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Latest about rendering

How psychedelic detective game Nirvana Noir is adding 3D and colour to its nostalgic graphic design look
By Alan Wen published
Feral Cat Den's creative team discuss building on its 2021 predecessor to create two very different worlds.

Fortnite's creative future involves AI tools, big ideas and "plumbing", Epic Games' Saxs Persson tells me
By Ian Dean published
How Fortnite is becoming a "catalyst for creativity".

I played Reach and have never felt like more of a parkour king in VR
By Alan Wen published
nDreams' new game, made in Unreal Engine 5, is the next (literal) leap for VR since Half-Life: Alyx.

How The Witcher 4's "infinite forest" is being built one branch at a time using Unreal Engine 5.6
By Ian Dean published
I speak to Epic Games and CD Projekt Red to discover if this is more than a demo.

“It was the really loud, cheesy and retro look that hooked me in” – this 3D artist updated a retro Japanese sci-fi classic
By 3D World staff published
3D art of the week: Gabriel Lebel Bernier.

Crafting the imaginative, evolving environments of Guild Wars 2 "affords us so much creativity"
By Ian Dean published
ArenaNet's Tami Foote explains why making game art for this iconic MMO is a joy.

How to bake maps in Nomad Sculpt
By Glen Southern published
Learn how to bake maps in Nomad Sculpt and enhance your 3D models with our step-by-step guide.

How to iterate lighting for lookdev using Redshift and Cinema 4D
By Mike Griggs published
Discover quick tips and tricks for efficiently iterating lighting for Look Development with Redshift and Cinema 4D. Enhance your workflows and achieve captivating results in no time!
Daily design news, reviews, how-tos and more, as picked by the editors.