How Lou’s Lagoon captures the magic of Nintendo to feel like a lost GameCube classic

With the rise of cosy games, which is less a genre and more of an aesthetic vibe, developers are always needing to find ways to differentiate themselves. A case in point was Wanderstop earlier this year, which tried to subvert things narratively. For Lou's Lagoon, indie developer Tiny Roar's key aim is to differentiate itself through the game's feel.

Lou's Lagoon is an adventure game where you control a player-created character on a journey to find their missing uncle, the titular Lou. But within that are elements of resource-gathering, crafting, and building that you'll find in many community-building life sim games that often have that cosy moniker.

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Alan Wen
Video games journalist

Alan Wen is a freelance journalist writing about video games in the form of features, interview, previews, reviews and op-eds. Work has appeared in print including Edge, Official Playstation Magazine, GamesMaster, Games TM, Wireframe, Stuff, and online including Kotaku UK, TechRadar, FANDOM, Rock Paper Shotgun, Digital Spy, The Guardian, and The Telegraph.

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