Video Game Design
Latest about Video Game Design

By Joe Foley Published
Go get your hit of nostalgia.

By Alan Wen Published
Radical Forge technical artist Lyra Owen shares insights on turning Screenbound's 'mockups' into a playable game that makes sense between 2D and 3D worlds.

By Joe Foley Published
But will Pocket's social vibe coding catch on?

By Alan Wen Published
Hands-on with the roguelite-based arcade racer that feels like racing in a Galaxy far, far away.

By Ian Dean Published
“We had to tone down historical reality”, says art director Olivier Cannone.

By Ian Dean Published
The new Silver Screen Pack celebrates Art Deco and the golden era of cinema.

By Joe Foley Published
A new Lumen mode could take artists closer to using emissive sources instead of fake lights.

By Alan Wen Published
Tsareva: Age of Tales' combat is actually based on mo-cap from a real prima ballerina.
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