Video Game Design
Latest about Video Game Design

By Alan Wen Published
Hands-on with the roguelite-based arcade racer that feels like racing in a Galaxy far, far away.

By Ian Dean Published
“We had to tone down historical reality”, says art director Olivier Cannone.

By Ian Dean Published
The new Silver Screen Pack celebrates Art Deco and the golden era of cinema.

By Joe Foley Published
A new Lumen mode could take artists closer to using emissive sources instead of fake lights.

By Alan Wen Published
Tsareva: Age of Tales' combat is actually based on mo-cap from a real prima ballerina.

By Joe Foley Published
This shot breakdown reveals how it respects classic principles of animation.

By Joe Foley Published
But they're divided over whether that's good or bad.

By Joe Foley Published
Officials asked the White House to stop using Japanese art to Make America Great Again.
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