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Metal Gear Solid: Master Collection Vol. 2 review – 18 years later, MGS4 still feels like an event
By Ian Dean Published
We don't really get games this gloriously excessive anymore, while Peace Maker and Ghost Babel make it a deep-cut collection worth playing.

The surprising reason why Resonance: A Plague Tale Legacy’s ancient Greece is historically wrong
By Ian Dean Published
“We had to tone down historical reality”, says art director Olivier Cannone.

Onimusha: Way of the Sword (PS5) hands-on – Capcom’s samurai comeback is far stranger and more ambitious than I expected
By Ian Dean Published
The biggest surprise isn't its Sekiro-inspired combat.

GTA VI is so big Netflix is treating its trailer like a Hollywood premiere
By Ian Dean Published
Why Rockstar's branding is about to make the film industry look small.

MSI Claw 8 EX AI+ review: the handheld PC that finally makes sense to a console gamer
By Ian Dean Published
MSI’s latest handheld has finally made me understand the appeal of PC gaming on the go.

Bandai Namco is reinventing Gundam with a new universe built across anime, games and Gunpla
By Ian Dean Published
The new game Rogue Orbit is redesigning how the famous anime is made.

Halo: Campaign Evolved (PS5) review: the Unreal Engine 5 remake is almost everything fans could hope for
By Ian Dean Published
Some technical niggles can't overshadow what made Halo great.

The Unreal Engine 5 secrets that made the highest-rated Lego game of all time possible
By Alan Wen Published
Revealed at Develop Brighton, how TT Games made Lego Batman: Legacy of the Dark Knight.
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