3 key steps to planning a character rig By Stephanie Wagner published 27 November 18 A successful character rig lies in the preparation.
CG Awards judging panel revealed By Carrie Mok published 31 October 18 Discover the judges bringing their expertise to the CG Awards 2019.
How to model a complex 3D city scene in Blender By Mateusz Wielgus published 1 October 18 17 expert tips and useful advice on creating an urban scene.
Turn 2D illustrations into 3D art By Nicola Strada published 18 September 18 Add a new dimension to your illustrations using ZBrush.
How to make a Mandelbulb By Matt Ebb published 10 September 18 Quickly visualise a three-dimensional fractal in Houdini using an SDF.
Model 3D textures quickly with Normal maps By Mike Griggs published 20 August 18 Master the basics of Normal map modelling with these quick tips.
Master procedural modelling By Paul Roberts published 18 July 18 Learn how to use modular geometry to create detailed architectural environments.
Get started with Diffuse By Mike Griggs published 13 July 18 Give your 3D objects an extra layer of realism with our introduction to Diffuse properties.
On board Star Trek: Discovery By Trevor Hogg published 14 June 18 Klingons, holodecks and new worlds: VFX secrets from the latest small-screen Star Trek voyage.
Adaptable male figure: review By Rob Redman published 23 May 18 Master sculpting male anatomy with this multipart reference kit.
6 expert tips for better 3D renders By Amy Hennessey published 16 May 18 Pro tips for lighting, using HDRIs, shaders and more.
19 tips for great Poser art By Mat Broomfield published 8 May 18 Discover how to create character-based art and animations in Poser with these tips.
Paint onto a 3D mesh with ZBrushCore's Polypaint tool By Pablo Muñoz Gómez published 11 April 18 Discover the easy way to add colour and texture to 3D models.
Learn pro techniques from Blue Zoo, Maxon, Insydium and more for free By Carrie Mok published 6 March 18 Book your free ticket.
Create Massive crowd scenes By Ian Failes published 13 February 18 Learn how to quickly generate a crowd in Massive – the software developed for Lord of the Rings.
How to get your first CG job By Saddington Baynes published 16 January 18 Creative studio Saddington Baynes gives top advice for exploring your first foray in the 3D industry.
Level up game characters with Creative Assembly By Johann Tan published 11 January 18 Discover how to sculpt forms while focusing on flow, texture and more.
6 ways to speed up your modelling By Carrie Mok published 26 December 17 Essential advice for setting up your models for success.
The secrets of 3D scanning By Ian Failes published 17 November 17 How real actors are turned into movie production-ready CG models using 3D scanning tech.