Video Game Design
Latest about Video Game Design

TikTok's 'hidden game' shows it wants even more of our time
By Joe Foley published
For when you need a break from doomscrolling.

A decade in the making, Clockwork Ambrosia reinvents how Metroidvanias fight
By Alan Wen published
Realmsoft's Nathan Hiemenz explains how mixing Super Metroid, Mega Man X, and Slay the Spire can work.

How Tomb Raider III achieved its dramatic 3D world before modern GPUs
By Joe Foley published
A 3D programmer reveals the graphics tricks behind a classic.

Darwin’s Paradox is an Unreal Engine 5 platformer turning an octopus into a Pixar-style hero
By Alan Wen published
ZDT Studio's art director, Mikael Tanguy, on making a debut game with Looney Tunes absurdity.

This painterly indie game turns a children’s book into a playable illustration
By Alan Wen published
How Hyper Luminal recreated Guridi's hand-drawn magic into 3D for The Day I Became A Bird.

How much would you actually pay for GTA 6?
By Joe Foley published
Fans are divided over the apparent 'price revelation'.

How Croak is bringing hand-drawn animation back with a modern twist
By Ian Dean published
Woodrunner Games' Max Petroff reveals the art of squash, stretch, and split-second precision.

The collectible characters in this video game all exist in the real world
By Joe Foley published
Sculplings was made with over 400 clay models.
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