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Why this indie horror dev turned to Unreal Engine 5 to build believable fear
By Alan Wen published
Using MetaHumans helped two-person indie studio bring Silent Road's J-horror to life.

Unreal Engine 5's photorealism turns an anime life-sim into cosy horror
By Alan Wen published
Fractured Blooms could be the year's creepiest indie game.

This indie game revives ’90s FMV weirdness in a gloriously unsettling way
By Ian Dean published
Obey the Insect God leans hard into stylised nostalgia.

MIO: Memories in Orbit’s stunning hand-drawn art direction explained by its creators
By Ian Dean published
It's like playing inside a comic book.

How LiDAR makes this game's haunted ship feel disturbingly real
By Ian Dean published
Explore a real-life real ship in SENARA: The Sacrament.

Why Big Hops avoids classic 3D platformer clichés to feel genuinely new
By Alan Wen published
Luckshot Games' Chris Wade explains why the team rejected retro-level design (but kept the Zelda influence).

Why Ghibli-inspired Planet of Lana II is "working against" Unity to achieve its unique 2.5D aesthetic
By Alan Wen published
Believability, not just pixel-art beauty, is the key to the sequel’s alien world.

Demon Tides '90s retro design has a surprisingly modern influence
By Alan Wen published
This indie 3D platformer's anime cel-shaded style nods to Nintendo and draws inspiration from Elden Ring.
Daily design news, reviews, how-tos and more, as picked by the editors.


