
Alan Wen
Alan Wen is a freelance journalist writing about video games in the form of features, interview, previews, reviews and op-eds. Work has appeared in print including Edge, Official Playstation Magazine, GamesMaster, Games TM, Wireframe, Stuff, and online including Kotaku UK, TechRadar, FANDOM, Rock Paper Shotgun, Digital Spy, The Guardian, and The Telegraph.
Latest articles by Alan Wen

Don't Lose Aggro is a solo-playing MMORPG experience made by a solo developer
By Alan Wen published
Distilling MMO raids into the tank's role from someone who's been tanking in World of Warcraft for over 20 years.

Honor of Kings: World is an open-world fantasy game that surpassed its MOBA origins – here's why
By Alan Wen published
A reimagined mythical world you have to explore.

I love Silent Hill f's pivot to Japanese horror, less so its clunky Soulsy combat
By Alan Wen published
NeoBards uses Unreal Engine 5 to recreate a haunting vision of Showa-era rural Japan.

Shinobi: Art of Vengeance is the visually stunning comeback that Sega's ninja master deserves
By Alan Wen published
Lizardcube scores a hat-trick with its third glorious hand-drawn revival of a classic.

Please, Watch The Artwork transforms the paintings of Edward Hopper into a casual psychological horror
By Alan Wen published
Solo dev Thomas Waterzooi on making games from paintings and why everyone should try to make horror.

Resident Evil Requiem had me drenched with terror like the series never has before
By Alan Wen published
RE Engine gets more scarily impressive with each new Capcom release.

Blippo+ blends lo-fi visuals, surreal alien channels, and the chaotic charm of '90s cult TV
By Alan Wen published
Playdate’s Blippo+ retunes for Nintendo Switch.

How Toem 2 builds on its monochrome magic with a more confident vision
By Alan Wen published
Something We Made's Lucas Gullbo on creating a smoother and snappier sequel.

Awaysis isn’t just a retro throwback – it reinvents 16-Bit dungeon crawling with next-gen physics
By Alan Wen published
17-Bit's Jake Kazdal shares how this indie adventure is reimagining retro.

Ninja Gaiden: Ragebound challenges me to be the ultimate side-scrolling ninja with stunning pixel art
By Alan Wen published
Not a retro throwback, but modern pixel-perfect animations and mechanics at its finest.

Super Meat Boy 3D uses Unreal Engine 5 and a Mario twist to evolve the classic
By Alan Wen published
3D platformer indie studio Sluggerfly takes on its toughest challenge yet.

Consume Me's "cute-looking, approachable art style" hides a darker side
By Alan Wen published
Jenny Jiao Hsia's semi-autobiographical coming-of-age slice-of-life sim has been almost a decade in the making.

This cosy indie game lets you decorate tiny dioramas from handmade assets
By Alan Wen published
Kenney Vleugels makes free assets for all and turns them into games.

How Lou’s Lagoon captures the magic of Nintendo to feel like a lost GameCube classic
By Alan Wen published
Tiny Roar co-founder Robert Koch reveals how mixing influences can be creative.

The Drifter blends pixel art nostalgia and noir storytelling – here’s why it will have you hooked
By Alan Wen published
Indie dev Powerhoof is avoiding typical influences for something more original.

How Moonlighter 2 builds on its Zelda-inspired twist as it moves from 2D to 3D
By Alan Wen published
Game co-director Luis Pérez explains why 3D in Unity makes a creative difference.

How psychedelic detective game Nirvana Noir is adding 3D and colour to its nostalgic graphic design look
By Alan Wen published
Feral Cat Den's creative team discuss building on its 2021 predecessor to create two very different worlds.

“The key to our success was keeping a 2D mindset": Marvel Rivals' art director on the game's unique comic book style
By Alan Wen published
Marvel Rivals art director Dino Ma on creating a unique comic book style for the hit superhero shooter

Having played Survival Kids, here’s why it’s an imperfect showcase for Unity 6 on Switch 2
By Alan Wen published
Unity's first next-gen Nintendo release is more than a tech demo.

I played Reach and have never felt like more of a parkour king in VR
By Alan Wen published
nDreams' new game, made in Unreal Engine 5, is the next (literal) leap for VR since Half-Life: Alyx.

Nintendo Switch 2 Welcome Tour review: nerdy and disappointing in equal measure
By Alan Wen published
This is one for die-hard Nintendo heads.

Escaping a religious cult clashes with cosy 80s pixel art nostalgia in Quantum Witch
By Alan Wen published
Solo indie dev NikkiJay channels personal trauma into a bold queer 'plotformer' built with MonoGame.

I went to the new Nintendo Museum for a hit of nostalgia before Switch 2 launches the game icon's next chapter
By Alan Wen published
What can Nintendo's past teach us about its future?
Daily design news, reviews, how-tos and more, as picked by the editors.