Video Game Design
Latest about Video Game Design

How Unreal Engine 5 indie game Beastro uses 'paper puppets' to reinvent RPG art
By Alan Wen Published
Art director Kate Rado explains how tactile food, puppet theatre and a “charmingly weird” world are being made.

The promise and panic of Unity AI’s open beta rollout explained
By Ian Dean Published
A powerful tool or pipeline to 'AI slop' games?

This experimental open-source AI turns prompts into playable Marvel, Star Wars and Harry Potter games
By Joe Foley Published
Has the era of vibe game development arrived?

Why Splatoon Raiders' single-player focus is a ray of sunshine in a sea of competitive shooters
By Alan Wen Published
This lower-priced spin-off could be the Switch 2's sleeper hit this summer.

How Bubsy 4D turns a retro joke into a modern platformer worth playing
By Alan Wen Published
Indie developer Fabraz's take is more than a nostalgic re-skin.

Assassin’s Creed Black Flag Resynced vs the original – the difference is striking
By Joe Foley Published
The remade pirate game is generating waves of nostalgia with a night-and-day graphics upgrade.

Did Pixar accidentally create Grand Theft Auto?
By Joe Foley Published
"Doing a Disney" against Nintendo may have been the spark that led to the first GTA.

The weird brilliance of 'broken' realism in this upcoming game about AI
By Alan Wen Published
Prove You're Human uses FMV and photogrammetry in uncanny ways.
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