The VFX behind Teenage Mutant Ninja Turtles: Mutant Mayhem By James Clarke published 10 September 23 A behind-the-scenes peek at the new movie.
This Cyberpunk 2077: Phantom Liberty design actually exists, and I love it By Ian Dean published 4 September 23 Game art comes to life.
How to sculpt and paint a warrior beast in ZBrush and Photoshop By Rob Brunette published 2 September 23 Learn to sculpt and paint a warrior beast in ZBrush with Rob Brunette.
RenderMan 25 review: a small update with one amazing tool every 3D artist will love By Paul Hatton published 29 August 23 The same 3D tools as Pixar uses, RenderMan 25 remains an eye-catching draw.
Maya 2024 review: lacks eye-catching new features By Paul Hatton published 22 August 23 Autodesk's Maya is still a great animation package, but this year's update is found lacking.
Unreal Engine and Unity: why you need to learn a game engine By Paul Hatton published 21 August 23 Unreal Engine and Unity use is on the rise in all areas of art; why and how to learn a game engine.
Use Procreate with 3D reference models By Glen Southern published 14 August 23 Glen Southern demonstrates how to use Procreate with 3D reference models to speed up your concept art workflow.
Could this Unreal Engine 5 AI tool really 'kill' 3D modelling? By Ian Dean published 11 August 23 Create lifelike cities with CityBLD.
How to use VR models in Procreate By Pauline Voß published 1 August 23 Pauline Voß reveals how to use VR models in Procreate to paint a stylised character from a 3D base.
Twinmotion 2022.2 review: is it now the best 3D visualisation tool? By Paul Hatton published 7 July 23 In motion We dig into the latest raft of updates to a seminal 3D creation tool in our Twinmotion 2022.2 review.
Why gaming on Apple Vision Pro is going to be phenomenal By Ian Dean published 27 June 23 A fan has made a demo of The Elder Scolls V: Skyrim for Apple's headset.
Adobe Substance 3D Modeler review: better workflow, more compatibility By Paul Hatton published 23 June 23 Role Model Substance 3D Modeler shows good promise, but isn't on ZBrush's level... yet.
KitBash3D's Cargo is an eye-opening asset library for Unreal Engine 5 By Ian Dean last updated 22 June 23 KitBash3D launches the exhaustive Cargo asset library for leading 3D software, including Unreal Engine 5, Maya, 3ds Max and Blender.
I went to an AI art conference, and here's what I learned By Ian Dean last updated 21 June 23 Good and bad, this is the state of generative AI.
Meet Neuralangelo, the Nvidia AI that turns 2D video into 3D scenes By Ian Dean last updated 2 June 23 Your iPhone movies are now game worlds.
You definitely need to see this full-sized 3D scan of the Titanic By Ian Dean published 18 May 23 You won't believe your eyes.
Making the Unreal Engine 5 film The Voice in the Hollow By James Clarke published 16 May 23 Director Miguel Ortega explains how Unreal Engine 5 enabled the creation of the animated fable, The Voice in the Hollow.
Maya Creative review: cheap and accessible but lacks features By Paul Hatton published 31 March 23 Autodesk releases Maya Creative, a new low-cost edition of its leading 3D software. Is it right for you?