Video Game Design
Latest about Video Game Design

How to create a standout retro game remake: an interview with Half-Life 2 RTX’s David Driver-Gomm
By Jon Stapley published
Sponsored by SCAN
The co-lead of Half-Life 2 RTX explains how NVIDIA RTX Remix has enabled his team to update a classic game for a new generation of players.

Blizzard's latest AI art controversy suggests the big game studios will never learn
By Joe Foley published
Will it ever get the message?

Nintendo's 2D Donkey Kong Bananza loading screen artworks are a retro treat
By Joe Foley published
They make me smile every time.

Super Meat Boy 3D uses Unreal Engine 5 and a Mario twist to evolve the classic
By Alan Wen published
3D platformer indie studio Sluggerfly takes on its toughest challenge yet.

How Crytek’s 25-year journey can inspire the next generation of game artists
By Ian Dean published
First-ever documentary is crammed with lessons for aspiring game artists

6 indie games that look better than viral AI pixel art mush
By Joe Foley published
No, AI didn't "invent" this style of game.

This creepy retro game takes Severance's corporate horror to another level
By Joe Foley published
Who needs photorealism? This is terrifying.

I was terrified of the Cenobites as a kid, which is why Hellraiser: Revival is walking a fine line
By Ian Dean published
The Unreal Engine 5 horror game risks turning terror into spectacle.
Daily design news, reviews, how-tos and more, as picked by the editors.