Indie Game Dev Insider
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How Toem 2 builds on its monochrome magic with a more confident vision
By Alan Wen published
Something We Made's Lucas Gullbo on creating a smoother and snappier sequel.

Awaysis isn’t just a retro throwback – it reinvents 16-Bit dungeon crawling with next-gen physics
By Alan Wen published
17-Bit's Jake Kazdal shares how this indie adventure is reimagining retro.
Consume Me's "cute-looking, approachable art style" hides a darker side
By Alan Wen published
Jenny Jiao Hsia's semi-autobiographical coming-of-age slice-of-life sim has been almost a decade in the making.

This cosy indie game lets you decorate tiny dioramas from handmade assets
By Alan Wen published
Kenney Vleugels makes free assets for all and turns them into games.

How Lou’s Lagoon captures the magic of Nintendo to feel like a lost GameCube classic
By Alan Wen published
Tiny Roar co-founder Robert Koch reveals how mixing influences can be creative.

The Drifter blends pixel art nostalgia and noir storytelling – here’s why it will have you hooked
By Alan Wen published
Indie dev Powerhoof is avoiding typical influences for something more original.

How Moonlighter 2 builds on its Zelda-inspired twist as it moves from 2D to 3D
By Alan Wen published
Game co-director Luis Pérez explains why 3D in Unity makes a creative difference.

How psychedelic detective game Nirvana Noir is adding 3D and colour to its nostalgic graphic design look
By Alan Wen published
Feral Cat Den's creative team discuss building on its 2021 predecessor to create two very different worlds.
Daily design news, reviews, how-tos and more, as picked by the editors.


