Indie Game Dev Insider
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How indie rhythm game Unbeatable takes inspiration from Dreamcast and early 90s anime with its stylish hand-drawn animation
By Alan Wen published
Art director Andrew Tsai on the appeal of a style that embraces limitations.

Fed up waiting for Titanfall 3? This indie dev made a prototype game in Unreal Engine just 10 days
By Joe Foley published
Titanfall meets The Finals in this stunning gamplay demo.

How Tanuki: Pon's Summer infuses its art style with the aesthetic of rural Japanese festivals and anime
By Alan Wen published
DenkiWorks' Liam Edwards explains why this is not just another 'Ghibli style' game.

“It's staggeringly simple” – this coding tool is ideal for artists looking to break into game development
By Lewis Packwood published
Arco game artist and indie dev Max Cahill explains why Lua and the LÖVE engine are a great combo.

Bionic Bay dev and artist Juhana Myllys tells me he wants to make games that look "timeless"
By Ian Dean published
Pixel art can be more than a hit of nostalgia.

The decades-old Doom 3 engine proves perfectly suited to new indie game Skin Deep
By Alan Wen published
Dev Brendon Chung explains why old "laser-focused" tech still matters.

Steam's most popular indie game of 2025 is a 'Walter White simulator'
By Ian Dean published
Drug-dealing sim Schedule I rivals Assassin's Creed Shadows.

How Wax Heads hand-drawn 'cosy-punk' aesthetic was made using Godot
By Alan Wen published
Pattatie Games' Murray Somerwolff on recreating a music store narrative game with a brash post-punk comic book style.
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