Video Game Design
Latest about Video Game Design

I never thought this weird pirate RPG would have the most interesting art style at PlayStation State of Play
By Joe Foley published
Please don't let it be a terrible gacha game.

How The Witcher 4's "infinite forest" is being built one branch at a time using Unreal Engine 5.6
By Ian Dean published
I speak to Epic Games and CD Projekt Red to discover if this is more than a demo.

Godot Engine's native VisionOS support is a potential game-changer for VR developers
By Joe Foley published
Apple's direct support for open-source Godot could be huge for indie devs.

Stunning horse physics steal the show in beautiful Unreal Engine 5.6 Witcher 4 tech demo
By Joe Foley published
I'm bewitched.

Everything I saw at State of Unreal 2025: why the The Witcher 4 Unreal Engine 5 tech demo matters so much
By Ian Dean published
The Witcher 4 teases what's next for Unreal Engine and AI tools offer a new way to create.

Unreal Engine 5.6 is out – here's what impressed me
By Ian Dean published
The seven new features and upgrades you need to know.

I went to the new Nintendo Museum for a hit of nostalgia before Switch 2 launches the game icon's next chapter
By Alan Wen published
What can Nintendo's past teach us about its future?

You're not supposed to notice it – inside the hidden art of animation and VFX in Guild Wars 2
By Ian Dean published
Artists Geoffrey Milligan and Konstantin Skripalsh explain how VFX and animation work in harmony.
Daily design news, reviews, how-tos and more, as picked by the editors.