Alan Wen is a freelance journalist writing about video games in the form of features, interview, previews, reviews and op-eds. Work has appeared in print including Edge, Official Playstation Magazine, GamesMaster, Games TM, Wireframe, Stuff, and online including Kotaku UK, TechRadar, FANDOM, Rock Paper Shotgun, Digital Spy, The Guardian, and The Telegraph.
Latest articles by Alan Wen

Resident Evil Requiem is Nintendo's best since the GameCube era, as our retrospective reveals
By Alan Wen published
Resident Evil's history on Nintendo hardware has been one of innovations and limitations, including Requiem.

Why this solo dev rebuilt his Zelda-like Playdate game for Switch
By Alan Wen published
Ratcheteer DX is a retro-inspired game with a clever lighting twist.

Virtual Boy was a design disaster in 1995, so why did I buy one for Switch?
By Alan Wen published
Just $99 for the ‘authentic’ Nintendo VR experience.

How Obey the Insect God is reviving a forgotten '90s game artform
By Alan Wen published
Digitised sprites are back.

Yakuza Kiwami 3 on Switch 2 is a paradise for niche Sega retro curios
By Alan Wen published
The shortest entry in the series gets an expansive remake that's worth investing in.

Indie game Relooted shows how Unreal Blueprints can empower artists
By Alan Wen published
Nyamakop's Ben Myres shares how Epic's tech helped make its upcoming Africanfuturism heist game.

How the epic 12-year dev journey to make Sub-Species was saved by a switch to Unity
By Alan Wen published
The self-taught, two-person indie studio Howling Hamster reveals why Unity made all the difference.

Suda51 explains his creative chaos: "We make our games through a lot of ad-libbing"
By Alan Wen published
Grasshopper Manufacture still refuses to make games ‘properly’, and it's why Romeo is a Deadman looks so original.

Unreal Engine 5 makes Daughter of Voodoo's solo dev feel unstoppable
By Alan Wen published
How the indie horror game uses Metahumans and phone face capture.

Why this indie horror dev turned to Unreal Engine 5 to build believable fear
By Alan Wen published
Using MetaHumans helped two-person indie studio bring Silent Road's J-horror to life.

Final Fantasy 7 Remake Intergrade review: plays like a dream on Switch 2, despite being bloated in more ways than one
By Alan Wen published
A dream handheld port with baggage.

Unreal Engine 5's photorealism turns an anime life-sim into cosy horror
By Alan Wen published
Fractured Blooms could be the year's creepiest indie game.

Big Hops review: Mario-style movement and Zelda-like world design fall just short of greatness
By Alan Wen published
Inventive, joyful, but frustratingly unstable.

Switch 2’s AAA ambitions face a make-or-break year in 2026
By Alan Wen published
Enough of old ports; all eyes are on how Nintendo's console handles new AAA releases.

Why Big Hops avoids classic 3D platformer clichés to feel genuinely new
By Alan Wen published
Luckshot Games' Chris Wade explains why the team rejected retro-level design (but kept the Zelda influence).

Why Ghibli-inspired Planet of Lana II is "working against" Unity to achieve its unique 2.5D aesthetic
By Alan Wen published
Believability, not just pixel-art beauty, is the key to the sequel’s alien world.

Demon Tides '90s retro design has a surprisingly modern influence
By Alan Wen published
This indie 3D platformer's anime cel-shaded style nods to Nintendo and draws inspiration from Elden Ring.

10 ways 2026 will be a turning point for game design, according to indie devs
By Alan Wen published
From Switch 2 momentum and Steam Machine 2.0, to AI fatigue, GTA 6 shockwaves, and the Clair Obscur: Expedition 33 legacy.

This retro-inspired point-and-click game looks like a Rick and Morty cartoon
By Alan Wen published
I love the look of this artist-led game where being awful is half the fun.

The best hidden gem indie games of 2025 you probably missed
By Alan Wen published
Finished Hollow Knight: Silksong? These overlooked games deserve some love.

This 90s-inspired low-poly fighter might be the most inventive game of the year
By Alan Wen published
How Poly Fighter nails the feeling of retro 3D brawlers.

Terminator 2D: No Fate is the '90s-inspired pixel-art game of my dreams
By Alan Wen published
Art director Henk Nieborg is bringing back Arnie with hand-drawn pixel art perfection.

Skate Story’s surreal, glassy visual design is more real than you think
By Alan Wen published
Sam Eng explains the real-world inspirations behind his ambitious indie game.
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