How to create realistic game interiors in Unreal Engine 5 By Maxim Dorokhov published 26 April 24 Maxim Dorokhov shows how to make realistic gaming interiors in Unreal Engine 5, using the apartment from Silent Hill 4.
Designing the giddy Art Nouveau fantasy world of new game Our Brilliant Ruin By Ian Dean published 12 April 24 "We've embraced the chaos," says art director Andy Foltz.
Inside the art of Annibale Siconolfi By Paul Hatton published 7 April 24 The Italian artist’s architectural background, the design philosophies behind his work, and why he’s a supporter of NFTs.
Canada Water Dockside unveils stylish new identity By Natalie Fear published 4 April 24 SomeOne embraces nature to breathe life into its design.
The most 3D-printed Pokémon has been revealed, and it wasn't my first choice By Beth Nicholls published 1 April 24 Who's that Pokémon? It's...Cubone!
These new Maya and 3ds Max 2025 tools will save you time By Ian Dean published 27 March 24 Autodesk reveals improvements to its best 3D modelling and animation tools.
Blender is testing a store for free assets, I'm sold By Ian Dean published 21 March 24 Blender Extensions will offer free downloads to all.
How to make a HueForge 3D print in 7 steps By Beth Nicholls published 12 March 24 Here's how I converted my Spider-Punk image into a 3D-printed masterpiece (kind of).
Don't fear AI art tools, they could be a digital artist's ally By Martin Nebelong published 29 February 24 We need to find ways to reclaim how, where and why AI art tools are used.
I 3D printed a hexagon shelf for my game room and I love it By Beth Nicholls published 25 February 24 And it's great for displaying Funko Pops too.
Making The Lost Legends of Redwall: The Scout Anthology, and why size matters By Ian Dean published 24 February 24 Bringing life to Brian Jacques' classic fantasy books.
Framestore experts explain key VFX jobs on projects like Barbie By Ian Dean published 23 February 24 To demystify the VFX industry we spoke to some of the team (or is it their dolls?) who've worked on projects like Barbie.
AI can "Enhance your creativity rather than hinder it," says technical artist Vishal Ranga By Ian Dean published 14 February 24 Is there a place for AI in 3D art and game development?
Brace yourself Pokémon fans, there's now a real-life Pokédex with ChatGPT By Beth Nicholls published 9 February 24 It has a camera, it's 3D printed, and I'm really excited!
ZBrush: everything you need to know By Paul Hatton published 21 January 24 Get started in ZBrush, the 3D sculpting and painting app, with our pro 3D artist.
Nvidia Iray review: a physically based rendering solution for Nvidia die-hards By Paul Hatton published 3 January 24 Physical lighting and materials take centre stage in this renderer from Nvidia.
Redshift 3.5.19 review: faster than ever with new node for stylised rendering By Paul Hatton published 1 January 24 Several small new features and a range of improvements make it into the latest version of this GPU-accelerated renderer.
Autodesk Arnold 7 review: major update keeps leading renderer at the top By Paul Hatton published 31 December 23 Open Image Denoise, extended post-processing framework, and better USD workflows take centre stage in this latest update.
KeyShot 2023 review: best renderer for virtual reality but you pay for it By Paul Hatton published 30 December 23 An improved 3D painting system, colour workflow overhaul and 360-degree viewer make KeyShot 2023 an increasingly appealing renderer.