Alan Wen is a freelance journalist writing about video games in the form of features, interview, previews, reviews and op-eds. Work has appeared in print including Edge, Official Playstation Magazine, GamesMaster, Games TM, Wireframe, Stuff, and online including Kotaku UK, TechRadar, FANDOM, Rock Paper Shotgun, Digital Spy, The Guardian, and The Telegraph.
Latest articles by Alan Wen

Kidbash: Super Legend is built in Blender but rendered like a classic SNES game
By Alan Wen Published
This indie game is reviving Donkey Kong Country's famous graphics trick.

Finding Polka is like a cosy interactive Where's Wally completely hand-drawn with ballpoint pen
By Alan Wen Published
Solo indie dev Shinnosuke Kumazawa on making a game as a tribute to his dog that his kids can play.

Star Fox review: modern cinematic visuals, but still retro to its bone
By Alan Wen Published
Velan Studios shoots for the stars when it comes to graphically updating this N64 classic.

This Japanese graphic adventure is like playing a 90s anime on the cusp of the end of the world
By Alan Wen Published
Rain98 director Shoon T on recreating 1998 in a perpetually raining Tokyo.

Star Fox's forgotten history: how Nintendo's most remade series changed gaming forever
By Alan Wen Published
Everyone jokes about Star Fox's remakes, but they're missing the real story.

This Rez artist is making a Japanese mythology game that breaks every visual stereotype
By Alan Wen Published
Noboru Hotta says there's no place for realism in his game, Twin Soul.

The Adventures of Elliot - The Millennium Tales review: a Zelda-inspired RPG that finally pushes HD-2D forward
By Alan Wen Published
Square Enix's retro pixel tech gets a makeover for its new action-oriented adventure.

World Cup 2026 sparks nostalgia for FIFA 98 – and a bizarre new horror game
By Alan Wen Published
Jacob Jazz's Fear FA 98 is a smorgasbord of retro film, music and game influences.

One year on, why Nintendo Switch 2 has become my console of choice
By Alan Wen Published
Looking back at the first year of Nintendo's sequel hybrid, including the best exclusives.

How Legend of Mana artist Satoshi Matsuura is redefining a cult game’s visual identity
By Alan Wen Published
The artist discusses his work on Culdcept Begins, the first new game in the series in a decade.

How uncanny PS1 visuals inspired a horror game set in a Highland chippy
By Alan Wen Published
James Muirhead's Grease Trap '99 is a tasty retro scare.

Final Fantasy 7 Rebirth review: an incredible RPG that's almost too big for Switch 2
By Alan Wen Published
Gold Saucer eyes bigger than your stomach.

This Unreal Engine game turns early-2000s nostalgia into something hauntingly personal
By Alan Wen Published
How artist Tabbie Lawson is recreating Alyx Jones' childhood in this autobiographical game.

Mina the Hollower review: goes beyond a Game Boy Color Zelda homage
By Alan Wen Published
More Bloodborne than Link's Awakening, this is an ambitious retro-inspired indie you need to play.

How At Fate’s End uses 3D camera tricks to make its 2D art feel like a pop-up picture book
By Alan Wen Published
Art director Jo Gauthier reveals why this hand-drawn 2D indie game secretly uses 3D tech.

How Cyberpunk 2077 accidentally inspired this gorgeous anime football platformer
By Alan Wen Published
Peter Soerensen quit his job, learned Unreal Engine and made Kick, a side-scrolling football game.

Directive 8020 review: a sci-fi horror that loses tension despite its Unreal Engine 5 upgrade
By Alan Wen Published
Supermassive's new technical highs can't overcome the lacklustre gameplay choices.

How Unreal Engine 5 helped Thick As Thieves build its gorgeous magic-punk world
By Alan Wen Published
Art director Matt Moore reveals how Lumen lit the Edinburgh-inspired world of this painterly gothic fantasy.

Will: Follow the Light review – stunning Unreal Engine 5 visuals can hide the rough edges
By Alan Wen Published
This indie nails lighting in the harsh north, but left me lost at sea.

Mixtape review: a stop-motion-like, post-Spider-Verse aesthetic you can play
By Alan Wen Published
The spirit of John Hughes, Take on Me and MTV in playable form.

How Unreal Engine 5 indie game Beastro uses 'paper puppets' to reinvent RPG art
By Alan Wen Published
Art director Kate Rado explains how tactile food, puppet theatre and a “charmingly weird” world are being made.

Why Splatoon Raiders' single-player focus is a ray of sunshine in a sea of competitive shooters
By Alan Wen Published
This lower-priced spin-off could be the Switch 2's sleeper hit this summer.

How Bubsy 4D turns a retro joke into a modern platformer worth playing
By Alan Wen Published
Indie developer Fabraz's take is more than a nostalgic re-skin.
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