Video Game Design
Latest about Video Game Design

How Crushed In Time reimagines Sherlock Holmes as a LucasArts-inspired adventure
By Alan Wen published
A 3D game disguised as 2D, and you can break it.
Could the Project Hail Mary VR 'sequel' redefine how we experience movies?
By Joe Foley published
The mixed-reality game will immerse players in a new extension of the story.

This hand-drawn Where's Wally?-like game is as calming as it is beautiful
By Joe Foley published
Nippets is all about people watching.

Why Super Mario Land felt different from the other games
By Joe Foley published
But it still became a classic.

Persona's legendary artist brings Devil May Cry's characters to his new Switch game
By Ian Dean published
Kazuma Kaneko’s Tsukuyomi on Switch integrates Devil May Cry 5 designs for Dante, Nero and Vergil.

Behind-the-scenes videos reveal the craft behind Ghibli-inspired Planet of Lana II
By Joe Foley published
An expanded art team created the game's breathtaking aesthetics.

Is Brave New Wonders proof there's a place for AI in indie games?
By Ian Dean published
City From Naught co-founder Shala Chen explains the red lines and room for creativity.

This sci-fi racing game's portal effects are blowing people's minds
By Joe Foley published
Cars on Mars is the work of a sole indie developer.
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