How indie rhythm game Unbeatable takes inspiration from Dreamcast and early 90s anime with its stylish hand-drawn animation

For vide games, the mid-90s was an era that had a lot of visual creativity that came about by embracing technical limitations, and its a graphics style that indie story-driven rhythm game Unbeatable takes inspiration from.

During the sixth console generation, which began with the Dreamcast, I often thought to myself, 'the dream of realistic visuals were within reach' and that games would never look better.

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Alan Wen
Video games journalist

Alan Wen is a freelance journalist writing about video games in the form of features, interview, previews, reviews and op-eds. Work has appeared in print including Edge, Official Playstation Magazine, GamesMaster, Games TM, Wireframe, Stuff, and online including Kotaku UK, TechRadar, FANDOM, Rock Paper Shotgun, Digital Spy, The Guardian, and The Telegraph.