Video Game Design
Latest about Video Game Design

How The Mermaid Mask introduces 3D objects to its detective work without compromising its 2D vision
By Alan Wen published
The latest game in the Detective Grimoire series is also a continuation of its predecessor's aesthetic, with an extra dimension.

The Pickmon controversy explained – is the game stealing art from Pokémon fans?
By Joe Foley published
The plagiarism accusations keep getting worse.

Fatal Frame II: Crimson Butterfly Remake on Switch 2 is as beautifully terrifying as it is clunky and frustrating
By Alan Wen published
A shot in the dark.

This solo dev's cosy game is set in a hand-painted Japan-inspired world made with Unreal Engine 5
By Alan Wen published
How rural Japan and Shinto influenced Argyro Brotsi's debut game.

Can a video game be both 'AI-generated' and 'handcrafted'?
By Joe Foley published
Fabula Rasa is "co-authored" by players, and it's never the same twice.

Exploring the Baroque art DNA of GreedFall: The Dying World
By Ian Dean published
Creative Director Jehanne Rousseau reveals the influences and unexpected beauty of making the game.

Designing the Lovecraftian horror of Cthulhu: The Cosmic Abyss
By Ian Dean published
Creative Director Thomas Veauclin explains why there's art in restraint over spectacle, even in Unreal Engine 5.

Why new sci-fi adventure Obex leans into low-fi DIY effects (and not AI)
By Alan Wen published
“There are smarter, faster ways, but they lose something,” director Albert Birney says of his ode to retro games and physical media.
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