Video Game Design
Latest about Video Game Design

AI was supposed to make artists' work easier – it's doing the opposite
By Joe Foley published
Image generators are causing an unexpected problem for video game artists.

Pokémon fans rejoice as the 'real' Pikachu returns
By Joe Foley published
Delightful anniversary animation is sparking fans' nostalgia.

This weird bird game's art style takes me back to the '90s
By Joe Foley published
Being Food blends tattoo art, graffiti and retro cartoon influences in a chaotic collaged world.

This technique for making 2D pixel art look 3D is blowing people's minds
By Joe Foley published
Learn sprite stacking in 1 minute.

Why Big Hops avoids classic 3D platformer clichés to feel genuinely new
By Alan Wen published
Luckshot Games' Chris Wade explains why the team rejected retro-level design (but kept the Zelda influence).

I finally get the Labubu hype if I can play Doom on its face
By Joe Foley published
The popular toy finally has a purpose in life.

Why Ghibli-inspired Planet of Lana II is "working against" Unity to achieve its unique 2.5D aesthetic
By Alan Wen published
Believability, not just pixel-art beauty, is the key to the sequel’s alien world.

Why do video games in 2026 still not look as good as this old PS5 Unreal Engine 5 demo?
By Joe Foley published
Devs debate after Epic Games' 2020 tech demo resurfaces.
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