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Basketball Classics (Switch) review: it feels like an NES throwback, in a good way
By Ian Dean published
Acclaim's back, and its pixel art sports revival is rebounding into the '80s.

Marvel MaXimum Collection review: the arcade hits shine, but one game surprised me
By Ian Dean published
Heroes, a couple of duds, and one hidden gem.

The best laptops for game development: Perfect devices for crafting your vision
By Matt Hanson last updated
Craft new worlds with the best laptops for game development.

XBox Project Helix suggests the 'console war' is over
By Joe Foley published
Will next Xbox be a console or a PC?

Designing the Lovecraftian horror of Cthulhu: The Cosmic Abyss
By Ian Dean published
Creative Director Thomas Veauclin explains why there's art in restraint over spectacle, even in Unreal Engine 5.

Resident Evil Requiem review: it walks a dangerous line between nostalgia and reboot
By Ian Dean published
Leon's return took me back to Raccoon City but nothing remains the same forever.

Crisol: Theater of Idols review: it feels like a lost Xbox 360 horror classic
By Ian Dean published
This indie game understands atmosphere better than most AAA releases.

20 hours in, Monster Hunter Stories 3’s anime style pays off big
By Ian Dean published
Every move, monster, and moment flows from its bold design.
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