally, with <a href="https://www.reddit.com/r/zelda/comments/1wapk2y/oot_first_look_at_link_in_the_ocarina_of_time" target="_blank">one fan saying</a> the overall style is working for them but that the faces feel “almost mask-like”.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1600px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="bzQ8gFp7QyKBGXtVWtu8we" name="zelda-9" alt="Zelda remake screens" src="https://cdn.mos.cms.futurecdn.net/bzQ8gFp7QyKBGXtVWtu8we.jpg" mos="" align="middle" fullscreen="" width="1600" height="900" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Some fans feel the young Link face design looks too uncanny. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Nintendo)</span></figcaption></figure><h2 id="the-other-reaction-to-ocarina-of-time-39-s-remake">The other reaction to Ocarina of Time's remake</h2><p>But here's the other half of the story, and it's a pretty important one because there are plenty of Zelda fans who absolutely love what Nintendo is doing, and after seeing more and more of the remake, I’m sitting comfortably in the ‘I love it’ camp.</p><p>One of the most popular reactions to the remake <a href="https://www.reddit.com/r/OcarinaOfTime/comments/1wapuao/ocarina_of_time_remake_looking_slick" target="_blank">says on the forum</a>: “It is exactly what I predicted, exactly what I wanted, and is the best-case scenario for this remake. Absolutely glorious. Immediate preorder.”</p><p>That's a completely different reading of the same footage revealed at the Direct. For these fans, Nintendo hasn't lost the plot at all, and instead there’s a feeling the developer has finally been able to realise the kind of realistic fantasy world Ocarina of Time was attempting to create back in 1998, only this time without the N64 having to render it all through a few blurry textures and a heroic amount of fog.</p><p>That's why the environments are getting so much praise, and for me this has been the real star of the remake – beautiful, detailed, pastel-hued grassy fantasy. <a href="https://www.reddit.com/r/zelda/comments/1wb673u/oot_to_those_that_dont_like_the_visuals_in_the" target="_blank">One current discussion on Reddit</a> describes the remake as “technically incredible”, specifically praising its vegetation, materials and shader work, while still questioning some of the lighting and character rendering.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="VrY7RxKqFv9vMRGgLVdyp3" name="NS2_TheLegendofZeldaOcarinaofTime_scrn_15 copy" alt="Screens from a Zelda remake" src="https://cdn.mos.cms.futurecdn.net/VrY7RxKqFv9vMRGgLVdyp3.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Iconic moments still land as they should in the remake. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Nintendo)</span></figcaption></figure><p>There’s a good argument here too, as Ocarina of Time wasn't Wind Waker, and it wasn't trying to be a cel-shaded, stylised cartoon, and it wasn't built around deliberately exaggerated character proportions in the same way some later Zelda games were. Nintendo was trying to make Hyrule feel like a convincing 3D fantasy world; it just happened to do that on hardware that couldn’t totally match the ambition. The remake is attempting to make the original vision a reality.</p><p>There's also a funny generational thing happening here. Fans who grew up with Ocarina of Time often remember wanting Zelda to look more realistic, more cinematic and more technically impressive, while younger players have grown up with Nintendo's much more stylised approach and aren't necessarily convinced that realism automatically makes Zelda look better.</p><p>Which means Nintendo has somehow managed to create a remake that gives one group of fans exactly what they always wanted while giving another group something that feels slightly off. But that's a good place for an Ocarina of Time remake to be, because the environments look spectacular, the original visual ambition is much easier to see, and Nintendo has clearly put an enormous amount of work into rebuilding Hyrule rather than simply giving the N64 game a lick of high-resolution paint.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1600px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="zQiG5m9HhhLCVDRGtyTUwe" name="zelda-6" alt="Zelda remake screens" src="https://cdn.mos.cms.futurecdn.net/zQiG5m9HhhLCVDRGtyTUwe.jpg" mos="" align="middle" fullscreen="" width="1600" height="900" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">It looks different, but when Nintendo flexes Ocarina of Time's large open world it looks beautiful. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Nintendo)</span></figcaption></figure><h2 id="nintendo-is-getting-the-balance-right">Nintendo is getting the balance right</h2><p>I'm less convinced by some of the faces, particularly Young Link, but that's also the bit I'd expect Nintendo to spend the next few months polishing, tweaking and generally trying to make everybody stop staring at his slightly unsettling eyes.</p><p>So no, Zelda fans aren't all saying the remake looks bad. They're all saying it looks <em>different</em>, and that difference has split the audience pretty neatly between people seeing the Ocarina of Time they've always imagined and those seeing a very expensive Unreal Engine demo (they’re wrong).</p><p><a href="https://www.nintendo.com/en-gb/Games/Nintendo-Switch-2-games/The-Legend-of-Zelda-Ocarina-of-Time-3115664.html?srsltid=AfmBOoqTxX8yvOrnKI05xGmqiJf2P9bCSsgjmByPKpITqXIQuJK9I8Z9" target="_blank"><em>The Legend of Zelda: Ocarina of Time </em></a><em>launches exclusively on Nintendo Switch 2 on November 5, 2026.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-O9mbEO"></div>                            </div>                            <script src="https://kwizly.com/embed/O9mbEO.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.creativebloq.com/entertainment/gaming/everyones-saying-the-same-thing-about-the-legend-of-zelda-ocarina-of-time-remake</link>
                                                                            <description>
                            <![CDATA[ It looks very different, and Zelda fans feel strongly about it. ]]>
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                                                                        <pubDate>Wed, 09 Sep 2026 11:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Entertainment]]></category>
                                                                                                                    <dc:creator><![CDATA[ Ian Dean ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/quozhVpr48BAH6CBd6saBg.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Ian Dean is Editor, Digital Arts &amp; 3D at Creative Bloq, and the former editor of many leading magazines. These titles included ImagineFX, 3D World and leading video game title Official PlayStation Magazine. In his early career he wrote for music and film magazines including Uncut and SFX. Ian launched Xbox magazine X360 and edited PlayStation World. For Creative Bloq, Ian combines his experiences to bring the latest news on AI, digital art and video game art and tech, and more to Creative Bloq, and in his spare time he doodles in Procreate, ArtRage, and Rebelle while finding time to play Xbox and PS5. He&#039;s also a keen Cricut user and laser cutter fan, and is currently crafting on Glowforge and xTools M1.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Nintendo]]></media:credit>
                                                                                                                                                                        <media:description><![CDATA[The Legend of Zelda: Ocarina of Time looks like a perfect remake, but it hasn&amp;#39;t stopped some fans from finding fault in the art direction (they&amp;#39;re wrong, obviously).]]></media:description>                                                            <media:text><![CDATA[Artwork for Zelda Ocarina of Time remake]]></media:text>
                                <media:title type="plain"><![CDATA[Artwork for Zelda Ocarina of Time remake]]></media:title>
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                                                            <title><![CDATA[ Forget Spotify, these bargain retro CD players are perfect if you're holding on to your physical media ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Sony might have declared the compact disc dead for video games, but that's just made some people even more nostalgic for the days of physical media, before digital subscriptions started to take over everything. The good news for music fans is that most major labels do still produce CDs, and there are still devices being made to play them.</p><p>As well as traditional separates, there are now portable Bluetooth CD players designed for desktop use, and they can be a great, stylish addition to an office or home entertainment setup.</p><p>Take the Syitren R300 CD player, which is <a href="https://www.amazon.com/syitren-R300-Portable-Bluetooth-Rechargeble/dp/B0DQX4LDKL">reduced from $109.99 to $89.99 at Amazon</a>. Available in white or black and brown, it has a retro vibe, yet looks sleek and sophisticated with an aesthetic that leans into the look of some vinyl players. Also supporting mp3, you simply connect it to a speaker or headphones via Bluetooth.</p><p>For more options, see our roundup of CD player deals below. If you need something to listen on, see our guide to the <a href="https://www.creativebloq.com/tech/headphones-earbuds/the-best-bluetooth-headphones-weve-tested-anc-cans-with-up-to-60-percent-off-for-cyber-monday">best Bluetooth headphones for audiophiles</a>.</p>        <div class="featured_product_block featured_block_hero" data-id="3e65a082-abae-11f1-9e21-d10f320f31f4">            <a href="https://www.amazon.com/syitren-R300-Portable-Bluetooth-Rechargeble/dp/B0DQX4LDKL" data-model-name="R300 Retro CD Player" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:133.37%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/4SoAKeoQXyWTixgodEJJwA.jpg" alt="CD player deal"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>Syitren</div>                                        <div class="featured__title">R300 Retro CD Player</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="3e659fba-abae-11f1-a8cf-d96a75a5b271">            <a href="https://www.amazon.com/Bluetooth-Portable-Rechargeble-Removable-Protective/dp/B0FR94GXHH/" data-model-name="R400 Retro CD Player" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:133.93%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/XH8TsZWWY8gmg6CEoTuoGB.jpg" alt="CD player deal"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>Syitren</div>                                        <div class="featured__title">R400 Retro CD Player</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="3e659ede-abae-11f1-a21d-fb0931ce4053">            <a href="https://www.amazon.com/Gueray-Player-Portable-Bluetooth-Built/dp/B0DHGQSZTL" data-model-name="Portable Bluetooth Desktop CD Player" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:133.93%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/kE3psj7nwV4oMKDtdCdb3B.jpg" alt="CD player deal"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>Gueray</div>                                        <div class="featured__title">Portable Bluetooth Desktop CD Player</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="3e659f56-abae-11f1-9384-f9321011af64">            <a href="https://www.amazon.com/Onkyo-DXC390-Disc-CD-Changer/dp/B0000EZ1KK/" data-model-name="Onkyo Dxc390 6-disc CD Changer" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:133.93%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/hqEisigiPoZzdQzGggkGyA.jpg" alt="CD player deal"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>Onkyo</div>                                        <div class="featured__title">Onkyo Dxc390 6-disc CD Changer</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="3e65a01e-abae-11f1-8930-c534b4abd865">            <a href="https://www.amazon.com/PL100PRO-High-End-Balanced-Headphone-Lossless/dp/B0GJZV383Q" data-model-name="Pl100pro CD Player" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:133.93%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/ia9oHtYhqkn8RqzVeouGwA.jpg" alt="CD player deal"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>SMSL</div>                                        <div class="featured__title">Pl100pro CD Player</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="3e65a0e6-abae-11f1-97f7-8b626dc2b069">            <a href="https://www.audioadvice.com/products/arcam-cd5-compact-disc-player" data-model-name="Radia CD5" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:133.93%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/83jJTUkJAydoSdUotAPUzA.jpg" alt="CD player deal"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>Arcam</div>                                        <div class="featured__title">Radia CD5</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div><div data-widget-type="multimodelreview" data-model-name="CD Players,Portable CD Players" data-widget-title="More CD player deals"></div> ]]></dc:content>
                                                                                                                                            <link>https://www.creativebloq.com/tech/forget-spotify-these-bargain-retro-cd-players-are-perfect-if-youre-holding-on-to-your-physical-media</link>
                                                                            <description>
                            <![CDATA[ There's up to 20% off these vintage-looking CD players. ]]>
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                                                                        <pubDate>Wed, 09 Sep 2026 11:00:00 +0000</pubDate>                                                                                                                                <updated>Wed, 09 Sep 2026 13:35:32 +0000</updated>
                                                                                                                                            <category><![CDATA[Tech]]></category>
                                                                                                <author><![CDATA[ joe.foley@futurenet.com (Joe Foley) ]]></author>                    <dc:creator><![CDATA[ Joe Foley ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hbsproUCeW5KrAmq2srjBY.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Gueray / Arcam / Syitren / Onkyo / SMSL / Future / Edited with Gemini]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[CD player deal]]></media:description>                                                            <media:text><![CDATA[CD player deal]]></media:text>
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                                                            <title><![CDATA[ iPhone Duo leaks coming thick and fast hours before launch ]]></title>
                                                                                                <dc:content><![CDATA[ <p>What we thought will be the <a href="https://www.creativebloq.com/design/product-design/apples-iphone-ultra-design-keeps-getting-weirder">iPhone Ultra</a> is set to be announced later today at Apple's "Surprise and Shine" event, which is the most anticipated iPhone launch in years. But a last minute report from <a href="https://www.bloomberg.com/news/articles/2026-09-09/apple-event-details-2-000-iphone-duo-apple-watch-series-12-recording-feature">Bloomburg's Mark Gurman has dropped</a>, suggests the foldable phone will actually be called the iPhone Duo. </p><p>Apparently, it'll come in white and dark blue, is loaded with a A20 Pro chip and it will run apps parallel to each other on the main screen. Most key for creatives is that it will reportedly have support for the Apple Pencil stylus – a brilliant decision from Apple.</p><p>For those interested in photography, it'll have two 48 MP rear cameras, and then a 12 MP front-facing camera for video calls. Price? From $2,000 to $3,000 (ouch!).</p><p>Follow along with all the news today on our<a href="https://www.creativebloq.com/news/live/apple-event-2026"> Apple event live blog</a>.</p><h2 id="and-what-will-it-look-like">And what will it look like?</h2><p>It was reported yesterday by our neighbour site T3 that accessories brand ESR had published photos of the iPhone Ultra as part of ads on its X feed, joining Spigen and Dbrand in openly showcasing the design. This morning, another brand has done exactly the same thing.</p><p>I opened Instagram to find ads from one of <a href="https://www.creativebloq.com/tech/accessories/my-favourite-iphone-accessories-ive-tested-this-year-cases-power-banks-ring-holders-and-stands">my favourite accessories brands, Burga</a>. The images shows some gorgeous cases, complete with the iPhone Ultra. Did the ads team hit "schedule" a day early? </p><p>This phone is likely to be a dummy unit, which we have seen online before, but it gives a good sense of what the foldable will look like if you haven't seen it yet. Even better, it shows the ingenuity of the cases Burga has created to fit the folding phone. See the images below.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2543px;"><p class="vanilla-image-block" style="padding-top:100.67%;"><img id="Kzx57LUY5VNLgeWvVUn7an" name="IMG_2271" alt="iPhone Ultra leak" src="https://cdn.mos.cms.futurecdn.net/Kzx57LUY5VNLgeWvVUn7an.jpg" mos="" align="middle" fullscreen="" width="2543" height="2560" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Burga/Future)</span></figcaption></figure><p>It's striking to see two separate accessories brands leak in this way, even with plenty of leakers already sharing design snippets in recent weeks, including the <a href="https://www.creativebloq.com/design/product-design/move-over-cosmic-orange-iphone-18-colours-just-leaked-online">colourways for the iPhone 18 range</a>.</p><p>Apple may not be happy about brands jumping the gun on their marketing. Cases and covers are typically approved under strict NDAs precisely so they don't reveal hardware before Apple does – but given the dummy units are already out there, this doesn't feel like a huge deal. Either way, for now, the leaks only build the anticipation for what Apple has planned later today.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.creativebloq.com/tech/phones-tablets/another-iphone-ultra-leak-just-dropped-hours-before-the-event</link>
                                                                            <description>
                            <![CDATA[ A new name for the folding iPhone and some more imagery? ]]>
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                                                                        <pubDate>Wed, 09 Sep 2026 10:20:22 +0000</pubDate>                                                                                                                                <updated>Wed, 09 Sep 2026 11:43:19 +0000</updated>
                                                                                                                                            <category><![CDATA[Phones & Tablets]]></category>
                                                    <category><![CDATA[Tech]]></category>
                                                                                                                    <dc:creator><![CDATA[ Georgia Coggan ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/HcjR8BkM5JsXASkz5GzUV8.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Burga]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Burga iPhone Ultra leak]]></media:description>                                                            <media:text><![CDATA[Burga iPhone Ultra leak]]></media:text>
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                                                            <title><![CDATA[ Stop being mean to the new Japanese travel mascots ]]></title>
                                                                                                <dc:content><![CDATA[ <p>With the rise of Apple's Lil' Finder Guy and Crocs' adorable Niles the Crocodile, brand mascots are having their moment this year. So when the East Japan Railway Company (JR East) announced it would retire the iconic Suica Penguin, I wasn't alone in my shock, horror and fervid despair. </p><p>Thankfully, a new IC travel card mascot is set to take its place – and even better, it's up to the general public to decide who takes the crown. Three adorable little guys are in the running, but given the penguin's 25-year legacy, some fans aren't being so welcoming to the newcomers. Like it or not, <a href="https://www.creativebloq.com/design/branding/mascots-are-back-but-not-as-you-know-them">mascots are back</a>, and it's time to embrace some fresh faces.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/dw1Bl45fCKY" allowfullscreen></iframe></div></div><p>The lineup consists of a squirrel, a rabbit, and what I can only describe as an indistinct, mouselike creature. Each design has its own quirky charm, although I find myself drawn to the doughy innocence of the rabbit, especially in his signature Superman pose. </p><p>But the lil' fellas didn't appeal to everyone, particularly fans on Reddit. "What in the Corporate Memphis is this?" one user wrote, sparking a sea of criticism from Penguin purists. "I’m in awe. These are absolutely terrible," one naysayer commented, while another added, "Babe, wake up. New nightmare fuel just dropped."</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:902px;"><p class="vanilla-image-block" style="padding-top:76.61%;"><img id="JE6yxx7qdA53WbShbzcUkV" name="Screenshot 2026-09-08 at 17.08.35" alt="JR East mascot" src="https://cdn.mos.cms.futurecdn.net/JE6yxx7qdA53WbShbzcUkV.png" mos="" align="middle" fullscreen="" width="902" height="691" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: JR East)</span></figcaption></figure><p>Does the squirrel sort of remind me of the Scratch logo cat? Yes. Is the mouse-beast's nervous face rubbing off on me and making me slightly anxious? Yes. And why does he have a little guy in his purse? I may never know. But to me, there's something endearing about these strange creatures, and I, for one, believe they all make wonderful successors to the Suica Penguin. </p><p>More than an IC card mascot, the Suica Penguin has become a part of Japanese culture,  appearing on merchandise and beloved by many. While its retirement will be a cause of grief for many, a brand refresh is well overdue.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-Wwg9xW"></div>                            </div>                            <script src="https://kwizly.com/embed/Wwg9xW.js" async></script><p>It's worth noting that the internet is always pretty resistant to change – you only have to look at the response to <a href="https://www.creativebloq.com/design/logos-icons/spotifys-new-logo-is-already-getting-torn-to-shreds">Spotify's disco logo </a>or the dreaded <a href="https://www.creativebloq.com/design/logos-icons/the-cracker-barrel-logo-controversy-shows-maga-doesnt-get-branding">Cracker Barrel debacle</a> to see just how bad the criticism can be. If you'd like to have your say, voting is now open on the <a href="https://www.jreast.co.jp/suica-new-character-vote/" target="_blank">JR East website.</a></p> ]]></dc:content>
                                                                                                                                            <link>https://www.creativebloq.com/design/stop-being-mean-to-the-new-japanese-travel-mascots</link>
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                            <![CDATA[ I think they’re weirdly endearing. ]]>
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                                                                        <pubDate>Wed, 09 Sep 2026 10:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Design]]></category>
                                                                                                                    <dc:creator><![CDATA[ Natalie Fear ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/ieMCBUvEp9jucaWRxi3QGg.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ null ]]></dc:description>
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                                                            <media:credit><![CDATA[JR East]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[JR East mascots ]]></media:description>                                                            <media:text><![CDATA[JR East mascots ]]></media:text>
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                                                            <title><![CDATA[ Alien Deathstorm hands-on: a horror FPS that channels Half-Life and Alien, and feels surprisingly grounded ]]></title>
                                                                                                <dc:content><![CDATA[ <p>After a period of adding new instalments to its admittedly highly playable game franchises – notably <a href="https://www.creativebloq.com/entertainment/gaming/sniper-elite-resistance-review-unexpectedly-compelling-and-moreish">Sniper Elite</a> and <a href="https://www.creativebloq.com/features/zombie-army-vr-interview">Zombie Army</a> – Oxford-based Rebellion has recently been rediscovering its knack for very British-tinged originality. First with 2025’s Atomfall, the steampunk Cumbria-set survival-horror with more than a tinge of Wicker Man to it, and now with Alien Deathstorm.</p><p>Due for release in spring 2027 (on Xbox Series X/S, PS5 and PC), Alien Deathstorm bills itself as a horror-FPS, and a sci-fi element could be added to that mix, since it is set in a future in which mankind has colonised other planets. Its action takes place in an off-world colony where things have started to go horribly wrong: an extreme weather event threatens physical damage, and aliens have invaded. The game’s protagonist is an engineer dispatched to fix broken systems while taking out any aliens that hinder those efforts.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="zRxsnQKkiKDQAw9DS6BSi6" name="AlienDeathstorm_Gamescom_5" alt="Screens from a sci-fi shooting game" src="https://cdn.mos.cms.futurecdn.net/zRxsnQKkiKDQAw9DS6BSi6.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rebellion)</span></figcaption></figure><h2 id="hands-on-with-alien-deathstorm">Hands-on with Alien Deathstorm</h2><p>Alien Deathstorm made its first appearance at Gamescom 2026, happily in playable form: I was able to work my way through a 30-minute demo level, providing a tantalising taste of the game. Aesthetically, it may not have been entirely representative, since the level was set in a nuclear power station which had to be brought online. Plus, its action took place at night and in the middle of a raging storm.</p><p>This combined to create a great Alien/Aliens-style atmosphere, with a dark, industrial colour palette and underlit areas punctuated by emergency lights – I soon discovered that when under attack by aliens in dark areas, I could throw a flare onto the ground to be able to see them better. Atmospherically, the emphasis was on the game’s horror side, with aliens appearing from darkness providing plenty of jump-scares. Noticeably excellent sound design meant I could often hear them approaching before glimpsing them.</p><p>And the weather played into that: in the open air, a constant rainstorm, with accompanying howling wind, ramped up the sense of dread and meant it was a relief to get inside – shades of John Carpenter’s The Thing there, except with snow replaced by a downpour. I soon discovered that Alien Deathstorm even has a move in which I could wipe my character’s helmet-visor – necessary when taking out aliens with melee weapons in front of my face, but also sometimes due to the sheer volume of rainwater accumulating.</p><p>So, in the case of Alien Deathstorm, Rebellion has abandoned any form of stylisation (such as, say, <a href="https://www.creativebloq.com/3d/video-game-design/we-wanted-it-to-feel-big-playing-atomfall-from-an-art-directors-perspective">Atomfall’s 1950s-style art direction</a>) in favour of realism. While the demo’s nuclear reactor setting was moderately high-tech in places, it felt contemporary rather than futuristic, industrial rather than cyberpunk.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="EYbP2GnKc9Mvp6BsptKy57" name="AlienDeathstorm_Gamescom_1" alt="Screens from a sci-fi shooting game" src="https://cdn.mos.cms.futurecdn.net/EYbP2GnKc9Mvp6BsptKy57.png" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rebellion)</span></figcaption></figure><h2 id="slick-shooting-and-dangerous-aliens">Slick shooting and dangerous aliens</h2><p>Guided by a remote handler with a Scottish accent (it wouldn’t be a Rebellion game without some British cue, and the game’s foregrounding of the weather could be characterised as another one of those), I started to work my way through the reactor.</p><p>It was in pretty bad shape, with some outside walls ripped open to the elements. The first aliens I encountered resembled giant spiders: fast-moving, they came at my face, but I could dispatch them with a single well-timed melee attack. I was equipped with a pistol (with unlimited ammo), an SMG and a shotgun, all of which felt fabulous: the shotgun took eight shells before needing to reload, and the SMG had a satisfyingly high fire rate and pinpoint accuracy.</p><p>I had to use a few medical injectors to restore health: while not particularly robust, the aliens were fast, dealt a lot of damage, and moved with a pleasing unpredictability. Before long, I started to encounter an altogether more dangerous class of aliens: large, anthropomorphic, and powerful, with dreadlock-like cranial protrusions that made them slightly reminiscent of the Predator. For those, the shotgun came in handy, especially when the SMG ran out of ammo.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="4obxua8ABBYTPmyQUSsUd6" name="AlienDeathstorm_Gamescom_2" alt="Screens from a sci-fi shooting game" src="https://cdn.mos.cms.futurecdn.net/4obxua8ABBYTPmyQUSsUd6.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rebellion)</span></figcaption></figure><h2 id="major-puzzle-solving-and-3d-printing">Major puzzle-solving and 3D printing</h2><p>As I moved around the multi-level reactor, skirting locked doors and working out how to reach my destination via alternative routes, I found some useful machines, most notably Item Stations, which let me 3D-print ammo and medical injectors. The rooms were dotted with crates holding useful resources and occasionally blueprints which, via a Workbench, let me customise my weapons, initially adding ammo capacity to the SMG and shotgun. Rebellion explained that it has gone to town with the weapon customisation, to the extent that the automatic rifle, for example, can be turned into something more akin to either a high-capacity LMG or a sniper rifle – letting players equip themselves according to their preferred play-style.</p><p>My peregrinations through the nuclear reactor felt first-principles. In one of the first rooms I entered, I accessed a computer which let me download a map of the facility for the first time, and only when I reached an area entitled Core Control was I able to tap into the reactor’s systems and determine what was specifically wrong with it.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="zHSwtk7zwcoatudqmpMfa6" name="AlienDeathstorm_Gamescom_3" alt="Screens from a sci-fi shooting game" src="https://cdn.mos.cms.futurecdn.net/zHSwtk7zwcoatudqmpMfa6.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rebellion)</span></figcaption></figure><p>A trip through the room containing the reactor core itself triggered a more determined onslaught from both types of aliens, and as I progressed through the level, they would attack in increasing numbers.</p><p>Now armed with a clear objective to sort out the reactor’s venting system, which was malfunctioning, I climbed to the top of the facility, where a gas-flare was visible, and into the middle of an extended period of environmental puzzling in which I had to descend to ground level to switch off a particular venting array, before returning to the top to reboot the system (a zip-line allowed me to zoom back up to the roof).</p><p>Now, after hammering in two pressure-pins with melee attacks, I could reinitiate the flarestack by turning the valve – a process which would take a certain amount of time and during which, unsurprisingly, I came under attack from a horde of aliens. And that’s where my time on the demo ran out.</p><iframe allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" height="315" width="560" id="" style="" class="position-center" data-lazy-priority="low" data-lazy-src="https://www.youtube.com/embed/ZNmk4EzS69o?si=0B9Ma_dKEgmKOjhn"></iframe><h2 id="a-believable-but-atmospheric-horror-fps">A believable but atmospheric horror-FPS</h2><p>Having merely played through one of Alien Deathstorm’s levels, it’s impossible to discern how representative it may be of the game as a whole, but I can draw certain conclusions. Atmospherically, it emulates classic films like Alien and The Thing. Its believable, near-future setting and use, for example, of virtual 3D printing in place of crafting adds an unusual air of realism to a game that could easily have succumbed to all manner of sci-fi cliches.</p><p>Its determination to use a protagonist who demonstrably isn’t superhuman smacks of survival-horror, yet it also has a super-slick first-person shooter engine. And I found myself really getting into character as an engineer: Alien Deathstorm didn’t do much hand-holding, but I enjoyed figuring out its puzzles, which were grounded in common sense and context. In that respect, it was agreeably reminiscent of something like Half-Life, and if it ends up anywhere near as good as Half-Life, while endowed with thoroughly modern production values, it will be very hard to ignore.</p><p><em></em><a href="https://rebellion.com/games/alien-deathstorm/" target="_blank"><em>Alien Deathstorm releases for PlayStation 5</em></a><em>, Xbox Series X/S and PC in 2027.</em></p> ]]></dc:content>
                                                                                                                                            <link>https://www.creativebloq.com/entertainment/gaming/alien-deathstorm-hands-on-a-horror-fps-that-channels-half-life-and-alien-and-feels-surprisingly-grounded</link>
                                                                            <description>
                            <![CDATA[ Forget space marines, Rebellion's horror shooter gives you an engineer. ]]>
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                                                                        <pubDate>Wed, 09 Sep 2026 09:00:00 +0000</pubDate>                                                                                                                                <updated>Wed, 09 Sep 2026 13:35:32 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Entertainment]]></category>
                                                                                                                    <dc:creator><![CDATA[ Ian Dean ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/quozhVpr48BAH6CBd6saBg.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Ian Dean is Editor, Digital Arts &amp; 3D at Creative Bloq, and the former editor of many leading magazines. These titles included ImagineFX, 3D World and leading video game title Official PlayStation Magazine. In his early career he wrote for music and film magazines including Uncut and SFX. Ian launched Xbox magazine X360 and edited PlayStation World. For Creative Bloq, Ian combines his experiences to bring the latest news on AI, digital art and video game art and tech, and more to Creative Bloq, and in his spare time he doodles in Procreate, ArtRage, and Rebelle while finding time to play Xbox and PS5. He&#039;s also a keen Cricut user and laser cutter fan, and is currently crafting on Glowforge and xTools M1.&lt;/p&gt; ]]></dc:description>
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                                                            <title><![CDATA[ Behind the scenes of Witchspire's spellbinding artistry ]]></title>
                                                                                                <dc:content><![CDATA[ <p>For game director Oliver Granlund and concept artist Louis Stillace at Envar Studio, working on the visual language of Witchspire has tested invention and creative collaboration while drawing on a range of valuable aesthetic influences. I caught up with them to learn more about how they approached working on the co-op and single-player open-world witch adventure.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="9DJamR4mKAc5sHSY4Ch5n4" name="UNI269.feat_witchspire.extraenvar_studio_witchspire_2d_art_envar_studio_louis_006" alt="Art for the video game Witchspire" src="https://cdn.mos.cms.futurecdn.net/9DJamR4mKAc5sHSY4Ch5n4.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Louis’ art for Witchspire is informed by his formal art education and the ambition of the game’s designers to push colour saturation across all environments </span><span class="credit" itemprop="copyrightHolder">(Image credit: Envar Studio)</span></figcaption></figure><section class="article__schema-question"><h3>Oliver, what are your key responsibilities in the role of game director for Witchspire?</h3><article class="article__schema-answer"><p>Basically, on some level, I’ll be involved in most major decisions about the game – whether that’s the art, whether it’s gameplay, or even technical decisions – asking, ‘What are we doing?’ and setting a direction for what we’re making and what the choices are that we need to make all in the same direction. </p><p>What that means day to day is very different. It means a lot of playtesting. It means being in meetings with people, giving that overview, and acting as a compass. I’m not in every decision or every meeting, but overall I’m setting that compass direction, pointing to north. </p></article></section><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="CBCSFBVuk7dqWEcV8VkjF4" name="UNI269.feat_witchspire.Froblins_FroblinBrute" alt="Art for the video game Witchspire" src="https://cdn.mos.cms.futurecdn.net/CBCSFBVuk7dqWEcV8VkjF4.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">This design by Andreas Eriksson demonstrates the game’s emphasis on detailed surface work </span><span class="credit" itemprop="copyrightHolder">(Image credit: Envar Studio)</span></figcaption></figure><section class="article__schema-question"><h3>Louis, can you give us an insight into your role on Witchspire’s visual development work</h3><article class="article__schema-answer"><p>I was a junior when I started working on Witchspire. I was mostly focused on environments, but also assets. Now I’m a senior concept artist working at Envar. I’m in charge of working closely with the 3D artists, the animators, VFX artists, and game designers to provide a vision that fits everybody’s needs. </p><p>I’m doing illustrations, and I can do very detailed illustrations, establishing shots, or very quick concepts for anything that’s visually important in the game, from a magic wand to a castle. </p></article></section><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:53.13%;"><img id="k4bGepHFLmfm5dLJgrLvF" name="UNI269.feat_witchspire.ruin_GuillaumeNormandRuins2" alt="Art for the video game Witchspire" src="https://cdn.mos.cms.futurecdn.net/k4bGepHFLmfm5dLJgrLvF.jpg" mos="" align="middle" fullscreen="" width="2560" height="1360" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Guillaume Normand’s concept art showcases the scale, colour and diversity of locations in the Witchspire world </span><span class="credit" itemprop="copyrightHolder">(Image credit: Envar Studio)</span></figcaption></figure><section class="article__schema-question"><h3>Do you still work with pencil and paper at any point as you develop ideas and then take it into digital tools?</h3><article class="article__schema-answer"><p>Louis: I do it as a hobby. I love traditional art because I come from a fine art background, and that’s something that definitely helps me in my work. I love to do it outside of work. But within the process of creating a game, working digitally is just so much faster. </p></article></section><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:42.92%;"><img id="7V3ZHDwr5Ly2R6RZueVAF4" name="UNI269.feat_witchspire.Froblins_guillaume_normand_guillaume_normand_art_4624774792" alt="Art for the video game Witchspire" src="https://cdn.mos.cms.futurecdn.net/7V3ZHDwr5Ly2R6RZueVAF4.jpg" mos="" align="middle" fullscreen="" width="1920" height="824" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">A gallery of creatures by Guillaume showcases the fusion of the whimsical with the arcane, drawing on aspects of Northern European folklore </span><span class="credit" itemprop="copyrightHolder">(Image credit: Envar Studio)</span></figcaption></figure><section class="article__schema-question"><h3>What influences contributed to your work for Witchspire?</h3><article class="article__schema-answer"><p>It’s a blend of my inspirations, the other concept artists’ inspirations, and the art director’s inspiration. I knew from the beginning that Genshin Impact was a big influence. I was a big fan of Zelda: Breath of the Wild and Elden Ring, which influenced me a lot when I played it during the process of making this game. But also, very different things like movies or traditional arts. </p><p>So that had a huge influence on my paintings when I was working on Witchspire. Some artists have a style that fits so much for the game. On my side, I think I had a darker style that, in a way, I had to adapt. It was a challenge to bring this light-hearted energy to the project that we were looking for. In a way, it made me make a lot of progress in my own work as an artist. </p></article></section><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1550px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="KjLgAaSFAgydjmwu48EU35" name="UNI269.feat_witchspire.keyart_Yonalt_Go" alt="Art for the video game Witchspire" src="https://cdn.mos.cms.futurecdn.net/KjLgAaSFAgydjmwu48EU35.jpg" mos="" align="middle" fullscreen="" width="1550" height="1550" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Yonalt Go evokes the warm colour influence of anime and manga in defining character design and locations for Witchspire </span><span class="credit" itemprop="copyrightHolder">(Image credit: Envar Studio)</span></figcaption></figure><section class="article__schema-question"><h3>How does colour work as a storytelling element in Witchspire? </h3><article class="article__schema-answer"><p><strong>Louis</strong>: We knew that we wanted to push the [colour] saturation quite a lot. We wanted to have this intense and bright feeling for the game. </p><p><strong>Oliver</strong>: Before we started making the biomes, we started with the idea of an ascending colour, like a colour script. That’s harder to do in a game than a movie, because a movie has set frames. We could do general vibes, and you can see here sort of like choosing certain colours based on the easier biomes, the medium biomes, and so on. </p><p>We started concepting after that. Both character and environment. When we started, we wanted a certain vibe. Sometimes it was just the colour was slightly off. I had creatures where they felt slightly too hostile because the shade of green they had read as poisonous, not friendly.</p></article></section><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1402px;"><p class="vanilla-image-block" style="padding-top:56.21%;"><img id="fBA7gPRcK8KZPAcVWiuy94" name="UNI269.feat_witchspire.extraenvar_studio_witchspire_2d_art_camille_peyrebere_envar_studio_08" alt="Art for the video game Witchspire" src="https://cdn.mos.cms.futurecdn.net/fBA7gPRcK8KZPAcVWiuy94.jpg" mos="" align="middle" fullscreen="" width="1402" height="788" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Camille Peyrebere’s creature designs reflect a variety of forms and their ways of moving </span><span class="credit" itemprop="copyrightHolder">(Image credit: Envar Studio)</span></figcaption></figure><section class="article__schema-question"><h3>Louis, is there a specific environment or asset you’ve developed that you feel particularly satisfied with? </h3><article class="article__schema-answer"><p>I was very proud of an establishing shot that I did. It’s supposed to be a massive picture with a very wide angle, and you’re basically supposed to see what’s going to happen in the world: what’s waiting for the player as they’re going to progress into the game. So I did this shot development very early in the process. </p><p>We didn’t know what the game would look like, so I had to imagine the type of environment it would be. It was the opportunity for me to design the big spires and a big monument that you can see in the game. I designed it at this moment when I was doing the establishing shots to have a point of interest. </p></article></section><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1800px;"><p class="vanilla-image-block" style="padding-top:66.78%;"><img id="5in6NHknY6eG8oFWoFWem4" name="UNI269.feat_witchspire.keyart_LouisStillaceOverview" alt="Art for the video game Witchspire" src="https://cdn.mos.cms.futurecdn.net/5in6NHknY6eG8oFWoFWem4.jpg" mos="" align="middle" fullscreen="" width="1800" height="1202" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">In Louis’ image, the expansive scale of Witchspire is evident, as is the influence of anime in the game’s visual language </span><span class="credit" itemprop="copyrightHolder">(Image credit: Envar Studio)</span></figcaption></figure><p>This was a task that I really enjoyed, but it was made in a short amount of time, like two or three days. When we first started working on Witchspire, our team was three concept artists, and we were focused on environments. Every day we were doing different speed paintings, so it could be one, two or three maximum environments per day. </p><p>They are super quick, and it was very hard in the beginning. But with time we learned how to be quicker in the process and more efficient. And my establishing painting is one of the pictures that started resonating with the artists’ vision and the team. So we just decided to keep it, and it felt very satisfying as it was one of the first pieces that I created.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="uegi9EJsjcinJrwgfvpuH4" name="UNI269.feat_witchspire.extraenvar_studio_witchspire_2d_art_camille_peyrebere_envar_studio_03" alt="Art for the video game Witchspire" src="https://cdn.mos.cms.futurecdn.net/uegi9EJsjcinJrwgfvpuH4.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Camille’s defines spatial layout for a domestic space, drawing on Northern European traditions that inspire the game’s design. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Envar Studio)</span></figcaption></figure><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:42.27%;"><img id="39tzw5k9u37QPLAA68HW7" name="UNI269.feat_witchspire.Froblins_Hercules_Explorations_02_GN_copy3" alt="Art for the video game Witchspire" src="https://cdn.mos.cms.futurecdn.net/39tzw5k9u37QPLAA68HW7.jpg" mos="" align="middle" fullscreen="" width="2560" height="1082" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Guillaume’s concept art identifies the inventive detail of a domestic setting in the game. Details on the canopies evoke Northern European curvilinear forms </span><span class="credit" itemprop="copyrightHolder">(Image credit: Envar Studio)</span></figcaption></figure><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1736px;"><p class="vanilla-image-block" style="padding-top:39.57%;"><img id="BzXmXJAdxcumkKVUe54YF4" name="UNI269.feat_witchspire.ruin_Ben_Thiti_Sukjit_Pierre_Autissier_2" alt="Art for the video game Witchspire" src="https://cdn.mos.cms.futurecdn.net/BzXmXJAdxcumkKVUe54YF4.jpg" mos="" align="middle" fullscreen="" width="1736" height="687" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Ben Thiti Sukjit and Pierre Autissier’s work explores architectural design and decoration in creating a plausible fantasy realism </span><span class="credit" itemprop="copyrightHolder">(Image credit: Envar Studio)</span></figcaption></figure><section class="article__schema-question"><h3>Could you talk us through the typical pipeline for developing a character or creature in Witchspire? </h3><article class="article__schema-answer"><p><strong>Oliver</strong>: After the 2D exploration for a character or creature, that’s where 3D gets your hand. We’ll be doing the rough blockouts, dragging them in engine and asking, “Does the size feel right?” One thing you’d be surprised about, depending on what kind of camera you have in a game, is that things are going to feel very different. </p><p>So, for example, if you have a creature and they’re supposed to be large and menacing in first-person gameplay, they can look like a realistic wolf. That’s going to feel pretty menacing. But in third person, they feel very small and tiny, so you might have to up the size by a factor of two just to get the same feeling. That’s something we had some back and forth on in development. </p></article></section><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="v6gx45X7P8yqb6s3u5zM94" name="UNI269.feat_witchspire.Froblins_RangerMage_S" alt="Art for the video game Witchspire" src="https://cdn.mos.cms.futurecdn.net/v6gx45X7P8yqb6s3u5zM94.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Andreas's character models are further enhanced and defined with paintover work </span><span class="credit" itemprop="copyrightHolder">(Image credit: Envar Studio)</span></figcaption></figure><p>Then, at the end of the process, we have the final render where this is all animated. The VFX is flowing from their bodies, and all of that is coming together. I don’t know how many creatures I’ve counted, but this has happened for, at the very least, 50 creatures who had an initial concept, and then iterations, before we eventually landed on an approved creature design. </p><p>It’s been like a pipeline where, as soon as one step is done, as soon as concept artists are happy, you’re moving on to blocking them out and getting them in-engine. As soon as the 3D art is done, you’re rigging that, and then you’re jumping onto animating it. And to work with so many creatures, you definitely have to have a pipeline in place where that handoff goes quickly. </p><p><strong>Louis</strong>: What I liked about the process that we used in the team was the back and forth between 2D and 3D, regarding, for example, a house and its architecture. It all starts with a sketch that’s not detailed at all, just to have the feeling of it. It then gets implemented into the game, and a 3D artist modernises it, but it still lacks various details. If it feels good with a very minimal approach, the artists are then asked to do a paintover of it. </p><p>They’ll take a screenshot of this 3D model and then refine it, either with a line art or painting, to add more details. Potentially, it can go back and forth a lot of times like this, which is super cool.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1190px;"><p class="vanilla-image-block" style="padding-top:80.17%;"><img id="gBfhiEz46moQhKpr3tugQ4" name="UNI269.feat_witchspire.extrabaptiste_boutie_art_frame_4k_plain_1_4" alt="Art for the video game Witchspire" src="https://cdn.mos.cms.futurecdn.net/gBfhiEz46moQhKpr3tugQ4.jpg" mos="" align="middle" fullscreen="" width="1190" height="954" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Baptiste Boutié’s environment design encapsulates the darker, more threatening spaces of the Witchspire world </span><span class="credit" itemprop="copyrightHolder">(Image credit: Envar Studio)</span></figcaption></figure><section class="article__schema-question"><h3>Oliver, what has been a particular challenge of developing the visual language for Witchspire?</h3><article class="article__schema-answer"><p>I think one of the hardest challenges for this game is that we’re going into a market with lots of different games already, and we want to make something familiar, but also something that was different. </p><p>One of the first things we had to consider was that we don’t want to look like that other creature-collecting game. That was the first thing. A lot of the initial concepts maybe looked a little bit too simple with flat colours, and so we instantly said, “If we’re making a creature collector, it needs to be our own.” </p></article></section><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:59.61%;"><img id="MqNzViq3Z3Fu4EFXm66jz" name="UNI269.feat_witchspire.keyart_Witchspire_Environments_Louis_Stillace_05" alt="Art for the video game Witchspire" src="https://cdn.mos.cms.futurecdn.net/MqNzViq3Z3Fu4EFXm66jz.jpg" mos="" align="middle" fullscreen="" width="2560" height="1526" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">In this concept art by Louis, the composition emphasises the bucolic aspect of the game and the beauty of nature </span><span class="credit" itemprop="copyrightHolder">(Image credit: Envar Studio)</span></figcaption></figure><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:52.93%;"><img id="kFAkwSsJb39W4VrdUz7nV" name="UNI269.feat_witchspire.keyart_Witchspire_Environments_Louis_Stillace_11" alt="Art for the video game Witchspire" src="https://cdn.mos.cms.futurecdn.net/kFAkwSsJb39W4VrdUz7nV.jpg" mos="" align="middle" fullscreen="" width="2560" height="1355" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">In this sketch, Louis suggests danger and discovery as part of the game’s spirit of adventure </span><span class="credit" itemprop="copyrightHolder">(Image credit: Envar Studio)</span></figcaption></figure><p>One of the things that I pushed for was, “Let’s make sure that these feel more like real creatures that you could find in a forest.” The second one was, “Add more detail.” We’re not going for realism, but we want to make sure that they have a certain level of detail where they’re not going to be these flat, simple shapes. </p><p>These are wonderful, but that’s not what we wanted to do. And that I’m very proud of, and I’m very thankful for the artists’ work. We’ve done a lot of work building this world, and my hope is that we get to expand that. </p><p>I would like to see which parts could continue, be it in another game or other media. We’ve put a lot of groundwork into this, and I think it’s something that truly resonates with people. I hope that we get to see more of it. </p> ]]></dc:content>
                                                                                                                                            <link>https://www.creativebloq.com/3d/video-game-design/witchspires-spellbinding-artistry</link>
                                                                            <description>
                            <![CDATA[ Envar Studio's game director and concept artist reveal how they crafted the new game's vast open world. ]]>
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                                                                        <pubDate>Wed, 09 Sep 2026 07:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Video Game Design]]></category>
                                                    <category><![CDATA[3D]]></category>
                                                                                                                    <dc:creator><![CDATA[ James Clarke ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/UHLHnptN8DxTfNHJdPpBNk.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;James has written about movies and popular culture since 2001. His books include Blue Eyed Cool: Paul Newman, Bodies in Heroic Motion: The Cinema of James Cameron, The Virgin Film Guide: Animated Films and The Year of the Geek. In addition to his books, James has written for magazines including 3D World and Imagine FX. &lt;/p&gt;&lt;p&gt;In addition to writing on film and animation, James teaches screenwriting. He has taught on the MA Screenwriting course at London Film School and is currently a Visiting Lecturer at Birmingham City University. He has worked as a Script Reader for the British Film Institute and as a tutor for the BFI Film Academy scheme.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                        <media:description><![CDATA[Whimsy, wonder, and an aesthetic of light, colour, and harmony define this concept image by Louis Stillace. ]]></media:description>                                                            <media:text><![CDATA[Art for the video game Witchspire]]></media:text>
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                                                            <title><![CDATA[ Loewe’s lowkey logo sandals divide fashionistas ]]></title>
                                                                                                <dc:content><![CDATA[ <p>During the mid 2010s, social media was awash with flex culture, fast cars and flashy brand logos, defining the new money influencer age. Thankfully, these days loud luxury logo branding has seemingly been laid to rest, but that means brands have been forced to get a little more creative with how they display their <a href="https://www.creativebloq.com/graphic-design/pro-guide-logo-design-21221">logo design</a>, lest we return to the dark days of Gucci monogram tracksuits. </p><p>One brand nailing the brief is luxury Spanish fashion house Loewe, with its subtly genius new logo sandals. Before I give too much away, take a look for yourself and see if you can spot the logo – I promise once you see it, you won't be able to unsee it. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="4Cb3mxqW6ZN3P6ct6NdDPa" name="loewe" alt="Loewe sandals" src="https://cdn.mos.cms.futurecdn.net/4Cb3mxqW6ZN3P6ct6NdDPa.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Loewe)</span></figcaption></figure><p>The crafty design features on Loewe's new <a href="https://www.senser.net/uk/products/senserads-3920ca87-3802-1dd7-a2df-0fea9582f7f3/Google/1162/loewe-type-fussbett-sandal-in-suede-calfskin-658974966800384" target="_blank">Type Fussbett sandal,</a> which evolved from the simple design of an everyday buckle. What has historically been an object of function is transformed into a feature accessory, forming the Loewe name across the shoe. It's a subtle yet clever flourish that proves how quiet luxury has usurped loud branding and garish logos. </p><p>Despite the clever design, the sandals seemed to divide fans, with one writing, "I would buy them simply for the creativity in that hardware," while another undecided commenter wrote, "they’re ugly, but the concept is so gaggy that I rounded back to loving them." Another shared a similar sentiment, writing, "Kinda ugly, kinda chic, kinda quirky. Love it," while one fan commented, "Whoever thought of this one needed a cute lil bonus on that check."</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-Wwg9wW"></div>                            </div>                            <script src="https://kwizly.com/embed/Wwg9wW.js" async></script><p>For more logo design inspiration, check out how this <a href="https://www.creativebloq.com/design/branding/counter-fashion-brand-logo-uses-negative-space-beautifully">counter-fashion brand logo </a>cleverly uses negative space or take a look at the <a href="https://www.creativebloq.com/features/best-fashion-logos">best fashion logos. </a></p> ]]></dc:content>
                                                                                                                                            <link>https://www.creativebloq.com/design/logos-icons/loewes-lowkey-logo-sandals-divide-fashionistas</link>
                                                                            <description>
                            <![CDATA[ “Kinda ugly, kinda chic”. ]]>
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                                                                        <pubDate>Wed, 09 Sep 2026 06:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Logos & Icons]]></category>
                                                    <category><![CDATA[Design]]></category>
                                                    <category><![CDATA[Graphic Design]]></category>
                                                    <category><![CDATA[Branding]]></category>
                                                                                                                    <dc:creator><![CDATA[ Natalie Fear ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/ieMCBUvEp9jucaWRxi3QGg.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Loewe]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Loewe logo sandals ]]></media:description>                                                            <media:text><![CDATA[Loewe logo sandals ]]></media:text>
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                                                            <title><![CDATA[ The Nintendo Switch 2 Zelda 40th anniversary edition looks like a precious relic from Hyrule ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Nintendo has finally shared a glimpse of gameplay from <a href="https://www.creativebloq.com/entertainment/gaming/this-is-what-nintendos-zelda-ocarina-of-time-remake-actually-looks-like-on-switch-2">The Legend of Zelda: Ocarina of Time remake</a> after brief teases and lots of speculation about what the 1998 classic will look like when it comes to the Switch 2 in November. And it's also confirmed details of a special-edition console and Pro Controller to go with it.</p><p>With an emerald and gold finish, the Zelda 40th Anniversary Switch 2 finally gives us a more exciting look for the latest console. And it makes standard black Switch 2 look even more drab by comparison. Is it worth the slight price hike? Judge for yourself.</p><ul><li><strong>US: </strong><a href="https://www.nintendo.com/us/store/products/nintendo-switch-2-the-legend-of-zelda-40th-anniversary-edition-121642/" target="_blank"><strong>preorder console for $519.99 at Nintendo</strong></a></li><li><strong>US: </strong><a href="https://www.bestbuy.com/product/switch-2-the-legend-of-zelda-40th-anniversary-edition/J7GSL57HTY" target="_blank"><strong>preorder console for $519.99 at Best Buy</strong></a></li><li><strong>UK: </strong><a href="https://nintendo-uk.pxf.io/c/221109/1889570/22585?subId1=trd-ar-1346734436251092784&sharedId=trd-ar&u=https%3A%2F%2Fstore.nintendo.com%2Fen-gb%3F%26srsltid%3DAfmBOor64nYd6b51EOtiSTIR-vENiVtF75-goIXyf0LUH4gzXR5_DYa_" target="_blank"><strong>preorder for £429.99 at Nintendo</strong></a></li></ul><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/Ymw9UTRu1V0" allowfullscreen></iframe></div></div><p>As well as the console, there will be a Zelda anniversary edition Switch 2 Pro Controller, available with or without a display stand, and there's also a case with screen protector. All of them feature a golden Triforce emblem as a design centerpiece.</p><p>The console has some lovely details, like the gold accents around the thumbsticks and the subtle triangular motifs. The design makes it truly look like a collector-worthy edition.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/AXnDZMGoMN3tMDvBKR2SbC.png" alt="Switch 2 Zelda Ocarina of Time anniversary edition" /><figcaption><small role="credit">Nintendo</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/X3ZNLnRn3MWPWkWtijbkSC.jpg" alt="Switch 2 Zelda Ocarina of Time anniversary edition" /><figcaption><small role="credit">Nintendo</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/g4MBtBrJCV3uWH4PxGq7xC.jpg" alt="Switch 2 Zelda Ocarina of Time anniversary edition" /><figcaption><small role="credit">Nintendo</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/Fy3GLqzFBcVpaG2vhWoXLC.jpg" alt="Switch 2 Zelda Ocarina of Time anniversary edition" /><figcaption><small role="credit">Nintendo</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/WhPoCf5DWuRZmjQP57t3LC.jpg" alt="Switch 2 Zelda Ocarina of Time anniversary edition" /><figcaption><small role="credit">Nintendo</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/LRyeZasbBehy3eqJ8NYP7C.png" alt="Switch 2 Zelda Ocarina of Time anniversary edition" /><figcaption><small role="credit">Nintendo</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/9DsXn5hMA55woFBr3aMdCC.png" alt="Switch 2 Zelda Ocarina of Time anniversary edition" /><figcaption><small role="credit">Nintendo</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/WYmqXnHLctNrqiQHbHh5cB.png" alt="Switch 2 Zelda Ocarina of Time anniversary edition" /><figcaption><small role="credit">Nintendo</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/iRDvt3YR4LkVMbuxWoENpB.png" alt="Switch 2 Zelda Ocarina of Time anniversary edition" /><figcaption><small role="credit">Nintendo</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/8AfcyVmW8ptssdCCzFvcRC.png" alt="Switch 2 Zelda Ocarina of Time anniversary edition" /><figcaption><small role="credit">Nintendo</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/byg2EaTrkcPNjtaXmChtVC.png" alt="Switch 2 Zelda Ocarina of Time anniversary edition" /><figcaption><small role="credit">Nintendo</small></figcaption></figure></figure><p>Dedicated Zelda fans have reacted positively, saying the console feels like a proper tribute to the franchise’s 40th anniversary this year. I personally like it a lot more than the <a href="https://www.creativebloq.com/news/nintendo-switch-zelda-edition">2023 Zelda Tears of the Kingdom edition of the Switch OLED</a>.</p><p>The big question is how much it will cost. The standard Switch 2 retails at $499 in the US following a price hike earlier in the year (thanks, Donald). Some fans fear the special-edition will get a further mark up, but Nintendo hasn't confirmed this. Pre-orders have yet to open, but keep an eye on the <a href="https://www.nintendo.com/us/store/hardware/systems/" target="_blank">Nintendo store.</a></p><div data-widget-type="multimodelreview" data-model-name="Nintendo Switch 2,Nintendo Switch,Nintendo Switch OLED,Nintendo Switch Lite,Nintendo Switch 2 Pro Wireless Controller" data-widget-title="Nintendo Switch pricing in your region"></div> ]]></dc:content>
                                                                                                                                            <link>https://www.creativebloq.com/entertainment/gaming/the-nintendo-switch-2-zelda-40th-anniversary-edition-looks-like-a-precious-relic-from-hyrule</link>
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                            <![CDATA[ The console and Pro Controller look fantastic, and preorders are now open! ]]>
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                                                                        <pubDate>Tue, 08 Sep 2026 19:32:04 +0000</pubDate>                                                                                                                                <updated>Wed, 09 Sep 2026 12:20:20 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Entertainment]]></category>
                                                                                                <author><![CDATA[ joe.foley@futurenet.com (Joe Foley) ]]></author>                    <dc:creator><![CDATA[ Joe Foley ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hbsproUCeW5KrAmq2srjBY.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Nintendo Switch 2 The Legend of Zelda 40th Anniversary Edition console]]></media:description>                                                            <media:text><![CDATA[Nintendo Switch 2 The Legend of Zelda 40th Anniversary Edition console]]></media:text>
                                <media:title type="plain"><![CDATA[Nintendo Switch 2 The Legend of Zelda 40th Anniversary Edition console]]></media:title>
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                                                            <title><![CDATA[ This typography artist is giving away 200 free fonts, but you need to be quick ]]></title>
                                                                                                <dc:content><![CDATA[ <p>We can find it hard to resist <a href="https://www.creativebloq.com/graphic-design-tips/best-free-fonts-for-designers-1233380">free fonts</a> here at Creative Bloq, and even less so when they're from the esteemed Japanese typography and logo designer Yuta ONE. Known for his distinct blackletter, graffiti, and gothic-style fonts and digital branding work for virtual YouTubers with COVER Corporation's Hololive agency.</p><p>Yuta ONE is very active on social media, sharing work updates and tips, and he's been offering free fonts to attract more followers. The latest giveway of around 200 OTF files is to celebrate the artist reaching 170,000 followers on X, but you'll need to be quick because it runs until 9 September until midnight in Japan.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2097124918312010012"><p lang="en" dir="ltr">⚡️㊗️フォロワー数18人突破記念㊗️⚡️約束通り！200種類以上の有料フォントが入った17万人記念パックの無料配布を9月9日23:59まで延長します！さらに……🔥9月9日23:59までに19万人を突破したら「未公開フォント11種類」を配布パックに追加！もちろん配布期間も延長します！！… pic.twitter.com/qXeYLiR4Jx<a href="https://twitter.com/cantworkitout/status/2097124918312010012">September 8, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>Yuta ONE discovered street art as an inline skater and began teaching himself graffiti and calligraphy and later typography – mainly black letter typefaces. He's known for artwork such as the title logo and jacket illustration for Tokoyami Towa's SM4SH IT UP single.</p><p>The free font pack covers a range of styles, including futuristic looks as well as graffiti and gothic fonts. You can download it free font pack via Booth <a href="https://yutaone.booth.pm/items/8813899" target="_blank">here</a>.</p><p>Yuta ONE says that the giveaway will be extended, with another 11 unpublished fonts added, if the follower count reaches 190,000 before it lapses. There's also talk of a photo in a micro bikini at 200K.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.creativebloq.com/design/fonts-typography/this-typography-artist-is-giving-away-200-free-fonts-but-you-need-to-be-quick</link>
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                            <![CDATA[ The giveaway is for one day only. ]]>
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                                                                        <pubDate>Tue, 08 Sep 2026 16:00:00 +0000</pubDate>                                                                                                                                <updated>Tue, 08 Sep 2026 17:59:01 +0000</updated>
                                                                                                                                            <category><![CDATA[Fonts & Typography]]></category>
                                                    <category><![CDATA[Design]]></category>
                                                    <category><![CDATA[Graphic Design]]></category>
                                                    <category><![CDATA[Branding]]></category>
                                                                                                <author><![CDATA[ joe.foley@futurenet.com (Joe Foley) ]]></author>                    <dc:creator><![CDATA[ Joe Foley ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hbsproUCeW5KrAmq2srjBY.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Yuta ONE]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Free font giveaway]]></media:description>                                                            <media:text><![CDATA[Free font giveaway]]></media:text>
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                                                            <title><![CDATA[ These are the best AI laptops for motion design and VFX ]]></title>
                                                                                                <dc:content><![CDATA[ <p>The question of whether you need an AI laptop becomes much easier to answer if you work in motion design and/or VFX. The software you need to do this kind of work typically pushes laptops harder than almost anything else. </p><p>An AI laptop lets you take advantage of today's AI-assisted creative tools which run locally rather than in the cloud (denoising, upscaling, auto-rotoscoping, motion tracking), without draining the energy of the CPU and GPU. If you already have our list of <a href="https://www.creativebloq.com/features/best-laptops-for-graphic-design">laptops for graphic design</a> bookmarked, this is the specialised, more demanding tier above it. </p><p>Our overall pick for the best AI laptop for motion design and VFX  is the <a href="https://preview.vanilla.tools/fte/creativebloq/cf9ca5d8-aaa9-11f1-8d2f-cd574277c243/tech/laptops/best-ai-laptops-for-motion-design-and-vfx#section-the-best-ai-laptop-for-motion-design-vfx-overall">Apple MacBook Pro 16-inch (M5 Max, 2026)</a>, thanks to its combo of raw multi-core power, a hugely capable GPU and Apple's most advanced Neural Engine yet. We've also included alternatives if you're specifically looking for a Windows laptop or a workstation, while there's also a budget option if you're funds are more limited.</p><h3 class="article-body__section" id="section-best-overall"><span>Best overall</span></h3><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/gf92KRnBLoDrc22ox8ASeg.jpg" alt="MacBook Pro 14 M5 Max" /><figcaption><small role="credit">Future / Ian Evenden</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/znScLPCvoojPboBXFp9xdg.jpg" alt="MacBook Pro 14 M5 Max" /><figcaption><small role="credit">Future / Ian Evenden</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/mo6tdSKsjQgUGoLVnA9rag.jpg" alt="MacBook Pro 14 M5 Max" /><figcaption><small role="credit">Future / Ian Evenden</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/Q6R9bNB5KVvFE6C8a9u8kg.jpg" alt="MacBook Pro 14 M5 Max" /><figcaption><small role="credit">Future / Ian Evenden</small></figcaption></figure></figure><div class="buying-guide-block"><h3 id="01-apple-macbook-pro-m5-max-2026"><span class="title__text"><a href="https://www.creativebloq.com/tech/laptops/apples-latest-macbook-pro-max-is-ridiculously-powerful-and-ridiculously-expensive">01. Apple MacBook Pro (M5 Max, 2026)</a></span><span class="chunk rating"><span class="icon icon-star"> </span><span class="icon icon-star"> </span><span class="icon icon-star"> </span><span class="icon icon-star"> </span><span class="icon icon-star"> </span></span></h3><div class="_hawk subtitle"><p>The best AI laptop for motion design & VFX overall</p></div><p class="specs__container"><strong>CPU: </strong>Apple M5 Max (18-core: 12 performance, 6 efficiency) | <strong>GPU: </strong>Integrated, up to 40-core  | <strong>NPU: </strong>Apple Neural Engine (16-core) | <strong>Display: </strong>16.2-inch Liquid Retina XDR, 3456 x 2234, up to 120Hz | <strong>RAM: </strong>Up to 128GB unified memory | <strong>Storage: </strong>Up to 4TB SSD</p><div class="hawk-wrapper"></div><div class="icon icon-plus_circle _hawk">Class-leading performance</div><div class="icon icon-plus_circle _hawk">Huge memory and storage</div><div class="icon icon-plus_circle _hawk">Exceptional battery life</div><div class="icon icon-minus_circle _hawk">Not the lightest </div><div class="icon icon-minus_circle _hawk">No OLED panel </div><div class="icon icon-minus_circle _hawk">Seriously expensive</div></div><p>If you're running demanding motion graphics or VFX software, the more powerful the machine, the faster and smoother everything will go. And the MacBook Pro with M5 Max is built for exactly this kind of work. </p><p>Its 18-core CPU pairs Performance and Efficiency cores with a beefed-up GPU, and each GPU core now carries its own Neural Accelerator, so AI-assisted tasks in Final Cut Pro, DaVinci Resolve and Cinema 4D can run locally without waiting on the cloud. As a result, VFX previews render quickly, with graphics performance up around 50% on the previous M4 Pro and M4 Max generation, and DaVinci Resolve Studio rendering as much as five times faster.</p><p>With up to 128GB of unified memory and 4TB of storage, this super-powerful laptop is able to deal with enormous project files without complaint, and there's also excellent battery life alongside all that power. It is, however, very expensive: a fully-specced M5 Max configuration runs into five figures; something you might find that galling, given that Apple still hasn't brought OLED or a touchscreen to the Pro line. For anyone serious about motion graphics or VFX who can stomach the cost, though, this may well be an investment in time and efficiency that pays off in the long term.</p><p>Read our full review of the <a href="https://www.creativebloq.com/tech/laptops/apples-latest-macbook-pro-max-is-ridiculously-powerful-and-ridiculously-expensive">MacBook Pro with M5 Max</a></p><h3 class="article-body__section" id="section-best-windows-ai-laptop"><span>Best Windows AI laptop</span></h3><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/h72FY3npQ4RbgSeSnrSRTN.jpg" alt="A black ASUS ProArt P16 laptop on a green sofa" /><figcaption><small role="credit">Future / Erlingur Einarsson</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/dxaQXwVY85foEMExePx5SN.jpg" alt="A black ASUS ProArt P16 laptop on a green sofa" /><figcaption><small role="credit">Future / Erlingur Einarsson</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/uhHD5xzSyGtGtZLGuw2eRN.jpg" alt="A black ASUS ProArt P16 laptop on a green sofa" /><figcaption><small role="credit">Future / Erlingur Einarsson</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/QXiKGwbBSWMqxtVwLGGEQN.jpg" alt="A black ASUS ProArt P16 laptop on a green sofa" /><figcaption><small role="credit">Future / Erlingur Einarsson</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/L7uM6PeCW93HG6ruCTUjNN.jpg" alt="A black ASUS ProArt P16 laptop on a green sofa" /><figcaption><small role="credit">Future / Erlingur Einarsson</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/wqgMzDy5HSgfKX7mWSwwTN.jpg" alt="A black ASUS ProArt P16 laptop on a green sofa" /><figcaption><small role="credit">Future / Erlingur Einarsson</small></figcaption></figure></figure><div class="buying-guide-block"><h3 id="02-asus-proart-p16-3k-oled"><span class="title__text"><a href="https://www.creativebloq.com/tech/laptops/ive-had-the-new-asus-proart-p16-for-a-month-and-its-my-new-favourite-creative-powerhouse">02. ASUS ProArt P16 (3K OLED)</a></span><span class="chunk rating"><span class="icon icon-star"> </span><span class="icon icon-star"> </span><span class="icon icon-star"> </span><span class="icon icon-star"> </span><span class="icon icon-star half"></span></span></h3><div class="_hawk subtitle"><p>The best AI laptop for motion design & VFX running Windows</p></div><p class="specs__container"><strong>CPU: </strong>AMD Ryzen AI 9 HX 370 | <strong>GPU: </strong>Nvidia GeForce RTX 5070 Laptop GPU | <strong>NPU: </strong>AMD XDNA (up to 50 TOPS) | <strong>Display: </strong>16-inch OLED touchscreen, 3K (2880 x 1800), 120Hz | <strong>RAM: </strong>Up to 64GB LPDDR5x-7500 | <strong>Storage: </strong>2TB PCIe 4.0 SSD (expandable)</p><div class="hawk-wrapper"></div><div class="icon icon-plus_circle _hawk">Extremely powerful</div><div class="icon icon-plus_circle _hawk">Brilliant touchscreen</div><div class="icon icon-plus_circle _hawk">Creator Hub keeps getting better</div><div class="icon icon-minus_circle _hawk">More expensive than some rivals</div><div class="icon icon-minus_circle _hawk">Proprietary power port</div></div><p>If you want a Windows laptop, the ASUS ProArt P16 is the closest thing to a MacBook Pro rival built specifically for motion work. Its RTX 5070 GPU marks a huge step up from the previous model, offering a 25-28% jump in graphics performance, and Premiere Pro, Photoshop and generative AI tools all run smoothly even with feature-heavy files. Its AMD XDNA NPU, rated up to 50 TOPS, also handles a lot of the on-device AI legwork in ASUS' own Creator Hub tools, keeping tasks like sketch enhancement and image generation off the GPU so it's free for rendering.</p><p>The 3K OLED touchscreen, meanwhile, measured close to full DCI-P3 coverage with excellent colour accuracy, making it a strong option for artists who want hands-on, stylus-driven control over their work. (Apple, let's not forget, still hasn't given us a touchscreen.)</p><p>The trade-offs are noise and heat under sustained rendering loads, plus a proprietary charging port that locks you into ASUS' own cables. Plus, as you might expect, it's pretty darned expensive. With all that in mind, though, we still rate this as the best all-round Windows AI latop for creatives working in motion graphics and VFX today.</p><p>Read our full review of the <a href="https://www.creativebloq.com/tech/laptops/ive-had-the-new-asus-proart-p16-for-a-month-and-its-my-new-favourite-creative-powerhouse">ASUS ProArt P16</a>.</p><h3 class="article-body__section" id="section-best-budget-option"><span>Best budget option</span></h3><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/JNvHm9rWScEEPDyb8UniNj.jpg" alt="ASUS TUF Gaming A16 2025" /><figcaption><small role="credit">Future / Ian Evenden</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/fFMGnU5YjzUerXwyJJ68Mj.jpg" alt="ASUS TUF Gaming A16 2025" /><figcaption><small role="credit">Future / Ian Evenden</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/eqHhFU7jiKg5QqVqCFJsLj.jpg" alt="ASUS TUF Gaming A16 2025" /><figcaption><small role="credit">Future / Ian Evenden</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/ajGygBiNzJenvTzdhTdqLj.jpg" alt="ASUS TUF Gaming A16 2025" /><figcaption><small role="credit">Future / Ian Evenden</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/8eFwbKCD5swp6DeoV4oXLj.jpg" alt="ASUS TUF Gaming A16 2025" /><figcaption><small role="credit">Future / Ian Evenden</small></figcaption></figure></figure><div class="buying-guide-block"><h3 id="03-asus-tuf-gaming-a16"><span class="title__text"><a href="https://www.creativebloq.com/tech/laptops/the-capable-asus-tuf-gaming-a16-laptop-will-make-you-howl-if-only-it-was-cheaper">03. ASUS TUF Gaming A16</a></span><span class="chunk rating"><span class="icon icon-star"> </span><span class="icon icon-star"> </span><span class="icon icon-star"> </span><span class="icon icon-star half"></span></span></h3><div class="_hawk subtitle"><p>The best budget AI laptop for motion design & VFX</p></div><p class="specs__container"><strong>CPU: </strong>AMD Ryzen 7 260 (8-core) | <strong>GPU: </strong>Nvidia GeForce RTX 5050, 8GB, 55W | <strong>NPU: </strong>AMD XDNA (16 TOPS) | <strong>Display: </strong>16-inch IPS, 1920 x 1200, 165Hz | <strong>RAM: </strong>16GB DDR5-5600 | <strong>Storage: </strong>1TB SSD</p><div class="hawk-wrapper"></div><div class="icon icon-plus_circle _hawk">Strong CPU</div><div class="icon icon-plus_circle _hawk">Better than integrated graphics</div><div class="icon icon-plus_circle _hawk">Respectable battery life</div><div class="icon icon-minus_circle _hawk">A bit too expensive</div><div class="icon icon-minus_circle _hawk">Also rather loud</div></div><p>For motion design and VFX professionals on a tighter budget, the ASUS TUF Gaming A16 proves that even an entry-level discrete GPU makes a big difference over relying on a CPU's integrated graphics. Its RTX 5050 handles Photoshop and everyday 2D creative work comfortably, and it isn't bad at 3D and AI-assisted apps either, even if it drops behind pricier machines once you move into heavier video editing in Premiere Pro. Its NPU is modest next to the other machines here though, rated at just 16 TOPS, so it's the GPU rather than on-device AI that's doing most of the heavy lifting.</p><p>The screen is bright and covers sRGB in full but falls short of the wider DCI-P3 and Adobe RGB gamuts that serious colour work benefits from. For that reason, this laptop is better suited for layout, compositing and general motion graphics than colour-critical grading. Battery life, meanwhile, is a surprise for a gaming laptop, delivering nearly eight hours in everyday use. It's not the best AI laptop for motion graphics and VFX work, but it is an affordable entry point when a full workstation-grade GPU is out of reach.</p><p>Read our full review of the <a href="https://www.creativebloq.com/tech/laptops/the-capable-asus-tuf-gaming-a16-laptop-will-make-you-howl-if-only-it-was-cheaper">ASUS TUF Gaming A16</a>.</p><h3 class="article-body__section" id="section-best-workstation"><span>Best workstation</span></h3><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/ikzFX9HsR3VTY4qeZxaeMh.jpg" alt="A laptop on a table" /><figcaption><small role="credit">Future/Sean Cameron</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/HutpUVEdF5dAZoBL7C2BAn.jpg" alt="A laptop on a table" /><figcaption><small role="credit">Future/Sean Cameron</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/wt96sCtCpijZHMAtjg3KbC.jpg" alt="A closed laptop on a table" /><figcaption><small role="credit">Future/Sean Cameron</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/cpMmgaiWQcWg59Lu87DTrk.jpg" alt="A close up image of a laptop on a table" /><figcaption><small role="credit">Future/Sean Cameron</small></figcaption></figure></figure><div class="buying-guide-block"><h3 id="04-lenovo-legion-pro-7"><span class="title__text"><a href="https://www.creativebloq.com/tech/laptops/this-lenovo-laptop-is-a-pure-gaming-beast-believe-me-i-checked">04. Lenovo Legion Pro 7</a></span><span class="chunk rating"><span class="icon icon-star"> </span><span class="icon icon-star"> </span><span class="icon icon-star"> </span><span class="icon icon-star"> </span><span class="icon icon-star half"></span></span></h3><div class="_hawk subtitle"><p>The best workstation for motion design & VFX</p></div><p class="specs__container"><strong>CPU: </strong>Intel Core Ultra 9 275HX | <strong>GPU: </strong>Nvidia GeForce RTX 5090 Laptop, 16GB VRAM | <strong>NPU: </strong>Intel AI Boost | <strong>Display: </strong>16-inch OLED, 2560 x 1600 (QHD), 240Hz | <strong>RAM: </strong>Up to 64GB DDR5-6400 | <strong>Storage: </strong>Up to 2TB SSD (dual M.2)</p><div class="hawk-wrapper"></div><div class="icon icon-plus_circle _hawk">Very powerful</div><div class="icon icon-plus_circle _hawk">Lovely display</div><div class="icon icon-plus_circle _hawk">Great keyboard</div><div class="icon icon-minus_circle _hawk">Quite big</div><div class="icon icon-minus_circle _hawk">Expensive</div><div class="icon icon-minus_circle _hawk">Rubbish battery life</div></div><p>Value power over portability? The Legion Pro 7 is the closest thing here to a desktop workstation you can close and carry. Its RTX 5090 GPU comfortably outpaces every other laptop on this list for rendering and 3D work, and it can demanding both creative and gaming workloads without breaking a sweat. </p><p>Its Intel AI Boost NPU plays a smaller role than the GPU in day-to-day use here, but it still helps to offload lighter background AI tasks. The 16-inch OLED display covers the full DCI-P3 colour space, so it's accurate enough for serious photo and colour work alongside VFX previews.</p><p>The compromises are the ones you'd expect from a machine this powerful: it's bulky, heavy, and battery life away from the mains is limited, especially once the GPU is under load. There's also no SD card slot, an odd omission for a laptop aimed partly at creatives. But for studios or freelancers who need workstation-class performance in a portable shell, it's our top recommendation. </p><p>Read our full review of the <a href="p">Lenovo Legion 7 Pro</a>.</p><h3 class="article-body__section" id="section-faqs"><span>FAQs</span></h3><section class="article__schema-question"><h3>What are the most important specs in an AI motion design laptop?</h3><article class="article__schema-answer"><p>A capable NPU speeds up on-device AI tools like motion tracking, rotoscoping and frame interpolation without leaning on the cloud or slowing down your render. But let's be clear: GPU performance matters most. As a baseline, aim for at least a mid-range dedicated GPU (an RTX 5050 or Apple's integrated GPU cores are a reasonable floor), 32GB of RAM, a 1TB SSD for large project files and video assets, and an NPU rated at 40 TOPS or above if on-device AI tools are a regular part of your workflow.</p></article></section><section class="article__schema-question"><h3>What's the cheapest AI laptop for motion design and VFX?</h3><article class="article__schema-answer"><p>Of the AI laptops on the market right now that are suitable for motion design and VFX, the <a href="https://preview.vanilla.tools/fte/creativebloq/dec6dcfc-aaab-11f1-826f-cd574277c243/tech/laptops/best-ai-laptops-for-motion-design-and-vfx#section-the-best-budget-ai-laptop-for-motion-design-vfx">ASUS TUF Gaming A16</a> is the most affordable, pairing an entry-level Nvidia RTX 5050 GPU with a capable AMD CPU for a fraction of the cost of the workstation-class options. It won't match the ASUS ProArt P16 or Lenovo Legion Pro 7 for colour accuracy or rendering speed, but its discrete graphics still comfortably outperform integrated-only laptops for 2D creative work and lighter 3D and AI tasks</p></article></section> ]]></dc:content>
                                                                                                                                            <link>https://www.creativebloq.com/tech/laptops/best-ai-laptops-for-motion-design-and-vfx</link>
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                            <![CDATA[ Speed up your workflow with these AI laptops, all of which are powerful enough to run motion and VFX software smoothly. ]]>
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                                                                        <pubDate>Tue, 08 Sep 2026 15:35:39 +0000</pubDate>                                                                                                                                <updated>Tue, 08 Sep 2026 15:36:02 +0000</updated>
                                                                                                                                            <category><![CDATA[Laptops]]></category>
                                                    <category><![CDATA[Tech]]></category>
                                                    <category><![CDATA[Computers]]></category>
                                                                                                <author><![CDATA[ journo.tommay@gmail.com (Tom May) ]]></author>                    <dc:creator><![CDATA[ Tom May ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/dT9Sds28YazWSnthFky3dW.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Three of our favourite AI laptops. ]]></media:description>                                                            <media:text><![CDATA[Three of our favourite AI laptops. ]]></media:text>
                                <media:title type="plain"><![CDATA[Three of our favourite AI laptops. ]]></media:title>
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                                                            <title><![CDATA[ This is what Nintendo's Zelda: Ocarina of Time remake actually looks like on Switch 2 ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Nintendo has finally let us properly see <a href="https://www.creativebloq.com/entertainment/gaming/a-zelda-ocarina-of-time-remake-on-switch-2-could-be-a-mistake-heres-whyhttps://www.creativebloq.com/3d/video-game-design/40-years-in-i-still-love-zelda-and-thats-taught-me-something-important-about-creativity">The Legend of Zelda: Ocarina of Time remake</a>, and after months of tiny glimpses and speculation, we now have a much better idea of what the 1998 classic will look like when it lands on Switch 2 this November.</p><p>And, well, it looks like Nintendo has been busy. The remake is getting a pretty serious visual overhaul, with Hyrule rebuilt in much greater detail, Link looking considerably more expressive, and the whole thing sitting somewhere between the familiar look of Ocarina of Time and the more polished fantasy style we've come to expect from modern Zelda games, which should put to rest any feelings that this remake won't meet expectations.</p><p>The big thing is that Nintendo doesn't appear to be treating this as a quick lick of paint. The environments have been rebuilt with modern materials and lighting; there's a free camera, and Link has more freedom of movement, including jumping, diving, and rolling around Hyrule rather than relying entirely on the movement rules that worked on the N64.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/r2QopuvTAjGp2CHwSsoSv3.jpg" alt="Screens from a Zelda remake" /><figcaption><small role="credit">Nintendo</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/iCzitjHuufzcoZyfH7L6s3.jpg" alt="Screens from a Zelda remake" /><figcaption><small role="credit">Nintendo</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/MuAGZFGagVK2zoXb43Ycz3.jpg" alt="Screens from a Zelda remake" /><figcaption><small role="credit">Nintendo</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/MXWTaiLe8xdnJL8ztKoWz3.jpg" alt="Screens from a Zelda remake" /><figcaption><small role="credit">Nintendo</small></figcaption></figure></figure><h2 id="the-ocarina-remake-feels-ambitious">The Ocarina remake feels ambitious</h2><p>This approach makes sense because Ocarina of Time is now 28 years old, and while its design still holds up remarkably well, some of the elements around it definitely belong to another era. Nintendo is being careful about how far it takes those changes, though. The remake is still very much Ocarina of Time, rather than Nintendo taking the original and trying to turn it into another Breath of the Wild.</p><p>During Nintendo's <a href="https://www.creativebloq.com/entertainment/celebrate-the-legend-of-zeldas-40th-anniversary-with-these-heroic-goodies">Zelda 40th Anniversary</a> Direct, Eiji Aonuma described it as a "faithful interpretation using modern technologies", which is the right approach for a game this beloved. Change too little, and you end up with something that feels like an expensive texture pack; change too much, and somebody, somewhere, will be outside Nintendo HQ with a very angry sign.</p><p>More interesting changes are tucked away in there too. The ocarina, for example, gets a new modern twist. Instead of simply remembering the button combinations for each song, Switch 2 players can apparently hum, sing or play the notes into the console's microphone, with Link then playing the tune if he knows it. Nintendo is also adding a "threads of time" system to help with navigation, while time itself continues to pass as you explore towns and the wider world. </p><p>Then there's Link himself, who has had the sort of glow-up you'd expect after nearly three decades. The new model has much more detail in his clothing, face, and equipment, but Nintendo has kept the familiar silhouette and overall character design intact, which will probably matter more to fans than whether every individual texture is technically impressive.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/PTy7eJhZBFHpXtyGgvCrz3.jpg" alt="Screens from a Zelda remake" /><figcaption><small role="credit">Nintendo</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/VrY7RxKqFv9vMRGgLVdyp3.jpg" alt="Screens from a Zelda remake" /><figcaption><small role="credit">Nintendo</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/axYUNqJE9qUrh53k2CrKk3.jpg" alt="Screens from a Zelda remake" /><figcaption><small role="credit">Nintendo</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/7xkWJ6PDz73JeYpUp9w6d3.jpg" alt="Screens from a Zelda remake" /><figcaption><small role="credit">Nintendo</small></figcaption></figure></figure><p>That's the tightrope Nintendo is walking with the <a href="https://www.creativebloq.com/3d/video-game-design/switch-2-zelda-ocarina-of-time-remake-is-making-some-fans-regret-what-they-wished-for">Ocarina of Time remake</a>, because people don't necessarily remember what the N64 version actually looked like. We remember how it felt, and that emotional connection shapes what we imagine it looked like.</p><p>For anyone who played it in 1998, that blocky little version of Hyrule has probably been receiving a free internal remaster every time you think about it. Your brain fills in the missing detail, the lighting, the scale, the atmosphere, all of it. So Nintendo isn't really competing with a 28-year-old game here; it's competing with people's memories of it.</p><p>The first teaser for the remake, shown back in June, gave us only a brief look at young Link, so this is the first time we've really seen the broader visual direction. And from what Nintendo has shown, it looks considerably more ambitious than a simple HD conversion.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/693MfaRqQvtRBZsXwALtD3.jpg" alt="Screens from a Zelda remake" /><figcaption><small role="credit">Nintendo</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/cAzatrXe4Krq7ExW8ywVY3.jpg" alt="Screens from a Zelda remake" /><figcaption><small role="credit">Nintendo</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/JGetKZ38tHwjVLsDJUXay.jpg" alt="Screens from a Zelda remake" /><figcaption><small role="credit">Nintendo</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/vCYTW9WBaUMjugGZWy7u93.jpg" alt="Screens from a Zelda remake" /><figcaption><small role="credit">Nintendo</small></figcaption></figure></figure><p>Whether all those changes work once we're actually holding the controller is another question, but at least Nintendo seems to understand that remaking Ocarina of Time isn't about making everything shiny and calling it a day. It's about figuring out which bits need dragging into 2026 and which bits you absolutely leave alone.</p><p><em>We'll find out when </em><a href="https://www.nintendo.com/en-gb/Games/Nintendo-Switch-2-games/The-Legend-of-Zelda-Ocarina-of-Time-3115664.html?srsltid=AfmBOooqanweCA5qPvh-3Jx9uOawWV1-vWjjWaqF0yj7D_GsNlMLqaBF" target="_blank"><em>The Legend of Zelda: Ocarina of Time arrives on Nintendo Switch 2 on November 5</em></a><em>.</em></p><iframe allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" height="315" width="560" id="" style="" class="position-center" data-lazy-priority="low" data-lazy-src="https://www.youtube.com/embed/wuFfiTEr2yc?si=OM7pIe7U-s0QOEhL"></iframe> ]]></dc:content>
                                                                                                                                            <link>https://www.creativebloq.com/entertainment/gaming/this-is-what-nintendos-zelda-ocarina-of-time-remake-actually-looks-like-on-switch-2</link>
                                                                            <description>
                            <![CDATA[ More ambitious than we expected. ]]>
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                                                                        <pubDate>Tue, 08 Sep 2026 15:25:09 +0000</pubDate>                                                                                                                                <updated>Tue, 08 Sep 2026 17:59:01 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Entertainment]]></category>
                                                                                                                    <dc:creator><![CDATA[ Ian Dean ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/quozhVpr48BAH6CBd6saBg.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Ian Dean is Editor, Digital Arts &amp; 3D at Creative Bloq, and the former editor of many leading magazines. These titles included ImagineFX, 3D World and leading video game title Official PlayStation Magazine. In his early career he wrote for music and film magazines including Uncut and SFX. Ian launched Xbox magazine X360 and edited PlayStation World. For Creative Bloq, Ian combines his experiences to bring the latest news on AI, digital art and video game art and tech, and more to Creative Bloq, and in his spare time he doodles in Procreate, ArtRage, and Rebelle while finding time to play Xbox and PS5. He&#039;s also a keen Cricut user and laser cutter fan, and is currently crafting on Glowforge and xTools M1.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Zelda remake screens]]></media:description>                                                            <media:text><![CDATA[Zelda remake screens]]></media:text>
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                                                            <title><![CDATA[ This free app could become the Blender of texture painting software ]]></title>
                                                                                                <dc:content><![CDATA[ <p>While it almost every other industry seems to be trying to copy the Adobe subscription model these days, the good news is that it might be the best time ever for artists who want to build their workflows around free creative tools. Open-source Blender is well established for 3D modelling and animation, and we now have <a href="https://www.creativebloq.com/3d/3d-software/motion-designers-just-got-two-free-after-effects-alternatives">free After Effects alternatives</a> in Maxon's Autograph and Canva's Cavalry.</p><p>But although Blender can be used for texturing, most 3D artists I speak to use <a href="https://www.creativebloq.com/3d/3d-software/substance-3d-painter-100-review-one-new-feature-keeps-it-a-must-have">Adobe Substance 3D Painter</a>. It's faster, more specialised and better integrated into professional pipelines. However, a new Substance 3D Painter alternative is showing a lot of promise. Open-source ArmorPaint is lightweight and now available for whatever platform you might want to work on.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/4uwxDu7nB4eYUwTzZJnzcG.jpg" alt="Screenshot from ArmorPaint texture app for 3D modelling" /><figcaption>ArmorPaint <small role="credit">Armory3D</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/Gme4PLU75AUTSx44n8PomG.jpg" alt="Screenshot from ArmorPaint texture app for 3D modelling" /><figcaption><small role="credit">ArmorPaint</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/u9jiTtL42v8D6YZq5VhKcG.jpg" alt="Screenshot from ArmorPaint texture app for 3D modelling" /><figcaption><small role="credit">ArmorPaint</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/TRodX4nGc3fnMdKCNx8EnG.jpg" alt="Screenshot from ArmorPaint texture app for 3D modelling" /><figcaption><small role="credit">ArmorPaint</small></figcaption></figure></figure><p>Developed by Lubos Lenco and the team behind the open-source game engine <a href="https://github.com/armory3d/armorpaint" target="_blank">Armory3D</a>, ArmorPaint has been in early access for eight years. Version 1.0 has finally been released into the wild, and it's available to download for Windows, Linux, macOS, iOS and Android (the latter two being experimental for now).</p><p>The app allows real-time texture painting in a path-traced 3D viewport and can be used to generate PBR texture maps ready for use in the <a href="https://www.creativebloq.com/features/best-3d-modelling-software">best 3D modelling software</a>, animation software or game engines as PNG, JPEG or EXR at up to 32-bit colour depth. Assets can be brought in via the usual formats or as Blender scene files, and materials can be created via a node-based material editor or by importing PBR texture maps.</p><p>The app has a custom-built 3D engine and 2D drawing system and supports ray tracing via Direct3D 12, Vulkan, Metal, and WebGPU graphics interfaces. Recent updates have added Decimate, Smooth, Bevel, and Subdivide modifiers for mesh editing, a basic UV map editor, Neural Nodes for generative AI features, photo-to-material generation, skinning animation playback and support for tween animations.</p><p>A code rewrite in C allows interactive painting on bigger 3D assets, with more texture layers at higher resolution. A clean up of the codebase has also slashed the program's size. Armory's team says it could now fit on two 1.44MB floppy disks. </p><p>On desktop, it runs as a sub- 10MB portable application with no installation and near-instant start up (you might want one of the <a href="https://www.creativebloq.com/buying-guides/best-laptops-for-3d-modelling">best laptops for 3D modelling</a> or the <a href="https://www.creativebloq.com/buying-guides/best-graphics-cards-for-video-editing">best graphics cards</a>). There are also plugins for Blender, Unity and Unreal Engine.</p><p>See the videos below for walk through on some of the recent updates. You can download the free texture painting software from <a href="https://armorpaint.org/" target="_blank">ArmorPaint.org.</a></p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/9BsiLM0oQmo" allowfullscreen></iframe></div></div><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/F8FslCk0Q6w" allowfullscreen></iframe></div></div><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/Q1B9w6-lnHQ" allowfullscreen></iframe></div></div> ]]></dc:content>
                                                                                                                                            <link>https://www.creativebloq.com/3d/3d-software/this-free-app-could-become-the-blender-of-texture-painting-software</link>
                                                                            <description>
                            <![CDATA[ The Adobe Substance Painter alternative is lightweight, open source and available for every platform. ]]>
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                                                                        <pubDate>Tue, 08 Sep 2026 15:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[3D Software]]></category>
                                                    <category><![CDATA[3D]]></category>
                                                                                                <author><![CDATA[ joe.foley@futurenet.com (Joe Foley) ]]></author>                    <dc:creator><![CDATA[ Joe Foley ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hbsproUCeW5KrAmq2srjBY.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Screenshot from ArmorPaint texture app for 3D modelling]]></media:description>                                                            <media:text><![CDATA[Screenshot from ArmorPaint texture app for 3D modelling]]></media:text>
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                                                            <title><![CDATA[ Get inspired, learn this art trick: paint with fewer colours and bigger brush strokes ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Digital painting can be a dangerous place if you're the sort of person who likes to fiddle, because there's always another brush to try, colour to pick, edge that could probably be a little softer. That's one of the things I like about traditional oil painter Jim Musil's work – his landscapes are full of colour and surface detail, yet the actual ingredients are pretty simple: big shapes, a limited palette and broad, obvious brush marks that he's happy to leave sitting there.</p><p>In many ways it's a very 'digital' style, and one I've drawn inspiration from when using the <a href="https://www.creativebloq.com/advice/the-best-software-for-digital-artists">best digital art software</a>. Musil works quickly, does relatively little blending, builds his paintings up in layers, and lets the brushwork remain part of the finished image – <a href="https://jimmusil.com/my-process" target="_blank">Musil has talked about his process</a> in more detail on his website. </p><p>This is a useful workflow for digital artists to ‘steal’ because we've got an almost ridiculous number of ways to smooth, correct and polish everything… so let's do the opposite; let's try and keep things simple. It's something I do when reviewing the <a href="https://www.creativebloq.com/features/best-drawing-tablet">best drawing tablets</a>: to test and have fun. Below, I go into a little detail on Musil's work and how you can draw inspiration from it (<a href="https://jimmusil.com/learn" target="_blank">he also runs classes</a>).</p><h2 id="01-don-39-t-start-on-white">01. Don't start on white</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1536px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="7UcBDQCQc2nwAAa8ahEove" name="steal-orange" alt="A painting sketch of a treet and country lane" src="https://cdn.mos.cms.futurecdn.net/7UcBDQCQc2nwAAa8ahEove.jpg" mos="" align="middle" fullscreen="" width="1536" height="1536" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Using a wash of colour is a classic technique, I like it simply because staring at a clean white digital screen can be off-putting. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Ian Dean)</span></figcaption></figure><p>Musil uses a warm orange-gold ground as the starting point for his paintings, using Quinacridone/Nickel Azo Gold mixed with glazing medium.<a href="https://ampersandart.com/blog-full-article/featured-artist-jim-musil?utm_source=chatgpt.com"> </a>You can adapt that idea digitally in about ten seconds by creating a layer underneath everything else and filling it with a warm ochre, orange or reddish brown. You don't need to cover it completely later, either; let little bits peek through between your strokes. This is lovely to do in Procreate (<a href="https://www.creativebloq.com/features/procreate-tutorials-hub">read our Procreate tutorials</a>), or even in <a href="https://www.creativebloq.com/how-to/get-more-from-artrage">ArtRage</a> using the Roller, which can pick out the grain in the digital paper, and it's easy to use to create a texture to paint over.</p><p>Sometimes in <a href="https://www.creativebloq.com/art/digital-art-software/10-rebelle-8-features-im-loving-right-now">Rebelle</a> I'll add paint directly into this 'wash' layer, using a dirty brush and letting the colours mix live and see what happens. I love to keep all the mess and abstraction in digital paintings, largely because I'm doing this for myself and having fun; there's no commercial goal.</p><p>It gives the whole painting a shared warmth and, perhaps more importantly, gets rid of that slightly clinical feeling you can get when every digital painting starts life on a perfectly white canvas.</p><h2 id="02-start-with-fewer-colours">02. Start with fewer colours</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2210px;"><p class="vanilla-image-block" style="padding-top:96.11%;"><img id="SAwLNQrvfT4M9rz8amc4tX" name="steal-colour" alt="Picking colours from a photo in Procreate" src="https://cdn.mos.cms.futurecdn.net/SAwLNQrvfT4M9rz8amc4tX.jpg" mos="" align="middle" fullscreen="" width="2210" height="2124" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">It's easy to create limited colour palettes in digital art apps like Procreate, either from images or simply in the settings. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>One interesting thing about Musil's process is how little he seems to need in terms of palette. He's talked about moving away from buying lots of different colours and instead mixing what he needs, even mentioning in the <a href="https://ampersandart.com/blog-full-article/featured-artist-jim-musil" target="_blank">Ampersand blog</a> how all those unused green paints sit around because he prefers mixing his greens from yellow and black.</p><p>You can replicate that idea very easily in Photoshop, Rebelle or Procreate – read our <a href="https://www.creativebloq.com/art/digital-art/10-procreate-art-secrets-that-will-improve-your-creativity">Procreate art secrets guide</a> to how to easily set up a limited palette. Before you start, choose maybe five or six colours and stick with them. Pick a dark, a light, a warm colour, a cool colour, an accent, and something somewhere in the middle. If you're using reference photos, you can turn the colours into a simplified palette.</p><p>Then make the rest by changing the value and temperature of those colours rather than opening the picker every 30 seconds. It sounds restrictive, and it is, which is exactly why it's useful. You'll probably find that the colours start balancing and working with each other much more naturally.</p><h2 id="03-stop-blending-everything">03. Stop blending everything</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="vjnvpEFcQa9Qq3JaS46rEa" name="steal-brushes" alt="Paintings with limited blending" src="https://cdn.mos.cms.futurecdn.net/vjnvpEFcQa9Qq3JaS46rEa.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">(Left) Jim Musil's painting 'Country House' shows how limiting where you blend can create a dynamic image, and my little painting (right). </span><span class="credit" itemprop="copyrightHolder">(Image credit: Jim Musil / Ian Dean)</span></figcaption></figure><p>Digital painting makes blending very easy, so we tend to do it whether the painting needs it or not. You paint two colours next to each other, grab a soft brush, smooth the transition, zoom in, smooth it again, and keep at it until all the personality is wiped away, or at least I do.</p><p>Musil's process is the opposite: he starts with big strokes and broad areas, then gradually works toward the details, rather than trying to make every transition perfectly smooth from the beginning.</p><p>Grab a reasonably opaque brush, make the sky with a handful of strokes, block in your trees as shapes, throw the highlights over the top, and resist the urge to polish every join and blend edges. Then zoom out to 25% or 50%; all those slightly scruffy marks start to work together.</p><h2 id="04-make-your-brush-strokes-meaningful">04. Make your brush strokes meaningful</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1600px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Bu4Tj8nLT37uDsYHrjekaj" name="movinkpad pro 14-4" alt="Photos of a pen display tablet" src="https://cdn.mos.cms.futurecdn.net/Bu4Tj8nLT37uDsYHrjekaj.jpg" mos="" align="middle" fullscreen="" width="1600" height="900" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Picking from Jim Musil's technique, making clean, clear marks with your brush can create depth and lead eye. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>Ensuring each brush mark means something is another good habit to adopt. Don't think of a brush stroke as simply the thing that puts paint on the canvas, and instead think about what the stroke is doing. A long horizontal mark can describe water, while a vertical one can help sell a tree trunk, and diagonal strokes can lead the eye into a landscape. Short, broken marks can suggest foliage without forcing you to paint every leaf. </p><p>Musil's brushwork has this sense of direction, so the marks aren't simply texture sprinkled over a finished painting; they're helping construct the image. You’ll want a good <a href="https://www.creativebloq.com/art/digital-art/the-best-android-drawing-tablets">drawing tablet</a> to get the most out of this technique, as you’ll ideally need to adjust the brush mark by rolling the stylus in your fingers (<a href="https://www.creativebloq.com/tech/accessories/apple-pencil-pro-review-feature-filled-stylus-is-waiting-for-the-world-to-catch-up">Apple Pencil Pro</a> and the <a href="https://www.creativebloq.com/buying-guides/best-ipad-for-drawing">best iPad for drawing</a> are great here), but you don't need to download some enormous 300-brush pack to achieve Musil's look and feel. </p><p>A basic textured, opaque brush will do; then change the size, pressure, and direction, and let the marks vary. The important bit is resisting the urge to tidy them all afterwards. Also try using layers, and build up blocks of brushstrokes and colour from dark to light.</p><h2 id="try-it-yourself-give-yourself-10-minutes-and-five-colours">Try it yourself: give yourself 10 minutes and five colours.</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1152px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="GdACWJEY77Y4F8kbRJXaFR" name="me-4" alt="A painting sketch of a swimming pool" src="https://cdn.mos.cms.futurecdn.net/GdACWJEY77Y4F8kbRJXaFR.jpg" mos="" align="middle" fullscreen="" width="1152" height="648" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Ian Dean)</span></figcaption></figure><p>Fill the canvas with a warm ground, block out the biggest shapes with a large brush, add another layer of chunky strokes, change the direction of those strokes to follow the forms and then, right at the end, add a handful of smaller marks.</p><p>Now stop, and don't do the usual thing of zooming in looking for problems. Don't start cleaning edges and don't add 14 new colours because you suddenly decide the sky needs a slightly different blue. </p><p>Zoom out and look at the painting as a whole. If the big shapes work, the colours hang together, and your brush marks have a bit of energy, you've probably got a more interesting image than you would after three hours of smoothing and fiddling.</p><p>With digital art software, we have endless brushes, infinite colours, and layers you can edit and tweak, so giving yourself fewer choices can actually make painting more interesting. That's been my overall take after looking at Musil's approach and adapting parts of it to digital painting. </p>        <div class="featured_product_block featured_block_hero" data-id="29e863f2-ab7b-11f1-86cc-0ff956ce0134">            <a href="https://www.amazon.com/HUION-KAMVAS-Standalone-Drawing-Pressure/dp/B0H86LYQWY" data-model-name="Kamvas Pad 12 + PenTech 4.0" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/VJfoB4TUibYaVcAWhUg5sm.jpg" alt="Huion Kamvas Pad 12 2k+ Standalone Drawing Tablet With Screen, 16k Pressure"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>HUION</div>                                        <div class="featured__title">Kamvas Pad 12 + PenTech 4.0</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="29e86474-ab7b-11f1-a14d-634aac230d9c">            <a href="https://www.amazon.com/Wacom-MovinkPad-11-Android-Battery-Free/dp/B0FMHX9786/ref=sr_1_2" data-model-name="Movinkpad Pro 14 (OLED) + Pro Pen 3" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/3o7LSKz9MPjikFxdA76Uum.jpg" alt="Wacom Movinkpad Pro 14, Android Mobile Tablet, Oled With Propen 3"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>Wacom</div>                                        <div class="featured__title">Movinkpad Pro 14 (OLED) + Pro Pen 3</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="29e864e2-ab7b-11f1-856a-3d33e2418e1d">            <a href="https://www.amazon.com/Apple-iPad-Air-11-inch-M4/dp/B0GQVPX1PJ/ref=sr_1_1" data-model-name="iPad Air 11-Inch (M4)" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/nAdZQBhrq4ezRomM5SfArm.jpg" alt="Apple Ipad Air 11-Inch (m4): Liquid Retina Display, 128gb, 12mp Front/back Camera, Wi-Fi 7 With Apple N1, Touch Id, All-Day Battery Life — Space Gray"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>Apple</div>                                        <div class="featured__title">iPad Air 11-Inch (M4)</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div> ]]></dc:content>
                                                                                                                                            <link>https://www.creativebloq.com/art/digital-art/steal-this-art-trick-paint-with-fewer-colours-and-bigger-brush-strokes</link>
                                                                            <description>
                            <![CDATA[ Jim Musil's colourful landscapes look complicated, but they're based on a much simpler idea that digital artists can use to replicate them. ]]>
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                                                                        <pubDate>Tue, 08 Sep 2026 14:00:00 +0000</pubDate>                                                                                                                                <updated>Tue, 08 Sep 2026 22:14:05 +0000</updated>
                                                                                                                                            <category><![CDATA[Digital Art]]></category>
                                                    <category><![CDATA[Art]]></category>
                                                                                                                    <dc:creator><![CDATA[ Ian Dean ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/quozhVpr48BAH6CBd6saBg.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Ian Dean is Editor, Digital Arts &amp; 3D at Creative Bloq, and the former editor of many leading magazines. These titles included ImagineFX, 3D World and leading video game title Official PlayStation Magazine. In his early career he wrote for music and film magazines including Uncut and SFX. Ian launched Xbox magazine X360 and edited PlayStation World. For Creative Bloq, Ian combines his experiences to bring the latest news on AI, digital art and video game art and tech, and more to Creative Bloq, and in his spare time he doodles in Procreate, ArtRage, and Rebelle while finding time to play Xbox and PS5. He&#039;s also a keen Cricut user and laser cutter fan, and is currently crafting on Glowforge and xTools M1.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Jim Musil / Ian Dean]]></media:credit>
                                                                                                                                                                        <media:description><![CDATA[Painter Jim Musil&amp;#39;s bold use of colour and meaningful brushstrokes (left) is a great technique to try in digital painting (mine).]]></media:description>                                                            <media:text><![CDATA[A oil painting of a sunset (left) and a digital painting of a stone wall (right)]]></media:text>
                                <media:title type="plain"><![CDATA[A oil painting of a sunset (left) and a digital painting of a stone wall (right)]]></media:title>
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                                                            <title><![CDATA[ RTX Spark's local AI wants to be your chief of staff, but it’s not ready to run the office yet ]]></title>
                                                                                                <dc:content><![CDATA[ <p>There’s a particular kind of chaos that defines modern knowledge work; the kind where you open your laptop at 9am and immediately feel like you’ve already failed the day. The inbox avalanche, the calendar Tetris, the Slack pings that multiply like spores. It’s the kind of environment where the idea of a “chief of staff” for your workday stops sounding like a luxury and starts sounding like basic survival gear.</p><p>So when NVIDIA demoed a local AI agent running on an RTX Spark‑powered laptop — pitched explicitly as your personal chief of staff — the promise landed squarely in that pain point. A machine that reads your inbox, understands your calendar, pulls your decks, tracks your projects, and tells you what actually matters today? That’s not a productivity tool. That’s a fantasy.</p><p>But the demo showed something more interesting: not the fantasy, but the tension between what’s possible, what’s plausible, and what’s still very much PowerPoint‑stage ambition.</p><h2 id="the-pitch-your-workday-decoded-by-a-local-model">The pitch: your workday, decoded by a local model</h2><p>The presenter started with a familiar scene: the morning email flood, the overlapping meetings, the multitasking spiral. Then came the pitch: an AI agent running <em>locally</em> on an RTX Spark laptop, with full access to your Google Workspace. Calendar, Gmail, Drive, Slides, Sheets, Docs. All of it.</p><p>The agent’s job?</p><p>Tell you your top priorities. Summarise what’s done and what’s next. Pull the right files. Read the right threads. Offer to take work off your plate.</p><p>In other words: the assistant that actually does the assistant part.</p><p>And to its credit, the demo made that vision feel tangible. The agent pulled an executive‑review deck, scanned email threads, and started assembling a concise briefing. It even offered follow‑up actions; the sort of nudges that normally require a human who’s been paying attention.</p><p>This wasn’t a chatbot. It was a workflow engine with opinions, apparently.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Y9pUiBYRkXsMLUhRC5H6J3" name="1788790591061" alt="NVIDIA RTX Spark" src="https://cdn.mos.cms.futurecdn.net/Y9pUiBYRkXsMLUhRC5H6J3.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h2 id="where-the-demo-shined-and-where-it-wobbled">Where the demo shined... and where it wobbled</h2><p>The strengths were clear:</p><p><strong>Concise prioritisation</strong>: The agent didn’t ramble. It delivered a tight list of what mattered today.</p><p><strong>Cross‑workspace synthesis</strong>: It pulled from Gmail and Drive like a seasoned project manager.</p><p><strong>Project tracking</strong>: For the sprawling RTX Spark campaign, it navigated workstreams and lanes with surprising confidence.</p><p>But then came the wobble, the kind that instantly reminds you this is still early‑stage tech. Mid‑brief, the agent stalled. Just… stopped. With the star of the show stuck in a doom loop, the presenter shrugged, reran the request, and moved on.</p><p>It wasn’t catastrophic, but it was telling. Especially when paired with the admission that the presenter doesn’t use the agent day‑to‑day because their work laptop doesn’t have an RTX GPU (or indeed RTX Spark, which still hasn't been released commercially... or even given an estimated price range).</p><p>There has been no formal reliability testing, and there are still no firm benchmarks. So this was very much a capability showcase, not a validated product.</p><p>In other words: impressive demo, unproven reality.</p><h2 id="can-you-trust-ai-with-your-workday">Can you trust AI with your workday?</h2><p>I found myself compelled to raise my hand and ask:</p><p><strong>How reliable is this thing? </strong>Does it actually do the work, or does it take shortcuts to finish the task?</p><p>It’s a fair concern. Agents are notorious for skipping steps, hallucinating summaries, or confidently presenting half‑truths as gospel. And when your “chief of staff” is pulling from your inbox and your decks, accuracy isn’t optional; it’s the whole job.</p><p>The presenter’s answer? Essentially: <em>We don’t know yet.</em></p><p>That’s not a deal‑breaker in itself. This is early tech, after all, but it’s the difference between a cool demo and something you’d trust with your caffeine-deprived Monday morning.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="dAUSzucki2qu9fVuqjZ7L3" name="1788790591105" alt="NVIDIA RTX Spark" src="https://cdn.mos.cms.futurecdn.net/dAUSzucki2qu9fVuqjZ7L3.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>Running locally on an RTX GPU is a genuinely compelling angle:</p><p><strong>Privacy</strong>: Your emails and documents never leave the device.</p><p><strong>Latency</strong>: No cloud round‑trips.</p><p><strong>Offline capability</strong>: Your chief of staff works even when your Wi‑Fi doesn’t.</p><p><strong>Customisation</strong>: You can tune the model to your preferences.</p><p>But local also means:</p><p><strong>Hardware dependency</strong>: No RTX hardware, no agent.</p><p><strong>Maintenance overhead</strong>: Updates, model management, security: all local. With the hardware, software and electricity costs that entails.</p><p><strong>Enterprise headaches</strong>: IT departments love centralisation; this is the opposite.</p><p>There's a definite trade‑off: privacy and speed versus accessibility and scalability.</p><p>If NVIDIA can deliver reliability, this kind of agent could be transformative:</p><p><strong>Executive prep is easier</strong>: Instant briefs, deck pulls, and meeting context.</p><p><strong>Project orchestration is smoother</strong>: Automated chasing, summarising, and nudging.</p><p><strong>Inbox triage is handled for you</strong>: Prioritisation based on actual relevance, not timestamps.</p><p><strong>Real calendar intelligence</strong>: Conflict resolution, prep summaries, and proactive planning.</p><p>This isn’t about replacing humans. It’s about removing the glue‑work, the tedious admin that eats half the workday.</p><p>But that future depends on some important elements: Transparent source citations, error recovery when tasks stall, guardrails against shortcut‑taking, benchmarks that prove reliability under load, and user studies that show real productivity gains.</p><p>And as of right now, those pieces aren’t in place.</p><h2 id="a-promising-vision-with-homework-left-to-do">A promising vision with homework left to do</h2><p>The demo was compelling — not because it was flawless, but because it showed a direction that actually makes sense. A local AI agent that understands your workday, respects your data, and handles the boring parts? That’s a future worth rooting for.</p><p>But the gaps were impossible to ignore: No reliability data, no accuracy benchmarks, no real‑world usage, and a mid‑demo stall that felt a little too on‑the‑nose.</p><p>This isn’t a chief of staff yet. It’s an intern with immense potential; but it's one who still occasionally freezes mid‑task and needs you to repeat the instructions.</p><p>If NVIDIA can close the reliability gap, this could become one of the most practical uses of local AI we’ve seen. Until then, it’s a promising prototype with a lot of homework left.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.creativebloq.com/ai/rtx-sparks-local-ai-wants-to-be-your-chief-of-staff-but-its-not-ready-to-run-the-office-yet</link>
                                                                            <description>
                            <![CDATA[ Big claims, an attractive pitch, and predictable stumbles were on show for NVIDIA at its RTX Spark IFA showcase. ]]>
                                                                                                            </description>
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                                                                        <pubDate>Tue, 08 Sep 2026 12:35:27 +0000</pubDate>                                                                                                                                <updated>Tue, 08 Sep 2026 13:31:41 +0000</updated>
                                                                                                                                            <category><![CDATA[AI]]></category>
                                                                                                <author><![CDATA[ erlingur.einarsson@futurenet.com (Erlingur Einarsson) ]]></author>                    <dc:creator><![CDATA[ Erlingur Einarsson ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/jGhUmvCEQNW3t34VrNnq5g.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Erlingur is the Tech Reviews Editor on Creative Bloq. Having worked on magazines devoted to Photoshop, films, history, and science for over 15 years, as well as working on Digital Camera World and Top Ten Reviews in more recent times, Erlingur has developed a passion for finding tech that helps people do their job, whatever it may be. He loves putting things to the test and seeing if they&#039;re all hyped up to be, to make sure people are getting what they&#039;re promised. Still can&#039;t get his wifi-only printer to connect to his computer.&amp;nbsp;&lt;/p&gt; ]]></dc:description>
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                                                            <title><![CDATA[ Viral video tries to prove AI is the death of Hollywood... and fails miserably ]]></title>
                                                                                                <dc:content><![CDATA[ <p>AI disciples will often throw around claims that artificial intelligence marks the death of the entertainment industry. When a prompt can produce 'high-quality' video content, is there even any need for a whole production crew to produce a blockbuster movie? Well yes, and here's why.</p><p>Attempting to prove why "it's over for Hollywood," one confident X user shared an AI-generated short emulating New York City in 1993, and while many praised the 'authentic' look, others soon noticed the hallmarks of AI slop. The technology may be getting more refined, but it seems we've got a ways to go before we can shake the notion that <a href="https://www.creativebloq.com/ai/ai-filmmaking-is-a-gimmick-if-you-dont-know-the-rules-of-cinema">AI filmmaking is a gimmick.</a></p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2096951855272300753"><p lang="en" dir="ltr">If this is the level of AI creations, then it's over for Hollywood and big production houses.The city of New York filmed with a HD camera in 1993.Created using Seedance 2.5 pic.twitter.com/8JoYXABnJ4<a href="https://twitter.com/cantworkitout/status/2096951855272300753">September 7, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>"If this is the level of AI creations, then it's over for Hollywood and big production houses," claimed X user @john_my07, sharing an AI-generated video of early 90s NYC emulating the look of an HD camera. With warm, hazy colour grading and ambient city humdrum, it <em>almost</em> feels authentic, but there's an undeniable roboticness that gives it that soulless AI feel.</p><p>The usual suspects are present, of course. Extra fingers and gibberish signage are key markers of AI slop. Pedestrians walk in an orderly hive, doppelgängers walk side by side, and bodies merge straight into moving traffic, but the worst offence has to be the dual Empire State Buildings. "Not the Empire State Trade Centre," one commenter responded. "Every single one of these videos is always like 'look what AI can do!' And it’s just derivative of a movie a human being made," another scathingly added. </p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2097092960206676129"><p lang="en" dir="ltr">your AI video has two Empire State Buildings https://t.co/26knksrZXM pic.twitter.com/7H0xPKP5kP<a href="https://twitter.com/cantworkitout/status/2097092960206676129">September 7, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>While it's easy to get swept up in AI existentialism when we see the technology evolving so rapidly with seemingly no way to counter it, it's worth remembering that a large majority still crave analogue creativity. With <a href="https://www.creativebloq.com/ai/is-ai-creating-a-divide-among-creatives">AI creating a divide among creatives</a> across the industry, <a href="https://www.creativebloq.com/design/graphic-design/in-the-age-of-ai-design-instinct-and-experience-matter-more-than-ever">design instinct and experience matter more than ever</a>. Despite the torrents of slop, human creativity is still invaluable and vital to the creative sphere. </p> ]]></dc:content>
                                                                                                                                            <link>https://www.creativebloq.com/ai/viral-video-tries-to-prove-ai-is-the-death-of-hollywood-and-fails-miserably</link>
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                            <![CDATA[ Remind me, how many fingers does the average human have? ]]>
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                                                                        <pubDate>Tue, 08 Sep 2026 12:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[AI]]></category>
                                                                                                                    <dc:creator><![CDATA[ Natalie Fear ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/ieMCBUvEp9jucaWRxi3QGg.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[AI video of NYC in 1993]]></media:description>                                                            <media:text><![CDATA[AI video of NYC in 1993]]></media:text>
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                                                            <title><![CDATA[ These wireless earphones offer sound quality to rival wired buds, and they're down by 32% ]]></title>
                                                                                                <dc:content><![CDATA[ <p>I've tried countless wireless earbuds over the years, and I'm often struck by how many brands prioritise noise-cancelling algorithms over neutral, high quality audio fidelity. The Status Audio Pro X broke that mold when it was released late last year, and right now, the <a href="https://www.amazon.com/Status-Wireless-Beamforming-VoiceLoom-Clearest/dp/B0GS3R3BR9?th=1">light-coloured 'Moonbeam' version is down from $249 to $169 over at Amazon</a>. </p><p>These true wireless stereo (TWS) buds deliver a well-balanced tuning that offers a thick-sounding lower end, keeps things relatively neutral in the midrange, and adds a touch of spice up top. It offers a far more balanced approach to tuning than 90% of the TWS out there, and at the new price, I think this is one of the better deals in audio right now. </p><p>Of course, if you want to explore more <a href="https://www.creativebloq.com/tech/headphones-earbuds/the-best-bluetooth-headphones-weve-tested-anc-cans-with-up-to-60-percent-off-for-cyber-monday#section-sennheiser-momentum-4">over-ear wireless headphones</a>, I've got you covered. But if it's really earphones you're after, I highly recommend the Status Pro X.</p><div class="product"><a data-dimension112="a8a383ca-ab71-11f1-8fec-23bf6e1aa2ca" data-action="Deal Block" data-label="Pro X" data-dimension48="Pro X" data-dimension25="$169" href="https://www.amazon.com/Status-Wireless-Beamforming-VoiceLoom-Clearest/dp/B0GS3R3BR9?th=1" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:600px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="FwJXgfzxd8X7ndTqumeLTH" name="pro-x" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/FwJXgfzxd8X7ndTqumeLTH.jpg" mos="" align="middle" fullscreen="" width="600" height="600" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong><a href="https://www.amazon.com/Status-Wireless-Beamforming-VoiceLoom-Clearest/dp/B0GS3R3BR9?th=1" target="_blank" rel="nofollow" data-dimension112="a8a383ca-ab71-11f1-8fec-23bf6e1aa2ca" data-action="Deal Block" data-label="Pro X" data-dimension48="Pro X" data-dimension25="$169">Pro X: was $249 now $169</a></strong><br>Getting triple-driver acoustic hardware in a wireless form factor is rare, and getting up to $80 off is an absolute steal. The full $79.85 discount applies to the Moonbeam colour, bringing it to just $169.15, while the sleek Black version sees a $50 price drop to $199. <a class="view-deal button" href="https://www.amazon.com/Status-Wireless-Beamforming-VoiceLoom-Clearest/dp/B0GS3R3BR9?th=1" target="_blank" rel="nofollow" data-dimension112="a8a383ca-ab71-11f1-8fec-23bf6e1aa2ca" data-action="Deal Block" data-label="Pro X" data-dimension48="Pro X" data-dimension25="$169">View Deal</a></p></div><h2 id="status-audio-39-s-pro-x-deep-dive">Status Audio's Pro X deep dive</h2><p>At the heart of the Status Audio Pro X is a triple-driver configuration, combining a 12mm dynamic driver for deep sub-bass with dual Knowles balanced armatures for highs and mids. the resulting tuning is best described as balanced, with a weighty sub bass being partnered with splashes of high end, but with a rich midrange presence making this an engaging V-shape sound signature. </p><p>When put head-to-head with mainstream heavyweights like the Sony WF-1000XM5, the Pro X provides a noticeably more organised sound profile with impressive instrument separation – things are less stuffy and the bass bleeds less into the lower mids. </p><p>So it's perfect, right?! Well, no, and while the hybrid active noise cancellation reaches up to 52dB and handles steady low-frequency background drone well, it still trails the market-leading ANC found on the <a href="https://www.amazon.com/dp/B0FQFB8FMG?ref=clp_cat_related_p_0">Apple AirPods Pro 2 (currently down to $199)</a>, especially when dealing with high-wind noise. </p><p>The companion smartphone app, while offering a customisable 8-band EQ, also feels slightly less refined than Sony's polished ecosystem. Nevertheless, for music lovers prioritising the best sound possible, I think the Pro X remains a standout choice.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.creativebloq.com/tech/headphones-earbuds/these-wireless-earphones-offer-sound-quality-to-rival-wired-buds-and-theyre-down-by-32-percent</link>
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                            <![CDATA[ The Status Pro X TWS offer an engaging tuning without sacrificing the midrange, and are only $169. ]]>
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                                                                        <pubDate>Tue, 08 Sep 2026 11:15:22 +0000</pubDate>                                                                                                                                <updated>Tue, 08 Sep 2026 11:18:07 +0000</updated>
                                                                                                                                            <category><![CDATA[Headphones & Earbuds]]></category>
                                                    <category><![CDATA[Tech]]></category>
                                                                                                <author><![CDATA[ beren.neale@futurenet.com (Beren Neale) ]]></author>                    <dc:creator><![CDATA[ Beren Neale ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/fD3udAuFiVjXfUojSwZ5nf.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Beren has worked on creative tech magazines and websites at Future Publishing for nearly two decades. Cutting his teeth as Staff Writer on the digital art magazine ImagineFX, in 2012 he helped bridge the magazine/website gap as Commissioning Editor on the newly launched Creative Bloq. He went on to lead ImagineFX, the fine art mag Paint &amp; Draw, then worked on the Canon Pro Europe website. As editor of Computer Arts he led a successful redesign of the iconic design mag, then in 2020 he moved back to Creative Bloq, the biggest global art and design website. As Ecom Editor, when he&#039;s not reviewing the best audiophile headphones, ergonomic office chairs, phones, laptops, TVs and monitors, he helps digital creatives get the best deals on the kit that they need and love. &lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[The Status Pro X earphones. ]]></media:description>                                                            <media:text><![CDATA[The Status Pro X earphones. ]]></media:text>
                                <media:title type="plain"><![CDATA[The Status Pro X earphones. ]]></media:title>
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                                                            <title><![CDATA[ Apple's new iPhone lineup looks very different with new foldable iPhone Duo while iPhone 18 Pro gets a variable aperture camera ]]></title>
                                                                                                <dc:content><![CDATA[ <div class="live-content"><p>Apple's 'Surprise and Shine' event has come to a close, and it delivered on most of our expectations. We were introduced to the new iPhone range, which comprises the foldable iPhone Duo, iPhone 18 Pro and iPhone 18 Pro Max, but no update to the basic iPhone. </p><p>The Cupertino tech giant also revealed the AirPods 5, Apple Watch 12, Apple Watch Ultra 4 along with upgraded Siri and other software updates. You can watch the event below or catch up on all the main announcements in our summary.</p><h3 class="article-body__section" id="section-preorders"><span>Preorders</span></h3><ul><li><a href="https://www.apple.com/shop/buy-watch/apple-watch" target="_blank"><strong>Preorder Apple Watch Series 12 at Apple</strong></a></li><li><a href="https://www.apple.com/shop/buy-airpods/airpods-5" target="_blank"><strong>Preorder AirPods 5 at Apple</strong></a></li><li><strong>iPhone 18 Pro/Pro Max</strong> preorders start on 12 September</li><li><strong>iPhone Duo </strong>preorders start on 16 October</li></ul><h3 class="article-body__section" id="section-watch-the-apple-event"><span>Watch the Apple event</span></h3><p>You can replay the entire Apple event below or scroll down to a summary of the main announcements, including iPhone Duo details, and our rolling updates.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/39BalPDuTo0" allowfullscreen></iframe></div></div><h3 class="article-body__section" id="section-apple-surprise-and-shine-main-announcements"><span>Apple Surprise and Shine main announcements</span></h3><ul><li><strong>iPhone Duo</strong>:<strong> </strong>Apple's first foldable phone has a wide notebook-style design and is the thinnest iPhone yet when open.</li><li>It has an <strong>A20 Pro chip</strong>, 7.6-inch Super Retina XDR main display, 5.4-inch outer display and 48MP Fusion main camera. Apple Pencil USB-C support is planned later in the year. Two colours will be available: Star White and Night Sky (very dark blue).</li><li>Pricing starts at<strong> $1,999 </strong>for the 256GB model. Preorders start on 16 October for a 23 October release.</li><li><strong>iPhone 18 Pro & iPhone 18 Pro Max </strong>also have the new A20 Pro processor and 48MP variable-aperture main camera with physical aperture blades.</li><li>The <strong>Dynamic Island </strong>on the iPhone 18 Pro and 18 Pro Max is slimmer in size but can show up to three Live Activities.</li><li>The<strong> iPhone 18 Pro colours</strong> are Burgundy and Glacier.</li><li><strong>iPhone 18 Pro starts at $1,199 </strong>and iPhone 18 Pro Max at $1,299. Preorders open on Saturday 12 September for a 18 September release.</li><li>Apple's also launching an <strong>iPhone leasing programme </strong>in the US.</li><li><strong>AirPods 5</strong> are said to offer richer sound and 50% more active noise cancellation than the previous generation, plus a more durable rain-proof design. The price is $129, or $149 for a model with a touch sensitive stem. <a href="https://www.apple.com/shop/buy-airpods/airpods-5" target="_blank">Preorders</a> are open on the Apple website.</li><li><strong>Apple Watch Series 12</strong> (from $399) and <strong>Apple Watch Ultra 4</strong> (from $499) will both feature new Apple silicon and improved sensors, including a new Health Sensing System with expanded electrode surface area and larger, more efficient LEDs. <a href="https://www.apple.com/shop/buy-watch/apple-watch" target="_blank">Preorders</a> are open.</li><li><strong>Siri Recaps </strong>can provide daily summaries and remind you of appointments or other commitments by using your Apple Watch microphone, GPS, and other sensors to build an overview of what happened during your day.</li></ul></div><div class="live-content"><time datetime="2026-09-08T11:00:36+00:00">September 8, 2026 – 7:00 AM</time><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="yRjhKbdFpwpWMbenMSnUud" name="Screenshot 2026-09-07 at 15.44.30" alt="iPhone Ultra render" src="https://cdn.mos.cms.futurecdn.net/yRjhKbdFpwpWMbenMSnUud.png" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: <a href="https://www.youtube.com/@talkstechnewz">Talks Tech Newz via YouTube</a>)</span></figcaption></figure><p>Welcome to Creative Bloq's coverage of the upcoming Apple event! It's set to be a doozy this year, with the folding iPhone Ultra (or is that iPhone Fold [or iPhone Flip?]) finally set to enter the, er, fold.</p><p>By now, we have a <a href="https://www.creativebloq.com/design/product-design/apples-folding-iphone-ultra-could-have-one-fatal-flaw-for-creatives" target="_blank">pretty good idea of what it's going to look like</a>. It's that time where case makers left, right and centre are leaking specifications and dummy models. </p></div><div class="live-content"><time datetime="2026-09-08T11:16:19+00:00">September 8, 2026 – 7:16 AM</time><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1779px;"><p class="vanilla-image-block" style="padding-top:56.55%;"><img id="M3eX6aSCdCYt3hMosTDDd9" name="iPhone-18-Pro-Dark-Cherry-dummy-unit-mid-Jon-Rettinger copy" alt="iPhone 18 Pro dummy" src="https://cdn.mos.cms.futurecdn.net/M3eX6aSCdCYt3hMosTDDd9.jpg" mos="" align="middle" fullscreen="" width="1779" height="1006" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Jon Rettinger)</span></figcaption></figure><p>But the folding iPhone might not be the best option for every creative. Rumour as it the iPhone Ultra will only feature two camera lenses, with the super powerful telephoto lens reserved for the less expensive iPhone 18 Pro. And with that model rumoured to feature a <a href="https://www.creativebloq.com/design/product-design/iphone-18-pro-leaks-suggest-photographers-are-finally-getting-the-feature-theyve-been-waiting-for">new variable aperture camera</a>, the 'Pro' could still be the best option overall for photographers.</p></div><div class="live-content"><time datetime="2026-09-08T11:31:17+00:00">September 8, 2026 – 7:31 AM</time><p>One of the stranger products we've heard tell of is a new set of AirPods Pro, complete with cameras. These would likely be used for Apple Intelligence, letting users scan objects within their field of vision. But given the controversy around Meta glasses, the whole thing sounds like a potential <a href="https://www.creativebloq.com/design/product-design/apples-leaked-airpods-pro-upgrade-looks-like-a-privacy-nightmare">privacy nightmare</a>.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2931px;"><p class="vanilla-image-block" style="padding-top:56.26%;"><img id="ewqHc9CRSmuSSR9T9HExAj" name="Listing.jpg" alt="AirPods Pro 2 on table" src="https://cdn.mos.cms.futurecdn.net/ewqHc9CRSmuSSR9T9HExAj.jpg" mos="" align="middle" fullscreen="" width="2931" height="1649" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure></div><div class="live-content"><time datetime="2026-09-08T11:47:08+00:00">September 8, 2026 – 7:47 AM</time><p>But you know what we probably won't be seeing tomorrow? The standard iPhone 18. In a controversial break from tradition, Apple is reportedly planning to hold back the basic model until early next year, possibly to give the Pro and Ultra models more chance to shine.</p><p>We were mightily impressed by the base level iPhone 17 when it launched last year. With a ProMotion display, always-on screen and 48MP camera, it represented perhaps the most 'Pro' version of the standard model ever. And now it's looking like we might know why – perhaps Apple gave the iPhone 17 a massive spec bump knowing it would need to survive in the market for several months longer than normal.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:980px;"><p class="vanilla-image-block" style="padding-top:56.22%;"><img id="nG7njbXbu6mraWLkYBecGB" name="Apple-iPhone-17-color-lineup-250909_big.jpg.large" alt="iPhone 17 colours" src="https://cdn.mos.cms.futurecdn.net/nG7njbXbu6mraWLkYBecGB.jpg" mos="" align="middle" fullscreen="" width="980" height="551" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Apple)</span></figcaption></figure></div><div class="live-content"><time datetime="2026-09-08T12:06:14+00:00">September 8, 2026 – 8:06 AM</time><p>Another wildcard product we <em>might</em> see tomorrow is some kind of smart home hub. Apple has been rumoured to be working on a home product, which has been variously described as an '<a href="https://www.creativebloq.com/tech/ipad-robot-arm">iPad on a robot arm</a>' or an iPad plus HomePod mini. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1200px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ajKA4dRVxwkpBLuJyKLXPA" name="Apple" alt="HomePod mini and iPhone" src="https://cdn.mos.cms.futurecdn.net/ajKA4dRVxwkpBLuJyKLXPA.jpg" mos="" align="middle" fullscreen="" width="1200" height="675" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Apple/iPadizate)</span></figcaption></figure></div><div class="live-content"><time datetime="2026-09-08T12:28:11+00:00">September 8, 2026 – 8:28 AM</time><p>The folding iPhone Ultra is Apple's long awaited response to the resurgence of folding phones. Samsung has already released multiple generations of flip and folding phones, and challenger brands like Honor have also dipped their toes in, but Apple has been more reluctant to jump on the bandwagon. </p><p>Rumours have been flying about what the phone will look like, and we've heard it's going to be somewhat unconventional. Here are some of the rumours:</p><ul><li>TouchID rather than FaceID</li><li>The camera sitting at the top right hand side of the display</li><li>An asymmetrical design, with rounded corners on one side</li><li>A camera that won't challenge the main iPhone 18 Pro model</li></ul><p>But, of course, many concepts have been shared online as well as supposed leaks, and we'll have to wait until tomorrow to find out.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="KbTMMZrtwoeeM7KJvG4tnG" name="784429268_17955642204232150_4542946467383421877_n copy" alt="iPhone Ultra render" src="https://cdn.mos.cms.futurecdn.net/KbTMMZrtwoeeM7KJvG4tnG.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: AppleTrack)</span></figcaption></figure></div><div class="live-content"><time datetime="2026-09-08T12:50:33+00:00">September 8, 2026 – 8:50 AM</time><h2 id="expect-a-significant-price-rise">Expect a significant price rise</h2><p>New reports suggest the iPhone 18 Pro could land with a significantly higher price tag, and it's all down to the components inside. Apple is expected to move to TSMC's 2-nanometre process for its A20 Pro chip, a shift that pushes wafer costs up considerably. Alongside it, a more advanced chip-packaging method is said to tightly bundle processor and memory onto one substrate, adding further expense.</p><p>Elsewhere, 12GB of RAM is tipped to become standard to keep pace with on-device AI demands, while the Pro's camera may gain a mechanical variable-aperture system. These are complex moving parts that don't come cheap. A larger battery and new silicon reportedly call for a dedicated vapour chamber cooling setup too, and the Pro Max is rumoured to introduce under-display Face ID, ditching the Dynamic Island for a single punch-hole camera. </p><p>Taken together, analysts reckon these upgrades could add as much as $200 to the base Pro's price. </p></div><div class="live-content"><time datetime="2026-09-08T13:49:44+00:00">September 8, 2026 – 9:49 AM</time><h2 id="so-why-no-iphone-18">So, why no iPhone 18?</h2><p>It's unprecedented for Apple <em>not</em> to launch an updated version of the base iPhone in September – and something that hasn't happened since the dawn of the iPhone itself. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ApiFuzkgpMW8aYYBVhPzXG" name="GettyImages-2258677876" alt="Orange iPhone 17" src="https://cdn.mos.cms.futurecdn.net/ApiFuzkgpMW8aYYBVhPzXG.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Getty Images)</span></figcaption></figure><p>So, why has it made this decision? A few factors have been cited. For a start, the iPhone line up has become pretty unwieldily. With the advent of the iPhone Air and iPhone 17e, plus the upcoming iPhone Ultra, that's a hell of a lot of iPhone models – and arguably too many to update in a single sitting. It makes sense, if only for simplicity, for Apple to spread the launches over the year.</p><p>But it's also possible that Apple is trying to push users towards its higher end models. With those RAM price increases, users are getting their bank balances squeezed more than ever. In that context, users might be much more likely to opt for the cheapest model.</p></div><div class="live-content"><time datetime="2026-09-08T14:37:25+00:00">September 8, 2026 – 10:37 AM</time><h2 id="apple-ceo-calls-upcoming-iphone-quot-phenomenal-quot">Apple CEO calls upcoming iPhone "phenomenal"</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="sd6wbqPXuDa4chAdxSiVHA" name="apple" alt="The face of John Ternus inside a circle of iMac G3s" src="https://cdn.mos.cms.futurecdn.net/sd6wbqPXuDa4chAdxSiVHA.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Apple/Future)</span></figcaption></figure><p>One person who definitely is excited for the upcoming iPhone is brand new CEO John Ternus. In an internal note to staff on his first day in the role, he called this week's iPhone launch "phenomenal". But then again, he would say that, wouldn't he?</p></div><div class="live-content"><time datetime="2026-09-08T15:04:44+00:00">September 8, 2026 – 11:04 AM</time><h2 id="what-about-colours">What about colours?</h2><p>iPhone colours have seemed pretty dull for a while, but that all changed last year, mostly thanks to the launch of the super bright Cosmic Orange iPhone 17 Pro.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:57.50%;"><img id="fZHoENfJTNAojqW6DVVVZH" name="iPhone-18-Pro-dark-cherry-1 copy" alt="iPhone 18 Pro render" src="https://cdn.mos.cms.futurecdn.net/fZHoENfJTNAojqW6DVVVZH.jpg" mos="" align="middle" fullscreen="" width="1920" height="1104" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: 9to5Mac)</span></figcaption></figure><p>And rumours suggest the iPhone 18 Pro is set to continue the trend, with a brand new 'Cherry Red' colour. But the real question is whether we'll see a black iPhone 18 Pro – that colour was conspicuously absent last year. </p></div><div class="live-content"><time datetime="2026-09-08T16:08:19+00:00">September 8, 2026 – 12:08 PM</time><h2 id="how-much-will-the-iphone-ultra-cost">How much will the iPhone Ultra cost?</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1280px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="xmwpd9PKAt6BjthvCmAQtE" name="46280-90264-iPhone-Fold-half-open-xl.jpg" alt="iPhone Fold render" src="https://cdn.mos.cms.futurecdn.net/xmwpd9PKAt6BjthvCmAQtE.jpg" mos="" align="middle" fullscreen="" width="1280" height="720" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: AppleInsider)</span></figcaption></figure><p>Get ready for the most expensive iPhone ever. The iPhone Ultra is rumoured to start at a cool $2000, making it by far the most expensive iPhone ever. Sure, Apple will probably want us to see the foldable iPhone as some kind of combination of iPad and iPhone – but at that price, creatives are probably going to want to at least consider buying both individually.</p></div><div class="live-content"><time datetime="2026-09-08T18:57:55+00:00">September 8, 2026 – 2:57 PM</time><h2 id="will-the-iphone-ultra-be-a-health-hazard">Will the iPhone Ultra be a health hazard?</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1334px;"><p class="vanilla-image-block" style="padding-top:56.22%;"><img id="kwNxuAapwkMdseanfkn5HZ" name="iPhone-Ultra copy" alt="iPhone Ultra concept" src="https://cdn.mos.cms.futurecdn.net/kwNxuAapwkMdseanfkn5HZ.jpg" mos="" align="middle" fullscreen="" width="1334" height="750" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: 9to5Mac)</span></figcaption></figure><p>A physical therapist fears that Apple's <a href="https://www.creativebloq.com/design/product-design/some-people-are-worried-apples-folding-iphone-design-could-present-a-brand-new-health-risk">folding iPhone design could be a health risk</a>. You might have heard of 'iPhone pinky' – finger soreness due to resting the phone on it. Martin Ratcliffe suggests that the extra weight of the rumoured new device that we're calling the iPhone Ultra could be bad news for our thumbs.</p><p>He told mobile phone recycling comparison site <a href="https://go.redirectingat.com/?id=92X1519156&xcust=cbq_ar_7642079166692284945&xs=1&url=https%3A%2F%2Fwww.compareandrecycle.co.uk%2Fsell-my-iphone&sref=https%3A%2F%2Fwww.creativebloq.com" target="_blank" rel="sponsored"><u><strong>Compare and Recycle</strong></u></a>: “After several hours of use, the continued strain from the added weight can lead to fatigue and increase tension on the tissues, particularly the tissue around the thumb, which is the main finger used to navigate devices. Furthermore, the grip position may change because of the phone's foldable design. Overall, although the additional weight may be small, the repetitive strain and low-grade tension may lead to further stress and injury to surrounding tissues and joints.”</p><p>A little alarmist? There is some precedent for foldable phone users complaining of hand strain. On a Reddit page for <a href="https://www.creativebloq.com/tag/samsung-galaxy">Samsung Galaxy</a> Fold owners, <a href="https://www.reddit.com/r/GalaxyFold/comments/1lzv7fd/is_it_normal_for_your_hand_to_hurt_and_sting_a/" target="_blank">users have asked</a> whether others have experiencing aching or stinging hands.</p></div><div class="live-content"><time datetime="2026-09-08T19:47:01+00:00">September 8, 2026 – 3:47 PM</time><h2 id="crease-what-crease">Crease? What crease?</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:970px;"><p class="vanilla-image-block" style="padding-top:56.08%;"><img id="yHpnQfQiLSYVQTQU2ELieA" name="4.jpg" alt="Samsung Galaxy Z Fold 3" src="https://cdn.mos.cms.futurecdn.net/yHpnQfQiLSYVQTQU2ELieA.jpg" mos="" align="middle" fullscreen="" width="970" height="544" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">The crease on the Samsung Galaxy Z Fold 3 </span><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>Apple will be hoping that its characteristic decision to sit out the initial rise of foldable phones pays off. The Cupertino tech giant, it likes to arrive late to the party but make a big entrance. In this case, the party trick is expected to be the unveiling of a solution to what's often touted as foldable phones' big visual problem: the crease.</p><p>Reports have suggested that the foldable iPhone Ultra will have an almost invisible crease thanks to the innovation of a durable liquid metal hinge designed to spread bending tension, combined with a dual-layer ultra-thin glass panel that starts thinner at the fold and becomes thicker at the outer edges for impact resistance. The crease is said to be just 0.15mm deep, setting a new benchmark for folding screens. </p></div><div class="live-content"><time datetime="2026-09-08T20:16:51+00:00">September 8, 2026 – 4:16 PM</time><h2 id="the-foldable-iphone-ultra-39-s-competition">The foldable iPhone Ultra's competition</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1451px;"><p class="vanilla-image-block" style="padding-top:56.24%;"><img id="QJiu8FgVhWDFiHgjffwK3Z" name="huawei mate xt tri-fold phone" alt="Photograph of hands holding a Huawei Mate XT tri-fold phone with a brown case." src="https://cdn.mos.cms.futurecdn.net/QJiu8FgVhWDFiHgjffwK3Z.jpg" mos="" align="middle" fullscreen="" width="1451" height="816" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Huawei)</span></figcaption></figure><p>So what's Apple up against exactly?</p><p>The foldable phone market in 2026 is starting to look pretty mature. Samsung’s Galaxy Z Fold8 Ultra is the most polished all rounder, while Google’s Pixel 10 Pro Fold has the edge for software and AI, and challengers like Honor’s Magic V6 and <a href="https://www.creativebloq.com/tech/phones-tablets/huawei-tri-fold-smartphone">Huawei’s Mate XT Ultimate</a> are pushing design boundaries – the later being a tri‑fold spectacle (pictured).</p><p>The Galaxy Z Fold8 Ultra remains the benchmark with its wide book‑style design, refined hinge, deep ecosystem support and multi‑window multitasking. Google’s Pixel 10 Pro Fold undercuts Samsung slightly on price while offering the most advanced AI features and computational photography, though its hardware feels less premium. </p><p>The <a href="https://www.creativebloq.com/tech/phones-tablets/forget-the-iphone-fold-honor-just-nailed-the-foldable-phone">Honor Magic V6</a> is the thinnest foldable yet, with IP68/IP69 durability, but its $1,749 / £1,999 starting price and smaller ecosystem limit appeal. Huawei’s Mate XT Ultra opens to a massive 10.2‑inch screen, which looks impressive but isn't really the most practical design.</p><p>For clamshell fans, there's the Galaxy Z Flip8 and Motorola Razr Ultra. Samsung offers the most refined hinge, while Motorola packs standout battery life and charging. Xiaomi’s Mix Fold 4 and OnePlus’s Open 2 compete on price, with Xiaomi leaning on Leica‑tuned cameras.</p></div><div class="live-content"><time datetime="2026-09-08T20:43:44+00:00">September 8, 2026 – 4:43 PM</time><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ZaZj8wutbKNmBR88rwgmS9" name="SamsungDifferntAd" alt="Samsung Different ad" src="https://cdn.mos.cms.futurecdn.net/ZaZj8wutbKNmBR88rwgmS9.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Samsung can't  </span><span class="credit" itemprop="copyrightHolder">(Image credit: Samsung)</span></figcaption></figure><p>The foldable iPhone Ultra (if it's called that) will almost certainly shake up that market . </p><p>Kind of ironically, the company that might most feel the impact is Samsung. What's it going to do for advertising if it can't <a href="https://www.creativebloq.com/creative-inspiration/advertising/samsung-apple-parody-ad">mock Apple for not having a foldable</a> any more?</p><p>Much has been made of Samsung's cringy challenger brand-style trolling over the years. It's eased off lately. That might be because it's Samsung itself that's making the display for the new iPhone. Were those ads really directed more at Apple than consumers, urging the company to sign up for a foldable display?</p></div><div class="live-content"><time datetime="2026-09-08T21:12:48+00:00">September 8, 2026 – 5:12 PM</time><p>I'm taking a break from live posting for this evening, but bookmark this page and make sure you join us tomorrow for all the news, views and analysis from Apple's Surprise and Shine event itself. We'll have the latest updates in the build up to the event, and all the details on the new iPhone and more as soon as they're announced.</p></div><div class="live-content"><time datetime="2026-09-09T09:12:22+00:00">September 9, 2026 – 5:12 AM</time><p>Good morning to the Apple fans out there! It's the morning of the iPhone "Surprise and Shine" event, and we are poised to update you with all the last minute rumours, leaks and reveals. We'll also be hanging on for the event later, of course. It's Georgia, CB Editor here for the first part of the day.</p></div><div class="live-content"><time datetime="2026-09-09T09:50:59+00:00">September 9, 2026 – 5:50 AM</time><p>Instagram just served me ads from <a href="https://www.creativebloq.com/tech/accessories/my-favourite-iphone-accessories-ive-tested-this-year-cases-power-banks-ring-holders-and-stands">Burga</a>, one of my favourite accessories brands — and the cases look gorgeous, complete with the iPhone Ultra. Did the ads team hit "schedule" a day early?</p><p>Likely a dummy unit, but it's a solid look at what the foldable will actually look like. Images below.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2543px;"><p class="vanilla-image-block" style="padding-top:100.67%;"><img id="Kzx57LUY5VNLgeWvVUn7an" name="IMG_2271" alt="iPhone Ultra leak" src="https://cdn.mos.cms.futurecdn.net/Kzx57LUY5VNLgeWvVUn7an.jpg" mos="" align="middle" fullscreen="" width="2543" height="2560" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Burga/Future)</span></figcaption></figure></div><div class="live-content"><time datetime="2026-09-09T10:09:06+00:00">September 9, 2026 – 6:09 AM</time><h2 id="apple-watch-series-12-a-quot-chip-and-ship-quot-year-not-a-redesign">Apple Watch Series 12: a "chip and ship" year, not a redesign</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="hGW6cKxbR8nkDLZZLpdCX4" name="apple watch se.jpg" alt="Apple Watch SE" src="https://cdn.mos.cms.futurecdn.net/hGW6cKxbR8nkDLZZLpdCX4.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Apple)</span></figcaption></figure><p>Don't expect fireworks from the Watch line today. Reports consistently point to Apple Watch Series 12 and Ultra 4 moving to a new chip generation after the Series 11, Ultra 3 and SE 3 were all stuck on the same S10 silicon as the year before. Beyond that, though, this looks like a spec-sheet update rather than a visual one. Bloomberg's Mark Gurman has reiterated he doesn't expect major design changes for either watch compared to the current models.</p><p>Health is where Apple's putting its energy: expect continuous heart-rate monitoring and an overhauled fitness and health app, aimed squarely at Whoop and Oura's turf. Touch ID had been doing the rounds as a possibility, but it now looks unlikely despite appearing in prototype code. On price, the Series 12 could climb from $399 to around $429, with the Ultra 4 staying closer to $799, so if there's a headline here, it's cost creep, not a new look.</p></div><div class="live-content"><time datetime="2026-09-09T10:19:26+00:00">September 9, 2026 – 6:19 AM</time><h2 id="airpods-5-the-launch-everyone-thinks-is-boring">AirPods 5: the launch everyone thinks is boring</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="UKNDeVq3y8oUPNXFrvz4jR" name="airpods pro.jpg" alt="AirPods Pro 2 render" src="https://cdn.mos.cms.futurecdn.net/UKNDeVq3y8oUPNXFrvz4jR.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Konstantin Milenin)</span></figcaption></figure><p>Compared to the iPhone Ultra circus, the AirPods 5 leaks have been almost boring, which, per 9to5Mac, is itself notable given how few rumours have surfaced about them versus the camera-equipped models. Two versions are expected, one with Active Noise Cancellation and a cheaper one without, mirroring the AirPods 4 split, with references to both spotted in the macOS 26.7 release candidate. </p><p>As we said before, this is not the camera launch. Gurman has said the camera-equipped AirPods won't ship until 2027, likely alongside the 20th-anniversary iPhone, so if you see "AirPods with cameras" trending today, treat it with suspicion. What's actually likely on the AirPods 5 is more mundane: an H3 chip is plausible but unconfirmed, and Apple tends to keep the external design the same with some key internal upgrades.</p></div><div class="live-content"><time datetime="2026-09-09T10:40:02+00:00">September 9, 2026 – 6:40 AM</time><h2 id="homepod-mini-2-may-not-come-today">HomePod mini 2 may not come today</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:970px;"><p class="vanilla-image-block" style="padding-top:56.29%;"><img id="voM6npnDcVber2aJPrdZfa" name="0017257_homepod_mini_space_gray_pdp_image_position-2_gbenjpg.jpeg" alt="HomePod mini deals: four colourful HomePod minis" src="https://cdn.mos.cms.futurecdn.net/voM6npnDcVber2aJPrdZfa.jpeg" mos="" align="middle" fullscreen="" width="970" height="546" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Apple)</span></figcaption></figure><p>The HomePod mini 2 has been "imminent" for the best part of two years, but it keeps being moved back. Gurman's latest reporting points to an October 2026 launch, with Apple holding back its smart home refresh until redesigned Siri ships with iOS 27, which would put it<em> </em>after today's event. Other sources are more optimistic that it will be announced alongside the iPhones, though. One tracker puts the safest bet at "fall 2026" without a firm date, warning readers not to treat any specific September day as confirmed. </p><p>If it does happen today, expect it to be modest. A chip upgrade from the ageing S5 to something newer is likely, rather than any change to the hardware itself. The most likely change will be what Siri AI can now do through it rather than the speaker itself. </p></div><div class="live-content"><time datetime="2026-09-09T10:59:17+00:00">September 9, 2026 – 6:59 AM</time><h2 id="is-apple-39-s-homepad-about-to-finally-drop">Is Apple's HomePad about to finally drop?</h2><p>The HomePad was first rumoured for early 2025, then early 2026, then pushed back again as Apple waited for the Apple Intelligence-powered Siri to be ready. Bloomberg's Mark Gurman reported the hardware itself has sat finished for months, with the delay coming entirely from software, and named September as the earliest realistic launch time now that new Siri is ready.</p><p>If it does land today, expect a 7-inch square display with a front-facing camera, running on an A18 chip, which is the same silicon in the iPhone 16. Reports point to two versions: one designed to mount on a wall, another with a speaker base for a desktop or countertop. Pricing may be around $350, though that looks optimistic next to the standard HomePod's own $349 tag.</p><p>Nobody's even settled on what to call it yet. Will it be HomePad, HomeHub, or the somewhat uninspired "HomePod Display"? These have all been floated, and reporting on the internal OS (reportedly codenamed "Charismatic") suggests Apple is still working out whether this is a family-shared status board or something closer to a proper smart-home hub to rival Amazon and Google's displays. Given how many times this device has slipped, we'll believe it when Ternus holds it up on stage.</p></div><div class="live-content"><time datetime="2026-09-09T11:07:43+00:00">September 9, 2026 – 7:07 AM</time><h2 id="will-it-be-called-the-iphone-duo">Will it be called the iPhone Duo??</h2><p>A close-to-the-wire report has just come in via Mark Gurman that the folding iPhone will actually be called the iPhone Duo, not the iPhone Ultra. He says it'll come in white and dark blue, is loaded with a A20 Pro chip and it will run apps parallel to each other. Key for creatives  is that it will apparently have support for the Apple Pencil stylus – a brilliant decision from Apple.</p><p>For those interested in photography, it'll have two 48 MP rear cameras, and then a 12 MP front-facing camera for video calls.</p></div><div class="live-content"><time datetime="2026-09-09T11:40:50+00:00">September 9, 2026 – 7:40 AM</time><h2 id="how-will-apple-handle-siri">How will Apple handle Siri?</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1280px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="g8mB4PmY2jxJvRegbf3MCE" name="Siri" alt="Apple Siri logo" src="https://cdn.mos.cms.futurecdn.net/g8mB4PmY2jxJvRegbf3MCE.webp" mos="" align="middle" fullscreen="" width="1280" height="720" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Apple)</span></figcaption></figure><p>The iPhone Duo aside, the other most crucial announcement today will be for whatever is going on with Siri. </p><p>With Apple deemed behind on AI, <a href="https://www.creativebloq.com/tech/quote-of-the-day-by-tim-cook-im-not-worried-about-ai-giving-computers-the-ability-to-think-like-humans-im-more-concerned-about-people-thinking-like-computers-without-values-or-compassion-without-concern-for-consequences">Ternus has to be careful on his approach to AI now (read my opinion on this here</a>). So I'm invested in what new and improved capabilities Siri will have that stay true to the ethical concerns of Apple's strategy so far. </p><p>The new Apple Intelligence-powered Siri AI was already unveiled at WWDC back in June. This turned out to be a dedicated Siri app, multi-turn conversational ability, on-screen awareness, personal context, and app actions, built on a partnership with <a href="https://www.creativebloq.com/tech/apples-google-deal-just-wiped-out-the-competition">Google's Gemini running some of the backend</a>. But announcing it and releasing it haven't been the same thing. The rebuilt Siri was originally promised for iOS 26.4 back in March, then moved to May, then pushed back again to pair with iOS 27. This is exactly the software this event, and today's hardware, is built around.</p><p>A couple of points we know about already. Siri AI won't be available in the EU or China at launch, and Apple has confirmed usage will come with daily limits, with iCloud+ subscribers getting a higher cap, which means that the new Siri's powers won't be "free and unlimited". And given how many times this has been delayed already, we aren't totally sure it'll even happen today.</p></div><div class="live-content"><time datetime="2026-09-09T12:18:09+00:00">September 9, 2026 – 8:18 AM</time><h2 id="and-what-of-the-iphone-air">And what of the iPhone Air?</h2><p>There are some rumours that the <a href="https://forums.macrumors.com/threads/iphone-air-2-could-replace-iphone-18-sketchy-rumor-claims.2488632/">iPhone Air could end up replacing the standard iPhone</a> model with its next iteration. This isn't something that will happen today, if ever, but there is a leaker out there claiming it's a reshuffle Apple is considering. </p><p><a href="https://www.creativebloq.com/design/product-design/even-the-iphone-airs-designer-has-moved-on">Given the iPhome Air was a bit of a flop</a> (terrible battery life, sub-par camera) at launch, it would need some key upgrades to make it worthy of the main lineup. And what would that do to the already pretty high price? It is a <a href="https://www.creativebloq.com/design/product-design/the-iphone-air-is-too-pure-for-this-world">lovely external design</a> though that our design editor, Dan, has enjoyed using. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1960px;"><p class="vanilla-image-block" style="padding-top:71.43%;"><img id="N339BzCCkCMHaTGPzWYFJB" name="Apple-iPhone-Air-color-lineup-250909_big.jpg.large_2x" alt="iPhone Air colours" src="https://cdn.mos.cms.futurecdn.net/N339BzCCkCMHaTGPzWYFJB.jpg" mos="" align="middle" fullscreen="" width="1960" height="1400" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Apple)</span></figcaption></figure></div><div class="live-content"><time datetime="2026-09-09T12:57:58+00:00">September 9, 2026 – 8:57 AM</time><h2 id="the-camera-upgrades-in-the-iphone-18-pro">The camera upgrades in the iPhone 18 Pro</h2><p>The announcements today have interesting elements for creatives, specifically those who shoot, edit or design regularly. But you need to look to the software rather than the hardware. </p><p>The iPhone 18 Pro's camera app is a crucial update. </p><p>Code found in the iOS 27 beta shows five new pro tools: exposure scopes (real-time waveform and histogram overlays), focus peaking to highlight what's actually sharp before you shoot, proper manual focus control, repeating self-timer shots, and aperture-based lens correction tied to the rumoured variable aperture on the main sensor. </p><p>That means a physically adjustable aperture gives filmmakers actual depth-of-field control rather than the software-simulated bokeh Portrait mode has relied on for years. </p><p>Manual focus, notably, already exists in Apple's separate Final Cut Camera app; if it's genuinely moving into the standard Camera app, then Apple has realised that creators want pro tools without a second download.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:66.67%;"><img id="MKyFtiLEScY8PzQN9bPtqg" name="Apple-iPhone-16-Pro-finish-lineup-240909" alt="iPhone 16 camera" src="https://cdn.mos.cms.futurecdn.net/MKyFtiLEScY8PzQN9bPtqg.jpg" mos="" align="middle" fullscreen="" width="3840" height="2560" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Apple)</span></figcaption></figure></div><div class="live-content"><time datetime="2026-09-09T13:28:30+00:00">September 9, 2026 – 9:28 AM</time><h2 id="pricing-rumours">Pricing rumours</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="K3CdkJQASZ9Sf3ih8u8xAR" name="apple-event" alt="Apple event" src="https://cdn.mos.cms.futurecdn.net/K3CdkJQASZ9Sf3ih8u8xAR.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Apple )</span></figcaption></figure><p><strong>iPhone 18 Pro / Pro Max</strong>: TrendForce estimates a starting price of $1,249–$1,299 for the Pro, up from $1,099 for the iPhone 17 Pro, and $1,349–$1,399 for the Pro Max, versus $1,199 previously, this is  roughly a $150–$200 hike on each. It's worth noting that Apple avoided raising the iPhone 17 Pro Max's price entirely last year.</p><p><strong>iPhone Ultra</strong>: The foldable's price has been the most consistent figure in this whole cycle. Bloomberg's Mark Gurman has cited a $2,000 starting price for the 256GB model, with TrendForce estimating a $2,099–$2,299 range and the top storage tier potentially breaking $3,000.</p><p><strong>Apple Watch Series 12 / Ultra 4</strong>:  This is less firmly sourced, but reporting points to the Series 12 climbing from $399 to around $429, with the Ultra 4 closer to $799.</p><p><strong>AirPods 5</strong>: One source left AirPods out of the "everything's going up" bracket, on the logic that they don't rely on memory chips the way phones and Macs do, so there may not be a price jump here just because everything else is getting more expensive.</p></div><div class="live-content"><time datetime="2026-09-09T14:00:08+00:00">September 9, 2026 – 10:00 AM</time><p>Hey Apple fans, it's staff writer Natalie taking over for a little while!</p><p>We're currently still stuck in the rumourverse until <strong>10 am PT / 6 pm BST </strong>today, so I'll do my best to collect any juicy tidbits of information as we make the countdown to the big event. </p><p>So what are we expecting? </p><p>The rumour on everyone's lips is the launch of the <strong>iPhone Ultra</strong>. As Apple's first foldable device, this sleek book-fold phone is set to have a pretty steep price... that's a rumour we're hoping isn't true. </p><p>We're pretty certain today's event will also mark the launch of the<strong> iPhone 18 Pro & iPhone 18 Pro Max</strong>. Expect a slimmed-down Dynamic Island notch and swanky variable-aperture camera for the Max.</p><p>Also expect:</p><ul><li>Apple Watch Series 12</li><li>Apple Watch Ultra 4</li><li>AirPods 5</li><li>HomePad</li><li>HomePod mini 2:</li></ul></div><div class="live-content"><time datetime="2026-09-09T14:30:11+00:00">September 9, 2026 – 10:30 AM</time><p>Until Apple makes things official at today's 'Surprise and Shine' event, I can only <em>speculate</em> that we're getting a foldable phone BUT there's been some pretty compelling evidence... and the source might surprise you.</p><p>While we're used to hearing whispers from Apple insiders, the rumoured iPhone Ultra was spoiled by a host of tech accessory brands, including Burga DBrand, Armor-X, and Gorilla Cases. (I guess Apple's super secrecy only exists within the walls of its kingdom). </p><p>dBrand's description gives us some juicy insight into the design of the Ultra, with a capacitive touch-enabled Camera Control button with built-in PCB for localised touch actuation alongside MagSafe compatibility. The most compelling feature is dBrand's hinge protection, offering extra cushion for the Ultra's book-fold design. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:59.53%;"><img id="beAfQzdYPq8BeoEC8cxzNh" name="Screenshot 2026-09-09 at 15.18.51" alt="dBrand iPhone Ultra cases" src="https://cdn.mos.cms.futurecdn.net/beAfQzdYPq8BeoEC8cxzNh.png" mos="" align="middle" fullscreen="" width="2560" height="1524" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: dBrand)</span></figcaption></figure></div><div class="live-content"><time datetime="2026-09-09T15:00:06+00:00">September 9, 2026 – 11:00 AM</time><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="S3xHTRSwT8eLrmmaw4yXcS" name="pods4" alt="Apple's AirPods 4 on a blue background" src="https://cdn.mos.cms.futurecdn.net/S3xHTRSwT8eLrmmaw4yXcS.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Apple)</span></figcaption></figure><p>What's new for the rumoured AirPods 5?</p><p>The newest instalment will supposedly feature an H3 Wireless Chip, improving spatial audio, active noise cancellation and voice isolation for phone calls. Others have suggested that the 5s could feature temperature monitors to capture health data. Sadly, we're not expecting any major aesthetic changes, but if it ain't broke, don't fix it. </p><p>Like the AirPods 4, we'll likely have two options to choose from – regular and active noise cancellation (ANC). Prices are rumoured to be $129 for the base model and $179 for ANC.</p></div><div class="live-content"><time datetime="2026-09-09T15:30:04+00:00">September 9, 2026 – 11:30 AM</time><p>So it seems pretty certain we'll be getting a folding phone from Apple, but there's some disagreement on what the new baby will be called. </p><p>While leaks from accessory companies seem to suggest the device will be called the iPhone Ultra, Mark Gurman, Bloomberg News' chief correspondent for Apple, suggested it would be called the Duo... All will be revealed soon. </p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-O6ybMW"></div>                            </div>                            <script src="https://kwizly.com/embed/O6ybMW.js" async></script></div><div class="live-content"><time datetime="2026-09-09T16:00:05+00:00">September 9, 2026 – 12:00 PM</time><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="yRjhKbdFpwpWMbenMSnUud" name="Screenshot 2026-09-07 at 15.44.30" alt="iPhone Ultra render" src="https://cdn.mos.cms.futurecdn.net/yRjhKbdFpwpWMbenMSnUud.png" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: <a href="https://www.youtube.com/@talkstechnewz">Talks Tech Newz via YouTube</a>)</span></figcaption></figure><p>Whispers of a foldable phone from Apple have been circulating for years, and with them we've seen some very interesting design concepts. </p><p>Rumours that Apple was working on a flip-phone-style device began circulating in 2024, but the design was reportedly changed back in March 2025 to a more practical book-style fold. Simply put, in a post-skinny jean world, Apple sees no purpose in building a flip phone (at least not a vertical one). </p><p>But while my flip phone dreams were dashed, Apple's foldable device seems extremely promising. It's rumoured to feature a 7.8-inch inner display with an iPad-style 4:3 aspect ratio, a 5.5-inch outer display, and an ultra-thin 4.5mm titanium frame. (I'm going to politely ignore the starting price of around $2,000).</p><p>My only question is: do Apple fans want this, or <a href="https://www.creativebloq.com/design/product-design/is-apples-folding-iphone-too-little-too-late">is Apple's folding iPhone too little too late? </a>With top-range options from Android ops, Samsung and Google, will there be a welcome place for Apple's lil' iPhone Ultra?</p></div><div class="live-content"><time datetime="2026-09-09T16:39:21+00:00">September 9, 2026 – 12:39 PM</time><h2 id="how-much-will-the-apple-iphone-duo-cost">How much will the Apple iPhone Duo cost?</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:16320px;"><p class="vanilla-image-block" style="padding-top:42.86%;"><img id="DdYRMb53RindK747vjFkHo" name="20260827_150040 2" alt="Galaxy Z Fold8 Ultra review" src="https://cdn.mos.cms.futurecdn.net/DdYRMb53RindK747vjFkHo.jpg" mos="" align="middle" fullscreen="" width="16320" height="6994" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">The Galaxy Z Fold8 Ultra starts at $2,099 </span><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>RIP iPhone Ultra; long live the iPhone Duo! The rumoured first foldable iPhone that we've spent months calling the iPhone Ultra has a new name today, as claimed by Bloomberg's Mark Gurman just hours before the start of the Surprise and Shine event.</p><p>One thing that hasn't changed is the expected price. With a groundbreaking new display tech from Samsung, the iPhone Ultra was never going to be cheap. But how does the $1,999 starting price cited by Gurman today compare to the main foldable phones already on the market?</p><p>Actually not that bad. It would be more expensive than Google's Pixel Pro Fold, but cheaper than the Galaxy Z Fold8 (at least based on the list price – the latter often comes in for discounts). </p><p>There are also several foldables from Chinese phone makers, but they don't have direct sales in the US.</p><h2 id="foldable-phone-prices">Foldable phone prices</h2><ul><li><strong>Apple iPhone Duo: from $1,999? </strong></li><li><strong>Samsung Galaxy Z Fold8 Ultra: from $2,099 (currently </strong><a href="https://www.amazon.com/Samsung-Galaxy-Fold8-Ultra-Graphite/dp/B0H12KX1X4" target="_blank"><strong>reduced to $1,799 at Amazon</strong></a><strong>)</strong></li><li><strong>Google Pixel 11 Pro Fold: </strong><a href="https://www.amazon.com/Google-Pixel-Pro-Fold-Smartphone/dp/B0H6QSPYKW/" target="_blank"><strong>from $1,899</strong></a><strong></strong></li><li><strong>Honor Magic V5: </strong><a href="https://www.amazon.com/HONOR-MBH-N49-Smartphone-International-Version/dp/B0FKPQ45J5/" target="_blank"><strong>from $1,500</strong></a><strong> </strong></li><li><strong>Huawei Mate XT Ultimate: $2,600-$2,800</strong></li><li><strong>OnePlus Open: from around $1,700</strong></li></ul></div><div class="live-content"><time datetime="2026-09-09T16:55:22+00:00">September 9, 2026 – 12:55 PM</time><h2 id="is-this-the-iphone-variable-aperture-camera">Is this the iPhone variable aperture camera?</h2><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2097672038781763614"><p lang="en" dir="ltr">pic.twitter.com/CLu9eRDP5b<a href="https://twitter.com/cantworkitout/status/2097672038781763614">September 9, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>With minutes to go until the start of the Apple Surprise and Shine event, new <a href="https://x.com/johnternus/status/2097672038781763614?s=46" target="_blank">CEO John Ternus has posted a teaser video on X </a>showing what looks like it could be a variable aperture camera. Notice that the light shines down to what looks like a lens. Will Apple find a way to make this seem interesting to everyday consumers, or will it excite only photographers?</p></div><div class="live-content"><time datetime="2026-09-09T17:03:43+00:00">September 9, 2026 – 1:03 PM</time><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1958px;"><p class="vanilla-image-block" style="padding-top:55.57%;"><img id="jaVSRVsMyLmL69yhuMBpvG" name="Screenshot 2026-09-09 140140" alt="Apple" src="https://cdn.mos.cms.futurecdn.net/jaVSRVsMyLmL69yhuMBpvG.png" mos="" align="middle" fullscreen="" width="1958" height="1088" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Apple)</span></figcaption></figure><p>And we're off. Apple's Surprise and Shine event has begun with a series of competing 'opening scene' ideas. Apple says they were shot on an iPhone. But what iPhone? The iPhone 18 Pro or 18 Pro Max? We an expect to find out soon.</p></div><div class="live-content"><time datetime="2026-09-09T17:08:05+00:00">September 9, 2026 – 1:08 PM</time><p>John Ternus is beginning his opening spiel by highlighting Apple's approach to AI, including its prioritisation of on-device processing for data protection.</p></div><div class="live-content"><time datetime="2026-09-09T17:10:33+00:00">September 9, 2026 – 1:10 PM</time><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1864px;"><p class="vanilla-image-block" style="padding-top:57.19%;"><img id="yjThLcTJuUZiyvJtDZ3co7" name="1788973727.jpg" alt="Apple" src="https://cdn.mos.cms.futurecdn.net/yjThLcTJuUZiyvJtDZ3co7.jpg" mos="" align="middle" fullscreen="" width="1864" height="1066" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>iPhone Pro 18 has colour-matched aluminum. There's a new permanent colour called Glacier and a "sophisticated unique new colour" called... Burgundy.</p><p>"This is what happens when you go to the moon and ask what's next," Ternus reckons.</p><p>I'm sure the first thing Neil Armstrong did was run out and buy a bordeaux sweater.</p></div><div class="live-content"><time datetime="2026-09-09T17:17:15+00:00">September 9, 2026 – 1:17 PM</time><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1917px;"><p class="vanilla-image-block" style="padding-top:56.34%;"><img id="izLnLC2URbmDWUa9teN6GE" name="JEyV7ff37SkidE8g4vLDtY" alt="Apple" src="https://cdn.mos.cms.futurecdn.net/izLnLC2URbmDWUa9teN6GE.jpg" mos="" align="middle" fullscreen="" width="1917" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Apple)</span></figcaption></figure><p>The iPhone 18 Pro will have new AI features. These include 'Expressive Voices' giving Siri AI more accurate dictation and improved personalisation.</p></div><div class="live-content"><time datetime="2026-09-09T17:18:20+00:00">September 9, 2026 – 1:18 PM</time><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1104px;"><p class="vanilla-image-block" style="padding-top:54.53%;"><img id="7U4ben4NUt8nZptnAtS4mY" name="1788974394.jpg" alt="Apple" src="https://cdn.mos.cms.futurecdn.net/7U4ben4NUt8nZptnAtS4mY.jpg" mos="" align="middle" fullscreen="" width="1104" height="602" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>Apple reckons the 7-core GPU on the A20 Pro chip provides up to 40% better performance, making the iPhone Pro 18 a more viable option for gaming. There's also a new NPU for faster on-device AI performance.</p><p>A new 2-nanometer manufacturing process comprises a 6-core CPU and 4 efficiency cores, which Apple says deliver a 20% improvement. </p><p>A next-generation vapor chamber has a three times bigger surface area and a copper layer to aid heat dissipation.</p></div><div class="live-content"><time datetime="2026-09-09T17:24:59+00:00">September 9, 2026 – 1:24 PM</time><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1940px;"><p class="vanilla-image-block" style="padding-top:56.80%;"><img id="epqRiCE2uXBWEUEmouXYq5" name="image" alt="Apple" src="https://cdn.mos.cms.futurecdn.net/epqRiCE2uXBWEUEmouXYq5.png" mos="" align="middle" fullscreen="" width="1940" height="1102" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Apple)</span></figcaption></figure><p>We're getting the explanation of what the variable aperture means. The cameras has physical aperture blades.</p><p>Apple's giving us a class in what this means, including the ability to create motion blur or freeze scenes.</p></div><div class="live-content"><time datetime="2026-09-09T17:34:55+00:00">September 9, 2026 – 1:34 PM</time><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="fBDxm8ihoZUtgGXCGKzeHF" name="1788975515.jpg" alt="Apple" src="https://cdn.mos.cms.futurecdn.net/fBDxm8ihoZUtgGXCGKzeHF.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>We're moving on to AirPods 5, which will have 50% more active noise cancellation, a more durable design and richer sound, Apple says.</p><p>Other features include updated adaptive EQ, real-time Live Translation. The base model will cost $129, and there will be a model with a touch sensitive stem priced at $149.</p></div><div class="live-content"><time datetime="2026-09-09T17:47:04+00:00">September 9, 2026 – 1:47 PM</time><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="EhEWtm2MqXeimuVWdZsuQf" name="1788976160.jpg" alt="Apple" src="https://cdn.mos.cms.futurecdn.net/EhEWtm2MqXeimuVWdZsuQf.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>After the health features, we're now being introduced to Apple's concept of 'Audio Intelligence' on the Apple Watch 12 and Ultra 4. The new wearables can recognise sounds like a baby crying or the doorbell ringing and send you notifications.</p><p>Siri Recap can take notes during meetings and provide summaries for you. Sounds creepy? Yes. Apple's stressing that it can be turned on and off when desired, that audio recordings aren't stored, speakers aren't identified and transcriptions are encrypted.</p></div><div class="live-content"><time datetime="2026-09-09T17:58:18+00:00">September 9, 2026 – 1:58 PM</time><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1956px;"><p class="vanilla-image-block" style="padding-top:56.13%;"><img id="tf2cEnCRJh8LHhwL9oG4kd" name="Screenshot 2026-09-09 145539" alt="iPhone Duo" src="https://cdn.mos.cms.futurecdn.net/tf2cEnCRJh8LHhwL9oG4kd.png" mos="" align="middle" fullscreen="" width="1956" height="1098" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Apple)</span></figcaption></figure><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1882px;"><p class="vanilla-image-block" style="padding-top:56.96%;"><img id="aDavDoXaeGuJAi3TBKFoTd" name="Screenshot 2026-09-09 145544" alt="iPhone Duo" src="https://cdn.mos.cms.futurecdn.net/aDavDoXaeGuJAi3TBKFoTd.png" mos="" align="middle" fullscreen="" width="1882" height="1072" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Apple)</span></figcaption></figure><p>With all the rumours and today's leaks from case providers, the iPhone Duo was hardly a secret, and it looks a lot like what we expected.</p><p>Apple's first foldable iPhone is also the thinnest iPhone when open. An aerospace-grade titanium frame provides the stability for that thinness. </p></div><div class="live-content"><time datetime="2026-09-09T18:01:35+00:00">September 9, 2026 – 2:01 PM</time><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1942px;"><p class="vanilla-image-block" style="padding-top:55.10%;"><img id="WdJY76KQ3T6StYXrajRqeJ" name="1788976834.jpg" alt="Apple" src="https://cdn.mos.cms.futurecdn.net/WdJY76KQ3T6StYXrajRqeJ.jpg" mos="" align="middle" fullscreen="" width="1942" height="1070" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>The iPhone Duo will also be powered by the A20 Pro chip.</p><p>It has a 7.6-inch Super Retina XDR main display, 50% larger than the screen on the iPhone 18 Pro Max.</p><p>The 5.4-inch outer display provides 90% of viewing screen of iPhone 18 Pro.</p><p>Apple says the hinge mechanism feels smooth with an integrated magnet.</p><p>There's Ceramic Shield on back and Ceramic Shield 2 on the front</p><p>Touch ID is integrated into the side button, and there are speakers on the top and bottom edges. The FaceTime camera is hidden underneath the display. </p><p>The iPhone Duo will get support for <a href="https://www.amazon.com/Apple-MUWA3AM-A-Pencil-USB-C/dp/B0CL7J12YK" target="_blank">Apple Pencil USB-C</a>, but not on launch. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1929px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="snuWTv3pKtUgfeNNDBKNn4" name="FrRQsc4njtqKgr8g856VCN" alt="iPhone Duo" src="https://cdn.mos.cms.futurecdn.net/snuWTv3pKtUgfeNNDBKNn4.jpg" mos="" align="middle" fullscreen="" width="1929" height="1085" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Apple)</span></figcaption></figure></div><div class="live-content"><time datetime="2026-09-09T18:02:36+00:00">September 9, 2026 – 2:02 PM</time><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1944px;"><p class="vanilla-image-block" style="padding-top:55.14%;"><img id="UKwSTx5BYzme2jmbSNVqiS" name="1788976911.jpg" alt="Apple" src="https://cdn.mos.cms.futurecdn.net/UKwSTx5BYzme2jmbSNVqiS.jpg" mos="" align="middle" fullscreen="" width="1944" height="1072" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>Here are the two iPhone Duo colours: Star White and Night Sky</p></div><div class="live-content"><time datetime="2026-09-09T18:19:31+00:00">September 9, 2026 – 2:19 PM</time><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="9JYCUUoKxnwkAGCXGWPpXB" name="1788977616.jpg" alt="Apple" src="https://cdn.mos.cms.futurecdn.net/9JYCUUoKxnwkAGCXGWPpXB.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Apple)</span></figcaption></figure><p>The iPhone Duo price starts at $1,999 for the 256GB model. Preorders start on 16 October for a 23 October release.</p><p>Apple's touting the biggest differentiator as the ability of apps to dynamically scale and change depending on how you orient and use the device.</p><p>The dual-camera system, includes Apple's 48MP Fusion camera.</p><p>The phone is eSIM-only. </p><p>Apple cites battery life of up to 31 hours with the inner display, 44 hours with the outer display, and 24 hours when using both screens equally.</p></div><div class="live-content"><time datetime="2026-09-09T18:25:57+00:00">September 9, 2026 – 2:25 PM</time><p>And it's over. There was no news on home devices, which is one thing that had been rumoured. But other than that the Apple event delivered mainly what we expected: the iPhone Duo, iPhone 18 Pro and Pro Max (but no vanilla iPhone 18) an the AirPods 5 and Apple Watch Series 12 and Ultra 4.</p><p>I'm just updating our main summary above so you have all the most important details there.</p></div> ]]></dc:content>
                                                                                                                                            <link>https://www.creativebloq.com/news/live/apple-event-2026</link>
                                                                            <description>
                            <![CDATA[ iPhone Duo and iPhone 18 Pro price, specs and preorder info from today's Apple event. ]]>
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                                                                        <pubDate>Tue, 08 Sep 2026 10:40:48 +0000</pubDate>                                                                                                                                <updated>Thu, 10 Sep 2026 01:37:02 +0000</updated>
                                                                                                                                            <category><![CDATA[Product Design]]></category>
                                                    <category><![CDATA[Design]]></category>
                                                                                                                    <dc:creator><![CDATA[ Daniel John ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/YskA3seg76tnjozEnUK5yf.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Daniel John is Design Editor at Creative Bloq. He reports on the worlds of design, branding and lifestyle tech, and has covered several industry events including Milan Design Week, OFFF Barcelona and Adobe Max in Los Angeles. He has interviewed leaders and designers at brands including Apple, Microsoft and Adobe. Daniel&#039;s debut book of short stories and poems was published in 2018, and his comedy newsletter is a &lt;a href=&quot;https://danielpiper.substack.com/&quot; target=&quot;_blank&quot;&gt;Substack Bestseller&lt;/a&gt;. &lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Apple]]></media:credit>
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                                                            <title><![CDATA[ Sihoo M56C review: A cheap chair that's only good for short sits ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Sihoo has become a dominant force at the budget end of the office chair market, making our favourite budget office chair of all time – the <a href="https://www.creativebloq.com/tech/chairs-desks/sihoo-m18-review">Sihoo M18</a>. The Chinese company's perches are cheap, but often pack features and comfort levels that match or exceed pricier manufacturers.</p><p>The M56C treads a very fine line for Sihoo: it's one of its cheapest chairs ($180 / £140), and it trims back the extras as much as possible to keep the price low. You won't find an adjustable lumbar support or flip-up armrests here, the assembly process is convoluted, and there are times when it reminds you just how cheap it is.</p><p>While the M56C won't be gaining a place in our round-up of <a href="https://www.creativebloq.com/buying-guides/best-office-chair-for-back-pain">the best office chairs for back pain</a>, it's an intriguing option that could find a home in certain situations.</p><h3 class="article-body__section" id="section-comfort-ergonomics"><span>Comfort & ergonomics</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1600px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="PJ2zvHcwdiLroFDYTNjge3" name="Sihoo M56C" alt="Sihoo M56C" src="https://cdn.mos.cms.futurecdn.net/PJ2zvHcwdiLroFDYTNjge3.jpg" mos="" align="middle" fullscreen="" width="1600" height="900" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future / Henry Winchester)</span></figcaption></figure><p>After many years of examining office chairs, I’ve found that they fall into roughly two camps: they’re either springy and energetic or plush and laid-back. Usually, cheaper chairs come in at the bouncier end, rebounding to your movements like a trampoline, but the M56C is surprisingly plush: you sink into its memory-foam cushion as you sit on it, and the supportive mesh has more give than other chairs. This is no bad thing, and it makes it feel like it’s much more expensive than its price tag and build might suggest.</p><p>Sihoo has pared back the adjustability to the bare minimum, though, adopting a universal approach that means anyone can sit on it — that is, if you’re 5’ 2” to 6’ 2”. At 6’ 4”, I’m just about out of Sihoo’s recommendations, but at its maximum extension and angle, the headrest aligned with the top of my neck (as it should), and the armrests never felt too high for my noodly limbs.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1600px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="CXbKhNCuF3DvTPDanf5yf3" name="Sihoo M56C" alt="Sihoo M56C" src="https://cdn.mos.cms.futurecdn.net/CXbKhNCuF3DvTPDanf5yf3.jpg" mos="" align="middle" fullscreen="" width="1600" height="900" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future / Henry Winchester)</span></figcaption></figure><p>Adjustability is not a priority — the M56C keeps things cheap and universal, making it a good chair to share. The headrest is the most movable thing here, clicking into position vertically and angling through 45 degrees. The armrests only move up and down, but they do lock into place securely. The backrest reclines and locks from 110 to 125 degrees, which isn’t a huge amount, but enough to make it feel slightly more comfortable.</p><p>The chair is comfortable in places, with the seat pad being particularly cushioned and enveloping, and the non-adjustable sprung lumbar support proving just right. However, there are some areas that feel distinctly unrefined. While most armrests are made of foam, the M56C’s seem to be hollow plastic with very little give, which can be hell on bony elbows. And if you lean far back into the chair and the mesh hits the plastic support, digging into your back uncomfortably.</p><p>The initial plushness of the M56C declines as the day goes on. It’s a chair that's suited to short bursts of work or quick meetings over day-long sessions.</p><h3 class="article-body__section" id="section-design-aesthetics"><span>Design & aesthetics </span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1600px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="48G7xNBt8DtTX8PRHc2cg3" name="Sihoo M56C" alt="Sihoo M56C" src="https://cdn.mos.cms.futurecdn.net/48G7xNBt8DtTX8PRHc2cg3.jpg" mos="" align="middle" fullscreen="" width="1600" height="900" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future / Henry Winchester)</span></figcaption></figure><p>Do you like your chairs to be black? Well, you’re in luck! The M56C is available in black, and black only. It is the most common colour for office chairs; it doesn’t stain and it slots in effortlessly, but I do like to see a range of at least one other colourway. I may be a little biased here because it’s hard to photograph black chairs without them looking like amorphous blobs.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1600px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="oqeJxZ7GepvtirgLEVnEW3" name="Sihoo M56C" alt="Sihoo M56C" src="https://cdn.mos.cms.futurecdn.net/oqeJxZ7GepvtirgLEVnEW3.jpg" mos="" align="middle" fullscreen="" width="1600" height="900" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future / Henry Winchester)</span></figcaption></figure><p>Colour (or lack thereof) aside, the M56C is a conventional chair that doesn’t look too chunky or squat like some more ergonomic chairs. It lacks the structured grace of Sihoo’s M18, but the mesh fabric always has a certain airiness that doesn’t look quite as oppressive as alternatives. Even in black.</p><h3 class="article-body__section" id="section-specs"><span>Specs</span></h3><div ><table><caption>Branch Aire</caption><tbody><tr><td class="firstcol " ><p>Colours</p></td><td  ><p>Black</p></td><td  ></td></tr><tr><td class="firstcol " ><p>Warranty</p></td><td  ><p>Three years</p></td><td  ></td></tr><tr><td class="firstcol " ><p>Max load:</p></td><td  ><p>136kg</p></td><td  ></td></tr><tr><td class="firstcol " ><p>Item weight:</p></td><td  ><p>16.85kg</p></td><td  ></td></tr><tr><td class="firstcol " ><p>Product dimensions</p></td><td  ><p>65D x 65W x 112-122H cm</p></td><td  ></td></tr><tr><td class="firstcol " ><p>Price </p></td><td  ><p>$180</p></td><td  ></td></tr></tbody></table></div><h3 class="article-body__section" id="section-assembly"><span>Assembly</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1600px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="4o4VgA3y9HgRwtVFY7Z7g3" name="Sihoo M56C" alt="Sihoo M56C" src="https://cdn.mos.cms.futurecdn.net/4o4VgA3y9HgRwtVFY7Z7g3.jpg" mos="" align="middle" fullscreen="" width="1600" height="900" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future / Henry Winchester)</span></figcaption></figure><p>Hoo-wee! The assembly process for Sihoo chairs is usually fairly straightforward, but the M56C proved to be surprisingly complicated. There are a lot more parts here, which presumably keeps the whole thing cheaper and more compact when boxed up, but it also adds a few more steps to the build.</p><p>It could be simple to put together if it weren’t for the dodgy manual and the bolts being supplied in plastic bags rather than a labelled blister pack. There are mislabelled steps, very similar-looking bolts, and a reference to a component that looks completely different in real life. I guessed my way through the assembly process and it felt like I arrived at the finished chair through coincidence rather than following instructions.</p><h3 class="article-body__section" id="section-price-value"><span>Price & value</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1600px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ufRx6V5dijjp4JvX9T6sF3" name="Sihoo M56C" alt="Sihoo M56C" src="https://cdn.mos.cms.futurecdn.net/ufRx6V5dijjp4JvX9T6sF3.jpg" mos="" align="middle" fullscreen="" width="1600" height="900" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future / Henry Winchester)</span></figcaption></figure><p>The M56C is priced at around $180, though I've seen it sell for a few dollars cheaper. The closest comparison here is <a href="https://www.creativebloq.com/tech/chairs-desks/sihoo-m18-review">Sihoo’s own M18</a> ($159), which has become our absolute favourite budget office chair. They’re (unsurprisingly) similar chairs, but the M18 gets so much right that the M56C doesn’t quite land: straightforward assembly, a one-piece backrest without hard edges, and an adjustable lumbar support that’s actually one of the industry’s best.</p><p><a href="https://www.creativebloq.com/tech/chairs-desks/this-usd240-office-chair-is-supremely-light-and-packs-a-boing">Sihoo’s M59AS</a> ($239) is also similar, with an exciting springiness and flip-up armrests for active people who frequently switch between tasks.</p><p>Moving up the scale, <a href="https://www.creativebloq.com/tech/chairs-desks/boulies-ep200-office-chair-review-a-good-choice-for-work-rest-and-play">Boulies EP200</a> ($279.99) and <a href="https://www.creativebloq.com/tech/chairs-desks/branch-ergonomic-chair-review">Branch Ergonomic Chair</a> ($339) are pricier, but add style and more adjustments, so you can feel supported for longer sessions. </p><h3 class="article-body__section" id="section-should-you-buy"><span>Should you buy?</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1600px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="aazsia32fK7CjZ424Ckyf3" name="Sihoo M56C" alt="Sihoo M56C" src="https://cdn.mos.cms.futurecdn.net/aazsia32fK7CjZ424Ckyf3.jpg" mos="" align="middle" fullscreen="" width="1600" height="900" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future / Henry Winchester)</span></figcaption></figure><p>The M56C is a misstep from the usually reliable Sihoo, leaning too far into low-budget construction and missing the mark in terms of comfort, with hard armrests and stiff plastic supports making it uncomfortable for longer sessions.</p><p>It’s still a good-looking chair, and its one-size-fits-all approach, comfortable cushion and low price make it a good choice for kitting out a meeting room where people don’t have to sit for too long. For everywhere else, Sihoo’s M18 still rules the roost.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.creativebloq.com/tech/chairs-desks/sihoo-m56c-review-a-cheap-chair-thats-only-good-for-short-sits</link>
                                                                            <description>
                            <![CDATA[ This low-budget office chair goes too far in paring everything back to the bare minimum. ]]>
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                                                                        <pubDate>Tue, 08 Sep 2026 10:01:07 +0000</pubDate>                                                                                                                                <updated>Tue, 08 Sep 2026 10:02:16 +0000</updated>
                                                                                                                                            <category><![CDATA[Chairs & Desks]]></category>
                                                    <category><![CDATA[Tech]]></category>
                                                    <category><![CDATA[Peripherals]]></category>
                                                                                                                    <dc:creator><![CDATA[ Henry Winchester ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/3N8iLvfgS6wbbrtCuyNWWG.jpg ]]></dc:source>
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                                                            <title><![CDATA[ NVIDIA's RTX Spark showcase at IFA showed me a first-hand example of how DLSS is breaking out of the gaming sphere ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Every few months, someone promises to “fix” the 3D viewport. Faster previews, cleaner denoising, magical responsiveness — we’ve heard it all. But at IFA, a Blender demo featuring DLSS 4.5 with ray reconstruction actually made me sit up. Not because it was flashy, but because it targeted the one thing artists consistently beg for: <em>stop making me wait for the viewport to catch up with my brain</em>.</p><p>The presenter — Rick, armed with two identical Surface laptops and a healthy dose of confidence — showed Blender’s Cycles viewport running DLSS 4.5 side‑by‑side with OIDN and OptiX. The claim was simple: DLSS 4.5 delivers “instant feedback,” while the traditional denoisers make you wait for the image to resolve.</p><p>If you’ve ever nudged a light in Cycles and watched your scene dissolve into a grainy snowstorm before slowly reassembling itself, you know exactly why this matters.</p><p>But as with all things AI‑accelerated, the promise comes with caveats — and creatives are right to keep one eyebrow raised.</p><h2 id="the-demo-two-laptops-one-message-speed-wins">The demo: two laptops, one message: speed wins</h2><p>Rick’s setup was straightforward: we had Blender’s default OIDN on one laptop, with OptiX on the same hardware, while we got DLSS 4.5 with ray reconstruction on the other.</p><p>OIDN is the reliable workhorse. OptiX is the NVIDIA‑optimised speedster. But DLSS 4.5? It was pitched as a different beast entirely: not just denoising, but reconstructing ray‑traced detail using a learned model, complete with super resolution and a mysterious “transformer version 2” under the hood.</p><p>The viewport looked smoother. More stable. Less like a flickering cloud of noise pretending to be your scene. And crucially: changes appeared (nearly) immediately.</p><p>For look‑dev artists, lighting TDs, and anyone who spends their day nudging sliders and rotating HDRIs, that responsiveness is gold. Creative flow thrives on immediacy. Every second spent waiting for samples to accumulate is a second where your idea cools off.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ZvrdTyLun8ucGXzBBfFP73" name="1788790591081" alt="NVIDIA RTX Spark" src="https://cdn.mos.cms.futurecdn.net/ZvrdTyLun8ucGXzBBfFP73.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h2 id="why-this-matters-creative-flow-is-not-a-luxury">Why this matters: creative flow is not a luxury</h2><p>We talk a lot about render times, but not enough about <em>iteration times</em>. The viewport is where ideas form — where you experiment, break things, fix them, and try again. When that loop is slow, creativity suffers.</p><p>DLSS 4.5’s pitch is essentially: What if Cycles felt less like a path tracer and more like a real‑time engine while you’re working?</p><p>That’s a big deal, not because it replaces artistry, but because it removes friction. And friction is the enemy of bold creative decisions.</p><p>If DLSS 4.5 genuinely delivers smoother previews without compromising the accuracy artists rely on, it could meaningfully change how fast teams iterate, review, and approve work. But — and this is where I have to put my editorial hat on — speed is not the only metric that matters.</p><h2 id="faster-isn-39-t-always-better">Faster isn't always better</h2><p>Artists have learned to be wary of AI‑powered “enhancements,” because they often come with trade‑offs that only show up once you’re knee‑deep in a production scene.</p><p>Some open questions:</p><p><strong>Does DLSS 4.5 stay faithful enough for lighting and shading decisions?</strong> </p><p>Instant feedback is great, but not if it lies to you.</p><p><strong>How does it handle thin geometry, fine textures, or low‑sample chaos?</strong></p><p>Denoisers love to hallucinate detail. Reconstruction models sometimes hallucinate <em>too much</em>.</p><p><strong>Will it behave consistently across stylised, NPR, or heavily composited scenes?</strong>  </p><p>Blender artists don’t all work in photorealism.</p><p><strong>Is this NVIDIA‑only acceleration going to widen the hardware divide?</strong></p><p>OIDN works everywhere. DLSS does not.</p><p>And then there’s the bigger industry concern: </p><p><strong>Does faster iteration become an excuse for tighter deadlines and smaller teams?</strong></p><p>Technology that empowers creatives can also be weaponised against them. We’ve seen it before.</p><h2 id="the-tech-context-dlss-isn-39-t-just-a-denoiser-any-more">The tech context: DLSS isn't just a denoiser any more</h2><p>DLSS 4.5 with ray reconstruction isn’t simply “OptiX but faster.” It’s a learned model that replaces parts of the denoising and temporal filtering pipeline entirely. In theory, that means better stability, cleaner glossy reflections, fewer temporal artefacts, and more detail retention in low‑sample previews</p><p>If Blender 5.3 integrates this cleanly, it could become the default viewport experience for RTX users. Not because it’s flashy, but because it’s <em>useful</em>.</p><p>But usefulness depends on trust. And trust requires independent benchmarks, not a controlled demo with unknown scene complexity.</p><h2 id="great-for-rtx-users-shrug-emoji-for-everyone-else">Great for RTX users, [shrug emoji] for everyone else</h2><p>Let’s be honest: this is an NVIDIA‑only party.</p><p>OIDN remains the cross‑vendor baseline. OptiX is NVIDIA‑optimised but still broadly accessible. DLSS 4.5, however, is locked to RTX hardware.</p><p>If Blender’s viewport experience becomes significantly better on NVIDIA GPUs, that’s great for RTX users, but it risks creating a two‑tier creative ecosystem unless AMD and open‑source alternatives catch up with their own reconstruction models.</p><p>Blender has always been a champion of accessibility. DLSS integration will need to be handled carefully to avoid fragmenting the user base.</p><p>DLSS 4.5’s ray reconstruction looks like one of the rare AI‑accelerated features that actually respects the creative process. It doesn’t try to automate artistry. It doesn’t replace human judgement. It just makes the viewport less annoying.</p><p>That’s a win.</p><p>But creatives are right to be cautious. Faster previews don’t automatically mean better decisions. And AI‑powered reconstruction models can be unpredictable in ways that only show up after hours of work.</p><p>The promise is real, and the potential is exciting. But like with AI video enhancements, the industry must resist the temptation to treat speed as a substitute for craft, or as a justification for squeezing artists harder.</p><p>If DLSS 4.5 lands cleanly in Blender 5.3, it could become one of the most meaningful quality‑of‑life upgrades Cycles has seen in years. Just don’t let the marketing gloss distract from the need for rigorous testing, cross‑vendor parity, and respect for the creative labour this tech is supposed to support.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.creativebloq.com/ai/nvidias-rtx-spark-showcase-at-ifa-showed-me-a-first-hand-example-of-how-dlss-is-breaking-out-of-the-gaming-sphere</link>
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                            <![CDATA[ RTX Spark brings DLSS 4.5 into Blender's viewport: a win for creative flow (if we don't lose the plot). ]]>
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                                                                        <pubDate>Tue, 08 Sep 2026 09:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[AI]]></category>
                                                                                                <author><![CDATA[ erlingur.einarsson@futurenet.com (Erlingur Einarsson) ]]></author>                    <dc:creator><![CDATA[ Erlingur Einarsson ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/jGhUmvCEQNW3t34VrNnq5g.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Erlingur is the Tech Reviews Editor on Creative Bloq. Having worked on magazines devoted to Photoshop, films, history, and science for over 15 years, as well as working on Digital Camera World and Top Ten Reviews in more recent times, Erlingur has developed a passion for finding tech that helps people do their job, whatever it may be. He loves putting things to the test and seeing if they&#039;re all hyped up to be, to make sure people are getting what they&#039;re promised. Still can&#039;t get his wifi-only printer to connect to his computer.&amp;nbsp;&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[A  screenshot of a side-by-side comparison of OptiX and DLSS rendering of a cottage in Blender software]]></media:description>                                                            <media:text><![CDATA[A  screenshot of a side-by-side comparison of OptiX and DLSS rendering of a cottage in Blender software]]></media:text>
                                <media:title type="plain"><![CDATA[A  screenshot of a side-by-side comparison of OptiX and DLSS rendering of a cottage in Blender software]]></media:title>
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