Alan Wen is a freelance journalist writing about video games in the form of features, interview, previews, reviews and op-eds. Work has appeared in print including Edge, Official Playstation Magazine, GamesMaster, Games TM, Wireframe, Stuff, and online including Kotaku UK, TechRadar, FANDOM, Rock Paper Shotgun, Digital Spy, The Guardian, and The Telegraph.
Latest articles by Alan Wen

Skate Story’s surreal, glassy visual design is more real than you think
By Alan Wen published
Sam Eng explains the real-world inspirations behind his ambitious indie game.

How Photoshop sparked the design behind this colourful hand-drawn indie game
By Alan Wen published
Constance director Sebastian Drews speaks in awe of hand-drawn animation.

Retro-inspired shooter Birdcage feels like it's 1998 again, right down to purposeful slowdown
By Alan Wen published
Why did this indie dev choose GameMaker's limitations over Unreal Engine 5?

Why I laughed with delight at the sheer visual audacity of Lumines Arise
By Alan Wen published
Enhance's Takashi Ishihara shares insights on making visuals that connect with sound and emotions.

Why indie game Possessor(s) ditches Unreal Engine 5’s latest tools for hand-drawn art
By Alan Wen published
Heart Machine reveals the animation and illustration influences behind its new game.

The most human game I've seen this year looks like it was made in MS Paint
By Alan Wen published
Meredith Gran’s indie journey from Octopus Pie to Perfect Tides.

Indie game Denshattack turns Japan’s iconic train culture into pure pop-art motion
By Alan Wen published
Undercoders' David Jaumandreu on faithfully mashing up Japanese train culture with Jet Set Radio's style.

Marvel Tokon: Fighting Souls' fusion of anime and comic book visuals blows away the Marvel fighting games of Capcom's past
By Alan Wen published
Hands-on with Arc System Works' stylised Unreal 5 tag fighter at Evo France.

How colour theory from the '90s still defines great JRPGs
By Alan Wen published
Limiting your colours is the secret to great pixel art, reveals Forge of the Fae dev.

There Are No Ghosts At The Grand is a seaside haunted house musical packed with eccentric British characters
By Alan Wen published
Friday Sundae's Anil Glendinning and Dillon Waugh discuss using Unity to create an authentically British setting.

Drifted is like flying a paper plane through Inside's 2.5D dystopian world
By Alan Wen published
Japan-based solo dev Chi Hu tells us about creating atmosphere from the minimalist and abstract.

Why this indie dev built its own game engine to push pixel art further
By Alan Wen published
Neverway ditches Unity to blend cute farming with pixel-art horror.

The unlikely inspiration behind indie game Outbound's cosy art style
By Alan Wen published
How an inspired animated ad led to a creative breakthrough.

Dosa Divas is a flavourful RPG that's also about family and being self-sustainable
By Alan Wen published
How Outerloop Games takes a different approach with its latest party-based RPG.

007 First Light reveals its licence to thrill in first gameplay demo
By Alan Wen last updated
After seeing it first-hand, I know you'll be shaken and stirred.

What is concept art? One of the most misunderstood crafts in game design explained
By Alan Wen published
Three artists explain the varied work involved in designing dreams.

Don't Lose Aggro is a solo-playing MMORPG experience made by a solo developer
By Alan Wen published
Distilling MMO raids into the tank's role from someone who's been tanking in World of Warcraft for over 20 years.

Honor of Kings: World is an open-world fantasy game that surpassed its MOBA origins – here's why
By Alan Wen published
A reimagined mythical world you have to explore.

I love Silent Hill f's pivot to Japanese horror, less so its clunky Soulsy combat
By Alan Wen published
NeoBards uses Unreal Engine 5 to recreate a haunting vision of Showa-era rural Japan.

Shinobi: Art of Vengeance is the visually stunning comeback that Sega's ninja master deserves
By Alan Wen published
Lizardcube scores a hat-trick with its third glorious hand-drawn revival of a classic.

Please, Watch The Artwork transforms the paintings of Edward Hopper into a casual psychological horror
By Alan Wen published
Solo dev Thomas Waterzooi on making games from paintings and why everyone should try to make horror.

Resident Evil Requiem had me drenched with terror like the series never has before
By Alan Wen published
RE Engine gets more scarily impressive with each new Capcom release.

Blippo+ blends lo-fi visuals, surreal alien channels, and the chaotic charm of '90s cult TV
By Alan Wen published
Playdate’s Blippo+ retunes for Nintendo Switch.
Daily design news, reviews, how-tos and more, as picked by the editors.



