Video Game Design
Latest about Video Game Design

How BAFTA-winning Dispatch was made using Unreal Engine
By Joe Foley Published
Unreal Engine helped the superhero game's indie developer create and iterate faster.

Why Mullet Madjack’s retro VHS-era anime art style still stands out
By Ian Dean Published
Ahead of its Switch release, art director Alessandro Martinello explains why imperfection matters.

007 First Light opening credits make James Bond fans do a double take
By Joe Foley Published
Lana Del Rey, David Arnold and classic Bond visuals make for a “movie-perfect“ sequence.

“The opposite of AI slop”: how Mixtape’s handmade animation builds real emotion
By Alan Wen Published
The art direction and rendering tricks behind Mixtape's nostalgic feel are explained.

Pragmata review: innovative AA action with AAA sci-fi sheen shoots for the moon and scores
By Alan Wen Published
One of the most original Capcom games I've played is refreshingly old-school.

This indie studio's first 3D adventure in an anime spirit world is like Spirited Away for grown-ups
By Alan Wen Published
Behind the lens of Opus: Prism Peak.

What will it mean if Disney buys Unreal Engine?
By Joe Foley Published
Developers are divided over rumours of a potential bid for Epic Games.

How Crushed In Time reimagines Sherlock Holmes as a LucasArts-inspired adventure
By Alan Wen Published
A 3D game disguised as 2D, and you can break it.
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