Alan Wen is a freelance journalist writing about video games in the form of features, interview, previews, reviews and op-eds. Work has appeared in print including Edge, Official Playstation Magazine, GamesMaster, Games TM, Wireframe, Stuff, and online including Kotaku UK, TechRadar, FANDOM, Rock Paper Shotgun, Digital Spy, The Guardian, and The Telegraph.
Latest articles by Alan Wen

By Alan Wen Published
The Chinese Unreal Engine 5 'kungfupunk' action strikes a beautiful balance between cinematic blockbuster and hardcore mastery.

By Alan Wen Published
How Salix Games maximised its skillset for minimum budget with AI-themed narrative thriller Limerence.

By Alan Wen Published
The game's weird vision of early-20th-century Central Europe draws on cutout animation and cult Czech cinema.

By Alan Wen Published
How Aegis Force's dynamic camera tries to cater to two styles of tactical combat animations.

By Alan Wen Published
The creative director of SFB Games tells us about developing the studio’s style from Adobe Flash games to The Mermaid Mask.

By Alan Wen Published
Remedy's paranatural sequel is ambitious and visually unique, though it still shares its predecessor's problems in different ways.

By Alan Wen Published
The 'neo-giallo' survival horror's conclusion of its trilogy is powered by Unreal Engine 5.

By Alan Wen Published
As the remake of the second chapter to the series' Liberl arc launches, here's why you should prioritise it over other JRPG remakes.

By Alan Wen Published
Nolan Joseph explains how DDDistortion uses modern tools to recreate a readable retro aesthetic.

By Alan Wen Published
Some familiar hallmarks carry over in this open-world reboot, but it's just not as crazy.

By Alan Wen Published
My Gamescom hands-on of the cult sci-fi horror sequel is familiar but with a twist that makes me think of another sci-fi franchise.

By Alan Wen Published
Ichigoichie's David Ventura talks glam metal inspirations and reusing past ideas for Tactichord: Glam Strategy, a tactics game turned up to 11.

By Alan Wen Published
My Gamescom hands-on of RGG's ambitious epic took me through three time periods in Japan in quick, brutal fashion.

By Alan Wen Published
Ambitious 'cinematic fluid dynamic' tech fuels this epic clash of gods.

By Alan Wen Published
Unlocked frame rate makes samurai swordplay spectacular, motion waggling optional.

By Alan Wen Published
This co-op Switch 2 exclusive charms with its commitment to retro anime aesthetics.

By Alan Wen Published
While Gamescom mostly looks at what's next for gaming, this handheld hands-on was a much needed look back.

By Alan Wen Published
My Gamescom hands-on of Evil Empire's take on Konami's series looks like a strong contender amongt the sea of other games influenced by it.

By Alan Wen Published
A Gamescom demo showcases Ancient Greece reimagined with gorgeous god light rays, falling swords and a very thick-skinned leopard.

By Alan Wen Published
CD Projekt Red's hand-off Gamescom demo of The Witcher 3's third expansion doesn't look like it's for a game more than a decade old.

By Alan Wen Published
Origame Digital's Tali Faulkner reveals how penguins, Nazis and Lovecraft collide in this brilliantly weird Antarctic horror game.

By Alan Wen Published
The late art director's final game takes you to the end of the world in 19th-century America.

By Alan Wen Published
Return to The Lands Between and the Realm of Shadow, on the go.
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