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Acclaim’s comeback isn’t what I expected, but maybe that’s a good thing
By Ian Dean published
New indie games over retro remakes, but the same '90s feel.

What kind of AI is acceptable in video game development?
By Joe Foley published
Veteran developer Brian Fargo weighs in on the debate.

Super Meat Boy 3D uses Unreal Engine 5 and a Mario twist to evolve the classic
By Alan Wen published
3D platformer indie studio Sluggerfly takes on its toughest challenge yet.

I was terrified of the Cenobites as a kid, which is why Hellraiser: Revival is walking a fine line
By Ian Dean published
The Unreal Engine 5 horror game risks turning terror into spectacle.

Wuchang: Fallen Feathers falls short of greatness, yet I can't stop playing
By Ian Dean published
Its fast, aggressive combat kept dragging me back, flaws and all.

The best laptop for game development: the perfect device for crafting your vision
By Matt Hanson last updated
Craft new worlds with the best laptops for game development.

Why the sumptuous '70s-inspired art style of Agatha Christie: Death on the Nile is more than nostalgia
By Ian Dean published
How a fresh perspective brings new life to a classic mystery.

Did Xbox really just advertise jobs in graphics with this terrible AI art?
By Joe Foley published
It clearly needs the staff.
Daily design news, reviews, how-tos and more, as picked by the editors.