Latest about VFX & CGI

The future of digital characters isn’t just better graphics – it’s better performances
By James Clarke Published
From 007: First Light to Masters of the Universe, how performance capture is changing movies and games

How two filmmakers built a 300-shot VFX pipeline without a Hollywood studio
By Ian Dean Published
This Star Trek fan-film series uses DaVinci Resolve, Fusion, and Unreal Engine.

How two Star Trek fans made three films using Unreal Engine and just an iPhone
By Ian Dean Published
The growing importance of new tech like Lightcraft Jetset for indie filmmaking.

How The Dinosaurs' VFX helped audiences travel across vast spans of time
By Joe Foley Published
Lux Aeterna explains its cinematic approach to natural history storytelling.

How Unreal Engine and Houdini power the VFX of Surviving Earth
By James Clarke Published
Milk VFX visualised 450 million years of Earth’s lost worlds.

Believe it or not, that 'VFX fail' in The Punisher special was filmed with a real stuntman
By Joe Foley Published
Some were convinced it was AI.

How to make VFX actually funny – 6 slapstick lessons from The Naked Gun
By Ian Dean Published
VFX supervisor Javier Menéndez reveals how to use CG for comedy.

From Star Wars to Superman, how Industrial Light & Magic's art team pictures possibilities on screen
By James Clarke Published
Supervising art director Jason Horley reveals all about ILM's concept art culture.
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