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Why retro, innovative indies and Nintendo ruled game design in 2025
By Steve Boxer published
But the spectre of AI is looming for 2026.

The Unreal Engine 5 secrets behind the redesign and rebuilding of Echoes of the End
By Ian Dean published
Halldór Snær Kristjánsson explains why the new Enhanced Edition is ambitious.

The best laptop for game development: the perfect device for crafting your vision
By Matt Hanson last updated
Craft new worlds with the best laptops for game development.

The Outer Worlds 2 review: a bolder, stranger, smarter sequel
By Ian Dean published
An Art Deco world that finally feels alive, even when it’s falling apart.

Ninja Gaiden 4 review: a proudly old-school return to form
By Ian Dean published
It's back to Black for this fast, frenetic but masterfully made ninja power fantasy.

Acclaim’s comeback isn’t what I expected, but maybe that’s a good thing
By Ian Dean published
New indie games over retro remakes, but the same '90s feel.

What kind of AI is acceptable in video game development?
By Joe Foley published
Veteran developer Brian Fargo weighs in on the debate.

Super Meat Boy 3D uses Unreal Engine 5 and a Mario twist to evolve the classic
By Alan Wen published
3D platformer indie studio Sluggerfly takes on its toughest challenge yet.
Daily design news, reviews, how-tos and more, as picked by the editors.


