Vertex 2024: learn how to use Unreal Engine to create IPs with David Levy By Joseph Foley published 5 March 24 The international art director will guide attendees through the development of his new film, from inception to render.
Vertex 2024 speaker: gain insights from Alina Fedaseyenka's art for Synapse By Joseph Foley published 1 March 24 The associate art director will share her process at our live art event.
Nightdive Studios are masters of retro game remakes - this is how it's done By Lewis Packwood published 29 February 24 Here's how the best retro game remakes are made.
Vertex 2024 speaker: learn from artist Nana Dhebuadze's keyframe pipeline By Joseph Foley published 28 February 24 The freelance concept artist will share her process at our live art event.
Star Wars VFX studio Whiskytree is bucking the downturn and expanding By Ian Dean published 27 February 24 Whiskytree CEO Jonathan Harb explains why the future is bright for small VFX teams.
Ugee M908 review: a surprisingly brilliant budget drawing tablet By Hazel Mead published 27 February 24 Small, cheap and very good.
Vertex 2024 speaker: gain tips on meeting clients' demands from Andy Hammond By Joseph Foley published 26 February 24 Maverick Media's creative director is one of the speakers at this year's event.
Vertex 2024 speaker: learn from the fresh voice of art director Ibby Karim By Joseph Foley published 25 February 24 Ibby will share experiences of working with big-name IPs at Vertex 2024.
Vertex 2024 speaker: Moog Gravett on cinematics and technical art By Joseph Foley published 23 February 24 The award-winning creative director is a guest at Vertex 2024.
Brothers: A Tale of Two Sons Remake - 'breathing life and depth' into a cult classic By Ian Dean published 21 February 24 How Unreal Engine 5 is enhancing a game design classic.
Vertex 2024 speaker: learn new art skills from creature designer Brynn Metheney By Ian Dean published 15 February 24 The Ghostbusters concept artist will be at Vertex 2024.
A day in the life: FutureWorks' visualisation director Sanjay Trimbakkar By Ian Dean published 15 February 24 Recognising the international nature of the VFX industry.
AI can "Enhance your creativity rather than hinder it," says technical artist Vishal Ranga By Ian Dean published 14 February 24 Is there a place for AI in 3D art and game development?
Duncan Jones' new Rogue Trooper movie will use Unreal Engine 5 By Ian Dean published 29 January 24 The 2000AD strip gets Epic.
The Creator's ingenious VFX detail that's changed how I watch the movie By Ian Dean published 29 January 24 The Oscar-nominated film reveals how robots feel.
Making The Creator's VFX: "we filmed in a guerrilla-efficient way" By Trevor Hogg published 28 January 24 Nominated for a VFX Oscar, The Creator delivered visual excellence on a budget.
Procreate Dreams: everything you need to know By Ian Dean last updated 11 January 24 Animation is more accessible with Procreate Dreams, our expert core details the features of this new iPad app.
Revealing the VFX behind Ridley Scott's Napoleon - "he's just an incredible artist" By Ian Dean published 10 January 24 MPC's Charley Henley discusses working with Ridley Scott and the 'no CG' debate.
Nvidia Iray review: a physically based rendering solution for Nvidia die-hards By Paul Hatton published 3 January 24 Physical lighting and materials take centre stage in this renderer from Nvidia.