Video Game Design
Latest about Video Game Design

How Unreal Engine 5 helped Thick As Thieves build its gorgeous magic-punk world
By Alan Wen published
Art director Matt Moore reveals how Lumen lit the Edinburgh-inspired world of this painterly gothic fantasy.

This game's 3D graphics are made entirely from text
By Joe Foley published
Torizon Telecom takes retro game art to a new, literal level.

Sony PlayStation's AI plans have gamers concerned
By Joe Foley published
Will AI-driven quality assurance mean more slop?

Stranger Than Heaven stars Snoop Dogg, Ado and an actor who died in 2014 – and it looks epic
By Joe Foley published
Games are becoming more cinematic than cinema.

How Unreal Engine 5 indie game Beastro uses 'paper puppets' to reinvent RPG art
By Alan Wen published
Art director Kate Rado explains how tactile food, puppet theatre and a “charmingly weird” world are being made.

The promise and panic of Unity AI’s open beta rollout explained
By Ian Dean published
A powerful tool or pipeline to 'AI slop' games?

This experimental open-source AI turns prompts into playable Marvel, Star Wars and Harry Potter games
By Joe Foley published
Has the era of vibe game development arrived?

Why Splatoon Raiders' single-player focus is a ray of sunshine in a sea of competitive shooters
By Alan Wen published
This lower-priced spin-off could be the Switch 2's sleeper hit this summer.
Sign up to Creative Bloq's daily newsletter, which brings you the latest news and inspiration from the worlds of art, design and technology.


