Video Game Design
Latest about Video Game Design

Nightmare Operator is like Resident Evil 4 and Shin Megami Tensei had a PS1 baby, then taught it fighting-game mechanics
By Alan Wen Published
Nolan Joseph explains how DDDistortion uses modern tools to recreate a readable retro aesthetic.

Behind the scenes of Witchspire's spellbinding artistry
By James Clarke Published
Envar Studio's game director and concept artist reveal how they crafted the new game's vast open world.

How Unreal Engine 5 allowed Hell Let Loose: Vietnam to capture the density of the jungle with incredible fidelity
By Ian Dean Published
Expression Games' senior art director Ryan Playle-Howard reveals the challenges involved in bringing the first-person shooter's vast scale to life.

How Origame Digital built a “souped-up PS2” Lovecraftian horror game about penguins
By Alan Wen Published
Origame Digital's Tali Faulkner reveals how penguins, Nazis and Lovecraft collide in this brilliantly weird Antarctic horror game.

Someone spent 45 days recreating Super Mario Bros level 1 pixel-by-pixel in free Godot Engine – and you can play it now
By Joe Foley Published
Go get your hit of nostalgia.

How Screenbound's impossible '5D' platformer concept became a real game
By Alan Wen Published
Radical Forge technical artist Lyra Owen shares insights on turning Screenbound's 'mockups' into a playable game that makes sense between 2D and 3D worlds.

Meta's new social media app swaps photos and reels for your own AI-generated video games
By Joe Foley Published
But will Pocket's social vibe coding catch on?

Star Wars: Galactic Racer's podracing meets Burnout had me on the edge of my seat
By Alan Wen Published
Hands-on with the roguelite-based arcade racer that feels like racing in a Galaxy far, far away.
Sign up to Creative Bloq's daily newsletter, which brings you the latest news and inspiration from the worlds of art, design and technology.

