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“It was the really loud, cheesy and retro look that hooked me in” – this 3D artist updated a retro Japanese sci-fi classic
By 3D World staff published
3D art of the week: Gabriel Lebel Bernier.

Crafting the imaginative, evolving environments of Guild Wars 2 "affords us so much creativity"
By Ian Dean published
ArenaNet's Tami Foote explains why making game art for this iconic MMO is a joy.

How to bake maps in Nomad Sculpt
By Glen Southern published
Learn how to bake maps in Nomad Sculpt and enhance your 3D models with our step-by-step guide.

How to iterate lighting for lookdev using Redshift and Cinema 4D
By Mike Griggs published
Discover quick tips and tricks for efficiently iterating lighting for Look Development with Redshift and Cinema 4D. Enhance your workflows and achieve captivating results in no time!

How to create cinematic cameras in KeyShot
By Paul Hatton published
Unlock the secrets to stunning visual storytelling by mastering the art of creating cinematic cameras in KeyShot

The Midnight Walk is a 'cosy' stop-motion horror game completely made by hand
By Alan Wen published
Indie devs Moonhood's Klaus Lyngeled and Olov Redman have 3D scanned hundreds of hand-crafted models.

How the Guild Wars 2 game art team overcome technical limitations to craft character art with heart
By Ian Dean published
"Players can feel the love and care that goes into everything we do," says lead character designer Adam Hogseth.

How Tempest Rising channels the heart of '90s strategy games without "losing its soul"
By Ian Dean published
It's a balancing act, shares game director Frederick Schreiber.
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